Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.22 @ 21:01:41 // AFD2020/Player2 Player: Big Tortoise Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (151) 755 Value Destroyed (9525) 9525 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (11609) 11609 TOTAL SCORE: 28909 Bonus ------- High Alert Combat Kills 1708 Follower Combat Kills 6331 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -1330 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 643/900 System Corruption 0% Temperature Warm (120) Movement Treading (165) Location -4/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Advanced Weapon Cycler Improved Heavy Armor Plating Advanced Force Field Relay Coupler [NC] (31) Relay Coupler [Grunt] (37) Relay Coupler [Sentry] (26) > --- WEAPON (4) ------- Heavy Laser Gauss Rifle Coil Gun Coil Gun > --- INVENTORY (15) --- F-cell Engine Armored Medium Treads Relay Coupler [NC] (41) Relay Coupler [Swarmer] (54) Relay Coupler [Sentry] (30) Relay Coupler [Sentry] (31) Relay Coupler [Sentry] (30) Relay Coupler [Specialist] (26) Relay Coupler [Heavy] (16) Relay Coupler [Heavy] (13) Relay Coupler [Behemoth] (14) Advanced Datajack Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weapon Cycler Improved Heavy Armor Plating Advanced Force Field Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Gauss Rifle Coil Gun Coil Gun > --- INVENTORY -------- F-cell Engine Armored Medium Treads Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Heavy] Relay Coupler [Heavy] Relay Coupler [Behemoth] Advanced Datajack Remote Datajack [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . 2 . . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . 1 Utility 7 | . . 1 . 1 . 2 . . . 1 . . . 1 . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . Parts Attached 147 | 7 2 11 10 5 4 20 7 2 8 3 3 13 9 4 14 5 10 10 Power 14 | 1 1 1 1 . . . 2 . 1 1 . 1 2 . 1 2 . . Engine 11 | 1 1 1 1 . . . 2 . 1 . . 1 1 . . 2 . . Core 3 | . . . . . . . . . . 1 . . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 24 | 2 . 3 2 . 1 3 . . . 1 1 3 2 . 2 2 1 1 Treads 11 | . . . . . . . . . . . . 3 2 . 2 2 1 1 Leg 13 | 2 . 3 2 . 1 3 . . . 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 61 | 2 . 3 5 3 3 10 3 . 5 1 2 7 2 2 6 . 4 3 Device 24 | 1 . 1 5 1 2 5 . . 1 1 1 1 . . 4 . 1 . Storage 5 | 1 . 1 . . 1 1 . . . . . 1 . . . . . . Processor 3 | . . 1 . . . . 1 . . . . 1 . . . . . . Hackware 14 | . . . . . . 2 1 . 3 . 1 1 2 1 1 . 1 1 Protection 15 | . . . . 2 . 2 1 . 1 . . 3 . 1 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 4 2 2 . 7 2 2 2 . . 2 3 2 5 1 5 6 Energy Gun 8 | 1 . 3 1 1 . . . . . . . . . 1 . . 1 . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 22 | 1 1 . 1 1 . 4 1 2 . . . 1 2 . 3 . 2 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . . Special Weapon 13 | . . . . . . 2 1 . 1 . . 1 1 1 2 . 1 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . . . . . . . . . 1 1 . Unidentified Prototypes 9 | . . 4 3 . . . . 1 . . . . . . . 1 . . Parts Lost 16 | . . . . . . 3 3 . 1 . . 2 4 . 1 . 2 . Power 2 | . . . . . . . 1 . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . . . . Utility 9 | . . . . . . 3 1 . 1 . . 1 1 . 1 . 1 . Weapon 4 | . . . . . . . 1 . . . . . 2 . . . 1 . Highest Loss Streak 2 | . . . . . . 2 2 . 1 . . 2 2 . 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 96 99 96 100 99 99 99 98 94 100 98 97 96 99 99 99 94 Engine 8 | . 14 11 11 9 9 7 6 7 7 6 6 5 10 11 6 5 11 10 Core 1 | . . . . . . . . . . 1 6 6 1 . 4 4 . . Treads 7 | . . . . . . . . . . . . 10 17 17 17 16 17 16 Leg 13 | . 28 30 33 27 27 23 23 23 23 20 20 9 . . . . . . Device 14 | . 14 10 21 18 13 20 9 7 5 13 19 16 13 11 13 17 17 15 Storage 5 | . 14 11 . . 4 7 7 7 7 6 6 6 6 5 5 5 5 5 Processor 5 | . . 11 11 9 9 7 7 7 4 . . 2 6 5 5 5 . . Hackware 9 | . . . . . . 1 12 15 18 20 13 12 13 18 13 11 12 14 Protection 5 | . . . . 9 9 7 7 7 7 6 6 6 5 1 6 5 8 9 Energy Gun 6 | . 14 11 6 14 18 7 7 7 7 6 6 6 5 4 5 3 2 5 Ballistic Gun 10 | . 14 8 8 9 9 14 9 6 4 . . 3 11 11 15 17 14 11 Special Weapon 2 | . . . . . . . 