Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 15:52:07 // Winter2019/RPGLIKE

Player: Red_Zig

Result: Destroyed by as-38356 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (94)      470
Value Destroyed (2493)     2493
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (512)                512
              TOTAL SCORE: 5055

 Bonus
-------
High Alert Combat Kills    512

 Cogmind 
---------
Core Integrity             0/600
Matter                     339/350
Energy                     460/460
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Terrain Scanner
     Light Armor Plating
    Medium Armor Plating
           Tractor Beam
>          --- WEAPON (5) -------
           Autogun
           Autogun
           Autogun
           Autogun
           Autogun
>          --- INVENTORY (2) ----
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Terrain Scanner
     Light Armor Plating
    Medium Armor Plating
           Tractor Beam
>          --- WEAPON -----------
           Autogun
           Autogun
           Autogun
           Autogun
           Autogun
>          --- INVENTORY --------
           Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Tractor Beam
  Device                   Tractor Beam
  Protection               Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              11   | 3   3   .   5   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               3    | 1   .   .   2   .   .   
  Utility                  3    | 1   1   .   1   .   .   
  Weapon                   4    | 1   2   .   1   .   .   
Parts Attached             44   | 7   15  2   20  .   .   
  Power                    7    | 1   1   .   5   .   .   
    Engine                 7    | 1   1   .   5   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   4   .   .   
    Treads                 8    | 2   2   .   4   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   3   .   3   .   .   
    Device                 3    | 2   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   2   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   9   2   8   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | 2   7   1   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   2   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 94  100 100 
  Engine                   9    | .   11  10  8   13  13  
  Treads                   22   | .   22  20  22  26  26  
  Device                   17   | .   22  20  14  13  13  
  Protection               8    | .   2   10  13  13  13  
  Ballistic Gun            34   | .   33  35  35  33  33  
  Launcher                 2    | .   6   4   .   .   .   
Peak Build Rating          27   | 9   16  16  27  27  27  
  Average Rating           18   | 5   14  16  22  27  27  
  On Entrance              15   | .   9   16  16  27  27  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 7   23  23  43  43  43  
  Greatest Support         80   | 40  40  40  80  80  80  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   1   1   2   2   2   
  Average Capacity         1    | .   .   1   1   2   2   
  Most Carried             1    | .   1   1   1   1   1   
  Average Carried          .    | .   .   1   1   1   1   
  Final Capacity           2    | .   1   1   2   2   2   
  Final Carried            1    | .   1   1   1   1   1   

 Class Distribution 
--------------------
 31% | Skirmisher
 27% | Scavenger-Tank
 20% | Scavenger-Gunner
 13% | Gunner
  4% | Tank

