Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 22:41:56 // Winter2022/Polymind

Player: cptwinky

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (19)      95
Value Destroyed (676)      676
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (4765)               4765
              TOTAL SCORE: 11806

 Bonus
-------
Polymind Skill             4810
Follower Combat Kills      263
Registered with UFD        300
Friendly Fire              -608

 Cogmind 
---------
Core Integrity             0/1450
Matter                     0/0
Energy                     148/150
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Small Battery
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Small Battery
     Small Battery
  Advanced Target Analyzer
>          --- WEAPON -----------
           Gamma Rifle
           Gamma Rifle
  Advanced Remote Datajack
>          --- INVENTORY --------
               (None)
[Rating: 72]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Hover Unit
  Treads                   Overtuned Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Battery
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Overtuned Coil Gun
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   2   .   .   .   .   .   .   12  .   16  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               10   | .   .   .   1   .   .   .   .   .   .   4   .   5   
  Utility                  9    | .   .   .   1   .   .   .   .   .   .   4   .   4   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   2   .   6   
  Highest Loss Streak      9    | .   .   .   2   .   .   .   .   .   .   9   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 98  99  76  99  90  90  90  90  63  89  93  
  Engine                   11   | .   20  16  16  17  13  9   9   9   9   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   7   9   
  Treads                   2    | .   .   .   .   .   .   18  18  18  18  3   .   .   
  Leg                      6    | .   .   26  32  10  .   .   .   .   .   .   15  7   
  Wheel                    7    | .   40  7   .   13  9   .   .   .   .   5   5   .   
  Hover                    8    | .   .   .   .   .   16  .   .   .   .   .   .   16  
  Device                   15   | .   20  30  33  17  9   18  18  18  18  17  17  14  
  Storage                  6    | .   20  3   .   6   8   .   .   .   .   4   .   11  
  Processor                6    | .   .   .   .   .   8   9   9   9   9   12  12  9   
  Hackware                 6    | .   .   .   .   .   16  .   .   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   .   18  18  18  18  1   7   3   
  Energy Gun               10   | .   .   12  16  10  16  .   .   .   .   .   .   10  
  Energy Cannon            2    | .   .   .   .   .   .   18  18  18  18  2   .   .   
Peak Build Rating          72   | 5   5   22  22  16  34  34  34  34  34  42  42  72  
  Average Rating           24   | 4   5   18  21  12  18  34  34  34  34  27  38  57  
  On Entrance              23   | .   5   5   22  16  5   34  34  34  34  34  42  36  
Naked Turns                30   | .   .   5   .   11  2   .   .   .   .   1   .   11  
Heaviest Build             32   | 9   9   16  16  15  32  32  32  32  32  32  27  29  
  Greatest Support         65   | 32  32  32  30  32  36  36  36  36  36  65  40  40  
  Greatest Overweight (x)  6    | .   .   .   1   .   .   .   .   .   .   6   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   1   4   4   1   1   1   1   10  1   5   
  Average Capacity         1    | 3   4   1   1   2   1   1   1   1   1   3   1   3   
  Most Carried             6    | 4   4   3   1   4   4   1   1   1   1   6   .   .   
  Average Carried          .    | 1   3   .   .   1   .   1   1   1   1   1   .   .   
  Final Capacity           5    | 4   4   1   1   4   1   1   1   1   1   1   1   5   
  Final Carried            4    | 4   3   1   .   4   1   1   1   1   1   .   .   .   

 Class Distribution 
--------------------
 29% | Guru
 20% | Grunt
 14% | Hydra
 11% | Recycler
  7% | Scientist
  7% | Programmer
  3% | Z-Heavy
  3% | Duelist

 Dominant Class 
----------------
   Recycler | -10/Materials
      Grunt | -10/Mines
      Grunt | -10/Subcaves
      Grunt | -8/Recycling
       Guru | -8/Scraptown
      Hydra | -6/Factory
      Hydra | -5/Factory
      Hydra | -5/Upper Caves
      Hydra | -5/Upper Caves
    Z-Heavy | -4/Factory
    Duelist | -3/Research
 Programmer | -2/Research