5 7 6 6 6 5 1 4 . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 18 26 26 32 36 61 56 48 48 59 64 65 71 77 97 97 92 94 Greatest Support 114 | 20 20 39 39 39 41 60 60 60 60 60 55 70 70 70 76 80 87 114 Greatest Overweight (x) 3 | 1 . . . . . 1 . . . 1 1 3 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 5 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 5 5 7 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 5 6 6 4 8 13 15 15 15 15 15 15 15 12 15 15 15 15 Average Carried 11 | . 2 4 4 3 6 9 14 15 14 14 14 13 13 11 14 14 14 13 Final Capacity 15 | 8 8 10 5 5 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 5 4 4 4 8 13 15 15 15 15 15 14 12 11 15 15 15 13 Class Distribution -------------------- 32% | Botlord-Tank 17% | Bothacker-Mutant 16% | Mutant 15% | Botlord-Mutant 10% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -6/Factory Botlord-Tank | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Tank | -5/Garrison Botlord-Tank | -5/Factory Botlord-Tank | -5/Garrison Botlord-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 4672 | 265 73 197 196 51 163 590 243 106 268 54 141 317 369 251 349 140 405 494 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7474 | 103 295 555 785 172 301 828 452 183 238 64 113 507 538 474 396 45 231 1194 Parts 349 | 4 21 34 37 12 17 41 26 12 11 2 2 25 17 21 10 2 13 42 Haulers Intercepted 6 | . 1 2 3 . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . 1 1 . . . . . . . . 5 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 131 | . 7 8 13 4 6 11 8 4 12 1 4 9 11 7 7 2 4 13 Guns 112 | . 7 8 6 4 6 11 8 4 3 1 1 9 11 7 7 2 4 13 Cannons 7 | . . . 7 . . . . . . . . . . . . . . . AOE 12 | . . . . . . . . . 9 . 3 . . . . . . . Classes Destroyed 16 | 2 4 1 . . . 4 . 2 . . . 1 1 . . . . 1 Worker 2 | . . . . . . 2 . . . . . . . . . . . . Builder 3 | . . . . . . 1 . . . . . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 2 3 . . . . . . . . . . . . . . . Recycler 6 | 1 . 1 . . . 1 . . . . . . . 1 . . . 2 Watcher 2 | . 1 1 . . . . . . . . . . . . . . . . Swarmer 26 | . 3 . . 1 . . . 1 9 . 2 1 2 2 . 2 . 3 Grunt 66 | . 4 6 7 1 4 7 5 1 3 1 1 3 6 3 5 . 2 7 Brawler 5 | . . . . . . 1 . . . . . 1 2 . . . . 1 Duelist 5 | . . . . . . 2 1 . . . 1 1 . . . . . . Sentry 18 | . . 2 6 2 2 1 2 . . . . 1 . 1 1 . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 6 | . . . . . . . . 1 . . . 1 . . 1 . 2 1 Programmer 2 | . . . . . . . . . . . . . 1 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 2 6 3 6 2 5 3 2 2 11 1 2 6 3 3 2 1 3 8 Combat Bots Only 11 | . 5 3 6 2 5 3 2 2 11 1 2 4 3 3 2 1 3 7 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 1 2 1 2 1 2 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . 1 . . . . 1 Exploded 2 | . . . . . . . . . 2 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 5190 | . 104 135 147 60 311 702 303 286 241 48 200 502 760 128 418 65 316 464 Core 604 | . 10 8 14 11 15 108 25 43 36 . 8 52 93 30 70 30 11 40 Absorbed by Shields 1816 | . . . . . . 200 54 108 . . 57 126 210 38 134 68 331 490 Regen/Repaired (Parts) 193 | . . 15 9 . . . . . . . . . . . . 169 . . Core Remaining (%) 74 | 100 81 . 88 . 72 . . . 48 . . . 55 . . . 78 . Volleys Fired 490 | 6 20 27 30 8 25 53 30 24 24 3 17 37 42 33 24 6 26 55 Largest 4 | 2 2 2 2 3 3 3 3 2 3 2 2 2 3 3 4 4 4 4 Hottest 166 | 70 73 113 113 149 151 125 125 90 126 101 101 93 123 138 166 166 155 157 Shots Fired 1064 | 12 39 54 53 17 43 130 64 38 43 4 21 63 102 55 74 21 74 157 Gun 962 | 12 39 49 39 17 43 122 59 34 26 1 11 57 101 41 71 21 71 148 Cannon 19 | . . 5 14 . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . 8 1 4 . . . . . . . Special 70 | . . . . . . 8 5 4 9 2 6 6 1 14 3 . 3 9 Kinetic 612 | 6 20 22 20 8 25 79 34 20 12 . . 30 68 24 51 18 68 107 Thermal 361 | 6 19 27 30 9 18 43 25 14 14 1 11 27 33 17 20 3 3 41 Explosive 13 | . . . . . . . . . 8 1 4 . . . . . . . Electromagnetic 8 | . . 5 3 . . . . . . . . . . . . . . . Robot Hit Streak 43 | 10 12 27 14 4 12 15 18 17 17 4 5 15 43 23 24 21 14 32 Robot Miss Streak 5 | 1 2 1 2 1 1 2 2 2 5 . 