Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 22:27:27 // Halloween2020/ForbiddenLore Player: blelm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2339) 2339 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4779 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 114/300 Energy 280/280 System Corruption 0% Temperature Cool (19) Movement Treading (205) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Minigun Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Light Treads Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Hacking Drone Bay (1/1) Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Minigun Minigun Minigun EMP Blaster Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Advanced Treads Advanced Treads Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Light Armor Plating Light EM Pulse Cannon Improved Assault Rifle Minigun Minigun Minigun Minigun EMP Blaster Mini Grenade Launcher Mining Claw [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 87 | 4 10 52 8 3 10 Power 4 | . . 2 1 . 1 Engine 3 | . . 1 1 . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 18 | 2 2 11 . 1 2 Treads 17 | 1 2 11 . 1 2 Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 4 1 2 5 Device 5 | . . . . 1 4 Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 3 1 1 1 Artifact . | . . . . . . Weapon 50 | 1 6 35 6 . 2 Energy Gun 2 | . . 2 . . . Energy Cannon 12 | . 1 11 . . . Ballistic Gun 28 | 1 5 18 3 . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 3 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 . 1 1 Parts Lost 18 | . 2 8 1 . 7 Power 1 | . . . . . 1 Propulsion 8 | . . 4 . . 4 Utility 3 | . . 1 1 . 1 Weapon 6 | . 2 3 . . 1 Highest Loss Streak 4 | . 1 3 1 . 4 Average Slot Usage (%) 97 | . 94 98 99 100 91 Engine 9 | . 9 7 10 11 8 Treads 31 | . 23 32 33 33 32 Storage 24 | . 28 25 22 22 22 Protection 7 | . . 7 10 11 6 Energy Cannon 2 | . 5 3 . . . Ballistic Gun 19 | . 21 17 21 22 17 Naked Turns . | . . . . . . Heaviest Build 109 | 14 72 109 81 80 80 Greatest Support 66 | 16 40 66 66 66 66 Greatest Overweight (x) 5 | . 4 5 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 28 | 8 20 28 20 20 20 Average Capacity 20 | 6 16 22 20 20 20 Most Carried 20 | 6 12 20 20 20 20 Average Carried 16 | 3 7 16 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 12 19 20 20 16 Class Distribution -------------------- 95% | Hauler-Mutant 4% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 2125 | 260 284 1072 359 62 88 Remotely . | . . . . . . Salvage Created 2872 | 71 583 1600 409 . 209 Parts 183 | 2 41 96 31 . 13 Haulers Intercepted 6 | . 1 5 . . . Recyclers Shooed 3 | 1 . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 74 | . 16 34 14 . 10 Guns 49 | . 12 31 5 . 1 Cannons 5 | . 4 1 . . . AOE 19 | . . 2 8 . 9 Classes Destroyed 9 | 1 7 1 . . . Worker 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 6 | . 1 5 . . . Recycler 4 | 1 . 2 1 . . Operator 2 | . 1 1 . . . Watcher 4 | . 2 2 . . . Swarmer 32 | . 6 12 7 . 7 Grunt 30 | . 10 12 5 . 3 Sentry 12 | . . 10 2 . . Best Kill Streak 7 | 1 4 6 7 . 3 Combat Bots Only 7 | . 4 5 7 . 3 Max Kills in Single Turn 3 | 1 2 1 3 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3735 | . 588 1450 417 . 1280 Core 531 | . 121 98 20 . 292 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 51 . . . . Volleys Fired 220 | 5 63 106 26 . 20 Largest 2 | 2 2 2 2 . 2 Hottest 112 | 40 80 112 46 . 46 Shots Fired 399 | 10 123 203 39 . 24 Gun 300 | 10 84 172 26 . 8 Cannon 67 | . 39 28 . . . Launcher 32 | . . 3 13 . 16 Special . | . . . . . . Kinetic 295 | 10 84 167 26 . 8 Thermal 51 | . 39 12 . . . Explosive 26 | . . 3 7 . 16 Electromagnetic 27 | . . 21 6 . . Robot Hit Streak 22 | 8 15 22 14 . 4 Robot Miss Streak 6 | 1 6 6 2 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 282 | 9 78 161 23 . 11 Core Hits 159 | 2 34 71 21 . 31 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing 2 | . . 2 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6233 | 95 1074 2812 967 . 1285 Guns 3112 | 95 718 1958 271 . 70 Cannons 809 | . 333 476 . . . Explosions 2244 | . . 333 696 . 1215 Melee . | . . . . . . Ramming 68 | . 23 45 . . . Kinetic 3056 | 95 718 1902 271 . 70 Thermal 468 | . 333 135 . . . Explosive 2023 | . . 300 508 . 1215 Electromagnetic 618 | . . 430 188 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Effects 27 | . . 19 8 . . Message Errors 12 | . . 6 6 . . Heat Flow Errors 7 | . . 7 . . . Energy Discharges 4 | . . 4 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 3 | . . 1 2 . . Overload Shots . | . . . . . . Overflow Damage 156 | . . 35 . . 121 Projectiles 14 | . . 14 . . . Explosions 142 | . . 21 . . 121 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 329 | . 6 25 39 . 259 Shots 13 | . . 1 3 . 9 Rammed 8 | . 3 5 . . . Targets Rammed 8 | . 3 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | . 198 271 8 . 17 Average Temperature 55 | . 57 61 3 . 5 Received Heat Transfer 951 | . 216 477 114 . 144 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . 3 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 938 | . 703 235 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 350 | 5 295 321 350 . . Initial 118 | . 3 61 118 . . Average 169 | 2 135 181 179 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 66 | 100 77 58 74 . . Level 1 33 | . 22 41 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 8 | . 3 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 28 55 14 . 17 Peak Tracking Total 7 | . 5 6 4 . 7 Tactical Retreats 8 | . 1 4 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 12 | . 1 5 5 . 