Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 00:17:17 Player: Michael Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (5479) 5479 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 11633 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 891 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1265 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Hardened Light Armor Plating High-powered Shock Rifle Heavy Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Matter Compressor Advanced Targeting Computer Matter Filter Phase Shifter > --- WEAPON ----------- Heavy Beamcaster Heavy Assault Rifle Minigun Heavy Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Treads Armored Treads Medium Treads Improved Heat Sink Advanced Heat Sink Energy Well Improved Particle Charger Hardened Light Armor Plating Improved Recalibrator Heavy Laser Minigun Self-destruct Interrupter GAL Module [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Flight Unit Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Minigun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Advanced EMP Blaster Special Weapon Flamer Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 . Weapon 2 | . . . 1 . . 1 . . . . . . Parts Attached 220 | 2 16 15 13 46 33 27 7 9 3 2 24 23 Power 26 | . 2 3 1 5 3 5 1 2 . . 2 2 Engine 18 | . 2 2 1 5 2 2 1 1 . . 1 1 Core 7 | . . 1 . . 1 3 . 1 . . . 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 61 | . 5 6 5 18 5 4 4 3 . 2 5 4 Treads 36 | . . . . 9 5 4 4 3 . 2 5 4 Leg . | . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 23 | . 3 6 5 9 . . . . . . . . Utility 51 | 1 2 3 5 8 10 7 . . . . 10 5 Device 27 | . 2 3 . 6 5 3 . . . . 4 4 Storage 11 | 1 . . 2 2 . 2 . . . . 4 . Processor 5 | . . . 3 . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . . 5 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 82 | 1 7 3 2 15 15 11 2 4 3 . 7 12 Energy Gun 16 | . . . 1 . 1 8 . 2 . . 2 2 Energy Cannon 4 | . . . . . 1 . 1 . . . . 2 Ballistic Gun 57 | 1 7 3 1 12 13 3 1 1 2 . 5 8 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . 3 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 5 . . . . . . . . Corrupted Parts 6 | . . . . 2 . 2 1 . . . 1 . System Corruption 21 | . . . . 12 . 5 1 . . . 3 . Parts Lost 66 | . 2 4 4 9 6 4 3 5 . 1 4 24 Power 11 | . 1 1 . 1 1 . 1 2 . . 1 3 Propulsion 25 | . 1 3 2 5 2 1 . 2 . . 1 8 Utility 9 | . . . . . 2 . . . . . 2 5 Weapon 21 | . . . 2 3 1 3 2 1 . 1 . 8 Highest Loss Streak 11 | . 2 3 3 5 2 2 1 3 . 1 2 11 To Critical Strikes 3 | . . . . . . . . . . . 1 2 Average Slot Usage (%) 92 | . 84 96 91 92 91 92 97 94 100 97 98 86 Engine 6 | . 10 5 6 7 14 5 7 5 6 5 3 5 Core 2 | . . 5 2 . . 7 3 2 6 6 1 . Treads 21 | . . . . 23 29 19 25 25 26 26 22 17 Flight 3 | . 20 41 32 8 . . . . . . . . Device 12 | . 20 21 2 3 7 12 13 13 13 13 17 16 Storage 11 | . 3 . 4 7 7 7 13 13 13 13 16 16 Processor 5 | . . . 19 16 . 4 6 6 6 6 2 4 Protection 1 | . . . . . 8 6 . . . . . . Energy Gun 6 | . . . 2 1 . 9 6 7 11 6 5 10 Energy Cannon 1 | . . . . . . 4 5 3 . . . . Ballistic Gun 13 | . 26 22 20 15 20 11 12 13 7 13 16 10 Launcher 1 | . . . . 8 1 . . . 4 . . . Naked Turns 25 | . . . . . . . . . . . . 25 Heaviest Build 74 | 6 8 13 21 42 65 65 71 71 62 57 74 73 Greatest Support 114 | 3 20 16 16 88 88 114 84 85 83 96 91 99 Greatest Overweight (x) 10 | 1 1 . 1 5 . . 1 1 . . . 