 Dominant Class 
----------------
     Skirmisher | -10/Materials
     Skirmisher | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           3506 | 304  1001 56   2145 .    .    
  Remotely                 3378 | 176  1001 56   2145 .    .    
Salvage Created            2861 | 78   566  42   2175 .    .    
  Parts                    181  | 7    43   9    122  .    .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           6    | 2    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  56   | .   12  3   41  .   .   
  Guns                     49   | .   8   .   41  .   .   
  AOE                      7    | .   4   3   .   .   .   
Classes Destroyed          12   | 2   7   .   3   .   .   
  Worker                   7    | .   4   .   3   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 5    | 1   2   2   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 7    | 1   1   .   5   .   .   
  Operator                 3    | .   2   .   1   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  16   | .   3   3   10  .   .   
  Grunt                    28   | .   9   .   19  .   .   
  Duelist                  2    | .   .   .   2   .   .   
  Protector                2    | .   .   .   2   .   .   
  Sentry                   8    | .   .   .   8   .   .   
Best Kill Streak           11   | 2   6   4   11  .   .   
  Combat Bots Only         9    | .   6   3   9   .   .   
Max Kills in Single Turn   4    | 1   3   4   3   .   .   
  Gunslinging              2    | .   .   .   2   .   .   
  Exploded                 3    | .   3   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        199  | .    54   5    74   .    66   
  Missed                   45   | .    8    2    16   .    19   
Damage Taken               2234 | .    630  25   735  .    844  
  Core                     1602 | .    494  19   481  .    608  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       1454 | .    450  19   459  .    526  
  Ignored by Resistances   75   | .    .    .    29   .    46   
  Regen/Repaired (Parts)   67   | .    38   .    29   .    .    
Core Remaining (%)         88   | 100  .    76   .    .    .    
Volleys Fired              213  | 17   85   3    108  .    .    
  Largest                  5    | 2    3    1    5    .    .    
  Hottest                  115  | 40   69   33   115  .    .    
Shots Fired                692  | 34   176  3    478  .    1    
  Gun                      651  | 34   140  1    475  .    1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 41   | .    36   2    3    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  651  | 34   140  1    475  .    1    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                41   | .    36   2    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         29   | 6    11   .    29   .    3    
  Robot Miss Streak        5    | 2    3    1    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    2    .    9    .    .    
    Max Gunslinging Chain  2    | .    1    .    2    .    .    
Shots Hit Robots           335  | 24   92   .    218  .    1    
  Core Hits                137  | 5    33   6    93   .    .    
  Critical Kills           3    | .    1    .    2    .    .    
  Critical Parts Destroyed 3    | .    2    .    1    .    .    
  Critical Strikes         7    | .    3    .    4    .    .    
    Destroy                7    | .    3    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6169 | 166  2230 162  3595 .    16   
  Guns                     5195 | 166  1451 .    3562 .    16   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               951  | .    774  162  15   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    5    .    18   .    .    
  Kinetic                  5195 | 166  1451 .    3562 .    16   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                936  | .    774  162  .    .    .    
  Electromagnetic          15   | .    .    .    15   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    
  Average Corruption       3    | .    .    .    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    5    3    3    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    2    1    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    2    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    .    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            27   | .    27   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               27   | .    27   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    32   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   4    | .    1    .    3    .    .    
Targets Rammed             5    | .    2    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        341  | .    341  .    234  206  .    
  Average Temperature      65   | .    114  .    28   112  .    
  Received Heat Transfer   663  | .    342  .    321  .    .    
  Effects                  5    | .    4    .    1    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    
    Interference           2    | .    1    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  
Peak Influence             1142 | 10   653  339  1142 445  .    
  Initial                  445  | .    6    232  131  445  .    
  Average                  508  | 6    339  253  695  445  .    
Maximum Alert Level        4    | .    2    1    4    2    .    
  Low Security (%)         17   | 100  32   .    4    .    .    
  Level 1                  17   | .    22   100  7    .    .    
  Level 2                  40   | .    44   .    40   100  .    
  Level 3                  19   | .    .    .    39   .    .    
  Level 4                  4    | .    .    .    8    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          6    | .    2    .    4    .    .    
  Investigation            1    | .    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    1    .    .    
  Assault                  2    | .    .    .    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           4    | .   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | .   18  3   52  .   8   
  Peak Tracking Total      9    | .   6   3   6   .   9   
  Tactical Retreats        4    | .   1   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          54   | .   24  1   29  .   .   
  Max in Single Turn       3    | .   3   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          22   | .   9   .   13  .   .   
  Terminals                16   | .   6   .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                63   | .   30  .   33  .   .   
  Successful               34   | .   17  .   17  .   .   
  Failed                   29   | .   13  .   16  .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   42   | .   17  .   25  .   .   
  Terminals                51   | .   24  .   27  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   .   
  Recycling Units          8    | .   4   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   5   .   4   .   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         19   | .   9   .   10  .   .   
  Terminals                14   | .   6   .   8   .   .   
    Botnet                 11   | .   4   .   7   .   .   
    Operators              3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   .   
    Reject                 4    | .   2   .   2   .   .   
    Recyclers              1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   11  .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     52   | .   26  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         178  | .   130 .   48  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               4569 | 133  1696 233  2265 140  102  
Spaces Moved               2130 | 52   869  134  942  69   64   
  Core                     3    | 3    .    .    .    .    .    
  Treads                   2127 | 49   869  134  942  69   64   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            159  | 153  160  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    99   36   82   18   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 38   | .    38   .    .    .    .    
Terrain Destroyed          333  | .    281  15   37   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      333  | .    281  15   37   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      2962 | 75   1054 149  1521 99   64   
  Wait                     490  | .    60   11   388  31   .    
  Move                     2125 | 51   868  133  941  68   64   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  1    | .    1    .    .    .    .    
  Fast Attach              25   | 7    7    .    11   .    .    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     19   | .    8    2    9    .    .    
  Drop                     15   | .    4    .    11   .    .    
  Fire                     213  | 17   85   3    108  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    2    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            69   | .    19   .    50   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / [Sub])
-9/Materials (discovered 2 exits: [Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
    6 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    6 | -11/Scrapyard | Upgraded with Utility slot (x1)
    6 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  134 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Upgraded with Weapon slot (x1)
  369 | -10/Materials | Discovered new exit (range 13)
  373 | -10/Materials | Identified exit to Mines
  442 | -10/Materials | Build established: Gunner
  463 | -10/Materials | Discovered new exit (range 13)
  679 | -10/Materials | Core integrity fell below 50%
  744 | -10/Materials | Reached level 2
  751 | -10/Materials | Discovered new exit (range 10)
  768 | -10/Materials | Upgraded with Weapon slot (x1)
 1070 | -10/Materials | Build established: Skirmisher
 1241 | -10/Materials | Repaired Lgt. Treads
 1278 | -10/Materials | Discovered new exit (range 16)
 1428 | -10/Materials | Reached level 3
 1451 | -10/Materials | Upgraded with Utility slot (x1)
 1830 | -10/Materials | Entered Mines
 1844 | -10/Mines     | Met a Derelict bent on vengeance
 1887 | -10/Mines     | Assembled infested the area
 1966 | -10/Mines     | Discovered new exit (range 11)
 2001 | -10/Mines     | Discovered new exit (range 16)
 2063 | -10/Mines     | Entered Materials
 2065 | -9/Materials  | Reached level 4
 2096 | -9/Materials  | Reached level 5
 2170 | -9/Materials  | Upgraded with Weapon slot (x1)
 2194 | -9/Materials  | Upgraded with Utility slot (x1)
 2201 | -9/Materials  | Upgraded with Propulsion slot (x1)
 2421 | -9/Materials  | Reached level 6
 2424 | -9/Materials  | Upgraded with Power slot (x1)
 2713 | -9/Materials  | Repaired Lgt. Armor Plating
 2723 | -9/Materials  | Discovered new exit (range 14)
 2734 | -9/Materials  | Build established: Scavenger-Gunner
 3195 | -9/Materials  | Reached level 7
 3374 | -9/Materials  | Reached level 8
 3661 | -9/Materials  | Build established: Scavenger-Tank
 3761 | -9/Materials  | Discovered new exit (range 10)
 3872 | -9/Materials  | Upgraded with Propulsion slot (x1)
 4063 | -9/Materials  | First assault squad dispatched
 4127 | -9/Materials  | Reached level 9
 4167 | -9/Materials  | Destroyed 9 combat bots
 4328 | -9/Materials  | Entered Mines
 4332 | -9/Mines      | Discovered new exit (range 13)
 4416 | -9/Mines      | Learned Materials garrison access intel
 4452 | -9/Mines      | Discovered new exit (range 8)
 4458 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4468 | -9/Mines      | Entered Exiles
 4507 | -9/Exiles     | Met 8R-AWN
 4534 | -9/Exiles     | Met EX-HEX
 4535 | -9/Exiles     | Attacked by the Exiles
 4551 | -9/Exiles     | Core integrity fell below 50%
 4563 | -9/Exiles     | Core integrity fell below 20%
 4570 | -9/Exiles     | Destroyed by as-38356 with Assembled Heavy Rifle

