Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 23:48:02

Player: Gabe+Kate4EVR

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (35)      175
Value Destroyed (1235)     1235
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 8330

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     259/300
Energy                     48/170
System Corruption          43%
Temperature                Warm (108)
Movement                   Treading (145)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
  Advanced Heavy Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
>          --- UTILITY (6) ------
  Improved Coolant Injector
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Hacking Suite
>          --- WEAPON (7) -------
  Improved Arc Projector
  Improved Arc Projector
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Advanced Cooling System
  Advanced Recalibrator
  Improved Arc Projector

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
         Heavy Siege Treads
               Biometal Medium Treads
               Biometal Medium Treads
               Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
               Particle Accelerator
      Advanced Hacking Suite
      Advanced Recalibrator
>              --- WEAPON -----------
               Plasma Rifle
  High-powered Shotgun
               Coil Gun
               Power Sword
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
               Particle Reactor
               Biometal Medium Treads
               Myomer Leg
               Impulse Thruster
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Coolant Injector
       Layered Heavy Armor Plating
[Rating: 114]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Biometal Medium Treads
  Treads                   Biometal Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Particle Accelerator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
Weapon                     Mass Driver
  Energy Gun               Backup Laser III
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Smartbomb Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Slots Evolved              14   | .   .   .   .   .   8   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   1   1   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   .   1   .   
  Weapon                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Attached             112  | 6   1   .   14  .   8   5   4   .   12  3   12  47  
  Power                    12   | 1   .   .   .   .   1   1   .   .   .   .   .   9   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Propulsion               46   | 2   .   .   4   .   3   3   2   .   5   1   6   20  
    Treads                 14   | .   .   .   .   .   .   .   .   .   .   .   .   14  
    Leg                    7    | 2   .   .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   2   1   3   .   
    Flight                 16   | .   .   .   4   .   3   3   2   .   .   .   3   1   
  Utility                  21   | 1   1   .   1   .   4   .   2   .   .   1   3   8   
    Device                 9    | .   1   .   .   .   .   .   1   .   .   .   .   7   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              7    | .   .   .   .   .   4   .   1   .   .   .   2   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   9   .   .   1   .   .   7   1   3   10  
    Energy Gun             8    | .   .   .   1   .   .   .   .   .   .   .   .   7   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   3   .   .   .   .   .   .   .   1   2   
    Ballistic Cannon       9    | .   .   .   1   .   .   .   .   .   7   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 50   | .   .   .   5   .   .   1   .   .   .   6   14  24  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               21   | .   .   .   2   .   .   1   .   .   .   3   5   10  
  Utility                  6    | .   .   .   1   .   .   .   .   .   .   .   3   2   
  Weapon                   17   | .   .   .   2   .   .   .   .   .   .   3   5   7   
  Highest Loss Streak      17   | .   .   .   5   .   .   1   .   .   .   3   5   17  
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     50   | .   39  42  32  42  36  66  59  70  97  84  40  53  
  Core                     1    | .   .   .   .   .   2   6   5   5   5   5   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Treads                   6    | .   .   .   .   .   .   .   .   .   .   .   .   15  
  Hover                    2    | .   .   .   .   .   .   .   6   11  10  14  8   .   
  Flight                   5    | .   .   .   12  28  16  20  8   11  8   .   2   2   
  Device                   3    | .   11  14  .   .   .   .   2   .   .   .   .   5   
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   1   3   2   
  Processor                9    | .   .   .   .   .   9   26  26  29  29  27  15  9   
  Hackware                 2    | .   .   .   2   .   .   .   .   .   .   .   .   4   
  Energy Gun               1    | .   .   .   2   .   .   .   6   11  9   .   .   2   
  Energy Cannon            2    | .   .   .   10  14  6   6   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  28  4   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   27  25  4   .   
Peak Build Rating          114  | 6   3   3   11  4   35  42  45  44  74  73  47  114 
  Average Rating           48   | 4   2   3   3   4   17  39  39  44  70  60  35  84  
  On Entrance              24   | .   2   3   3   4   4   35  34  44  44  73  47  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  3   3   8   8   13  16  10  9   68  68  34  67  
  Greatest Support         210  | 20  3   3   8   8   18  18  16  12  20  27  44  210 
  Greatest Overweight (x)  6    | .   .   .   2   .   .   2   1   .   5   6   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   2   .   .   
Largest Inventory Capacity 15   | 8   5   5   5   5   5   5   5   5   5   10  10  15  
  Average Capacity         7    | 7   5   5   5   5   5   5   5   5   5   5   7   10  
  Most Carried             15   | 5   5   4   5   2   5   5   5   5   5   10  10  15  
  Average Carried          5    | 1   4   4   4   1   4   4   4   5   5   5   7   7   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   5   5   10  5   5   
  Final Carried            10   | 5   4   4   1   2   5   5   5   5   5   10  5   4   

