Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 02:16:45 Player: Yosh Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2639) 2639 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 5885 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 118 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 16/100 System Corruption 1% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Microactuators Actuator Array Hacking Suite > --- WEAPON (4) ------- Great Maul Katana Scythe > --- INVENTORY (10) --- Melee Analysis Suite Melee Analysis Suite Target Analyzer Microactuators Actuator Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Combat Airjet > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Great Maul Great Maul Katana Axe > --- INVENTORY -------- Medium Battery Melee Analysis Suite Melee Analysis Suite Target Analyzer Microactuators Microactuators Actuator Array Actuator Array Great Maul Scythe [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 109 | 6 22 13 25 33 10 Power 10 | 1 2 . 1 5 1 Engine 4 | 1 1 . . 1 1 Core 6 | . 1 . 1 4 . Reactor . | . . . . . . Propulsion 42 | 2 5 3 13 15 4 Treads 7 | . 4 1 . 2 . Leg 27 | 2 1 2 13 5 4 Wheel . | . . . . . . Hover 8 | . . . . 8 . Flight . | . . . . . . Utility 26 | 1 11 2 2 8 2 Device 11 | . 5 1 1 2 2 Storage 10 | 1 6 . . 3 . Processor . | . . . . . . Hackware 3 | . . . 1 2 . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 31 | 2 4 8 9 5 3 Energy Gun 5 | 2 2 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 5 | . 2 3 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 2 2 Slashing Weapon 13 | . . 1 8 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 36 | . 1 4 5 14 12 Power 4 | . . . . 3 1 Propulsion 19 | . . . 3 10 6 Utility 4 | . . 1 1 . 2 Weapon 9 | . 1 3 1 1 3 Highest Loss Streak 11 | . 1 1 2 4 11 Average Slot Usage (%) 97 | . 97 100 99 96 86 Engine 2 | . 10 . . . 5 Core 6 | . 3 11 9 6 . Treads 7 | . 20 16 . 1 . Leg 14 | . 7 5 35 11 12 Hover 5 | . . . . 14 6 Device 5 | . 9 5 3 5 2 Storage 15 | . 16 22 18 10 7 Hackware 5 | . . . . 12 19 Protection 1 | . . 5 4 . . Energy Gun 3 | . 21 2 . . . Energy Cannon 1 | . . 7 . . . Ballistic Gun 4 | . 6 17 . . . Ballistic Cannon 1 | . . 5 . . . Impact Weapon 2 | . . . . 3 13 Slashing Weapon 16 | . . . 26 25 16 Naked Turns . | . . . . . . Heaviest Build 83 | 13 72 82 83 66 41 Greatest Support 52 | 20 52 46 50 50 40 Greatest Overweight (x) 10 | 1 1 3 1 3 10 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 6 20 20 20 20 10 Average Capacity 15 | 5 10 20 20 13 10 Most Carried 20 | 6 17 20 20 19 10 Average Carried 14 | 3 9 19 19 13 9 Final Capacity 20 | 6 20 20 20 10 10 Final Carried 20 | 6 17 19 20 10 5 Class Distribution -------------------- 33% | Scavenger-Mutant 19% | Mutant 18% | Hauler-Mutant 10% | Hacker-Mutant 9% | Hauler-Tank 9% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1426 | 260 186 365 237 308 70 Remotely . | . . . . . . Salvage Created 3189 | . 599 573 707 830 480 Parts 193 | . 41 50 43 43 16 Haulers Intercepted 6 | . 2 2 . 1 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 72 | . 13 18 17 16 8 Melee 36 | . . . 13 16 7 Guns 21 | . 13 8 . . . Cannons 9 | . . 9 . . . AOE 5 | . . 1 4 . . Classes Destroyed 11 | . 4 3 2 2 . Worker 1 | . 1 . . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Hauler 6 | . 2 2 . 1 1 Operator 2 | . . . 1 1 . Watcher 2 | . . . 2 . . Swarmer 25 | . 6 12 4 3 . Grunt 35 | . 7 4 11 6 7 Sentry 9 | . . 2 2 4 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 4 8 7 3 3 Combat Bots Only 7 | . 4 7 4 2 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5828 | . 557 895 1298 1683 1395 Core 1111 | . 99 131 171 349 361 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 60 67 68 . . Volleys Fired 80 | . 39 37 4 . . Largest 3 | . 2 3 1 . . Hottest 167 | . 80 167 30 . . Shots Fired 190 | . 78 108 4 . . Gun 128 | . 78 50 . . . Cannon 58 | . . 58 . . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 90 | . 21 69 . . . Thermal 30 | . . 30 . . . Explosive 4 | . . . 4 . . Electromagnetic 66 | . 57 9 . . . Robot Hit Streak 13 | . 13 9 6 . . Robot Miss Streak 7 | . 3 7 . . . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 261 | . 55 58 48 60 40 Core Hits 118 | . 25 32 28 21 12 Critical Hits 3 | . . 1 1 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 266 | . . 1 77 132 56 Impact 66 | . . . . 40 26 Slashing 200 | . . 1 77 92 30 Piercing . | . . . . . . Sneak Attacks 9 | . . . 5 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 58 | . . . 15 24 19 Damage Inflicted 7645 | . 