Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 19:37:31 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (153) 765 Value Destroyed (6660) 6660 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2244) 2244 TOTAL SCORE: 15029 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 142 Entered Garrisons 400 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -31 Cogmind --------- Core Integrity 790/1000 Matter 40/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Cooling System Huge Storage Unit Improved Signal Interpreter Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Coil Gun Coil Gun > --- INVENTORY (25) --- Light Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Cooling System Medium Battery (150) Advanced Sensor Array Reactive Plating Insulated Plating Insulated Plating Heavy EM Shotgun Heavy Ion Cannon Heavy Plasma Cannon Minigun Coil Gun Advanced EMP Blaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Cooling System Medium Battery Advanced Sensor Array Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating Reflective Plating Insulated Plating Insulated Plating Heavy EM Shotgun Heavy Ion Cannon Heavy Plasma Cannon Minigun Coil Gun Coil Gun Advanced EMP Blaster CR-A16's Pointy Stick [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Concussive RPG Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 4 . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 6 | . . . 2 . . . 1 . . . . 2 . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 140 | . 7 5 41 17 15 4 14 1 2 5 6 1 16 6 Power 15 | . 1 . 3 3 1 1 1 . 1 1 . . 3 . Engine 7 | . 1 . 1 2 1 1 . . . . . . 1 . Core 8 | . . . 2 1 . . 1 . 1 1 . . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | . 2 2 14 4 6 1 2 . 1 1 4 . 7 2 Treads 41 | . 2 2 9 4 6 1 2 . 1 1 4 . 7 2 Leg 5 | . . . 5 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 34 | . 2 . 10 5 3 1 4 1 . 1 1 1 3 2 Device 9 | . . . 4 1 . . 1 1 . . 1 . 1 . Storage 4 | . 1 . 2 . 1 . . . . . . . . . Processor 5 | . . . 1 1 1 . 1 . . . . 1 . . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 15 | . 1 . 3 3 1 1 1 . . 1 . . 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 45 | . 2 3 14 5 5 1 7 . . 2 1 . 3 2 Energy Gun 7 | . 1 1 2 . . . 3 . . . . . . . Energy Cannon 7 | . . . 2 2 . 1 2 . . . . . . . Ballistic Gun 22 | . 1 1 8 2 3 . . . . 1 1 . 3 2 Ballistic Cannon 3 | . . 1 2 . . . . . . . . . . . Launcher 3 | . . . . 1 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . . . . Corrupted Parts 9 | . . . . . . . . . . . 3 . 6 . System Corruption 43 | . . . . . . . . . . . 16 . 27 . Parts Lost 31 | . 1 7 7 7 1 . . . . . . . 2 6 Power 4 | . . 1 1 1 . . . . . . . . . 1 Propulsion 10 | . . 3 3 3 1 . . . . . . . . . Utility 10 | . . 1 2 2 . . . . . . . . 1 4 Weapon 7 | . 1 2 1 1 . . . . . . . . 1 1 Highest Loss Streak 5 | . 1 5 5 3 1 . . . . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 21 | . 9 14 17 21 23 25 24 24 24 22 23 23 23 22 Power 1 | . 1 1 1 1 1 1 . 1 1 . 1 1 1 1 Propulsion 4 | . 4 5 3 4 5 7 5 4 4 3 4 5 4 5 Utility 6 | . 1 2 2 6 7 6 6 8 8 7 9 7 7 8 Weapon 9 | . 2 5 8 9 9 11 11 10 10 9 9 10 9 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 34 | . 2 9 4 2 2 . 2 1 . 1 2 . 2 7 Power 5 | . 