Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 07:58:13

Player: Demise

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1463)     1463
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4228

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     59/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (292) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
         Cooled VTOL Module
         Cooled VTOL Module
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Terrain Scan Processor
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (12) ---
  High-capacity Storage Unit
         Medium Matter Pod (100)
     Long-range Sensor Array
     Long-range Terrain Scanner
       Improved Targeting Computer
       Improved Shield Generator
                System Backup Module
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON -----------
         Cooled Pulse Rifle
                Katana
>               --- INVENTORY --------
                Deuterium Engine
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
          Large Matter Pod
       Improved Targeting Computer
       Improved Utility Shielding
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
          Heavy EM Pulse Gun
          Heavy EM Shotgun
       Improved Medium Laser
          Heavy Assault Rifle
                Grenade Launcher
                Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  5    | .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             90   | 6   11  21  18  34  
  Power                    9    | 2   1   2   1   3   
    Engine                 7    | 2   1   2   1   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   3   2   2   10  
    Treads                 6    | .   1   2   1   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   2   .   1   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   .   .   6   
  Utility                  32   | 1   2   8   9   12  
    Device                 7    | .   .   1   2   4   
    Storage                8    | 1   2   3   1   1   
    Processor              4    | .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   4   4   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 1   5   9   6   9   
    Energy Gun             12   | .   1   4   .   7   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          9    | 1   2   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         2    | .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   5   
Parts Lost                 28   | .   4   .   5   19  
  Power                    2    | .   .   .   .   2   
  Propulsion               9    | .   1   .   2   6   
  Utility                  8    | .   .   .   2   6   
  Weapon                   9    | .   3   .   1   5   
  Highest Loss Streak      11   | .   4   .   2   11  
Average Slot Usage (%)     95   | .   92  99  95  94  
  Engine                   8    | .   14  11  9   3   
  Treads                   9    | .   6   11  8   12  
  Wheel                    10   | .   21  11  6   6   
  Device                   5    | .   .   7   9   4   
  Storage                  19   | .   28  22  18  14  
  Processor                10   | .   .   .   16  22  
  Protection               8    | .   .   13  9   8   
  Energy Gun               4    | .   .   6   3   5   
  Energy Cannon            1    | .   .   .   4   .   
  Ballistic Gun            9    | .   18  9   7   4   
  Launcher                 1    | .   3   3   .   .   
  Slashing Weapon          1    | .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 13  41  89  95  90  
  Greatest Support         46   | 20  20  23  23  46  
  Greatest Overweight (x)  25   | .   4   8   9   25  
  Average Overweight (x)   4    | .   1   4   7   7   
Largest Inventory Capacity 20   | 8   16  20  20  20  
  Average Capacity         17   | 7   15  17  20  19  
  Most Carried             20   | 8   16  20  20  20  
  Average Carried          16   | 7   12  17  18  18  
  Final Capacity           20   | 8   16  20  20  12  
  Final Carried            20   | 8   16  20  20  8   

 Class Distribution 
--------------------
 44% | Mutant
 40% | Hauler-Mutant
  9% | Hauler-Skirmisher
  5% | Hauler-Assassin

