Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 10:48:00 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (3904) 3904 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 8997 Bonus ------- High Alert Combat Kills 264 Follower Combat Kills 105 Entered DSFs 500 Friendly Fire -186 Cogmind --------- Core Integrity 566/850 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Core Analyzer Energy Filter Arc Projector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Target Analyzer Core Analyzer > --- WEAPON ----------- Gatling Laser Improved Spread Laser Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Heat Sink Core Analyzer Energy Filter Improved Medium Armor Plating Hacking Suite Arc Projector Flak Gun Advanced Assault Cannon Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 . . . 2 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 102 | 6 16 20 3 2 15 32 . 8 Power 14 | 1 2 5 1 . 1 4 . . Engine 10 | 1 2 4 . . . 3 . . Core 4 | . . 1 1 . 1 1 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 3 6 . 1 3 9 . 2 Treads 16 | 2 . 4 . 1 3 6 . . Leg 10 | . 3 2 . . . 3 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 7 4 . . 6 10 . 4 Device 15 | . 3 2 . . 4 5 . 1 Storage 5 | 1 3 . . . 1 . . . Processor 5 | . 1 . . . 1 3 . . Hackware 2 | . . . . . . . . 2 Protection 5 | . . 2 . . . 2 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 4 5 2 1 5 9 . 2 Energy Gun 8 | . . 1 . . 3 4 . . Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 12 | 2 3 3 1 . . 3 . . Ballistic Cannon 4 | . . 1 . . . 2 . 1 Launcher 4 | . 1 . . . 2 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 1 . . Parts Lost 41 | . 5 4 . . 5 20 . 7 Power 6 | . 1 2 . . 1 2 . . Propulsion 10 | . 2 . . . . 6 . 2 Utility 11 | . . 1 . . 1 5 . 4 Weapon 14 | . 2 1 . . 3 7 . 1 Highest Loss Streak 7 | . 5 2 . . 2 7 . 7 To Critical Strikes 2 | . 1 . . . . 1 . . Average Slot Usage (%) 92 | . 81 97 100 100 96 94 . 56 Engine 4 | . 9 7 . . . 4 . . Core 3 | . . 2 11 9 8 1 . . Treads 19 | . 14 13 22 27 27 20 . . Leg 3 | . 11 7 . . . . . 16 Device 16 | . 2 11 11 9 17 21 . 9 Storage 8 | . 14 11 11 9 9 7 . 6 Processor 10 | . . 11 11 9 9 13 . 13 Protection 3 | . . 10 11 9 . 1 . 1 Energy Gun 8 | . . 7 2 . 7 12 . . Energy Cannon 1 | . . . 8 18 6 . . . Ballistic Gun 6 | . 20 10 11 9 3 4 . . Ballistic Cannon 1 | . . . . . . 2 . . Launcher 3 | . 6 3 . . 6 1 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 12 18 27 28 34 60 72 41 62 Greatest Support 68 | 40 40 46 46 66 68 63 20 37 Greatest Overweight (x) 20 | . 2 6 . . . 14 2 20 Average Overweight (x) . | . . . . . . 1 2 3 Largest Inventory Capacity 20 | 8 20 10 10 10 20 20 20 20 Average Capacity 16 | 7 8 10 10 10 16 20 20 20 Most Carried 20 | 5 10 10 10 10 20 20 15 14 Average Carried 14 | 1 4 9 9 8 14 18 15 10 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 20 | 2 10 10 10 10 20 15 15 8 Class Distribution -------------------- 32% | Mutant 18% | Skirmisher 17% | Scavenger-Gunner 13% | Scavenger-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Matter Collected 1921 | 221 260 522 41 39 390 419 . 29 Remotely . | . . . . . . . . . Salvage Created 4340 | . 400 880 171 55 1193 1641 . . Parts 251 | . 27 55 11 4 59 95 . . Haulers Intercepted 7 | . 2 . . 1 3 1 . . Recyclers Shooed 6 | . 1 1 . . 1 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Combat Hostiles Destroyed 92 | . 10 20 3 . 21 38 . . Guns 59 | . 3 16 3 . 5 32 . . Cannons 8 | . . 2 . . 1 5 . . AOE 22 | . 7 2 . . 13 . . . Classes Destroyed 17 | . 7 3 . . 3 4 . . Worker 12 | . 2 1 . . 4 5 . . Builder 7 | . . 1 . . 2 4 . . Tunneler 3 | . . 1 1 . . 1 . . Hauler 7 | . 2 . . 1 3 1 . . Recycler 6 | . 1 2 . . 2 1 . . Mechanic 2 | . . . . . 