Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 21:20:02 Player: acra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1487) 1487 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4327 Bonus ------- None Cogmind --------- Core Integrity 556/700 Matter 287/300 Energy 25/100 System Corruption 6% Temperature Warm (105) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Visual Processing Unit ECM Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Pulse Rifle Heavy Particle Gun > --- INVENTORY (10) --- Light Deuterium Engine Improved Carbon-fiber Leg Improved Terrain Scanner Pulse Rifle Heavy Particle Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Advanced Weight Redist. System Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Improved Cooling System Improved Terrain Scanner ECM Suite Pulse Rifle Heavy Particle Gun Heavy Particle Gun [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 51 | 7 1 19 4 17 3 Power 8 | 1 . 2 2 3 . Engine 8 | 1 . 2 2 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 6 . 6 . Treads . | . . . . . . Leg 11 | 2 . 3 . 6 . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 . 4 2 3 3 Device 6 | 1 . 2 1 . 2 Storage 3 | 1 . 1 . 1 . Processor 2 | . . . 1 1 . Hackware 2 | . . 1 . . 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 1 7 . 5 . Energy Gun 14 | 1 1 7 . 5 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Corrupted Parts 6 | . . . . 6 . System Corruption 24 | . . . . 24 . Parts Lost 14 | . . 4 2 2 6 Power 4 | . . 1 1 1 1 Propulsion 2 | . . 2 . . . Utility 5 | . . . 1 . 4 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 6 | . . 2 2 1 6 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 9 9 9 7 Power 1 | . 1 . 1 1 1 Propulsion 1 | . 1 1 1 1 1 Utility 3 | . 1 2 4 4 2 Weapon 3 | . 2 4 3 3 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 4 1 5 1 Power 2 | . . . . 2 . Propulsion 4 | . . . 1 2 1 Utility 2 | . . 1 . 1 . Weapon 3 | . . 3 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 98 98 99 97 Engine 10 | . 14 10 10 9 6 Leg 19 | . 28 20 22 18 15 Device 15 | . 14 21 11 10 15 Storage 12 | . 14 11 11 14 14 Processor 7 | . . . 9 17 14 Hackware 9 | . . 10 11 9 14 Energy Gun 20 | . 22 21 22 18 15 Peak Build Rating 39 | 9 10 21 26 34 39 Average Rating 20 | 6 9 13 21 29 37 On Entrance 15 | . 9 10 19 22 34 Avg Prop Armor Cover (%) 9 | . . 9 . . . Naked Turns . | . . . . . . Heaviest Build 34 | 13 13 25 24 34 30 Greatest Support 42 | 20 20 26 26 33 42 Greatest Overweight (x) 2 | . . 2 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 3 8 10 10 10 9 Average Carried 8 | 1 6 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 3 8 10 10 10 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 794 | 111 99 270 87 178 49 Remotely . | . . . . . . Salvage Created 1914 | 20 126 615 257 726 170 Parts 123 | 1 10 51 19 39 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 4 13 11 11 3 Guns 31 | . 3 13 8 5 2 AOE 4 | . . . 3 1 . Classes Destroyed 13 | 1 4 4 1 3 . Worker 2 | . 1 1 . . . Builder 2 | . . 1 . 1 . Tunneler 1 | 1 . . . . . Recycler 1 | . . 1 . . . Operator 4 | . 1 2 . 1 . Watcher 4 | . . 2 . 2 . Swarmer 18 | . 3 6 8 1 . Grunt 10 | . 1 3 2 2 2 Brawler 2 | . . . . 1 1 Duelist 1 | . . . 1 . . Sentry 5 | . . 4 . 1 . Specialist 4 | . . . . 4 . Hunter 2 | . . . . 2 . Best Kill Streak 9 | 1 3 9 4 3 2 Combat Bots Only 7 | . 3 7 4 3 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 239 | . 14 94 27 71 33 Missed 45 | . 1 19 6 16 3 Hits 194 | . 13 75 21 55 30 Melee 9 | . . . . . 9 Projectile 185 | . 13 75 21 55 21 Critical Strikes 6 | . . 2 . . 4 Damage Taken 2735 | . 115 818 260 949 593 Core 598 | . 48 168 24 214 144 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 50 | . . 50 . . . Core Remaining (%) 73 | 100 80 . 