Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 15:17:59

Player: human

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (161)      161
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1006

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (120)
Location                   -7/Recycling

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Treads
     Light Treads
    Spiked Treads

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
    Spiked Treads
           Aluminum Leg
           Aluminum Leg
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   .   3   3   7   
  Power                    3    | 1   .   .   1   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   4   
    Treads                 2    | .   .   .   .   2   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   .   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   3   2   1   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         3    | .   .   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   3   6   
  Power                    3    | .   .   .   1   2   
  Propulsion               2    | .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      6    | .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  85  82  69  
  Engine                   12   | .   14  14  11  1   
  Leg                      27   | .   28  28  28  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               8    | .   14  9   2   9   
  Ballistic Gun            10   | .   14  10  11  11  
  Special Weapon           7    | .   .   7   12  1   
Peak Build Rating          9    | 6   6   6   8   9   
  Average Rating           6    | 4   6   6   6   6   
  On Entrance              5    | .   6   6   6   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             13   | 12  12  12  13  13  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 2   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   3   7   8   7   
  Average Carried          6    | 2   3   6   7   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 3   3   7   7   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           355  | 186 .   138 31  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            198  | .   .   132 66  .   
  Parts                    13   | .   .   5   8   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  9    | .   .   5   4   .   
  Guns                     9    | .   .   5   4   .   
Classes Destroyed          2    | .   .   2   .   .   
  Swarmer                  7    | .   .   3   4   .   
  Grunt                    2    | .   .   2   .   .   
Best Kill Streak           4    | .   .   3   4   .   
  Combat Bots Only         4    | .   .   3   4   .   
Max Kills in Single Turn   1    | .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        213  | .   .   29  64  120 
  Missed                   71   | .   .   6   29  36  
Damage Taken               1110 | .   .   264 187 659 
  Core                     257  | .   .   43  35  179 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              58   | .   .   44  8   6   
  Largest                  2    | .   .   2   2   2   
  Hottest                  120  | .   .   100 100 120 
Shots Fired                76   | .   .   60  9   7   
  Gun                      46   | .   .   32  8   6   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  30   | .   .   28  1   1   
  Kinetic                  23   | .   .   16  1   6   
  Thermal                  53   | .   .   44  8   1   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | .   .   5   2   6   
  Robot Miss Streak        3    | .   .   3   2   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           31   | .   .   21  4   6   
  Core Hits                15   | .   .   8   4   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Burn                   1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           396  | .   .   267 50  79  
  Guns                     351  | .   .   259 50  42  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  21   | .   .   8   .   13  
  Kinetic                  200  | .   .   158 .   42  
  Thermal                  175  | .   .   101 50  24  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   .   .   .   4   
Targets Rammed             13   | .   .   1   .   12  
  Kicked                   9    | .   .   1   .   8   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        236  | .   .   236 .   58  
  Average Temperature      81   | .   .   83  .   35  
  Received Heat Transfer   411  | .   .   102 105 204 
  Effects                  1    | .   .   1   .   .   
    Interference           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   .   2   .   
  Heat Transferred         568  | .   .   296 222 50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             85   | .   23  85  .   64  
  Initial                  64   | .   .   8   .   64  
  Average                  22   | .   9   21  .   46  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   2   5   12  1   
  Peak Tracking Total      7    | .   1   3   7   1   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               1628 | 51   52   1165 257  103  
Spaces Moved               999  | 33   44   703  183  36   
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     991  | 25   44   703  183  36   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            122  | 113  120  120  120  182  
  Slowest Speed            190  | 150  120  120  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 3    15   100  22   11   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 1    | .    .    1    .    .    
Terrain Destroyed          1    | .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1262 | 44  43  906 208 61  
  Wait                     165  | .   .   152 13  .   
  Move                     995  | 32  43  702 182 36  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 5   .   4   2   .   
  Fast Attach              6    | 5   .   .   .   1   
  Attach                   7    | 1   .   .   2   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   .   3   1   2   
  Drop                     1    | 1   .   .   .   .   
  Fire                     58   | .   .   44  8   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     9    | .   .   1   .   8   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])
-7/Recycling

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Identified exit to Mines
  104 | -10/Materials | Entered Mines
  134 | -10/Mines     | Met a Derelict bent on vengeance
  250 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  288 | -10/Mines     | Learned location of 1 exit from Materials
  311 | -10/Mines     | Build established: Mutant
  424 | -10/Mines     | Discovered new exit (range 8)
  883 | -10/Mines     | Discovered new exit (range 9)
  939 | -10/Mines     | Discovered new exit (range 3)
 1269 | -10/Mines     | Entered Subcaves
 1281 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1441 | -10/Subcaves  | Discovered new exit (range 11)
 1512 | -10/Subcaves  | Discovered new exit (range 12)
 1526 | -10/Subcaves  | Entered Recycling
 1527 | -7/Recycling  | Met a Zionite searching for Scraptown
 1601 | -7/Recycling  | Core integrity fell below 50%
 1617 | -7/Recycling  | Core integrity fell below 20%
 1629 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  that place, but almost no one seems to know
  where to find it, only that you access it
  somewhere from Recycling here."
01529_ G4-Y5N(z): "Anyway I've been here
  searching too long already, time to slink back
  to the caves before I'm caught. You'd best do
  the same."
01585_ Y-54 Guardian springs to life.
01587_ Acquired Imp. Targeting Computer.
01588_ Lgt. Nuclear Core destroyed.
01591_ Med. Laser destroyed.
01604_ Lgt. Ion Engine destroyed.
01604_ Mining Laser destroyed.
01604_ Aluminum Leg destroyed.
01607_ Lgt. Assault Rifle destroyed.
01610_ Slammed into Y-54 Guardian. <x4>
01620_ Kicked Y-54 Guardian. <x3>
01623_ Kicked Y-54 Guardian out of the way.
01624_ Kicked Y-54 Guardian. <x3>
01628_ Kicked Y-54 Guardian out of the way.

 Map 
-----
+----------------------------------------------------+
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|                   ??###   Y"#????????????????????? |
|                   ??# !   ""#????????????????????? |
|                   ??#!    ###????????????????????? |
|                   ??#!!   ""#????????????????????? |
|                   ??###Y @Y"#????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Aluminum Leg | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowFusionLoader
  Manual?         0
Play Time         00:15:06
  Cumulative      83.6 hours
  Start           2025.01.24 @ 15:03:10
  End             2025.01.24 @ 15:17:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5e10a12-829f-48e3-bddf-2b64681fd9a7