 Resources                      | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Matter Collected           80   | .   .   .   .   .   .   .   .   .   .   80  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            563  | .   .   134 .   .   .   .   .   .   .   136 119 174 
  Parts                    64   | .   .   5   5   8   .   .   .   5   .   10  14  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  13   | .   .   3   1   2   .   .   .   1   .   3   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     10   | .   .   3   1   2   .   .   .   .   .   2   1   1   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          9    | .   .   1   1   1   .   .   .   1   .   1   1   3   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    6    | .   .   3   .   .   .   .   .   .   .   1   2   .   
  Sentry                   3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           3    | .   .   3   1   1   .   .   .   1   .   2   2   1   
  Combat Bots Only         3    | .   .   3   1   1   .   .   .   1   .   2   2   1   
Max Kills in Single Turn   1    | .   .   1   1   1   .   .   .   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Upp  Upp  Fac  Res  Res  
Hostile Shots Fired        477  | .    .    7    63   2    .    .    .    8    .    126  6    265  
  Missed                   135  | .    .    3    25   .    .    .    .    .    .    29   2    76   
Damage Taken               6173 | .    .    53   454  36   .    .    .    188  .    2252 91   3099 
  Core                     2299 | .    .    11   151  22   .    .    .    .    .    632  22   1461 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  98   | .    .    .    .    .    .    .    .    30   .    68   .    .    
  Ignored by Resistances   2014 | .    .    .    .    .    .    .    .    .    .    27   8    1979 
  Regen/Repaired (Parts)   27   | .    .    .    .    .    .    .    .    27   .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    .    26   100  .    .    100  45   98   .    
Volleys Fired              101  | .    .    32   5    4    .    .    .    10   .    15   4    31   
  Largest                  2    | .    .    1    1    1    .    .    .    1    .    2    2    2    
  Hottest                  150  | .    .    75   75   75   .    .    .    63   .    75   55   150  
Shots Fired                144  | .    .    32   5    4    .    .    .    10   .    23   8    62   
  Gun                      131  | .    .    32   5    4    .    .    .    .    .    20   8    62   
  Cannon                   13   | .    .    .    .    .    .    .    .    10   .    3    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    .    .    .    .    .    20   8    .    
  Thermal                  43   | .    .    32   5    4    .    .    .    .    .    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          73   | .    .    .    .    .    .    .    .    10   .    1    .    62   
  Robot Hit Streak         10   | .    .    6    5    9    .    .    .    10   .    10   10   10   
  Robot Miss Streak        6    | .    .    2    .    .    .    .    .    1    .    6    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           91   | .    .    11   5    4    .    .    .    9    .    10   9    43   
  Core Hits                39   | .    .    5    3    2    .    .    .    4    .    5    5    15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    1    1    .    .    .    1    .    .    .    4    
    Burn                   2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
    Corrupt                5    | .    .    .    .    .    .    .    .    1    .    .    .    4    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2019 | .    .    238  103  87   .    .    .    215  .    506  334  536  
  Guns                     1215 | .    .    238  103  87   .    .    .    .    .    174  141  472  
  Cannons                  265  | .    .    .    .    .    .    .    .    215  .    50   .    .    
  Explosions               279  | .    .    .    .    .    .    .    .    .    .    279  .    .    
  Melee                    193  | .    .    .    .    .    .    .    .    .    .    .    193  .    
  Ramming                  67   | .    .    .    .    .    .    .    .    .    .    3    .    64   
  Kinetic                  315  | .    .    .    .    .    .    .    .    .    .    174  141  .    
  Thermal                  757  | .    .    238  103  87   .    .    .    .    .    329  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          687  | .    .    .    .    .    .    .    .    215  .    .    .    472  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 193  | .    .    .    .    .    .    .    .    .    .    .    193  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    .    .    .    .    .    38   .    .    
  Projectiles              10   | .    .    .    .    .    .    .    .    .    .    10   .    .    
  Explosions               28   | .    .    .    .    .    .    .    .    .    .    28   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    .    .    .    .    .    .    .    .    .    66   .    28   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   22   | .    .    .    .    .    .    .    .    .    .    4    .    18   
Targets Rammed             22   | .    .    .    .    .    .    .    .    .    .    4    .    18   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359  | .    .    6    .    69   .    .    .    .    .    359  87   79   
  Average Temperature      76   | .    .    3    .    33   .    .    .    .    .    89   50   56   
  Received Heat Transfer   1087 | .    .    30   126  9    .    .    .    36   .    715  6    165  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    .    4    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1162 | .    .    407  259  222  .    .    .    .    .    274  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Peak Influence             334  | .   16  71  .   70  .   .   .   .   .   334 213 198 
  Initial                  174  | .   .   6   .   6   .   .   .   .   .   .   174 119 
  Average                  52   | .   13  23  .   18  .   .   .   .   .   99  192 97  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Low Security (%)         97   | 100 100 100 .   100 .   100 100 .   .   92  69  100 
