Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 15:49:32

Player: ArabianSandBoa

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (97)      485
Value Destroyed (2312)     2312
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (392)                392
              TOTAL SCORE: 6429

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      48
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             311/550
Matter                     52/300
Energy                     31/140
System Corruption          5%
Temperature                Cool (27)
Movement                   Core (2550) Ox50
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Cargo Storage Unit
>          --- WEAPON (2) -------
     Heavy Particle Cannon
>          --- INVENTORY (30) ---
  Advanced Treads
  Advanced Treads
   Armored Wheel
   Armored Wheel
           Flight Unit
           Flight Unit
           Flight Unit
           Huge Storage Unit
           Humpback
           Weight Redist. System
           Actuator Array
  Improved Propulsion Shielding
  Improved Trap Extractor (0/6)
           Pulse Rifle
  Improved Light Cannon
  Improved Light Cannon
           Assault Cannon
           Flak Cannon
           Flak Cannon
           Datajack
           Field Lobotomy Kit (5)
           Plasma Cutter
     Heavy Hammer
           Katana

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Cooling System
               Cargo Storage Unit
        Medium Armor Plating
>              --- WEAPON -----------
               Pulse Rifle
         Light EM Pulse Cannon
>              --- INVENTORY --------
      Advanced Treads
       Armored Wheel
       Armored Wheel
       Armored Wheel
               Flight Unit
               Flight Unit
               Flight Unit
               Huge Storage Unit
               Humpback
               Weight Redist. System
               Actuator Array
      Improved Propulsion Shielding
        Medium Armor Plating
        Medium Armor Plating
        Medium Armor Plating
  High-powered Tractor Beam
      Improved Trap Extractor
         Heavy Particle Cannon
      Improved Light Cannon
      Improved Light Cannon
               Assault Cannon
               Flak Cannon
               Flak Cannon
          Mini Grenade Launcher
               Datajack
               Field Lobotomy Kit
               Plasma Cutter
         Heavy Hammer
               Katana
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Armor Plating
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             131  | .   25  3   58  10  2   10  23  
  Power                    11   | .   2   2   3   1   .   .   3   
    Engine                 9    | .   2   2   3   .   .   .   2   
    Core                   2    | .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               58   | .   11  .   33  4   .   4   6   
    Treads                 30   | .   5   .   17  2   .   2   4   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  28   | .   6   .   16  2   .   2   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | .   5   .   21  1   1   4   7   
    Device                 15   | .   3   .   9   .   1   .   2   
    Storage                4    | .   2   .   1   .   .   1   .   
    Processor              2    | .   .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             17   | .   .   .   8   1   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | .   7   1   1   4   1   2   7   
    Energy Gun             2    | .   .   .   .   .   .   .   2   
    Energy Cannon          5    | .   .   .   .   .   .   1   4   
    Ballistic Gun          4    | .   3   .   1   .   .   .   .   
    Ballistic Cannon       7    | .   4   1   .   2   .   .   .   
    Launcher               4    | .   .   .   .   2   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   5   
Parts Lost                 23   | .   3   .   5   1   .   .   14  
  Power                    6    | .   1   .   2   1   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  10   | .   1   .   3   .   .   .   6   
  Weapon                   4    | .   1   .   .   .   .   .   3   
  Highest Loss Streak      12   | .   2   .   2   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 98  100 100 99  79  
  Engine                   7    | .   13  14  10  .   .   .   4   
  Core                     4    | .   .   .   .   10  11  11  1   
  Treads                   9    | .   13  .   4   12  .   20  12  
  Wheel                    15   | .   14  28  17  9   22  1   19  
  Device                   9    | .   12  14  14  .   2   11  9   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                5    | .   .   .   10  11  8   .   .   
  Protection               10   | .   .   .   6   22  22  21  8   
  Energy Gun               1    | .   5   .   .   .   .   .   2   
  Ballistic Gun            2    | .   7   .   5   .   .   .   .   
  Ballistic Cannon         16   | .   15  28  16  19  12  11  .   