10 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 5 5 7 9 10 14 15 15 15 15 15 14 Most Carried 15 | 5 5 5 10 10 10 15 15 15 15 15 15 15 Average Carried 11 | 3 3 3 6 8 8 13 12 12 14 14 13 14 Final Capacity 15 | 8 5 5 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 5 5 5 10 10 10 14 11 13 15 15 14 5 Class Distribution -------------------- 19% | Scavenger-Tank 19% | Scavenger-Skirmisher 17% | Tank 10% | Skirmisher 9% | Scavenger-Gunner 7% | Gunner 5% | Scavenger-Sprinter 4% | Bomber 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Gunner | -8/Storage Tank | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Matter Collected 5873 | 220 125 459 250 582 1206 1128 226 467 . 110 498 602 Remotely . | . . . . . . . . . . . . . Salvage Created 6295 | . 152 598 228 289 1381 1302 275 670 . 76 548 776 Parts 311 | . 18 33 16 12 65 77 9 34 . 1 24 22 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 9 22 . 5 . 21 Prevented 16 | . . . . . . . 1 10 . 5 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 119 | . 9 10 9 4 24 20 8 10 . 2 11 12 Melee 1 | . . . . . . . . . . . . 1 Guns 97 | . 9 10 9 1 21 11 4 9 . 1 11 11 Cannons 14 | . . . . . . 8 4 1 . 1 . . AOE 6 | . . . . 3 3 . . . . . . . Classes Destroyed 15 | . 2 4 1 . 6 1 . . . . . 1 Worker 8 | . 1 1 . 1 4 1 . . . . . . Builder 3 | . . . . . 1 2 . . . . . . Recycler 10 | . . 2 . 1 7 . . . . . . . Drone 5 | . . . . . 5 . . . . . . . Watcher 6 | . . 2 1 . . 2 . . . . 1 . Swarmer 38 | . 9 4 7 . 3 . 8 . . . 4 3 Grunt 38 | . . 4 1 3 7 5 . 5 . 2 4 7 Duelist 2 | . . . . . 1 . . 1 . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 14 | . . 2 . 1 4 4 . 1 . . 1 1 Demolisher 1 | . . . . . 1 . . . . . . . Hunter 11 | . . . 1 . 3 3 . 2 . . 2 . Programmer 12 | . . . . . 4 7 . 1 . . . . Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | . 6 6 5 2 6 4 4 4 . 2 4 5 Combat Bots Only 6 | . 6 4 5 2 5 4 4 4 . 2 4 5 Max Kills in Single Turn 4 | . 2 1 1 2 4 2 1 1 . 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . 1 1 Exploded 2 | . . . . 2 1 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 1204 | . 61 81 71 48 261 201 52 112 . 9 73 235 Missed 387 | . 22 39 22 17 78 73 15 36 . 3 26 56 Damage Taken 12640 | . 317 548 495 769 2709 1823 521 1218 . 109 784 3347 Core 2053 | . 105 140 149 93 282 122 71 78 . . 16 997 Absorbed by Shields 157 | . . . . . . . . . . . . 157 Redirected to Shielding 68 | . . . . . . 68 . . . . . . Regen/Repaired (Parts) 501 | . . . . 201 165 . . . . . 135 . Core Remaining (%) 67 | 100 58 65 . 56 59 . . . . 68 . . Volleys Fired 373 | . 21 49 37 15 76 54 19 27 . 4 21 50 Largest 4 | . 2 2 3 3 3 4 4 4 . 4 4 4 Hottest 227 | . 40 40 105 95 106 223 185 170 . 227 167 202 Shots Fired 1076 | . 40 98 90 44 208 195 61 101 . 13 84 142 Gun 986 | . 40 98 90 36 201 157 50 83 . 12 84 135 Cannon 74 | . . . . . . 38 11 18 . . . 7 Launcher 15 | . . . . 8 7 . . . . . . . Special 1 | . . . . . . . . . . 1 . . Kinetic 796 | . 40 98 88 36 200 82 29 66 . 8 63 86 Thermal 163 | . . . 2 . . 53 13 18 . 5 21 51 Explosive . | . . . . . . . . . . . . . Electromagnetic 117 | . . . . 8 8 60 19 17 . . . 5 Robot Hit Streak 18 | . 5 10 16 10 11 15 7 9 . 3 17 18 Robot Miss Streak 12 | . 6 4 6 2 12 9 4 2 . 3 5 3 Penetration Max 1 | . . . . 1 1 1 . . . . 1 1 Secondary Targets 26 | . 2 3 3 . 4 1 2 3 . . 4 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 . . 1 1 Shots Hit Robots 684 | . 19 55 59 22 167 118 31 68 . 6 52 87 Core Hits 465 | . 13 23 21 16 181 65 17 36 . 3 28 62 Critical Kills 3 | . . 1 . . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . . 1 . . . 1 1 . . 1 5 . Burn 5 | . . . . . . . . . . 1 4 . Destroy 3 | . . 1 . . . . 1 . . . 1 . Corrupt 1 | . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13641 | . 