Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 17:49:27 Player: BEEEEES Result: Destroyed by GI-RJW(l) with Ripper Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2085) 2085 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5705 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 55/100 System Corruption 29% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Flail > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Visual Processing Unit Improved Shield Generator Hacking Suite Heavy Laser Rocket Launcher Axe [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 85 | 3 2 3 14 17 28 8 6 . 4 Power 10 | . . 1 1 1 6 1 . . . Engine 7 | . . 1 1 . 4 1 . . . Core 3 | . . . . 1 2 . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 2 2 6 9 2 1 . . Treads 5 | . . 1 . 4 . . . . . Leg 2 | . . . . . . 1 1 . . Wheel 11 | 2 . 1 2 2 4 . . . . Hover 6 | . . . . . 5 1 . . . Flight . | . . . . . . . . . . Utility 27 | 1 2 . 6 7 7 2 1 . 1 Device 11 | 1 1 . 1 3 3 1 . . 1 Storage 1 | . 1 . . . . . . . . Processor 3 | . . . 1 1 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 11 | . . . 4 3 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 24 | . . . 5 3 6 3 4 . 3 Energy Gun 7 | . . . 1 . 3 1 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . . 3 2 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 4 | . . . 1 1 1 . . . 1 Special Weapon 2 | . . . . . . 2 . . . Impact Weapon 4 | . . . . . 2 . 1 . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 45 | . . 2 8 8 8 6 1 1 11 Power 5 | . . . 1 . 2 1 . . 1 Propulsion 14 | . . 2 2 4 2 4 . . . Utility 13 | . . . 3 3 1 . . . 6 Weapon 13 | . . . 2 1 3 1 1 1 4 Highest Loss Streak 8 | . . 2 8 3 4 5 1 1 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 99 78 89 88 92 91 87 59 Engine 5 | . 14 14 9 8 2 2 7 7 3 Core 1 | . . . . . 4 4 . . . Treads 3 | . . 6 2 10 4 . . . . Leg 4 | . . . . . . 2 14 15 11 Wheel 7 | . 28 21 15 12 7 . . . . Hover 3 | . . . . . 6 14 . . . Device 11 | . 14 14 6 9 12 12 15 15 8 Storage 4 | . 14 14 11 9 4 . . . . Processor 12 | . . . 1 13 17 18 13 7 7 Hackware 3 | . . . . . 2 7 7 7 2 Protection 7 | . . . 13 10 4 6 8 15 9 Energy Gun 7 | . . . 2 . 10 7 12 15 10 Ballistic Gun 6 | . 28 28 15 15 . . . . . Special Weapon 1 | . . . . . . 6 2 . . Impact Weapon 3 | . . . . . 6 7 2 . 3 Peak Build Rating 40 | 7 7 7 14 26 40 36 32 32 32 Average Rating 24 | 6 7 6 8 19 33 31 30 29 20 On Entrance 18 | 6 7 7 7 14 26 34 26 32 28 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 14 19 19 29 34 50 18 27 27 23 Greatest Support 63 | 20 20 20 32 63 63 27 32 32 32 Greatest Overweight (x) 9 | 4 . . 6 9 2 5 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 8 8 10 10 10 8 5 5 5 5 Most Carried 10 | 6 8 8 10 10 10 5 4 3 3 Average Carried 5 | 6 7 7 6 9 7 3 3 3 1 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 8 8 10 9 2 3 3 3 . Class Distribution -------------------- 49% | Mutant 19% | Assassin 12% | Skirmisher 10% | Scavenger-Mutant 3% | Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1861 | 232 106 85 159 450 456 106 204 . 63 Remotely . | . . . . . . . . . . Salvage Created 2450 | 117 109 207 453 666 614 193 91 . . Parts 121 | 5 8 7 32 39 23 2 5 . . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 3 4 . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 3 5 12 15 15 4 2 . . Melee 1 | . . . . . 1 . . . . Guns 48 | . 3 5 12 15 11 1 1 . . Cannons 1 | . . . . . . . 1 . . AOE 3 | . . . . . 3 . . . . Classes Destroyed 9 | 2 2 . 1 3 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 5 | 1 . 1 1 . 2 . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 20 | . 1 3 7 3 6 . . . . Grunt 20 | . 2 2 1 7 5 3 . . . Brawler 2 | . . . . 2 . . . . . Sentry 9 | . . . 4 3 1 . 1 . . Programmer 5 | . . . . . 3 1 1 . . Best Kill Streak 7 | 2 2 4 7 4 3 2 1 . . Combat Bots Only 6 | . 2 3 6 3 3 2 1 . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 479 | . 21 26 81 95 138 23 35 2 58 Missed 135 | . 8 5 23 18 45 6 11 . 19 Damage Taken 5139 | . 138 231 691 1157 1397 288 235 89 913 Core 1095 | . 