Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 18:47:18 Player: ventricule Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (211) 1055 Value Destroyed (8618) 8618 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5027) 5027 TOTAL SCORE: 21440 Bonus ------- High Alert Combat Kills 1023 Follower Combat Kills 198 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2728 Friendly Fire -222 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 6/100 System Corruption 1% Temperature Cool (661) Movement Flying (40) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (8) ------ Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Large Storage Unit Improved Weapon Cycler Plasma Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Improved Armor Integrity Analyzer Recoil Nullifier Improved Weapon Cycler Experimental Cloaking Device Improved Medium Armor Plating Improved Energy Mantle > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Neutrino Core Phase Shifter Reflective Plating Advanced Reclamation Unit Vortex Rail Vortex Driver Enhanced Coil Gun Vortex Catalyst Activator [Rating: 118] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Recoil Nullifier Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Enhanced Coil Gun Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . . Utility 6 | . . . 1 2 1 . . . . 1 . . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 253 | 6 3 2 6 20 11 2 63 12 5 19 20 6 . 2 40 1 6 29 Power 27 | 1 . . . 2 1 . 4 2 . 4 2 1 . 1 7 . 1 1 Engine 10 | 1 . . . 1 1 . 1 . . 2 1 1 . 1 1 . . . Core 16 | . . . . 1 . . 3 2 . 2 1 . . . 6 . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 56 | 2 . . 4 6 4 1 16 2 1 2 3 2 . . 8 . . 5 Treads 13 | . . . . . . . . 2 . . . . . . 7 . . 4 Leg 27 | . . . . 3 4 1 12 . 1 . 3 2 . . 1 . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 13 | . . . 4 3 . . 4 . . 2 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 82 | 1 2 . 1 6 3 1 10 . 3 10 12 1 . 1 13 1 5 12 Device 40 | . 1 . . 2 1 1 5 . 1 3 5 1 . 1 7 1 4 7 Storage 6 | 1 1 . . 1 . . 1 . . . . . . . 2 . . . Processor 13 | . . . 1 2 1 . . . . 6 1 . . . 2 . . . Hackware 2 | . . . . . . . . . . . 1 . . . 1 . . . Protection 21 | . . . . 1 1 . 4 . 2 1 5 . . . 1 . 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 2 1 6 3 . 33 8 1 3 3 2 . . 12 . . 11 Energy Gun 23 | 1 . . . . 2 . 14 1 . 1 . . . . 2 . . 2 Energy Cannon 11 | . 1 1 . . . . 3 3 . 1 . . . . . . . 2 Ballistic Gun 19 | 1 . . . 4 . . 2 . . . . 1 . . 8 . . 3 Ballistic Cannon 4 | . . . . 1 . . 1 . . 1 . . . . . . . 1 Launcher 22 | . . 1 1 1 1 . 9 1 . . 2 1 . . 2 . . 3 Special Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . Impact Weapon 7 | . . . . . . . 3 2 1 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 3 . . 1 . . . . 2 . . 9 Parts Lost 71 | . . . . 5 . . 29 6 2 12 2 1 . 1 2 . 3 8 Power 12 | . . . . . . . 3 . . 4 . 1 . 1 1 . 1 1 Propulsion 15 | . . . . 1 . . 5 3 . 2 2 . . . . . . 2 Utility 21 | . . . . 1 . . 7 1 2 5 . . . . . . 2 3 Weapon 23 | . . . . 3 . . 14 2 . 1 . . . . 1 . . 2 Highest Loss Streak 12 | . . . . 3 . . 12 3 1 9 1 1 . 1 1 . 2 5 Average Slot Usage (%) 86 | . 93 96 96 95 90 85 90 87 81 50 80 92 93 93 87 81 84 82 Engine 4 | . 14 14 11 6 6 7 4 3 . 1 3 7 13 13 2 . . . Core 4 | . . . . 2 . . 2 3 7 3 5 4 . . 8 11 11 4 Treads 4 | . . . . . . . . 3 15 5 . . . . 10 11 11 10 Leg 9 | . . . . 16 22 22 20 . 2 2 11 19 20 20 6 . . . Wheel 1 | . 28 28 5 . . . . . . . . . . . . . . . Hover 3 | . . . 24 10 . . 1 17 . 5 6 . . . . . . . Device 10 | . 