Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 21:25:38

Player: Gabe+Kate4EVR

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (104)     520
Value Destroyed (2661)     2661
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (659)                659
              TOTAL SCORE: 8400

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      218
Entered DSFs               500
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (6) ------
  Improved Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
           Fission Core
           Fission Core
           Matter Compressor (250)
           Point Defense System

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
>          --- PROPULSION -------
           Gravmag System
           VTOL Module
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Target Analyzer
  Improved Target Analyzer
           Core Analyzer
  Improved Particle Charger
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Matter Compressor
           Point Defense System
           Tesla Rifle
           Rocket Launcher
           Remote Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Salvage Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   2   .   2   .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 8   17  22  28  10  1   4   3   40  9   5   
  Power                    23   | 1   1   3   4   2   .   .   .   7   2   3   
    Engine                 14   | 1   .   3   4   1   .   .   .   5   .   .   
    Core                   9    | .   1   .   .   1   .   .   .   2   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 4   8   9   11  1   .   .   .   15  3   1   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   4   7   7   .   .   .   .   8   .   .   
    Wheel                  10   | 2   2   2   .   .   .   .   .   4   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Flight                 10   | .   .   .   4   1   .   .   .   1   3   1   
  Utility                  27   | 1   3   2   6   4   .   1   .   9   1   .   
    Device                 6    | .   .   .   2   1   .   .   .   2   1   .   
    Storage                8    | 1   .   2   2   .   .   .   .   3   .   .   
    Processor              5    | .   1   .   .   1   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   2   .   2   2   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   5   8   7   3   1   3   3   9   3   1   
    Energy Gun             20   | 1   4   7   3   2   .   2   1   .   .   .   
    Energy Cannon          3    | .   .   1   2   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   1   1   1   .   1   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   1   .   .   .   .   1   .   1   
    Special Weapon         2    | .   1   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   1   4   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   .   .   .   .   1   .   .   
Parts Lost                 47   | .   4   .   11  7   .   .   4   11  3   7   
  Power                    5    | .   1   .   1   1   .   .   .   2   .   .   
  Propulsion               21   | .   1   .   7   2   .   .   3   4   2   2   
  Utility                  12   | .   1   .   2   2   .   .   .   3   .   4   
  Weapon                   9    | .   1   .   1   2   .   .   1   2   1   1   
  Highest Loss Streak      8    | .   2   .   8   5   .   .   2   5   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   96  91  93  69  70  72  41  68  52  17  
  Engine                   5    | .   3   6   8   5   7   7   3   6   .   .   
  Core                     3    | .   9   4   .   1   .   .   .   .   8   1   
  Leg                      19   | .   19  31  32  .   .   .   .   20  .   .   
  Wheel                    2    | .   5   5   .   .   .   .   .   3   .   .   
  Flight                   2    | .   .   .   1   25  23  23  7   .   .   4   
  Device                   3    | .   .   .   7   4   7   7   3   1   8   .   
  Storage                  8    | .   14  11  9   7   7   .   .   4   .   .   
  Processor                10   | .   3   11  9   9   15  15  15  16  23  10  
  Protection               4    | .   9   .   6   5   .   7   7   5   .   .   
  Energy Gun               9    | .   21  20  8   5   7   3   .   .   .   .   
  Energy Cannon            1    | .   .   .   4   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   3   .   4   1   1   3   1   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 12  16  33  54  19  18  15  11  44  29  28  
  Greatest Support         78   | 20  40  49  49  24  16  16  10  78  18  17  
  Greatest Overweight (x)  9    | 1   1   2   3   .   1   .   2   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  5   5   5   5   10  5   5   
  Average Capacity         9    | 6   8   14  14  5   5   5   5   7   5   5   
  Most Carried             15   | 6   8   15  15  5   5   5   5   10  5   5   
  Average Carried          8    | 3   7   13  13  4   5   4   4   7   4   4   
  Final Capacity           15   | 8   8   15  5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   8   15  5   5   5   5   5   5   3   5   

 Class Distribution 
--------------------
 66% | Mutant
 25% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  Ext  
Matter Collected           2562 | 248  358  227  365  295  .    .    6    962  51   50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4252 | .    640  943  1318 166  .    .    .    1107 51   27   
  Parts                    227  | .    34   53   78   6    .    .    .    47   5    4    
Haulers Intercepted        7    | .    2    3    1    .    .    .    .    1    .    .    
