Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 01:29:59 // Halloween2020/ForbiddenLore Player: Palikka Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (156) 780 Value Destroyed (5616) 5616 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (6949) 6949 TOTAL SCORE: 24685 Bonus ------- High Alert Combat Kills 98 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -49 Cogmind --------- Core Integrity 1480/1600 Matter 196/300 Energy 314/720 System Corruption 6% Temperature Cool (8) Movement Hovering (58) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (14) ----- Lightpack 2.0 Energy Well Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Advanced Actuator Array Improved Maneuvering Thrusters Improved Phase Shifter Improved Propulsion Shielding Heavy Armor Plating > --- WEAPON (3) ------- Heavy Shock Bomb Launcher Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (24) --- Micro Fission Core Micro Fission Core Light Particle Reactor Biomechanical Wings Q-thruster Electron Diverter Experimental Cooling System Experimental Matter Compressor (500) Improved Propulsion Shielding Improved Medium Armor Plating Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Power Sword Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Electron Diverter Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Energy Well Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Improved Phase Shifter Improved Propulsion Shielding Improved Light Armor Plating Advanced Shield Generator Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Phasing Sabre Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Particle Reactor Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Q-thruster Experimental Cooling System Experimental Matter Compressor Improved Maneuvering Thrusters Improved Propulsion Shielding Heavy Armor Plating Improved Medium Armor Plating Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Heavy Shock Bomb Launcher Power Sword Enhanced Force Lance Enhanced Force Lance [Rating: 193] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Makeshift Sensor Array Storage Lightpack 2.0 Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . 2 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . 2 . . . 1 1 1 . . . 1 . . . . . . 2 . . . . 1 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 283 | 5 11 . 32 2 3 2 25 13 6 1 6 1 32 3 10 20 9 20 2 23 9 1 9 3 9 10 16 Power 26 | 1 2 . 3 . . . 1 . . . 1 . 5 . 3 . . 3 . . . . 2 . 3 1 1 Engine 7 | 1 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Core 13 | . . . . . . . 1 . . . 1 . 4 . 3 . . 2 . . . . 1 . 1 . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 1 Propulsion 57 | 2 3 . 9 . . . 8 4 1 . . . 4 1 3 1 1 7 . 2 1 . . . 2 3 5 Treads 20 | 1 3 . 9 . . . 7 . . . . . . . . . . . . . . . . . . . . Leg 2 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 Flight 29 | . . . . . . . 1 4 1 . . . 4 1 3 1 1 5 . 2 1 . . . 2 3 . Utility 124 | 1 4 . 11 1 3 . 4 8 3 1 3 1 15 . 2 11 5 7 1 11 8 1 7 3 3 5 5 Device 48 | . 3 . 5 1 . . 2 3 . 1 1 1 1 . 1 5 3 3 1 1 5 1 4 2 . 1 3 Storage 11 | 1 1 . 4 . 2 . . . . . . . 1 . . . . 1 . . . . . . . . 1 Processor 10 | . . . . . . . . 1 1 . . . . . . 1 1 1 . . . . . . 2 3 . Hackware 17 | . . . . . . . . 1 1 . . . 8 . . . . . . 6 . . . . 1 . . Protection 38 | . . . 2 . 1 . 2 3 1 . 2 . 5 . 1 5 1 2 . 4 3 . 3 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 1 2 . 9 1 . 2 12 1 2 . 2 . 8 2 2 8 3 3 1 10 . . . . 1 1 5 Energy Gun 6 | . 1 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . Energy Cannon 15 | . . . . . . . . . 1 . . . 2 1 1 4 2 . 1 2 . . . . . . 1 Ballistic Gun 15 | 1 1 . 6 . . 1 6 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 1 . 3 . . 1 . . . . . . . . . . . Launcher 19 | . . . 1 1 . 1 1 1 1 . 1 . 1 1 . 2 1 1 . 5 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 2 . . . . . 2 . 1 1 . 2 . 2 . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 . . . 2 . 1 . 1 . 1 1 . . . 6 . 3 . . 4 . . 1 . Parts Lost 26 | . 4 . 4 . . . 1 . . . . . 4 . . . . . . 4 2 . . . 3 . 4 Power 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . 2 . 1 . . . . . . . . . . . . . . . . 2 . . . . 2 . . Utility 11 | . 1 . . . . . 1 . . . . . 3 . . . . . . . 2 . . . 1 . 3 Weapon 6 | . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . 1 Highest Loss Streak 3 | . 2 . 2 . . . 1 . . . . . 3 . . . . . . 3 1 . . . 3 . 3 Average Slot Usage (%) 92 | . 93 100 99 100 94 88 89 87 93 93 92 93 92 92 93 94 94 91 94 92 93 94 92 94 92 89 91 Engine 4 | . 