751 1109 2266 2229 1290 Guns 1075 | . 679 396 . . . Cannons 617 | . . 617 . . . Explosions 605 | . 72 96 437 . . Melee 5348 | . . . 1829 2229 1290 Ramming . | . . . . . . Kinetic 741 | . 124 617 . . . Thermal 468 | . 72 396 . . . Explosive 437 | . . . 437 . . Electromagnetic 651 | . 555 96 . . . Impact 1031 | . . . . 433 598 Slashing 4317 | . . . 1829 1796 692 Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 4 1 Message Errors 3 | . . . . 2 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 248 | . 19 . 120 52 57 Projectiles . | . . . . . . Explosions 19 | . 19 . . . . Melee 229 | . . . 120 52 57 Knockbacks 5 | . . 1 . . 4 Impact 4 | . . . . . 4 Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . 40 52 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 233 | . 174 233 9 . 3 Average Temperature 62 | . 55 71 4 . 3 Received Heat Transfer 1929 | . 150 186 585 405 603 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . 4 . . 2 3 Impact Corruptions 4 | . . . . 2 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 755 | . 100 655 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 729 | . 229 270 453 729 501 Initial 331 | . . 18 42 156 331 Average 168 | . 124 139 185 168 433 Maximum Alert Level 3 | . 1 1 2 3 2 Low Security (%) 73 | 100 92 63 59 84 . Level 1 16 | . 7 36 29 3 14 Level 2 8 | . . . 11 4 85 Level 3 2 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 3 7 2 Investigation 2 | . 1 . . 1 . Extermination 3 | . . . . 3 . Reinforcement 9 | . 1 . 3 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . 1 . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 20 22 29 37 12 Peak Tracking Total 7 | . 5 7 5 7 7 Tactical Retreats 10 | . . 2 2 6 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 8 | . 6 . 2 . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 4 | . 1 . 2 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 27 | . 3 1 5 15 3 Terminals 18 | . 2 1 5 7 3 Fabricators 4 | . . . . 4 . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 93 | . 15 5 22 45 6 Successful 50 | . 9 1 11 25 4 Failed 43 | . 6 4 11 20 2 Catastrophic 6 | . 1 . 2 3 . Database Lockouts . | . . . . . . Manual 34 | . . 2 11 18 3 Terminals 57 | . 9 5 22 15 6 Fabricators 15 | . . . . 15 . Repair Stations 10 | . 6 . . 4 . Recycling Units . | . . . . . . Scanalyzers 9 | . . . . 9 . Garrison Access 2 | . . . . 2 . Terminal Hacks 19 | . 5 . 9 3 2 Record 2 | . 1 . 1 . . Part Schematic 2 | . . . 1 1 . Prototype ID Bank 2 | . 1 . 1 . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Fabricator Index 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Locate Traps 2 | . 1 . 1 . . Reprogram Traps 3 | . 1 . 2 . . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks 8 | . . . . 8 . Load Schematic 3 | . . . . 3 . Build 5 | . . . . 5 . Repair Station Hacks 7 | . 4 . . 3 . Scan Component 4 | . 2 . . 2 . Repair 3 | . 2 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . 5 . Insert Component 3 | . . . . 3 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 10 | . . 1 2 5 2 Terminals 7 | . . 1 2 2 2 Botnet 7 | . . 1 2 2 2 Fabricators 3 | . . . . 3 . Siphon 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 3 1 5 14 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 1 3 . Parts Built 4 | . . . . 4 . Matter 277 | . . . . 277 . Time 78 | . . . . 78 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired 3 | . 2 . . 1 . Time 71 | . 52 . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 12 | . . . . 12 . Largest Group 11 | . . . . 11 . Highest-Rated Group 290 | . . . . 290 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 38 | . . . . 38 . Total Damage 288 | . . . . 288 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5022 | 81 809 1015 946 1928 243 Spaces Moved 2781 | 57 355 429 409 1434 97 Core 8 | 6 . . . . 2 Treads 536 | . 222 314 . . . Legs 1200 | 51 133 115 409 425 67 Wheels . | . . . . . . Hover 1037 | . . . . 1009 28 Flight . | . . . . . . Fastest Speed 48 | 50 120 180 150 48 120 Average Speed 123 | 117 148 188 151 89 139 Slowest Speed 550 | 150 180 210 152 220 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 54 23 37 27 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 47 | . . 1 11 35 . Terrain Destroyed 79 | . 4 11 29 35 . Melee 47 | . . 1 11 35 . Projectile 3 | . . 3 . . . AOE 29 | . 4 7 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3907 | 68 572 566 638 1914 149 Wait 568 | . 98 43 106 309 12 Move 2776 | 56 354 428 408 1433 97 Hop . | . . . . . . Pick Up 103 | 6 30 25 20 22 . Fast Attach 26 | 6 6 2 1 6 5 Attach 40 | . 