Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.05 @ 22:22:02

Player: IMPACTmeme

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (764)      764
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 2016

 Bonus
-------
High Alert Combat Kills    42

 Cogmind 
---------
Core Integrity             302/400
Matter                     243/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Storage

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (8) ----
   Light Ion Engine
  Cooled Ion Engine
   Light Treads
   Light Treads
  Medium Battery (150)
         Particle Cannon
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
         Particle Cannon
         Grenade Launcher
>        --- INVENTORY --------
   Light Ion Engine
  Cooled Ion Engine
   Light Treads
  Medium Battery
         Particle Cannon
   Light Assault Rifle
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 6   2   .   4   
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  1    | 1   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   .   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     75   | .   85  66  59  
  Engine                   12   | .   14  11  9   
  Treads                   24   | .   28  22  19  
  Storage                  12   | .   14  11  11  
  Energy Cannon            6    | .   4   11  9   
  Ballistic Gun            12   | .   18  .   1   
  Launcher                 6    | .   4   11  9   
Peak Build Rating          9    | 6   7   7   9   
  Average Rating           6    | 3   6   7   6   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 12  17  17  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   6   6   8   
  Average Carried          4    | 1   3   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | 1   6   6   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           369  | 232 72  .   65  
  Remotely                 .    | .   .   .   .   
Salvage Created            670  | .   262 .   408 
  Parts                    43   | .   19  .   24  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  19   | .   8   .   11  
  Guns                     6    | .   5   .   1   
  Cannons                  9    | .   3   .   6   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | .   2   .   7   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    11   | .   5   .   6   
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   .   2   
  Protector                1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | .   3   .   7   
  Combat Bots Only         5    | .   3   .   5   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        61   | .    18   .    43   
  Missed                   18   | .    6    .    12   
Damage Taken               635  | .    91   .    544  
  Core                     104  | .    6    .    98   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   179  | .    29   .    150  
Core Remaining (%)         98   | 100  97   .    .    
Volleys Fired              52   | .    18   .    34   
  Largest                  2    | .    2    .    2    
  Hottest                  98   | .    68   .    98   
Shots Fired                73   | .    30   .    43   
  Gun                      38   | .    24   .    14   
  Cannon                   26   | .    6    .    20   
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  38   | .    24   .    14   
  Thermal                  26   | .    6    .    20   
  Explosive                9    | .    .    .    9    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    11   .    16   
  Robot Miss Streak        2    | .    2    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           57   | .    24   .    33   
  Core Hits                44   | .    15   .    29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1308 | .    256  .    1052 
  Guns                     263  | .    153  .    110  
  Cannons                  409  | .    103  .    306  
  Explosions               633  | .    .    .    633  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    .    3    
  Kinetic                  263  | .    153  .    110  
  Thermal                  409  | .    103  .    306  
  Explosive                633  | .    .    .    633  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    .    4    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    .    .    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    30   
  Shots                    2    | .    .    .    2    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        199  | .    56   .    199  
  Average Temperature      58   | .    27   .    67   
  Received Heat Transfer   129  | .    27   .    102  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         721  | .    185  .    536  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             471  | .   206 1   471 
  Initial                  1    | .   .   1   .   
  Average                  108  | .   64  1   222 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         80   | 100 96  100 44  
  Level 1                  12   | .   3   .   34  
  Level 2                  6    | .   .   .   20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   8   .   13  
  Peak Tracking Total      5    | .   3   .   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   3   .   3   
  Successful               4    | .   3   .   1   
  Failed                   2    | .   .   .   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Record                   1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               719  | 45  424 23  227 
Spaces Moved               364  | 35  225 15  89  
  Core                     21   | 20  .   .   1   
  Treads                   343  | 15  225 15  88  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 
  Average Speed            153  | 97  160 160 159 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 3   40  4   19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   .   3   
Terrain Destroyed          46   | .   .   .   46  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      44   | .   .   .   44  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      455  | 45  263 14  133 
  Wait                     14   | .   14  .   .   
  Move                     361  | 34  224 14  89  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 5   5   .   4   
  Fast Attach              2    | 2   .   .   .   
  Attach                   8    | 4   .   .   4   
  Detach                   1    | .   .   .   1   
  Swap                     2    | .   2   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     52   | .   18  .   34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Discovered new exit (range 16)
  238 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  486 | -9/Materials  | Discovered new exit (range 4)
  493 | -9/Materials  | Entered Storage
  501 | -9/Storage    | Garrison activated, responded to threat
  720 | -9/Storage    | Self-destructed

 Last Messages 
---------------
00696_ U-05 Engineer builds a Wall. <x2>
00697_ U-05 Engineer lays Concrete. <x3>
00700_ R-06 Scavenger collects Lgt. Treads.
00700_ U-05 Engineer lays Concrete.
00701_ Ion Engine destroyed.
00701_ U-05 Engineer builds a Door.
00702_ U-05 Engineer builds a Wall. <x2>
00707_ The unstable cave ceiling collapses.
00708_ U-05 Engineer lays Concrete.
00708_ Lgt. Treads destroyed.
00709_ U-05 Engineer lays Concrete. <x2>
00710_ U-05 Engineer builds a Wall.
00710_ U-05 Engineer lays Concrete. <x6>
00714_ U-05 Engineer builds a Wall.
00715_ U-05 Engineer lays Concrete. <x4>
00717_ L-31 Rogue destroyed.
00717_ U-05 Engineer lays Concrete.
00717_ U-05 Engineer builds a Wall.
00718_ U-05 Engineer lays Concrete.
00719_ Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????# ##[     %%  ##   # """ ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussBattleReconstructor
  Manual?         0
Play Time         00:10:55
  Cumulative      5.6 hours
  Start           2025.02.05 @ 21:27:29
  End             2025.02.05 @ 22:22:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 716bf813-9a24-4fab-a117-358d34b261a9