254 699 466 695 3548 2708 654 1424 . 137 1043 2013 Guns 10876 | . 179 699 466 329 2821 1877 464 1031 . 125 1043 1842 Cannons 1498 | . . . . . . 809 190 393 . . . 106 Explosions 1120 | . 75 . . 362 683 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 135 | . . . . 4 44 22 . . . . . 65 Kinetic 8203 | . 179 699 430 329 2821 836 203 745 . 87 676 1198 Thermal 3003 | . . . 36 37 62 1099 231 393 . 50 367 728 Explosive 75 | . 75 . . . . . . . . . . . Electromagnetic 2225 | . . . . 325 621 751 220 286 . . . 22 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 13 6 8 9 10 10 . 3 4 Average Corruption 5 | . . . . 12 3 3 8 9 10 . 3 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 256 | . . . . 60 25 38 32 27 8 . 17 49 Message Errors 66 | . . . . 16 7 16 8 4 . . 4 11 Matter Fused 60 | . . . . 14 6 10 5 8 4 . 1 12 Heat Flow Errors 33 | . . . . 9 1 4 2 5 1 . 5 6 Energy Discharges 19 | . . . . 5 3 1 3 1 1 . . 5 Parts Rejected 3 | . . . . . 1 1 1 . . . . . Parts Fused 2 | . . . . 2 . . . . . . . . Data Loss (minor) 40 | . . . . 7 3 2 12 3 2 . 6 5 Data Loss (major) 8 | . . . . 2 1 . 1 2 . . 1 1 Misfires 16 | . . . . 4 2 1 . 3 . . . 6 Alerts 4 | . . . . 1 . 1 . . . . . 2 Weapon Failures 5 | . . . . . 1 2 . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 26 | . . . . . 2 23 1 . . . . . Projectiles 24 | . . . . . . 23 1 . . . . . Explosions 2 | . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 244 | . . . . 64 157 . . . . . . 23 Shots 10 | . . . . 3 7 . . . . . . . Rammed 33 | . . . . . 8 3 . . . . . 22 Targets Rammed 35 | . . . . 1 8 3 . . . . . 23 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . . . 1 Highest Temperature 386 | . 8 22 96 267 386 330 55 176 190 . 250 271 Average Temperature 89 | . 4 7 39 80 120 66 41 71 114 . 62 74 Received Heat Transfer 2780 | . . 282 72 237 573 357 . 261 . 72 207 719 Effects 9 | . . . . . 9 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 4 | . . . . . 4 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . 4 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 2 1 1 . . 4 . Heat Transferred 5174 | . . . 74 100 100 1686 359 518 . 228 888 1221 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Peak Influence 670 | . 259 496 361 608 670 331 . . . . 309 . Initial 287 | . . 109 124 152 138 287 . . . . 75 . Average 275 | . 160 317 289 358 380 202 . . . . 124 . Maximum Alert Level 2 | . 1 2 1 2 2 1 . . . . 1 . Low Security (%) 38 | 100 53 23 16 21 18 49 . . . . 86 . Level 1 39 | . 46 36 83 35 36 50 . . . . 13 . Level 2 21 | . . 40 . 43 45 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 1 3 . 3 8 10 . 1 . . 5 . Investigation 9 | . . 1 . 3 1 1 . . . . 3 . Extermination 8 | . . . . . 3 4 . . . . 1 . Reinforcement 7 | . 1 2 . . 1 2 . . . . 1 . Assault 3 | . . . . . 2 . . 1 . . . . Garrison 4 | . . . . . 1 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Distress Signals 7 | . . 2 1 2 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 193 | . 9 18 11 29 36 23 11 15 . 8 16 17 Peak Tracking Total 8 | . 5 4 6 5 6 3 4 8 . 4 4 7 Tactical Retreats 16 | . . 2 1 4 2 . 1 3 . 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Traps Triggered 7 | . . 1 . 3 . 2 . . . . 1 . Indirectly 1 | . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Machines Disabled 16 | . 2 . . 9 4 . . . . . 1 . Max in Single Turn 2 | . 2 . . 1 2 . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Machines Accessed 21 | . 1 1 . 10 1 5 . . . . 2 1 Terminals 7 | . . . . 6 . 1 . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . Repair Stations 5 | . . . . 