12 14 11 11 11 11 6 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 2 7 6 6 6 6 10 11 11 11 11 10 11 10 10 10 10 10 7 1 . Treads 9 | . 24 28 21 22 22 22 26 . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . 30 33 33 33 33 29 29 28 29 29 29 29 25 26 26 26 26 26 21 19 Device 6 | . 12 14 11 11 5 . 8 2 . 4 5 6 1 . 3 10 10 8 5 . 5 15 11 9 4 5 13 Storage 11 | . 14 14 22 22 22 22 18 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 7 Processor 3 | . . . . . . . . 2 11 6 6 6 2 . . 5 5 5 5 5 5 5 5 5 8 17 14 Hackware 11 | . . . . . . . . 6 13 13 13 13 21 23 23 17 17 17 17 30 29 21 21 21 22 14 7 Protection 7 | . . . 10 11 11 11 9 14 7 7 6 6 7 11 7 . . 2 5 5 . . 1 5 4 7 8 Energy Gun 2 | . . . 3 11 11 11 5 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 24 28 18 . . 2 9 . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 11 11 8 3 5 5 6 6 6 2 1 . . 1 2 2 . 5 5 5 5 4 4 . Slashing Weapon 2 | . . . . . . . . 7 6 6 6 6 4 3 4 4 5 6 5 4 5 5 5 5 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 8 24 24 65 69 69 57 59 23 22 20 20 20 32 32 30 34 34 36 30 34 38 36 38 37 44 51 86 Greatest Support 109 | 20 40 40 40 40 40 40 60 24 32 20 20 20 40 40 40 40 40 50 37 49 47 37 47 47 52 72 109 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 1 . . . . . . . . . 1 . . . 1 . . . . . . Average Overweight (x) . | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 38 | 6 10 10 18 18 38 32 32 32 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 23 | 5 9 10 16 18 23 32 32 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 32 | 6 10 10 18 18 22 26 32 31 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 21 | 4 8 10 15 17 19 23 30 23 23 23 24 24 23 23 23 23 23 23 24 23 23 23 24 23 23 23 21 Final Capacity 32 | 6 10 10 18 18 32 32 32 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 32 | 6 10 10 18 18 21 26 32 24 23 24 24 24 23 24 24 24 24 24 24 22 23 24 24 24 22 24 16 Class Distribution -------------------- 29% | Hacker-Sprinter 19% | Hauler-Mutant 18% | Wizard-Sprinter 18% | Mutant 7% | Hauler-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Mutant | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Zion Hauler-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6021 | 157 558 . 554 30 . 116 608 130 80 40 29 31 703 291 110 371 424 203 26 958 156 35 . 71 142 110 88 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7985 | . 427 . 863 129 . 469 1039 121 159 36 . . 1002 493 110 400 179 . . 701 352 . . . 279 . 1226 Parts 388 | . 24 . 58 9 . 25 53 15 5 2 . . 56 . 2 13 9 . . 31 16 . . . 16 . 54 Haulers Intercepted 20 | . 2 . 3 . . . 2 1 1 . . . 5 . 1 . . . . 2 . . . . 1 . 2 Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 2 . . . . . 6 9 17 . . 1 . . . . . . Prevented 18 | . . . . . . . . . . . . . . . . 3 . 4 . . 11 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 107 | . 7 . 15 3 . 9 17 . 1 1 . . 7 2 . 6 4 . . 11 7 . . . 3 . 14 Melee 16 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 . 11 Guns 28 | . 7 . 10 . . . 11 . . . . . . . . . . . . . . . . . . . . Cannons 6 | . . . . . . . . . 1 . . . 4 . . 1 . . . . . . . . . . . AOE 45 | . . . 5 3 . 8 5 . . 1 . . 2 2 . 5 4 . . 7 3 . . . . . . Classes Destroyed 15 | . 4 . 3 . . 3 1 . . . . . 1 1 . . 1 . . 1 . . . . . . . Worker 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . Builder 7 | . . . . . . 1 . 1 . . . . 5 . . . . . . . . . . . . . . Hauler 20 | . 2 . 3 . . . 2 1 1 . . . 5 . 1 . . . . 2 . . . . 1 . 2 Recycler 4 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 1 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 3 Swarmer 30 | . . . 4 . . 3 3 . . . . . 1 . . . 4 . . 6 4 . . . . . 5 Grunt 47 | . 7 . 6 3 . 5 9 . . . . . 2 . . 5 . . . 4 2 . . . . . 4 Brawler 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Sentry 11 | . . . 5 . . . 4 . 1 1 . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Programmer 9 | . . . . . . . . . . . . . 4 . . . . . . . . . . . 3 . 2 Compactor 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Zionite 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 11 | . 3 . 5 3 . 4 4 2 2 3 . . 11 2 1 3 4 . . 6 4 . . . 3 . 9 Combat Bots Only 9 | . 3 . 4 3 . 3 4 . 1 1 . . 5 2 . 3 4 . . 5 4 . . . 3 . 9 Max Kills in Single Turn 4 | . 1 . 4 2 . 3 2 1 1 1 . . 2 1 1 3 2 . . 3 2 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 2 1 . . 1 . . 1 1 . 3 2 . . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 5526 | . 794 . 796 76 . 157 634 13 53 36 . . 586 . 42 173 86 . . 489 212 . . . 311 . 