Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.02 @ 19:44:47 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2306) 2306 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 6952 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 5/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Field Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Visual Processing Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Microactuators Core Shielding > --- WEAPON ----------- Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY -------- Combat Airjet Combat Airjet Combat Airjet Improved Heat Sink Hardlight Generator [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 1 1 1 . 2 . Weapon 2 | . . 1 1 . . . . Parts Attached 90 | . 3 19 21 3 24 10 10 Power 12 | . . 1 2 . 5 2 2 Engine 10 | . . 1 2 . 3 2 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 25 | . 2 10 2 2 4 3 2 Treads 6 | . . 1 2 2 1 . . Leg 1 | . . 1 . . . . . Wheel . | . . . . . . . . Hover 16 | . 2 6 . . 3 3 2 Flight 2 | . . 2 . . . . . Utility 23 | . . 1 6 1 7 5 3 Device 7 | . . . 2 . 3 . 2 Storage . | . . . . . . . . Processor 11 | . . . 3 . 3 4 1 Hackware . | . . . . . . . . Protection 5 | . . 1 1 1 1 1 . Artifact . | . . . . . . . . Weapon 30 | . 1 7 11 . 8 . 3 Energy Gun 19 | . . 6 10 . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . 1 1 1 . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . 5 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 4 . . 1 . Parts Lost 44 | . . 14 3 . 12 1 14 Power 8 | . . 2 . . 3 1 2 Propulsion 13 | . . 6 . . 2 . 5 Utility 8 | . . 1 . . 2 . 5 Weapon 15 | . . 5 3 . 5 . 2 Highest Loss Streak 11 | . . 11 3 . 8 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 75 53 86 96 80 88 41 Engine 7 | . 14 8 7 7 4 6 2 Treads 7 | . . 1 16 23 6 . . Hover 8 | . 19 10 . . 13 20 4 Device 5 | . . . 9 7 3 6 3 Processor 15 | . . . 13 23 25 31 24 Protection 3 | . . 1 5 4 2 6 1 Energy Gun 16 | . 5 13 29 30 8 . . Ballistic Gun 5 | . 22 13 3 . . . 2 Impact Weapon 3 | . . . . . 11 16 . Naked Turns 18 | . . 9 9 . . . . Heaviest Build 28 | 11 11 12 28 25 27 25 22 Greatest Support 60 | 20 20 20 40 60 60 36 32 Greatest Overweight (x) 7 | . 1 1 4 . 1 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 Average Capacity 5 | . 6 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 4 5 5 5 Average Carried 3 | . 4 2 4 4 3 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 6 | 6 3 4 5 4 5 5 . Class Distribution -------------------- 27% | Mutant 25% | Skirmisher 23% | Gladiator 11% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Gladiator | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Matter Collected 1361 | 200 144 286 289 . 221 85 136 Remotely . | . . . . . . . . Salvage Created 2794 | . 316 728 899 . 416 137 298 Parts 135 | . 19 29 38 . 20 10 19 Haulers Intercepted 5 | . 1 1 3 . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 50 | . 6 13 15 . 8 3 5 Melee 7 | . . . . . 4 3 . Guns 39 | . 6 13 14 . 1 . 5 Classes Destroyed 14 | . 3 2 6 . 2 1 . Worker 3 | . . . 2 . . 1 . Builder 1 | . . . . . . 1 . Hauler 5 | . 1 1 3 . . . . Recycler 2 | . . 1 1 . . . . Operator 2 | . 1 1 . . . . . Watcher 1 | . . . 1 . . . . Swarmer 6 | . . . 3 . . 2 1 Grunt 28 | . 6 10 5 . 4 1 2 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 5 | . . 3 2 . . . . Specialist 6 | . . . 2 . 2 . 2 Hunter 2 | . . . 2 . . . . Heavy 1 | . . . . . 1 . . Best Kill Streak 5 | . 3 5 5 . 3 3 3 Combat Bots Only 5 | . 2 5 4 . 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Hostile Shots Fired 550 | . 22 148 96 . 168 19 97 Missed 158 | . 10 34 27 . 51 7 29 Damage Taken 7110 | . 134 1397 920 . 2413 396 1850 Core 1984 | . 53 268 186 . 616 86 775 Absorbed by Shields 156 | . . . 4 . 148 . 4 Redirected to Shielding 135 | . . . . . 2 10 123 Regen/Repaired (Parts) 28 | . . 