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1598 | 370 278 327 287 336 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2088 | 197 381 390 493 627 
  Parts                    137  | 20  25  30  30  32  
Haulers Intercepted        4    | .   1   2   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  41   | .   7   13  12  9   
  Melee                    5    | .   1   .   2   2   
  Guns                     24   | .   4   8   5   7   
  Cannons                  5    | .   .   .   5   .   
  AOE                      7    | .   2   5   .   .   
Classes Destroyed          13   | 3   5   1   2   2   
  Worker                   3    | 2   .   .   .   1   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   4    | .   1   2   .   1   
  Recycler                 4    | 1   2   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  14   | .   3   7   4   .   
  Grunt                    18   | .   4   4   3   7   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   2   4   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | 4   6   4   4   4   
  Combat Bots Only         4    | .   3   4   4   2   
Max Kills in Single Turn   3    | 1   2   3   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   1   3   .   .   
  Melee                    1    | .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4894 | .    450  471  892  3081 
  Core                     887  | .    47   42   84   714  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  81   89   84   .    
Volleys Fired              160  | 15   45   26   39   35   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 60   40   86   100  95   
Shots Fired                288  | 30   76   49   65   68   
  Gun                      244  | 30   68   43   35   68   
  Cannon                   28   | .    .    .    28   .    
  Launcher                 14   | .    8    6    .    .    
  Special                  2    | .    .    .    2    .    
  Kinetic                  158  | 15   67   21   27   28   
  Thermal                  104  | 15   1    22   38   28   
  Explosive                14   | .    8    6    .    .    
  Electromagnetic          12   | .    .    .    .    12   
  Robot Hit Streak         18   | 11   15   7    15   18   
  Robot Miss Streak        6    | 2    4    4    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    3    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           213  | 21   46   32   48   66   
  Core Hits                128  | 9    36   28   31   24   
  Critical Hits            5    | .    1    .    4    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 4    | .    1    .    3    .    
Melee Attacks              24   | .    .    .    9    15   
  Impact                   .    | .    .    .    .    .    
  Slashing                 24   | .    .    .    9    15   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3993 | 223  850  668  886  1366 
  Guns                     2293 | 223  381  371  318  1000 
  Cannons                  368  | .    .    .    368  .    
  Explosions               752  | .    455  297  .    .    
  Melee                    566  | .    .    .    200  366  
  Ramming                  14   | .    14   .    .    .    
  Kinetic                  1115 | 65   381  85   219  365  
  Thermal                  1339 | 158  .    286  467  428  
  Explosive                752  | .    455  297  .    .    
  Electromagnetic          207  | .    .    .    .    207  
  Impact                   .    | .    .    .    .    .    
  Slashing                 566  | .    .    .    200  366  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    1    3    3    8    
  Average Corruption       3    | .    1    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  43   | .    3    11   19   10   
    Message Errors         14   | .    .    4    9    1    
    Matter Fused           1    | .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Energy Discharges      7    | .    1    1    2    3    
    Data Loss (minor)      10   | .    2    3    4    1    
    Targeting Errors       8    | .    .    2    2    4    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            146  | .    12   .    80   54   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    12   .    .    .    
  Melee                    134  | .    .    .    80   54   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      50   | .    24   26   .    .    
  Shots                    3    | .    2    1    .    .    
  Rammed                   6    | .    6    .    .    .    
Targets Rammed             6    | .    6    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        285  | 40   18   285  199  241  
  Average Temperature      70   | 19   8    113  59   70   
  Received Heat Transfer   1272 | .    111  99   198  864  
  Effects                  1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         2718 | 350  .    629  888  851  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             262  | 40  139 262 222 77  
  Average Influence        77   | 22  81  79  121 43  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         92   | 100 100 93  77  100 
  Level 1                  7    | .   .   6   22  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   1   2   3   
  Investigation            2    | .   1   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   1   1   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   22  14  28  16  
  Peak Tracking Total      7    | .   5   4   4   7   
  Tactical Retreats        12   | .   4   .   7   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            8    | .   2   3   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          21   | .   6   6   6   3   
  Terminals                13   | .   3   5   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                61   | .   17  15  20  9   
  Successful               39   | .   11  12  12  4   
