Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 11:32:51

Player: Zaros426

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (98)      490
Value Destroyed (2132)     2132
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (428)                428
              TOTAL SCORE: 5610

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      42
Aligned with FarCom        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             177/550
Matter                     243/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
                Aluminum Leg
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
   High-powered Tractor Beam
>               --- WEAPON (4) -------
                Shotgun
   High-powered Shotgun
                Gauss Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Huge Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (31)
   Experimental Sensor Array
                Signal Interpreter
       Improved Signal Interpreter
                Seismic Detector
                Hacking Suite
                Hacking Suite
                System Shield
         Guided Plasma Cannon
                AWS/Gauss
       Improved Datajack
                Plasma Cutter
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
                Huge Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
                AWS/Gauss
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
          Large Battery
  High-capacity Matter Pod
   Experimental Sensor Array
                Signal Interpreter
       Improved Signal Interpreter
                Seismic Detector
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
         Guided Plasma Cannon
                Shotgun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Datajack
                Plasma Cutter
                Longsword +1
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             83   | 7   25  8   .   6   37  
  Power                    8    | 1   3   1   .   .   3   
    Engine                 8    | 1   3   1   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 3   4   2   .   .   7   
    Treads                 6    | 2   2   1   .   .   1   
    Leg                    2    | 1   .   .   .   .   1   
    Wheel                  3    | .   .   1   .   .   2   
    Hover                  5    | .   2   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   4   3   .   3   7   
    Device                 7    | .   1   3   .   .   3   
    Storage                8    | 1   2   .   .   2   3   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 2   14  2   .   3   20  
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          27   | 2   10  2   .   2   11  
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               4    | .   4   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   
Parts Lost                 14   | .   1   1   .   1   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   6    | .   1   .   .   .   5   
  Highest Loss Streak      5    | .   1   1   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  100 100 73  
  Engine                   12   | .   13  14  14  14  6   
  Treads                   24   | .   27  26  28  28  13  
  Hover                    1    | .   .   .   .   .   5   
  Device                   7    | .   2   14  14  8   2   
  Storage                  12   | .   14  14  14  14  9   
  Processor                2    | .   10  .   .   .   .   
  Protection               2    | .   .   .   .   5   6   
  Ballistic Gun            25   | .   23  28  28  27  23  
  Launcher                 1    | .   4   .   .   .   .   
Peak Build Rating          38   | 6   12  19  15  20  38  
  Average Rating           14   | 5   8   12  13  15  22  
  On Entrance              10   | .   6   12  12  15  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             104  | 13  33  33  33  56  104 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  33   | 2   .   3   .   1   33  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  20  25  
  Average Capacity         15   | 7   14  15  15  16  19  
  Most Carried             25   | 3   15  15  15  16  25  
  Average Carried          14   | .   12  14  14  15  18  
  Final Capacity           20   | 8   15  15  15  15  20  
  Final Carried            20   | 3   15  15  15  15  20  

 Class Distribution 
--------------------
 86% | Mutant
 12% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           2539 | 294  622  502  36   236  849  
  Remotely                 424  | .    .    .    .    .    424  
Salvage Created            2623 | 32   690  483  .    298  1120 
  Parts                    192  | 7    60   39   .    17   69   
Haulers Intercepted        4    | .    2    .    .    .    2    
Recyclers Shooed           6    | 1    1    1    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  70   | .   21  18  .   12  19  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     49   | .   8   18  .   12  11  
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      14   | .   13  .   .   .   1   
Classes Destroyed          13   | 1   8   .   .   1   3   
  Worker                   5    | .   2   3   .   .   .   
  Builder                  7    | .   4   1   .   .   2   
  Tunneler                 4    | 2   1   1   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   
  Recycler                 6    | .   1   .   .   2   3   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   3   
  Swarmer                  29   | .   9   13  .   7   .   
  Grunt                    31   | .   12  5   .   .   14  
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                5    | .   .   .   .   5   .   
Best Kill Streak           10   | 2   5   10  .   4   7   
  Combat Bots Only         9    | .   3   9   .   4   3   
Max Kills in Single Turn   4    | 1   3   1   .   2   4   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 3    | .   3   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        257  | .    49   71   .    32   105  
  Missed                   57   | .    15   18   .    7    17   
Damage Taken               2476 | .    332  361  .    248  1535 
  Core                     492  | .    45   42   .    32   373  
  Absorbed by Shields      215  | .    19   146  .    50   .    
Core Remaining (%)         76   | 100  .    .    .    52   .    