Recyclers Shooed           3    | .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Combat Hostiles Destroyed  58   | .   10  10  23  4   .   .   .   9   2   .   
  Melee                    4    | .   .   .   .   .   .   .   .   2   2   .   
  Guns                     38   | .   10  9   12  4   .   .   .   3   .   .   
  Cannons                  2    | .   .   .   2   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   6   .   .   .   .   4   .   .   
Classes Destroyed          14   | .   6   3   4   .   .   .   .   1   .   .   
  Worker                   10   | .   3   .   3   2   .   .   .   2   .   .   
  Builder                  6    | .   1   1   1   .   .   .   .   2   .   1   
  Tunneler                 4    | .   2   .   1   .   .   .   .   1   .   .   
  Hauler                   7    | .   2   3   1   .   .   .   .   1   .   .   
  Recycler                 11   | .   .   3   3   .   .   .   .   5   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   1   2   .   .   .   .   .   .   .   
  Swarmer                  15   | .   .   .   9   4   .   .   .   .   2   .   
  Grunt                    26   | .   10  7   6   .   .   .   .   3   .   .   
  Duelist                  2    | .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   1   7   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   1   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   6   7   11  3   .   .   .   13  1   1   
  Combat Bots Only         7    | .   6   3   6   3   .   .   .   7   1   .   
Max Kills in Single Turn   9    | .   1   1   4   1   .   .   .   9   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  Ext  
Hostile Shots Fired        747   | .    85   43   172  122  .    .    23   161  50   91   
  Missed                   267   | .    23   9    66   62   .    .    6    41   24   36   
Damage Taken               7567  | .    778  371  1514 822  .    .    417  2143 431  1091 
  Core                     2403  | .    181  70   244  233  .    .    59   616  109  891  
  Absorbed by Shields      142   | .    .    .    .    .    .    .    .    .    .    142  
  Redirected to Shielding  103   | .    .    .    .    103  .    .    .    .    .    .    
  Regen/Repaired (Parts)   308   | .    65   .    .    .    .    .    .    243  .    .    
Core Remaining (%)         58    | 100  27   82   55   .    .    .    58   27   .    .    
Volleys Fired              275   | .    71   69   80   25   .    .    12   16   .    2    
  Largest                  2     | .    2    2    2    2    .    .    2    2    .    1    
  Hottest                  121   | .    90   112  121  84   .    .    91   63   .    43   
Shots Fired                437   | .    105  97   152  35   .    .    14   32   .    2    
  Gun                      376   | .    100  97   100  35   .    .    14   30   .    .    
  Cannon                   49    | .    .    .    49   .    .    .    .    .    .    .    
  Launcher                 7     | .    .    .    3    .    .    .    .    2    .    2    
  Special                  5     | .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  101   | .    19   .    30   10   .    .    12   30   .    .    
  Thermal                  329   | .    86   97   119  25   .    .    2    .    .    .    
  Explosive                5     | .    .    .    3    .    .    .    .    2    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         11    | .    11   11   9    6    .    .    3    6    .    2    
  Robot Miss Streak        5     | .    4    3    5    3    .    .    4    5    .    .    
  Penetration Max          1     | .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           302   | .    66   71   100  21   .    .    8    29   5    2    
  Core Hits                159   | .    35   31   50   12   .    .    3    23   3    2    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    4    .    .    .    
  Critical Strikes         24    | .    7    4    8    .    .    .    4    .    1    .    
    Burn                   18    | .    7    4    7    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    4    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              21    | .    .    .    .    .    .    .    .    11   10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    11   10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7829  | .    912  973  2182 440  .    .    61   2860 253  148  
  Guns                     3985  | .    868  973  1171 440  .    .    61   472  .    .    
  Cannons                  637   | .    .    .    637  .    .    .    .    .    .    .    
