Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 02:48:20 Player: naththebg Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (379) 1895 Value Destroyed (13893) 13893 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (5623) 5623 TOTAL SCORE: 31611 Bonus ------- High Alert Combat Kills 1055 Follower Combat Kills 730 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -62 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 179/600 System Corruption 0% Temperature Cool (42) Movement Hovering (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (9) ------ 2N-1CE's Frost Array Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer Improved Reaction Control System SHELL Armor > --- WEAPON (6) ------- Chainsword Chainsword Lance Lance Lance > --- INVENTORY (10) --- Quantum Reactor Light Quantum Reactor Improved Antigrav System Combat Linear Gravjet Nanoactuators Improved Phase Shifter Heavy Regenerative Plating Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Experimental Transmission Jammer SHELL Armor > --- WEAPON ----------- Chainsword Chainsword Lance Lance Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Antigrav System Combat Linear Gravjet Energy Filter Nanoactuators Improved Phase Shifter Heavy Regenerative Plating Improved Component Analysis Suite [Rating: 189] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . 2 1 . . . . . . . . . 1 . . . 1 1 . . Utility 7 | . . . 1 . . . . . . 2 . . . . 1 1 . . . . . 2 Weapon 4 | . . . 1 . 1 . . . . . . . . . . 1 . . 1 . . . Parts Attached 405 | 7 5 5 27 9 40 4 2 6 6 58 . 13 5 6 42 6 13 72 12 33 27 7 Power 43 | 1 . 1 5 1 5 . 1 . . 6 . 3 . . 2 . 1 7 3 4 3 . Engine 21 | 1 . 1 5 1 1 . 1 . . 4 . 2 . . 1 . 1 1 2 . . . Core 13 | . . . . . 4 . . . . 1 . 1 . . 1 . . 6 . . . . Reactor 9 | . . . . . . . . . . 1 . . . . . . . . 1 4 3 . Propulsion 115 | 2 2 1 4 3 11 1 1 . . 15 . 6 . 1 17 . 2 24 4 15 6 . Treads 53 | 2 2 1 4 3 11 1 1 . . 9 . 1 . 1 8 . . 9 . . . . Leg 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Wheel 23 | . . . . . . . . . . 6 . 4 . . 9 . 2 2 . . . . Hover 22 | . . . . . . . . . . . . . . . . . . 1 . 15 6 . Flight 15 | . . . . . . . . . . . . . . . . . . 11 4 . . . Utility 127 | 2 1 . 10 2 9 2 . 2 . 15 . 3 1 4 11 2 5 24 3 9 15 7 Device 82 | 1 . . 3 1 6 1 . 2 . 12 . 2 1 4 5 2 4 15 2 6 9 6 Storage 13 | 1 1 . 5 1 1 . . . . . . . . . . . 1 2 . 1 . . Processor 12 | . . . . . 2 1 . . . 1 . . . . . . . 5 1 1 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Protection 18 | . . . 2 . . . . . . 2 . 1 . . 6 . . 2 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 120 | 2 2 3 8 3 15 1 . 4 6 22 . 1 4 1 12 4 5 17 2 5 3 . Energy Gun 4 | 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 46 | 1 1 . 3 3 7 . . 2 4 11 . 1 3 1 4 . 3 2 . . . . Ballistic Cannon 45 | . . 1 4 . 8 1 . 2 . 11 . . 1 . 6 4 2 5 . . . . Launcher 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . 1 2 1 1 . Piercing Weapon 13 | . . . . . . . . . . . . . . . . . . 8 . 4 1 . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . 1 1 7 . . . . 2 . . . . . 9 1 Parts Lost 93 | . 1 2 2 . 14 1 . . 1 11 . 10 . 2 13 . 3 24 6 1 2 . Power 6 | . . 1 . . 1 . . . . 1 . 1 . . . . . 1 1 . . . Propulsion 41 | . 1 . . . 6 1 . . . 7 . 5 . 1 4 . . 11 5 . . . Utility 20 | . . 