2 2 . 1 . . . . . . . . . . Propulsion 3 | . . 3 . . . . . . . . . . . . Utility 13 | . . 2 2 1 1 . 1 1 . . 2 . . 3 Weapon 12 | . . 2 2 . 1 . 1 . . . . . 2 4 Tool/Special 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 95 92 86 99 100 100 98 100 100 96 100 99 98 91 Engine 5 | . 14 13 1 2 9 9 7 7 7 5 . . . 4 Core 6 | . . . 6 6 . . 7 7 7 7 15 13 12 5 Treads 30 | . 21 27 24 35 36 36 30 30 30 30 30 26 24 22 Leg 1 | . 6 . 7 . . . . . . . . . . . Device 4 | . . . 11 1 . . 1 6 6 4 6 6 2 4 Storage 8 | . 22 14 7 9 9 9 7 7 7 6 7 6 6 5 Processor 17 | . . . 4 16 18 18 21 23 23 23 23 25 26 22 Protection 5 | . 1 7 6 9 9 9 5 . . 1 . 6 9 5 Energy Gun 1 | . 6 11 . . . . 2 . . . 3 5 1 . Energy Cannon 4 | . . . 4 6 3 . 7 14 7 1 10 6 1 . Ballistic Gun 9 | . 21 11 8 11 13 18 3 . 7 12 . . 9 16 Peak Build Rating 71 | . 8 11 30 29 32 31 44 44 46 47 51 58 60 71 Average Rating 35 | . 7 9 24 27 29 29 37 43 44 43 48 57 56 65 On Entrance 31 | 6 6 8 . 27 28 29 29 43 43 46 47 51 58 56 Naked Turns 3 | . . 3 . . . . . . . . . . . . Heaviest Build 136 | 12 32 32 101 106 106 103 117 117 117 119 119 117 126 136 Greatest Support 94 | 20 40 40 80 80 80 80 80 80 88 88 88 88 92 94 Greatest Overweight (x) 4 | . . . 4 2 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | . 13 14 20 25 25 25 25 25 25 23 25 25 25 25 Most Carried 25 | . 14 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 9 14 17 21 23 25 24 24 25 23 24 24 24 23 Final Capacity 25 | 8 15 5 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 5 25 22 25 25 24 25 25 25 25 25 25 20 Class Distribution -------------------- 61% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Matter Collected 4772 | 200 303 194 962 525 460 278 475 217 149 197 60 . 339 413 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6948 | . 303 231 1532 928 788 321 642 158 50 . 515 48 602 830 Parts 361 | . 17 15 81 52 41 16 27 12 2 . 19 5 27 47 Haulers Intercepted 4 | . . . 2 . 1 . 1 . . . . . . . Recyclers Shooed 6 | . . . 3 . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . 9 . . . . . 2 2 . 6 . . . Prevented 27 | . . . . . . . . 10 . . 17 . . . Kills | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 125 | . 7 8 23 22 11 9 10 4 1 . 11 . 11 8 Guns 76 | . 7 6 13 11 9 9 5 . 1 . . . 7 8 Cannons 28 | . . 2 10 7 2 . 1 . . . 6 . . . AOE 18 | . . . . 3 . . 4 4 . . 4 . 3 . Classes Destroyed 19 | . 3 1 6 2 2 . 1 1 . . 1 . 2 . Worker 4 | . . . 1 . . . . . . . . 1 . 2 Builder 4 | . . . 1 . 1 . . . . . . 1 . 1 Hauler 4 | . . . 2 . 1 . 1 . . . . . . . Recycler 12 | . 1 . 6 . 2 . 1 . . . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 32 | . 3 3 5 3 . 4 3 4 . . 4 . 3 . Cutter 2 | . . . . 2 . . . . . . . . . . Grunt 39 | . 4 . 5 9 5 2 3 . . . 2 . 4 5 Brawler 7 | . . . . . 1 3 . . . . 3 . . . Duelist 2 | . . . . . 1 . . . . . . . 1 . Sentry 18 | . . . 11 3 3 . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 7 | . . . 2 1 1 . . . . . 1 . . 2 Programmer 8 | . . . . 4 . . 3 . 1 . . . . . Heavy 2 | . . . . . . . . . . . . . 1 1 Subdweller 5 | . . 5 . . . . . . . . . . . . Best Kill Streak 6 | . 6 2 5 3 4 5 3 4 1 . 5 2 6 5 Combat Bots Only 6 | . 5 2 4 3 3 5 3 4 1 . 5 . 6 4 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 2 3 1 . 