Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 20:35:22 Player: Gawain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (1814) 1814 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 7232 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 470 Met Data Miner 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 74/160 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Visual Processing Unit Core Analyzer Advanced ECM Suite Improved Reaction Control System Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Treaded VSS Exoskeleton > --- UTILITY ---------- Scrap Engine Visual Processing Unit Core Analyzer Energy Filter Advanced ECM Suite > --- WEAPON ----------- Beamcaster Improved EM Pulse Cannon Autogun > --- INVENTORY -------- Improved Heat Sink Improved Particle Charger Improved Reaction Control System Utility Shielding System Restoration Module [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Constructs Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Weapon Shielding Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Constructs Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . 4 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . . 1 . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 76 | 6 3 . 3 8 4 22 21 6 . 3 Power 13 | 1 . . . 1 1 3 6 . . 1 Engine 9 | 1 . . . 1 1 1 5 . . . Core 4 | . . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 2 3 2 4 3 . . 1 Treads 1 | . . . . . . . . . . 1 Leg 14 | 2 . . 2 2 2 4 2 . . . Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 26 | 1 1 . 1 . 1 9 8 4 . 1 Device 12 | . . . . . 1 4 4 2 . 1 Storage 1 | 1 . . . . . . . . . . Processor 4 | . . . . . . 1 2 1 . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . 1 . . 4 2 1 . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 . . 4 . 6 4 2 . . Energy Gun 5 | 1 . . . 2 . 1 . 1 . . Energy Cannon 6 | . . . . 1 . 4 1 . . . Ballistic Gun 3 | 1 . . . 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 2 . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 41 | . . . . 1 . 21 8 1 . 10 Power 8 | . . . . . . 3 3 . . 2 Propulsion 12 | . . . . . . 8 1 . . 3 Utility 12 | . . . . . . 5 4 1 . 2 Weapon 9 | . . . . 1 . 5 . . . 3 Highest Loss Streak 10 | . . . . 1 . 6 3 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 96 100 98 99 87 74 53 78 80 66 Engine 8 | . 14 14 11 11 11 7 5 6 6 3 Core 2 | . . . . . . 2 1 6 6 3 Treads 1 | . . . . . . . 1 5 6 6 Leg 14 | . 28 28 31 33 28 14 4 6 . . Device 12 | . . . . . 6 15 16 19 20 18 Storage 4 | . 14 14 11 11 11 3 . . . . Processor 6 | . . . . . . 2 12 13 13 13 Protection 7 | . 10 14 22 22 8 5 2 2 6 6 Energy Gun 3 | . 1 . . 3 11 3 . 3 6 5 Energy Cannon 4 | . . . . 1 11 7 2 6 6 3 Ballistic Gun 2 | . 3 . . 1 . 5 . 3 6 3 Launcher 5 | . 23 28 22 13 . . 1 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 10 15 15 16 22 22 45 35 41 41 41 Greatest Support 88 | 20 20 20 36 36 36 46 48 88 88 88 Greatest Overweight (x) 10 | 2 . . . . . 6 10 . . . Average Overweight (x) . | . . . . . . . 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 3 5 6 8 8 8 8 5 5 3 5 Average Carried 4 | 1 4 5 6 7 7 3 4 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 5 6 8 8 7 3 5 3 3 2 Scrap Engine Consumption 33 | . . . . . 14 9 5 5 . . Constructs Created 6 | . . . . . 1 4 1 . . . Constructs Modified 7 | . . . . . . 3 1 3 . . Class Distribution -------------------- 68% | Mutant 17% | Gunner 12% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Bomber | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Matter Collected 1303 | 219 . . 54 467 40 247 202 64 . 10 Remotely . | . . . . . . . . . . . Salvage Created 1693 | . 15 . 112 377 . 969 175 25 . 20 Parts 85 | . 5 . 7 33 . 34 2 3 . 1 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 11 . 2 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Combat Hostiles Destroyed 42 | . 3 . 3 13 . 18 3 1 . 1 Melee 1 | . . . . . . . 1 . . . Guns 6 | . . . . 1 . 4 . . . 1 Cannons 8 | . . . . . . 7 . 1 . . AOE 22 | . 3 . 3 12 . 4 . . . . Classes Destroyed 9 | . 1 . 3 4 . 1 . . . . Worker 4 | . . . . 3 . 1 . . . . Builder 1 | . . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . . . 1 . 1 . . . . Watcher 4 | . . . 1 2 . 1 . . . . Swarmer 13 | . 3 . . 4 . 4 . 1 . 1 Grunt 20 | . . . 2 8 . 9 1 . . . Sentry 7 | . . . 1 1 . 3 2 . . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 10 | . 3 . 4 10 . 7 1 1 . 1 Combat Bots Only 7 | . 3 . 3 6 . 7 1 1 . 1 Max Kills in Single Turn 4 | . 3 . 2 3 . 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . 2 2 . 3 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Hostile Shots Fired 1042 | . 15 . 5 75 . 516 274 16 . 141 Missed 367 | . 4 . 1 33 . 187 89 8 . 45 Damage Taken 6439 | . 72 56 90 423 . 2835 1476 80 . 1407 Core 1518 | . 5 18 26 86 . 528 470 9 . 376 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 143 | . 4 6 13 25 . 54 4 . . 37 Ignored by Resistances 1950 | . 24 16 25 126 . 884 459 24 . 392 Regen/Repaired (Parts) 52 | . . . . . . 25 . 27 . . Core Remaining (%) 71 | 100 . 90 . . 72 24 . . . . Volleys Fired 77 | . 1 . 4 24 . 39 1 5 . 3 Largest 3 | . 2 . 2 2 . 3 2 2 . 3 Hottest 178 | . 60 . 60 113 . 178 105 92 . 167 Shots Fired 166 | . 2 . 8 41 . 101 2 6 . 6 Gun 64 | . . . . 13 . 45 . 1 . 5 Cannon 57 | . . . . 3 . 47 1 5 . 1 Launcher 45 | . 2 . 8 25 . 9 1 . . . Special . | . . . . . . . . . . . Kinetic 22 | . . . . 5 . 15 . 1 . 1 Thermal 72 | . . . . 3 . 65 . . . 4 Explosive 35 | . 2 . 8 25 . . . . . . Electromagnetic 37 | . . . . 8 . 21 2 5 . 1 Robot Hit Streak 22 | . . . 2 7 . 22 1 6 . 11 Robot Miss Streak 3 | . 1 . 2 2 . 3 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 115 | . . . 3 18 . 72 12 5 . 5 Core Hits 123 | . 3 . 7 45 . 61 4 2 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 3 . . . Critical Strikes 4 | . . . . . . 1 3 . . . Destroy 1 | . . . . . . 1 . . . . Smash 3 | . . . . . . . 3 . . . Melee Attacks 12 | . . . . . . . 12 . . . Impact 12 | . . . . . . . 12 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4797 | . 125 . 193 1443 . 2420 480 49 . 87 Guns 779 | . . . . 79 . 618 . . . 82 Cannons 962 | . . . . 30 . 878 . 49 . 5 Explosions 2594 | . 125 . 193 1334 . 924 18 . . . Melee 462 | . . . . . . . 462 . . . Ramming . | . . . . . . . . . . . Kinetic 163 | . . . . 13 . 134 . . . 16 Thermal 1527 | . . . . 30 . 1431 . . . 66 Explosive 1652 | . 125 . 193 1334 . . . . . . Electromagnetic 993 | . . . . 66 . 855 18 49 . 5 Impact 462 | . . . . . . . 462 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 1 . . . 4 . . . 2 Average Corruption 2 | . . 1 . . . 2 . . . 1 Corruption Purged 2 | . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . 1 . . . 14 . . . 1 Message Errors 1 | . . 1 . . . . . . . . Matter Fused 5 | . . . . . . 5 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 2 | . . . . . . 2 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 3 | . . . . . . 2 . . . 1 Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 180 | . . . . 14 . 29 137 . . . Projectiles 29 | . . . . . . 29 . . . . Explosions 14 | . . . . 14 . . . . . . Melee 137 | . . . . . . . 137 . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 173 | . . . 43 22 . 108 . . . . Shots 10 | . . . 2 1 . 7 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 474 | . . . 12 144 . 474 27 136 . 90 Average Temperature 132 | . . . 9 35 . 164 14 59 . 29 Received Heat Transfer 2392 | . 12 . 24 138 . 1341 354 30 . 493 Effects 10 | . . . . . . 10 . . . . Shutdowns 4 | . . . . . . 4 . . . . Energy Bleed 3 | . . . . . . 3 . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 5 | . . . . . . 3 2 . . . Impact Corruptions 4 | . . . . . . . 4 . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 11 | . . . . . . 11 . . . . Heat Transferred 3252 | . . . . 58 . 3083 . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Peak Influence 943 | . 106 34 153 943 310 555 229 . . . Initial 310 | . . 34 10 54 310 110 169 . . . Average 247 | . 20 34 82 516 310 266 124 . . . Maximum Alert Level 3 | . . . . 3 1 2 1 . . . Low Security (%) 50 | 100 100 100 100 16 . 43 76 . . . Level 1 34 | . . . . 22 100 42 23 . . . Level 2 10 | . . . . 33 . 13 . . . . Level 3 4 | . . . . 26 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . . 5 . 12 3 . . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . . . . 2 . 4 . . . . Assault 3 | . . . . 2 . . . . . 1 Garrison 10 | . . . . 1 . 6 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Distress Signals 3 | . . . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 10 . 6 39 . 34 8 15 . 20 Peak Tracking Total 15 | . 6 . 6 7 . 6 2 7 . 15 Tactical Retreats 20 | . 1 . . 4 . 5 3 4 . 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Traps Triggered 3 | . . . . . . 3 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Machines Disabled 17 | . 1 . 1 4 . 11 . . . . Max in Single Turn 4 | . 1 . 1 1 . 4 . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Machines Accessed 16 | . . 1 . 5 2 2 1 1 4 . Terminals 8 | . . . . 4 2 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 52 | . . 1 . 6 7 2 1 5 30 . Successful 45 | . . 1 . 5 3 1 . 5 30 . Failed 7 | . . . . 1 4 1 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 13 | . . . . 4 7 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . Terminal Hacks 44 | . . 1 . 4 3 1 . 5 30 . Record 19 | . . . . . 3 . . 5 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 3 | . . 1 . 2 . . . . . . Alert Level 1 | . . . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 2 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Total Allies 4 | . . . . 1 . . . 2 . 1 Largest Group 2 | . . . . 1 1 . . 2 . 1 Highest-Rated Group 100 | . . . . 100 88 . . 62 . 96 Highest-Rated Ally 100 | . . . . 100 88 . . 31 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . 41 . . . 14 . 3 Total Damage 1857 | . . . . 1520 . . . 205 . 132 Kills 21 | . . . . 18 . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 Drone Launches 1 | . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Turns Passed 4437 | 53 89 270 97 562 361 1084 710 862 93 256 Spaces Moved 2802 | 37 66 193 64 390 289 541 316 623 80 203 Core 206 | 11 . . . . . 66 129 . . . Treads 942 | . . . . . . . 58 601 80 203 Legs 1539 | 26 66 193 64 390 289 401 88 22 . . Wheels 41 | . . . . . . . 41 . . . Hover . | . . . . . . . . . . . Flight 74 | . . . . . . 74 . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 80 117 117 117 Average Speed 140 | 108 120 120 120 120 120 167 191 133 117 120 Slowest Speed 550 | 150 120 120 120 120 120 350 550 160 117 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 14 36 12 75 80 18 9 78 72 27 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 227 | . 12 . 61 148 . 6 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . AOE 225 | . 12 . 61 148 . 4 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Low Dat Pro Total 3142 | 50 73 231 76 447 306 633 390 646 79 211 Wait 98 | . . 38 . 6 4 16 30 4 . . Move 2792 | 36 65 192 63 389 288 540 315 622 79 203 Hop . | . . . . . . . . . . . Pick Up 55 | 8 4 1 5 9 3 13 7 3 . 2 Fast Attach 14 | . . . . 1 . 1 10 2 . . Attach 43 | 6 1 . 2 2 3 16 7 3 . 3 Detach 4 | . . . . . 1 1 2 . . . Swap 19 | . 2 . 1 5 1 5 4 1 . . Drop 28 | . . . 1 11 6 2 2 6 . . Fire 77 | . 1 . 4 24 . 39 1 5 . 3 Melee 12 | . . . . . . . 12 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 143 | -10/Materials | Entered Mines 264 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 308 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 16) 413 | -10/Mines | Entered Materials 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Discovered new exit (range 10) 510 | -9/Materials | Entered Storage 778 | -9/Storage | Met 01-MTF 910 | -9/Storage | First assault squad dispatched 931 | -9/Storage | Garrison activated, responded to threat 1043 | -9/Storage | Discovered new exit (range 6) 1072 | -9/Storage | Entered Recycling 1072 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1077 | -9/Recycling | 01-MTF left 1077 | -9/Recycling | Found Scrap Engine 1411 | -9/Recycling | Discovered new exit (range 16) 1433 | -9/Recycling | Entered Factory 1433 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1731 | -7/Factory | Build established: Bomber 2006 | -7/Factory | Lost 6 parts (3n1u2w) 2103 | -7/Factory | Lost 4 parts (1n2u1w) 2134 | -7/Factory | Garrison activated, responded to threat 2189 | -7/Factory | Lost 4 parts (2p1n1u) 2206 | -7/Factory | Destroyed 