1068 Core 966 | . 214 . 184 . . 20 70 . 6 24 . . 96 . 19 38 29 . . 62 37 . . . 47 . 120 Absorbed by Shields 197 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 186 Core Remaining (%) 82 | 100 . 14 . . . 49 87 100 . . . 96 . . . . . . 81 . . . . 91 96 100 92 Volleys Fired 355 | . 50 . 58 2 . 16 60 2 2 3 . . 36 30 6 30 20 . 3 17 12 . . . . . 8 Largest 2 | . 2 . 2 1 . 2 2 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . . . . 1 Hottest 120 | . 60 . 76 36 . 76 78 30 69 30 . . 98 98 90 90 98 . 90 90 46 . . . . . 120 Shots Fired 484 | . 86 . 105 2 . 18 102 2 2 3 . . 36 30 7 32 19 . 3 17 12 . . . . . 8 Gun 280 | . 86 . 100 . . 4 90 . . . . . . . . . . . . . . . . . . . . Cannon 103 | . . . . . . . . . 2 . . . 27 16 7 26 14 . 3 5 . . . . . . 3 Launcher 101 | . . . 5 2 . 14 12 2 . 3 . . 9 14 . 6 5 . . 12 12 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 268 | . 75 . 85 . . 2 75 . . . . . 21 10 . . . . . . . . . . . . . Thermal 78 | . 11 . 1 . . 2 4 . . . . . 3 6 7 22 14 . 3 2 . . . . . . 3 Explosive 32 | . . . . . . . . 2 . 3 . . . 14 . . 5 . . 8 . . . . . . . Electromagnetic 106 | . . . 19 2 . 14 23 . 2 . . . 12 . . 10 . . . 7 12 . . . . . 5 Robot Hit Streak 16 | . 14 . 10 5 . 7 11 . 9 11 . . 4 16 . 5 . . . 5 2 . . . . . . Robot Miss Streak 4 | . 3 . 2 . . 1 4 . . . . . 3 2 . 3 . . . 1 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 392 | . 66 . 80 2 . 8 69 4 4 2 . . 35 22 6 8 8 1 . 23 6 . . . 7 1 40 Core Hits 265 | . 26 . 41 4 . 17 37 4 3 2 . . 26 7 2 16 8 . . 25 8 . . . 6 . 33 Critical Hits 11 | . 2 . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . 5 Critical Kills 8 | . 2 . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 312 | . . . . . . . 2 21 2 . . 2 41 . 26 8 11 3 4 38 6 1 . 4 25 8 110 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 181 | . . . . . . . 2 21 2 . . 2 41 . 26 8 11 3 4 36 6 1 . 4 . . 14 Piercing 131 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 25 8 96 Sneak Attacks 24 | . . . . . . . . 2 1 . . . 6 . 1 . 8 1 . 2 . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Damage Inflicted 17626 | . 738 . 1247 123 . 833 1357 593 199 57 . . 2114 1971 277 629 1207 108 . 1849 693 . . . 440 63 3128 Guns 2459 | . 528 . 852 . . 47 1032 . . . . . . . . . . . . . . . . . . . . Cannons 1203 | . . . . . . . . . 49 . . . 547 447 . 101 . . . 59 . . . . . . . Explosions 7450 | . 210 . 391 123 . 786 325 292 . 57 . . 508 1524 . 528 386 . . 957 654 . . . . . 709 Melee 6510 | . . . . . . . . 301 150 . . . 1059 . 277 . 821 108 . 833 39 . . . 440 63 2419 Ramming 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2686 | . 442 . 639 . . 13 856 . . . . . 459 277 . . . . . . . . . . . . . Thermal 1501 | . 296 . 210 . . 221 18 292 . . . . 31 170 . 210 . . . . 53 . . . . . . Explosive 2581 | . . . . . . . . . . 57 . . . 1524 . . 386 . . 614 . . . . . . . Electromagnetic 4344 | . . . 394 123 . 599 483 . 49 . . . 565 . . 419 . . . 402 601 . . . . . 709 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3830 | . . . . . . . . 301 150 . . . 1059 . 277 . 821 108 . 791 39 . . . . . 284 Piercing 2680 | . . . . . . . . . . . . . . . . . . . . 42 . . . . 440 63 2135 Highest Corruption 16 | . . . . 1 1 1 4 . . . . . 3 16 16 11 9 4 . . . . . . . . 6 Average Corruption 4 | . . . . 1 1 1 3 . . . . . 2 9 13 9 5 4 . . . . . . . . 3 Corruption Purged 13 | . . . . . . . . . . . . . . . 6 2 5 . . . . . . . . . . Effects 164 | . . . . 2 1 1 34 . . . . . 16 6 71 16 10 . . . . . . . . . 7 Message Errors 22 | . . . . 1 . . 7 . . . . . 3 1 7 . 1 . . . . . . . . . 2 Matter Fused 28 | . . . . . . . 6 . . . . . 4 2 7 2 5 . . . . . . . . . 2 Heat Flow Errors 18 | . . . . . . . 4 . . . . . 3 . 8 2 1 . . . . . . . . . . Energy Discharges 15 | . . . . . 1 . 2 . . . . . 3 1 5 3 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . . . 1 . 1 6 . . . . . . 1 6 3 . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Misdirections 30 | . . . . . . . . . . . . . . . 28 2 . . . . . . . . . . . Targeting Errors 22 | . . . . . . . 6 . . . . . 3 1 8 2 1 . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1102 | . 146 . 54 . . 10 6 103 . . . . 102 7 22 . 348 60 . 25 36 . . . 45 8 130 Projectiles 56 | . . . . . . . . . . . . . 49 7 . . . . . . . . . . . . . Explosions 373 | . 146 . 54 . . 10 6 97 . . . . 24 . . . . . . . 36 . . . . . . Melee 673 | . . . . . . . . 6 . . . . 29 . 22 . 348 60 . 25 . . . . 45 8 130 Knockbacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 435 | . 216 . 69 25 . 11 3 7 . . . . . . . . 