1 1 . 1 . . . . 2 . 3 . . 3 . 1 7 . 1 . . Weapon 26 | . . . 1 . 6 . . . 1 1 . 1 . 1 6 . 2 5 . . 2 . Highest Loss Streak 13 | . 1 1 1 . 12 1 . . 1 4 . 7 . 2 6 . 2 13 2 1 1 . To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 97 97 99 98 99 99 99 99 96 100 86 62 74 79 88 76 82 83 88 92 87 Engine 5 | . 14 12 11 8 2 . 6 7 7 6 6 5 6 6 5 5 4 . 2 2 . . Core 1 | . . . . . 4 7 . . . . . . . . . . . 4 1 . . . Treads 24 | . 23 28 21 36 37 37 37 38 38 24 13 9 . . 10 21 . 15 . . . . Wheel 2 | . . . . . . . . . . 5 20 8 6 . 6 5 14 4 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 22 34 32 Device 14 | . 14 13 9 8 9 14 15 15 15 17 20 15 13 13 14 14 17 20 11 12 9 15 Storage 7 | . 14 14 12 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 4 4 Processor 3 | . . . . . 4 . . . . 5 6 6 6 6 5 5 2 3 15 13 6 4 Protection 2 | . . . 9 9 . . . . . 2 . 3 6 6 3 5 5 2 . . 2 4 Ballistic Gun 12 | . 14 8 12 6 27 15 15 14 14 12 13 17 2 20 10 . 5 1 . . . . Ballistic Cannon 10 | . . 5 11 20 2 15 15 14 15 13 13 8 5 6 8 21 16 17 . . . . Peak Build Rating 189 | 7 9 9 24 35 49 42 44 53 48 68 68 70 57 61 90 106 107 110 122 149 179 189 Average Rating 55 | 5 7 8 19 31 40 40 43 44 45 58 68 62 41 55 71 103 98 95 115 123 163 184 On Entrance 61 | . 7 9 7 24 35 37 41 44 46 47 68 68 58 57 61 90 106 100 101 91 148 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 13 21 22 57 108 118 111 114 114 116 135 128 128 125 125 147 167 167 156 44 71 97 94 Greatest Support 151 | 40 40 40 44 88 110 100 100 100 100 100 56 42 10 28 105 28 84 151 50 98 105 105 Greatest Overweight (x) 12 | . . . 1 1 1 1 1 1 1 11 3 12 12 12 12 5 4 5 11 1 . . Average Overweight (x) 1 | . . . . . . 1 1 . 1 2 2 7 11 7 3 5 1 1 . . . . Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Average Capacity 21 | 7 8 10 10 16 25 25 25 25 25 25 25 25 25 25 25 25 25 21 10 10 10 10 Most Carried 25 | 8 10 10 10 18 25 23 25 25 25 25 25 25 19 18 25 24 24 25 8 10 10 10 Average Carried 19 | 2 8 9 9 14 18 21 24 24 24 24 25 22 18 17 18 23 20 18 6 6 9 9 Final Capacity 25 | 8 10 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 Final Carried 25 | 8 10 10 10 18 24 21 25 25 25 25 25 19 18 18 24 24 18 9 8 10 10 9 Class Distribution -------------------- 32% | Scavenger-Tank 25% | Gunner 15% | Tank 14% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Tank | -4/Waste Scavenger-Tank | -4/Factory Sprinter | -3/Research Scavenger-Mutant | -2/Research Scavenger-Sprinter | -2/Testing Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Matter Collected 17040 | 267 129 185 1343 864 3415 453 496 82 681 2364 287 1058 . 351 1924 50 452 1894 79 297 214 155 Remotely 456 | 54 129 179 . . . . . . . 94 . . . . . . . . . . . . Salvage Created 16363 | 94 399 263 1445 640 3398 133 290 . 374 2500 285 984 . 252 2042 . 591 1620 208 262 411 172 Parts 748 | 3 12 23 83 35 165 2 5 . 16 94 1 32 . 5 104 . . 114 8 18 22 6 Haulers Intercepted 19 | . 2 . 6 2 3 . . . . 2 . . . . . . . 2 1 . . 1 Recyclers Shooed 24 | . 1 . 5 1 6 . . . . 7 . . . . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . 2 . 2 33 . . 30 . 5 . . . . . . . . Prevented 8 | . . . . . . . . 2 6 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Combat Hostiles Destroyed 242 | . 4 14 21 18 41 4 5 . 10 29 1 19 . 5 36 . 4 27 . 