2 . . . Operator 1 | . 1 . . . . . . . Watcher 7 | . 2 3 . . 1 1 . . Swarmer 26 | . 6 6 . . . 14 . . Grunt 43 | . 4 10 3 . 13 13 . . Brawler 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 11 | . . 4 . . 5 2 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . . 3 . . Heavy 2 | . . . . . . 2 . . Thug 1 | . . . . . 1 . . . Best Kill Streak 11 | . 9 5 4 1 10 11 . . Combat Bots Only 10 | . 6 5 3 . 8 10 . . Max Kills in Single Turn 7 | . 7 2 1 1 4 3 . . Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . 4 1 . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Hostile Shots Fired 591 | . 105 107 12 . 72 269 . 26 Missed 177 | . 39 29 5 . 20 78 . 6 Damage Taken 7058 | . 697 975 100 11 861 3563 . 851 Core 1039 | . 64 131 . 11 82 467 . 284 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 453 | . . 152 . . . 301 . . Core Remaining (%) 71 | 100 74 . 67 . 83 33 . . Volleys Fired 241 | . 34 71 7 2 45 80 . 2 Largest 3 | . 2 2 2 3 3 3 . 1 Hottest 221 | . 50 91 86 149 155 221 . 48 Shots Fired 519 | . 64 133 14 6 94 206 . 2 Gun 416 | . 56 115 13 2 45 185 . . Cannon 65 | . . 8 1 4 29 21 . 2 Launcher 38 | . 8 10 . . 20 . . . Special . | . . . . . . . . . Kinetic 223 | . 56 71 7 2 15 70 . 2 Thermal 224 | . . 52 6 . 30 136 . . Explosive 38 | . 8 10 . . 20 . . . Electromagnetic 34 | . . . 1 4 29 . . . Robot Hit Streak 14 | . 6 11 9 2 14 13 . 3 Robot Miss Streak 8 | . 4 4 1 1 5 8 . . Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 1 5 . . . 8 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 350 | . 37 88 13 3 58 149 . 2 Core Hits 281 | . 23 48 5 1 66 138 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 5 | . . 2 . . 1 2 . . Burn 2 | . . 1 . . . 1 . . Destroy 2 | . . . . . 1 1 . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9528 | . 1023 1585 220 117 3278 3254 . 51 Guns 5084 | . 423 1038 193 . 567 2863 . . Cannons 1046 | . . 68 27 51 559 290 . 51 Explosions 3367 | . 597 477 . 66 2152 75 . . Melee . | . . . . . . . . . Ramming 31 | . 3 2 . . . 26 . . Kinetic 1929 | . 423 490 110 . 127 728 . 51 Thermal 3825 | . . 616 83 66 560 2500 . . Explosive 3106 | . 597 477 . . 2032 . . . Electromagnetic 637 | . . . 27 51 559 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked 7 | . . . . . . 7 . . Effects 3 | . . . . . . 3 . . Message Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 134 | . 68 . . . 41 25 . . Projectiles 20 | . . . . . 20 . . . Explosions 114 | . 68 . . . 21 25 . . Melee . | . . . . . . . . . Knockbacks 5 | . . 1 . . . 4 . . Impact . | . . . . . . . . . Kinetic 5 | . . 1 . . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 260 | . 40 59 . 11 53 97 . . Shots 11 | . 1 5 . 1 3 1 . . Rammed 13 | . . 2 . . . 11 . . Targets Rammed 15 | . 2 2 . . . 11 . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 522 | . 22 359 137 159 216 522 . . Average Temperature 90 | . 7 84 62 80 44 130 . . Received Heat Transfer 1539 | . 234 399 51 . 486 306 . 63 Effects 6 | . . 4 . . . 2 . . Shutdowns 3 | . . 1 . . . 2 . . Interference 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 16 | . . 1 . . 2 13 . . Heat Transferred 7685 | . . 1406 185 100 914 5080 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Peak Influence 663 | . 299 546 229 98 663 448 159 114 Initial 279 | . . 59 154 89 40 279 159 114 Average 283 | . 105 309 217 91 388 311 159 102 Maximum Alert Level 2 | . 1 2 1 . 2 2 . . Low Security (%) 25 | 100 70 27 18 100 25 3 100 100 Level 1 56 | . 29 41 81 . 14 89 . . Level 2 18 | . . 30 . . 60 6 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 . 1 4 8 . 1 Investigation 5 | . . 1 . . 1 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . . 1 . . 1 3 . 