Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 15:40:49 Player: ClassActJerk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1254) 1254 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3849 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 151/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (19) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Autogun Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 41 | 7 1 2 12 2 7 10 Power 5 | 1 . 1 1 . 1 1 Engine 4 | 1 . 1 1 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 4 2 4 4 Treads . | . . . . . . . Leg 16 | 2 . . 4 2 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 3 . . 2 Device . | . . . . . . . Storage 4 | 1 . . 2 . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 13 | 3 . 1 4 . 2 3 Energy Gun 3 | 1 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 2 . 2 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . 1 . 4 . 4 17 Power 3 | . . . 1 . . 2 Propulsion 9 | . . . . . 2 7 Utility 3 | . 1 . 1 . . 1 Weapon 11 | . . . 2 . 2 7 Highest Loss Streak 13 | . 1 . 4 . 2 13 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 2 2 3 4 4 4 Power . | . 1 1 1 1 . . Propulsion 1 | . . 1 1 2 1 1 Utility . | . . . . . . . Weapon 1 | . . . . 1 2 2 Tool/Special . | . . . . . . . Unused Backups 1 | . . . 1 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 87 85 91 100 98 85 Engine 10 | . 14 14 10 11 11 3 Leg 30 | . 28 28 33 33 32 22 Storage 18 | . 14 14 12 22 22 17 Processor 1 | . . . . . . 7 Protection 1 | . 1 . 5 . . . Energy Gun 6 | . . . 11 11 8 . Ballistic Gun 23 | . 28 18 12 22 23 32 Launcher 1 | . . 9 4 . . . Peak Build Rating 21 | 6 7 6 15 14 12 21 Average Rating 11 | 3 6 5 11 13 11 15 On Entrance 7 | . 6 6 6 14 12 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 97 | 11 14 15 34 34 36 97 Greatest Support 41 | 20 20 20 39 39 33 41 Greatest Overweight (x) 31 | 1 . . . . 1 31 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 8 8 8 15 15 15 25 Average Capacity 13 | 6 8 8 8 15 15 24 Most Carried 7 | 5 4 3 6 6 7 6 Average Carried 4 | 1 2 2 3 4 4 4 Final Capacity 25 | 8 8 8 15 15 15 25 Final Carried 4 | 1 3 2 4 4 4 . Class Distribution -------------------- 61% | Scavenger-Gunner 24% | Mutant 9% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Matter Collected 1228 | 223 74 . 363 129 244 195 Remotely . | . . . . . . . Salvage Created 1389 | . 74 . 324 129 399 463 Parts 80 | . 5 . 29 5 23 18 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 36 | . 2 . 12 3 10 9 Guns 32 | . 2 . 8 3 10 9 AOE 4 | . . . 4 . . . Classes Destroyed 6 | . 1 . 5 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Swarmer 9 | . . . 7 . 2 . Grunt 22 | . 2 . 3 3 5 9 Sentry 5 | . . . 2 . 3 . Best Kill Streak 6 | . 1 . 6 3 3 3 Combat Bots Only 6 | . 1 . 6 3 3 3 Max Kills in Single Turn 3 | . 1 . 3 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Hostile Shots Fired 383 | . 77 . 69 3 78 156 Missed 110 | . 34 . 24 1 17 34 Hits 273 | . 43 . 45 2 61 122 Projectile 273 | . 43 . 45 2 61 122 AOE 1 | . . . 1 . . . Critical Strikes 9 | . . . 2 . 1 6 Damage Taken 3638 | . 453 . 674 22 762 1727 Core 763 | . 80 . 108 12 164 399 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 68 . . 29 . Volleys Fired 104 | . 7 . 27 4 29 37 Largest 4 | . 2 . 3 3 3 4 Hottest 130 | . 40 . 130 108 108 86 Shots Fired 293 | . 14 . 59 12 85 123 Gun 284 | . 14 . 50 12 85 123 Cannon . | . . . . . . . Launcher 9 | . . . 9 . . . Special . | . . . . . . . Kinetic 239 | . 14 . 29 8 65 123 Thermal 42 | . . . 18 4 20 . Explosive 9 | . . . 9 . . . Electromagnetic 3 | . . . 3 . . . Robot Hit Streak 19 | . 6 . 18 4 10 19 Robot Miss Streak 5 | . 2 . 4 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . . 1 1 4 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 198 | . 10 . 40 6 47 95 Core Hits 95 | . 4 . 25 5 19 42 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . . . 2 . . . Burn 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2637 | . 107 . 905 63 557 1005 Guns 2165 | . 107 . 433 63 557 1005 Cannons . | . . . . . . . Explosions 472 | . . . 472 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1754 | . 107 . 230 48 364 1005 Thermal 396 | . . . 188 15 193 . Explosive 393 | . . . 393 . . . Electromagnetic 94 | . . . 94 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions 1 | . . . 1 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 501 | . 46 . 321 168 501 266 Average Temperature 109 | . 21 . 128 86 150 72 Received Heat Transfer 1656 | . 201 . 213 12 276 954 Effects 8 | . . . . . 8 . Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 999 | . . . 518 37 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 55 | 100 100 100 24 100 38 100 Level 1 44 | . . . 75 . 61 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 342 | . 30 7 342 178 331 171 Initial 161 | . . 7 . 108 111 161 Average 173 | . 1 5 232 162 215 141 Influence Increases 1086 | . 50 . 492 74 260 210 Destroy 0b10 Robot/C 720 | . 40 . 240 60 200 180 Destroy 0b10 Robot/NC 15 | . . . 15 . . . Destroy Leader 132 | . 10 . 72 10 10 30 Successful Hack 4 | . . . . 4 . . Disable Machine 90 | . . . 90 . . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 75 | . . . 75 . . . Influence Decreases 1055 | . 30 20 234 160 101 510 Entered New Map 394 | . . 13 . 150 61 170 Time Decay 401 | . 