2 3 2 2 1 3 3 3 Penetration Max 2 | . . . . . . 1 2 . . . . . 2 1 1 . 1 1 Secondary Targets 15 | . 2 1 1 . . 3 2 . . . . 1 3 . . . . 2 Max Gunslinging Chain 2 | . 1 1 1 . . 1 1 . . . . 1 2 . . . . 1 Shots Hit Robots 806 | 10 29 43 32 10 32 92 48 27 21 3 12 50 81 42 60 17 68 129 Core Hits 413 | 3 15 22 17 6 13 34 21 12 23 2 6 69 45 22 34 4 19 46 Critical Kills 10 | . . . . . 1 2 1 . . . . . 1 2 2 . . 1 Critical Parts Destroyed 14 | . 1 . 1 . . 7 2 . . . . . . . . . 1 2 Critical Strikes 43 | 1 3 2 3 . 2 11 4 . 1 . . 2 4 2 2 . 2 4 Burn 16 | 1 2 2 2 . 1 1 . . 1 . . 2 2 . . . 1 1 Destroy 27 | . 1 . 1 . 1 10 4 . . . . . 2 2 2 . 1 3 Melee Attacks 15 | . . . . . . . . . . . . . . . . 2 11 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . . . . . . 2 11 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 16930 | 97 372 732 708 237 620 1740 835 506 1238 25 458 1330 1968 773 1153 299 1113 2726 Guns 15311 | 97 372 670 515 237 620 1578 835 506 343 24 152 1330 1968 773 1153 299 1113 2726 Cannons 238 | . . 46 192 . . . . . . . . . . . . . . . Explosions 1353 | . . . . . . 151 . . 895 1 306 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 28 | . . 16 1 . . 11 . . . . . . . . . . . . Kinetic 9157 | 35 165 322 168 87 363 716 376 282 117 . . 707 1304 480 709 231 1076 2019 Thermal 6220 | 62 207 270 491 150 257 862 459 224 226 24 152 623 664 293 444 68 37 707 Explosive 1353 | . . . . . . 151 . . 895 1 306 . . . . . . . Electromagnetic 172 | . . 124 48 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 4 . . 2 2 3 3 . . 1 2 1 2 2 2 . Average Corruption 2 | . . 4 4 . . 1 2 2 3 . . 1 1 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 115 | . . 5 16 . . 8 8 6 10 . . 4 18 . 17 11 12 . Message Errors 28 | . . 1 2 . . 1 3 1 3 . . . 2 . 6 4 5 . Matter Fused 25 | . . . 5 . . 2 1 1 2 . . 2 7 . 1 1 3 . Heat Flow Errors 20 | . . 1 3 . . 1 1 1 1 . . 1 4 . 5 1 1 . Energy Discharges 14 | . . 1 2 . . 1 1 3 1 . . . 2 . . 2 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . 1 . . 1 . . 1 . . . 1 . 1 . 2 . Data Loss (major) 7 | . . 1 2 . . 1 . . . . . . 1 . 1 1 . . Misfires 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Alerts 3 | . . 1 . . . . . . 1 . . . . . . 1 . . Weapon Failures 7 | . . . . . . 1 1 . 1 . . 1 1 . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . 9 . . 16 . 10 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 35 | . . . . . . 9 . . 16 . 10 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . . . . 32 20 . . . . . . . Shots 2 | . . . . . . . . . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | 1 . 3 1 . . 2 . . . . . . . . . . . . Kicked 7 | 1 . 3 1 . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | 60 101 255 204 81 327 141 224 249 184 . . 239 225 22 333 256 253 313 Average Temperature 61 | 27 39 60 40 35 214 29 50 57 58 . . 57 35 11 74 72 37 87 Received Heat Transfer 1594 | . 39 69 81 45 180 298 142 60 18 . 10 109 283 27 100 8 60 65 Effects 8 | . . . . . 3 . . . . . . . . . . . 2 3 Energy Bleed 3 | . . . . . 2 . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . . 2 2 Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 1 3 . 2 2 1 . . . . . 2 2 2 . 1 2 Heat Transferred 11375 | 259 740 823 888 222 421 1295 666 305 407 37 222 1036 853 605 920 150 148 1378 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1227 | 10 308 326 539 588 586 685 1064 822 1164 605 902 840 1202 1021 1227 674 800 964 Initial 557 | . 5 38 117 193 334 266 422 483 507 529 373 410 518 546 516 557 380 364 Average 603 | 2 202 208 343 422 516 302 852 678 796 576 667 494 875 736 1012 615 650 642 Maximum Alert Level 4 | . 1 1 2 2 2 2 3 3 4 2 3 3 4 3 4 2 3 3 Low Security (%) 9 | 100 35 48 8 7 . 32 . . . . . . . . . . . . Level 1 19 | . 64 51 50 34 19 50 . . . . 8 24 . . . . 15 14 Level 2 35 | . . . 40 58 80 17 23 49 59 100 33 61 18 40 16 99 23 46 Level 3 29 | . . . . . . . 76 50 14 . 58 14 67 59 50 . 61 39 Level 4 6 | . . . . . . . . . 25 . . . 14 . 33 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . 1 3 2 . 10 . 5 . 1 . 6 . 2 . 4 . 7 Investigation 11 | . . 