Volleys Fired              161  | 6    41   36   .    22   56   
  Largest                  4    | 2    2    2    .    2    4    
  Hottest                  167  | 40   50   46   .    46   167  
Shots Fired                395  | 12   78   72   .    44   189  
  Gun                      331  | 12   62   72   .    44   141  
  Cannon                   48   | .    .    .    .    .    48   
  Launcher                 16   | .    16   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  375  | 12   62   72   .    44   185  
  Thermal                  4    | .    .    .    .    .    4    
  Explosive                16   | .    16   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 4    9    8    .    5    11   
  Robot Miss Streak        9    | 2    9    6    .    5    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
  Autonomous               46   | .    .    .    .    .    46   
Shots Hit Robots           247  | 7    42   44   .    31   123  
  Core Hits                170  | 5    51   31   .    24   59   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    2    
  Critical Strikes         6    | .    2    .    .    .    4    
    Destroy                4    | .    2    .    .    .    2    
    Blast                  1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    1    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    1    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6363 | 84   1918 649  .    470  3242 
  Guns                     3702 | 84   448  649  .    470  2051 
  Cannons                  562  | .    .    .    .    .    562  
  Explosions               1970 | .    1470 .    .    .    500  
  Melee                    129  | .    .    .    .    .    129  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4171 | 84   448  649  .    470  2520 
  Thermal                  650  | .    57   .    .    .    593  
  Explosive                1413 | .    1413 .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 129  | .    .    .    .    .    129  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            184  | .    50   .    .    .    134  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               184  | .    50   .    .    .    134  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        581  | .    31   1    .    .    581  
  Average Temperature      153  | .    10   1    .    .    173  
  Received Heat Transfer   740  | .    126  92   .    .    522  
  Effects                  19   | .    .    .    .    .    19   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           6    | .    .    .    .    .    6    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         547  | .    50   .    .    .    497  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             661  | 10  516 661 .   185 448 
  Initial                  189  | .   6   189 .   .   .   
  Average                  247  | 3   302 408 .   57  234 
Maximum Alert Level        2    | .   2   2   .   .   2   
  Low Security (%)         43   | 100 35  6   .   100 26  
  Level 1                  26   | .   10  39  .   .   68  
  Level 2                  29   | .   54  54  .   .   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   1   .   .   3   
  Investigation            6    | .   3   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   1   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   27  20  .   13  36  
  Peak Tracking Total      5    | .   4   4   .   4   5   
  Tactical Retreats        7    | .   .   3   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   
  Triggered                1    | .   .   .   .   .   1   
Most Traps Carried         5    | .   .   5   5   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          8    | .   5   .   .   .   3   
  Max in Single Turn       2    | .   2   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   9   1   1   .   3   
  Terminals                8    | .   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   29  3   1   .   4   
  Successful               18   | .   13  2   1   .   2   
  Failed                   18   | .   15  1   .   .   2   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   28   | .   22  3   1   .   2   
  Terminals                30   | .   27  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   6   2   1   .   .   
  Record                   4    | .   4   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   7   .   .   .   2   
  Terminals                5    | .   5   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   
    Skim                   4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
    Tunnel                 4    | .   2   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   7   1   .   .   1   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   1   .   3   .   
  Largest Group            3    | .   .   1   1   3   2   
  Highest-Rated Group      40   | .   .   31  31  40  24  
  Highest-Rated Ally       31   | .   .   31  31  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               22   | .   .   2   .   8   12  
  Total Damage             238  | .   .   22  .   84  132 
  Kills                    3    | .   .   1   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5596 | 89   1592 1031 629  1142 1113 
Spaces Moved               2820 | 39   880  555  387  619  340  
  Core                     11   | 8    .    .    .    .    3    
  Treads                   2689 | 26   819  534  387  619  304  
  Legs                     9    | 5    .    .    .    .    4    
  Wheels                   30   | .    .    21   .    .    9    
  Hover                    81   | .    61   .    .    .    20   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   125  160  160  110  
  Average Speed            169  | 142  152  160  160  171  235  
  Slowest Speed            1700 | 190  160  240  160  240  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 4    98   94   62   100  24   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    .    .    1    2    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    3    .    2    .    
