Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 14:20:18 Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (5) 25 Value Destroyed (64) 64 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4189 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 803/850 Matter 12/300 Energy 150/150 System Corruption 0% Temperature Cool (2) Movement Flying (26) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Surge Thruster > --- UTILITY (8) ------ Medium Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Xenon Bombardment Thruster Power Amplifier Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Propulsion Shielding Light Armor Plating Light Armor Plating > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Improved Sensor Array Improved Terrain Scan Processor Reaction Control System Reaction Control System Light Armor Plating Heavy Mace [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 39 | 4 . 5 9 15 2 4 . . Power 3 | . . 1 . 1 . 1 . . Engine 2 | . . 1 . 1 . . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 3 . 2 6 7 . 1 . . Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 16 | . . 2 6 7 . 1 . . Utility 11 | . . 1 2 6 2 . . . Device 2 | . . . 1 1 . . . . Storage 2 | . . . 1 1 . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 . 2 2 . . . Artifact . | . . . . . . . . . Weapon 6 | 1 . 1 1 1 . 2 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . 1 . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . . 4 1 . 3 . 1 Power 1 | . . . 1 . . . . . Propulsion 4 | . . . 2 1 . 1 . . Utility 4 | . . . 1 . . 2 . 1 Weapon . | . . . . . . . . . Highest Loss Streak 4 | . . . 4 1 . 3 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 65 | . 57 51 66 81 84 69 53 53 Engine 3 | . . . 5 7 7 1 . . Core 1 | . . . . . . 5 6 6 Treads 3 | . 28 11 . . . . . . Flight 27 | . . 9 40 36 30 30 26 26 Device 2 | . . . . 6 7 2 . . Storage 3 | . . . 2 3 7 7 6 6 Processor 3 | . . . . 7 7 7 6 6 Protection 8 | . . 8 5 11 23 12 6 6 Energy Gun 1 | . 14 5 . . . . . . Ballistic Gun 5 | . 14 14 11 . . . . . Launcher 1 | . . 1 . 4 . . . . Impact Weapon 1 | . . . . 6 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 24 | 3 3 7 12 18 23 24 18 18 Greatest Support 29 | 3 3 8 16 29 29 29 18 18 Greatest Overweight (x) 1 | . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 8 10 10 10 10 10 Average Capacity 7 | 7 5 5 5 6 10 10 10 10 Most Carried 10 | 6 5 5 5 9 7 10 10 10 Average Carried 6 | 4 4 4 3 5 6 8 9 10 Final Capacity 10 | 5 5 5 5 10 10 10 10 10 Final Carried 10 | 5 5 5 5 8 6 9 10 10 Class Distribution -------------------- 79% | Sprinter 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Matter Collected 314 | 200 . 31 . 83 . . . . Remotely . | . . . . . . . . . Salvage Created 46 | . . 31 . . . 15 . . Parts 8 | . . 4 . . . 4 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 5 | . . 3 . . . 2 . . Guns 1 | . . 1 . . . . . . AOE 4 | . . 2 . . . 2 . . Classes Destroyed 2 | . . 1 . . . 1 . . Swarmer 3 | . . 3 . . . . . . Cutter 2 | . . . . . . 2 . . Best Kill Streak 3 | . . 3 . . . 2 . . Combat Bots Only 3 | . . 3 . . . 2 . . Max Kills in Single Turn 2 | . . 2 . . . 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Damage Taken 1130 | . 25 82 289 222 . 389 68 55 Core 325 | . 13 17 88 26 . 134 35 12 Absorbed by Shields 36 | . . . . . . 36 . . Redirected to Shielding 100 | . . . . . . 71 20 9 Core Remaining (%) 88 | 100 . 88 78 95 . 80 . . Volleys Fired 11 | . . 7 . . . 4 . . Largest 2 | . . 2 . . . 1 . . Hottest 50 | . . 50 . . . 30 . . Shots Fired 12 | . . 8 . . . 4 . . Gun 7 | . . 7 . . . . . . Cannon . | . . . . . . . . . Launcher 5 | . . 1 . . . 4 . . Special . | . . . . . . . . . Kinetic 7 | . . 7 . . . . . . Thermal . | . . . . . . . . . Explosive 5 | . . 1 . . . 4 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 2 | . . 2 . . . 2 . . Robot Miss Streak 2 | . . 2 . . . 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 6 | . . 4 . . . 2 . . Core Hits 7 | . . 4 . . . 3 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 215 | . . 76 . . . 139 . . Guns 28 | . . 28 . . . . . . Cannons . | . . . . . . . . . Explosions 187 | . . 48 . . . 139 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 28 | . . 28 . . . . . . Thermal . | . . . . . . . . . Explosive 187 | . . 48 . . . 139 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . 21 . . . 93 . . Shots 4 | . . 1 . . . 3 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 24 | . 2 8 2 24 2 . . 2 Average Temperature 6 | . 2 6 1 7 2 . . 2 Received Heat Transfer 228 | . 33 . 66 90 . . 21 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Peak Influence 319 | . 