2 2 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . 1 1 Exploded 3 | . . . . 3 . . 2 3 . . 2 . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 827 | . 36 83 175 118 50 22 84 3 16 . 5 . 101 134 Missed 229 | . 6 19 47 28 17 6 35 1 3 . 2 . 32 33 Hits 598 | . 30 64 128 90 33 16 49 2 13 . 3 . 69 101 Melee 11 | . . . . 6 . . . . . . . . 5 . Projectile 587 | . 30 64 128 84 33 16 49 2 13 . 3 . 64 101 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 35 | . 1 2 8 11 2 1 1 . 1 . . . 3 5 Part Disruptions 4 | . . . . . . . . . . . . . 4 . Damage Taken 9962 | . 381 1060 2054 1293 458 178 771 25 201 . 109 . 1215 2217 Core 937 | . 14 201 217 91 45 6 35 . 32 . . . 86 210 Absorbed by Shields 44 | . . . . 44 . . . . . . . . . . Redirected to Shielding 31 | . . . . 31 . . . . . . . . . . Ignored by Resistances 156 | . . . . 10 46 8 . 6 . . . . 76 10 Core Remaining (%) 65 | 100 . 14 . . . 34 . . . . 90 . 89 . Volleys Fired 465 | . 23 45 113 83 42 26 35 4 8 . 19 1 34 32 Largest 3 | . 2 2 2 2 2 2 2 2 2 . 2 1 2 3 Hottest 150 | . 60 93 98 150 98 90 126 126 50 . 126 63 113 88 Shots Fired 902 | . 46 89 210 148 84 52 66 5 16 . 35 1 54 96 Gun 654 | . 46 71 133 87 63 51 43 . 16 . 4 . 44 96 Cannon 230 | . . 18 77 60 21 1 18 2 . . 28 1 4 . Launcher 18 | . . . . 1 . . 5 3 . . 3 . 6 . Special . | . . . . . . . . . . . . . . . Kinetic 648 | . 45 48 166 87 63 51 43 . 16 . . . 33 96 Thermal 168 | . 1 41 44 60 21 1 . . . . . . . . Explosive 1 | . . . . 1 . . . . . . . . . . Electromagnetic 85 | . . . . . . . 23 5 . . 35 1 21 . Robot Hit Streak 20 | . 10 17 10 20 17 7 9 8 11 . 20 . 20 15 Robot Miss Streak 6 | . 2 6 4 3 2 2 4 . 1 . 4 . 1 2 Penetration Max 1 | . . . 1 . . . . . . . . . 1 1 Secondary Targets 13 | . . 1 . 3 . 3 . . . . . . 3 3 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . 1 1 Shots Hit Robots 619 | . 36 57 142 89 63 29 45 2 13 . 23 . 46 74 Core Hits 286 | . 16 17 60 40 26 13 24 9 2 . 15 2 28 34 Critical Kills 7 | . . . 1 . 2 2 . . . . . . 1 1 Critical Parts Destroyed 8 | . . . . . 1 1 2 . . . . . . 4 Critical Strikes 20 | . . 1 3 . 3 3 2 . . . 2 . 1 5 Destroy 15 | . . . 1 . 3 3 2 . . . . . 1 5 Blast 3 | . . 1 2 . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . 2 . . . Melee Attacks 31 | . . . . . 1 . 14 6 . 10 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 22 | . . . . . 1 . 14 6 . 1 . . . . Piercing 9 | . . . . . . . . . . 9 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13745 | . 362 853 2927 1893 1185 509 1473 208 288 . 816 326 1272 1633 Guns 7716 | . 362 550 1327 981 808 509 594 . 274 . 18 . 698 1595 Cannons 4062 | . . 303 1544 830 350 . 327 43 . . 577 . 88 . Explosions 1826 | . . . . 82 . . 546 165 . . 221 326 486 . Melee . | . . . . . . . . . . . . . . . Ramming 141 | . . . 56 . 27 . 6 . 14 . . . . 38 Kinetic 8246 | . 352 439 2146 981 808 509 594 . 274 . . . 548 1595 Thermal 2942 | . 10 414 725 830 350 . 143 . . . 82 257 131 . Explosive 328 | . . . . 82 . . 177 . . . . 69 . . Electromagnetic 2088 | . . . . . . . 553 208 . . 734 . 593 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . 1 1 1 1 1 1 1 16 . 29 . Average Corruption 1 | . . . . 1 1 1 1 1 1 1 11 . 3 . Corruption Purged 1 | . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 38 | . . . . 8 9 4 4 3 5 1 . . 4 . Message Errors 9 | . . . . 3 3 1 . . 1 . . . 1 . Matter Fused 10 | . . . . 1 5 2 . . 1 . . . 1 . Heat Flow Errors 4 | . . . . 1 . . 2 . 1 . . . . . Energy Discharges 7 | . . . . 3 1 . . 2 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 1 . 1 1 . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Misfires 2 | . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 186 | . . . 36 4 . . 27 . . . 18 100 1 . Projectiles 63 | . . . 36 4 . . 23 . . . . . . . Explosions 123 | . . . . . . . 4 . . . 18 100 1 . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . 5 6 . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 10 | . . 5 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . . 26 . . 151 5 . . . . . . Shots 5 | . . . . 1 . . 3 1 . . . . . . Rammed 18 | . . . 6 . 3 . 1 . 1 . . . . 7 Targets Rammed 21 | . . . 8 . 4 . 1 . 1 . . . . 7 Kicked 1 | . . . 1 . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . . . Highest Temperature 493 | . 53 493 80 309 252 52 276 72 140 . 216 28 380 241 Average Temperature 75 | . 20 292 32 83 68 10 69 26 70 . 72 19 178 76 Received Heat Transfer 3060 | . 222 729 594 483 180 90 84 . . . 27 . 117 534 Effects 13 | . . 2 . 3 . . . . . . . . 8 . Shutdowns 2 | . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . 2 . . . . . . . . . . Interference 7 | . . 2 . . . . . . . . . . 5 . Matter Decay 2 | . . . . 1 . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . Parts Fried 14 | . . . . . . . 3 1 . . 2 . 8 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 5 | . . 1 . 2 . . 1 . . . . . 1 . Heat Transferred 3925 | . 25 675 1073 1184 518 . 100 . . . 100 150 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 2 . . . 2 . 2 . Alert | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Maximum Alert Level 4 | . . . 1 4 2 1 1 . . . . 3 3 2 Low Security (%) 45 | . 100 . 88 15 23 9 84 . . . . . . . Level 1 27 | . . . 11 18 63 90 15 . . . . 23 . 90 Level 2 12 | . . . . 25 12 . . . . . . 21 62 9 Level 3 12 | . . . . 30 . . . . . . . 54 37 . Level 4 2 | . . . . 9 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Peak Influence 1289 | . 110 . 227 1289 650 388 384 . . . . 783 734 409 Initial 627 | . . . . 59 627 128 203 . . . . 335 467 385 Average 327 | . 49 . 134 576 270 323 109 . . . . 626 617 371 Influence Increases 5306 | . 175 85 721 1300 320 260 621 95 30 . 359 783 307 250 Destroy 0b10 Robot/C 2460 | . 140 60 460 440 220 180 200 80 20 . 280 . 220 160 Destroy 0b10 Robot/NC 150 | . 5 . 55 . 20 . 20 5 . . 10 10 . 25 Destroy Leader 450 | . 30 10 144 20 72 10 54 10 10 . 20 . 40 30 Allied During Kill 49 | . . . . . . . . . . . 49 . . . Successful Hack 60 | . . . 14 30 . . 7 . . . . 5 . 4 Disable Machine 540 | . . . . 15 . 15 210 . . . . 300 . . Anti-Garrison Action 900 | . . . . 700 . 50 . . . . . 150 . . Destroy Structure 217 | . . . 18 65 8 5 85 . . . . 18 2 16 Advance Influence 300 | . . . . . . . . . . . . 300 . . Lose Combat Pursuer 180 | . . 15 30 30 . . 45 . . . . . 45 15 Influence Decreases 4911 | . 110 150 630 102 1412 69 629 427 78 . 303 171 241 589 Entered New Map 1702 | . . 32 . 32 662 69 185 141 10 . . 21 201 349 Time Decay 2559 | . 