  Launcher                 1    | .   .   .   .   1   .   10  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             164  | 11  96  99  106 107 107 159 164 
  Greatest Support         86   | 20  40  24  40  40  24  40  86  
  Greatest Overweight (x)  12   | .   3   4   4   4   4   6   12  
  Average Overweight (x)   2    | .   .   3   3   3   4   2   3   
Largest Inventory Capacity 30   | .   25  25  25  25  25  30  30  
  Average Capacity         23   | .   17  25  25  25  25  25  30  
  Most Carried             30   | .   23  25  25  25  25  30  30  
  Average Carried          22   | .   12  23  24  24  24  24  29  
  Final Capacity           30   | 8   25  25  25  25  25  30  30  
  Final Carried            30   | 6   19  25  25  25  25  30  25  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2431 | 200  516  114  1078 231  .    2    290  
  Remotely                 405  | .    204  114  .    .    .    .    87   
Salvage Created            2376 | .    784  166  880  169  .    22   355  
  Parts                    163  | .    46   5    73   19   .    6    14   
Haulers Intercepted        7    | .    2    .    3    .    .    .    2    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  69   | .   18  5   25  11  .   5   5   
  Guns                     14   | .   12  .   1   1   .   .   .   
  Cannons                  40   | .   6   5   24  4   .   .   1   
  AOE                      14   | .   .   .   .   6   .   5   3   
Classes Destroyed          13   | .   9   .   2   2   .   .   .   
  Worker                   6    | .   2   1   1   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 3    | .   2   .   1   .   .   .   .   
  Hauler                   7    | .   2   .   3   .   .   .   2   
  Recycler                 2    | .   1   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   5   .   .   .   1   
  Swarmer                  20   | .   6   .   3   6   .   5   .   
  Grunt                    38   | .   12  5   16  3   .   .   2   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Sentry                   7    | .   .   .   4   .   .   .   3   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   10  2   5   4   .   3   4   
  Combat Bots Only         5    | .   4   2   5   3   .   3   4   
Max Kills in Single Turn   3    | .   1   1   2   3   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3997 | .    578  85   1166 397  .    140  1631 
  Core                     531  | .    138  11   97   31   .    15   239  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    .    44   .    .    .    .    
Core Remaining (%)         68   | 100  .    40   .    .    .    64   .    
Volleys Fired              205  | .    76   9    69   16   .    10   25   
  Largest                  2    | .    2    2    2    2    .    2    2    
  Hottest                  138  | .    70   83   83   78   .    114  138  
Shots Fired                385  | .    151  19   138  27   .    11   39   
  Gun                      132  | .    100  .    20   5    .    .    7    
  Cannon                   232  | .    51   19   118  17   .    3    24   
  Launcher                 21   | .    .    .    .    5    .    8    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  283  | .    103  19   138  22   .    1    .    
  Thermal                  74   | .    48   .    .    .    .    2    24   
  Explosive                21   | .    .    .    .    5    .    8    8    
  Electromagnetic          7    | .    .    .    .    .    .    .    7    
  Robot Hit Streak         22   | .    10   5    22   4    .    7    12   
  Robot Miss Streak        6    | .    6    1    3    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           244  | .    84   11   94   16   4    5    30   
  Core Hits                126  | .    41   5    41   15   .    4    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    3    2    5    .    .    .    2    
    Burn                   4    | .    2    .    .    .    .    .    2    
    Blast                  8    | .    1    2    5    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6312 | .    1253 262  2137 751  .    421  1488 
  Guns                     1112 | .    663  .    277  45   .    .    127  
  Cannons                  3421 | .    590  262  1860 214  .    66   429  
  Explosions               1759 | .    .    .    .    492  .    335  932  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    .    20   .    
  Kinetic                  3521 | .    847  262  2137 259  .    16   .    