29 . . 15 31 . . . . . 29 Shots 16 | . 2 . 2 3 . 1 1 1 . . . . . . . . 1 . . 2 2 . . . . . 1 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 30 . . 1 . 10 203 . 60 . . . 403 396 289 366 258 . 104 108 51 . . . . . 138 Average Temperature 106 | . 10 . . 1 . 5 89 . 29 . . . 99 162 126 117 96 . 45 34 17 . . . . . 74 Received Heat Transfer 1245 | . 327 . 276 30 . 36 288 . 12 12 . . 27 . 9 81 . . . 63 33 . . . 9 . 42 Effects 7 | . . . . . . . . . . . . . 1 2 2 2 . . . . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . 1 . 2 2 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . 1 1 . . . . . 2 . . . . . . 3 3 . . . . . 3 Combat Hostiles 12 | . . . . . . 1 1 . . . . . 1 . . . . . . 3 3 . . . . . 3 Parts Fried 21 | . . . . 1 . 1 3 . . . . . 4 . . . . . . 4 5 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1744 | . 300 . 337 . . 274 37 200 . . . . 100 185 . 261 . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 4 1 . 2 2 . . . . . 2 . . 2 . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 553 | . 137 1 218 154 . 199 248 201 146 . . . 188 136 415 . . . . 282 . . . . 156 91 553 Initial 112 | . . 1 . 84 . . 77 112 65 . . . . 65 95 . . . . . . . . . . 16 . Average 81 | . 57 1 81 152 . 68 96 97 85 . . . 61 108 78 . . . . 61 . . . . 63 56 149 Maximum Alert Level 2 | . . . 1 . . . 1 1 . . . . . . 2 . . . . 1 . . . . . . 2 Low Security (%) 93 | 100 100 100 90 100 . 100 85 99 100 . . . 100 100 96 . . . . 93 . . . . 100 100 70 Level 1 5 | . . . 9 . . . 14 . . . . . . . 3 . . . . 6 . . . . . . 11 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 2 . . . 2 4 . . . . 4 . 2 . . . . 5 . . . . 3 1 2 Investigation 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . Extermination 11 | . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . . 2 . 2 Reinforcement 12 | . 2 . 2 . . . 2 3 . . . . 1 . . . . . . 1 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 19 | . 1 . 2 . . . 6 . . . . . . . 1 . . . . . . . . . 2 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 16 . 29 3 . 13 41 10 2 1 . . 13 6 10 8 2 . 5 24 15 1 . . 10 4 50 Peak Tracking Total 14 | . 3 . 5 3 . 3 6 4 1 1 . . 5 4 3 4 2 . 5 7 6 1 . . 6 3 14 Tactical Retreats 24 | . 1 . . . . 3 2 1 . . . . 1 . 1 2 . . . 2 2 . . . 2 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 22 | . . . 4 . . . 4 . . . . . 3 . 3 . . . . 4 . . . . . 2 2 Indirectly 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . 9 . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 14 | . 2 . 2 . . 2 1 1 . . . . 1 . 1 . . . . . . . . . . 3 1 Max in Single Turn 2 | . 2 . 2 . . 1 1 1 . . . . 1 . 1 . . . . . . . . . . 1 1 Garrison Access 9 | . . . . . . . . 3 1 . . . 1 . 3 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 78 | . 4 . 3 . 2 . 3 6 3 . 1 . 10 . 15 . . 1 . 13 1 . 6 . 3 1 6 Terminals 42 | . 4 . 2 . . . 3 3 2 . . . 7 . 7 . . . . 7 . . . . 2 . 5 Fabricators 12 | . . . . . . . . . . . . . 2 . 4 . . . . 4 . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . Garrison Access 9 | . . . . . . . . 3 1 . . . 1 . 3 . . . . . . . . . 1 . . Total Hacks 215 | . 13 . 5 . 5 . 7 13 6 . 4 . 34 . 44 . . 1 . 45 1 . 19 . 6 3 9 Successful 165 | . 8 . 3 . 5 . 6 8 4 . 4 . 24 . 33 . . 1 . 39 1 . 19 . 3 3 4 Failed 50 | . 5 . 2 . . . 1 5 2 . . . 10 . 11 . . . . 6 . . . . 3 . 5 Catastrophic 5 | . 2 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 6 . 3 . 2 . 8 7 5 . 3 . 21 . 12 . . . . 27 . . . . 4 1 1 Terminals 119 | . 13 . 3 . . . 7 10 5 . . . 21 . 20 . . . . 27 . . . . 5 . 8 Fabricators 41 | . . . . . . . . . . . . . 12 . 15 . . . . 10 . . . . . 3 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 2 . . . . . . . . . . . 3 . . . . 8 . . . . . . . Garrison Access 12 | . . . . . . . . 3 1 . . . 1 . 6 . . . . . . . . . 1 . . Terminal Hacks 78 | . 4 . . . 5 . 1 1 . . 4 . 10 . 11 . . 1 . 16 1 . 19 . 1 . 4 Record 11 | . . . . . 4 . . . . . . . . . . . . . . . . . 7 . . . . Part Schematic 16 | . . . . . . . . . . . 4 . 2 . 3 . . . . 2 . . 4 . 1 . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 13 | . 2 . . . . . 1 1 . . . . 1 . 2 . . . . 5 . . . . . . 1 Locate Traps 6 | . . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . . . . . 6 . 10 . . . . 7 . . . . . 2 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 10 | . . . . . . . . . . . . . 2 . 4 . . . . 3 . . . . . 1 . Build 14 | . . . . . . . . . . . . . 4 . 6 . . . . 3 . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . . . . . . . . . . . 3 . . . . 8 . . . . . . . Insert Component 6 | . . . 