100 108 560 . 440 . 444 286 68 . 223 150 . 180 Lost Part 250 | . 10 10 70 70 10 . . . . . . . 20 60 Lost Ally 100 | . . . . . . . . . . . 80 . 20 . Purge Threat 300 | . . . . . 300 . . . . . . . . . Squads Dispatched 20 | . . . 5 . 2 . 6 . . . . 2 2 3 Investigation 3 | . . . 1 . 1 . . . . . . . . 1 Extermination 3 | . . . . . . . 3 . . . . . . . Reinforcement 9 | . . . 1 . 1 . 3 . . . . . 2 2 Assault 2 | . . . . . . . . . . . . 2 . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Distress Signals 9 | . . . 6 . 1 . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 7 12 43 22 21 9 14 4 1 . 15 . 15 14 Peak Tracking Total 8 | . 4 3 7 3 5 5 4 4 1 . 8 . 3 6 Tactical Retreats 8 | . . 1 1 1 . . 3 . . . . . 1 1 Traps | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 15 | . . . 1 13 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . 11 . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 42 | . . . . 5 . 2 14 . . . . 21 . . Max in Single Turn 21 | . . . . 1 . 1 5 . . . . 21 . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . Garrison Relay 5 | . . . . 4 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 20 | . . . 7 3 5 . 3 . . . . 1 . 1 Terminals 15 | . . . 6 3 3 . 2 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . Total Hacks 57 | . . . 24 5 15 . 7 . . . . 1 . 5 Successful 20 | . . . 9 2 3 . 2 . . . . 1 . 3 Failed 37 | . . . 15 3 12 . 5 . . . . . . 2 Catastrophic 7 | . . . 3 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . . . 22 . 12 . 3 . . . . . . 2 Terminals 45 | . . . 23 5 12 . 4 . . . . 1 . . Fabricators 5 | . . . . . . . . . . . . . . 5 Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 2 . 3 . . . . . . . Terminal Hacks 9 | . . . 3 2 2 . 1 . . . . 1 . . Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . . . 5 . . . . . . . . . . 1 Terminals 5 | . . . 5 . . . . . . . . . . . Skim 5 | . . . 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 6 2 5 . 3 . . . . 1 . 1 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . . 14 . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . 18 . 5 . . . . . 2 . . Machine Destruction 22 | . . . . 15 . 5 . . . . . 2 . . Programmers 3 | . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Total Allies 6 | . . . . . . . . . . 4 2 . . . Largest Group 4 | . . . . . . . . . . 4 4 1 1 . Highest-Rated Group 151 | . . . . . . . . . . 151 151 29 29 . Highest-Rated Ally 40 | . . . . . . . . . . 40 40 29 29 . Initial Warlord ECA Mod 56 | . . . . . 8 8 10 10 10 10 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . 29 . 2 . Total Damage 618 | . . . . . . . . . . . 598 . 20 . Kills 6 | . . . . . . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Active Infowar (turns) 5297 | . . . . . . . 235 607 890 2000 1066 305 39 155 Sensors 5297 | . . . . . . . 235 607 890 2000 1066 305 39 155 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Turns Passed 15259 | . 321 796 1999 2477 1083 396 1273 630 929 3224 1141 305 325 360 Spaces Moved 5527 | 1 154 408 694 841 377 130 425 232 363 1308 331 119 80 64 Core 10 | . . 10 . . . . . . . . . . . . Treads 5245 | . 98 398 479 841 377 130 425 232 363 1308 331 119 80 64 Legs 272 | 1 56 . 