  Thermal                  901  | .    406  .    .    .    .    50   445  
  Explosive                1759 | .    .    .    .    492  .    335  932  
  Electromagnetic          111  | .    .    .    .    .    .    .    111  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    2    .    .    .    .    5    
  Average Corruption       2    | .    1    2    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    9    11   .    .    .    .    7    
    Message Errors         5    | .    2    2    .    .    .    .    1    
    Matter Fused           6    | .    2    .    .    .    .    .    4    
    Heat Flow Errors       4    | .    1    3    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    3    .    .    .    .    1    
    Data Loss (major)      2    | .    1    .    .    .    .    .    1    
    Misfires               3    | .    1    2    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            101  | .    8    .    27   8    .    51   7    
  Projectiles              44   | .    8    .    27   .    .    8    1    
  Explosions               57   | .    .    .    .    8    .    43   6    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 26   | .    4    2    18   1    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    4    2    17   1    .    1    .    
  Secondary                1    | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      201  | .    .    .    .    84   .    47   70   
  Shots                    7    | .    .    .    .    2    .    1    4    
  Rammed                   2    | .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        273  | .    250  273  39   99   .    3    126  
  Average Temperature      48   | .    63   54   9    27   .    2    31   
  Received Heat Transfer   1143 | .    204  30   480  6    .    .    423  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             7    | .    2    .    .    .    .    .    5    
  Heat Transferred         2220 | .    1295 .    .    .    .    74   851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Peak Influence             457  | .   279 113 449 457 .   137 212 
  Initial                  174  | .   .   51  .   174 .   .   .   
  Average                  172  | .   158 59  289 219 .   74  59  
Maximum Alert Level        2    | .   1   .   2   2   .   .   1   
  Low Security (%)         62   | .   73  100 20  40  .   100 98  
  Level 1                  27   | .   26  .   54  38  .   .   1   
  Level 2                  10   | .   .   .   24  21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   2   7   1   .   .   1   
  Investigation            11   | .   3   2   5   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   24  4   36  11  .   5   11  
  Peak Tracking Total      7    | .   3   2   7   3   .   3   7   
  Tactical Retreats        5    | .   1   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Traps Triggered            5    | .   3   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   3   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Accessed          25   | .   9   3   9   1   1   .   2   
  Terminals                18   | .   7   1   7   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                77   | .   29  7   33  3   1   .   4   
  Successful               38   | .   16  3   15  1   1   .   2   
  Failed                   38   | .   12  4   18  2   .   .   2   
    Catastrophic           3    | .   .   .   2   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   51   | .   20  2   22  2   1   .   4   
  Terminals                60   | .   25  5   23  3   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   5   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   9   3   5   1   1   .   1   
  Robot Analysis           8    | .   5   .   2   1   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   2   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   4   .   .   .   1   
  Terminals                7    | .   3   .   3   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 6    | .   3   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   1   8   1   .   .   1   
  Full Trace Events        8    | .   1   1   5   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   12  .   10  .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat 
Total Allies               4    | .   .   .   .   4   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   2   .   
  Highest-Rated Group      63   | .   .   .   .   63  32  32  .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   7   .   14  .   
  Total Damage             214  | .   .   .   .   28  .   186 .   
  Kills                    5    | .   .   .   .   1   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       8    | .   5   .   2   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6722 | .    1339 804  1496 1330 505  836  412  
Spaces Moved               3180 | 1    643  504  720  593  325  241  153  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   686  | .    236  .    6    207  .    225  12   
  Legs                     4    | 1    3    .    .    .    .    .    .    