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   7   30  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   .   .   .   .   .   .   6   .   2   
  Investigation            4    | .   1   .   .   .   .   .   .   .   .   2   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   .   4   8   1   .   .   .   1   .   20  7   36  
  Peak Tracking Total      14   | .   .   4   6   1   .   .   .   1   .   8   6   14  
  Tactical Retreats        6    | .   .   .   .   .   .   .   .   .   .   2   .   4   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Traps Triggered            7    | .   .   .   .   .   .   .   .   .   .   1   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Machines Accessed          24   | .   5   .   .   6   3   .   1   1   .   4   .   4   
  Terminals                15   | .   5   .   .   6   .   .   1   .   .   1   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                70   | .   16  .   .   14  24  .   1   1   .   9   .   5   
  Successful               38   | .   6   .   .   5   24  .   .   1   .   1   .   1   
  Failed                   32   | .   10  .   .   9   .   .   1   .   .   8   .   4   
    Catastrophic           7    | .   1   .   .   1   .   .   1   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   10  .   .   5   .   .   1   .   .   6   .   2   
  Terminals                36   | .   16  .   .   14  .   .   1   .   .   2   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             35   | .   6   .   .   4   24  .   .   1   .   .   .   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   3   .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   .   6   .   .   1   .   .   4   .   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   1   .   .   .   .   .   1   1   3   
  Non-combat               2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
Robot Hacks Applied        12   | .   .   .   .   1   .   .   .   .   .   3   2   6   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_shortcuts           4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  find_garrison            4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Total Allies               9    | .   .   1   .   .   1   .   .   .   .   6   1   .   
  Largest Group            4    | .   .   1   .   .   1   .   .   .   .   4   2   .   
  Highest-Rated Group      188  | .   .   31  .   .   56  .   .   .   .   188 94  .   
  Highest-Rated Ally       56   | .   .   31  .   .   56  .   .   .   .   47  47  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   3   .   .   .   .   .   .   .   25  4   .   
  Total Damage             637  | .   .   64  .   .   .   .   .   .   .   472 101 .   
  Kills                    10   | .   .   1   .   .   .   .   .   .   .   8   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Robot Analysis Total       9    | 1   1   1   .   .   2   .   .   .   .   2   1   1   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -6   -5   -5   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Upp  Upp  Fac  Res  Res  
Turns Passed               6206 | 37   197  661  191  811  2404 33   48   593  122  366  115  628  
Spaces Moved               6771 | 40   191  495  139  691  3816 24   35   409  88   339  87   417  
  Core                     203  | 13   .    2    .    14   6    .    .    .    .    133  1    34   
  Treads                   618  | .    .    .    .    .    31   24   35   409  88   31   .    .    
  Legs                     1072 | .    .    374  139  413  .    .    .    .    .    .    36   110  
  Wheels                   1495 | 27   191  119  .    264  669  .    .    .    .    175  50   .    
  Hover                    3383 | .    .    .    .    .    3110 .    .    .    .    .    .    273  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  50   120  50   50   140  140  140  140  50   50   50   
  Average Speed            81   | 83   100  114  122  110  61   140  140  140  140  86   96   73   
  Slowest Speed            350  | 100  100  120  190  120  140  140  140  140  140  350  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    39   89   12   92   89   1    1    64   18   13   2    19   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     10   | .    .    3    1    .    5    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    .    1    .    
Scrap Searched             11   | .    .    1    .    .    7    .    .    3    .    .    .    .    
Spaces Dug                 4    | .    .    1    .    .    .    .    .    .    .    3    .    .    
Terrain Destroyed          29   | .    .    1    .    .    .    .    .    .    .    25   3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    1    .    .    .    .    .    .    .    8    3    .    
  AOE                      17   | .    .    .    .    .    .    .    .    .    .    17   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -5   -5   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Upp  Upp  Fac  Res  Res  
Total                      7292 | 43   197  555  156  731  3891 23   34   419  87   394  110  652  
  Wait                     279  | .    .    28   12   20   37   .    .    1    .    36   17   128  
  Move                     6759 | 39   190  494  138  690  3815 23   34   408  87   338  86   417  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | 4    3    1    .    8    18   .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     23   | .    .    .    1    .    21   .    .    .    .    1    .    .    
  Fire                     101  | .    .    32   5    4    .    .    .    10   .    15   4    31   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Ram                      18   | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    .    .    .    .    .    .    39   
  Rewire                   3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            29   | .    4    .    .    6    .    .    .    .    .    .    .    19   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 2 exits: [*Fac x2])
-6/Factory (discovered 4 exits: *Fac x3 / Low)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Res x3)
-3/Research
-2/Research