215 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 50 120 240 242 242 242 247 247 167 247 247 235 250 Average Speed 229 | 120 145 157 210 242 242 242 243 247 247 239 248 247 240 250 Slowest Speed 490 | 120 160 160 490 325 242 242 247 247 247 247 250 247 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 27 23 57 84 35 31 9 43 53 88 52 5 76 1 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 1 . 3 . . . . Known Exits Taken 8 | . . . 1 . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 1 1 5 1 . . . Spaces Dug 23 | . . . 3 . 1 . 13 6 . . . . . . Terrain Destroyed 173 | . . . 18 . 7 . 110 6 . . 4 20 2 6 Melee 20 | . . . . . 1 . 13 6 . . . . . . Projectile 29 | . . . 18 . 6 . . . . . . . . 5 AOE 123 | . . . . . . . 97 . . . 4 20 2 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac DSF Fac Total 7179 | . 208 482 1019 1130 471 171 572 271 380 1381 619 130 164 181 Wait 589 | . 13 8 83 144 3 6 38 . . 8 228 6 . 52 Move 5515 | . 153 407 694 840 377 129 424 231 362 1307 330 118 79 64 Hop . | . . . . . . . . . . . . . . . Pick Up 147 | . 10 6 47 8 12 . 10 3 . 25 7 2 11 6 Fast Attach 34 | . 1 . 14 5 . . 2 . 1 7 . . 3 1 Attach 51 | . 2 1 15 9 2 . 3 1 . 1 2 2 7 6 Detach 2 | . . . 2 . . . . . . . . . . . Swap 154 | . 4 6 15 13 14 7 32 12 6 10 10 1 17 7 Drop 120 | . 2 9 28 6 16 3 11 3 2 13 8 . 13 6 Fire 465 | . 23 45 113 83 42 26 35 4 8 . 19 1 34 32 Melee 31 | . . . . . 1 . 14 6 . 10 . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . Crush 20 | . . . 7 . 4 . 1 . 1 . . . . 7 Escape Stasis 24 | . . . . 22 . . 2 . . . . . . . Rewire 15 | . . . . . . . . . . . 15 . . . Trap 11 | . . . . . . . . 11 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Entered Subcaves 438 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 443 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 990 | -10/Subcaves | Discovered new exit (range 5) 1106 | -10/Subcaves | Core integrity fell below 50% 1117 | -10/Subcaves | Core integrity fell below 20% 1118 | -10/Subcaves | Entered Materials 1118 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1146 | -8/Materials | Lost 5 parts (1p2n2w) 1661 | -8/Materials | Build established: Scavenger-Mutant 1753 | -8/Materials | Garrison activated, responded to threat 1793 | -8/Materials | Lost 5 parts (1p3n1u) 2694 | -8/Materials | Discovered new exit (range 10) 2764 | -8/Materials | Learned 2 Lower Caves zone layouts 2832 | -8/Materials | Learned location of 1 exit from Extension 2888 | -8/Materials | Learned 4 Recycling zone layouts 2933 | -8/Materials | Learned location of 1 exit from Lower Caves 2969 | -8/Materials | Learned Factory security intel 2994 | -8/Materials | Learned location of 1 exit from Storage 3028 | -8/Materials | Learned 4 Recycling zone layouts 3073 | -8/Materials | Learned Factory interactive machine intel 3117 | -8/Materials | Identified exit to Garrison 3117 | -8/Materials | Entered Garrison 3215 | -8/Garrison | Triggered checkpoint 3511 | -8/Garrison | Core integrity fell below 50% 3590 | -8/Garrison | Discovered new exit (range 11) 3660 | -8/Garrison | Triggered checkpoint 3752 | -8/Garrison | Garrison Relay disabled 3957 | -8/Garrison | Triggered checkpoint 4104 | -8/Garrison | Discovered new exit (range 10) 4163 | -8/Garrison | Triggered