28 . . . . . Core Remaining (%) 57 | 100 78 33 66 . 12 . . Volleys Fired 139 | . 22 41 37 . 11 . 28 Largest 4 | . 2 3 4 . 2 . 1 Hottest 244 | . 60 168 244 . 122 . 63 Shots Fired 319 | . 44 109 121 . 17 . 28 Gun 319 | . 44 109 121 . 17 . 28 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 121 | . 38 55 9 . . . 19 Thermal 196 | . 6 54 110 . 17 . 9 Explosive . | . . . . . . . . Electromagnetic 2 | . . . 2 . . . . Robot Hit Streak 13 | . 13 11 12 . 8 . 6 Robot Miss Streak 4 | . 4 3 4 . 1 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . 1 6 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 238 | . 31 73 74 . 30 10 20 Core Hits 111 | . 18 33 34 . 10 4 12 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 3 1 1 Critical Strikes 16 | . . 1 8 . 3 2 2 Burn 10 | . . 1 8 . . . 1 Smash 6 | . . . . . 3 2 1 Melee Attacks 39 | . . . . . 23 13 3 Impact 35 | . . . . . 19 13 3 Slashing . | . . . . . . . . Piercing 4 | . . . . . 4 . . Sneak Attacks 3 | . . . . . 1 2 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4803 | . 376 961 1415 . 932 595 524 Guns 3390 | . 375 946 1406 . 271 . 392 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 1388 | . . . . . 661 595 132 Ramming 25 | . 1 15 9 . . . . Kinetic 1208 | . 332 484 68 . . . 324 Thermal 2171 | . 43 462 1327 . 271 . 68 Explosive . | . . . . . . . . Electromagnetic 11 | . . . 11 . . . . Impact 1301 | . . . . . 574 595 132 Slashing . | . . . . . . . . Piercing 87 | . . . . . 87 . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 333 | . . . . . 146 131 56 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 333 | . . . . . 146 131 56 Knockbacks 4 | . . . 1 . 3 . . Impact 4 | . . . 1 . 3 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 12 | . . 7 5 . . . . Targets Rammed 16 | . 1 10 5 . . . . Kicked 4 | . 1 3 . . . . . Crushed . | . . . . . . . . Highest Temperature 479 | . 48 449 479 . 10 . 17 Average Temperature 143 | . 18 140 160 . 3 . 10 Received Heat Transfer 2131 | . 72 756 324 . 542 39 398 Effects 8 | . . 1 7 . . . . Shutdowns 2 | . . 1 1 . . . . Energy Bleed 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 4 2 . Impact Corruptions 10 | . . . . . 4 4 2 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 14 | . . 4 10 . . . . Heat Transferred 5362 | . 100 1192 3330 . 518 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Peak Influence 583 | . 242 480 583 264 258 255 251 Initial 264 | . . 102 202 264 188 135 181 Average 240 | . 85 301 315 264 193 158 151 Maximum Alert Level 2 | . 1 2 2 1 1 1 1 Low Security (%) 40 | . 94 29 4 . 70 80 76 Level 1 47 | . 5 32 81 100 29 19 23 Level 2 11 | . . 38 13 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 4 3 . 2 1 . Investigation 6 | . 2 3 . . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 2 . 2 . . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Distress Signals 6 | . . 5 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 8 29 20 . 10 6 12 Peak Tracking Total 12 | . 3 12 5 . 6 5 7 Tactical Retreats 7 | . 1 1 . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Accessed 15 | . 2 4 5 1 . 2 1 Terminals 10 | . 1 2 5 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 42 | . 6 13 15 1 . 5 2 Successful 23 | . 5 7 7 1 . 3 . Failed 19 | . 1 6 8 . . 2 2 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 17 | . 3 4 10 . . . . Terminals 27 | . 3 6 15 1 . . 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units 5 | . 3 2 . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . 2 1 4 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 2 2 3 . . . . Terminals 5 | . 1 1 3 . . . . Botnet 5 | . 1 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Tunnel 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 3 5 . . 2 1 Full Trace Events 8 | . 1 2 3 . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 85 | . . . . . . . 