7 14 11 10 5 2 7 7 14 10 1 1 6 10 12 16 19 21 Storage 8 | . 14 14 11 10 15 15 15 15 15 6 . . . . 7 5 5 4 Processor 11 | . . . 10 20 7 7 6 . . 2 28 24 20 15 11 11 11 10 Protection 5 | . . . . 1 7 7 6 13 7 3 3 6 6 6 5 5 5 5 Energy Gun 4 | . 14 6 . . 7 15 14 3 . . . . . . . . . . Energy Cannon 1 | . 10 10 11 1 . . 2 4 9 2 . . . . . . . . Ballistic Gun 6 | . 3 . . 8 6 . 1 . . . . . . . 13 17 17 15 Ballistic Cannon 1 | . . . . 2 7 7 . 5 . . . . . . . . . . Launcher 2 | . . 7 11 3 . . . 2 . . 5 13 13 13 1 . . . Impact Weapon 1 | . . . . . . . 1 3 8 2 6 6 6 6 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 9 24 27 27 65 75 75 93 84 81 90 55 55 55 57 77 72 72 101 Greatest Support 140 | 20 20 20 24 54 54 54 54 48 54 48 45 55 55 55 140 140 140 140 Greatest Overweight (x) 3 | . 1 1 3 1 1 2 2 3 1 3 2 1 . 1 1 . . 3 Average Overweight (x) . | . . 1 1 . 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 16 16 16 18 18 18 18 4 4 4 4 10 10 10 10 Average Capacity 11 | 5 6 10 10 11 16 16 17 18 18 10 4 4 4 4 9 10 10 9 Most Carried 18 | 4 10 10 10 16 16 16 18 12 16 15 4 4 4 4 10 10 10 10 Average Carried 9 | 2 5 8 9 10 15 15 14 9 13 8 3 3 4 3 9 10 9 8 Final Capacity 18 | 6 10 10 10 16 16 16 18 18 18 4 4 4 4 4 10 10 10 4 Final Carried 16 | 4 10 8 10 16 16 15 10 12 14 4 4 4 4 3 10 10 8 4 Class Distribution -------------------- 44% | Gunner 32% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 5664 | 260 20 51 50 367 174 . 1256 359 30 . 371 95 . 89 1290 282 440 530 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8948 | . 57 22 144 378 339 . 2326 379 161 . 373 213 . 30 1993 499 1124 910 Parts 379 | . 7 2 6 24 23 . 109 13 5 . 6 6 . 2 89 14 39 34 Haulers Intercepted 8 | . . . 2 2 . . 2 . . . . . . . 2 . . . Recyclers Shooed 6 | . . . . . . . 3 . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 169 | . . . . . . . . 6 4 . 3 . . 6 . 14 38 98 Prevented 34 | . . . . . . . . 4 1 . 1 5 . 1 . . . 22 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 163 | . 3 1 1 11 10 . 48 9 3 . 5 3 . 1 20 10 17 21 Melee 4 | . . . . . . . 2 2 . . . . . . . . . . Guns 95 | . 3 . . 3 2 . 30 . . . . . . . 20 10 17 10 Cannons 15 | . . . 1 4 . . . 6 1 . . . . . . . . 3 AOE 41 | . . 1 . 4 8 . 14 1 1 . 2 1 . 1 . . . 8 Classes Destroyed 20 | . 2 1 1 3 3 . 3 . 1 . 2 . . . . . . 4 Worker 8 | . . . . . 2 . 3 . . . . . . . 3 . . . Builder 14 | . . . . 2 3 . 5 . . . . . . . 4 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . . . 2 2 . . 2 . . . . . . . 2 . . . Recycler 7 | . . . . . 1 . 5 . . . . . . . 1 . . . Operator 2 | . . . . 1 . . 1 . . . . . . . . . . . Watcher 6 | . 1 . . . 2 . . . . . . . . . 3 . . . Swarmer 29 | . 3 . . 3 4 . 10 3 . . . . . 1 . 4 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 84 | . . 1 1 6 6 . 28 5 2 . 2 . . . 9 4 7 13 Brawler 7 | . . . . . . . 1 1 . . . . . . . . 4 1 Duelist 5 | . . . . . . . . . 1 . 1 . . . 1 . 1 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . . 2 . . 5 . . . . . . . 5 1 2 . Hunter 9 | . . . . . . . 1 . . . . 2 . . 3 1 2 . Programmer 7 | . . . . . . . 3 . . . . 1 . . 2 . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . 4 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . Thief 2 | . . . . . . . . . . . 2 . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | . 3 1 1 13 14 . 12 3 2 . 3 2 . 1 7 4 7 12 Combat Bots Only 12 | . 3 1 1 9 8 . 4 3 2 . 3 3 . 1 4 4 7 12 Max Kills in Single Turn 13 | . 1 1 1 2 13 . 3 2 1 . 2 1 . 1 2 2 2 4 Gunslinging 1 | . . . . . . . 1 . . . . . . . . 1 1 . Exploded 7 | . . 1 . 2 7 . 2 1 1 . 2 1 . 1 . . . 4 Melee 1 | . . