Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:03:18 Player: YenYu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2518) 2518 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 6248 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 37 Cogmind --------- Core Integrity 422/850 Matter 182/300 Energy 95/150 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Coolant Injector Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Backup Power I Improved Heat Sink Improved Terrain Scanner Core Analyzer Lightning Gun [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 1 . Propulsion 2 | . . . . . 2 Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 99 | 9 1 19 35 27 8 Power 18 | 1 . 4 6 6 1 Engine 10 | 1 . 3 4 2 . Core 8 | . . 1 2 4 1 Reactor . | . . . . . . Propulsion 16 | 3 . 5 4 2 2 Treads 1 | . . . . 1 . Leg 11 | 1 . 5 4 . 1 Wheel 3 | 2 . . . 1 . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 23 | 1 . 3 8 8 3 Device 12 | . . 2 3 5 2 Storage 1 | 1 . . . . . Processor 6 | . . . 4 1 1 Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 42 | 4 1 7 17 11 2 Energy Gun 14 | 1 . 2 4 6 1 Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 18 | 3 1 2 9 3 . Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 3 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 40 | . 1 4 13 17 5 Power 12 | . . 2 5 5 . Propulsion 7 | . 1 1 2 2 1 Utility 7 | . . . 2 3 2 Weapon 14 | . . 1 4 7 2 Highest Loss Streak 10 | . 1 3 5 10 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 78 70 81 73 41 Engine 4 | . 14 8 6 1 . Core 4 | . . 2 1 8 . Leg 7 | . . 17 13 . . Wheel 3 | . 26 1 . 5 . Device 12 | . . 6 6 19 17 Storage 3 | . 14 11 1 . . Processor 11 | . . . 21 10 13 Protection 4 | . . 2 5 6 . Energy Gun 8 | . . 3 9 11 3 Energy Cannon 2 | . . 7 2 . 1 Ballistic Gun 8 | . 23 7 12 5 . Launcher 1 | . . 3 1 . . Naked Turns . | . . . . . . Heaviest Build 39 | 11 13 25 28 39 11 Greatest Support 32 | 32 32 20 30 28 15 Greatest Overweight (x) 5 | 1 . 5 5 2 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 5 | 5 8 8 5 5 5 Most Carried 5 | 5 4 5 5 5 4 Average Carried 2 | 2 3 2 2 3 1 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 4 | 3 3 2 1 4 1 Class Distribution -------------------- 35% | Gunner 31% | Mutant 20% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2087 | 206 . 516 939 380 46 Remotely . | . . . . . . Salvage Created 2894 | . 58 706 1287 843 . Parts 148 | . 3 53 56 36 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 4 | . . . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 1 24 25 11 . Guns 29 | . 1 3 15 10 . Cannons 14 | . . 10 4 . . AOE 15 | . . 10 5 . . Classes Destroyed 13 | . 1 5 6 1 . Worker 3 | . . . 2 1 . Tunneler 1 | . . 1 . . . Hauler 2 | . . . 2 . . Recycler 3 | . . . 2 1 . Operator 1 | . . 1 . . . Watcher 6 | . . 1 3 2 . Swarmer 13 | . . 7 6 . . Grunt 31 | . 1 13 12 5 . Brawler 3 | . . . 3 . . Duelist 1 | . . . 1 . . Sentry 9 | . . 4 2 3 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 1 7 6 3 . Combat Bots Only 7 | . 1 7 6 3 . Max Kills in Single Turn 4 | . 1 4 3 2 . Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 589 | . 15 92 116 296 70 Missed 190 | . 7 27 29 105 22 Damage Taken 5746 | . 178 809 1713 2148 898 Core 1532 | . 57 186 525 336 428 Absorbed by Shields 16 | . . . . 16 . Regen/Repaired (Parts) 31 | . . . . 31 . Core Remaining (%) 57 | 100 77 53 4 52 . Volleys Fired 235 | . 10 54 90 80 1 Largest 3 | . 2 2 3 3 1 Hottest 185 | . 40 118 185 165 75 Shots Fired 444 | . 20 101 174 148 1 Gun 356 | . 20 50 139 147 . Cannon 67 | . . 39 27 . 1 Launcher 20 | . . 12 8 . . Special 1 | . . . . 1 . Kinetic 211 | . 20 34 92 65 . Thermal 132 | . . 55 74 3 . Explosive 20 | . . 12 8 . . Electromagnetic 80 | . . . . 79 1 Robot Hit Streak 24 | . 5 6 24 13 3 Robot Miss Streak 11 | . 2 3 5 11 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 291 | . 14 59 116 101 1 Core Hits 143 | . 4 39 60 40 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . 1 6 4 . Burn 7 | . . 1 5 1 . Destroy 1 | . . . 1 . . Corrupt 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6192 | . 147 1523 2541 1968 13 Guns 3955 | . 147 358 1482 1968 . Cannons 991 | . . 618 366 . 