Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 05:31:40

Player: Haru

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (883)      883
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 2877

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     251/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (3) ---
          Aluminum Leg
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Wheel

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
           Weapon Shielding
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Heat Sink
     Light Armor Plating
     Small Laser
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    2    | .   .   .   1   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 6   13  6   19  11  
  Power                    10   | 1   1   1   4   3   
    Engine                 9    | 1   1   1   4   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   5   2   5   4   
    Treads                 5    | 2   1   .   1   1   
    Leg                    13   | .   4   2   4   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   1   5   1   
    Device                 6    | .   2   .   3   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   5   2   5   3   
    Energy Gun             9    | 1   2   2   3   1   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          4    | 1   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      7    | .   7   .   .   .   
Parts Lost                 27   | .   4   1   6   16  
  Power                    9    | .   1   1   2   5   
  Propulsion               8    | .   1   .   2   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   6    | .   2   .   1   3   
  Highest Loss Streak      16   | .   3   1   5   16  
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     81   | .   73  99  86  60  
  Engine                   15   | .   12  13  20  15  
  Treads                   4    | .   8   .   4   2   
  Leg                      13   | .   7   28  7   17  
  Device                   9    | .   5   4   14  13  
  Storage                  9    | .   14  14  6   .   
  Processor                3    | .   .   9   4   .   
  Protection               2    | .   .   .   8   .   
  Energy Gun               13   | .   8   24  15  1   
  Energy Cannon            1    | .   .   .   4   .   
  Ballistic Gun            2    | .   6   .   1   4   
  Impact Weapon            3    | .   9   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  17  19  22  22  
  Greatest Support         40   | 40  40  25  25  30  
  Greatest Overweight (x)  6    | 3   4   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         7    | 7   8   8   6   5   
  Most Carried             8    | 5   8   8   8   3   
  Average Carried          3    | 3   3   5   3   1   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            7    | 4   3   7   4   1   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           655  | 206 211 76  162 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            951  | .   247 192 416 96  
  Parts                    62   | .   12  14  30  6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | .   5   6   13  2   
  Melee                    1    | .   .   .   .   1   
  Guns                     16   | .   2   6   7   1   
  Cannons                  3    | .   .   .   3   .   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          4    | .   2   2   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    15   | .   5   1   7   2   
  Sentry                   5    | .   .   2   3   .   
Best Kill Streak           7    | .   3   3   7   2   
  Combat Bots Only         7    | .   3   3   7   2   
Max Kills in Single Turn   3    | .   1   2   3   1   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        329  | .    67   31   92   139  
  Missed                   82   | .    12   9    27   34   
Damage Taken               3682 | .    727  275  1028 1652 
  Core                     1072 | .    190  29   273  580  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  49   | .    .    .    49   .    
Core Remaining (%)         47   | 100  .    12   31   .    
Volleys Fired              81   | .    27   13   32   9    
  Largest                  2    | .    1    2    2    2    
  Hottest                  124  | .    65   112  124  76   
Shots Fired                117  | .    27   19   54   17   
  Gun                      112  | .    27   19   49   17   
  Cannon                   5    | .    .    .    5    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  24   | .    10   .    5    9    
  Thermal                  93   | .    17   19   49   8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    7    14   10   9    
  Robot Miss Streak        5    | .    5    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    2    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           97   | .    21   16   39   21   
  Core Hits                36   | .    4    8    18   6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
  Critical Strikes         5    | .    2    .    3    .    
    Burn                   3    | .    .    .    3    .    
    Destroy                1    | .    1    .    .    .    
    Smash                  1    | .    1    .    .    .    
Melee Attacks              32   | .    11   .    .    21   
  Impact                   11   | .    11   .    .    .    
  Slashing                 21   | .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1886 | .    432  239  882  333  
  Guns                     1072 | .    230  239  479  124  
  Cannons                  82   | .    .    .    82   .    
  Explosions               316  | .    .    .    316  .    
  Melee                    411  | .    202  .    .    209  
  Ramming                  5    | .    .    .    5    .    
  Kinetic                  204  | .    119  .    34   51   
  Thermal                  950  | .    111  239  527  73   