checkpoint 4197 | -8/Garrison | Garrison Relay disabled 4365 | -8/Garrison | Triggered checkpoint 4452 | -8/Garrison | Learned Materials security intel 4537 | -8/Garrison | Triggered checkpoint 4583 | -8/Garrison | Lost 3 parts (1n1u1w) 4601 | -8/Garrison | Garrison Relay disabled 4707 | -8/Garrison | Discovered new exit (range 14) 5209 | -8/Garrison | Garrison Relay disabled 5594 | -8/Garrison | Entered Materials 6043 | -8/Materials | Discovered new exit (range 16) 6677 | -8/Materials | Identified exit to Garrison 6677 | -8/Materials | Entered Garrison 6735 | -8/Garrison | Triggered checkpoint 6789 | -8/Garrison | Triggered checkpoint 6867 | -8/Garrison | Garrison Relay disabled 7049 | -8/Garrison | Discovered new exit (range 10) 7073 | -8/Garrison | Entered Factory 7073 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7075 | -7/Factory | Loaded intel: 52 interactive machine locations 7261 | -7/Factory | Identified exit to Lower Caves 8083 | -7/Factory | Found Powered Armor 8346 | -7/Factory | Entered Lower Caves 8347 | -7/Lower Caves | Identified exit to Lower Caves 8361 | -7/Lower Caves | Met a Warlord Commander 8362 | -7/Lower Caves | Learned location of Warlord (-5) 8363 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8368 | -7/Lower Caves | Found Encrypted Comm Array 8976 | -7/Lower Caves | Entered another Lower Caves area 9514 | -7/Lower Caves | Learned location of 1 exit from Factory 9625 | -7/Lower Caves | Encountered a Warlord checkpoint 9873 | -7/Lower Caves | Discovered new exit (range 11) 9897 | -7/Lower Caves | Learned Factory emergency access door positions 9902 | -7/Lower Caves | Identified exit to Zion 9905 | -7/Lower Caves | Entered Zion 9982 | -7/Zion | System corruption cleaned by Quarantine Array 10069 | -7/Zion | Build established: Mutant 10136 | -7/Zion | Discovered new exit (range 14) 10308 | -7/Zion | Found CR-A16's Pointy Stick 10519 | -7/Zion | Learned Factory recycling unit intel 10847 | -7/Zion | Given A8's code to call for help 11007 | -7/Zion | Learned location of Quarantine (-3) 11098 | -7/Zion | Met Imprinter 11192 | -7/Zion | Learned Factory stockpile data 12453 | -7/Zion | Imprinted 12456 | -7/Zion | Declared Zion's savior 13119 | -7/Zion | Identified exit to Proximity Caves 13129 | -7/Zion | Entered Proximity Caves 13129 | -6/Proximity Caves | Accompanied by 4 allies 13291 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13512 | -6/Proximity Caves | Spotter reported a threat 13579 | -6/Proximity Caves | Spotter reported a threat 13611 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13661 | -6/Proximity Caves | Lost 4 allies 13945 | -6/Proximity Caves | Build established: Scavenger-Mutant 14010 | -6/Proximity Caves | Identified exit to Factory 14119 | -6/Proximity Caves | Learned 8 Factory zone layouts 14268 | -6/Proximity Caves | System corruption reached 10% 14270 | -6/Proximity Caves | Entered Factory 14270 | -6/Factory | Accompanied by 1 ally 14270 | -6/Factory | Evolved 2 slots: Utility x2 14271 | -6/Factory | Identified exit to Factory 14272 | -6/Factory | Identified exit to Lower Caves 14275 | -6/Factory | Loaded intel: 8 recycling unit locations 14569 | -6/Factory | Identified