1 1 1 . 2 . 3 . 1 . 2 . . . . . . Extermination 5 | . . . . . . 2 . . . . . 1 . 1 . . . 1 Reinforcement 14 | . . . 2 1 . 2 . . . . . 2 . . . 1 . 6 Assault 2 | . . . . . . 1 . . . . . 1 . . . . . . Garrison 9 | . . . . . . 3 . 2 . . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 11 | . 1 1 2 3 . 2 . 1 . . . . . . . . . 1 Communications Jammed 5 | . . . . . . . . . . . . . . 4 . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 Times Spotted 319 | . 10 14 22 9 10 30 23 11 24 3 16 26 21 18 20 6 25 31 Peak Tracking Total 11 | . 3 3 3 4 9 5 11 3 6 2 5 6 5 6 5 1 8 7 Tactical Retreats 9 | . . . . 1 . 1 2 1 1 . . . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 16 | . . 2 . . 1 1 . . . . 3 1 1 . 4 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 49 | . . . . . . 49 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 42 | . . . 2 . 1 6 3 . 3 . 3 4 5 . 3 4 1 7 Max in Single Turn 1 | . . . 1 . 1 1 1 . 1 . 1 . 1 . 1 1 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Relay 15 | . . . . . 1 . 3 . 3 . 2 . 2 . 3 . 1 . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 48 | . 3 3 9 3 . 11 . 4 . 4 . 4 . 3 . 3 . 1 Terminals 25 | . 3 1 6 1 . 5 . 2 . 2 . 2 . 1 . 1 . 1 Fabricators 5 | . . . . . . 3 . . . 1 . . . 1 . . . . Repair Stations 4 | . . 1 2 . . . . . . . . . . . . 1 . . Recycling Units 3 | . . 1 1 . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 1 . 1 . . . 1 . . . . . . Garrison Access 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Total Hacks 120 | . 9 10 21 8 . 21 . 13 . 9 . 13 . 9 . 5 . 2 Successful 77 | . 7 8 12 6 . 13 . 7 . 5 . 7 . 6 . 4 . 2 Failed 43 | . 2 2 9 2 . 8 . 6 . 4 . 6 . 3 . 1 . . Catastrophic 6 | . . . 2 . . 1 . 1 . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 36 | . 5 7 6 3 . 2 . 3 . 2 . 4 . 3 . 1 . . Terminals 69 | . 9 6 16 3 . 9 . 7 . 5 . 8 . 3 . 1 . 2 Fabricators 11 | . . . . . . 6 . . . 1 . . . 4 . . . . Repair Stations 8 | . . 2 4 . . . . . . . . . . . . 2 . . Recycling Units 4 | . . 2 1 . . 1 . . . . . . . . . . . . Scanalyzers 11 | . . . . 3 . 2 . 3 . . . 3 . . . . . . Garrison Access 17 | . . . . 2 . 3 . 3 . 3 . 2 . 2 . 2 . . Terminal Hacks 36 | . 7 3 9 1 . 3 . 2 . 2 . 5 . 1 . 1 . 2 Part Schematic 4 | . . . 1 . . 1 . . . 1 . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Robot Analysis 9 | . 5 2 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . 1 . . . . . 1 . 1 . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . Terminal Index 4 | . 1 1 . 1 . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 5 . . . 1 . . . 4 . . . . Network Status 3 | . . . . . . 1 . . . 1 . . . 1 . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . 1 . . . . Build 5 | . . . . . . 3 . . . . . . . 2 . . . . Repair Station Hacks 6 | . . 2 2 . . . . . . . . . . . . 2 . . Scan Component 3 | . . 1 1 . . . . . . . . . . . . 1 . . Repair 3 | . . 1 1 . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . 1 1 . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . . 3 . 2 . 2 . . . 1 . . . . . . Insert Component 4 | . . . . 1 . 1 . 1 . . . 1 . . . . . . Analyze 4 | . . . . 2 . 1 . 1 . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . 2 . 1 . 1 . 1 . 1 . . Unlock Access 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 6 | . . 2 . 1 . 1 . 1 . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . Reprogram 3 | . . . . . . 1 . 1 . 1 . . . . . . . . Eject 1 | . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 2 6 1 . 8 . 4 . 2 . 4 . 2 . 3 . 1 Full Trace Events 8 | . . . 2 . . 1 . 2 . 1 . 2 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . Robots Built 5 | . . . . . . . . . . . . . . 5 . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . Time 286 | . . . . . . . . . . . . . . 286 . . . . Total Robot Build Rating 23 | . . . . . . . . . . . . . . 23 . . . . Part Schematics Acquired 7 | . . . 1 1 . 2 . 1 . 1 . 1 . . . . . . Parts Built 6 | . . . . . . 6 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 232 | . . . . . . 232 . . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . 30 . . . . . . . . . . . . Parts Repaired 3 | . . 