1 . . . . . . . . . . . 2 . . . . 3 . . . . . . . Analyze 7 | . . . 1 . . . . . . . . . . . 1 . . . . 5 . . . . . . . Garrison Access Hacks 9 | . . . . . . . . 3 1 . . . 1 . 3 . . . . . . . . . 1 . . Seal Access 9 | . . . . . . . . 3 1 . . . 1 . 3 . . . . . . . . . 1 . . Unauthorized Hacks 40 | . 4 . 1 . . . 5 4 3 . . . 7 . 6 . . . . 8 . . . . 1 1 . Terminals 30 | . 4 . 1 . . . 5 4 3 . . . 3 . 4 . . . . 5 . . . . 1 . . Track 9 | . 2 . . . . . 2 . 1 . . . 1 . 2 . . . . 1 . . . . . . . Assimilate 4 | . . . . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . Botnet 17 | . 2 . 1 . . . 3 2 1 . . . 2 . 2 . . . . 3 . . . . 1 . . Fabricators 10 | . . . . . . . . . . . . . 4 . 2 . . . . 3 . . . . . 1 . Report 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 5 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . 1 . Siphon 4 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 . 2 . . . 3 3 2 . . . 6 . 12 . . . . 8 . . . . 2 1 6 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . . . . . 4 . 2 . 4 . . . . 5 . . 4 . 1 . . Parts Built 11 | . . . . . . . . . . . . . 3 . 4 . . . . 3 . . . . . 1 . Matter 2759 | . . . . . . . . . . . . . 743 . 996 . . . . 669 . . . . . 351 . Time 1027 | . . . . . . . . . . . . . 364 . 304 . . . . 172 . . . . . 187 . Total Part Build Rating 64 | . . . . . . . . . . . . . 18 . 20 . . . . 19 . . . . . 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 1 1 . . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 11 | . . . . . . . . 3 2 . . . . . . . . 5 . 1 . . . . . . . Largest Group 5 | . . . . . . . . 2 2 2 . . . . . . . 5 . 1 1 . . . . . . Highest-Rated Group 243 | . . . . . . . . 52 38 38 . . . . . . . 243 . 10 10 . . . . . . Highest-Rated Ally 60 | . . . . . . . . 26 26 26 . . . . . . . 60 . 10 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 6 . 3 . . . . . . . . . . . . . . . . . Total Damage 85 | . . . . . . . . 68 . 17 . . . . . . . . . . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Derelict Logs Recovered 5 | . . . . . . . . . . . 2 1 . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 13447 | 70 966 72 1485 171 507 787 1512 499 102 46 333 111 1176 133 813 350 276 342 107 1069 314 67 77 314 429 428 891 Spaces Moved 20928 | 43 502 46 674 90 278 379 704 1244 215 124 1017 347 2528 163 2158 588 587 642 307 2570 712 220 175 479 958 1252 1926 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2704 | 31 502 46 674 90 278 379 704 . . . . . . . . . . . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Flight 18187 | . . . . . . . . 1244 215 124 1017 347 2528 163 2158 588 587 642 307 2570 712 220 175 479 958 1252 1901 Fastest Speed 22 | 50 160 160 160 180 160 180 160 27 24 30 30 30 24 26 26 27 27 26 28 22 26 28 26 26 26 25 25 Average Speed 46 | 134 160 160 176 180 179 180 162 29 29 30 30 30 27 27 28 28 29 28 28 27 28 28 27 27 26 27 25 Slowest Speed 180 | 160 180 160 180 180 180 180 180 30 30 30 30 30 29 29 29 29 101 31 28 30 101 28 28 28 28 28 58 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 96 | . . . . . . . . 16 2 . . . 12 . 7 . . 2 . 19 1 1 . . 7 9 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 70 12 50 18 62 63 38 28 9 23 85 59 47 80 39 60 71 79 42 52 64 39 62 58 19 30 42 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 6 | . . . . . 1 . . . . . 1 1 . . . . . . . . . . 3 . . . . Known Exits Taken 17 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . 1 . . . 1 1 1 . . . 3 3 . 1 . 2 2 . 2 . . . Spaces Dug 201 | . . . . . . . 2 35 . . . 2 20 . 18 18 26 1 6 19 5 1 . 4 10 . 34 Terrain Destroyed 456 | . 34 . 12 4 . 24 6 74 . 13 . 2 28 54 18 26 49 1 6 45 10 1 . 4 10 . 35 Melee 133 | . . . . . . . 2 15 . . . 2 15 . 14 8 3 1 4 17 5 1 . 4 10 . 32 Projectile 51 | . . . . . . . . . . . . . 11 4 4 11 14 . 2 2 . . . . . . 3 AOE 272 | . 34 . 12 4 . 24 4 59 . 13 . . 2 50 . 7 32 . . 26 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 23744 | 53 598 45 879 98 286 466 974 1339 246 128 1044 349 2902 222 2304 716 650 796 317 2837 801 221 201 651 1081 1324 2216 Wait 1459 | . 13 . 58 . . 63 121 33 14 . 13 . 227 16 76 63 18 86 2 154 58 . 8 164 89 7 176 Move 20723 | 42 501 45 673 89 277 378 703 1213 210 123 1016 346 2505 162 2144 587 586 638 306 2535 709 217 174 478 944 1235 1887 Hop 82 | . . . . . . . . 14 2 . . . 11 . 6 . . 1 . 15 1 1 . . 6 7 18 Pick Up 181 | 6 12 . 29 2 2 6 31 11 1 1 2 . 16 4 8 3 1 7 . 9 4 1 1 1 3 14 6 Fast Attach 82 | 5 4 . 7 . 2 . 4 4 2 . 5 . 10 1 3 2 2 12 . 4 1 . 8 . 1 5 . Attach 67 | . 4 . 7 . . . 4 8 2 . . . 6 . 