20 7 194 10 . 170 Lost Part 260 | . 10 . 40 . 40 170 Squads Dispatched 5 | . 1 . 2 1 . 1 Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Distress Signals 9 | . 2 . 3 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 11 . 20 3 11 17 Peak Tracking Total 10 | . 10 . 4 3 3 10 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Traps Triggered 11 | . . . . 1 10 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Machines Disabled 7 | . . . 6 . 1 . Max in Single Turn 2 | . . . 2 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Machines Accessed 7 | . . . 2 1 2 2 Terminals 6 | . . . 2 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 14 | . . . 3 1 3 7 Successful 2 | . . . . 1 . 1 Failed 12 | . . . 3 . 3 6 Catastrophic 5 | . . . 3 . . 2 Database Lockouts . | . . . . . . . Manual 11 | . . . 3 . 1 7 Terminals 13 | . . . 3 . 3 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 1 | . . . . . . 1 Maintenance Status 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 . 2 2 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Turns Passed 2264 | 54 279 23 443 35 1084 346 Spaces Moved 1037 | 46 110 17 227 14 545 78 Core 22 | 21 . . . . . 1 Treads . | . . . . . . . Legs 1015 | 25 110 17 227 14 545 77 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 157 | 89 120 120 120 120 170 278 Slowest Speed 1600 | 120 120 120 120 120 190 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 27 9 31 4 63 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . . . 79 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 79 | . . . 79 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Total 1479 | 58 244 19 347 24 645 142 Wait 204 | . 124 . 60 . 12 8 Move 1030 | 45 109 16 226 14 542 78 Hop . | . . . . . . . Pick Up 39 | 5 3 . 15 2 7 7 Fast Attach 3 | 3 . . . . . . Attach 36 | 4 1 1 11 2 7 10 Detach 1 | . . . 1 . . . Swap 3 | . . 1 1 . . 1 Drop 14 | 1 . 1 6 2 3 1 Fire 104 | . 7 . 27 4 29 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 45 | . . . . . 45 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 339 | -10/Mines | Discovered new exit (range 16) 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 563 | -9/Materials | Discovered new exit (range 10) 742 | -9/Materials | Discovered new exit (range 11) 749 | -9/Materials | Lost 4 parts (1p1u2w) 766 | -9/Materials | Discovered new exit (range 15) 800 | -9/Materials | Entered Storage 835 | -9/Storage | Identified exit to Garrison 835 | -9/Storage | Entered Garrison 917 | -9/Garrison | Triggered checkpoint 991 | -9/Garrison | Discovered new exit (range 8) 1017 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1107 | -9/Garrison | Triggered checkpoint 1121 | -9/Garrison | Build established: Scavenger-Gunner 1217 | -9/Garrison | Triggered checkpoint 1393 | -9/Garrison | Discovered new exit (range 14) 1495 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1555 | -9/Garrison | Triggered checkpoint 1564 | -9/Garrison | Core integrity fell below 50% 1906 | -9/Garrison | Discovered new exit (range 10) 1919 | -9/Garrison | Entered Materials 1919 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2250 | -8/Materials | Core integrity fell below 50% 2265 | -8/Materials | Self-destructed Last Messages --------------- 02240_ Hvy. Assault Rifle destroyed. 02242_ Lgt. Nuclear Core destroyed. 02242_ Hcp. Matter Pod destroyed. 02249_ G-47 Trooper destroyed. 02250_ Slug penetrates Wall. 02253_ Grenade Launcher destroyed. 02254_ Acquired 33 matter. 02257_ R-06 Scavenger collects Lgt. Nuclear Core. 02259_ Acquired 4 matter. 02259_ Slug penetrates Wall. 02260_ R-06 Scavenger collects Aluminum Leg. 02261_ Wall collapses. 02261_ Acquired 4 matter. 02262_ Penetrated by Slug. 02263_ Acquired 4 matter. 02264_ Aluminum Leg destroyed. 02264_ Autogun destroyed. 02265_ Penetrated by Slug. 02265_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????? ?????????????????????? | | ???????? ???????????????????? | | ???????? #??????????????????? | | ???????? r #?? ??????????????? | | ??????? #?? ???????????????? | | ??????? #? ???????????????? | | ?????" # ???????????????? | | ????? * # ???????????????? | | ????"" /? ???????????????? | | # """"" #? ???????????????? | | # """"" #? ???????????????? | | # """""gg ## #???????????????? | | # """ ! ## #???????????????? | | ?? t ?# #???????????????? | | ???? r ???# #???????????????? | | ?????#/##?### ###?????????????? | | ?????#@;### ! ##+#########??? | | ?????# %h ?? | | ?????# g T ?? | | ?????# r ?? | | ?????###+## ########??????? | | ???????? #### ### ####??????? | | ???? ? #??# # #??????? | | ???? T #### #??????? | | ????? " + " ##### #??? | | ?????????# + #??? | | ?????????# = ####+#??? | | ?????????#%% # | | ?????????# ##/= # *! # | | ?????????# ##?*= # | | ?????????# #???? ?? | | ?????????#% #######??????? | | ?????????# !% #????????????? | | ?????????# [ #????????????? | | ?????????# ##### #????????????? | | ##########!#???# #????????????? | | # "T" # #???# #????????????? | | # # #???# #????????????? | | #! !# ###?# #????????????? | | # # #?# #????????????? | | # + #?? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexDataTreads Manual? 0 Play Time 00:19:38 Cumulative 37.3 hours Start 2025.11.25 @ 15:24:32 End 2025.11.25 @ 15:40:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4b39f5a-fa3d-4f76-a32e-63be69458d32