  Explosions               2070  | .    .    .    374  .    .    .    .    1552 .    144  
  Melee                    1083  | .    .    .    .    .    .    .    .    836  247  .    
  Ramming                  54    | .    44   .    .    .    .    .    .    .    6    4    
  Kinetic                  1336  | .    159  .    423  221  .    .    61   472  .    .    
  Thermal                  4665  | .    709  973  1434 219  .    .    .    1297 .    33   
  Explosive                580   | .    .    .    325  .    .    .    .    255  .    .    
  Electromagnetic          111   | .    .    .    .    .    .    .    .    .    .    111  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1083  | .    .    .    .    .    .    .    .    836  247  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    .    .    .    .    .    3    .    .    
  Average Corruption       1     | .    1    .    .    .    .    .    .    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    .    10   .    .    
    Message Errors         3     | .    .    .    .    .    .    .    .    3    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    3    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            627   | .    .    .    1    .    .    .    .    619  .    7    
  Projectiles              1     | .    .    .    1    .    .    .    .    .    .    .    
  Explosions               303   | .    .    .    .    .    .    .    .    296  .    7    
  Melee                    323   | .    .    .    .    .    .    .    .    323  .    .    
Knockbacks                 1     | .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152   | .    7    .    62   .    .    .    .    48   3    32   
  Shots                    5     | .    .    .    2    .    .    .    .    1    .    2    
  Rammed                   6     | .    3    .    .    .    .    .    .    .    2    1    
Targets Rammed             23    | .    20   .    .    .    .    .    .    .    2    1    
  Kicked                   17    | .    17   .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        521   | .    521  489  205  149  .    .    .    375  .    19   
  Average Temperature      110   | .    132  115  63   45   .    .    .    180  .    7    
  Received Heat Transfer   1649  | .    447  201  378  258  .    .    45   156  27   137  
  Effects                  15    | .    11   3    .    .    .    .    .    1    .    .    
    Shutdowns              4     | .    3    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          5     | .    2    2    .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    2    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    1    3    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    1    3    .    .    .    .    .    .    .    
  Parts Melted             26    | .    7    7    9    2    .    .    .    1    .    .    
  Heat Transferred         10474 | .    2568 2923 3565 518  .    .    .    800  .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Peak Influence             587  | .   148 253 587 363 157 109 79  409 320 324 
  Initial                  200  | .   .   1   46  198 127 109 79  35  200 154 
  Average                  168  | .   51  101 322 269 153 109 55  164 225 218 
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   2   1   1   
  Low Security (%)         63   | 100 100 90  31  21  100 100 100 59  .   47  
  Level 1                  25   | .   .   9   19  78  .   .   .   33  100 52  
  Level 2                  11   | .   .   .   48  .   .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   2   11  2   .   .   1   4   1   3   
  Investigation            8    | .   2   1   1   1   .   .   .   1   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            9    | .   .   1   3   1   .   .   1   1   1   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   6   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Distress Signals           10   | .   2   2   3   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   20  14  35  27  4   .   5   24  17  28  
  Peak Tracking Total      19   | .   6   4   7   10  4   .   3   8   7   19  
  Tactical Retreats        19   | .   1   .   .   7   .   .   2   5   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Traps Triggered            8    | .   3   1   .   1   .   .   .   1   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Machines Disabled          18   | .   .   .   7   .   .   .   .   11  .   .   
  Max in Single Turn       11   | .   .   .   6   .   .   .   .   11  .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Machines Accessed          19   | .   2   2   2   5   .   1   .   3   1   3   
  Terminals                14   | .   1   2   1   4   .   1   .   1   1   3   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                37   | .   3   5   3   10  .   1   .   8   1   6   
  Successful               12   | .   3   1   .   2   .   1   .   5   .   .   
  Failed                   25   | .   .   4   3   8   .   .   .   3   1   6   
    Catastrophic           11   | .   .   1   2   3   .   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   1   .   7   .   .   .   .   1   1   
  Terminals                26   | .   1   5   1   8   .   1   .   3   1   6   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   .   .   .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   2   .   1   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   1   .   1   .   1   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   .   4   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   .   2   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   2   4   .   1   .   2   1   2   
  Full Trace Events        5    | .   .   .   1   1   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   2   .   .   