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   38 | -11/Scrapyard  | Entered Materials
  224 | -10/Materials  | Discovered new exit (range 12)
  235 | -10/Materials  | Entered Mines
  281 | -10/Mines      | Learned location of Mines (-9)
  328 | -10/Mines      | Discovered new exit (range 11)
  352 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  634 | -10/Mines      | Met a Derelict testing a Signal Generator
  651 | -10/Mines      | Discovered new exit (range 9)
  669 | -10/Mines      | Found Signal Generator
  787 | -10/Mines      | Learned location of Storage (-8)
  893 | -10/Mines      | Discovered new exit (range 3)
  896 | -10/Mines      | Entered Subcaves
 1006 | -10/Subcaves   | Learned location of Zion (-7)
 1006 | -10/Subcaves   | Met a Zionite searching for "candidates"
 1013 | -10/Subcaves   | Discovered new exit (range 9)
 1075 | -10/Subcaves   | Discovered new exit (range 8)
 1082 | -10/Subcaves   | Core integrity fell below 50%
 1087 | -10/Subcaves   | Entered Recycling
 1850 | -8/Recycling   | Discovered new exit (range 14)
 1873 | -8/Recycling   | Scanned before Scraplab entrance
 1887 | -8/Recycling   | Entered Scraplab
 1895 | -8/Recycling   | Discovered new exit (range 3)
 1898 | -8/Recycling   | Entered Scraptown
 2058 | -8/Scraptown   | Tech Extrapolator generated special schematic: Machine Rigger
 2123 | -8/Scraptown   | Visited Fellowship of the Rings
 2131 | -8/Scraptown   | Visited Shadow of the Wyrm
 2151 | -8/Scraptown   | Visited Spacefarers
 2171 | -8/Scraptown   | Visited Junk Repository
 2195 | -8/Scraptown   | Visited Junk Repository
 2403 | -8/Scraptown   | Visited CPS Storage
 2433 | -8/Scraptown   | Discovered new exit (range 11)
 2506 | -8/Scraptown   | Visited UFD Registry
 2506 | -8/Scraptown   | Registered with UFD as "Rustform"
 2528 | -8/Scraptown   | Visited Cartography Club
 2538 | -8/Scraptown   | Found Surveybot 17 Chip
 2558 | -8/Scraptown   | Learned location of Hub_04(d) (-5)
 2558 | -8/Scraptown   | Learned location of Armory (-4)
 2558 | -8/Scraptown   | Learned location of Testing (-3)
 2558 | -8/Scraptown   | Learned 8 Materials zone layouts
 2558 | -8/Scraptown   | Learned 16 Factory zone layouts
 2558 | -8/Scraptown   | Learned 20 Factory zone layouts
 2558 | -8/Scraptown   | Learned 16 Lower Caves zone layouts
 2558 | -8/Scraptown   | Learned 12 Upper Caves zone layouts
 2558 | -8/Scraptown   | Learned 24 Proximity Caves zone layouts
 2558 | -8/Scraptown   | Learned 4 Hub_04(d) zone layouts
 2558 | -8/Scraptown   | Learned Factory emergency access door positions
 2558 | -8/Scraptown   | Learned location of 2 exits from Factory
 2558 | -8/Scraptown   | Learned location of 3 exits from Lower Caves
 2558 | -8/Scraptown   | Learned location of 2 exits from Proximity Caves
 2577 | -8/Scraptown   | Found Deep Structural Scanner
 2604 | -8/Scraptown   | Visited Junk Cannon Lab
 2621 | -8/Scraptown   | Visited Research Penetration Think Tank
 2634 | -8/Scraptown   | Visited Abandonware Association
 2640 | -8/Scraptown   | Learned abandonware demo "OVRCLOCK.EXE"
 2645 | -8/Scraptown   | Learned abandonware demo "TRNCOAT.EXE"
 2655 | -8/Scraptown   | Visited Sword Containment
 2667 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
 2672 | -8/Scraptown   | Found DCF Scrap (26 items)
 2686 | -8/Scraptown   | Visited Curators Association
 2703 | -8/Scraptown   | Visited Chapter 10
 2713 | -8/Scraptown   | Visited Botcube Research
 2720 | -8/Scraptown   | Found Botcube
 2732 | -8/Scraptown   | Visited A0-MCA Data Center
 2735 | -8/Scraptown   | Given an A rating by A0-MCA
 4236 | -8/Scraptown   | Botcube activated
 4258 | -8/Scraptown   | Botcube completed mutation into treaded form, armed with 2 cannons.
 4290 | -8/Scraptown   | Discovered new exit (range 5)