37 23 157 171 344 51 44 36 232 Absorbed by Shields 120 | . . . . . 81 . . . 39 Redirected to Shielding 35 | . . . . . . . 8 . 27 Regen/Repaired (Parts) 43 | . . . 36 . 7 . . . . Core Remaining (%) 76 | 100 . 76 60 68 . . . . . Volleys Fired 234 | 3 19 16 54 59 61 13 7 . 2 Largest 3 | 2 2 2 2 2 2 2 3 . 2 Hottest 186 | 40 40 40 60 58 143 149 186 . 102 Shots Fired 380 | 6 38 32 72 103 80 21 22 1 5 Gun 350 | 6 38 32 72 100 75 9 15 . 3 Cannon 8 | . . . . . . . 7 1 . Launcher 10 | . . . . 3 5 . . . 2 Special 12 | . . . . . . 12 . . . Kinetic 254 | 6 38 32 70 100 . . 7 1 . Thermal 116 | . . . 2 . 75 21 15 . 3 Explosive 10 | . . . . 3 5 . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 4 7 11 14 9 15 12 4 2 7 Robot Miss Streak 5 | 1 4 3 4 5 3 2 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 260 | 4 19 21 46 70 67 16 11 1 5 Core Hits 122 | 3 6 11 23 37 29 6 5 . 2 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 5 | . . . . . 4 1 . . . Critical Strikes 18 | . . . 1 1 10 5 1 . . Burn 10 | . . . . . 6 4 . . . Destroy 2 | . . . 1 1 . . . . . Blast 1 | . . . . . . . 1 . . Smash 5 | . . . . . 4 1 . . . Melee Attacks 56 | . . . . . 50 3 3 . . Impact 56 | . . . . . 50 3 3 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4671 | 42 199 232 475 1193 1793 317 253 . 167 Guns 3470 | 42 197 232 448 1173 1100 96 145 . 37 Cannons 108 | . . . . . . . 108 . . Explosions 383 | . . . . 19 236 . . . 128 Melee 566 | . . . . . 457 109 . . . Ramming 32 | . 2 . 27 1 . . . . 2 Kinetic 2179 | 42 197 232 427 1173 . . 108 . . Thermal 1511 | . . . 21 . 1100 208 145 . 37 Explosive 383 | . . . . 19 236 . . . 128 Electromagnetic . | . . . . . . . . . . Impact 566 | . . . . . 457 109 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . . 2 8 8 9 9 29 Average Corruption 7 | . . . . 1 5 8 8 9 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 132 | . . . . 7 22 35 43 3 22 Message Errors 29 | . . . . 2 4 8 10 1 4 Matter Fused 24 | . . . . 2 6 6 9 . 1 Heat Flow Errors 14 | . . . . . 3 2 4 . 5 Energy Discharges 21 | . . . . . 3 5 9 . 4 Parts Rejected 2 | . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 18 | . . . . 1 4 8 3 1 1 Data Loss (major) 10 | . . . . 1 . 3 5 . 1 Misfires 9 | . . . . . 2 2 3 1 1 Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 402 | . . . 7 . 265 112 18 . . Projectiles 21 | . . . . . . 3 18 . . Explosions 4 | . . . . . 4 . . . . Melee 377 | . . . 7 . 261 109 . . . Knockbacks 3 | . . . . . 3 . . . . Impact 3 | . . . . . 3 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 217 | . 1 . 13 40 71 . . . 92 Shots 5 | . . . . 1 2 . . . 2 Rammed 4 | . 1 . 2 1 . . . . . Targets Rammed 6 | . 1 . 2 1 . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 580 | . 12 18 49 49 417 308 580 . 237 Average Temperature 110 | . 7 8 12 17 138 98 182 . 82 Received Heat Transfer 1619 | . 60 93 222 531 261 117 54 . 281 Effects 13 | . . . . . 5 . 8 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 3 | . . . . . 2 . 1 . . Interference 3 | . . . . . . . 3 . . Matter Decay 3 | . . . . . 1 . 2 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 12 | . . . 1 . 8 3 . . . Robots Melted 3 | . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . 3 . . . Parts Melted 14 | . . . . . 11 3 . . . Heat Transferred 4693 | . . . 50 . 2685 1625 259 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 424 | 10 222 191 220 424 226 . . . . Initial 147 | . 6 86 . 59 147 . . . . Average 137 | 9 81 91 126 277 87 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 . . . . Low Security (%) 70 | 100 81 100 73 19 86 . . . . Level 1 28 | . 18 . 26 74 13 . . . . Level 2 1 | . . . . 6 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . 2 2 6 . . . . Investigation 5 | . 1 . 1 1 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . 2 . 1 1 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 12 5 19 36 21 5 3 1 10 Peak Tracking Total 7 | . 5 3 6 7 4 3 1 1 7 Tactical Retreats 13 | . 2 . 1 4 4 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 7 | . 