1 Max in Single Turn 3 | . 1 1 3 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 14 | . 1 13 . . . Terminals 11 | . . 11 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 42 | . 2 40 . . . Successful 22 | . 2 20 . . . Failed 19 | . . 19 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 21 | . . 21 . . . Terminals 33 | . . 33 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . . 11 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 3 | . . 3 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 4 . . . Terminals 4 | . . 4 . . . Track 2 | . . 2 . . . Botnet 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . . 10 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6150 | 39 900 2360 668 1562 621 Spaces Moved 3131 | 19 443 1033 356 942 338 Core . | . . . . . . Treads 2917 | . 248 1033 356 942 338 Legs . | . . . . . . Wheels 214 | 19 195 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 165 165 165 165 Average Speed 166 | 100 146 178 165 165 165 Slowest Speed 260 | 100 220 260 165 165 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 3 73 91 77 87 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 209 | . . 32 53 . 124 Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 208 | . . 31 53 . 124 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3672 | 30 573 1347 395 950 377 Wait 140 | . 42 90 2 2 4 Move 3126 | 18 442 1032 355 941 338 Hop . | . . . . . . Pick Up 44 | . 10 31 2 1 . Fast Attach 18 | 1 3 8 1 1 4 Attach 24 | 2 2 14 1 . 5 Detach 10 | . 1 7 1 . 1 Swap 45 | 1 5 30 6 2 1 Drop 35 | 3 2 22 1 3 4 Fire 220 | 5 63 106 26 . 20 Melee 2 | . . 2 . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush 6 | . 1 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 431 | -10/Materials | Discovered new exit (range 7) 618 | -10/Materials | Build established: Hauler-Mutant 668 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Discovered new exit (range 16) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Identified exit to Mines 1155 | -9/Materials | Discovered new exit (range 3) 1258 | -9/Materials | Lost 3 parts (2n1w) 2559 | -9/Materials | Central database locked down 2887 | -9/Materials | Discovered new exit (range 14) 3300 | -9/Materials | Entered Mines 3517 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3521 | -9/Mines | Found Prototype Device 3793 | -9/Mines | Discovered new exit (range 8) 3818 | -9/Mines | Destroyed 7 combat bots 3962 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3968 | -9/Mines | Entered Zion 4026 | -7/Zion | System corruption cleaned by Quarantine Array 4158 | -7/Zion | Identified exit to Deep Caves 4845 | -7/Zion | Learned location of Warlord (-4) 4997 | -7/Zion | Given the Hacking Drone Bay 5004 | -7/Zion | Found Prototype Device 5004 | -7/Zion | Identified Hacking Drone Bay 5510 | -7/Zion | Discovered new exit (range 12) 5530 | -7/Zion | Entered Proximity Caves 5531 | -6/Proximity Caves | Identified exit to Factory 5778 | -6/Proximity Caves | Spotted B-75 Beast 5896 | -6/Proximity Caves | Core integrity fell below 50% 5937 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 6015 | -6/Proximity Caves | Identified Exp. Sensor Array 6135 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6144 | -6/Proximity Caves | Core integrity fell below 20% 6151 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05920_ The unstable cave ceiling collapses. 06007_ S-27 Virus destroyed. 06007_ Imp. Assault Rifle destroyed. 06007_ Destroyed Imp. Assault Rifle. 06009_ S-27 Virus destroyed. 06015_ Identified Exp. Sensor Array. 06019_ Autogun fries itself beyond repair. 06020_ Lgt. Nuclear Core fries itself beyond repair. 06041_ The unstable cave ceiling collapses. 06134_ S-27 Virus springs to life. 06135_ G-50 Soldier springs to life. 06135_ S-27 Virus springs to life. 06139_ Adv. Treads destroyed. 06143_ S-27 Virus destroyed. 06143_ Slug penetrates G-50 Soldier. 06145_ G-50 Soldier destroyed. 06145_ S-27 Virus destroyed. 06146_ Penetrated by Slug. 06149_ Adv. Treads destroyed. 06149_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????# # ?????????????????????????????????? | | ???????? ##??????????????????????????????????? | | ????????? ##???????????????????????????????????? | | ????????? ###????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????? #?????????????????? | | #######??????????#??????? ?????????????????? | | # ###???? ?????? ?????????????????? | | ##### ?????? ?????????????????? | | ######+#??# #?????????????????? | | # #" "??# #?????????????????? | | ## # ##### #" "??# ##????????????????? | | ?# ##??# #" """# #????????????????? | | ?## #??# # # #????????????????? | | ## #??# # # ##???????????????? | | #?## #"" # #???????????????? | | #?# #"T # ##??????????????? | | ## # #?# #"" % # #??????????????? | | ?# ####?# #"" % " #???????????????? | | ## #????# ### Y=g #????????????????? | | ##??## % @ #????????????????? | | ##?# g #????????????????? | | # ### ## ##????????????????? | | ### # #?????????????????? | | ?## ## ## # ### #????????????????? | | ## ### ###??####??? ???????????????? | | ### ##??????????? ??????????????? | | ### #####??????????? ?????????????? | | ##?# #??????????????? ## ????????????? | | ####??## ##???????????????###??# ???????????? | | #??????####??????????????????????# #??????????? | | #?????????????????????????????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed FieldHackingImmobilizer Manual? 0 Play Time 00:41:17 Cumulative 31.3 hours Start 2020.11.01 @ 21:48:24 End 2020.11.01 @ 22:27:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c72ebdd-9daa-4fd2-8578-43e0a4ec150f