 4302 | -8/Scraptown   | Entered Factory
 4303 | -6/Factory     | Identified exit to Factory
 4304 | -6/Factory     | Identified exit to Lower Caves
 4335 | -6/Factory     | Entered another Factory area
 4336 | -5/Factory     | Identified exit to Upper Caves
 4383 | -5/Factory     | Entered Upper Caves
 4476 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4889 | -5/Upper Caves | Encountered a Warlord checkpoint
 4901 | -5/Upper Caves | Discovered new exit (range 13)
 4976 | -5/Upper Caves | Entered another Upper Caves area
 5032 | -5/Upper Caves | Discovered new exit (range 17)
 5052 | -5/Upper Caves | Learned 12 Factory zone layouts
 5098 | -5/Upper Caves | Entered Factory
 5099 | -4/Factory     | Identified exit to Research
 5116 | -4/Factory     | Garrison activated, responded to threat
 5170 | -4/Factory     | Spotted B-86 Titan
 5179 | -4/Factory     | Lost 9 parts (1p2n4u2w)
 5236 | -4/Factory     | Lost 3 parts (1p2n)
 5246 | -4/Factory     | Core integrity fell below 50%
 5291 | -4/Factory     | Scrapoid reinforcements arrived
 5464 | -4/Factory     | Entered Research
 5464 | -3/Research    | Accompanied by 2 allies
 5574 | -3/Research    | Discovered new exit (range 4)
 5579 | -3/Research    | Entered another Research area
 5682 | -2/Research    | Spotted B-90 Cyclops
 6122 | -2/Research    | Lost 7 parts (3n2u2w)
 6187 | -2/Research    | Core integrity fell below 50%
 6199 | -2/Research    | Core integrity fell below 20%
 6207 | -2/Research    | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
06195_ Penetrated by Slug.
06195_ Slammed into H-88 Terminator.
06196_ P-80 Master resets H-88 Terminator, system
  corruption cleaned.
06196_ Slug penetrates Wall.
06196_ Adv. Heat Sink destroyed.
06196_ Slug penetrates Wall.
06196_ Slammed into H-88 Terminator.
06196_ Penetrated by Slug.
06196_ Slug penetrates Wall.
06197_ U-05 Engineer repairs door.
06197_ Slammed into H-88 Terminator.
06198_ Penetrated by Slug.
06198_ Sml. Battery destroyed.
06198_ Penetrated by Slug. <x2>
06199_ Slug penetrates H-88 Terminator.
06199_ U-05 Engineer lays Concrete.
06201_ System corrupted: Component data lost.
06203_ Penetrated by Slug. <x3>
06206_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????########???????????????????????? |
| ???????+#########?#    ! #???????????????????????? |
| ??????# +       #?#      #???????????????????????? |
| ??????# #       #?#      #???????????????????????? |
| ??????# #=      #?#      #???????????????????????? |
| ??????# #       #?#      #?#+###?????????????????? |
| ??????# #??     ????     ?     ##+###????????????? |
| ####### #####+########+###          #????????????? |
|  % %%%                   p Y  p     #????????????? |
| ####### #####+############     g g  #????????????? |
| ??????#"#?????????????????     ##g  #????????????? |
| ??????  #??????????????????#####?????????????????? |
| ?????   #????????????????????????????????????????? |
| ???? "  #????????????????????????????????????????? |
| ????""  #????????????????????????????????????????? |
| ???  G  #????????????????????????????????????????? |
| ?? """  #????????????????????????????????????????? |
| ?    "  #????????????????????????????????????????? |
| ? ??    ?????????????????????????????????????????? |
| ?????   ?????????????????????????????????????????? |
| ?????##+?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          39
Energy Capacity            300
Matter Stores              150
Matter Capacity            150
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             25
Resistance: EX             50
Resistance: EM             75
Resistance: S              25
Resistance: P              25
Core Shielding             30
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          22

