Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.10 @ 03:34:21 Player: Honkmo Jones Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (1907) 1907 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 4754 Bonus ------- High Alert Combat Kills 192 Entered Garrisons 200 Cogmind --------- Core Integrity 367/550 Matter 139/300 Energy 100/100 System Corruption 0% Temperature Cool (167) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Gauss Cannon > --- INVENTORY (8) ---- Improved Targeting Computer Beam Rifle Heavy Assault Rifle Gauss Rifle Gauss Cannon Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Hover Unit Hover Unit Combat Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Small Storage Unit Improved Targeting Computer Layered Light Armor Plating Gauss Cannon Gauss Cannon Gauss Cannon Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 65 | 9 1 2 29 19 5 Power 12 | 2 . 1 3 5 1 Engine 10 | 2 . 1 3 3 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 22 | 4 . . 13 5 . Treads . | . . . . . . Leg 5 | 1 . . . 4 . Wheel 8 | 3 . . 5 . . Hover 6 | . . . 6 . . Flight 3 | . . . 2 1 . Utility 12 | 1 1 . 3 5 2 Device 2 | . . . . 2 . Storage 5 | 1 1 . 1 2 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 19 | 2 . 1 10 4 2 Energy Gun 3 | 2 . . 1 . . Energy Cannon 3 | . . . 3 . . Ballistic Gun 4 | . . . 3 1 . Ballistic Cannon 4 | . . . . 3 1 Launcher 2 | . . . 2 . . Special Weapon 2 | . . 1 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . 2 . . Parts Lost 21 | . . 2 7 5 7 Power 6 | . . 1 1 1 3 Propulsion 11 | . . . 4 3 4 Utility 1 | . . . . 1 . Weapon 3 | . . 1 2 . . Highest Loss Streak 7 | . . 2 2 3 7 Average Slot Usage (%) 95 | . 86 98 96 93 94 Engine 11 | . 14 14 9 16 8 Leg 4 | . . . . 12 32 Wheel 6 | . 28 28 5 . . Hover 27 | . . . 35 16 . Device 1 | . . . . 8 . Storage 11 | . 15 28 11 9 9 Processor 9 | . . . 10 9 9 Energy Gun 2 | . 28 19 . . . Energy Cannon 11 | . . . 16 1 . Ballistic Gun 2 | . . . 2 5 . Ballistic Cannon 2 | . . . . 11 10 Launcher 1 | . . . 1 . . Naked Turns . | . . . . . . Heaviest Build 54 | 13 13 13 21 54 30 Greatest Support 45 | 26 26 26 40 45 45 Greatest Overweight (x) 2 | 2 . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 12 8 Average Capacity 7 | 5 6 6 7 8 8 Most Carried 9 | 6 6 6 8 9 8 Average Carried 6 | 3 5 5 6 7 6 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 8 | 6 6 6 8 8 6 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1430 | 290 . 118 451 404 167 Remotely . | . . . . . . Salvage Created 2177 | 175 28 44 1385 459 86 Parts 174 | 9 6 6 103 35 15 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 62 | . 2 4 36 12 8 Guns 11 | . 2 1 4 4 . Cannons 42 | . . 3 23 8 8 AOE 9 | . . . 9 . . Classes Destroyed 13 | 3 1 1 7 1 . Worker 4 | 2 . . 2 . . Builder 3 | . . . 2 1 . Tunneler 2 | 1 . . . 1 . Hauler 3 | . . . 3 . . Recycler 1 | 1 . . . . . Mechanic 1 | . . . 1 . . Operator 3 | . . . 3 . . Watcher 4 | . . . 4 . . Swarmer 28 | . 2 3 14 2 7 Grunt 19 | . . . 14 5 . Sentry 12 | . . . 8 3 1 Demolisher 1 | . . 1 . . . Hunter 2 | . . . . 2 . Best Kill Streak 6 | 3 2 4 6 4 4 Combat Bots Only 5 | . 2 4 5 3 4 Max Kills in Single Turn 3 | 1 1 1 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2481 | . 82 159 788 942 510 Core 460 | . 6 25 246 112 71 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 87 38 . . Volleys Fired 210 | 13 2 6 116 57 16 Largest 2 | 1 1 1 2 2 2 Hottest 100 | 40 40 100 98 92 92 Shots Fired 239 | 13 2 6 118 77 23 Gun 72 | 13 2 2 21 34 . Cannon 145 | . . . 79 43 23 Launcher 14 | . . . 14 . . Special 8 | . . 4 4 . . Kinetic 116 | . . . 17 76 23 Thermal 92 | . . 4 87 1 . Explosive 14 | . . . 14 . . Electromagnetic 17 | 13 2 2 . . . Robot Hit Streak 27 | 4 6 4 27 14 23 Robot Miss Streak 5 | 3 . 