  Explosive                316  | .    .    .    316  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   202  | .    202  .    .    .    
  Slashing                 209  | .    .    .    .    209  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    7    7    .    .    
  Average Corruption       7    | .    7    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    2    9    .    .    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           4    | .    1    3    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            171  | .    111  .    41   19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               41   | .    .    .    41   .    
  Melee                    130  | .    111  .    .    19   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      174  | .    .    .    174  .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   2    | 2    .    .    .    .    
Targets Rammed             3    | 2    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        572  | .    78   265  572  113  
  Average Temperature      118  | .    20   91   185  38   
  Received Heat Transfer   1830 | .    432  81   291  1026 
  Effects                  9    | .    .    .    9    .    
    Shutdowns              2    | .    .    .    2    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
    Damage (minor)         4    | .    .    .    4    .    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    4    .    .    .    
  Impact Corruptions       4    | .    4    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    
  Heat Transferred         2520 | .    249  592  1494 185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             466  | .   109 210 466 146 
  Initial                  111  | .   .   42  81  111 
  Average                  116  | .   43  111 225 79  
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         77   | 100 100 84  37  100 
  Level 1                  21   | .   .   15  57  .   
  Level 2                  1    | .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   4   1   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   6   7   16  9   
  Peak Tracking Total      7    | .   4   3   7   5   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            6    | .   3   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   1   .   2   1   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   2   .   3   4   
  Successful               6    | .   1   .   1   4   
  Failed                   3    | .   1   .   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          4    | .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   .   .   
  Highest-Rated Group      46   | .   .   46  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   
  Total Damage             145  | .   .   145 .   .   
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1300 | 89  369 251 414 177 
Spaces Moved               600  | 47  158 149 192 54  
  Core                     68   | 21  34  .   13  .   
  Treads                   170  | 26  67  .   77  .   
  Legs                     362  | .   57  149 102 54  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            144  | 150 166 120 150 121 
  Slowest Speed            350  | 200 250 120 350 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 3   26  39  24  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          42   | .   .   .   42  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      42   | .   .   .   42  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      863  | 64  221 204 267 107 
  Wait                     27   | .   .   21  .   6   
  Move                     596  | 46  157 148 191 54  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  53   | 10  12  10  16  5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   44   | 6   12  1   17  8   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   1   5   2   3   
  Drop                     16   | .   1   6   8   1   
  Fire                     81   | .   27  13  32  9   
  Melee                    32   | .   11  .   .   21  
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    2    | 2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   90 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Core integrity fell below 50%
  430 | -10/Materials | Lost 3 parts (1p1n1w)
  459 | -10/Materials | Entered Mines
  474 | -10/Mines     | Identified exit to Materials
  480 | -10/Mines     | Core integrity fell below 20%
  710 | -10/Mines     | Entered Materials
  710 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  892 | -9/Materials  | Core integrity fell below 50%
  916 | -9/Materials  | Lost 5 parts (2p2n1u)
 1099 | -9/Materials  | Discovered new exit (range 5)
 1117 | -9/Materials  | Destroyed 7 combat bots
 1124 | -9/Materials  | Entered another Materials area
 1124 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1239 | -8/Materials  | Build established: Scavenger-Mutant
 1253 | -8/Materials  | Core integrity fell below 50%
 1271 | -8/Materials  | Core integrity fell below 20%
 1301 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Aluminum Leg destroyed.
R-06 Scavenger inserts Imp. Heat Sink into
  recycling unit.
Destroyed Lgt. Nuclear Core.
R-06 Scavenger collects Aluminum Leg.
Heat Sink destroyed.
R-06 Scavenger collects Imp. Heat Sink.
Critical hit (Burn: +37).
G-47 Trooper destroyed.
R-06 Scavenger collects Imp. Heat Sink.
Lgt. Nuclear Core destroyed.
R-06 Scavenger collects Aluminum Leg.
Ion Engine destroyed.
Aluminum Leg destroyed.
Adv. Treads destroyed.
G-47 Trooper Aluminum Leg ripped off.
Critical hit (Burn: +37). <x3>
Mining Claw destroyed.
Critical hit (Burn: +37).
Acquired Com. Wheel.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              PowerTargetSystem
  Manual?         0
Play Time         00:22:54
  Cumulative      2.1 hours
  Start           2024.04.06 @ 21:51:38
  End             2024.04.07 @ 05:31:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf50dc47-d9ac-4f80-8a58-411be7303ade