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Damage Taken 15288 | . 50 40 53 925 295 78 4604 691 297 1533 395 207 . 194 1673 369 1032 2852 Core 2444 | . 19 . . 112 . . 390 77 44 612 167 . . 21 184 18 161 639 Absorbed by Shields 1567 | . . . . . . . . . . . . . . . 542 140 298 587 Core Remaining (%) 67 | 100 . 92 100 79 . . . . 27 . . . . 5 . . . . Volleys Fired 417 | . 11 3 28 41 14 . 112 30 9 3 3 5 . 3 66 19 32 38 Largest 3 | . 2 1 1 2 3 . 3 3 1 3 2 2 . 2 3 3 3 3 Hottest 191 | . 100 60 60 59 163 . 191 182 69 168 89 89 . 89 135 90 90 160 Shots Fired 957 | . 22 3 28 56 38 . 292 48 8 9 4 9 . 6 189 57 96 92 Gun 768 | . 21 . . 44 25 . 256 10 . 3 . . . . 178 57 96 78 Cannon 127 | . 1 2 28 8 12 . 18 33 8 6 . . . . . . . 11 Launcher 58 | . . 1 . 4 1 . 18 1 . . 4 9 . 6 11 . . 3 Special 4 | . . . . . . . . 4 . . . . . . . . . . Kinetic 543 | . 10 . . 52 21 . 45 18 . 3 . . . . 169 57 96 72 Thermal 187 | . 12 2 28 . 2 . 134 . . . . . . . 9 . . . Explosive 24 | . . 1 . 4 1 . 17 1 . . . . . . . . . . Electromagnetic 179 | . . . . . 14 . 96 25 8 6 4 9 . 6 11 . . . Entropic 20 | . . . . . . . . . . . . . . . . . . 20 Robot Hit Streak 19 | . 9 3 4 12 13 . 19 8 15 16 6 15 . 16 17 16 16 19 Robot Miss Streak 11 | . 4 1 4 4 4 . 11 9 . 6 . . . 2 4 4 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 2 2 Secondary Targets 25 | . 2 . . . . . 3 . . . . . . . 4 4 6 6 Max Gunslinging Chain 2 | . 1 . . . . . 1 . . . . . . . 1 2 2 1 Shots Hit Robots 725 | . 13 2 16 47 26 . 215 48 11 7 19 13 . 2 135 40 70 61 Core Hits 399 | . 5 2 3 39 31 . 117 21 5 4 5 6 . 2 68 16 35 40 Critical Hits 42 | . . . . . . . 1 . . . . . . . 15 5 13 8 Critical Kills 19 | . . . . . . . 1 . . . . . . . 3 3 9 3 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . 11 2 4 5 Melee Attacks 63 | . . . . . . . 28 10 4 . 17 4 . . . . . . Impact 63 | . . . . . . . 28 10 4 . 17 4 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 3 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27211 | . 127 137 314 1494 2476 . 6495 917 468 76 1128 562 . 152 4422 1165 2196 5082 Guns 13356 | . 127 . . 717 312 . 2763 76 . 12 . . . . 3793 1165 2196 2195 Cannons 2441 | . . 36 314 171 180 . 359 586 200 60 . . . . . . . 535 Explosions 9362 | . . 101 . 606 1984 . 2762 57 142 . 241 336 . 152 629 . . 2352 Melee 2048 | . . . . . . . 611 198 126 . 887 226 . . . . . . Ramming 4 | . . . . . . . . . . 4 . . . . . . . . Kinetic 10766 | . 39 . . 888 239 . 639 170 . 30 . . . . 3572 1165 2196 1828 Thermal 4550 | . 88 36 314 . 1801 . 1912 36 142 . . . . . 221 . . . Explosive 3220 | . . 101 . 606 222 . 2270 21 . . . . . . . . . . Electromagnetic 3369 | . . . . . 214 . 1063 492 200 42 241 336 . 152 629 . . . Impact 2048 | . . . . . . . 611 198 126 . 887 226 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 3254 | . . . . . . . . . . . . . . . . . . 3254 Highest Corruption 14 | . . . . . 1 13 13 14 13 . . 3 3 3 6 6 6 6 Average Corruption 6 | . . . . . 1 8 8 8 12 . . 2 3 3 5 6 6 6 Corruption Purged 19 | . . . . . . . 11 7 1 . . . . . . . . . Effects 251 | . . . . . . 6 112 36 10 . . 3 2 6 20 28 26 2 Message Errors 50 | . . . . . . 1 18 9 1 . . 1 . . 5 7 8 . Matter Fused 47 | . . . . . . 1 23 7 . . . 1 1 1 3 7 3 . Heat Flow Errors 36 | . . . . . . . 12 7 4 . . . 1 2 3 5 1 1 Energy Discharges 15 | . . . . . . 1 8 2 . . . . . 2 . 1 1 . Parts Rejected 4 | . . . . . . 1 1 . 1 . . . . . . 1 . . Data Loss (minor) 23 | . . . . . . . 13 . 1 . . . . 1 2 1 5 . Data Loss (major) 11 | . . . . . . . 5 2 . . . . . . 1 2 1 . Misfires 9 | . . . . . . . 4 . . . . . . . 