1 2 4 5 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 198 | 7 2 4 99 63 23 Core Hits 107 | 4 2 4 60 24 13 Critical Hits 17 | . . . 9 5 3 Critical Kills 9 | . . . 7 1 1 Critical Parts Destroyed 8 | . . . 2 4 2 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4869 | 98 23 82 2627 1541 498 Guns 1075 | 98 23 10 249 695 . Cannons 2796 | . . . 1456 842 498 Explosions 913 | . . . 913 . . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 2214 | . . . 199 1517 498 Thermal 1607 | . . 72 1515 20 . Explosive 913 | . . . 913 . . Electromagnetic 131 | 98 23 10 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Effects 25 | . . . 25 . . Message Errors 6 | . . . 6 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 6 | . . . 6 . . Data Loss (minor) 3 | . . . 3 . . Targeting Errors 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 116 | . . . 93 18 5 Projectiles 76 | . . . 53 18 5 Explosions 40 | . . . 40 . . Melee . | . . . . . . Knockbacks 26 | . . . . 13 13 Impact . | . . . . . . Kinetic 25 | . . . . 13 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 151 | . . . 149 2 . Shots 7 | . . . 7 . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 199 | . . 20 199 194 167 Average Temperature 57 | . . 13 53 62 73 Received Heat Transfer 726 | . 12 . 246 396 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 2963 | . . 150 2776 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 636 | 20 61 189 588 636 564 Initial 280 | . 11 19 61 211 280 Average 309 | 6 31 106 326 417 386 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 21 | 100 100 100 14 . . Level 1 52 | . . . 63 43 52 Level 2 26 | . . . 22 56 47 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 6 4 . Investigation 5 | . 1 . 3 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 7 9 61 20 19 Peak Tracking Total 9 | . 5 5 8 5 9 Tactical Retreats 12 | . . 2 5 3 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 11 | . 1 . 7 3 . Terminals 10 | . 1 . 7 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 3 . 30 15 . Successful 33 | . 2 . 19 12 . Failed 14 | . 1 . 10 3 . Catastrophic 4 | . . . 4 . . Database Lockouts 1 | . . . 1 . . Manual 44 | . 1 . 29 14 . Terminals 44 | . 3 . 30 11 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 10 | . 2 . 6 2 . Record 2 | . 2 . . . . Robot Analysis 2 | . . . 2 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 2 | . . . 1 1 . Patrol Status 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 22 | . . . 13 9 . Terminals 19 | . . . 13 6 . Track 2 | . . . 1 1 . Assimilate 5 | . . . 4 1 . Botnet 8 | . . . 6 2 . Disrupt 3 | . . . 2 1 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Broadcast 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Eject 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 . 7 3 . Full Trace Events 6 | . . . 5 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 4 | . . . . 4 . Ejected 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3040 | 157 86 136 1992 457 212 Spaces Moved 2266 | 98 82 117 1612 250 107 Core 26 | 26 . . . . . Treads . | . . . . . . Legs 169 | . . . . 62 107 Wheels 288 | 72 82 117 17 . . Hover 1783 | . . . 1595 188 . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 52 58 120 Average Speed 72 | 98 90 90 64 83 121 Slowest Speed 180 | 150 90 90 95 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 6 25 21 80 18 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 169 | . . 1 154 14 . Melee . | . . . . . . Projectile 15 | . . 1 . 14 . AOE 154 | . . . 154 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 3402 | 143 93 134 2450 422 160 Wait 751 | 11 2 6 644 65 23 Move 2261 | 97 81 116 1611 249 107 Hop . | . . . . . . Pick Up 65 | 12 4 3 26 18 2 Fast Attach 10 | 1 . . 7 2 . Attach 31 | 5 1 2 10 9 4 Detach 1 | . . . 1 . . Swap 27 | 3 . . 12 8 4 Drop 41 | 1 3 1 23 13 . Fire 210 | 13 2 6 116 57 16 Melee 4 | . . . . . 