2 1 1 . . . . 1 . Recycling Units 5 | . 1 1 . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . 1 2 . 20 4 7 . . . . 6 1 Successful 26 | . 1 2 . 14 2 4 . . . . 2 1 Failed 15 | . . . . 6 2 3 . . . . 4 . Catastrophic 2 | . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . . Terminals 12 | . . . . 11 . 1 . . . . . . Fabricators 5 | . . . . . . 2 . . . . 3 . Repair Stations 16 | . . . . 6 4 3 . . . . 3 . Recycling Units 7 | . 1 2 . 3 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . . . . 7 . 1 . . . . . 1 Open Door 6 | . . . . 4 . 1 . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . . 4 2 1 . . . . 2 . Scan Component 5 | . . . . 2 1 1 . . . . 1 . Repair 4 | . . . . 2 1 . . . . . 1 . Recycling Unit Hacks 7 | . 1 2 . 3 . 1 . . . . . . Report Inventory 5 | . 1 1 . 2 . 1 . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . 1 . 5 1 3 . . . . 2 . Full Trace Events 6 | . . . . 2 1 1 . . . . 2 . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . Parts Repaired 3 | . . . . 1 1 . . . . . 1 . Time 112 | . . . . 77 19 . . . . . 16 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . 10 . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Total Allies 13 | . . . . 3 . 3 . . 7 . . . Largest Group 7 | . . . . 2 1 3 . . 7 5 . . Highest-Rated Group 253 | . . . . 111 95 93 . . 253 175 . . Highest-Rated Ally 100 | . . . . 100 95 31 . . 41 41 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 110 | . . . . 58 . 23 . . . 29 . . Total Damage 3671 | . . . . 2039 . 360 . . . 1272 . . Kills 33 | . . . . 22 . 1 . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . 2 . . 2 Drone Launches 9 | . . . . 8 1 . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Turns Passed 15134 | 66 299 404 307 2000 1650 2455 1055 750 1301 659 874 3314 Spaces Moved 9830 | 64 473 600 282 1674 859 1437 603 392 780 375 450 1841 Core 105 | 64 28 . . 1 . . . . . . . 12 Treads 7529 | . . . . 804 859 1437 603 392 780 375 450 1829 Legs . | . . . . . . . . . . . . . Wheels 6 | . 6 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2190 | . 439 600 282 869 . . . . . . . . Fastest Speed 27 | 50 37 29 27 28 145 145 152 161 165 165 162 50 Average Speed 131 | 90 42 31 61 104 145 147 157 163 165 165 163 161 Slowest Speed 550 | 100 120 34 110 300 148 155 232 246 165 165 165 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . 3 . 9 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 62 45 15 94 18 31 75 51 89 56 10 98 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . 1 . . . . 1 Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 1 1 . 1 . 3 Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 30 | . 4 . . 3 7 8 1 2 . . . 5 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . . . 8 1 2 . . . 5 AOE 14 | . 4 . . 3 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Total 11272 | 72 537 718 355 1882 1099 1651 672 452 795 408 539 2092 Wait 532 | . 4 34 2 93 81 84 41 8 6 21 17 141 Move 9797 | 63 472 594 281 1657 858 1436 602 391 779 374 449 1841 Hop 9 | . . 2 . 7 . . . . . . . . Pick Up 175 | 7 14 14 14 34 20 26 3 12 4 2 17 8 Fast Attach 20 | . . . 3 8 6 2 . . . . . 1 Attach 99 | 2 8 8 3 14 15 11 6 7 1 . 10 14 Detach 3 | . 1 . . . 1 . . . . . . 1 Swap 102 | . 8 7 7 24 13 14 1 2 2 2 14 8 Drop 123 | . 9 10 8 29 17 21 . 5 3 5 11 5 Fire 373 | . 21 49 37 15 76 54 19 27 . 4 21 50 Melee . | . . . . . . . . . . . . . Ram 20 | . . . . . . . . . . . . 20 Kick . | . . . . . . . . . . . . . Crush 15 | . . . . 1 8 3 . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 4) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 598 | -9/Materials | Lost 3 parts (1p2n) 665 | -9/Materials | Discovered new exit (range 16) 758 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Entered another Materials area 770 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 856 | -8/Materials | Discovered new exit (range 7) 1034 | -8/Materials | Lost 3 parts (1n2w) 1077 | -8/Materials | Entered Storage 1396 | -8/Storage | Met 01-MTF 1414 | -8/Storage | Lost 5 parts (2n3w) 1651 | -8/Storage | Discovered new exit (range 15) 1658 | -8/Storage | Build established: Scavenger-Sprinter 1748 | -8/Storage | System corruption reached 10% 2037 | -8/Storage | Repaired Med. Storage Unit 2058 | -8/Storage | Build established: Gunner 2271 | -8/Storage | Learned location of Armory (-3) 2476 | -8/Storage | Discovered new exit (range 8) 3028 | -8/Storage | Build established: Bomber 3077 | -8/Storage | Entered Factory 3077 | -7/Factory | Accompanied by 9 allies (01-MTF) 3077 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3082 | -7/Factory | 01-MTF left 3217 | -7/Factory | Discovered new exit (range 7) 3359 | -7/Factory | Garrison activated, responded to threat 3390 | -7/Factory | Lost 4 allies 4066 | -7/Factory | Repaired Adv. Treads 4223 | -7/Factory | Build established: Tank 4277 | -7/Factory | First assault squad dispatched 4727 | -7/Factory | Entered another Factory area 4727 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4994 | -6/Factory | Fabricated Adv. Heavy Treads (x1) 6286 | -6/Factory | Garrison activated, responded to threat 6790 | -6/Factory | Build established: Skirmisher 6790 | -6/Factory | Discovered new exit (range 5) 6871 | -6/Factory | Allied Derelicts emerged from ambush trap array 6922 | -6/Factory | Discovered new exit (range 22) 6970 | -6/Factory | Lost 3 allies 7182 | -6/Factory | Entered Lower Caves 8011 | -6/Lower Caves | Encountered a Warlord checkpoint 8092 | -6/Lower Caves | Discovered new exit (range 13) 8108 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8237 | -6/Lower Caves | Entered another Lower Caves area 8311 | -6/Lower Caves | Lost 3 parts (1p1n1w) 8379 | -6/Lower Caves | System corruption reached 10% 8580 | -6/Lower Caves | Build established: Skirmisher 8583 | -6/Lower Caves | Encountered a Warlord checkpoint 8594 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8661 | -6/Lower Caves | Lost 3 allies 8848 | -6/Lower Caves | Discovered new exit (range 16) 8981 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8987 | -6/Lower Caves | Entered Zion 9135 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9139 | -6/Zion | Discovered new exit (range 17) 9158 | -6/Zion | Learned Factory garrison access intel 9223 | -6/Zion | System corruption cleaned by Quarantine Array 9612 | -6/Zion | Imprinted 9615 | -6/Zion | Declared Zion's savior 9914 | -6/Zion | Given A8's code to call for help 9955 | -6/Zion | Gained Derelict followers 10106 | -6/Zion | Learned Factory garrison access intel 10137 | -6/Zion | Found GAL Module 10288 | -6/Zion | Entered Proximity Caves 10288 | -5/Proximity Caves | Accompanied by 5 allies 10850 | -5/Proximity Caves | Lost 3 allies 10872 | -5/Proximity Caves | Discovered new exit (range 17) 10947 | -5/Proximity Caves | Entered Factory 10947 | -5/Factory | Evolved 2 slots: Utility x2 10948 | -5/Factory | Loaded intel: 4 garrison access locations 11257 | -5/Factory | Build established: Scavenger-Tank 11326 | -5/Factory | Discovered new exit (range 4) 11533 | -5/Factory | Repaired