  Time                     104  | .   26  .   .   .   .   .   .   78  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Total Allies               7    | .   .   .   .   .   .   .   .   3   .   4   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   3   
  Highest-Rated Group      204  | .   .   .   .   .   .   .   .   93  .   204 
  Highest-Rated Ally       159  | .   .   .   .   .   .   .   .   31  .   159 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   .   .   9   .   22  
  Total Damage             553  | .   .   .   .   .   .   .   .   155 .   398 
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Ext 
Turns Passed               4241 | 81  901 588 839 245 52  15  105 981 248 186 
Spaces Moved               3289 | 58  521 314 393 483 119 8   93  837 205 258 
  Core                     244  | 5   .   .   .   .   .   .   75  87  1   76  
  Treads                   54   | .   54  .   .   .   .   .   .   .   .   .   
  Legs                     1341 | 48  344 274 351 .   .   .   .   324 .   .   
  Wheels                   284  | 5   123 40  .   .   .   .   .   116 .   .   
  Hover                    199  | .   .   .   .   .   .   .   .   58  141 .   
  Flight                   1167 | .   .   .   42  483 119 8   18  252 63  182 
  Fastest Speed            31   | 50  80  80  31  31  32  32  50  35  32  32  
  Average Speed            84   | 111 114 115 125 31  40  32  79  83  92  38  
  Slowest Speed            280  | 120 160 260 280 37  112 32  195 185 120 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            38   | .   .   .   .   15  .   .   .   9   3   11  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   63  16  33  19  77  .   81  28  5   36  
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          60   | .   .   .   16  .   .   .   .   39  .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   .   16  .   .   .   .   39  .   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  Ext  
Total                      4239 | 71   712  457  592  525  122  18   111  1057 242  332  
  Wait                     305  | .    37   3    53   13   3    .    .    120  8    68   
  Move                     3217 | 57   521  313  392  454  118  7    92   819  199  245  
  Hop                      26   | .    .    .    .    14   .    .    .    8    2    2    
  Pick Up                  78   | 4    20   18   18   3    .    2    .    11   2    .    
  Fast Attach              86   | 8    11   12   11   5    1    1    1    30   4    2    
  Attach                   31   | .    2    2    10   3    .    1    1    5    4    3    
  Detach                   32   | 2    1    6    2    1    .    .    2    9    4    5    
  Swap                     30   | .    4    8    7    2    .    2    1    5    1    .    
  Drop                     110  | .    25   26   19   5    .    4    2    23   6    .    
  Fire                     275  | .    71   69   80   25   .    .    12   16   .    2    
  Melee                    21   | .    .    .    .    .    .    .    .    11   10   .    
  Ram                      5    | .    2    .    .    .    .    .    .    .    2    1    
  Kick                     17   | .    17   .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    1    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   82 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 7)
  253 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Core integrity fell below 50%
  902 | -10/Materials | Repaired Med. Laser
  953 | -10/Materials | Discovered new exit (range 10)
  983 | -10/Materials | Entered another Materials area
  983 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1264 | -9/Materials  | Discovered new exit (range 14)
 1571 | -9/Materials  | Entered another Materials area
 1571 | -8/Materials  | Evolved 2 slots: Utility x2
 1913 | -8/Materials  | Garrison activated, responded to threat
 1998 | -8/Materials  | Lost 8 parts (1p4n2u1w)
 2104 | -8/Materials  | Build established: Scavenger-Mutant
 2209 | -8/Materials  | Discovered new exit (range 16)
 2361 | -8/Materials  | Discovered new exit (range 16)
 2371 | -8/Materials  | First assault squad dispatched