1 1 . . . . . . . . . . . . 1 . . Time 101 | . . 38 38 . . . . . . . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 6 . . . 3 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 1 . 1 . 1 . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . 1 . 1 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 7 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . . 1 . . . . . . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . 1 . Signal Jammer 1 | . . . . . . . . . . . 1 . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . 1 . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked 39 | . . . . . . 3 4 2 7 2 3 2 . 2 3 1 3 7 Non-combat 7 | . . . . . . . . . . . . 1 . 2 . 1 . 3 Combat 32 | . . . . . . 3 4 2 7 2 3 1 . . 3 . 3 4 Robot Hacks Applied 46 | . . . . . . 4 4 2 7 2 3 3 . 3 3 2 3 10 parse_system 3 | . . . . . . . . . . . . . . . 1 . . 2 map_walls 1 | . . . . . . . . . . . . 1 . . . . . . find_fabricator 2 | . . . . . . . . . . . . . . 1 . . . 1 drop_inventory 2 | . . . . . . . . . . . . . . 1 . . . 1 locate_stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 purge_threat 1 | . . . . . . . . . . . . . . . . 1 . . reprogram_traps 1 | . . . . . . . . . . . . . . . . 1 . . map_route 2 | . . . . . . . . . . . . . . 1 . . . 1 find_garrison 5 | . . . . . . 2 . 1 . . . 1 . . . . . 1 broadcast_data 1 | . . . . . . . . . 1 . . . . . . . . . disrupt_area 2 | . . . . . . . . . 1 . . 1 . . . . . . disable_weapons 3 | . . . . . . 1 1 . 1 . . . . . . . . . overwrite_iff 17 | . . . . . . . 2 1 4 1 2 . . . 2 . 3 2 formatsys_low 1 | . . . . . . . . . . . . . . . . . . 1 formatsys_high 4 | . . . . . . 1 1 . . 1 1 . . . . . . . Relay Couplers Released 64 | . . . . 3 5 2 13 . 11 . 8 . 7 . 10 . 5 . Ejected 3 | . . . . 3 . . . . . . . . . . . . . . Machine Destruction 61 | . . . . . 5 2 13 . 11 . 8 . 7 . 10 . 5 . Attached 13 | . . . . . . 2 1 . 3 . 1 1 2 . 1 . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 4 . Allies Hacked 2 | . . . . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 41 | . 1 . . . . 5 3 2 4 2 3 . . 5 2 . 10 4 Largest Group 8 | . 1 1 1 1 1 4 2 2 3 2 3 2 1 5 6 1 5 8 Highest-Rated Group 453 | . 61 69 71 75 75 176 127 122 126 138 160 136 116 253 266 147 322 453 Highest-Rated Ally 164 | . 61 69 71 75 75 95 95 93 92 99 103 116 116 131 146 147 148 164 Total Orders 16 | . . . 4 4 1 6 . . . . . . . . . . . 1 FOLLOW 2 | . . . . 1 . 1 . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . 1 EXPLORE 11 | . . . 3 3 1 4 . . . . . . . . . . . . RETURN 2 | . . . 1 . . 1 . . . . . . . . . . . . Ally Attacks 593 | . 26 10 20 21 11 68 34 15 25 5 36 34 24 48 65 16 40 95 Total Damage 22977 | . 179 374 653 764 410 1762 1141 548 854 133 1662 2542 1135 1427 2571 854 2151 3817 Kills 211 | . 2 8 7 10 4 19 16 8 11 1 12 22 11 11 15 8 14 32 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 4 | . . . . . . . 2 . . . . . . . . . 2 . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 9 | . 5 2 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 15 | . . . 8 1 2 4 . . . . . . . . . . . . Drone Recoveries 7 | . . . 2 1 2 2 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 11742 | 102 421 573 735 306 304 1535 618 299 580 266 493 697 882 552 1416 544 749 670 Spaces Moved 5593 | 62 272 326 466 152 146 717 383 162 386 184 224 303 341 228 545 202 272 222 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 1929 | . . . . . . . . . . . . 119 341 228 545 202 272 222 Legs 3660 | 58 272 326 466 152 146 717 383 162 386 184 224 184 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 130 126 193 160 160 160 240 163 163 165 Average Speed 167 | 117 120 120 120 120 120 160 130 130 130 137 194 182 213 172 240 240 242 228 Slowest Speed 400 | 120 120 120 120 120 120 200 130 130 130 196 196 400 240 240 240 243 243 243 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 55 24 90 36 39 39 67 7 57 7 49 12 79 5 80 6 55 12 Regions Visited 18 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 3 | . . . 3 . . . . . . . . . . . . . . . Terrain Destroyed 162 | . . . 