Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 12:54:29 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1050) 1050 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4055 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 184/300 Energy 1411/1600 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Superbattery Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Improved Heat Sink Improved Cooling System Hardened Light Armor Plating Heavy Laser Heavy Laser Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Superbattery Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Improved Heat Sink Improved Cooling System Hardened Light Armor Plating Heavy Laser Heavy Laser Grenade Launcher Heavy Mace Heavy Mace Heavy Mace [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 35 | . 4 3 1 . 27 Power 4 | . 1 . . . 3 Engine 1 | . . . . . 1 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 7 | . 2 . . . 5 Treads 7 | . 2 . . . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 1 . 1 . 12 Device 6 | . . . . . 6 Storage 2 | . . . 1 . 1 Processor 4 | . 1 . . . 3 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 10 | . . 3 . . 7 Energy Gun 4 | . . . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 3 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . . . 13 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 90 98 100 100 86 Engine 1 | . 10 . . . 1 Core 9 | . 3 14 14 14 6 Treads 22 | . 28 28 28 28 14 Device 4 | . . . . . 10 Storage 12 | . 14 14 14 14 11 Processor 15 | . 4 14 14 14 20 Protection 2 | . . . . . 6 Energy Gun 4 | . 14 7 . . 7 Ballistic Gun 18 | . 14 18 28 28 8 Naked Turns . | . . . . . . Heaviest Build 38 | 13 13 13 27 27 38 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 8 | . . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 Average Capacity 12 | . 8 8 10 15 15 Most Carried 15 | . 8 8 7 6 15 Average Carried 8 | . 6 6 5 6 11 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 13 | 6 8 5 6 6 13 Class Distribution -------------------- 65% | Mutant 14% | Scavenger-Skirmisher 12% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 619 | 198 76 38 . 41 266 Remotely . | . . . . . . Salvage Created 1078 | . 134 51 . 34 859 Parts 62 | . 6 9 . 7 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 22 | . 2 2 . 3 15 Guns 18 | . 2 2 . 3 11 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 2 2 . . 6 Worker 1 | . . . . . 1 Builder 5 | . . 1 . . 4 Recycler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Watcher 3 | . 2 . . . 1 Swarmer 5 | . . 2 . 3 . Grunt 9 | . 2 . . . 7 Duelist 4 | . . . . . 4 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 3 3 . 2 7 Combat Bots Only 3 | . 2 2 . 2 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 215 | . 30 12 . 7 166 Missed 58 | . 5 5 . 4 44 Damage Taken 2752 | . 328 59 . 24 2341 Core 644 | . 74 16 . . 554 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . . . 64 . Volleys Fired 152 | . 19 6 . 6 121 Largest 2 | . 2 2 . 2 2 Hottest 138 | . 70 70 . 40 138 Shots Fired 254 | . 38 12 . 12 192 Gun 248 | . 38 12 . 12 186 Cannon . | . . . . . . Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 141 | . 19 6 . 12 104 Thermal 107 | . 19 6 . . 82 Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 7 2 . 4 15 Robot Miss Streak 6 | . 5 3 . 2 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 170 | . 25 4 . 5 136 Core Hits 74 | . 8 4 . 4 58 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 7 | . 4 . . 1 2 Burn 5 | . 4 . . . 1 Destroy 2 | . . . . 1 1 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2326 | . 275 58 . 41 1952 Guns 1916 | . 275 58 . 41 1542 Cannons . | . . . . . . Explosions 333 | . . . . . 333 Melee 77 | . . . . . 77 Ramming . | . . . . . . Kinetic 677 | . 100 33 . 41 503 Thermal 1239 | . 175 25 . . 1039 Explosive 333 | . . . . . 333 Electromagnetic . | . . . . . . Impact 77 | . . . . . 77 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 21 | . . . . . 21 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . . 14 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 461 | . 461 132 . 8 94 Average Temperature 68 | . 190 71 . 4 21 Received Heat Transfer 1071 | . 231 . . . 840 Effects 3 | . 3 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . 1 . . . 5 Heat Transferred 3219 | . 814 74 . . 2331 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 291 | . 94 91 . 85 291 Initial 36 | . . 36 . . . Average 65 | . 41 67 . 44 81 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | . 100 100 . 100 85 Level 1 7 | . . . . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 5 3 . 4 27 Peak Tracking Total 4 | . 3 3 . 2 4 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 3 | . 2 . 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 . 1 . . Successful 6 | . 5 . 1 . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . 1 . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Prototype ID Bank 2 | . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 2 | . 2 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2698 | . 