2 1 1 Melee 9 | . . . . 1 . . . . . . . . . . . . . 4 . 2 1 1 Guns 96 | . 4 5 17 . 28 2 2 . 1 5 1 8 . 4 17 . 1 1 . . . . Cannons 123 | . . 1 2 17 11 2 3 . 9 23 . 11 . 1 18 . 3 22 . . . . AOE 13 | . . 8 2 . 2 . . . . 1 . . . . . . . . . . . . Classes Destroyed 25 | 1 2 4 4 1 5 . 1 . 2 1 1 1 . . . . 1 . . . 1 . Worker 18 | . . 1 . 1 6 . . . . 2 . . . . . . . 6 1 . 1 . Builder 16 | . . . . . 2 . . . . 3 . . . . 3 . . 8 . . . . Tunneler 3 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . . Hauler 19 | . 2 . 6 2 3 . . . . 2 . . . . . . . 2 1 . . 1 Recycler 41 | 1 2 . 4 3 18 . . . . 10 . . . . 1 . . 1 . 1 . . Mechanic 7 | . . . 1 1 1 . . . . 3 . . . . . . . 1 . . . . Operator 4 | . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . Watcher 26 | . . . 5 4 5 . . . . 5 . . . . 1 . . 2 2 . 2 . Swarmer 42 | . . 9 3 3 9 . . . 2 3 . 5 . . . . . 8 . . . . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 85 | . 4 3 8 9 12 3 . . 2 15 . 4 . 5 14 . . 5 . . . 1 Brawler 8 | . . . 2 . 1 1 . . . . . 4 . . . . . . . . . . Duelist 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 29 | . . 2 8 4 4 . . . 1 2 . 1 . . 4 . . 3 . . . . Demolisher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Specialist 6 | . . . . . 2 . . . . . . . . . 4 . . . . . . . Hunter 19 | . . . . 2 6 . 1 . . . . 1 . . 4 . . 4 . . 1 . Programmer 33 | . . . . . 5 . . . 2 8 . . . . 9 . . 7 . 2 . . Heavy 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Decomposer 5 | . . . . . . . . . . . 2 3 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Thug 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 2 4 5 5 10 4 2 . 3 9 1 12 . 5 7 . 1 6 1 2 2 2 Combat Bots Only 12 | . 2 3 5 3 7 4 2 . 3 4 1 12 . 5 7 . 1 4 . 2 1 1 Max Kills in Single Turn 4 | 1 1 2 1 1 4 1 1 . 1 2 1 2 . 1 2 . 1 2 1 1 1 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Hostile Shots Fired 1772 | . 31 53 81 63 354 23 19 . 30 192 36 137 . 15 197 . 8 361 94 31 41 6 Missed 613 | . 5 16 22 17 105 4 7 . 11 64 18 51 . 7 41 . . 149 54 15 22 5 Damage Taken 19047 | . 377 463 619 481 3381 221 181 . 252 1725 173 1411 . 157 3075 . 393 4410 788 342 579 19 Core 1762 | . 30 111 66 30 482 25 16 . 35 123 17 30 . . 121 . 51 460 144 . 21 . Absorbed by Shields 2089 | . . . 157 182 565 85 66 . 93 421 62 367 . . . . . 91 . . . . Ignored by Resistances 57 | . . . . . . . . . . . . . . . 27 . . 30 . . . . Regen/Repaired (Parts) 746 | . . . 255 50 174 . . . . . . . . . . . . . . . 194 73 Core Remaining (%) 77 | 100 . 43 83 94 . . . . 20 . . . . 80 87 . . 55 88 . 98 100 Volleys Fired 811 | 2 33 41 102 55 141 12 19 1 39 106 10 47 . 12 94 . 27 70 . . . . Largest 5 | 1 2 2 3 3 4 4 4 1 4 4 4 4 . 4 4 . 5 5 . . . . Hottest 337 | 20 85 85 132 132 180 146 146 48 151 190 159 159 . 134 259 . 337 259 . . . . Shots Fired 2621 | 2 66 57 205 165 537 45 77 1 132 401 40 163 . 49 318 . 114 249 . . . . Gun 1394 | 2 66 32 163 18 445 21 38 . 58 181 20 96 . 36 167 . 21 30 . . . . Cannon 1209 | . . 15 34 147 92 24 39 1 74 220 20 67 . 13 151 . 93 219 . . . . Launcher 18 | . . 10 8 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2515 | 2 33 31 197 165 537 45 77 1 132 401 40 163 . 49 287 . 106 249 . . . . Thermal 88 | . 33 16 . . . . . . . . . . . . 31 . 8 . . . . . Explosive 18 | . . 