1 1 2 1 Alerts 1 | . . . . . . . 1 . . . . . . . . . . . Misdirections 7 | . . . . . . 2 3 2 . . . . . . . . . . Targeting Errors 41 | . . . . . . . 23 7 2 . . 1 . . 3 2 3 . Weapon Failures 7 | . . . . . . . 1 . 1 . . . . . 2 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1222 | . . . . 53 347 . 144 . . . 346 61 . 6 58 . . 207 Projectiles 71 | . . . . . . . . . . . . . . . . . . 71 Explosions 717 | . . . . 53 347 . 116 . . . . 1 . 6 58 . . 136 Melee 434 | . . . . . . . 28 . . . 346 60 . . . . . . Knockbacks 16 | . . . . . 4 . . 7 . 1 2 . . . . . . 2 Impact 3 | . . . . . . . . 1 . . 2 . . . . . . . Kinetic 12 | . . . . . 3 . . 6 . 1 . . . . . . . 2 Secondary 1 | . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 530 | . . . . 16 116 . 186 . 49 1 . 8 . 8 . . . 146 Shots 14 | . . . . 1 2 . 4 . 1 . . 3 . 2 . . . 1 Rammed 3 | . . . . . . . . . . 2 . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . 2 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 814 | . 60 49 132 33 329 . 430 496 222 334 21 79 243 187 392 272 303 814 Average Temperature 114 | . 33 21 53 14 126 . 114 132 111 176 9 48 133 83 105 99 101 215 Received Heat Transfer 3306 | . 6 24 21 414 72 . 1233 216 72 54 72 . . 24 273 50 225 550 Effects 37 | . . . . . . . 7 4 3 1 . . . . 2 . 5 15 Shutdowns 4 | . . . . . . . 1 2 . . . . . . 1 . . . Energy Bleed 8 | . . . . . . . 2 1 . 1 . . . . 1 . . 3 Interference 10 | . . . . . . . 2 . 3 . . . . . . . 5 . Matter Decay 6 | . . . . . . . 2 1 . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 . 1 . 1 2 . . . . . . Combat Hostiles 5 | . . . . . . . 1 . 1 . 1 2 . . . . . . Parts Fried 33 | . . . . . 2 . 5 1 2 . 9 10 . . 4 . . . Impact Corruptions 26 | . . . . . . . 3 . 1 . 19 3 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 10 | . . . 2 . 2 . 4 . . . . . . . 2 . . . Heat Transferred 5811 | . 200 74 666 . 1224 . 3101 50 200 . . . . . 296 . . . Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 1 . 2 1 2 . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 1129 | . 146 114 163 317 817 285 1129 . . 312 . . . . 665 . . . Initial 312 | . . 56 44 68 144 285 199 . . 312 . . . . 70 . . . Average 329 | . 108 86 104 189 294 285 463 . . 264 . . . . 322 . . . Maximum Alert Level 4 | . . . . 1 3 1 4 . . 1 . . . . 2 . . . Low Security (%) 35 | 100 100 100 100 57 34 . 17 . . . . . . . 30 . . . Level 1 38 | . . . . 42 41 100 47 . . 100 . . . . 27 . . . Level 2 14 | . . . . . 17 . 9 . . . . . . . 42 . . . Level 3 10 | . . . . . 6 . 24 . . . . . . . . . . . Level 4 . | . . . . . . . 1 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . 3 4 . 21 . . 5 . . . . 5 . 1 . Investigation 7 | . 1 . . 1 1 . 4 . . . . . . . . . . . Extermination 4 | . . . . . . . 3 . . . . . . . 1 . . . Reinforcement 16 | . . . . 2 3 . 8 . . 2 . . . . 1 . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 12 | . . . . . . . 6 . . 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 8 | . . . 2 2 . . 2 . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 8 2 6 23 15 6 73 11 5 9 8 3 . 6 30 12 18 40 Peak Tracking Total 12 | . 6 2 3 7 8 6 6 4 4 8 3 3 . 4 5 5 8 12 Tactical Retreats 26 | . . . . 2 1 . 6 1 1 2 1 . . 1 6 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 14 | . 1 . 1 1 3 . 3 . . . . . . . 5 . . . Indirectly 2 | . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . 1 2 . . . . . 23 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled 42 | . . . 1 3 26 . 6 . . . . . . . 3 . 1 2 Max in Single Turn 20 | . . . 1 1 20 . 1 . . . . . . . 1 . 1 1 Garrison Access 3 | . . . . . 1 . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 48 | . 1 . 5 . 4 . 15 . . . 1 . 4 . 7 2 . 9 Terminals 13 | . 1 . 3 . 2 . 5 . . . . . . . 1 1 . . Fabricators 2 | . . . . . . . 1 . . . . . . . 1 . . . Repair Stations 8 | . . . . . 1 . 5 . . . . . . . 2 . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 . 2 . . . . . . . 1 . . . Total Hacks 117 | . 6 . 23 . 14 . 25 . . . 1 . 23 . 10 2 . 13 Successful 89 | . 4 . 18 . 11 . 11 . . . 1 . 23 . 6 2 . 13 Failed 28 | . 2 . 5 . 3 . 14 . . . . . . . 4 . . . Catastrophic 5 | . 1 . . . . . 4 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . . . . . . . 2 . . 2 Terminals 34 | . 6 . 15 . 4 . 6 . . . . . . . 2 1 . . Fabricators 2 | . . . . . . . 1 . . . . . . . 1 . . . Repair Stations 24 | . . . . . 8 . 12 . . . . . . . 4 . . . Recycling Units 9 | . . . 8 . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . . . . 3 . . . . . . . 1 . . . Garrison Access 6 | . . . . . 2 . 3 . . . . . . . 1 . . . Terminal Hacks 60 | . 4 . 12 . 1 . 4 . . . 1 . 23 . . 2 . 13 Record 29 | . . . 5 . . . . . . . . . 11 . . 1 . 12 Part Schematic 3 | . . . . . . . . . . . . . 3 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 7 | . . . 2 . 1 . 1 . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 16 | . . . . . 8 . 5 . . . . . . . 3 . . . Scan Component 9 | . . . . . 4 . 3 . . . . . . . 2 . . . Repair 6 | . . . . . 4 . 1 . . . . . . . 1 . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 6 . . . . . . . . . . . 1 . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 3 | . . . 2 . . . . . . . . . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 . 1 . . . . . . . 1 . . . Seal Access 3 | . . . . . 1 . 1 . . . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 4 . 4 . 11 . . . . . . . 5 . . . Full Trace Events 4 | . . . 1 . 1 . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . Matter 256 | . . . . . . . . . . . . . . . 256 . . . Time 42 | . . . . . . . . . . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . Parts Repaired 6 | . . . . . 4 . 1 . . . . . . . 1 . . . Time 239 | . . . . . 170 . 19 . . . . . . . 50 . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . Recycled Matter 20 | . . . 20 . . . . . . . . . . . . . . . Retrieved Matter 20 | . . . 20 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Total Allies 4 | . . 3 . . . . . . . . . . . 1 . . . . Largest Group 3 | . . 3 3 3 . . . . . . . . . 1 . . . . Highest-Rated Group 94 | . . 40 40 40 . . . . . . . . . 94 . . . . Highest-Rated Ally 94 | . . 16 16 16 . . . . . . . . . 94 . . . . Total Orders 6 | . . . . . . . . . . 1 5 . . . . . . . EXPLORE 6 | . . . . . . . . . . 1 5 . . . . . . . Ally Attacks 31 | . . 1 3 16 . . . . . . . . . 11 . . . . Total Damage 545 | . . 12 16 232 . . . . . . . . . 285 . . . . Kills 8 | . . 1 . 4 . . . . . . . . . 3 . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 . . . . 1 1 . Drone Launches 6 | . . . . . . . . . . 1 5 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 12412 | 48 231 235 360 572 722 137 2549 893 134 195 1256 287 105 373 1363 973 758 1221 Spaces Moved 7282 | 41 217 243 263 328 322 90 1281 478 54 180 977 175 88 262 657 569 406 651 Core 3 | 2 . . . . . . . . . . . . . . . . . 1 Treads 2322 | . . . . . . . . 154 54 37 . . . . 453 569 406 649 Legs 2899 | . . . . 184 322 90 1207 . . . 367 175 88 262 204 . . . Wheels 575 | 39 217 243 76 . . . . . . . . . . . . . . . Hover 1482 | . . . 187 144 . . 74 324 . 143 610 . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Fastest Speed 40 | 50 80 90 52 52 150 150 105 105 180 56 56 120 120 120 120 160 160 40 Average Speed 135 | 78 80 90 106 111 150 150 148 160 180 83 94 143 120 137 151 160 160 160 Slowest Speed 240 | 80 90 90 240 150 150 180 185 231 180 220 180 150 120 150 160 160 160 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 32 81 27 34 12 71 39 52 8 8 96 38 75 45 17 84 65 84 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . 2 . . . . . . . . . . 1 . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 2 . . . . . . 2 . 4 1 . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 761 | . . 9 . 19 83 . 181 24 16 . . . . 1 125 53 78 172 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 283 | . . . . . . . . . . . . . . . 87 53 78 65 AOE 478 | . . 9 . 19 83 . 181 24 16 . . . . 1 38 . . 107 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Total 8991 | 56 253 258 318 490 530 91 1636 542 75 215 1284 195 87 269 884 588 446 774 Wait 648 | . 8 5 4 50 172 . 102 7 . . 238 . . . 60 . . 2 Move 7265 | 40 216 242 262 327 322 89 1280 477 53 179 976 174 87 261 656 568 405 651 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 165 | 10 11 1 12 27 4 . 31 5 4 3 10 1 . 1 25 . 2 18 Fast Attach 79 | . . . . 3 4 . 8 2 2 12 14 3 . 1 15 1 . 14 Attach 107 | 6 2 2 6 13 4 1 29 4 2 6 6 1 . 1 6 . 3 15 Detach 39 | . . 2 1 5 1 . 5 1 . 3 5 2 . 1 7 . . 6 Swap 73 | . 1 . . 4 3 1 26 6 1 1 . 2 . . 19 . 3 6 Drop 127 | . 4 3 5 20 1 . 15 . . 6 15 3 . 1 30 . 1 23 Fire 417 | . 11 3 28 41 14 . 112 30 9 3 3 5 . 3 66 19 32 38 Melee 63 | . . . . . . . 28 10 4 . 17 4 . . . . . . Ram 2 | . . . . . . . . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 9) 280 | -10/Materials | Entered Mines 296 | -10/Mines | Learned location of Zion (-7) 315 | -10/Mines | Build established: Mutant 327 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 343 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 487 | -10/Mines | Discovered new exit (range 10) 515 | -10/Mines | Entered Materials 515 | -9/Materials | Accompanied by 3 allies 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -9/Materials | Discovered new exit (range 5) 872 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Accompanied by 3 allies 875 | -8/Materials | Evolved 2 slots: Utility x2 1336 | -8/Materials | Lost 3 parts (1u2w) 1337 | -8/Materials | Destroyed 9 combat bots 1411 | -8/Materials | Discovered new exit (range 11) 1447 | -8/Materials | Entered Factory 1447 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1747 | -7/Factory | Found Powered Armor 1767 | -7/Factory | Build established: Gunner 1913 | -7/Factory | Repaired Deuterium Engine 1959 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2004 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2050 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2153 | -7/Factory | Destroyed 8 combat bots 2169 | -7/Factory | Sucked down chute 2169 | -7/Factory | Entered Waste 2184 | -7/Waste | EMP discharged 2195 | -7/Waste | Spotted C-40 Crusher 2246 | -7/Waste | Spotted C-40 Crusher 2252 | -7/Waste | Spotted C-40 Crusher 2262 | -7/Waste | Spotted C-40 Crusher 2264 | -7/Waste | Spotted C-40 Crusher 2270 | -7/Waste | Spotted C-40 Crusher 2279 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2282 | -7/Waste | Discovered new exit (range 16) 2284 | -7/Waste | EMP discharged 2284 | -7/Waste | System corruption reached 10% 2306 | -7/Waste | Entered Factory 3071 | -7/Factory | Repaired Hvy. Particle Cannon 4245 | -7/Factory | Garrison activated, responded to threat 4288 | -7/Factory | Lost 6 parts (1p2u3w) 4410 | -7/Factory | Build