  Failed                   22   | .   6   3   8   5   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   9   11  4   9   
  Terminals                43   | .   12  13  9   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   2   2   2   .   
  Recycling Units          9    | .   3   .   6   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   3   .   .   
  Part Schematic           2    | .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   2   2   2   .   
  Scan Component           3    | .   1   1   1   .   
  Repair                   3    | .   1   1   1   .   
Recycling Unit Hacks       7    | .   3   .   4   .   
  Process                  2    | .   1   .   1   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         19   | .   4   7   4   4   
  Terminals                19   | .   4   7   4   4   
    Track                  9    | .   2   3   2   2   
    Botnet                 10   | .   2   4   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   4   6   5   3   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   1   1   .   
  Time                     71   | .   26  13  32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          89   | .   66  .   23  .   
  Retrieved Matter         66   | .   66  .   .   .   
  Retrieved Components     11   | .   10  .   1   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               4051 | 129  831  945  988  1158 
Spaces Moved               2027 | 73   562  420  414  558  
  Core                     1    | .    .    .    .    1    
  Treads                   277  | .    98   64   106  9    
  Legs                     5    | 5    .    .    .    .    
  Wheels                   1727 | 68   464  356  308  531  
  Hover                    .    | .    .    .    .    .    
  Flight                   17   | .    .    .    .    17   
  Fastest Speed            80   | 80   80   110  150  120  
  Average Speed            144  | 82   109  144  178  162  
  Slowest Speed            1300 | 120  200  220  220  1300 
  Overloaded Moves         3    | .    .    .    .    3    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    75   35   34   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    .    7    1    
Terrain Destroyed          51   | .    28   15   7    1    
  Melee                    6    | .    .    .    5    1    
  Projectile               2    | .    .    .    2    .    
  AOE                      43   | .    28   15   .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2861 | 118 711 723 581 728 
  Wait                     416  | 7   75  211 78  45  
  Move                     2023 | 72  561 419 413 558 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  68   | 9   9   22  13  15  
  Fast Attach              20   | 2   2   3   4   9   
  Attach                   30   | 3   2   3   7   15  
  Detach                   3    | .   .   .   1   2   
  Swap                     40   | 1   7   15  7   10  
  Drop                     71   | 9   4   24  10  24  
  Fire                     160  | 15  45  26  39  35  
  Melee                    24   | .   .   .   9   15  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    6    | .   6   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 3)
  130 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 11)
  649 | -10/Materials | Lost 4 parts (1n3w)
  663 | -10/Materials | Discovered new exit (range 10)
  920 | -10/Materials | Repaired Grenade Launcher
  961 | -10/Materials | Entered another Materials area
  961 | -9/Materials  | Evolved 2 slots: Utility x2
 1369 | -9/Materials  | Discovered new exit (range 15)
 1578 | -9/Materials  | Repaired Lgt. Armor Plating
 1731 | -9/Materials  | Discovered new exit (range 13)
 1880 | -9/Materials  | Discovered new exit (range 13)
 1906 | -9/Materials  | Entered another Materials area
 1906 | -8/Materials  | Evolved 2 slots: Utility x2
 2201 | -8/Materials  | Discovered new exit (range 16)
 2654 | -8/Materials  | Build established: Hauler-Mutant
 2709 | -8/Materials  | Repaired Med. Armor Plating
 2894 | -8/Materials  | Entered Factory
 2894 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3933 | -7/Factory    | Core integrity fell below 50%
 3966 | -7/Factory    | Lost 11 parts (1p3n5u2w)
 4008 | -7/Factory    | Core integrity fell below 20%
 4052 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 4052 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
04030_ Destroyed Lgt. Ion Engine.
04031_ Acquired 15 matter.
04031_ R-06 Scavenger inserts VTOL Module into recycling unit.
04033_ K-01 Serf destroyed.
04034_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
04034_ K-01 Serf collects debris.
04035_ Recycling unit begins recycling process.
04035_ R-06 Scavenger collects Imp. Heat Sink.
04035_ Slug penetrates Wall.
04035_ R-06 Scavenger destroyed.
04037_ R-06 Scavenger inserts Lgt. Angular Momentum Engine into recycling unit.
04037_ K-01 Serf collects debris.
04040_ Slug penetrates Wall.
04040_ K-01 Serf collects debris.
04042_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
04043_ K-01 Serf collects debris.
04045_ R-06 Scavenger collects Imp. Heat Sink.
04047_ System corrupted: Energy discharge (-23).
04047_ Penetrated by Slug.
04047_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       85
Armor Coverage             450
Evasion (%)                44
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
  Hcp. Storage Unit | -9/Materials | Hacked
    Hcp. Matter Pod | -9/Materials | Hacked
 Med. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronBeamElectrolaser
  Manual?         0
Play Time         00:53:54
  Cumulative      186.5 hours
  Start           2020.05.06 @ 23:27:05
  End             2020.05.07 @ 07:58:13
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          238
  Rogue           227
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             49
Gallery%          63
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c44009d6-2723-4a9e-853f-b8eaf075fefe