Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.13 @ 19:55:24 Player: gabagool Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4365) 4365 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 9270 Bonus ------- High Alert Combat Kills 462 Follower Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 16/100 System Corruption 9% Temperature Cool (12) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Improved Melee Analysis Suite Microactuators > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Great Maul Impact Mace Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scan Processor Transmission Jammer Insulated Plating > --- WEAPON ----------- Spread Laser Great Maul Katana > --- INVENTORY -------- Advanced Weight Redist. System Improved Medium Armor Plating Improved Shield Generator Heavy EM Shotgun Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 104 | 10 12 2 29 21 6 17 7 Power 19 | 1 . 2 3 3 2 8 . Engine 6 | 1 . 1 3 . 1 . . Core 13 | . . 1 . 3 1 8 . Reactor . | . . . . . . . . Propulsion 25 | 5 2 . 5 7 1 4 1 Treads 1 | . . . . . . . 1 Leg 3 | 2 . . 1 . . . . Wheel 5 | 3 2 . . . . . . Hover . | . . . . . . . . Flight 16 | . . . 4 7 1 4 . Utility 30 | 2 5 . 9 6 2 3 3 Device 12 | 1 . . 3 4 1 1 2 Storage 4 | 1 3 . . . . . . Processor 5 | . 2 . . . 1 1 1 Hackware . | . . . . . . . . Protection 9 | . . . 6 2 . 1 . Artifact . | . . . . . . . . Weapon 30 | 2 5 . 12 5 1 2 3 Energy Gun 9 | 2 4 . . 3 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 11 | . . . 6 . . 2 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . 1 . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 4 | . . . 3 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . 3 1 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 19 | . . . 1 . . 10 8 Power 7 | . . . 1 . . 4 2 Propulsion 6 | . . . . . . 3 3 Utility 3 | . . . . . . 2 1 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 4 | . . . 1 . . 3 4 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 10 14 6 4 5 4 4 Power . | . . . . 1 . . . Propulsion . | 1 . 1 . . . . . Utility 3 | . 4 6 3 2 3 2 . Weapon 3 | . 5 6 2 1 1 2 4 Tool/Special . | . . . . . . . . Unused Backups 18 | . 8 3 5 1 . . 1 Power 1 | . . 1 . . . . . Propulsion 2 | . 1 . 1 . . . . Utility 6 | . 3 . 3 . . . . Weapon 9 | . 4 2 1 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 93 100 92 89 78 67 72 Engine 6 | . 14 12 9 . . . . Core 5 | . . 1 1 8 14 11 11 Wheel 8 | . 27 28 4 . . . . Flight 12 | . . . 14 26 18 15 21 Device 7 | . . . 9 9 12 11 10 Storage 4 | . 14 14 2 . . . . Processor 6 | . 6 14 2 . 3 12 9 Protection 8 | . . . 16 20 8 . 5 Energy Gun 6 | . 21 14 1 7 7 . . Ballistic Gun 5 | . . . 17 2 . 2 5 Launcher 3 | . 6 14 3 2 . . . Impact Weapon 1 | . . . . . 3 3 5 Slashing Weapon 5 | . . . 9 9 7 6 . Peak Build Rating 44 | 9 14 16 27 35 43 44 41 Average Rating 23 | 5 9 13 21 30 35 33 29 On Entrance 20 | . 9 13 16 23 29 43 34 Naked Turns . | . . . . . . . . Heaviest Build 148 | 15 148 29 33 29 30 25 27 Greatest Support 33 | 26 26 24 33 27 26 26 28 Greatest Overweight (x) 5 | 1 5 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 30 | 8 30 15 15 5 5 5 5 Average Capacity 9 | 7 19 15 6 5 5 5 5 Most Carried 15 | 6 15 15 15 5 5 5 5 Average Carried 7 | 3 11 14 6 4 4 4 4 Final Capacity 15 | 8 15 15 5 5 5 5 5 Final Carried 15 | 5 15 15 5 5 5 5 3 Class Distribution -------------------- 67% | Mutant 14% | Sprinter 6% | Hauler-Mutant 5% | Scavenger-Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Garrison Scavenger-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2499 | 300 390 70 764 421 61 336 157 Remotely . | . . . . . . . . Salvage Created 5032 | 145 240 277 1335 820 128 1607 480 Parts 249 | 4 19 10 96 46 4 58 12 Haulers Intercepted 13 | . 