1 . . 3 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 2 . . . . Max in Single Turn 2 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 16 | . 1 . 3 5 6 1 . . . Terminals 9 | . 1 . 2 4 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . 1 . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 2 . 7 11 13 1 . . . Successful 15 | . . . 3 5 6 1 . . . Failed 19 | . 2 . 4 6 7 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 1 . 4 6 1 . . . . Terminals 21 | . 2 . 4 10 5 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 6 | . . . 3 . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . 1 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . 2 1 1 . . . Open Door 1 | . . . . . . 1 . . . Zone Layout 3 | . . . . 2 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . Scan Component 2 | . . . 1 . 1 . . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 3 1 . . . . Terminals 5 | . . . 1 3 1 . . . . Botnet 5 | . . . 1 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 3 5 2 . . . . Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 64 | . . . 26 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 7104 | 36 259 483 622 994 1814 993 1291 69 543 Spaces Moved 5211 | 20 180 295 323 528 1239 1172 973 54 427 Core 73 | 1 . . 23 29 . 20 . . . Treads 476 | . . 111 56 171 138 . . . . Legs 1626 | 10 . . . . . 162 973 54 427 Wheels 1470 | 9 180 184 244 328 525 . . . . Hover 1566 | . . . . . 576 990 . . . Flight . | . . . . . . . . . . Fastest Speed 52 | 80 80 80 100 100 52 52 125 125 120 Average Speed 106 | 110 80 110 135 138 95 74 126 125 122 Slowest Speed 500 | 250 80 160 350 500 180 300 190 125 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 35 62 28 47 31 97 83 7 52 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 9 | . . . . . . 3 5 . 1 Spaces Dug 30 | . . . . . 26 2 2 . . Terrain Destroyed 85 | . . . . 30 26 2 3 . 24 Melee 30 | . . . . . 26 2 2 . . Projectile 2 | . . . . . . . 1 . 1 AOE 53 | . . . . 30 . . . . 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 6328 | 27 261 425 444 683 1720 1261 1014 55 438 Wait 681 | . 55 109 38 70 318 63 24 2 2 Move 5202 | 19 179 294 322 527 1238 1171 972 53 427 Hop . | . . . . . . . . . . Pick Up 26 | . 2 2 10 5 5 1 1 . . Fast Attach 38 | 3 1 1 7 5 13 5 2 . 1 Attach 29 | . . 2 5 8 8 2 1 . 3 Detach 5 | . 1 . . 1 2 1 . . . Swap 18 | . 1 . 2 4 7 1 3 . . Drop 32 | 2 2 1 4 3 18 1 1 . . Fire 234 | 3 19 16 54 59 61 13 7 . 2 Melee 56 | . . . . . 50 3 3 . . Ram 5 | . 1 . 2 1 . . . . 1 Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 1) 37 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 296 | -10/Materials | Entered Mines 298 | -10/Mines | Identified exit to Materials 304 | -10/Mines | Build established: Mutant 372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 373 | -10/Mines | Discovered new exit (range 5) 723 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 770 | -10/Mines | Discovered exit to Materials (range 3) 779 | -10/Mines | Entered Materials 779 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Lost 8 parts (1p2n3u2w) 1348 | -9/Materials | Build established: Scavenger-Mutant 1387 | -9/Materials | Repaired Lgt. Armor Plating 1397 | -9/Materials | Discovered new exit (range 4) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -8/Materials | Lost 3 parts (1n1u1w) 2350 | -8/Materials | Discovered new exit (range 13) 2392 | -8/Materials | Identified exit to Factory 2395 | -8/Materials | Entered Factory 2395 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2686 | -7/Factory | Repaired Imp. Sensor Array 2726 | -7/Factory | Build established: Assassin 3851 | -7/Factory | Lost 4 parts (1p2n1w) 4149 | -7/Factory | Discovered new exit (range 17) 4163 | -7/Factory | Identified exit to Lower Caves 4209 | -7/Factory | Entered Lower Caves 4219 | -7/Lower Caves | Identified exit to Lower Caves 4260 | -7/Lower Caves | Learned Factory non-interactive machine intel 4311 | -7/Lower Caves | Core integrity fell below 50% 4378 | -7/Lower Caves | Build established: Mutant 4863 | -7/Lower Caves | Lost 5 parts (1p3n1w) 5202 | -7/Lower Caves | Entered another Lower Caves area 5216 | -7/Lower Caves | Learned location of 1 exit from Factory 5305 | -7/Lower Caves | Learned location of 1 exit from Factory 5826 | -7/Lower Caves | Discovered new exit (range 7) 5953 | -7/Lower Caves | Build established: Skirmisher 6071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6412 | -7/Lower Caves | Discovered new exit (range 7) 6445 | -7/Lower Caves | Identified exit to Zion 6493 | -7/Lower Caves | Entered Zion 6512 | -7/Zion | Attacked by Zionites 6548 | -7/Zion | Discovered new exit (range 13) 6560 | -7/Zion | Identified exit to Proximity Caves 6562 | -7/Zion | Entered Proximity Caves 6566 | -6/Proximity Caves | Learned Factory trap positions 6745 | -6/Proximity Caves | System corruption reached 10% 6845 | -6/Proximity Caves | Attacked by a faux Warlord 6888 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 6981 | -6/Proximity Caves | Build established: Mutant 7103 | -6/Proximity Caves | Core integrity fell below 20% 7105 | -6/Proximity Caves | Destroyed by GI-RJW(l) with Ripper Last Messages --------------- 06956_ Critical hit (Burn: +58). 06960_ System corrupted: Carbon-fiber Leg stumbles. 06982_ System corrupted: Heat flow error (+173). 07028_ System corrupted: Component data lost. 07066_ System corrupted: Heat flow error (+189). 07086_ System corrupted: FCS attempts to trigger Hvy. Laser. 07086_ System corrupted: Hvy. Laser misfires. 07100_ Signal Interpreter destroyed. 07100_ Imp. Shield Generator destroyed. 07100_ Flail destroyed. 07100_ System corrupted by crushing effect (+1). 07100_ System corrupted by crushing effect (+4). 07100_ System corrupted by crushing effect (+2). 07100_ Kicked CE-089(b). 07101_ Critical hit (Smash). 07101_ Hvy. Laser destroyed. 07101_ System corrupted by crushing effect (+4). 07101_ Kicked CE-089(b). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | #### ###????????????????????????????????????????? | | ## #############????????????????????????????? | | ## #???????###??????????????????? | | ## ## #?????## #??????????????????? | | # ############## #??#### #??????????????????? | | # #??????????# #### ##??????????????????? | | # ##?????????# ##?????????????????? | | #?????????####### # ##????????????????? | | #???#??????????#### ##???????????????? | | #????# ? ????????## ##??????????????? | | ###???? ## ???#??## #??????????????? | | ##??????? ????## #??????????????? | | # #????????# ?? ??# # ##????? ##?????? | | ## ##??????#? ???# ## # ##???? ??????? | | ### ###?#####?# # ???# # #???? ? #????? | | ####??## ##?? #??### ##??? # ?????? | | ##?### #???# #??# # # ##???# # ??????? | | #??# #????# # #### # ##??? ????????? | | #??## ##?????# #### #???? #?????????? | | ##???# ###?#### #### ##?? #??????????? | | #????## #?# # b## # ### ##?????????? | | #?????# #??# b@b b # # ##????????? | | #????## ##?### bl# ##???????? | | #????# #??# ## # # #???????? | | #????# ##?## # #### # ##??????? | | ##???## #?# # #??# #??????? | | ###??# #### #??## ##??????? | | ##### ## # ##???## ###???????? | | ## ## # ####?### ###?????????? | | ### # # # #?## #??????????? | | #?# # #### # # #??????????? | | # ##?## # ## #??????????? | | ## ####???# ### ##??????????? | | ?### ######?#??## # # ##???????????? | | #?## ###??# # ##????????????? | | ?## ## ##?????????????? | | ## ## # ##??????????????? | | # ######## ##???????????????? | | #??????########## #????????????????? | | #?????????????? ##????????????????? | | # #?????????????# ##?????????????????? | | # #????????????####??????????????????? | | ##??????????????????????????????????? | | #???????????????????????????????????? | | #??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Quantum Hacking Challenges ------------ None Game ------ Seed ScrapMolecularExtractor Manual? 0 Play Time 01:33:40 Cumulative 16.9 hours Start 2024.11.18 @ 14:54:54 End 2024.11.18 @ 17:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 793cb75c-c55c-4282-8f8a-f93d0c0133d9