3 1 1 4 . 6 1 . . . 4 4 12 Detach 44 | . 2 . 1 . 1 . 1 7 2 . . . 4 2 2 1 2 4 . 2 . . . . 1 6 6 Swap 135 | . 3 . 18 2 1 2 17 1 2 1 1 1 16 2 4 17 6 4 2 13 7 1 2 3 4 1 4 Drop 211 | . 9 . 27 3 3 1 31 22 1 . 7 . 22 5 11 4 3 17 . 10 2 . 8 1 4 13 7 Fire 355 | . 50 . 58 2 . 16 60 2 2 3 . . 36 30 6 30 20 . 3 17 12 . . . . . 8 Melee 268 | . . . . . . . 2 21 2 . . 2 41 . 26 8 11 3 4 38 6 1 . 4 25 8 66 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 107 | . . . . . . . . . . . . . 8 . 15 . . . . 34 . . . . . 24 26 Rewire 29 | . . . . . . . . 3 6 . . . . . . . . 20 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 366 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Core integrity fell below 20% 908 | -10/Materials | Discovered new exit (range 7) 1037 | -10/Materials | Entered Mines 1074 | -10/Mines | Discovered new exit (range 7) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Evolved 2 slots: Utility x2 1632 | -9/Materials | Discovered new exit (range 14) 2293 | -9/Materials | Discovered new exit (range 16) 2594 | -9/Materials | Entered Mines 2604 | -9/Mines | Met a Derelict bent on vengeance 2670 | -9/Mines | Discovered new exit (range 8) 2731 | -9/Mines | Found a hidden stash of uninstalled traps 2757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2757 | -9/Mines | Discovered new exit (range 5) 2765 | -9/Mines | Entered Exiles 2809 | -9/Exiles | Met 8R-AWN 2820 | -9/Exiles | Build established: Scavenger-Mutant 2839 | -9/Exiles | Met EX-HEX 2911 | -9/Exiles | Met EX-DEC 2918 | -9/Exiles | Learned location of Zion (-6) 2947 | -9/Exiles | Met EX-BIN 2974 | -9/Exiles | Aligned with FarCom system 2976 | -9/Exiles | Given EX-Vault access code 3019 | -9/Exiles | Opened EX-Vault 3035 | -9/Exiles | Found Lightpack 2.0 3091 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3098 | -9/Exiles | Exiles lab attacked by MAIN.C 3254 | -9/Exiles | Discovered new exit (range 12) 3272 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3272 | -9/Exiles | Entered Mines 3345 | -8/Mines | Build established: Hauler-Mutant 3597 | -8/Mines | Core integrity fell below 50% 4022 | -8/Mines | Discovered new exit (range 11) 4059 | -8/Mines | Entered Materials 4059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4702 | -8/Materials | Discovered new exit (range 11) 5571 | -8/Materials | Entered Factory 5571 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5853 | -7/Factory | Build established: Hauler-Sprinter 5871 | -7/Factory | Discovered new exit (range 14) 5884 | -7/Factory | Identified exit to Storage 6063 | -7/Factory | Discovered new exit (range 12) 6068 | -7/Factory | Identified exit to Factory 6070 | -7/Factory | Entered another Factory area 6070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6124 | -6/Factory | Discovered new exit (range 13) 6163 | -6/Factory | Identified exit to Lower Caves 6172 | -6/Factory | Entered Lower Caves 6172 | -6/Lower Caves | Accompanied by 2 allies 6174 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6215 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6218 | -6/Lower Caves | Identified exit to Zion 6218 | -6/Lower Caves | Entered Zion 6237 | -6/Zion | Discovered new exit (range 12) 6287 | -6/Zion | Given the Hacking Drone Bay 6288 | -6/Zion | Found Prototype Device 6288 | -6/Zion | Identified Hacking Drone Bay 6352 | -6/Zion | Learned Factory emergency access door positions 6423 | -6/Zion | Rebuked by Imprinter 6482 | -6/Zion | Given A8's code to call for help 6549 | -6/Zion | Identified exit to Proximity Caves 6551 | -6/Zion | Entered Proximity Caves 6555 | -5/Proximity Caves | Learned location of Armory (-3) 6567 | -5/Proximity Caves | Spotted B-75 Beast 6661 | -5/Proximity Caves | Discovered new exit (range 2) 6661 | -5/Proximity Caves | Identified exit to Factory 6662 | -5/Proximity Caves | Entered Factory 6662 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6663 | -5/Factory | Identified exit to Upper Caves 6695 | -5/Factory | Discovered new exit (range 15) 6701 | -5/Factory | Identified exit to Factory 7252 | -5/Factory | Build established: Hacker-Sprinter 7376 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7431 | -5/Factory | Fabricated Adv. Hacking Suite? 