4 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 244 | -10/Materials | Entered Mines 245 | -10/Mines | Assembled infested the area 250 | -10/Mines | Assisted by a Guerilla fighting off Assembled 283 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 286 | -10/Mines | Found Prototype Device 323 | -10/Mines | Build established: Mutant 375 | -10/Mines | Discovered new exit (range 7) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Propulsion x2 381 | -9/Materials | Identified exit to Mines 704 | -9/Materials | Build established: Scavenger-Mutant 1285 | -9/Materials | Central database locked down 1397 | -9/Materials | Core integrity fell below 50% 1890 | -9/Materials | Discovered new exit (range 10) 2189 | -9/Materials | Discovered new exit (range 4) 2372 | -9/Materials | Identified exit to Materials 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2605 | -8/Materials | Garrison activated, responded to threat 2648 | -8/Materials | Lost 3 parts (1p2n) 2767 | -8/Materials | Garrison activated, responded to threat 2808 | -8/Materials | Identified exit to Garrison 2829 | -8/Materials | Entered Garrison 2870 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Triggered checkpoint 3041 | -8/Garrison | Self-destructed Last Messages --------------- 03013_ S-10 Pest knocked back. 03015_ Carbon-fiber Leg destroyed. 03016_ S-10 Pest knocked back. 03017_ Aluminum Leg destroyed. 03018_ Lgt. Nuclear Core destroyed. 03019_ S-10 Pest destroyed. 03022_ S-10 Pest knocked back. 03024_ Aluminum Leg destroyed. 03025_ Destroyed Flight Unit. 03025_ S-10 Pest knocked back. 03025_ S-10 Pest destroyed. 03025_ S-10 Pest knocked back. 03030_ Slug penetrates S-10 Pest. 03030_ S-10 Pest knocked back. 03030_ Garrison Door breached. 03033_ Aluminum Leg destroyed. 03035_ G-47 Trooper knocked back. 03037_ Lgt. Deuterium Engine destroyed. 03038_ S-10 Pest destroyed. 03038_ D-53 Grenadier knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ## #????????? | | ?????????????????????????????## ## #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????### ### #????????? | | ??????????????????????????????#"""""## #????????? | | ??????????????????????????????######## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????########### ########## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# * | | ???????????????????????????# #################== | | ???????????????????????????# #???????????????# [ | | ???????????????????????????# #???????????????##+ | | ???????????????????????????# #????????????????# | | ???????????????????????????# #????????????????# | | ?????????????????????####### #???????????????? | | ?????????????????????# ## #????????????????## | | ????????????????## ## = =# #?????????????????? | | ????????????????# * b #?????????????????? | | ????????????????# @ #?????????????????? | | ????????????????# g #?????????????????? | | ????????????????# ## = ^ #?????????????????? | | ????????????????#????# s# gY #?????????????????? | | ???????????????????? d Y "?????????????????? | | ??????????????????? "?????????????????? | | ????????????????? "?????????????????? | | ???????????????? "?????????????????? | | ???????????????## ## ## #?????????????????? | | ????????????????# ?# ?? #?????????????????? | | ????????????????# ?? ?? ?????????????????? | | ????????????????# ??? ?? ????????????????? | | ????????????????# ?? ?? ##????????????????? | | ????????????????????##""""?? ##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 398 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ImprovedDiametricMantle Manual? 0 Play Time 00:50:52 Cumulative 15.8 hours Start 2021.04.10 @ 02:42:22 End 2021.04.10 @ 03:34:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 35 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffd9e5b0-18f9-487b-bd21-85cf383a9866