7 Explosions 1236 | . . 543 693 . . Melee . | . . . . . . Ramming 10 | . . 4 . . 6 Kinetic 2276 | . 147 234 994 901 . Thermal 1655 | . . 742 854 59 . Explosive 1236 | . . 543 693 . . Electromagnetic 1015 | . . . . 1008 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 . 1 6 3 Average Corruption 1 | . 1 . 1 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 7 5 1 Message Errors 4 | . . . 3 1 . Matter Fused 4 | . . . 2 2 . Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . 1 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 40 | . . . 40 . . Projectiles 6 | . . . 6 . . Explosions 34 | . . . 34 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 19 | . . 3 14 . 2 Shots 2 | . . 1 1 . . Rammed 2 | . . . . . 2 Targets Rammed 3 | . . 1 . . 2 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 918 | . 9 144 918 471 . Average Temperature 154 | . 7 46 249 90 . Received Heat Transfer 1851 | . 54 357 630 504 306 Effects 37 | . . . 37 . . Shutdowns 9 | . . . 9 . . Energy Bleed 2 | . . . 2 . . Interference 6 | . . . 6 . . Matter Decay 6 | . . . 6 . . Short Circuit 4 | . . . 4 . . Damage (minor) 5 | . . . 5 . . Damage (major) 3 | . . . 3 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . . . . 7 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 6 | . . 2 4 . . Heat Transferred 3996 | . . 1554 2257 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 647 | . 65 647 627 308 100 Initial 244 | . . 27 239 244 65 Average 285 | . 22 333 450 219 73 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 34 | 100 100 33 . 38 100 Level 1 38 | . . 25 32 61 . Level 2 27 | . . 40 67 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 3 2 10 . Investigation 5 | . . 2 . 3 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 1 1 2 . Assault 1 | . . . 1 . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 2 1 1 . Communications Jammed 9 | . . . . 9 . Distress Signals 9 | . . . . 9 . Times Spotted 100 | . 7 26 33 25 9 Peak Tracking Total 7 | . 6 7 6 4 6 Tactical Retreats 7 | . 2 . . 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . 4 . 4 . Max in Single Turn 2 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . . 3 1 10 . Terminals 4 | . . 2 . 2 . Fabricators 3 | . . . . 3 . Repair Stations 4 | . . 1 . 3 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . . 11 1 27 . Successful 23 | . . 8 1 14 . Failed 16 | . . 3 . 13 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 17 | . . 9 . 8 . Fabricators 3 | . . . . 3 . Repair Stations 13 | . . 2 . 11 . Recycling Units 3 | . . . 1 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 11 | . . 8 . 3 . Record 7 | . . 5 . 2 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 3 | . . . . 3 . Network Status 3 | . . . . 3 . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . 1 1 . Retrieve Components 2 | . . . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 9 | . . 3 . 6 . Full Trace Events 5 | . . 2 . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . . 9 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 340 | . . . . . 340 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3069 | 76 134 551 917 1186 205 Spaces Moved 1729 | 54 105 257 402 759 152 Core 236 | 10 . 15 4 59 148 Treads 115 | . . . . 115 . Legs 650 | 18 . 197 398 33 4 Wheels 728 | 26 105 45 . 552 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 50 50 Average Speed 124 | 98 100 137 152 110 119 Slowest Speed 300 | 120 100 300 300 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 22 29 30 19 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 102 | . . 57 45 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 102 | . . 57 45 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2278 | 77 116 355 574 983 173 Wait 80 | . . . . 74 6 Move 1724 | 53 104 256 401 758 152 Hop . | . . . . . . Pick Up 86 | 11 1 15 28 27 4 Fast Attach . | . . . . . . Attach 63 | 7 1 10 19 19 7 Detach 7 | 1 . 2 3 1 . Swap 36 | 2 . 9 16 8 1 Drop 37 | 3 . 8 17 9 . Fire 235 | . 10 54 90 80 1 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 7 | . . . . 