259 97 783 504 1055 Spaces Moved 1343 | 1 123 47 487 306 379 Core 1 | . . . . . 1 Treads 1341 | . 123 47 487 306 378 Legs 1 | 1 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 Average Speed 165 | 120 160 160 160 160 179 Slowest Speed 450 | 120 160 160 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 25 27 79 65 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . . 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1590 | . 153 61 491 311 574 Wait 26 | . . . 2 . 24 Move 1338 | . 122 46 486 305 379 Hop . | . . . . . . Pick Up 16 | . 3 . 1 . 12 Fast Attach 15 | . 2 1 . . 12 Attach 11 | . 1 . . . 10 Detach 7 | . 2 . . . 5 Swap 9 | . 1 2 1 . 5 Drop 14 | . 3 6 1 . 4 Fire 152 | . 19 6 . 6 121 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 258 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Entered Mines 289 | -10/Mines | Discovered new exit (range 14) 312 | -10/Mines | Build established: Mutant 351 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 351 | -10/Mines | Discovered new exit (range 5) 356 | -10/Mines | Identified exit to Exiles 357 | -10/Mines | Entered Exiles 378 | -10/Exiles | Discovered new exit (range 15) 397 | -10/Exiles | Met 8R-AWN 425 | -10/Exiles | Met EX-HEX 470 | -10/Exiles | Met EX-BIN 492 | -10/Exiles | Aligned with FarCom system 494 | -10/Exiles | Given EX-Vault access code 532 | -10/Exiles | Opened EX-Vault 558 | -10/Exiles | Found Superbattery 591 | -10/Exiles | Warned to stay clear of 0b10 Research branches 692 | -10/Exiles | Met EX-DEC 721 | -10/Exiles | Visited The Gauntlet 918 | -10/Exiles | Discovered new exit (range 12) 937 | -10/Exiles | Identified exit to Mines 1140 | -10/Exiles | Left Exiles lab with Superbattery 1140 | -10/Exiles | Entered Mines 1276 | -9/Mines | Discovered new exit (range 5) 1282 | -9/Mines | Identified exit to Materials 1300 | -9/Mines | Learned location of Storage (-8) 1465 | -9/Mines | Learned Materials trap positions 1644 | -9/Mines | Entered Materials 1644 | -8/Materials | Evolved 4 slots: Utility x4 1645 | -8/Materials | Loaded intel: 21 trap records 1942 | -8/Materials | Build established: Scavenger-Skirmisher 2230 | -8/Materials | Lost 3 parts (1n1u1w) 2309 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Build established: Scavenger-Mutant 2404 | -8/Materials | Lost 5 parts (2p1n1u1w) 2448 | -8/Materials | Garrison activated, responded to threat 2675 | -8/Materials | Core integrity fell below 50% 2689 | -8/Materials | Core integrity fell below 20% 2699 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Arm. Treads destroyed. Lgt. Ion Engine severed. M-28 Smith repairs L-31 Rogue. Terminal disabled. L-31 Rogue destroyed. Hvy. Laser severed. U-05 Engineer builds a Door. Hvy. Laser destroyed. Imp. Cooling System severed. Acquired Hvy. Laser. Sensor Array severed. Acquired Sensor Array. Hvy. Laser destroyed. Sensor Array destroyed. L-31 Rogue knocked back. Destroyed Imp. Ion Engine. L-31 Rogue system corrupted by crushing effect. L-31 Rogue knocked back. L-31 Rogue system terminally corrupted. Katana fried. Map ----- +----------------------------------------------------+ | ????????????## = # # !!#???# # # | | ????????????## # #% #???# # # | | ????????????## #### #???? # # | | ????????????# #?# #######+### # | | ????????????# ### # # | | ????????????# + # | | ????????????# ### # # | | ????????????# #?# #######+#+# # | | ???????????####+####### ###??# # # | | ???????????# #??# #????# # # | | ???????????# " #??# #????# """ # # | | ???????????# ! G" #??# #????# """ ######### | | ???????????# !" #??# #????# """ #???????? | | ???????????# #### #????# #???????? | | ???????????######### #????########???????? | | ???????????????????# ####???????????????????? | | ???????????????????# #??????????????????????? | | ?????????????R?????# #??????????????????????? | | ?????????????"" ???# #??????????????????????? | | ?????????????? ?##%#######????????????????? | | ???????????????" # #????????????????? | | ????????????????? + #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# g= #????????????????? | | ??????????????????# m%! ##+####??????????? | | ??????????????????# ^%*=@! #??????? | | ??????????????????# %= ^ +??????? | | ??????????????????# #??????? | | ??????????????????## "T ^ #### #??????? | | ???????????????????# "" #???????????? | | ???????????????????# ^ #???????????? | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ??????????????????? ^ #???????????? | | ??????????????????? """ #???????????? | | ??????????????????? """"" #???????????? | | ???????????????????? """?" +???????????? | | ???????????????????? ?????? #???????????? | | ????????????????????? ^ ???????????????????? | | ??????????????????????? ???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 1625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpKineticInjector Manual? 0 Play Time 00:22:07 Cumulative 36.7 hours Start 2024.04.09 @ 12:33:13 End 2024.04.09 @ 12:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 94 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11bcfa2c-e654-429f-b65c-b0cbc81b12d7