1 Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Distress Signals 4 | . 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 15 27 3 2 36 47 . 3 Peak Tracking Total 9 | . 7 5 3 2 9 4 . 3 Tactical Retreats 3 | . . . . . 2 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Traps Triggered 4 | . 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . 1 . . . 1 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Machines Disabled 10 | . 1 6 . . 2 1 . . Max in Single Turn 2 | . 1 2 . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Machines Accessed 25 | . 3 5 1 . 5 10 1 . Terminals 19 | . 3 4 . . 5 6 1 . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 9 14 1 . 11 34 1 . Successful 36 | . 3 6 1 . 8 17 1 . Failed 34 | . 6 8 . . 3 17 . . Catastrophic 11 | . 2 4 . . 1 4 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 51 | . 9 12 . . 11 18 1 . Fabricators 7 | . . . . . . 7 . . Repair Stations 11 | . . 2 . . . 9 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 3 4 1 . 8 9 1 . Record 3 | . . 1 . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . 1 . 1 . . . Open DSF 2 | . . . . . . 1 1 . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 3 | . . . . . 1 2 . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 3 | . . . . . 1 2 . . Locate Traps 2 | . . . . . 1 1 . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . Zone Layout 4 | . 1 1 . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 9 | . . 2 . . . 7 . . Scan Component 5 | . . 1 . . . 4 . . Repair 4 | . . 1 . . . 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 5 . . 4 9 . . Full Trace Events 5 | . . 1 . . 1 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 . . . 3 . . Time 158 | . . 32 . . . 126 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . Total Damage 208 | . . . . . 208 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 3 | . . . . . . 3 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Turns Passed 4768 | 73 476 805 162 51 776 2209 6 210 Spaces Moved 1854 | 48 240 333 78 26 366 706 3 54 Core 39 | 15 5 1 . . . 11 . 7 Treads 1487 | 33 109 195 78 26 366 680 . . Legs 328 | . 126 137 . . . 15 3 47 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 155 130 270 200 Average Speed 191 | 125 139 158 160 160 160 237 270 345 Slowest Speed 1050 | 160 190 350 160 160 161 750 270 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 42 33 18 5 54 23 . 39 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 210 | . 41 22 . 2 114 31 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 208 | . 41 22 . 2 114 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Total 2598 | 61 318 491 103 31 470 1046 2 76 Wait 230 | . . 32 7 . 17 174 . . Move 1846 | 47 239 332 77 25 365 705 2 54 Hop . | . . . . . . . . . Pick Up 98 | 8 22 17 4 2 19 25 . 1 Fast Attach 8 | . . 4 . . 1 3 . . Attach 63 | 6 9 9 . 2 7 22 . 8 Detach 2 | . . . . . 1 1 . . Swap 31 | . 7 7 3 . 7 7 . . Drop 54 | . 5 17 5 . 8 18 . 1 Fire 241 | . 34 71 7 2 45 80 . 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush 13 | . . 2 . . . 11 . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Lost 5 parts (1p2n2w) 417 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Identified exit to Materials 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x2 636 | -9/Materials | Identified exit to Mines 1139 | -9/Materials | Discovered new exit (range 16) 1253 | -9/Materials | Repaired Imp. Treads 1355 | -9/Materials | Entered Mines 1424 | -9/Mines | Discovered new exit (range 4) 1431 | -9/Mines | Identified exit to Materials 1445 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1513 | -9/Mines | Build established: Scavenger-Mutant 1517 | -9/Mines | Entered