7 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 318 | -9/Materials | Lost 3 parts (1p1n1w) 505 | -9/Materials | Discovered new exit (range 5) 613 | -9/Materials | Destroyed 7 combat bots 615 | -9/Materials | Build established: Scavenger-Mutant 657 | -9/Materials | Discovered new exit (range 15) 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 849 | -8/Materials | Lost 3 parts (1p1n1u) 1113 | -8/Materials | Core integrity fell below 50% 1137 | -8/Materials | Lost 5 parts (1p1n3w) 1428 | -8/Materials | Discovered new exit (range 7) 1562 | -8/Materials | First assault squad dispatched 1637 | -8/Materials | Core integrity fell below 20% 1661 | -8/Materials | Lost 3 parts (2p1w) 1679 | -8/Materials | Entered Factory 1679 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1745 | -7/Factory | Identified exit to Garrison 2193 | -7/Factory | Repaired Hrd. Medium Armor Plating 2316 | -7/Factory | Build established: Gunner 2635 | -7/Factory | Lost 5 parts (2p3w) 2857 | -7/Factory | Discovered new exit (range 10) 2865 | -7/Factory | Entered another Factory area 2865 | -6/Factory | Evolved 2 slots: Propulsion x2 2867 | -6/Factory | Lost 10 parts (3p1n2u4w) 2890 | -6/Factory | Discovered new exit (range 15) 3041 | -6/Factory | Allied Derelicts emerged from ambush trap array 3070 | -6/Factory | Core integrity fell below 50% 3070 | -6/Factory | Self-destructed Last Messages --------------- 03041_ 5Y-AA1(g) emerges from a hatch in the floor. Move into an ally to swap places with them. 03043_ 3T-OCJ(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 03043_ P-60 Hacker fails to hack 3T-OCJ(g). 03049_ J5-SRT(g) suffers critical hit (Burn). 03049_ J5-SRT(g) destroyed. 03052_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03052_ Proton Cannon destroyed. 03053_ 3T-OCJ(g) destroyed. 03061_ 5Y-AA1(g) overheating. 03061_ 5Y-AA1(g) destroyed. 03061_ Acquired Carbon-fiber Leg. 03064_ M-28 Smith repairs Adv. Heat Sink. 03065_ Acquired 46 matter. 03068_ Acquired Mic. Nuclear Core. 03069_ Transmission Jammer destroyed. 03069_ M-28 Smith repairs G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#+???? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? # | | ?????????????????????????????????????????????????/ | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# ! | | ??????????????????????????????????????# ###### | | ???????????????????????##########?????# < | | ???????????????????????# #?????#+###### | | ???????????????????????# """" #????????????# | | ???????????????????????# """" #?????? ?? ??### # | | ???????????????????????# """" #??????????????# # | | ???????????????????????# """" ####???????????# # | | ???????????????????????# """" + #???????????# # | | ???????????????????????# """" ####???????????# # | | ???????????????????????# """" #?????????????## # | | ???????????????????????# /#??????????????# # | | ???????????????????????#####;################### # | | ????????????????????????#@ =% | | ????????????????????????#|*!=!=g ! | | ?????????????#??????????# ggg""" | | ???????????????########## m!%""" | | ???????????????# # """ | | ???????????????#! """# #######+### | | ???????????????# """# "" """ # # | | ???????????????# """# ""F""" # # | | ???????????????# / """"" # """ """ # | | ???????????????# """# # """ """ # | | ???????????????# """# + """ """ # | | ???????????????# """# ###### # | | ???????????????# # #????# """ """ # | | ???????????????########## #????# """ """ # | | ??????????#??????? ?????# #????# """ """ # | | ????????????????????????+ #????# ?# | | ????????????????????????# ##???# ?# | | ????????????????????????# #????# ?# | | ?????????????????????? ?# #????# "" ""???? | | ?????????????????? ?????# #????? ""R"????????? | | ??????????????????? ?? ?# #????? ???????????? | | ??????????????????????? # #????? ???????????? | | ????????????????????????# #?????#????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 33 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Everything Is Under Control It's Just You Made in Tau Ceti IV Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed DisruptionChargeProtection Manual? 0 Play Time 01:08:56 Cumulative 3.6 hours Start 2024.03.31 @ 00:59:04 End 2024.03.31 @ 13:03:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbe68254-8507-4220-b1a9-208a21ea9e3f