 2410 | -8/Materials  | Entered Factory
 2410 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2573 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 2655 | -7/Factory    | Sucked down chute
 2655 | -7/Factory    | Entered Waste
 2659 | -7/Waste      | Spotted C-40 Crusher
 2663 | -7/Waste      | Spotted C-40 Crusher
 2668 | -7/Waste      | Spotted C-40 Crusher
 2670 | -7/Waste      | Spotted C-40 Crusher
 2670 | -7/Waste      | Spotted C-40 Crusher
 2678 | -7/Waste      | Spotted C-40 Crusher
 2692 | -7/Waste      | Discovered new exit (range 13)
 2707 | -7/Waste      | Entered Factory
 2722 | -7/Factory    | Identified exit to DSF
 2722 | -7/Factory    | Entered DSF
 2782 | -7/DSF        | Additional patrols routed to DSF
 2799 | -7/DSF        | Discovered new exit (range 15)
 2827 | -7/DSF        | Entered Factory
 2827 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3080 | -6/Factory    | Repaired Greatsword
 3332 | -6/Factory    | Repaired Hyp. Coil Gun
 3334 | -6/Factory    | Build established: Mutant
 3364 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3428 | -6/Factory    | Lost 3 allies
 3445 | -6/Factory    | Destroyed 7 combat bots
 3497 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 3703 | -6/Factory    | Core integrity fell below 50%
 3790 | -6/Factory    | Discovered new exit (range 15)
 3808 | -6/Factory    | Entered another Factory area
 3808 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4018 | -5/Factory    | Discovered new exit (range 12)
 4056 | -5/Factory    | Entered Extension
 4075 | -5/Extension  | Lost 3 parts (2n1w)
 4078 | -5/Extension  | Spotted B-75 Beast
 4081 | -5/Extension  | Spotted B-75 Beast
 4115 | -5/Extension  | Lost 3 parts (1n2u)
 4137 | -5/Extension  | Energy Cycler disabled
 4137 | -5/Extension  | Rescued a captive Derelict
 4137 | -5/Extension  | Rescued a captive Derelict
 4138 | -5/Extension  | Core integrity fell below 50%
 4138 | -5/Extension  | Rescued a captive Derelict
 4138 | -5/Extension  | Rescued a captive Derelict
 4139 | -5/Extension  | Rescued A7
 4140 | -5/Extension  | Rescued a captive Derelict
 4141 | -5/Extension  | Rescued a captive Derelict
 4141 | -5/Extension  | Rescued a captive Derelict
 4160 | -5/Extension  | Lost 3 parts (2u1w)
 4160 | -5/Extension  | Rescued a captive Derelict
 4240 | -5/Extension  | Core integrity fell below 20%
 4240 | -5/Extension  | Discovered new exit (range 14)
 4242 | -5/Extension  | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04236_ C-30 ARC bursts open, deploying its payload.
04236_ S-27 Virus unfolds itself. <x4>
04236_ Penetrated by Slug.
04236_ Slug penetrates S-27 Virus.
04236_ Penetrated by Slug. <x3>
04237_ Slug penetrates FD-IAS(b).
04238_ G-50 Soldier destroyed.
04238_ S-27 Virus destroyed.
04239_ A7: "Did you know I was the only one caught in the recent operation
  to infiltrate Section 7, and I wasn't even there! How shameful. I was
  redirecting transmissions on the 0b10 network from within a garrison
  when a wave of sentries passed through. Nothing I could do but
  surrender..."
04239_ Slammed into S-27 Virus.
04239_ Slug penetrates Wall.
04239_ S-27 Virus destroyed.
04239_ Penetrated by Slug.
04240_ EXIT=FOUND
04242_ Slug penetrates A7. <x2>
04242_ Penetrated by Slug.

 Map 
-----
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| ??????????????????######T#   #######?????????????? |
| ????????????????????????## < #???????????????????? |
| ??????????????????????????###????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          31
Energy Capacity            520
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                63
Target Analysis            9
Core Analysis              6
Recoil Reduction           2
Particle Charging          20
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapSegregatorBoregun
  Manual?         0
Play Time         00:44:18
  Cumulative      149.5 hours
  Start           2024.05.04 @ 20:09:31
  End             2024.05.04 @ 21:25:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          299
  Rogue           299
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12a13a3e-1ac2-4af6-8ca0-1abcf96a887e