5 3 . 28 . . 45 7 12 . 55 1 3 . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 18 | . . . 5 3 . . . . . . . . 4 1 3 . 2 . AOE 143 | . . . . . . 28 . . 45 7 12 . 51 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 7194 | 76 331 457 591 260 242 1012 456 218 433 194 266 389 411 343 608 252 337 318 Wait 697 | . 32 80 67 90 61 146 22 29 5 3 1 19 10 77 . 32 4 19 Move 5568 | 61 271 325 465 151 144 716 381 161 384 183 222 302 339 227 543 201 270 222 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 63 | 1 4 2 3 3 4 12 9 . 5 1 3 4 2 1 4 2 2 1 Fast Attach 90 | 7 2 10 9 2 3 7 1 2 4 2 2 10 5 1 9 4 7 3 Attach 57 | . . 1 1 3 1 13 6 . 4 1 1 3 4 3 5 1 3 7 Detach 25 | . . . 1 . 1 6 2 . . . . 1 1 1 5 . 1 6 Swap . | . . . . . . . . . . . . . . . . . . . Drop 96 | . 2 9 11 3 3 8 5 2 7 1 5 13 5 . 8 4 7 3 Fire 490 | 6 20 27 30 8 25 53 30 24 24 3 17 37 42 33 24 6 26 55 Melee 15 | . . . . . . . . . . . . . . . . 2 11 2 Ram . | . . . . . . . . . . . . . . . . . . . Kick 7 | 1 . 3 1 . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . 15 . 2 . 6 . 6 . Rewire 5 | . . . . . . . . . . . . . 1 . 4 . . . Trap 49 | . . . . . . 49 . . . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -4/Factory (discovered 1 exit: [Res]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 14) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Discovered new exit (range 11) 877 | -9/Materials | Repaired Imp. Terrain Scanner 921 | -9/Materials | Discovered new exit (range 15) 1097 | -9/Materials | Entered Storage 1554 | -9/Storage | Discovered new exit (range 16) 1600 | -9/Storage | Repaired Imp. Terrain Scanner 1832 | -9/Storage | Entered Materials 1832 | -8/Materials | Accompanied by 4 allies 1832 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2047 | -8/Materials | Identified exit to Garrison 2138 | -8/Materials | Entered Garrison 2138 | -8/Garrison | Accompanied by 1 ally 2144 | -8/Garrison | Installed Relay Interface Framework 2172 | -8/Garrison | Triggered checkpoint 2176 | -8/Garrison | Triggered checkpoint 2281 | -8/Garrison | Garrison Relay disabled 2384 | -8/Garrison | Discovered new exit (range 9) 2442 | -8/Garrison | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Utility x2 2539 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 2668 | -7/Factory | Allied Derelicts emerged from ambush trap array 2874 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 3138 | -7/Factory | Build established: Bothacker-Tank 3201 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 3278 | -7/Factory | Discovered new exit (range 5) 3510 | -7/Factory | Discovered new exit (range 16) 3517 | -7/Factory | Garrison activated, responded to threat 3912 | -7/Factory | Identified exit to Garrison 3950 | -7/Factory | Garrison activated, responded to threat 3977 | -7/Factory | Entered Garrison 3977 | -7/Garrison | Accompanied by 1 ally 3998 | -7/Garrison | Triggered checkpoint 4023 | -7/Garrison | Garrison Relay disabled 4124 | -7/Garrison | Triggered checkpoint 4139 | -7/Garrison | Triggered checkpoint 4246 | -7/Garrison | Triggered checkpoint 4276 | -7/Garrison | Garrison Relay disabled 4312 | -7/Garrison | Discovered new exit (range 10) 4425 | -7/Garrison | Discovered new exit (range 15) 4435 | -7/Garrison | Build established: Bothacker-Mutant 4436 | -7/Garrison | Triggered checkpoint 4490 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4542 | -7/Garrison | Garrison Relay disabled 4595 | -7/Garrison | Entered Factory 4743 | -7/Factory | Garrison activated, responded to threat 4802 | -7/Factory | Identified exit to Garrison 4894 | -7/Factory | Entered Garrison 4894 | -7/Garrison | Accompanied by 1 ally 4958 | -7/Garrison | Garrison Relay disabled 4972 | -7/Garrison | Triggered checkpoint 5028 | -7/Garrison | Triggered checkpoint 5078 | -7/Garrison | Triggered checkpoint 5092 | -7/Garrison | Garrison Relay disabled 5138 | -7/Garrison | Discovered new exit (range 15) 5227 | -7/Garrison | Triggered checkpoint 5230 | -7/Garrison | Triggered checkpoint 5234 | -7/Garrison | Triggered checkpoint 