Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 12:34:28 Player: Oldman Pu Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1368) 1368 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 2951 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 265/265 System Corruption 6% Temperature Warm (197) Movement Core (1600) Ox31 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Wheel Compact Wheel Armored Wheel Huge Storage Unit High-capacity Matter Pod (200) Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Particle Cannon Particle Cannon Particle Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink High-capacity Matter Pod Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Laser Particle Cannon Particle Cannon Particle Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 51 | 6 15 2 28 Power 7 | 1 2 1 3 Engine 7 | 1 2 1 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 5 . 6 Treads . | . . . . Leg . | . . . . Wheel 13 | 2 5 . 6 Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 . 8 Device 2 | . . . 2 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 6 | . 1 . 5 Artifact . | . . . . Weapon 19 | 2 5 1 11 Energy Gun 7 | 1 . 1 5 Energy Cannon 3 | . 2 . 1 Ballistic Gun 8 | 1 3 . 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 14 | . 5 . 9 Power 1 | . 1 . . Propulsion 7 | . 2 . 5 Utility 2 | . . . 2 Weapon 4 | . 2 . 2 Highest Loss Streak 6 | . 4 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 94 100 96 Engine 12 | . 13 14 10 Wheel 29 | . 27 28 31 Device 4 | . . . 10 Storage 13 | . 16 14 11 Protection 9 | . 7 14 10 Energy Gun 6 | . 3 9 8 Energy Cannon 3 | . 6 . 1 Ballistic Gun 14 | . 17 18 11 Naked Turns . | . . . . Heaviest Build 101 | 11 97 96 101 Greatest Support 36 | 20 26 26 36 Greatest Overweight (x) 9 | . 9 3 9 Average Overweight (x) 2 | . 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 6 24 25 25 Most Carried 25 | . 23 24 25 Average Carried 16 | . 10 22 22 Final Capacity 25 | 8 25 25 25 Final Carried 23 | . 23 23 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1361 | 260 280 174 647 Remotely . | . . . . Salvage Created 2129 | . 632 174 1323 Parts 136 | . 50 10 76 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 43 | . 15 4 24 Guns 31 | . 4 4 23 Cannons 12 | . 11 . 1 Classes Destroyed 8 | . 5 . 3 Worker 3 | . 2 . 1 Hauler 8 | . 2 . 6 Recycler 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 13 | . 6 . 7 Grunt 21 | . 9 4 8 Brawler 3 | . . . 3 Sentry 6 | . . . 6 Best Kill Streak 5 | . 4 2 5 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 291 | . 84 26 181 Missed 52 | . 11 4 37 Damage Taken 2923 | . 757 299 1867 Core 536 | . 113 14 409 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 165 | . . . 165 Core Remaining (%) 74 | 100 . 49 . Volleys Fired 181 | . 60 22 99 Largest 2 | . 2 2 2 Hottest 91 | . 88 70 91 Shots Fired 351 | . 115 44 192 Gun 300 | . 84 44 172 Cannon 51 | . 31 . 20 Launcher . | . . . . Special . | . . . . Kinetic 193 | . 62 27 104 Thermal 158 | . 53 17 88 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 7 8 11 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 228 | . 72 27 129 Core Hits 96 | . 34 10 52 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 . 8 Burn 8 | . 1 . 7 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3360 | . 951 314 2095 Guns 2697 | . 518 314 1865 Cannons 627 | . 422 . 205 Explosions . | . . . . Melee . | . . . . Ramming 36 | . 11 . 25 Kinetic 1756 | . 303 241 1212 Thermal 1568 | . 637 73 858 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 22 | . . . 22 Message Errors 7 | . . . 7 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 4 | . . . 4 Data Loss (major) 2 | . . . 2 Misfires 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 20 | . 20 . . Projectiles 20 | . 20 . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 105 | . 5 . 100 Shots 1 | . . . 1 Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 454 | . 410 282 454 Average Temperature 110 | . 126 131 64 Received Heat Transfer 1257 | . 318 192 747 Effects 6 | . 6 . . Shutdowns 1 | . 1 . . Energy Bleed 3 | . 3 . . Matter Decay 1 | . 1 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 4034 | . 1517 222 2295 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 567 | . 152 116 567 Initial 44 | . . 16 44 Average 171 | . 81 54 285 Maximum Alert Level 2 | . . . 2 Low Security (%) 71 | 100 100 100 38 Level 1 13 | . . . 28 Level 2 14 | . . . 32 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 . 9 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 6 | . 1 . 5 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 22 4 48 Peak Tracking Total 12 | . 4 2 12 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 7 | . 2 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . . . 5 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 7 . 3 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 18 . 7 Successful 11 | . 7 . 4 Failed 13 | . 10 . 3 Catastrophic 3 | . 3 . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 20 | . 17 . 3 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 . 2 Record 4 | . 4 . . Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 . 3 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2961 | 34 1258 306 1363 Spaces Moved 1667 | 33 734 164 736 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 1664 | 30 734 164 736 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 135 116 Average Speed 127 | 77 136 135 117 Slowest Speed 215 | 80 215 135 215 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 96 29 70 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . . . 42 Melee . | . . . . Projectile . | . . . . AOE 42 | . . . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2174 | 38 884 206 1046 Wait 199 | . 40 13 146 Move 1664 | 32 733 163 736 Hop . | . . . . Pick Up 50 | . 27 3 20 Fast Attach 13 | 6 4 . 3 Attach 17 | . 4 . 13 Detach . | . . . . Swap 21 | . 7 2 12 Drop 27 | . 8 3 16 Fire 181 | . 60 22 99 Melee . | . . . . Ram 2 | . 1 . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 12) 35 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 13) 146 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Lost 4 parts (1p2n1w) 443 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Entered Mines 1295 | -10/Mines | Learned Materials garrison access intel 1302 | -10/Mines | Discovered new exit (range 10) 1398 | -10/Mines | Core integrity fell below 50% 1523 | -10/Mines | Discovered new exit (range 14) 1599 | -10/Mines | Entered Materials 1599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -9/Materials | Repaired Hrd. Light Armor Plating 2236 | -9/Materials | Discovered new exit (range 12) 2455 | -9/Materials | Discovered new exit (range 12) 2550 | -9/Materials | Discovered new exit (range 6) 2647 | -9/Materials | Discovered new exit (range 12) 2799 | -9/Materials | First assault squad dispatched 2922 | -9/Materials | Core integrity fell below 50% 2953 | -9/Materials | Core integrity fell below 20% 2962 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02914_ I-25 Savior unfolds itself. 02916_ C-30 ARC bursts open, deploying its payload. 02916_ G-47 Trooper unfolds itself. 02916_ B-36 Bruiser unfolds itself. 02916_ G-34 Mercenary unfolds itself. 02916_ I-25 Savior unfolds itself. 02927_ System corrupted: Imp. Assault Rifle jammed. 02927_ B-36 Bruiser suffers critical hit (Burn). 02930_ B-36 Bruiser suffers critical hit (Destroy). 02930_ B-36 Bruiser destroyed. 02930_ Switching to secondary target: G-34 Mercenary. 02934_ Wheel destroyed. 02939_ Com. Wheel destroyed. 02942_ 0MQOB/PA|D|CBQHZUA#8H 02943_ G-34 Mercenary destroyed. 02943_ Imp. Assault Rifle destroyed. 02943_ Critical hit (Burn: +37). 02943_ Imp. Medium Laser destroyed. 02958_ System corrupted: Substantial component data lost. 02959_ Hrd. Light Armor Plating destroyed. 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