exit to DSF 14575 | -6/Factory | Entered DSF 14575 | -6/DSF | Accompanied by 1 ally 14595 | -6/DSF | Additional patrols routed to DSF 14785 | -6/DSF | Sterilization system engaged 14805 | -6/DSF | Ambient heat levels rising (+10) 14820 | -6/DSF | Ambient heat levels rising (+10) 14835 | -6/DSF | Ambient heat levels rising (+10) 14847 | -6/DSF | Discovered exit to Factory (range 15) 14850 | -6/DSF | Ambient heat levels rising (+10) 14865 | -6/DSF | Ambient heat levels rising (+10) 14865 | -6/DSF | System corruption reached 10% 14880 | -6/DSF | Ambient heat levels rising (+10) 14895 | -6/DSF | Ambient heat levels rising (+10) 14900 | -6/DSF | Entered Factory 14900 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15112 | -5/Factory | Fabricated Arm. Medium Treads (x2) 15146 | -5/Factory | Build established: Scavenger-Gunner 15257 | -5/Factory | Lost 4 parts (1p2u1w) 15260 | -5/Factory | Self-destructed Last Messages --------------- 15246_ K-01 Serf collects debris. 15249_ Slug penetrates G-50 Soldier. 15249_ G-50 Soldier destroyed. 15249_ K-01 Serf destroyed. 15249_ Slug penetrates A-15 Conveyor. 15249_ K-01 Serf collects debris. 15249_ A-15 Conveyor calls for reinforcements. 15249_ ALERT: Hostile activity reported, dispatching reinforcements to area. 15252_ Slammed into G-50 Soldier. 15252_ K-01 Serf collects debris. 15253_ Acquired 44 matter. 15253_ K-01 Serf collects debris. 15256_ U-05 Engineer lays Concrete. 15257_ Slug penetrates G-50 Soldier. 15257_ Slug penetrates Wall. 15257_ Slug penetrates U-05 Engineer. 15257_ U-05 Engineer destroyed. 15258_ Wall collapses. 15258_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????##### #??????????????????????? | | ??????????????????# #######????????????????? | | ??????????????????# ## ####?????????????? | | ??????????????????# #;;;;;;;;#?????????????? | | ??????????????????# # k ##????????????? | | ??????????????????# # ;#????????????? | | ??????????????????# A # = ;#????????????? | | ??????????????????# %u# k ;##???????????? | | ????############### *g!=# ; #???????????? | | ????# ]! * # %=![; #????????????? | | ????# """ ]=! !#= !=g!! k #?????????????? | | ????# """"" = %+* =!=k!* #?????????????? | | ??????""""" #!*%!k; = " " #?????????????? | | ????? # =%%!g;;#######?????????????? | | ????# # %=[[#@ #????????????? | | ????############### =*%[# #????????????? | | ??????????????????# !*!!# #????????????? | | ????????????????? =%|; #????????????? | | ??????????????? + #????????????? | | ????????????? =!= # #????????????? | | ???????????? [%[ # #????????????? | | ???????????? !* # #????????????? | | ????????????#########+#############????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Hacked Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Arm. Medium Treads | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilRagnarokChronowheel Manual? 0 Play Time 01:02:27 Cumulative 925.0 hours Start 2025.06.01 @ 16:21:22 End 2025.06.01 @ 19:37:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1513 Rogue 1513 Adventurer 0 Explorer 0 Win Type - Total 91 Types 54/1/16/14/4/0/0/1/0/1 Lore% 89 Gallery% 83 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c18b2ce-b916-415f-9905-169b826906b7