established: Mutant 4549 | -7/Factory | Garrison activated, responded to threat 4688 | -7/Factory | Core integrity fell below 50% 4714 | -7/Factory | Lost 12 parts (1p3n4u4w) 4768 | -7/Factory | Discovered new exit (range 2) 4855 | -7/Factory | Entered Lower Caves 5198 | -7/Lower Caves | Build established: Tank 5545 | -7/Lower Caves | Build established: Mutant 5657 | -7/Lower Caves | Lost 3 parts (2n1u) 5743 | -7/Lower Caves | Discovered new exit (range 3) 5748 | -7/Lower Caves | Entered another Lower Caves area 5748 | -7/Lower Caves | Discovered new exit (range 9) 5882 | -7/Lower Caves | Entered Factory 5882 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5988 | -6/Factory | Core integrity fell below 50% 6018 | -6/Factory | Lost 9 parts (3p2n3u1w) 6060 | -6/Factory | Found Prototype Processor 6060 | -6/Factory | Identified Exp. Targeting Computer 6062 | -6/Factory | Found Exp. Targeting Computer 6070 | -6/Factory | Discovered new exit (range 10) 6077 | -6/Factory | Entered Lower Caves 6080 | -6/Lower Caves | Lost 3 parts (1p2u) 6098 | -6/Lower Caves | Learned location of 1 exit from Factory 6779 | -6/Lower Caves | Core integrity fell below 20% 7123 | -6/Lower Caves | Build established: Scavenger-Mutant 7269 | -6/Lower Caves | Discovered new exit (range 11) 7333 | -6/Lower Caves | Entered another Lower Caves area 7592 | -6/Lower Caves | Encountered a Warlord checkpoint 7599 | -6/Lower Caves | Discovered new exit (range 15) 7620 | -6/Lower Caves | Entered Data Miner 7620 | -6/Data Miner | Discovered new exit (range 6) 7643 | -6/Data Miner | Met Data Miner 7678 | -6/Data Miner | Learned location of Section 7 (-3) 7678 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7698 | -6/Data Miner | Received God Mode back door access code from Data Miner 7725 | -6/Data Miner | Entered Proximity Caves 7934 | -5/Proximity Caves | Escorted by Enhanced Grunt 8061 | -5/Proximity Caves | Spotted B-75 Beast 8080 | -5/Proximity Caves | Discovered new exit (range 11) 8098 | -5/Proximity Caves | Entered Factory 8098 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8099 | -5/Factory | Identified exit to Factory 8155 | -5/Factory | Fabricated Impulse Thruster Array (x1) 8512 | -5/Factory | Build established: Scavenger-Gunner 8564 | -5/Factory | Garrison activated, responded to threat 9251 | -5/Factory | Repaired Fission Core 9444 | -5/Factory | Build established: Gunner 9447 | -5/Factory | Discovered new exit (range 9) 9461 | -5/Factory | Entered Upper Caves 9465 | -5/Upper Caves | Learned Factory emergency access door positions 9847 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10426 | -5/Upper Caves | Discovered new exit (range 6) 10434 | -5/Upper Caves | Entered another Upper Caves area 10480 | -5/Upper Caves | Learned location of Warlord (-5) 10528 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10777 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10813 | -5/Upper Caves | Destroyed 7 combat bots 11091 | -5/Upper Caves | Discovered new exit (range 10) 11192 | -5/Upper Caves | Entered Warlord 11248 | -5/Warlord | System corruption cleaned by Quarantine Array 11398 | -5/Warlord | Visited the Vortex Lab 11403 | -5/Warlord | Warlord's base attacked by MAIN.C 11415 | -5/Warlord | Found Prototype Launcher 11418 | -5/Warlord | Found Prototype Energy Cannon 11426 | -5/Warlord | Found Prototype Energy Gun 11681 | -5/Warlord | Met Warlord 11697 | -5/Warlord | Opened Warlord's prototype stash 11703 | -5/Warlord | Found Prototype Reactor 11703 | -5/Warlord | Identified Vortex