Materials 1517 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1519 | -8/Materials | Discovered new exit (range 14) 1548 | -8/Materials | Garrison activated, responded to threat 1566 | -8/Materials | Identified exit to Storage 1568 | -8/Materials | Entered Storage 1717 | -8/Storage | Met a pair of Derelict thieves 1877 | -8/Storage | Destroyed 8 combat bots 2079 | -8/Storage | Identified exit to Factory 2303 | -8/Storage | Build established: Skirmisher 2344 | -8/Storage | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Utility x2 2855 | -7/Factory | Lost 3 parts (1n1u1w) 2907 | -7/Factory | Destroyed 10 combat bots 3220 | -7/Factory | Build established: Scavenger-Skirmisher 3244 | -7/Factory | Repaired Arm. Treads 3290 | -7/Factory | Repaired Arm. Treads 3340 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3497 | -7/Factory | Lost 3 parts (1n2u) 3766 | -7/Factory | Build established: Scavenger-Gunner 4109 | -7/Factory | Cargo convoy interrupted 4359 | -7/Factory | Discovered new exit (range 10) 4379 | -7/Factory | Lost 4 parts (2p1n1w) 4431 | -7/Factory | Core integrity fell below 50% 4465 | -7/Factory | Lost 7 parts (2n2u3w) 4553 | -7/Factory | Entered another Factory area 4553 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4559 | -6/Factory | Identified exit to DSF 4559 | -6/Factory | Entered DSF 4669 | -6/DSF | Build established: Mutant 4733 | -6/DSF | Additional patrols routed to DSF 4769 | -6/DSF | Self-destructed Last Messages --------------- 04720_ Acquired 8 matter. 04721_ Slug penetrates Wall. 04724_ Imp. Titanium Leg destroyed. 04726_ H-61 Shepherd calls for reinforcements. 04726_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04732_ Adv. Assault Cannon blasted off. 04732_ Knocked back. 04733_ Hostiles detected in DSF, routing additional patrols. 04734_ Carbon-fiber Leg destroyed. 04741_ Hvy. Missile Launcher destroyed. 04741_ Titanium Leg blasted off. 04741_ Knocked back. 04745_ Imp. Medium Armor Plating destroyed. 04745_ Knocked back. 04746_ Acquired 21 matter. 04756_ Knocked back. 04763_ Core Analyzer destroyed. 04763_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????######?????? | | ?????????????????????????????????????# !!#?????? | | ????????????????????????????????????## !!#?????? | | ?????????????????????? %????????? ^ !!#?????? | | ??????????????????????% ?????????? !!#?????? | | ?????????????????????? ?????????? !!#?????? | | ?????????????????????? A??????????# #?????? | | ??????????????????????# Hg#??????????# #?????? | | ????????????????????###g #????????### ###?????? | | ?????????????????????!! ]????????# #??????? | | ?????????????????????!! ]????????# #??????? | | ??????????????????????! ]????????# #??????? | | ????????????????????### ###??????### ##??????? | | ????????????????????# !!#??????# #??????? | | ????????????????????# !!#??????# #??????? | | ????????????????????# !!########## ##??????? | | ?????????????????????#; ;##!!!#!!### ###?????? | | ????????????????????### ;##!!!#!!## ""###???? | | ????????????????????# @] """""???? | | ????????????????????# % ""##"???? | | ????????????????????#!! % !!#!! # ##"""""#?????? | | ????????????????????#!!%% !!#########"""""#?????? | | ????????????????????##;;#####???????##"####?????? | | ?????????????????????###?????????????#"#????????? | | ?????????????????????????????????????#""????????? | | ??????????????????????????????????????##????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed TimingSalvagePit Manual? 0 Play Time 00:44:38 Cumulative 10.9 hours Start 2024.04.07 @ 08:16:12 End 2024.04.07 @ 10:48:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d81ec2bf-f423-4dbf-ab43-ea02a530fb58