52 61 . Volleys Fired 128 | 1 14 50 14 40 9 Largest 2 | 2 2 2 2 2 2 Hottest 118 | 70 90 110 106 100 118 Shots Fired 236 | 2 28 92 29 67 18 Gun 236 | 2 28 92 29 67 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1 | 1 . . . . . Thermal 147 | 1 28 85 14 5 14 Explosive . | . . . . . . Electromagnetic 88 | . . 7 15 62 4 Robot Hit Streak 15 | 1 9 10 9 15 13 Robot Miss Streak 6 | . 3 3 3 6 2 Penetration Max . | . . . . . . Secondary Targets 10 | . . 4 2 3 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 170 | 1 18 60 21 54 16 Core Hits 80 | 1 8 30 12 24 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 6 2 . . Burn 9 | . 1 6 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3143 | 12 221 850 500 1239 321 Guns 2702 | 12 221 835 330 983 321 Cannons . | . . . . . . Explosions 426 | . . . 170 256 . Melee . | . . . . . . Ramming 15 | . . 15 . . . Kinetic . | . . . . . . Thermal 1728 | 12 221 724 271 285 215 Explosive . | . . . . . . Electromagnetic 1400 | . . 111 229 954 106 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . 5 5 24 6 Average Corruption 5 | . . 5 5 9 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . 18 7 6 . Message Errors 4 | . . . 2 2 . Matter Fused 7 | . . 7 . . . Heat Flow Errors 5 | . . 3 1 1 . Energy Discharges 5 | . . 2 1 2 . Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 3 | . . 2 1 . . Data Loss (major) 1 | . . . 1 . . Misfires 3 | . . 2 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . 5 . . Projectiles . | . . . . . . Explosions 5 | . . . 5 . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 105 | . . 6 69 30 . Shots 3 | . . . 2 1 . Rammed 4 | . . 4 . . . Targets Rammed 4 | . . 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | 9 180 376 216 379 273 Average Temperature 113 | 6 67 127 93 118 148 Received Heat Transfer 726 | . 30 195 42 234 225 Effects 6 | . . 5 . 1 . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Interference 3 | . . 2 . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 5 | . . . . 5 . Parts Fried 15 | . . . . 15 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 15 | . 3 8 . . 4 Heat Transferred 4430 | 37 669 2349 607 324 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 2 3 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 62 100 100 Level 1 3 | . . . 37 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | 5 70 196 244 147 50 Initial 79 | . . 20 73 79 50 Average 55 | . 33 18 162 93 18 Influence Increases 1232 | 5 110 406 271 370 70 Destroy 0b10 Robot/C 840 | . 80 260 220 220 60 Destroy 0b10 Robot/NC 70 | 5 10 35 . 20 . Destroy Leader 188 | . 20 64 30 64 10 Successful Hack 24 | . . 17 . 7 . Disable Machine 45 | . . 30 . 15 . Destroy Structure 20 | . . . 6 14 . Lose Combat Pursuer 45 | . . . 15 30 . Influence Decreases 1222 | 5 60 266 257 463 171 Entered New Map 333 | . . 30 117 125 61 Time Decay 759 | 5 60 196 110 318 70 Lost Part 120 | . . 40 20 20 40 Lost Ally 10 | . . . 10 . . Squads Dispatched 7 | . 1 2 . 4 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 5 27 12 17 7 Peak Tracking Total 7 | . 4 7 4 4 7 Tactical Retreats 7 | . . 3 1 3 . ECM-based Alert Blocks 8 | . . 6 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . . 9 1 4 . Terminals 10 | . . 6 . 4 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . . 22 1 8 . Successful 20 | . . 14 1 5 . Failed 11 | . . 8 . 3 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 9 | . . 5 . 4 . Terminals 23 | . . 15 . 8 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 9 1 5 . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Alert Level 3 | . . 2 . 1 . Disarm Traps 1 | . . 1 . . . Security Status 1 | . . 1 . . . Patrol Status 2 | . . 1 . 1 . Reinforcement Status 1 | . . 1 . . . Registered Components 2 | . . 1 . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 11 | . . 8 . 3 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . 2 . . EXPLORE 2 | . . . 2 . . Ally Attacks 11 | . . . 11 . . Total Damage 26 | . . . 