 Class Distribution 
--------------------
 86% | Mutant
  6% | Executioner

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -10/Subcaves
      Mutant | -8/Recycling
      Mutant | -6/Factory
      Mutant | -6/DSF
      Mutant | -5/Factory
      Mutant | -5/Waste
 Executioner | -5/Factory
 Executioner | -5/DSF
      Mutant | -4/Factory
      Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -8   -6   -6   -5   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  
Matter Collected           1254 | 235  .    .    128  .    .    6    .    .    77   58   93   657  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            1316 | .    .    .    134  .    .    .    .    .    74   .    76   1032 
  Parts                    73   | .    .    .    19   .    .    .    .    .    6    .    7    41   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           14   | .    .    .    .    .    1    .    .    .    .    .    .    13   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    17   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Combat Hostiles Destroyed  28   | .   .   .   9   .   .   .   .   .   .   .   7   12  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Guns                     11   | .   .   .   7   .   .   .   .   .   .   .   .   4   
  Cannons                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          9    | .   .   .   1   .   .   .   .   .   2   .   .   6   
  Worker                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  16   | .   .   .   9   .   .   .   .   .   .   .   7   .   
  Grunt                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Best Kill Streak           7    | .   .   .   3   .   .   .   .   .   3   .   7   3   
  Combat Bots Only         7    | .   .   .   3   .   .   .   .   .   .   .   7   3   
Max Kills in Single Turn   7    | .   .   .   1   .   .   .   .   .   1   .   7   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  
Hostile Shots Fired        1021  | .    .    .    91   1    .    34   .    .    .    90   199  606  
  Missed                   374   | .    .    .    28   .    .    18   .    .    .    35   83   210  
Damage Taken               11350 | .    .    .    491  14   .    341  .    .    .    1509 2075 6920 
  Core                     3202  | .    .    .    233  14   .    248  .    .    .    372  1009 1326 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    .    .    1    .    70   .    .    .    62   12   .    
Volleys Fired              100   | .    1    .    37   1    2    .    .    .    4    4    9    42   
  Largest                  3     | .    2    .    2    1    1    .    .    .    3    2    1    3    
  Hottest                  195   | .    40   .    105  80   80   .    .    .    137  114  57   195  
Shots Fired                165   | .    2    .    45   1    2    .    .    .    9    6    9    91   
  Gun                      130   | .    2    .    27   .    .    .    .    .    8    .    2    91   
  Cannon                   32    | .    .    .    16   1    2    .    .    .    1    6    6    .    
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Special                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  78    | .    2    .    20   .    .    .    .    .    1    6    8    41   
  Thermal                  73    | .    .    .    25   1    2    .    .    .    8    .    .    37   
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    13   
  Robot Hit Streak         15    | .    2    .    4    .    3    .    .    .    4    10   15   11   
  Robot Miss Streak        7     | .    .    .    7    .    .    .    .    .    1    .    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           116   | .    2    .    17   .    2    .    .    .    6    6    7    76   
  Core Hits                58    | .    .    .    10   .    .    .    .    .    3    1    9    35   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         6     | .    .    .    .    .    .    .    .    .    .    .    1    5    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              28    | .    .    .    .    .    .    .    .    .    .    .    6    22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    22   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3799  | .    14   .    245  .    56   .    .    .    52   219  901  2312 
  Guns                     1691  | .    14   .    175  .    .    .    .    .    52   .    21   1429 
  Cannons                  467   | .    .    .    58   .    56   .    .    .    .    219  134  .    
  Explosions               693   | .    .    .    .    .    .    .    .    .    .    .    693  .    
  Melee                    739   | .    .    .    .    .    .    .    .    .    .    .    .    739  
  Ramming                  197   | .    .    .    .    .    .    .    .    .    .    .    53   144  
  Kinetic                  1032  | .    14   .    131  .    .    .    .    .    .    219  155  513  
  Thermal                  939   | .    .    .    114  .    56   .    .    .    52   .    .    717  
  Explosive                693   | .    .    .    .    .    .    .    .    .    .    .    693  .    
  Electromagnetic          199   | .    .    .    .    .    .    .    .    .    .    .    .    199  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 739   | .    .    .    .    .    .    .    .    .    .    .    .    739  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    .    .    .    .    8    8    8    1    43   
  Average Corruption       7     | .    .    .    .    .    .    .    .    8    8    8    1    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    .    .    .    .    .    5    8    1    34   
    Message Errors         6     | .    .    .    .    .    .    .    .    .    1    2    .    3    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    2    2    .    5    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    1    .    4    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    1    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    2    .    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            172   | .    .    .    .    .    .    .    .    .    .    .    118  54   
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    .    15   .    
  Explosions               103   | .    .    .    .    .    .    .    .    .    .    .    103  .    
  Melee                    54    | .    .    .    .    .    .    .    .    .    .    .    .    54   
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    4    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      105   | .    .    .    .    .    .    .    .    .    .    .    105  .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   57    | .    .    .    .    .    .    .    .    .    .    .    11   46   
Targets Rammed             60    | .    .    .    .    .    .    .    .    .    .    .    11   49   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Highest Temperature        362   | .    .    .    14   36   42   .    .    .    45   71   56   362  
  Average Temperature      91    | .    .    .    7    24   25   .    .    .    30   50   38   115  
  Received Heat Transfer   733   | .    .    .    36   9    .    30   .    .    .    .    301  357  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         1783  | .    .    .    254  .    74   .    .    .    148  .    .    1307 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Peak Influence             285  | .   .   .   .   34  19  28  25  8   22  15  285 195 
  Initial                  42   | .   .   .   .   33  14  13  9   8   5   15  2   42  
  Average                  42   | .   .   .   .   33  16  13  18  8   12  10  94  53  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 .   100 100 100 100 100 100 100 59  100 
  Level 1                  5    | .   .   .   .   .   .   .   .   .   .   .   40  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   .   1   .   .   .   1   4   4   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   .   .   .   1   .   .   .   1   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   .   .   16  4   .   4   1   3   .   4   31  26  
  Peak Tracking Total      13   | .   .   .   6   4   .   4   1   3   .   3   13  11  
  Tactical Retreats        14   | .   .   .   3   .   .   1   .   .   .   2   5   3   