45 111 319 301 151 159 238 . Initial 136 | . . 17 42 134 136 109 83 . Average 146 | . 27 35 204 207 146 140 181 . Maximum Alert Level 1 | . . . 1 1 . . 1 . Low Security (%) 67 | 100 100 100 33 44 100 100 56 . Level 1 32 | . . . 66 55 . . 43 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . 1 1 1 2 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . . 1 1 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 5 3 18 13 1 5 10 8 Peak Tracking Total 13 | . 5 3 13 12 1 4 7 8 Tactical Retreats 9 | . . . 4 1 . 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Traps Triggered 3 | . . . . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . 4 . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Machines Accessed 9 | . . . 3 3 1 . 2 . Terminals 8 | . . . 3 3 1 . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . . . 10 7 1 . 3 . Successful 10 | . . . 4 3 1 . 2 . Failed 11 | . . . 6 4 . . 1 . Catastrophic 3 | . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . . . 10 7 . . 3 . Terminals 20 | . . . 10 7 1 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 2 . 1 . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . . 2 3 . . 2 . Terminals 6 | . . . 2 3 . . 1 . Assimilate 1 | . . . . 1 . . . . Botnet 5 | . . . 2 2 . . 1 . Fabricators 1 | . . . . . . . 1 . Overload 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 3 3 . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 26 | . . . . 26 . . . . Highest-Rated Ally 26 | . . . . 26 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Turns Passed 602 | 9 36 102 130 115 24 81 85 20 Spaces Moved 1413 | 1 65 179 289 298 84 113 310 74 Core 134 | 1 65 66 2 . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1279 | . . 113 287 298 84 113 310 74 Fastest Speed 26 | 50 50 37 31 26 26 26 26 26 Average Speed 30 | 50 50 43 32 26 26 26 26 26 Slowest Speed 50 | 50 50 50 50 27 26 26 26 26 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 24 | . . . 10 8 2 1 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 2 33 59 40 41 4 90 14 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . 8 . . . 11 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 19 | . . 8 . . . 11 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Total 1545 | 10 68 197 318 324 83 160 311 74 Wait 28 | 2 . . 20 5 . 1 . . Move 1359 | . 64 178 269 282 79 110 303 74 Hop 22 | . . . 9 7 2 1 3 . Pick Up 24 | . 2 2 5 7 . 5 3 . Fast Attach 12 | . . 2 4 5 . 1 . . Attach 17 | 2 . 3 3 4 2 3 . . Detach 7 | 1 . 2 . 2 . 2 . . Swap 10 | 2 . . 2 6 . . . . Drop 25 | 3 2 3 6 6 . 3 2 . Fire 11 | . . 7 . . . 4 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . 30 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 0) 10 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 6) 46 | -10/Materials | Entered Mines 52 | -10/Mines | Learned location of Mines (-9) 125 | -10/Mines | Discovered new exit (range 4) 148 | -10/Mines | Entered Materials 148 | -9/Materials | Evolved 2 slots: Propulsion x2 149 | -9/Materials | Identified exit to Mines 191 | -9/Materials | Identified exit to Materials 246 | -9/Materials | Lost 4 parts (1p2n1u) 278 | -9/Materials | Entered another Materials area 278 | -8/Materials | Evolved 2 slots: Utility x2 389 | -8/Materials | Discovered new exit (range 16) 393 | -8/Materials | Entered Factory 393 | -7/Factory | Evolved 2 slots: Utility x2 417 | -7/Factory | Identified exit to DSF 417 | -7/Factory | Entered DSF 435 | -7/DSF | Additional patrols routed to DSF 460 | -7/DSF | Discovered new exit (range 15) 488 | -7/DSF | Build established: Sprinter 493 | -7/DSF | Lost 3 parts (1n2u) 498 | -7/DSF | Entered Factory 498 | -6/Factory | Evolved 2 slots: Utility x2 581 | -6/Factory | Discovered new exit (range 6) 583 | -6/Factory | Entered Lower Caves 589 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 600 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 603 | -6/Lower Caves | Self-destructed Last Messages --------------- 00523_ O-16 Technician system terminally corrupted. 00523_ G-50 Soldier IFF system glitched. 00524_ K-01 Serf pushes G-50 Soldier. 00546_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 00562_ Dropped Reaction Control System. 00563_ Acquired Imp. Terrain Scanner. 00570_ K-01 Serf collects debris. 00581_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00589_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 00589_ Slug penetrates Wall. 00593_ Y-64 Sentinel: "REQUESTING BACKUP." 00600_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 00602_ Imp. Propulsion Shielding destroyed. 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