26 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2141 | 19 186 890 165 700 181 Optics 877 | . . . . 696 181 Sensors 451 | . . 450 1 . . Terrain 589 | 19 186 171 112 101 . ECM 1288 | . . 657 53 399 179 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 3 | . . . 3 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2301 | 62 186 950 222 700 181 Spaces Moved 1036 | 40 111 441 103 322 19 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 955 | 36 111 364 103 322 19 Wheels 77 | . . 77 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 120 120 120 Average Speed 131 | 113 120 124 120 150 120 Slowest Speed 190 | 120 120 190 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 30 40 34 25 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . 9 14 . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . . 9 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1750 | 51 135 756 175 475 158 Wait 444 | 1 5 205 46 63 124 Move 1031 | 39 110 440 102 321 19 Hop . | . . . . . . Pick Up 37 | 3 5 14 4 11 . Fast Attach 24 | 7 . 10 1 6 . Attach 17 | . . 6 3 3 5 Detach 3 | . . 2 . 1 . Swap 23 | . 1 7 1 13 1 Drop 39 | . . 18 4 17 . Fire 128 | 1 14 50 14 40 9 Melee . | . . . . . . Ram 4 | . . 4 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 476 | -9/Materials | Repaired Med. Laser 1045 | -9/Materials | Discovered new exit (range 14) 1168 | -9/Materials | Destroyed 7 combat bots 1199 | -9/Materials | Entered Mines 1256 | -9/Mines | Found the Drone Emporium 1263 | -9/Mines | Found Prototype Device 1263 | -9/Mines | Identified Thief Drone Bay 1404 | -9/Mines | Learned Materials terminal intel 1405 | -9/Mines | Discovered new exit (range 12) 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 2 slots: Utility x2 1422 | -8/Materials | Loaded intel: 11 terminal locations 1610 | -8/Materials | Build established: Scavenger-Mutant 1777 | -8/Materials | Identified exit to Factory 1978 | -8/Materials | System corruption reached 10% 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Utility x2 2302 | -7/Factory | Self-destructed Last Messages --------------- 02282_ Critical hit (Burn: +37). 02289_ Com. Battery destroyed. 02289_ Imp. Targeting Computer destroyed. 02289_ System corrupted by crushing effect (+2). 02289_ System corrupted by crushing effect (+1). 02291_ Hrd. Light Armor Plating destroyed. 02291_ System corrupted by crushing effect (+3). 02296_ Imp. Deuterium Engine destroyed. 02297_ B-48 Gladiator heat spikes uncontrollably. 02297_ B-48 Gladiator overheating. 02299_ Melted Imp. Light Armor Plating. 02299_ Melted Lgt. Treads. 02299_ B-48 Gladiator overheating. 02300_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 02300_ B-48 Gladiator critical meltdown. 02300_ Lgt. Treads melted. 02300_ Mace melted. 02300_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????#/#########????? | | ?????????????????? #????? | | ??????????????? #????? | | ??????????????? #????? | | ???????????????? #????? | | ????????????????? #????? | | ?????????????????# #????? | | ?????????????????# #????? | | ??????????????????? #????? | | ???????????????????? #????? | | ????????????????????? #????? | | ?????????????????????? #????? | | ??????????????????????? #????? | | ???????????????#######+## #????? | | ???????????????# # #????? | | ???????????????# # #????? | | ???????????????# # #????? | | ???????????????# # #????? | | ???????????????# +[g #????? | | ???????????????# #mg #????? | | ???????????????# #%bg #????? | | ???????????????# #@ #????? | | ???????????????# #######????? | | ???????????????##########??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 28% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseCargoHarness Manual? 0 Play Time 00:32:04 Cumulative 60.3 hours Start 2026.09.23 @ 20:49:15 End 2026.09.23 @ 21:20:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 79 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c0435d-771a-4e88-ab6e-996f8f7bc8ed