10 8 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 2 12 8 13 15 14 12 8 . 8 19 23 25 . 14 24 . 11 8 . . . . Robot Miss Streak 20 | . 3 4 7 12 7 2 5 . 5 4 1 7 . 2 5 . 5 20 . . . . Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 1 . . 1 . . . . Secondary Targets 12 | . 1 1 3 . 2 . . . . . . . . . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . 1 . . . . . . . Shots Hit Robots 1643 | 2 49 37 125 130 321 28 40 . 60 253 29 91 . 28 207 . 71 124 23 8 12 5 Core Hits 854 | 2 17 22 68 113 183 8 15 . 30 111 15 39 . 11 100 . 12 86 8 3 9 2 Critical Kills 14 | . . . 1 . 1 . . . . 7 . 1 . . 3 . . 1 . . . . Critical Parts Destroyed 21 | . . . . . 1 . . . 1 12 . 1 . 1 4 . . 1 . . . . Critical Strikes 83 | . . 1 3 . 3 . 3 . 3 25 1 2 . 1 11 . 3 22 . 4 . 1 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Destroy 34 | . . . 1 . 2 . . . 1 19 . 2 . 1 6 . . 2 . . . . Blast 41 | . . . 2 . 1 . 3 . 2 6 1 . . . 4 . 3 19 . . . . Impale 6 | . . . . . . . . . . . . . . . . . . 1 . 4 . 1 Melee Attacks 147 | . . . . . . . . . 3 . . . . . . . . 25 45 18 45 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . 3 2 8 1 Piercing 130 | . . . . . . . . . . . . . . . . . . 25 42 16 37 10 Sneak Attacks 18 | . . . . . . . . . 2 . . . . . . . . 6 3 2 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 36 | . . . . . . . . . . . . . . . . . . 5 18 2 9 2 Damage Inflicted 44561 | 16 600 1007 2213 2053 6356 636 974 . 1619 7689 967 3027 . 826 5953 . 3004 4952 1027 527 820 295 Guns 17079 | 15 600 330 1359 133 4414 241 342 . 338 3004 389 1648 . 558 2951 . 323 434 . . . . Cannons 22102 | . . 153 407 1893 1623 395 632 . 1228 4559 506 1379 . 268 3002 . 2681 3376 . . . . Explosions 1564 | . . 511 444 . 314 . . . . 77 . . . . . . . 218 . . . . Melee 3536 | . . . . . . . . . . . . . . . . . . 881 1027 527 806 295 Ramming 280 | 1 . 13 3 27 5 . . . 53 49 72 . . . . . . 43 . . 14 . Kinetic 37727 | 15 317 308 1766 2026 6037 636 974 . 1566 7563 895 3027 . 826 5145 . 2816 3810 . . . . Thermal 1672 | . 283 175 . . . . . . . . . . . . 808 . 188 218 . . . . Explosive 1346 | . . 511 444 . 314 . . . . 77 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 218 | . . . . . . . . . . . . . . . . . . . 111 . 77 30 Piercing 3318 | . . . . . . . . . . . . . . . . . . 881 916 527 729 265 Highest Corruption 38 | . . . 1 . 12 12 12 12 . 2 2 2 2 2 9 . 25 38 . . 6 . Average Corruption 8 | . . . 1 . 8 12 12 12 . 1 2 2 2 2 7 . 11 27 . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 508 | . . . 10 . 113 28 42 5 . 33 14 16 2 17 74 . 16 133 . . 5 . Message Errors 114 | . . . 3 . 27 3 13 1 . 10 1 3 2 4 15 . 3 28 . . 1 . Matter Fused 111 | . . . 3 . 18 7 12 2 . 11 2 2 . 4 18 . 1 31 . . . . Heat Flow Errors 53 | . . . 1 . 10 4 2 . . 5 3 6 . 3 7 . . 10 . . 2 . Energy Discharges 63 | . . . 1 . 15 4 3 . . . 2 1 . 3 12 . 2 18 . . 2 . Parts Rejected 6 | . . . . . . . 1 . . . . . . . 2 . 1 2 . . . . Parts Fused 7 | . . . . . 4 1 . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 51 | . . . 2 . 15 4 4 2 . 1 4 2 . . 3 . 4 10 . . . . Data Loss (major) 30 | . . . . . 8 . 3 . . 2 2 1 . 2 6 . 1 5 . . . . Misfires 13 | . . . . . 4 . 2 . . 1 . . . 1 1 . . 4 . . . . Alerts 12 | . . . . . 4 2 1 . . 2 . . . . 1 . . 2 . . . . Misdirections 11 | . . . . . . . . . . . . . . . . . 