5240 | -7/Garrison | Core integrity fell below 50% 5285 | -7/Garrison | Destroyed 11 combat bots 5374 | -7/Garrison | Triggered checkpoint 5392 | -7/Garrison | Garrison Relay disabled 5445 | -7/Garrison | Discovered new exit (range 13) 5467 | -7/Garrison | Expanded RIF knowledge: Hotswap 5474 | -7/Garrison | Entered Factory 5474 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5655 | -6/Factory | Identified exit to Garrison 5740 | -6/Factory | Entered Garrison 5740 | -6/Garrison | Accompanied by 1 ally 5776 | -6/Garrison | Triggered checkpoint 5805 | -6/Garrison | Garrison Relay disabled 5906 | -6/Garrison | Triggered checkpoint 5927 | -6/Garrison | Triggered checkpoint 5943 | -6/Garrison | Triggered checkpoint 6045 | -6/Garrison | Discovered new exit (range 15) 6083 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 6125 | -6/Garrison | Triggered checkpoint 6165 | -6/Garrison | Garrison Relay disabled 6233 | -6/Garrison | Entered Factory 6233 | -6/Factory | Accompanied by 1 ally 6374 | -6/Factory | Build established: Botlord-Mutant 6583 | -6/Factory | First assault squad dispatched 6897 | -6/Factory | Identified exit to Garrison 6930 | -6/Factory | Entered Garrison 6938 | -6/Garrison | Expanded RIF knowledge: Structural Interface 6974 | -6/Garrison | Triggered checkpoint 7050 | -6/Garrison | Triggered checkpoint 7064 | -6/Garrison | Triggered checkpoint 7203 | -6/Garrison | Discovered new exit (range 10) 7312 | -6/Garrison | Triggered checkpoint 7414 | -6/Garrison | Garrison Relay disabled 7508 | -6/Garrison | Phase Generator disabled 7613 | -6/Garrison | Build established: Botlord-Tank 7666 | -6/Garrison | Triggered checkpoint 7730 | -6/Garrison | Triggered checkpoint 7753 | -6/Garrison | Garrison Relay disabled 7793 | -6/Garrison | Discovered new exit (range 10) 7812 | -6/Garrison | Entered Factory 7812 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8012 | -5/Factory | Identified exit to Garrison 8046 | -5/Factory | Fabricated G-50 Soldier? 8106 | -5/Factory | Garrison activated, responded to threat 8123 | -5/Factory | P-70 Sage assimilated allied Soldier 6b 8324 | -5/Factory | Fabricated Y-54 Guardian? 8364 | -5/Factory | Entered Garrison 8364 | -5/Garrison | Accompanied by 4 allies 8416 | -5/Garrison | Triggered checkpoint 8459 | -5/Garrison | Garrison Relay disabled 8544 | -5/Garrison | Spotted B-75 Beast 8578 | -5/Garrison | Triggered checkpoint 8590 | -5/Garrison | Triggered checkpoint 8597 | -5/Garrison | Allies destroyed B-75 Beast 8597 | -5/Garrison | Triggered checkpoint 8626 | -5/Garrison | Triggered checkpoint 8772 | -5/Garrison | Spotted B-75 Beast 8890 | -5/Garrison | Discovered new exit (range 9) 8946 | -5/Garrison | Triggered checkpoint 8969 | -5/Garrison | Garrison Relay disabled 9210 | -5/Garrison | Discovered new exit (range 9) 9253 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 9264 | -5/Garrison | Build established: Botlord-Mutant 9379 | -5/Garrison | Garrison Relay disabled 9603 | -5/Garrison | Build established: Botlord-Tank 9780 | -5/Garrison | Entered Factory 10026 | -5/Factory | Repaired Imp. Medium Treads 10284 | -5/Factory | Identified exit to Garrison 10324 | -5/Factory | Entered Garrison 10337 | -5/Garrison | Expanded RIF knowledge: Command Fork 10410 | -5/Garrison | Triggered checkpoint 10439 | -5/Garrison | Garrison Relay disabled 10558 | -5/Garrison | Triggered checkpoint 10559 | -5/Garrison | Spotted B-75 Beast 10568 | -5/Garrison | Triggered checkpoint 10569 | -5/Garrison | Triggered checkpoint 10581 | -5/Garrison | Triggered checkpoint 10614 | -5/Garrison | Allies destroyed B-75 Beast 10757 | -5/Garrison | Discovered new exit (range 10) 11073 | -5/Garrison | Entered Factory 11073 | -4/Factory | Accompanied by 4 allies 11073 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11629 | -4/Factory | Discovered new exit (range 50) 11711 | -4/Factory | Core integrity fell below 50% 11734 | -4/Factory | Core integrity fell below 20% 11743 | -4/Factory | Core destroyed Last Messages --------------- 11727_ Acquired 61 matter. 