 Item Schematics 
-----------------
 Machine Rigger | -8/Scraptown | Extrapolated
       Mak. Leg | -8/Scraptown | Extrapolated
    Barrage Gun | -8/Scraptown | Extrapolated

 Robot Schematics 
------------------
 O-24 Administrator | -8/Recycling | Hacked
         M-28 Smith | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -8  -8  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac Upp Upp Fac Res Res 
Hosts                      12   | 1   .   1   .   1   3   .   .   .   .   2   1   3   
  Combat Hostiles          4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Allies                   5    | .   .   1   .   .   3   .   .   .   .   1   .   .   
Unique Host Classes        9    | 1   .   1   .   .   3   .   .   .   .   2   1   1   
Average Host Suspicion     38   | 4   36  62  6   52  .   4   6   82  .   94  71  82  
  Unsuspicious Activity    326  | 2   20  77  50  32  29  .   .   40  .   9   34  33  
  Returns to Shadow        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        459  | .   .   70  32  51  .   .   .   84  .   118 69  35  
  Used                     373  | 5   .   14  .   5   60  .   .   .   .   19  69  201 
  Decayed                  82   | .   .   .   .   .   .   .   .   .   .   82  .   .   
  Highest Spend            69   | 5   .   14  .   5   49  .   .   .   .   14  69  67  
Top 5 Hosts by Kills:
  Q5-DEY(g) (-10/Mines: 6)
  04F05-D (-4/Factory: 3)
  Mutated Botcube (-8/Scraptown: 2)
  L-61 Swordsman (-3/Research: 1)
  P-80 Master (-2/Research: 1)

 Game 
------
Seed              EfficiencyChargeDoublenader
  Manual?         0
Play Time         00:44:21
  Cumulative      1650.1 hours
  Start           2024.08.18 @ 22:02:24
  End             2024.08.18 @ 22:41:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          1127
  Rogue           1123
  Adventurer      4
  Explorer        0
Win Type          -
  Total           209
  Types           156/11/15/9/2/1/3/8/4
Lore%             97
Gallery%          97
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1099eb2-347b-479d-8b3a-f11f3571681e