Imp. Treads 11688 | -5/Factory | Build established: Scavenger-Gunner 11821 | -5/Factory | Entered Upper Caves 11943 | -5/Upper Caves | Learned Factory garrison access intel 12057 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12100 | -5/Upper Caves | Encountered a Warlord checkpoint 12111 | -5/Upper Caves | Lost 3 parts (2n1u) 12400 | -5/Upper Caves | Spotted B-75 Beast 12412 | -5/Upper Caves | Destroyed B-75 Beast 12484 | -5/Upper Caves | Learned location of Warlord (-5) 12589 | -5/Upper Caves | Build established: Scavenger-Tank 14556 | -5/Upper Caves | Discovered new exit (range 5) 14944 | -5/Upper Caves | Lost 9 parts (1p3n1u4w) 15040 | -5/Upper Caves | Attracted the attention of an 0b10 base 15107 | -5/Upper Caves | Core integrity fell below 50% 15125 | -5/Upper Caves | Core integrity fell below 20% 15135 | -5/Upper Caves | Lost 11 parts (1p3n3u4w) 15135 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15076_ Acquired Lgt. Nuclear Core. 15081_ Acquired 30 matter. 15092_ Slug penetrates Wall. 15098_ Hvy. Ion Cannon destroyed. 15098_ Arm. Treads destroyed. 15104_ Lgt. Nuclear Core destroyed. 15109_ Dropped Lrg. Storage Unit. 15110_ Dropped Med. Matter Pod. 15110_ Dropped Matter Compressor. 15112_ Slammed into Y-72 Warden. 15115_ Penetrated by Slug. 15116_ Slammed into Y-72 Warden. 15118_ Slug penetrates Wall. 15119_ Slammed into Y-72 Warden. 15125_ Slammed into S-27 Virus. 15127_ Slug penetrates S-27 Virus. 15128_ Slammed into S-27 Virus. 15128_ Destabilizing: System corrupted (+1). 15129_ Slammed into S-27 Virus. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###???????????????????????????????????? | | ??????????## ##??????????????????????????????????? | | ?????????## ##?????????????????????????????????? | | ????????## #?????????####????????????????????? | | ????????# ?????????## ;##???????????????????? | | ????????# #???????### ;################????? | | ??????????# < ######### ###### | | ???????##### ## #;!! [! | | ???????# % % &![ %!############## ! | | ???????# !%s%%#????????????######[ | | ???????# ########++##"##@sY#????????????????## | | ???????# #?""""" % "[[#%%#????????????????# | | ???????# #"" "[[#%%#???????????????# # | | ???????# #" """#%%#???????????????# ### | | ??????## #T ?# #???????????????###??? | | ??????# # # #????????????????????? | | ??????# + """"" # #????????????????????? | | ??????# + " " # #????????????????????? | | ??????# # + #????????????????????? | | ??????## #" # + #????????????????????? | | ???????# #" # # #????????????????????? | | ???????# #" ?# ## ## #????????????????????? | | ???????# #" ?# ??? # #????????????????????? | | ???????# #???# ? ??? ?# #????????????????????? | | ???????# #??????? ??????# #????????????????????? | | ???????# ######++######## #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????######################????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 34 Energy Capacity 820 Matter Stores 650 Matter Capacity 650 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Utility Shielding 66 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 15 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Collateral Damage Cya! Everything Is Under Control I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Release The Drones! Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed GammaArmoredCharger Manual? 0 Play Time 02:57:29 Cumulative 11.7 hours Start 2024.04.14 @ 16:55:43 End 2024.04.15 @ 00:17:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bec08a5-a968-4292-83b2-788be53dcdf6