4 6 12 14 4 Detach 9 | . 3 . 3 3 . Swap 43 | . 12 5 12 13 1 Drop 91 | . 26 19 16 28 2 Fire 80 | . 39 37 4 . . Melee 171 | . . 1 56 86 28 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 364 | -10/Materials | Repaired EM Pulse Gun 392 | -10/Materials | Repaired EM Pulse Gun 564 | -10/Materials | Identified exit to Mines 855 | -10/Materials | Discovered new exit (range 8) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Destroyed 7 combat bots 1210 | -9/Materials | Build established: Hauler-Gunner 1481 | -9/Materials | Discovered new exit (range 10) 1741 | -9/Materials | Build established: Hauler-Tank 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Evolved 2 slots: Propulsion x2 1998 | -8/Materials | Identified exit to Factory 2204 | -8/Materials | Build established: Hauler-Mutant 2852 | -8/Materials | Entered Factory 2852 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3029 | -7/Factory | Build established: Scavenger-Mutant 3422 | -7/Factory | Repaired Titanium Leg 3857 | -7/Factory | Fabricated Gravmag System (x2) 4403 | -7/Factory | Fabricated Melee Analysis Suite? 4525 | -7/Factory | Discovered new exit (range 4) 4559 | -7/Factory | Local fabrication network quarantined 4571 | -7/Factory | Lost 4 parts (1p3n) 4724 | -7/Factory | Build established: Hacker-Mutant 4780 | -7/Factory | Entered Storage 4812 | -7/Storage | Core integrity fell below 50% 5002 | -7/Storage | Core integrity fell below 20% 5023 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05001_ Destroyed Lgt. Nuclear Core. 05001_ G-47 Trooper system corrupted by crushing effect. 05001_ G-47 Trooper knocked back. 05002_ G-47 Trooper system terminally corrupted. 05002_ Imp. Heat Sink fried. 05002_ Particle Gun fried. 05003_ K-01 Serf collects debris. 05005_ K-01 Serf destroyed. 05005_ R-06 Scavenger collects Wheel. 05005_ Scythe follow-up attack on G-47 Trooper. 05005_ Destroyed Lgt. Nuclear Core. 05005_ Great Maul follow-up attack on G-47 Trooper. 05008_ Carbon-fiber Leg destroyed. 05008_ Katana follow-up attack on G-47 Trooper. 05008_ G-47 Trooper destroyed. 05011_ Great Maul destroyed. 05011_ Acquired 5 matter. 05017_ Storage Shell breached. 05018_ R-06 Scavenger destroyed. 05022_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????###??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ????????????? ????????? | | ????????????????????? #????????????? ????????? | | ????????????????????? #????????????? ????????? | | ????????????????????# #????????????? ????????? | | ????????????????????# #????????????? ????????? | | ???????????????????## ##???????????? ????????? | | ????????????????#??# ????????????? ????????? | | ????????????????? ? ????????????# #???????? | | ?????????????????? ?????????????# #???????? | | ???????????????????# ?????????????# #???????? | | ?????????????????####+######????????# #???????? | | ?????????????????# ==%%%%%!#????????# #???????? | | ?????????????????# """!%% #????????# #???????? | | ??????????????? /????"""@r########## #???????? | | ????????????#"" ???????"="Y/ #####???? | | ????????????#"?????????"!" ########## + * #???? | | ???????????????????????"!" ## ## #T###???? | | ???????????????????????""" ## ## ###?????? | | ????????????????????????? ## ## #???????? | | ?????????????????????????#### ! !## #???????? | | ?????????????????##########?# ] ## ##??????? | | ?????????????????# ! *####+##+## ####???? | | ?????????????????# """"* %+* #???? | | ?????????????????+ "??"**%#### ## ## #???? | | ?????????????????# "??" =!#??# ######?? ???? | | ?????????????????# "??" #??# #????????#??? | | ?????????????????# "??" #??# #???????????? | | ?????????????????# """" #??# #???????????? | | ?????????????????# #??# #???????????? | | ?????????????????# %% #??# #???????????? | | ????????????### ##+##+####### #####???????? | | ???????# [ #???????? | | ???????# % #???????? | | ??????? #???????? | | ????????#+##/#####+#######" "##""T""###???????? | | ?????????????????# ??????#"T"##"""""#?????????? | | ?????????????????T???????#"""########?????????? | | ????????????????#????????#####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Gravmag System | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory Melee Analysis Suite | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() The More The Merrier True Hacker Challenges ------------ None Game ------ Seed GyrokineticGammaBuckler Manual? 0 Play Time 01:14:44 Cumulative 5.4 hours Start 2020.10.29 @ 01:00:18 End 2020.10.29 @ 02:16:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fc95b49-1dd8-471e-9fa7-6e7f2ceb52e1