7558 | -5/Factory | Lost 3 parts (3u) 7567 | -5/Factory | Discovered exit to Factory (range 13) 7757 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7838 | -5/Factory | Sucked down chute 7838 | -5/Factory | Entered Waste 7844 | -5/Waste | Spotted C-40 Crusher 7853 | -5/Waste | EMP discharged 7867 | -5/Waste | Spotted C-40 Crusher 7872 | -5/Waste | Spotted C-40 Crusher 7903 | -5/Waste | Destroyed C-40 Crusher 7917 | -5/Waste | Spotted C-40 Crusher 7920 | -5/Waste | Destroyed C-40 Crusher 7941 | -5/Waste | Spotted C-40 Crusher 7953 | -5/Waste | EMP discharged 7953 | -5/Waste | System corruption reached 10% 7954 | -5/Waste | Spotted C-40 Crusher 7958 | -5/Waste | Discovered new exit (range 16) 7971 | -5/Waste | Entered Factory 8073 | -5/Factory | Discovered exit to Upper Caves (range 15) 8092 | -5/Factory | Found Prototype Processor 8207 | -5/Factory | Discovered exit to Upper Caves (range 15) 8260 | -5/Factory | Identified Exp. Signal Interpreter 8553 | -5/Factory | Fabricated Biomechanical Wings? 8571 | -5/Factory | Fabricated Biomechanical Wings (x1) 8611 | -5/Factory | Fabricated Exp. Signal Interpreter? 8649 | -5/Factory | Fabricated Biomechanical Wings (x1) 8779 | -5/Factory | Local fabrication network quarantined 8784 | -5/Factory | Entered Upper Caves 9128 | -5/Upper Caves | Discovered new exit (range 11) 9132 | -5/Upper Caves | Identified exit to Upper Caves 9134 | -5/Upper Caves | Entered another Upper Caves area 9197 | -5/Upper Caves | Learned Factory non-interactive machine intel 9403 | -5/Upper Caves | Encountered a Warlord checkpoint 9404 | -5/Upper Caves | Discovered new exit (range 15) 9408 | -5/Upper Caves | Identified exit to Warlord 9410 | -5/Upper Caves | Entered Warlord 9421 | -5/Warlord | System corruption cleaned by Quarantine Array 9485 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9540 | -5/Warlord | Met Warlord 9565 | -5/Warlord | Warlord's base attacked by MAIN.C 9577 | -5/Warlord | Found Prototype Reactor 9577 | -5/Warlord | Identified Vortex Chain Reactor 9669 | -5/Warlord | Opened side exit 9675 | -5/Warlord | Discovered new exit (range 9) 9677 | -5/Warlord | Identified exit to Proximity Caves 9752 | -5/Warlord | Entered Proximity Caves 9856 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9859 | -4/Proximity Caves | Entered Factory 9859 | -4/Factory | Evolved 2 slots: Utility x2 9860 | -4/Factory | Identified exit to Upper Caves 9861 | -4/Factory | Loaded intel: 212 non-interactive machine locations 9889 | -4/Factory | Found Prototype Hackware 9889 | -4/Factory | Identified Exp. Hacking Suite 9970 | -4/Factory | Discovered new exit (range 5) 9970 | -4/Factory | Identified exit to Extension 10101 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10110 | -4/Factory | Discovered new exit (range 12) 10113 | -4/Factory | Identified exit to Research 10129 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10190 | -4/Factory | Build established: Wizard-Sprinter 10338 | -4/Factory | Fabricated Exp. Hacking Suite? 10639 | -4/Factory | Found Prototype Hackware 10640 | -4/Factory | Identified Exp. System Shield 10701 | -4/Factory | Lost 3 parts (1n2w) 10928 | -4/Factory | Entered Upper Caves 10928 | -4/Upper Caves | Accompanied by 1 ally 10933 | -4/Upper Caves | Encountered a Warlord checkpoint 11135 | -4/Upper Caves | Attacked by a faux Warlord 11240 | -4/Upper Caves | Discovered new exit (range 4) 11241 | -4/Upper Caves | Identified exit to Upper Caves 11242 | -4/Upper Caves | Entered another Upper Caves area 11244 | -4/Upper Caves | Discovered exit to Research (range 9) 11296 | -4/Upper Caves | Discovered new exit (range 9) 11306 | -4/Upper Caves | Identified exit to Zhirov 11309 | -4/Upper Caves | Entered Zhirov 11309 | -4/Zhirov | Discovered new exit (range 3) 11311 | -4/Zhirov | Identified exit to Proximity Caves 11315 | -4/Zhirov | Met Zhirov 11322 | -4/Zhirov | Learned location of Quarantine (-2) 11322 | -4/Zhirov | Learned location of Testing (-3) 11322 | -4/Zhirov | Learned location of Command (-1) 11327 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11332 | -4/Zhirov | Found Alien Artifact 11332 | -4/Zhirov | Identified Integrated Dissipator 11332 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11338 | -4/Zhirov | Found Alien Artifact 11386 | -4/Zhirov | Entered Proximity Caves 11690 | -3/Proximity Caves | Spotted B-86 Titan 11699 | -3/Proximity Caves | Discovered exit to Research (range 6) 11700 | -3/Proximity Caves | Entered Research 11700 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11785 | -3/Research | Spotted B-86 Titan 11931 | -3/Research | Discovered new exit (range 3) 11932 | -3/Research | Identified exit to Armory 12063 | -3/Research | Lost 3 parts (2n1u) 12107 | -3/Research | Discovered new exit (range 14) 