 Last Messages 
---------------
04545_ HV Slug penetrates Wall.
04547_ Penetrated by HV Slug.
04547_ Critical hit (Destroy).
04547_ HV Slug penetrates Wall. <x3>
04551_ Penetrated by HV Slug.
04551_ Critical hit (Destroy).
04551_ Penetrated by HV Slug. <x2>
04553_ Critical hit (Destroy).
04553_ Penetrated by HV Slug. <x2>
04555_ HV Slug penetrates Wall.
04555_ Penetrated by HV Slug.
04555_ HV Slug penetrates Wall.
04556_ as-62222 destroyed.
04557_ Y SFNUF 90/I%RX|K|G<MJT8HZK3KY>HV5KU
04558_ Penetrated by HV Slug.
04558_ HV Slug penetrates Wall. <x5>
04560_ Penetrated by HV Slug. <x3>
04563_ Rigged Rnf. Deuterium Engine explodes.
04569_ Rigged Lgt. Fission Core explodes.
04569_ as-82152 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            460
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             375
Resistance: KI             5
Resistance: TH             5
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  
Levels Raised              8     | .    2    .    6    .    .    
  XP Earned                15712 | 3000 3480 925  7966 244  97   
  XP Spent                 14790 | 1500 3700 .    9590 .    .    
Upgrades                   31    | 3    10   .    18   .    .    
  Power Slot               1     | .    .    .    1    .    .    
  Propulsion Slot          3     | 1    .    .    2    .    .    
  Utility Slot             3     | 1    1    .    1    .    .    
  Weapon Slot              4     | 1    2    .    1    .    .    
  Heat Dissipation         6     | .    3    .    3    .    .    
  Matter Storage           1     | .    .    .    1    .    .    
  Inventory Capacity       2     | .    1    .    1    .    .    
  Terrain Scan Density     2     | .    2    .    .    .    .    
  Ranged Accuracy          4     | .    1    .    3    .    .    
  KI Resistance %          1     | .    .    .    1    .    .    
  TH Resistance %          1     | .    .    .    1    .    .    
  KI Damage %              3     | .    .    .    3    .    .    
Protomatter Created        774   | .    203  9    562  .    .    
  Integrity Restored       1398  | .    390  .    1008 .    .    
    Core                   994   | .    369  .    625  .    .    
    Parts                  404   | .    21   .    383  .    .    
Protomatter Decayed        243   | .    64   39   140  .    .    

 Game 
------
Seed              ActiveVisualFragment
  Manual?         0
Play Time         00:39:33
  Cumulative      147.9 hours
  Start           2025.02.12 @ 15:13:12
  End             2025.02.12 @ 15:52:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          122
  Rogue           110
  Adventurer      12
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c402c72-63c2-459c-aaf1-7304c02b28bc