2 9 . . . . Weapon Failures 37 | . . . . . 8 3 1 . . 1 . 1 . . 8 . 2 13 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1497 | . . 39 38 5 36 1 54 . 72 237 113 74 . 13 78 . . 399 26 207 94 11 Projectiles 739 | . . 11 . 5 . 1 54 . 67 237 107 74 . 13 78 . . 92 . . . . Explosions 209 | . . 28 38 . 36 . . . . . . . . . . . . 107 . . . . Melee 549 | . . . . . . . . . 5 . 6 . . . . . . 200 26 207 94 11 Knockbacks 234 | . . . 5 56 38 5 6 . 7 42 . 10 . 3 29 . . 33 . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 217 | . . . 5 56 33 4 6 . 7 38 . 9 . 3 26 . . 30 . . . . Secondary 16 | . . . . . 5 1 . . . 3 . 1 . . 3 . . 3 . . . . Self-Inflicted Damage 243 | . . 36 . . 63 . . . . 30 . . . . . . . 107 . . 7 . Shots 6 | . . 1 . . 1 . . . . 1 . . . . . . . 3 . . . . Rammed 41 | 1 . 1 1 3 . . . . 5 7 16 . . . 1 . . 5 . . 1 . Targets Rammed 50 | 1 . 1 1 4 1 . . . 9 7 17 . . . 1 . . 7 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . . 1 1 . . . 4 . 1 . . . . . . 2 . . . . Highest Temperature 436 | . 171 283 265 331 375 286 190 . 86 205 226 230 . 251 390 . 436 426 . 273 222 . Average Temperature 91 | . 62 92 55 92 88 99 52 . 25 26 91 45 . 85 89 . 174 128 . 92 104 . Received Heat Transfer 3189 | . 219 174 219 163 341 114 68 . 77 546 36 236 . 72 558 . . 261 60 36 9 . Effects 13 | . . 1 . . . . . . . . . . . . 1 . 5 5 . 1 . . Energy Bleed 6 | . . 1 . . . . . . . . . . . . . . 1 3 . 1 . . Interference 4 | . . . . . . . . . . . . . . . 1 . 3 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 2 . 1 . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 6 | . . 1 . . . . . . 1 . . . . . 3 . . 1 . . . . Heat Transferred 2327 | . 647 481 . . . . . . . . . . . . 814 . 185 200 . . . . Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Peak Influence 993 | 5 146 226 406 475 839 . . . . 813 . . . . 635 294 137 993 650 455 534 530 Initial 521 | . 3 . 63 141 . . . . . 17 . . . . . 294 102 95 521 357 156 320 Average 311 | 3 83 57 250 198 337 . . . . 470 . . . . 274 294 120 341 560 357 302 346 Maximum Alert Level 3 | . . 1 2 2 3 . . . . 3 . . . . 2 1 . 3 2 2 2 2 Low Security (%) 38 | 100 100 95 30 47 31 . . . . 24 . . . . 41 . 100 49 . . 5 . Level 1 28 | . . 4 69 48 22 . . . . 13 . . . . 23 100 . 13 . 75 83 92 Level 2 24 | . . . . 3 42 . . . . 31 . . . . 35 . . 19 100 24 11 7 Level 3 8 | . . . . . 3 . . . . 31 . . . . . . . 17 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . . . 2 3 7 . . . . 15 . 1 . . 14 . . 9 2 2 2 1 Investigation 7 | . . . . 1 1 . . . . 1 . . . . 1 . . . 2 . 1 . Extermination 23 | . . . . . 4 . . . . 7 . . . . 5 . . 5 . 1 1 . Reinforcement 19 | . . . 2 2 1 . . . . 6 . . . . 4 . . 3 . 1 . . Assault 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Garrison 6 | . . . . . 1 . . . . . . . . . 4 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . Construction Impeded 4 | . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Distress Signals 25 | . . 1 4 6 . . . . 9 2 . . . . 1 . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 408 | . 5 11 38 29 59 4 6 1 21 49 1 26 . 5 44 . 5 58 22 10 13 1 Peak Tracking Total 12 | . 2 3 5 5 11 4 5 1 9 5 1 10 . 5 6 . 1 6 11 7 12 1 Tactical Retreats 34 | . . . 2 3 2 . . . 1 2 . 1 . . 1 . . 