11727_ K-01 Serf collects debris. 11731_ Slug penetrates Matter Pump. 11731_ Slug penetrates S-27 Virus. 11733_ S-27 Virus destroyed. 11733_ Switching to secondary target: S-27 Virus. 11733_ Slug penetrates S-27 Virus. 11733_ Matter Pump disabled. 11734_ K-01 Serf collects debris. 11736_ S-27 Virus destroyed. 11736_ Switching to secondary target: S-27 Virus. 11736_ Slug penetrates S-27 Virus. 11736_ S-27 Virus destroyed. 11737_ K-01 Serf collects debris. 11740_ R-10 Processor collects VTOL Module. 11740_ K-01 Serf collects debris. 11741_ Slug penetrates G-67 Veteran. 11741_ Matter Pump disabled. 11741_ Slug penetrates G-67 Veteran. 11741_ Slug penetrates Matter Pump. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ########??????????????=?????????????????????? | | !! #??????????????%"????????????????????? | | ! #??????????????[%????????????????????? | | #?##+##????????%"????????????????????? | | ! g g % ### #######? ????? ?????????????? | | ! g %! R%"""?""u??????????????? | | ########## #######? """ "%"??????????????? | | #????????## ##??????? """ %"???????????????? | | +#####?????????# #???????? % ???????????????? | | ??????#####+########? %%"% ""?g?????????????? | | !??????# #? %%" ""???g???????????? | | ?????# ## u%"" ""???????????????? | | ??? ??????# # ????????????????? | | ???????????# # k """ "????????????????? | | ???????????# %#%% """ ""???????????????? | | ???????????# ![/@ """ ""???????????????? | | ???????????# *#[! g u ????????????? | | ???????????# ! #*%!%"" %%% #???????????? | | ???????????# # """ """ #???????????? | | ???????????+ # %"" ""???????????????? | | ???????????# # ???????????????? | | ???????????# # """ ""???????????????? | | ???????????############## """ "????????????????? | | ????????????????????????# """ ""???????????????? | | ????????????????????????? ?? ????????????????? | | ????????????????????????? ???? ???????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? //???????????????????? | | ????????????????????????? //???????????????????? | | ????????????????????????? ?????????????????????? | | ??????????!??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????!???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 900 Matter Stores 304 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 112 Authchip Count 2 Item Schematics ----------------- Matter Filter | -9/Storage | Hacked Drone Bay | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed System Guard | -6/Factory | Hacked Centrium Wheel | -6/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded Imp. Titanium Leg | x2 | -7/Factory G-50 Soldier | x3 | -5/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . 2 . 2 . 2 . . . 2 . . . 2 . . . 2 . Power 2 | . . . . . . . . . 1 . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . . 1 . . . . . . . 1 . Utility 5 | . 1 . 1 . 1 . . . . . . . 2 . . . . . Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . Parts Attached 162 | . 12 11 3 6 9 16 9 13 2 7 10 13 2 7 9 7 4 22 Parts Lost 47 | . . 1 . . 3 1 5 3 1 . 2 . . . 1 . . 30 Damage Taken 9823 | . 81 128 118 582 439 489 811 420 244 1 508 629 275 185 395 135 241 4142 Core 1755 | . 36 8 16 101 26 29 45 55 18 1 52 129 41 16 . 38 19 1125 Player 2/Cogmind (%) 74 | . 78 50 53 90 63 21 64 56 33 100 86 71 30 34 . 55 63 96 Absorbed by Shields 465 | . . . . . . . . . 8 . 113 122 85 49 88 . . . Damage Inflicted 17717 | . 179 374 653 764 410 1343 570 482 772 100 1168 2542 1135 1142 1500 854 1801 1928 Player 2/Cogmind (%) 51 | . 32 33 47 76 39 43 40 48 38 80 71 65 36 59 56 74 61 41 Combat Hostiles Destroyed 150 | . 2 6 5 9 4 14 11 6 11 1 7 13 11 6 8 7 14 15 Player 2/Cogmind (%) 53 | . 22 42 27 69 40 56 57 60 47 50 63 59 50 46 53 77 77 53 Game ------ Seed MeleeHackingAxe Manual? 0 Play Time 02:33:52 Cumulative 157.4 hours Start 2022.04.22 @ 18:17:09 End 2022.04.22 @ 21:01:41 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 34 Rogue 7 Adventurer 26 Explorer 1 Win Type - Total 11 Types 4/0/3/4/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0be3a0-035a-4baf-afac-f05097c61466