85 Highest-Rated Ally 85 | . . . . . . . 85 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 138 | . . . . . . . 138 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Turns Passed 1900 | . 170 296 704 71 264 252 143 Spaces Moved 1273 | 1 126 212 340 40 142 310 102 Core 176 | . . 49 42 . 4 . 81 Treads 372 | . . 2 298 40 32 . . Legs 47 | 1 35 11 . . . . . Wheels . | . . . . . . . . Hover 628 | . 91 100 . . 106 310 21 Flight 50 | . . 50 . . . . . Fastest Speed 37 | 120 56 37 50 170 50 63 50 Average Speed 96 | 120 74 56 157 170 96 66 63 Slowest Speed 400 | 120 120 160 250 170 250 74 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 25 25 34 2 94 11 25 Regions Visited 7 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total 1617 | . 160 292 417 42 217 341 148 Wait 5 | . . . 2 . 1 2 . Move 1267 | . 125 211 339 39 141 310 102 Hop . | . . . . . . . . Pick Up 12 | . . 2 4 . 4 2 . Fast Attach 52 | . 2 10 16 1 16 4 3 Attach 22 | . . 3 3 1 7 1 7 Detach 21 | . 3 3 2 . 9 2 2 Swap 17 | . 1 7 2 1 1 5 . Drop 28 | . 6 5 7 . 5 5 . Fire 139 | . 22 41 37 . 11 . 28 Melee 31 | . . . . . 18 10 3 Ram . | . . . . . . . . Kick 4 | . 1 3 . . . . . Crush 12 | . . 7 5 . . . . Escape Stasis 4 | . . . . . 4 . . Rewire 3 | . . . . . . . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 3) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 324 | -9/Materials | Repaired Hover Unit 409 | -9/Materials | Core integrity fell below 50% 416 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Entered another Materials area 467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 489 | -8/Materials | Lost 11 parts (2p5n4w) 532 | -8/Materials | Lost 3 parts (3w) 770 | -8/Materials | Identified exit to Factory 1059 | -8/Materials | Build established: Skirmisher 1171 | -8/Materials | Entered Factory 1171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -7/Factory | Identified exit to DSF 1242 | -7/Factory | Entered DSF 1266 | -7/DSF | Additional patrols routed to DSF 1355 | -7/DSF | Core integrity fell below 50% 1375 | -7/DSF | Lost 8 parts (1p2n2u3w) 1422 | -7/DSF | Core integrity fell below 20% 1456 | -7/DSF | Lost 4 parts (2p2w) 1486 | -7/DSF | Discovered new exit (range 14) 1506 | -7/DSF | Entered Factory 1506 | -6/Factory | Evolved 2 slots: Utility x2 1592 | -6/Factory | Build established: Gladiator 1758 | -6/Factory | Identified exit to Garrison 1758 | -6/Factory | Entered Garrison 1758 | -6/Garrison | Spotted B-90 Cyclops 1760 | -6/Garrison | Spotted B-90 Cyclops 1777 | -6/Garrison | Rewired B-75 Beast 1794 | -6/Garrison | Core integrity fell below 50% 1824 | -6/Garrison | Triggered checkpoint 1826 | -6/Garrison | Lost 11 parts (1p5n4u1w) 1840 | -6/Garrison | Core integrity fell below 20% 1901 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01835_ Slug penetrates Wall. 01839_ Critical hit (Burn: +50). 01841_ Slug penetrates G-67 Veteran. 01841_ G-67 Veteran destroyed. 01845_ Slug penetrates Wall. 01847_ G-50 Soldier destroyed. 01848_ Hardlight Generator destroyed. 01855_ Slug penetrates Wall. 01865_ Slug penetrates X-72 Disruptor. 01867_ X-72 Disruptor destroyed. 01867_ Slug penetrates Wall. 01874_ Railgun destroyed. 01877_ ZSPQIXOLHG 01877_ Acquired 62 matter. 01879_ Rnf. Deuterium Engine destroyed. 01880_ Acquired Field Laser. 01892_ S-27 Virus destroyed. 01894_ X-72 Disruptor destroyed. 01896_ Acquired 74 matter. 01900_ G-50 Soldier suffers critical hit (Burn). 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Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreDisruptionPendant Manual? 0 Play Time 00:20:20 Cumulative 564.0 hours Start 2024.01.02 @ 19:26:13 End 2024.01.02 @ 19:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 174 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 290eeeba-5e3b-4e04-909f-e93bf5492f86