2 . 5 5 . . 1 Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 94 | . 5 4 31 15 2 29 8 Melee 31 | . . . 7 3 1 16 4 Guns 27 | . 2 3 18 3 . 1 . Cannons 4 | . . . . 4 . . . AOE 15 | . 3 1 6 5 . . . Classes Destroyed 17 | 2 5 . 5 1 . 4 . Worker 2 | . 1 . . . . . 1 Builder 1 | . . . 1 . . . . Tunneler 3 | 3 . . . . . . . Hauler 13 | . 2 . 5 5 . . 1 Recycler 4 | 1 . 1 . 1 . . 1 Mechanic 1 | . . . . . . 1 . Operator 3 | . . . 1 1 1 . . Watcher 6 | . 1 . 3 2 . . . Swarmer 17 | . 3 . 9 3 . 2 . Cutter 3 | . . . . . . 3 . Grunt 45 | . 2 4 12 5 . 15 7 Brawler 3 | . . . 2 . . 1 . Duelist 1 | . . . 1 . . . . Sentry 18 | . . . 7 6 1 4 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 1 1 . 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 10 | 3 4 2 10 9 2 7 5 Combat Bots Only 10 | . 3 2 10 7 1 7 5 Max Kills in Single Turn 3 | 1 2 1 3 3 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 2 1 2 3 . . . Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 655 | . 17 12 121 68 11 221 205 Missed 234 | . 4 2 35 16 5 94 78 Hits 421 | . 13 10 86 52 6 127 127 Melee 15 | . . . . 2 . 9 4 Projectile 406 | . 13 10 86 50 6 118 123 Critical Strikes 10 | . . . 2 1 . 3 4 Damage Taken 3964 | . 103 117 733 628 44 1260 1079 Core 891 | . 17 20 93 60 4 426 271 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1195 | . 35 36 222 180 13 384 325 Regen/Repaired (Parts) 222 | . 16 . . . 77 . 129 Core Remaining (%) 87 | 100 . 85 76 89 . . . Volleys Fired 140 | 11 16 13 56 35 . 5 4 Largest 3 | 2 2 2 3 2 . 1 3 Hottest 115 | 100 80 75 90 115 . 30 100 Shots Fired 228 | 22 26 16 98 50 . 7 9 Gun 190 | 22 23 13 88 29 . 6 9 Cannon 17 | . . . . 17 . . . Launcher 21 | . 3 3 10 4 . 1 . Special . | . . . . . . . . Kinetic 120 | . . . 85 22 . 6 7 Thermal 51 | 22 14 . . 15 . . . Explosive 21 | . 3 3 10 4 . 1 . Electromagnetic 36 | . 9 13 3 9 . . 2 Robot Hit Streak 24 | 8 12 6 10 24 . 11 13 Robot Miss Streak 4 | 1 2 2 4 4 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 6 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 324 | 15 16 11 106 56 3 89 28 Core Hits 175 | 5 11 7 53 67 1 24 7 Critical Kills 6 | . . . 1 . 1 3 1 Critical Parts Destroyed 21 | . . . . . 1 15 5 Critical Strikes 39 | 2 . . 8 2 2 19 6 Burn 2 | 2 . . . . . . . Destroy 1 | . . . 1 . . . . Smash 26 | . . . . . 2 18 6 Sever 10 | . . . 7 2 . 1 . Melee Attacks 200 | . . . 33 17 3 122 25 Impact 100 | . . . . . 3 72 25 Slashing 100 | . . . 33 17 . 50 . Piercing . | . . . . . . . . Sneak Attacks 17 | . . . 5 3 . 6 3 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 10 | . . . . . . 10 . Damage Inflicted 10928 | 187 360 246 2797 1933 188 3906 1311 Guns 2101 | 187 178 158 1073 374 . 50 81 Cannons 473 | . . . . 473 . . . Explosions 1303 | . 182 88 497 465 . . 71 Melee 7051 | . . . 1227 621 188 3856 1159 Ramming . | . . . . . . . . Kinetic 1664 | . . . 1014 553 . 50 47 Thermal 619 | 187 129 . 70 162 . . 71 Explosive 1162 | . 182 88 427 465 . . . Electromagnetic 432 | . 49 158 59 132 . . 34 Impact 3977 | . . . . . 188 2630 1159 Slashing 3074 | . . . 1227 621 . 1226 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 7 9 Average Corruption 6 | . . . . . . 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . . 25 11 Message Errors 12 | . . . . . . 9 3 Matter Fused 9 | . . . . . . 4 5 Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1425 | . 12 . 126 . 121 821 345 Projectiles . | . . . . . . . . Explosions 12 | . 12 . . . . . . Melee 1413 | . . . 126 . 121 821 345 Knockbacks 22 | . . . . 10 1 8 3 Impact 12 | . . . . . 1 8 3 Kinetic 10 | . . . . 10 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . 20 . . . . 48 Shots 2 | . . 