Spaces Dug                 11   | .    6    .    .    1    4    
Terrain Destroyed          169  | .    119  .    .    1    49   
  Melee                    5    | .    .    .    .    1    4    
  Projectile               25   | .    .    .    .    .    25   
  AOE                      139  | .    119  .    .    .    20   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3316 | 59   1050 624  399  656  528  
  Wait                     129  | 4    54   9    4    5    53   
  Move                     2815 | 38   879  554  386  618  340  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  59   | 3    28   8    4    1    15   
  Fast Attach              30   | 7    6    2    .    1    14   
  Attach                   13   | .    2    .    .    .    11   
  Detach                   8    | .    2    .    .    .    6    
  Swap                     40   | .    17   6    .    5    12   
  Drop                     49   | 1    21   9    5    3    10   
  Fire                     161  | 6    41   36   .    22   56   
  Melee                    10   | .    .    .    .    1    9    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  544 | -10/Materials | Discovered new exit (range 16)
  940 | -10/Materials | Discovered new exit (range 15)
  948 | -10/Materials | Central database locked down
 1283 | -10/Materials | Discovered new exit (range 16)
 1682 | -10/Materials | Entered Mines
 2072 | -10/Mines     | Destroyed 9 combat bots
 2149 | -10/Mines     | Escorted by a lone wolf Derelict
 2369 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2373 | -10/Mines     | Found Prototype Device
 2408 | -10/Mines     | Identified Exp. Sensor Array
 2422 | -10/Mines     | Discovered new exit (range 8)
 2520 | -10/Mines     | Discovered new exit (range 5)
 2627 | -10/Mines     | Found a hidden stash of uninstalled traps
 2707 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2707 | -10/Mines     | Discovered new exit (range 5)
 2713 | -10/Mines     | Entered Exiles
 2713 | -10/Exiles    | Accompanied by 1 ally
 2750 | -10/Exiles    | Met 8R-AWN
 2794 | -10/Exiles    | Discovered new exit (range 14)
 2863 | -10/Exiles    | Met EX-HEX
 2914 | -10/Exiles    | Met EX-BIN
 2937 | -10/Exiles    | Aligned with FarCom system
 2938 | -10/Exiles    | Given EX-Vault access code
 2975 | -10/Exiles    | Opened EX-Vault
 2985 | -10/Exiles    | Found Gui. Plasma Cannon
 2989 | -10/Exiles    | Found Longsword +1
 2995 | -10/Exiles    | Found AWS/Gauss
 3030 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3241 | -10/Exiles    | Met EX-DEC
 3324 | -10/Exiles    | Discovered new exit (range 14)
 3342 | -10/Exiles    | Stole three prototypes: Gui. Plasma Cannon, AWS/Gauss, Longsword +1
 3342 | -10/Exiles    | Entered Mines
 3521 | -9/Mines      | Learned location of Zion (-7)
 3729 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3775 | -9/Mines      | Assembled infested the area
 4398 | -9/Mines      | Discovered new exit (range 5)
 4422 | -9/Mines      | Learned location of 1 exit from Lower Caves
 4451 | -9/Mines      | Discovered new exit (range 9)
 4484 | -9/Mines      | Entered Materials
 4484 | -8/Materials  | Accompanied by 2 allies
 4484 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 5300 | -8/Materials  | AWS/Gauss suddenly broke down
 5345 | -8/Materials  | Lost 5 parts (3n2w)
 5352 | -8/Materials  | Build established: Skirmisher
 5454 | -8/Materials  | Core integrity fell below 50%
 5504 | -8/Materials  | Lost 4 parts (1n3w)
 5597 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05539_ Acquired Prototype Energy Gun.
05539_ Identified Hvy. Particle Gun.
05540_ K-01 Serf collects debris. <x2>
05544_ Acquired Prototype Energy Gun.
05544_ Identified Adv. Beam Rifle.
05548_ K-01 Serf collects debris. <x2>
05552_ Acquired Gauss Rifle.
05554_ U-05 Engineer destroyed.
05554_ A-02 Transporter destroyed.
05554_ Slug penetrates Wall.
05554_ K-01 Serf collects debris.
05555_ Acquired 10 matter.
05555_ Acquired 51 matter.
05558_ K-01 Serf collects debris. <x2>
05567_ Dropped Adv. Beam Rifle.
05567_ Dropped Hvy. Particle Gun.
05567_ K-01 Serf collects debris.
05569_ Acquired System Shield.
05573_ K-01 Serf collects debris. <x2>
05582_ Acquired Wheel. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ?????????????????????????? ?????????????????????   |
| ?????????????????????????? #????????????????????   |
| ?????????????????????????# #????????????????????   |
| ?????????????????????????# #????????????????????   |
| ?????????????????????????# #????????????????????   |
| ?????????????????????????# #????????????????????   |
| ?????????????????????????# #????????????????????   |
| ?????????????????????????# +????????????????????   |
| ?????????????????????????# #????????????????????   |
| ???????????????????????### ###??????????????????   |
| ??????????##############r    #??????????????????   |
| ?????????               [[[  #??????????????????   |
| ?????????              ![@T  #??????????????????   |
| ?????????              =  ** #??????????????????   |
| ?????????????###########k! !=#??????????????????   |
| ?????????????????????#####+######???????????????   |
| ?????????????????????#   !** ![##???????????????   |
| ?????????????????????#   ==![[ ##???????????????   |
| ?????????????????????#!   !  " #????????????????   |
| ?????????????????????#   "=""" #????????????????   |
| ?????????????????????#  ""=""" #????????????????   |
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| ????????????"" """%+                   ?????????   |
| ????????????"" """[#*!  ""            ??????????   |
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| ???????????"T" ????#!   ""        ##????????????   |
| ???????????  ??????#              ##########????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                53
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessArmoredDoublenader
  Manual?         0
Play Time         00:36:16
  Cumulative      92.5 hours
  Start           2024.09.17 @ 10:56:59
  End             2024.09.17 @ 11:32:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9ebcf9fc-4ab4-4889-8b43-6b2f987fabdf