Chain Reactor 11706 | -5/Warlord | Identified Vortex Rail 11708 | -5/Warlord | Identified Vortex Driver 11710 | -5/Warlord | Identified Vortex Catalyst Activator 11728 | -5/Warlord | Found Prototype Device 11729 | -5/Warlord | Identified Exp. Cloaking Device 11737 | -5/Warlord | Found Prototype Device 11737 | -5/Warlord | Identified Exp. Focal Shield 11753 | -5/Warlord | Warlord forces counterattacked 12220 | -5/Warlord | Spotted Striker 12233 | -5/Warlord | Spotted Striker 12235 | -5/Warlord | Spotted Striker 12236 | -5/Warlord | Destroyed Striker 12263 | -5/Warlord | Core integrity fell below 50% 12266 | -5/Warlord | Destroyed Striker 12278 | -5/Warlord | Destroyed Striker 12299 | -5/Warlord | Destroyed 12 combat bots 12308 | -5/Warlord | Lost 5 parts (2n3u) 12356 | -5/Warlord | Found Prototype Ballistic Cannon 12361 | -5/Warlord | Spotted Striker 12391 | -5/Warlord | Identified Hvy. Autocannon 12395 | -5/Warlord | Destroyed Striker 12405 | -5/Warlord | Core integrity fell below 20% 12413 | -5/Warlord | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Hunter squads, with prototype support. 12404_ Overheating: Energy bleed (-15). 12404_ Slug penetrates Wall. 12404_ Broken Vortex Chain Reactor destroyed. 12404_ Reclaimed 20 matter. 12405_ Overheating: Core damaged (-100). 12405_ Propulsion Shielding fries itself beyond repair. 12406_ Imp. Weapon Cycler permanently disabled. 12406_ Overheating: Short circuit. 12407_ Overheating: Energy bleed (-21). 12407_ Discarded Broken Exp. Targeting Computer. 12408_ Adv. Heat Sink fries itself beyond repair. 12408_ Dropped Adv. Reclamation Unit. 12409_ Dropped Hrd. Heavy Armor Plating. 12409_ Dropped Hvy. Autocannon. 12410_ Overheating: Matter decay (-21). 12410_ Enh. Coil Gun destroyed. 12410_ Acquired Impulse Thruster Array. 12411_ Overheating: Matter decay (-30). 12412_ Overheating: Impulse Thruster Array damaged (-63). Map ----- +----------------------------------------------------+ | + #^^ " ##??????????? | | ######## +^^ " #??????????? | | ###??????# % !%[ "^^ == #??????????? | | ?????????# ! ###+###""""! 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"#??????? | | ### #?????? ????##;######?; ;#????"""???????? | | #????? ?????? ?" ##??????????????? | | ^ #?????##????? ?"""" "% #???????????????? | | " ##?????????? """"" " ;???????????????? | | "" #?????????? ?""""" " ;#??????????????? | | " #????????? " ##??????????????? | | #??#################### ##??????????????? | | #??# ###### #??????????????? | | #??# # #??????????????? | | ### ##?# ?# #??????????????? | | # #?? ???# #??????????????? | | + #????? ?????# ## #??????????????? | | # ########+#####+## ## ####??????????????? | | # #?# #?????????????????? | | # #?# #?????????????????? | | # #?# #?????????????????? | | # ##############+#######?# #?????????????????? | | # #?####???# #???# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 20 Reclamation Efficiency 20 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 54 Targeting Accuracy 14 Melee Accuracy 23 Armor Integrity Analysis 50 Recoil Reduction 10 Energy Filtering 30 Particle Charging 20 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Impulse Thruster Array | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Close Call Reappropriation Challenges ------------ None Game ------ Seed GatlingUltimateDeconstructor Manual? 0 Play Time 03:20:56 Cumulative 48.9 hours Start 2021.05.15 @ 15:16:06 End 2021.05.15 @ 18:47:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 075ce1db-6836-481a-a9ec-b53b9c62e400