 Traps                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Traps Triggered            4    | .   .   .   .   .   .   .   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         1    | .   .   .   1   1   1   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Machines Accessed          11   | .   .   1   .   4   2   .   1   .   1   .   2   .   
  Terminals                9    | .   .   1   .   4   1   .   .   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   1   .   6   2   .   2   .   1   .   3   .   
  Successful               8    | .   .   1   .   1   2   .   1   .   1   .   2   .   
  Failed                   7    | .   .   .   .   5   .   .   1   .   .   .   1   .   
    Catastrophic           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   5   .   .   .   .   .   .   2   .   
  Terminals                12   | .   .   1   .   6   1   .   .   .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   .   1   1   .   .   .   1   .   2   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   1   .   4   1   .   1   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac DSF Fac Was Fac DSF Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -6   -6   -5   -5   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  
Turns Passed               3364 | 57   61   294  492  123  83   105  45   25   153  172  407  1347 
Spaces Moved               2649 | 47   110  45   537  324  162  134  88   67   73   125  429  508  
  Core                     483  | 18   110  45   159  .    .    .    3    .    .    .    63   85   
  Treads                   354  | .    .    .    .    .    .    .    .    .    .    .    .    354  
  Legs                     53   | 29   .    .    .    .    .    .    .    .    .    .    .    24   
  Wheels                   104  | .    .    .    .    .    .    .    .    .    33   71   .    .    
  Hover                    301  | .    .    .    .    .    .    .    2    .    26   54   219  .    
  Flight                   1354 | .    .    .    378  324  162  134  83   67   14   .    147  45   
  Fastest Speed            32   | 50   50   50   37   37   34   32   37   37   37   68   34   37   
  Average Speed            74   | 93   50   50   66   37   35   37   40   37   167  117  68   126  
  Slowest Speed            316  | 120  50   50   150  37   37   200  120  37   316  195  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    21   7    42   65   4    87   2    73   1    82   16   16   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    1    .    .    .    .    .    .    13   .    
Terrain Destroyed          17   | .    .    .    1    1    .    .    .    .    1    .    13   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    1    .    .    .    .    1    .    2    1    
  AOE                      11   | .    .    .    .    .    .    .    .    .    .    .    11   .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -6   -6   -5   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  DSF  Fac  Was  Fac  DSF  Fac  Res  
Total                      3801 | 58   114  315  628  325  182  188  97   68   90   143  529  1064 
  Wait                     756  | .    .    271  21   .    4    44   1    .    1    2    55   357  
  Move                     2629 | 46   109  44   536  323  161  133  88   66   72   124  421  506  
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Pick Up                  53   | 2    1    .    6    1    4    1    1    1    .    8    5    23   
  Fast Attach              55   | 6    1    .    5    .    6    2    2    .    5    1    5    22   
  Attach                   31   | .    .    .    7    .    .    .    1    .    .    1    7    15   
  Detach                   14   | 3    .    .    5    .    .    .    .    .    .    .    3    3    
  Swap                     26   | .    .    .    2    .    2    3    1    .    7    1    .    10   
  Drop                     43   | 1    2    .    9    .    3    5    3    1    1    2    2    14   
  Fire                     100  | .    1    .    37   1    2    .    .    .    4    4    9    42   
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    .    6    22   