1 . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 470 | 212 262 50 27 470 11 266 41 Average Temperature 103 | 101 81 22 6 147 2 74 12 Received Heat Transfer 1593 | . 54 75 297 297 12 588 270 Effects 8 | . . . . 8 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . 4 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 22 | . . . . . 2 15 5 Combat Hostiles 18 | . . . . . 1 13 4 Parts Fried 22 | . . 1 . . 3 14 4 Impact Corruptions 48 | . . . . . 6 29 13 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 4 1 . . . . . . Heat Transferred 1390 | 703 372 . 50 215 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . 2 2 . 3 2 Low Security (%) 52 | 100 100 100 50 30 100 7 . Level 1 18 | . . . 32 66 . 8 . Level 2 21 | . . . 16 2 . 46 100 Level 3 7 | . . . . . . 36 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1026 | 10 129 94 474 404 175 1026 611 Initial 466 | . . 6 21 103 140 89 466 Average 258 | 1 23 16 191 271 138 609 521 Influence Increases 3514 | 20 205 139 1098 567 125 1037 323 Destroy 0b10 Robot/C 1900 | . 100 80 620 300 40 600 160 Destroy 0b10 Robot/NC 185 | 20 20 5 50 45 5 25 15 Destroy Leader 408 | . 16 20 166 104 20 40 42 Allied During Kill 3 | . . . . . . . 3 Successful Hack 80 | . 7 . 4 8 51 . 10 Disable Machine 72 | . 18 . 27 . 9 9 9 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 296 | . 44 34 81 20 . 108 9 Partial Spotted 45 | . . . . . . 15 30 Lose Combat Pursuer 375 | . . . 150 90 . 90 45 Influence Decreases 3005 | 20 185 95 873 496 340 156 840 Entered New Map 1079 | . . 14 43 186 220 56 560 Time Decay 1566 | 20 185 81 670 310 120 . 180 Lost Part 190 | . . . 10 . . 100 80 Lost Ally 20 | . . . . . . . 20 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 14 | . 1 . 4 2 2 . 5 Investigation 5 | . 1 . 1 . 1 . 2 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . . 3 1 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 5 | . 1 . 1 2 . . 1 Communications Jammed 1 | . . . . . 1 . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 6 4 45 34 3 34 18 Peak Tracking Total 9 | . 3 2 9 8 1 7 5 Tactical Retreats 16 | . . . 4 3 . 6 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 4 | . . . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 10 | . 2 . 3 . 1 3 1 Max in Single Turn 2 | . 2 . 2 . 1 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 25 | . 8 . 4 5 4 3 1 Terminals 21 | . 7 . 4 5 2 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 62 | . 15 . 11 11 15 6 4 Successful 38 | . 12 . 9 7 5 2 3 Failed 24 | . 3 . 2 4 10 4 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 32 | . 10 . 8 8 5 1 . Terminals 45 | . 12 . 11 11 5 6 . Fabricators . | . . . . . . . . Repair Stations 13 | . 3 . . . 6 . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 19 | . 6 . 6 5 . 2 . Record 4 | . 4 . . . . . . Prototype ID Bank 5 | . 1 . 3 1 . . . Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Recycling Unit Index 1 | . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . . 1 1 . . . Transport Status 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . . 3 . 3 Scan Component 5 | . 1 . . . 2 . 2 Repair 3 | . 1 . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . 4 . 3 2 1 . . Terminals 10 | . 4 . 3 2 1 . . Botnet 10 | . 4 . 3 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 2 3 4 2 1 Full Trace Events 4 | . . . 1 . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . 1 Time 64 | . 26 . . . 19 . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 7 | . . . . . . 7 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 25 | . . . . . . 25 25 Highest-Rated Ally 25 | . . . . . . 25 25 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 3 2 Total Damage 165 | . . . . . . 