  Wheels                   2490 | .    404  504  714  386  325  16   141  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  100  135  135  150  150  150  150  
  Average Speed            169  | 120  132  143  148  211  150  314  159  
  Slowest Speed            325  | 120  160  150  325  325  150  325  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 2    90   90   77   98   69   67   15   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    1    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    
Scrap Searched             4    | .    .    3    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          191  | .    .    4    11   52   .    83   41   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    4    11   1    .    .    5    
  AOE                      170  | .    .    .    .    51   .    83   36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Total                      4123 | .   994 570 996 640 342 301 280 
  Wait                     444  | .   187 37  109 19  7   25  60  
  Move                     3173 | .   642 503 719 592 324 240 153 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  85   | .   34  11  20  2   2   7   9   
  Fast Attach              16   | .   7   .   3   .   .   2   4   
  Attach                   22   | .   2   .   9   1   1   .   9   
  Detach                   7    | .   2   .   3   .   .   1   1   
  Swap                     93   | .   16  3   46  9   1   8   10  
  Drop                     72   | .   28  7   18  1   3   6   9   
  Fire                     205  | .   76  9   69  16  .   10  25  
  Melee                    4    | .   .   .   .   .   4   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  625 | -10/Materials | Discovered new exit (range 16)
  656 | -10/Materials | Core integrity fell below 50%
  708 | -10/Materials | Central database locked down
 1045 | -10/Materials | Discovered new exit (range 13)
 1236 | -10/Materials | Discovered new exit (range 15)
 1340 | -10/Materials | Entered Mines
 1466 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1479 | -10/Mines     | Discovered new exit (range 7)
 1496 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1660 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1805 | -10/Mines     | Learned Materials emergency access door positions
 2131 | -10/Mines     | Discovered new exit (range 6)
 2144 | -10/Mines     | Entered Materials
 2144 | -9/Materials  | Evolved 2 slots: Utility x2
 2350 | -9/Materials  | Discovered new exit (range 16)
 2926 | -9/Materials  | Discovered new exit (range 9)
 3262 | -9/Materials  | Discovered new exit (range 4)
 3265 | -9/Materials  | Identified exit to Materials
 3625 | -9/Materials  | Discovered new exit (range 7)
 3638 | -9/Materials  | Identified exit to Mines
 3640 | -9/Materials  | Entered Mines
 3794 | -9/Mines      | Discovered exit to Materials (range 6)
 3820 | -9/Mines      | Learned location of 1 exit from Materials
 3843 | -9/Mines      | Assembled infested the area
 3921 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4576 | -9/Mines      | Discovered exit to Materials (range 5)
 4627 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4960 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4960 | -9/Mines      | Discovered new exit (range 5)
 4964 | -9/Mines      | Identified exit to Exiles
 4970 | -9/Mines      | Entered Exiles
 4970 | -9/Exiles     | Accompanied by 2 allies
 5006 | -9/Exiles     | Met 8R-AWN
 5032 | -9/Exiles     | Met EX-HEX
 5159 | -9/Exiles     | Met EX-BIN
 5178 | -9/Exiles     | Aligned with FarCom system
 5180 | -9/Exiles     | Given EX-Vault access code
 5214 | -9/Exiles     | Opened EX-Vault
 5223 | -9/Exiles     | Found Field Lobotomy Kit
 5253 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5294 | -9/Exiles     | Met EX-DEC
 5454 | -9/Exiles     | Discovered new exit (range 14)
 5475 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 5475 | -9/Exiles     | Entered Mines
 5475 | -8/Mines      | Accompanied by 2 allies
 6258 | -8/Mines      | Discovered exit to Materials (range 7)
 6311 | -8/Mines      | Entered Materials
 6311 | -8/Materials  | Evolved 2 slots: Propulsion x2
 6312 | -8/Materials  | Identified exit to Factory
 6564 | -8/Materials  | Build established: Hauler-Mutant
 6723 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06709_ Adv. Treads destroyed. <x2>
06709_ Critical hit (Blast).
06709_ Arm. Treads destroyed.
06710_ Acquired 2 matter.
06710_ K-01 Serf collects debris.
06711_ Mni. Grenade Launcher destroyed.
06712_ Acquired 4 matter.
06714_ Penetrated by Slug.
06714_ Knocked back.
06714_ U-05 Engineer builds a Door.
06715_ The unstable cave ceiling collapses.
06717_ Hpw. Tractor Beam destroyed.
06717_ Arm. Wheel blasted off.
06718_ U-05 Engineer builds a Wall.
06718_ U-05 Engineer lays Concrete.
06719_ Acquired Lgt. Deuterium Engine.
06719_ U-05 Engineer lays Concrete. <x3>
06722_ Med. Armor Plating destroyed.
06722_ Knocked back.
06723_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials | Scanalyzed
 Imp. Propulsion Shielding | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningLauncherEdition
  Manual?         0
Play Time         00:46:18
  Cumulative      519.5 hours
  Start           2023.04.02 @ 14:18:37
  End             2023.04.02 @ 15:49:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          556
  Rogue           556
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          83
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 291181c3-0446-4747-b52d-0166420037cb