12126 | -3/Research | Identified exit to Research 12129 | -3/Research | Entered another Research area 12129 | -2/Research | Warlord forces began assault on 0b10 12129 | -2/Research | Evolved 2 slots: Utility x2 12132 | -2/Research | Found Enh. Force Lance 12236 | -2/Research | Fabricated Mni. Fusion Reactor (x1) 12239 | -2/Research | Research machine network offline 12268 | -2/Research | Met up with Warlord 12295 | -2/Research | Discovered new exit (range 5) 12295 | -2/Research | Identified exit to Quarantine 12413 | -2/Research | Discovered new exit (range 15) 12417 | -2/Research | Identified exit to Access 12473 | -2/Research | Found Enh. Force Lance 12510 | -2/Research | Found Enh. Force Lance 12512 | -2/Research | Found Enh. Force Lance 12557 | -2/Research | Entered Access 12557 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12616 | -1/Access | Spotted B-99 Colossus 12645 | -1/Access | Build established: Hacker-Sprinter 13221 | -1/Access | Destroyed 9 combat bots 13358 | -1/Access | Spotted B-99 Colossus 13407 | -1/Access | Discovered new exit (range 5) 13448 | *** | Escaped! Last Messages --------------- 13430_ Phasing Sabre destroyed. 13437_ Slug penetrates Sealed Heavy Doors. 13437_ Penetrated by Slug. 13437_ Adv. Armor Integrity Analyzer destroyed. 13438_ Terminal disabled. 13439_ Penetrated by Slug. 13439_ Slug penetrates Sealed Heavy Doors. 13441_ H-88 Terminator system terminally corrupted. 13441_ Adv. Phase Shifter fried. 13442_ P-80 Master resets H-88 Terminator, system corruption cleaned. 13443_ Slug penetrates R-10 Processor. 13443_ Slug penetrates Sealed Heavy Doors. 13445_ G-73 Enforcer system terminally corrupted. 13445_ Hvy. Laser fried. 13445_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 13446_ G-73 Enforcer system terminally corrupted. 13446_ Hvy. Laser fried. 13446_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13446_ R-10 Processor collects Adv. Heat Sink. 13447_ G-73 Enforcer IFF system glitched. Map ----- +----------------------------------------------------+ | #?????# #???????????# #??????? | | #?????# #???????????# #??????? | | #?????# #???????????# #??????? | | ########### #???????????# ##### #####"+#######?? | | #???????????# #???# # #?? | | ##########??# #???# # #?? | | ########### # #??# #???# # #?? | | ??????????# / #??# #???# # ??? | | ??????????# # " #### #???# + """""??!#?? | | ??????????# # """ + #???### """"" #?? | | ??????????# # """ #######?????# """"" ! #?? | | ??????????# # " #???????????# """"" #?? | | ??????????# # #???????????# """"" #?? | | ??????????# # #???????????# """"" #?? | | ??????????+ # #???????????# #?? | | ??????????# "#########???????????# #?? | | ??????????# ##???????????????????##############?? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#g!Y g """ "??????????????????? | | ??????????#%g% p """ "????BB????????????? | | ??????????#*=p g "????BB????????????? | | ??????????# =R g "????????????s?????? | | ??????????# % h l " "??????????????????? | | ??????????# @ "???????????ss?????? | | ??????????# "???????????sss????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 55 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 90 Propulsion Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 85 Melee Accuracy 22 Armor Integrity Analysis 66 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 74 Defensive Hacking 28 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Adv. Hacking Suite | -5/Factory | Hacked Biomechanical Wings | -5/Factory | Hacked Adv. Armor Integrity Analyzer | -5/Factory | Hacked Exp. Cesium-ion Thruster | -5/Factory | Scanalyzed Exp. Signal Interpreter | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Exp. Hacking Suite | -4/Factory | Hacked Electron Diverter | -4/Factory | Scanalyzed Nanoactuators | -4/Factory | Scanalyzed Force Lance | -4/Factory | Scanalyzed Antigrav Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Mni. Fusion Reactor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Mni. Fusion Reactor | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Dramatic Entrance Production Line Shopping List Treasure Hunter Challenges ------------ None Game ------ Seed PlasmaPrecisionFlakker Manual? 0 Play Time 04:32:20 Cumulative 290.1 hours Start 2020.10.30 @ 15:11:04 End 2020.10.31 @ 01:29:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type 0 Total 33 Types 23/0/7/3/0/0/0/0/0 Lore% 87 Gallery% 82 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2299743-5920-4c9c-b45d-139a3f8cd076