81 84 Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 1553 | 2 213 482 374 . 153 329 . Sensors 107 | . . . 107 . . . . Terrain 39 | 2 37 . . . . . . T.N.C. 1032 | . 176 482 374 . . . . Jamming 482 | . . . . . 153 329 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 5297 | 142 909 482 1417 636 242 1101 368 Spaces Moved 4837 | 95 666 421 1317 766 475 830 267 Core 18 | 18 . . . . . . . Treads 2 | . . . . . . . 2 Legs 18 | 18 . . . . . . . Wheels 1336 | 59 666 421 190 . . . . Hover . | . . . . . . . . Flight 3463 | . . . 1127 766 475 830 265 Fastest Speed 26 | 50 90 105 37 29 32 26 26 Average Speed 68 | 89 119 105 74 36 40 42 61 Slowest Speed 165 | 120 165 105 112 117 117 100 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . 2 1 . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 90 88 69 66 11 79 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 3 | . . . . . . 3 . Terrain Destroyed 217 | . 51 40 80 22 . 15 9 Melee 3 | . . . . . . 3 . Projectile . | . . . . . . . . AOE 214 | . 51 40 80 22 . 12 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 6303 | 127 762 445 1612 1049 521 1366 421 Wait 756 | . 12 . 108 183 19 357 77 Move 4822 | 94 665 420 1312 763 474 827 267 Hop 3 | . . . 2 1 . . . Pick Up 87 | 11 37 4 24 4 3 1 3 Fast Attach 44 | 1 1 . 8 10 6 14 4 Attach 30 | 6 3 1 9 3 2 1 5 Detach 17 | . 1 . 3 4 2 3 4 Swap 71 | 4 10 3 23 12 5 7 7 Drop 95 | . 17 4 34 17 7 9 7 Fire 140 | 11 16 13 56 35 . 5 4 Melee 186 | . . . 33 17 3 108 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 52 | . . . . . . 34 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Met a group of wandering Federalists 527 | -10/Materials | Build established: Hauler-Mutant 686 | -10/Materials | Repaired Wheel 695 | -10/Materials | Discovered new exit (range 9) 739 | -10/Materials | Discovered new exit (range 7) 743 | -10/Materials | Discovered new exit (range 12) 923 | -10/Materials | Build established: Mutant 1052 | -10/Materials | Entered Mines 1224 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1230 | -10/Mines | Found Prototype Device 1276 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1414 | -10/Mines | Learned location of Zion (-6) 1530 | -10/Mines | Discovered new exit (range 5) 1534 | -10/Mines | Entered Materials 1534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1729 | -9/Materials | Discovered new exit (range 3) 1758 | -9/Materials | Discovered new exit (range 8) 1817 | -9/Materials | Identified Exp. Sensor Array 2009 | -9/Materials | Discovered new exit (range 13) 2309 | -9/Materials | Destroyed 10 combat bots 2611 | -9/Materials | Discovered new exit (range 5) 2893 | -9/Materials | Discovered new exit (range 8) 2951 | -9/Materials | Entered another Materials area 2951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -8/Materials | Destroyed 7 combat bots 3190 | -8/Materials | Discovered new exit (range 16) 3558 | -8/Materials | Discovered new exit (range 15) 3565 | -8/Materials | Garrison activated, responded to threat 3587 | -8/Materials | Entered Factory 3587 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3623 | -7/Factory | Repaired Insulated Plating 3749 | -7/Factory | Identified exit to Garrison 3829 | -7/Factory | Entered Garrison 3958 | -7/Garrison | Build established: Sprinter 3959 | -7/Garrison | Triggered checkpoint 3996 | -7/Garrison | Lost 3 parts (1p1u1w) 4030 | -7/Garrison | Destroyed 7 combat bots 4063 | -7/Garrison | Triggered checkpoint 4143 | -7/Garrison | Triggered checkpoint 4170 | -7/Garrison | Garrison Relay disabled 4220 | -7/Garrison | Discovered new exit (range 11) 4258 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4383 | -7/Garrison | Triggered checkpoint 4579 | -7/Garrison | Core integrity fell below 50% 4620 | -7/Garrison | Discovered new exit (range 12) 4629 | -7/Garrison | Triggered checkpoint 4633 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4718 | -7/Garrison | Rescued a captive Derelict 4725 | -7/Garrison | Garrison Relay disabled 4745 | -7/Garrison | Installed Relay Interface Framework 4837 | -7/Garrison | Triggered checkpoint 4893 | -7/Garrison | Discovered new exit (range 13) 4930 | -7/Garrison | Entered Factory 4930 | -7/Factory | Accompanied by 1 ally 4999 | -7/Factory | Repaired Great Maul 5259 | -7/Factory | Lost 4 parts (2p1n1u) 5275 | -7/Factory | Core integrity fell below 20% 5298 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- P-60 Hacker system corrupted by crushing effect. System corrupted: Adv. Weight Redist. System rejected. System corrupted: Matter fused (-6). P-60 Hacker misfires. VTOL Module destroyed. Acquired Med. Treads. System corrupted: IFF burst signal emitted. VTOL Module destroyed. Minigun severed. Chain reaction triggered in Imp. Deuterium Engine. Minigun destroyed. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. P-60 Hacker resets L-41 Fighter, system corruption cleaned. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Hvy. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# ? ?????????????? | | ??????????????????????????????# ? ?????????????? | | ??????????????????????????????# " "?????????????? | | ??????????????????????????????# " " ????????????? | | ??????????????????????????????# " " " ??????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????????????????????# " " " #?????????? | | ??????????????################# #?????????? | | ??????????????# """ + + #?????????? | | ??????????????# "T" """" # # #????? ???? | | ??????????????# " " """" # ###+####### #? | | ??????????????# ! """" # #? | | ??????????????# """" # T ??? | | ??????????????# """" + ?? | | ??????????????# """"Y# ########## ?? | | ??????????????+ """g # #???????????? ?? | | ??????????????# p ; !#?????????????????? | | ??????????????# @ ; #?????????????????? | | ??????????????+ l ; #?????????????????? | | ??????????????# ; #?????????????????? | | ??????????????##+##+##u#;;;; #?????????????????? | | ???????????????????? ##### #?????????????????? | | ??????????????????? ????# #?????????????????? | | ?????????????????? ?????# #?????????????????? | | ????????????????? ?????# #?????????????????? | | ????????????????#####??????# ####+########+###+# | | ?????????????????????# ##### | | ?????????????????????+ | | ?????????????????????# ##### ]!! """" | | ???????????????????????????#### ]!! %""" """ | | ??????????????????????????????# ]!! %""" R"=%# | | ??????????????????????????????# % "" # | | ??????????????????????????????# *= # | | ??????????????????????????????# # | | ??????????????????????????????# #######+####+# | | ??????????????????????????????## ### | | ???????????????????????????????# #?# | | ???????????????????????????????# #?# | | ???????????????????????????????# #?# """ """ | | ???????????????????????????????# #?# """ """ | | ??????????????????????????????? ?# """ """ | | ?????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 430 Matter Stores 342 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 60% | -10/Materials Insulated Plating | 35% | -7/Factory Great Maul | 1% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Novice Programmer Challenges ------------ None Game ------ Seed AuthchipTeleporterWarhead Manual? 0 Play Time 01:42:08 Cumulative 12.3 hours Start 2025.09.12 @ 22:39:04 End 2025.09.13 @ 19:55:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a907f96-8f06-4d17-897d-5fbfe2a6b3d7