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    .    11   .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    49   | .    .    .    .    .    .    .    .    .    .    .    .    49   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 7)
  119 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  412 | -10/Mines     | Discovered new exit (range 3)
  413 | -10/Mines     | Entered Subcaves
  416 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  416 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  684 | -10/Subcaves  | Discovered new exit (range 7)
  806 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
  868 | -10/Subcaves  | Core integrity fell below 50%
  889 | -10/Subcaves  | Core integrity fell below 20%
  902 | -10/Subcaves  | Discovered new exit (range 9)
  905 | -10/Subcaves  | Entered Recycling
  922 | -8/Recycling  | Lost 5 parts (2n1u2w)
  954 | -8/Recycling  | Discovered new exit (range 16)
 1028 | -8/Recycling  | Entered Factory
 1028 | -6/Factory    | Evolved 8 slots: Propulsion x1, Utility x2, Weapon x5
 1065 | -6/Factory    | Identified exit to DSF
 1111 | -6/Factory    | Entered DSF
 1174 | -6/DSF        | Additional patrols routed to DSF
 1211 | -6/DSF        | Discovered new exit (range 12)
 1216 | -6/DSF        | Entered Factory
 1216 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1261 | -5/Factory    | Sucked down chute
 1261 | -5/Factory    | Entered Waste
 1271 | -5/Waste      | Spotted C-40 Crusher
 1276 | -5/Waste      | EMP discharged
 1279 | -5/Waste      | Spotted C-40 Crusher
 1280 | -5/Waste      | Discovered new exit (range 16)
 1280 | -5/Waste      | Spotted C-40 Crusher
 1286 | -5/Waste      | Entered Factory
 1437 | -5/Factory    | Identified exit to DSF
 1439 | -5/Factory    | Entered DSF
 1471 | -5/DSF        | Additional patrols routed to DSF
 1533 | -5/DSF        | Lost 3 parts (1n2w)
 1571 | -5/DSF        | Discovered new exit (range 16)
 1611 | -5/DSF        | Entered Factory
 1611 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1831 | -4/Factory    | Lost 5 parts (1p2n2w)
 1853 | -4/Factory    | Core integrity fell below 50%
 1869 | -4/Factory    | Destroyed 7 combat bots
 1883 | -4/Factory    | Lost 4 parts (1n2u1w)
 1987 | -4/Factory    | Identified exit to Research
 2002 | -4/Factory    | Lost 3 parts (1n2w)
 2017 | -4/Factory    | Core integrity fell below 20%
 2018 | -4/Factory    | Entered Research
 2018 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 3023 | -3/Research   | System corruption reached 10%
 3081 | -3/Research   | Lost 4 parts (2n1u1w)
 3245 | -3/Research   | System corruption reached 30%
 3264 | -3/Research   | Spotted B-86 Titan
 3268 | -3/Research   | Core integrity fell below 50%
 3281 | -3/Research   | Core integrity fell below 20%
 3308 | -3/Research   | Lost 17 parts (4p8n1u4w)
 3365 | -3/Research   | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
03339_ Slug penetrates Wall.
03339_ Penetrated by Slug.
03339_ Slug penetrates Wall.
03340_ Acquired Imp. Arc Projector.
03340_ Slug penetrates Wall.
03340_ Penetrated by Slug.
03340_ Critical hit (Burn: +37).
03344_ Penetrated by Slug.
03346_ Slug penetrates Wall.
03346_ Penetrated by Slug.
03347_ Slug penetrates Wall.
03351_ System corrupted: Heat flow error (+269).
03353_ System corrupted: Imp. Arc Projector failed to cycle.
03357_ Slug penetrates Wall. <x2>
03358_ Slammed into P-80 Master.
03359_ Lgt. Antimatter Reactor destroyed.
03360_ Slug penetrates Wall.
03362_ Penetrated by Slug.
03362_ Slug penetrates Wall.
03363_ Imp. Arc Projector destroyed.

 Map 
-----
+----------------------------------------------------+
|            ???????????????#  ==    #               |
|            ???????????????#  =     #               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          80
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         40
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Perfect Aim

 Challenges 
------------
None

 Game 
------
Seed              AuthchipPointBuckler
  Manual?         0
Play Time         00:50:45
  Cumulative      207.8 hours
  Start           2024.11.02 @ 22:59:49
  End             2024.11.02 @ 23:48:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           404
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f18e74fe-7ef0-48f6-a45f-7f6ae94b8acc