Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 10:37:30 Player: Jefffff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1772) 1772 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4066 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/550 Matter 134/300 Energy 98/100 System Corruption 0% Temperature Danger (440) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (20) --- Heavy Ion Engine Improved Terrain Scanner Terrain Scan Processor Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Reflective Plating High-powered Tractor Beam Heavy Particle Gun Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Improved Targeting Computer Improved Power Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Cryofiber Web Improved Terrain Scanner Terrain Scan Processor Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Reflective Plating High-powered Tractor Beam Rocket Launcher Remote Datajack Powered Hammer [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 51 | 8 4 1 23 15 Power 6 | 1 1 . 2 2 Engine 6 | 1 1 . 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 . 5 3 Treads 3 | . . . 3 . Leg 5 | . . . 2 3 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 3 2 1 3 3 Device 3 | 2 . . . 1 Storage 4 | 1 1 1 . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 22 | 2 . . 13 7 Energy Gun 10 | . . . 7 3 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon 5 | . . . 2 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 13 | . . . . 13 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 4 | . . . . 4 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 100 98 97 Engine 10 | . 14 14 11 8 Treads 1 | . . . 3 . Leg 13 | . . . 10 26 Wheel 8 | . 28 28 7 . Device 1 | . 8 . . . Storage 10 | . 14 14 11 9 Processor 11 | . . . 11 17 Protection 9 | . 5 14 11 8 Energy Gun 7 | . . . 7 11 Ballistic Gun 9 | . 28 28 6 4 Ballistic Cannon 10 | . . . 15 9 Naked Turns . | . . . . . Heaviest Build 63 | 15 32 52 63 61 Greatest Support 40 | 20 20 20 40 39 Greatest Overweight (x) 4 | . 1 2 4 4 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 6 10 19 20 20 Most Carried 20 | 8 15 16 20 20 Average Carried 17 | 2 8 15 18 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 8 15 16 20 17 Class Distribution -------------------- 35% | Mutant 33% | Tank 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1864 | 373 195 47 804 445 Remotely . | . . . . . Salvage Created 2466 | 202 264 . 1300 700 Parts 170 | 20 24 . 92 34 Haulers Intercepted 9 | . 1 . 5 3 Recyclers Shooed 5 | . . . 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | . 2 . 27 17 Guns 28 | . 2 . 19 7 Cannons 17 | . . . 8 9 Classes Destroyed 11 | 3 4 . 3 1 Worker 7 | 2 . . 5 . Builder 3 | . 3 . . . Tunneler 4 | 4 . . . . Hauler 9 | . 1 . 5 3 Recycler 4 | 1 . . 3 . Operator 2 | . . . 1 1 Watcher 7 | . 2 . 4 1 Swarmer 15 | . . . 12 3 Grunt 21 | . 2 . 12 7 Sentry 9 | . . . 3 6 Hunter 1 | . . . . 1 Best Kill Streak 10 | 5 4 . 10 5 Combat Bots Only 5 | . 2 . 5 5 Max Kills in Single Turn 2 | 1 1 . 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 298 | . 11 . 112 175 Missed 67 | . 2 . 31 34 Damage Taken 2796 | . 95 . 671 2030 Core 668 | . 13 . 102 553 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . . 35 Ignored by Resistances 779 | . 30 . 211 538 Core Remaining (%) 89 | 100 . 94 74 . Volleys Fired 183 | 12 32 . 88 51 Largest 3 | 2 2 . 3 3 Hottest 166 | 40 40 . 134 166 Shots Fired 423 | 24 64 . 215 120 Gun 290 | 24 64 . 131 71 Cannon 133 | . . . 84 49 Launcher . | . . . . . Special . | . . . . . Kinetic 337 | 24 64 . 178 71 Thermal 73 | . . . 24 49 Explosive . | . . . . . Electromagnetic 13 | . . . 13 . Robot Hit Streak 15 | 15 12 . 13 13 Robot Miss Streak 5 | 1 3 . 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 294 | 18 50 . 133 93 Core Hits 152 | 8 13 . 56 75 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 12 | . 1 . 4 7 Burn 5 | . . . 2 3 Destroy 1 | . 1 . . . Blast 6 | . . . 2 4 Melee Attacks 5 | . . . . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4953 | 219 639 . 2248 1847 Guns 3132 | 219 639 . 1278 996 Cannons 1622 | . . . 970 652 Explosions . | . . . . . Melee 197 | . . . . 197 Ramming 2 | . . . . 2 Kinetic 3521 | 219 639 . 1791 872 Thermal 1035 | . . . 259 776 Explosive . | . . . . . Electromagnetic 198 | . . . 198 . Impact 197 | . . . . 197 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 56 | . . . 45 11 Projectiles 45 | . . . 45 . Explosions 8 | . . . . 8 Melee 3 | . . . . 3 Knockbacks 10 | . . . 6 4 Impact . | . . . . . Kinetic 10 | . . . 6 4 Secondary . | . . . . . Self-Inflicted Damage 132 | . . . . 132 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 671 | . 22 . 359 671 Average Temperature 168 | . 17 . 100 256 Received Heat Transfer 1578 | . 87 . 294 1197 Effects 40 | . . . 4 36 Shutdowns 4 | . . . 1 3 Energy Bleed 3 | . . . 1 2 Interference 11 | . . . 2 9 Matter Decay 6 | . . . . 6 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2141 | . . . 791 1350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 462 | 35 153 50 462 374 Initial 50 | . 19 50 16 46 Average 164 | 13 102 50 183 201 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 65 | 100 100 100 56 54 Level 1 32 | . . . 39 45 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 5 . 38 29 Peak Tracking Total 9 | . 2 . 5 9 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . . . 1 7 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 2 . 5 6 Terminals 10 | . 2 . 3 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 42 | . 6 . 15 21 Successful 30 | . 4 . 12 14 Failed 12 | . 2 . 3 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 28 | . 6 . 7 15 Terminals 31 | . 6 . 7 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 11 | . . . 8 3 Garrison Access . | . . . . . Terminal Hacks 3 | . . . 1 2 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . . 8 3 Insert Component 6 | . . . 4 2 Analyze 5 | . . . 4 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 4 . 3 9 Terminals 16 | . 4 . 3 9 Track 2 | . 1 . . 1 Assimilate 3 | . . . 1 2 Botnet 9 | . 2 . 2 5 Operators 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 11 | . 1 . 5 5 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 4 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 4 1 Part Schematics Acquired 5 | . . . 4 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders 1 | . . . 1 . STAY 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3258 | 138 382 196 1510 1032 Spaces Moved 1574 | 101 285 166 585 437 Core 11 | 11 . . . . Treads 102 | . . . 102 . Legs 665 | . . . 228 437 Wheels 796 | 90 285 166 255 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 110 190 Average Speed 156 | 76 84 109 193 191 Slowest Speed 400 | 80 95 110 400 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 42 48 40 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . . 6 44 Melee . | . . . . . Projectile 9 | . . . 6 3 AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2017 | 136 365 181 800 535 Wait 79 | . 26 11 36 6 Move 1570 | 100 284 165 584 437 Hop . | . . . . . Pick Up 68 | 15 11 2 31 9 Fast Attach 13 | 1 1 . 10 1 Attach 21 | 6 . . 7 8 Detach . | . . . . . Swap 17 | 1 3 1 6 6 Drop 60 | 1 8 2 38 11 Fire 183 | 12 32 . 88 51 Melee 5 | . . . . 5 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 10) 521 | -10/Materials | Entered Mines 658 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 705 | -10/Mines | Learned location of Storage (-7) 706 | -10/Mines | Discovered new exit (range 11) 717 | -10/Mines | Entered Materials 717 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -9/Materials | Discovered new exit (range 13) 1574 | -9/Materials | Build established: Tank 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2533 | -8/Materials | Build established: Gunner 2893 | -8/Materials | Discovered new exit (range 3) 3226 | -8/Materials | Core integrity fell below 50% 3256 | -8/Materials | Core integrity fell below 20% 3259 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- off. 03229_ Assault Cannon destroyed. 03232_ Y-45 Defender destroyed. 03232_ R-06 Scavenger collects Imp. Ion Engine. 03240_ G-47 Trooper destroyed. 03241_ Overheating: System interference. 03241_ Adv. Beam Rifle temporarily disabled. 03241_ Cryofiber Web temporarily disabled. 03243_ Overheating: Matter decay (-17). 03243_ Imp. Targeting Computer destroyed. 03246_ Adv. Beam Rifle destroyed. 03250_ Power failure, Hvy. Ion Engine shutdown. 03250_ Imp. Aluminum Leg destroyed. 03251_ K-01 Serf collects debris. 03253_ Hvy. Ion Engine destroyed. 03254_ Critical hit (Burn: +37). 03255_ K-01 Serf collects debris. 03258_ Transport Network Coupler destroyed. 03259_ Overheating: Matter decay (-28). 03259_ Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????#####+#####?????????????????????? | | ? ????????????? #?????????????????????? | | " /?????????????"" """ " " #?????????????????????? | | ????????????""" """ " " #?????????????????????? | | " ???????????# """ """%" " #?????????????????????? | | ???????????# % #?? #?????????????????? | | ?????###???# % g= #? #?????????????????? | | +#######T###############/### #####+#???????????? | | k%[*g %t r ????????? | | %=%@!g ????????? | | [ g!gg^ ^ % ????????? | | !######################## [[[##?????????? | | !! #??????????????????????? [[ #??????????? | | !! #???????????????????????? [[ #??????????? | | !! #??########??????????????? #??????????? | | #??# ????????????????? #??????????? | | #??# ???????????????????] +??????????? | | #??# ????????????????????? ???????????? | | #??# #?????????????????????## ???????????? | | # #??# #???????????????????????? ????????????? | | # #??# #???###???????????????????????????????? | | # #### ##### #####???????????????????????????? | | # %% #???????????????????????????? | | # % %% #???????????????????????????? | | # % %%% #???????????????????????????? | | #########+######## #???????????????????????????? | | ????????? ?????# #???????????????????????????? | | ?????????? ????# #???????????????????????????? | | ??????????] ???# #???????????????????????????? | | ??????????? #??# #???????????????????????????? | | ??????????? #??# #???????????????????????????? | | ???????????? #??# #???????????????????????????? | | ????????????! ??# #???????????????????????????? | | ????????????? ##?# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Imp. Power Shielding | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoDisposableNanoactuators Manual? 0 Play Time 00:33:53 Cumulative 72.0 hours Start 2024.07.24 @ 08:48:03 End 2024.07.24 @ 10:37:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 104 Rogue 0 Adventurer 104 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cecf438a-14dd-4414-8b7f-f35b7ec00bc1