7 combat bots 2304 | -7/Factory | Core integrity fell below 50% 2353 | -7/Factory | Build established: Mutant 2498 | -7/Factory | Lost 4 parts (2n2w) 2503 | -7/Factory | Discovered new exit (range 15) 2517 | -7/Factory | Entered another Factory area 2517 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2618 | -6/Factory | Garrison activated, responded to threat 2725 | -6/Factory | Lost 3 parts (2p1u) 2984 | -6/Factory | Core integrity fell below 50% 3161 | -6/Factory | Discovered new exit (range 18) 3227 | -6/Factory | Entered Lower Caves 3377 | -6/Lower Caves | Encountered a Warlord checkpoint 3428 | -6/Lower Caves | Learned 12 Factory zone layouts 3502 | -6/Lower Caves | Learned Factory stockpile data 3545 | -6/Lower Caves | Learned Research emergency access door positions 3545 | -6/Lower Caves | Learned Research garrison access intel 3548 | -6/Lower Caves | A Commander dispatched an escort 3777 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3880 | -6/Lower Caves | Build established: Gunner 4077 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4089 | -6/Lower Caves | Entered Data Miner 4089 | -6/Data Miner | Discovered new exit (range 6) 4109 | -6/Data Miner | Met Data Miner 4136 | -6/Data Miner | Learned location of Section 7 (-3) 4136 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4156 | -6/Data Miner | Received God Mode back door access code from Data Miner 4182 | -6/Data Miner | Entered Proximity Caves 4187 | -5/Proximity Caves | Learned 4 Factory zone layouts 4350 | -5/Proximity Caves | Escorted by Enhanced Grunt 4388 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4410 | -5/Proximity Caves | Core integrity fell below 20% 4438 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- functional. Y-72 Warden: "REQUESTING BACKUP." Energy Filter destroyed. S-27 Virus destroyed. Imp. Particle Charger destroyed. Acquired Lgt. Nuclear Core. Slug penetrates Wall. Searching scrap... Found Hcp. Storage Unit. Found Microactuators. Found Ripper. Found Med. Treads. Found 13 Matter. Treaded VSS Exoskeleton destroyed. Beamcaster destroyed. Acquired Med. Treads. Acquired 10 matter. Slug penetrates Machine. S-27 Virus destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ##?# #??????????????????????????????????????????? | | #??# #??###?????????????????????????????????????? | | ???# ##?# #######???????????????????????????????? | | ???# ### ## #???????????????????????????????? | | ???# ## #???????????????????????????????? | | ???# ## #???????????????????????????????? | | ???# ## #???????????????????????????????? | | ??## ## ##% #???????????????????????????????? | | ??# ## ## ##???????????????????????????????? | | ??# ### #????????????????????????????????? | | ??# ##????????????????????????????????? | | ??# ### ### #?????????????????????????????????? | | #" #=##?????????????????????????????????? | | #" "%#??????????????????????????????????? | | #" # /=#??????????????????????????????????? | | #" ## !% #??????????????????????????????????? | | #" #!###????????????????????????????????? | | #""""""# ##???????????????????????????????? | | ######## #???????????????????????????????? | | ##???###????????????????????????? | | ########## ##### ####### ##???????????????? | | #????????# bg @ #???????????????? | | ?????????# p g ???????? | | ????????# hgg ### ## ??????? | | ?##????????# ## #????? #????????????? | | ???????????# ### #???????????????????? | | ???????????# #?##### ?????????????????? | | ???????????## ?????## ???????????????? | | ????????????## ??????# #### ??????????????? | | ?????????????# ?????? ##??? ?????????????? | | ?????????????# ?????? ##????? ????????????? | | ?????????????###?????#####???????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 36 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Librarian Significant Disruption The Oracle Tourist \\IAMDERELICT Challenges ------------ None Game ------ Seed SuperchargedDeliveryCycler Manual? 0 Play Time 01:40:08 Cumulative 8.8 hours Start 2024.04.11 @ 12:02:02 End 2024.04.11 @ 20:35:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ccb9baa-41b5-48b2-8ae3-d6efc1a0cbda