11 4 5 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Traps Triggered 21 | . . . 1 . 6 . . . . 2 . . . . 3 1 . 1 2 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Machines Disabled 39 | . 1 2 . . 4 . . . 4 10 . . . . . . . 10 . . 7 1 Max in Single Turn 5 | . 1 1 . . 2 . . . 1 4 . . . . . . . 5 . . 1 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Machines Accessed 52 | . 3 . 10 7 17 . . 1 . 4 . . 4 . 2 . . . 1 . 2 1 Terminals 27 | . 2 . 9 4 9 . . . . . . . . . . . . . . . 2 1 Fabricators 5 | . . . . . 2 . . . . 1 . . . . 1 . . . 1 . . . Repair Stations 6 | . . . 1 1 2 . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . Total Hacks 157 | . 4 . 33 28 43 . . 4 . 8 . . 28 . 4 . . . 1 . 3 1 Successful 96 | . 2 . 18 17 21 . . 4 . 2 . . 28 . 1 . . . 1 . 1 1 Failed 61 | . 2 . 15 11 22 . . . . 6 . . . . 3 . . . . . 2 . Catastrophic 14 | . . . 2 . 8 . . . . 2 . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 1 . 12 4 15 . . . . 13 . . . . . 2 . 2 12 13 12 6 Terminals 71 | . 3 . 27 14 23 . . . . . . . . . . . . . . . 3 1 Fabricators 10 | . . . . . 6 . . . . 1 . . . . 2 . . . 1 . . . Repair Stations 25 | . . . 6 8 7 . . . . 4 . . . . . . . . . . . . Recycling Units 8 | . 1 . . 4 3 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 2 4 . . . . 3 . . . . 2 . . . . . . . Terminal Hacks 62 | . 1 . 10 9 8 . . 4 . . . . 28 . . . . . . . 1 1 Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 15 | . . . . . . . . 4 . . . . 11 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 12 | . . . 4 4 1 . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 2 2 3 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Network Status 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Station Hacks 17 | . . . 6 4 5 . . . . 2 . . . . . . . . . . . . Scan Component 10 | . . . 3 2 3 . . . . 2 . . . . . . . . . . . . Repair 7 | . . . 3 2 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 2 2 . . . . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 1 4 . . . . . . . . . . . . . 1 . . . Terminals 6 | . . . 2 1 3 . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 1 2 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 9 6 17 . . . . 4 . . . . 2 . . . . . . 1 Full Trace Events 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 4 . . . . 3 . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . . 19 . . . . 11 . . . . . 8 12 10 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 3 2 2 . . . . . . . . . . . . . . . . . Time 254 | . . . 108 64 82 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 141 | . . . . 141 . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 3 . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Total Allies 12 | . . . . . . . . 7 2 1 . 2 . . . . . . . . . . Largest Group 7 | . . . . . . . . 7 7 6 . 2 2 2 . . . . . . . . Highest-Rated Group 241 | . . . . . . . . 241 241 201 . 52 52 52 . . . . . . . . Highest-Rated Ally 38 | . . . . . . . . 38 38 37 . 32 32 32 . . . . . . . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 179 | . . . . . . . . 7 123 34 . 13 . 2 . . . . . . . . Total Damage 4370 | . . . . . . . . 77 2073 1529 . 619 . 72 . . . . . . . . Kills 26 | . . . . . . . . . 12 12 . 2 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 1 1 . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . 2 . . . . . . . . 3 4 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Turns Passed 29177 | 127 433 886 1983 1638 3613 633 997 2127 2940 3699 803 989 244 1053 2918 275 321 2140 294 472 395 197 Spaces Moved 15274 | 68 193 450 913 776 1736 245 383 872 1149 1510 448 385 96 206 1084 151 166 1707 603 766 863 504 Core 39 | 4 . . . . . . . . . . . . . . . . . 34 1 . . . Treads 8109 | 64 193 450 913 776 1736 245 383 872 1149 854 39 . . 18 230 . . 187 . . . . Legs 140 | . . . . . . . . . . . . . . 140 . . . . . . . . Wheels 3259 | . . . . . . . . . . 656 409 385 96 48 854 151 166 494 . . . . Hover 2030 | . . . . . . . . . . . . . . . . . . . . 663 863 504 Flight 1697 | . . . . . . . . . . . . . . . . . . 992 602 103 . . Fastest Speed 23 | 50 160 160 145 145 145 242 242 162 242 138 138 131 245 260 116 175 115 27 32 33 23 23 Average Speed 160 | 153 160 160 160 158 177 242 242 239 242 206 153 204 246 490 222 175 115 92 33 40 28 27 Slowest Speed 600 | 160 160 160 225 225 242 242 242 242 242 560 320 260 260 560 560 175 160 300 600 120 33 28 Overloaded Moves 160 | . . . . . . . . . . . . . . . . . . . . . 98 62 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . . 4 11 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 32 82 77 46 40 42 54 87 96 47 67 47 70 32 24 4 79 43 20 19 55 10 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . 2 . . 1 . 1 . . . . . . 2 . . Known Exits Taken 6 | . . . 1 . . . . . . 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . 1 . . . . Scrap Searched 21 | . . 1 . . . 4 2 2 5 . 1 2 . 4 . . . . . . . . Spaces Dug 47 | . . 8 11 . . 2 . . . 7 . . . . 1 . . 4 4 4 4 2 Terrain Destroyed 605 | . . 58 55 . 23 7 10 . 7 115 9 49 . 9 56 . 28 165 4 4 4 2 Melee 16 | . . . . . . . . . . . . . . . . . . 2 4 4 4 2 Projectile 326 | . . . . . 3 7 10 . 7 54 9 49 . 9 56 . 28 94 . . . . AOE 263 | . . 58 55 . 20 . . . . 61 . . . . . . . 69 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Tes Acc Total 18233 | 85 255 559 1243 1069 2091 266 421 907 1227 1851 499 488 104 228 1403 161 229 2067 651 910 971 548 Wait 1134 | . 14 57 161 196 141 5 13 19 18 98 24 5 . 2 140 4 14 126 16 46 9 26 Move 15227 | 67 192 449 912 775 1735 244 382 871 1148 1510 447 384 95 205 1083 151 165 1698 584 765 862 503 Hop 11 | . . . . . . . . . . . . . . . . . . 4 7 . . . Pick Up 214 | 8 5 2 16 19 26 . 2 2 1 34 . 2 . 1 24 . 4 34 7 6 19 2 Fast Attach 113 | 7 1 1 5 2 6 . 1 5 1 11 . 1 4 3 19 . 4 26 2 10 3 1 Attach 119 | . . . 3 2 16 3 . . 1 10 . 6 . 1 16 2 9 25 8 8 6 3 Detach 31 | . . . . . . . . . . 1 . . . . 5 . 1 8 2 8 5 1 Swap 173 | . 4 4 19 5 18 1 1 1 4 37 . 6 1 2 7 4 . 21 2 15 18 3 Drop 199 | . 6 4 24 11 7 1 . 8 2 34 . 4 4 2 14 . 5 31 1 15 24 2 Fire 811 | 2 33 41 102 55 141 12 19 1 39 106 10 47 . 12 94 . 27 70 . . . . Melee 84 | . . . . . . . . . 3 . . . . . . . . 17 22 11 24 7 Ram 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 46 | 1 . 1 1 4 1 . . . 9 5 17 . . . 1 . . 6 . . . . Escape Stasis 30 | . . . . . . . . . . 4 . . . . . . . . . 26 . . Rewire 38 | . . . . . . . 3 . 1 . 1 33 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 19) 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 10) 523 | -10/Materials | Discovered new exit (range 4) 561 | -10/Materials | Entered Mines 717 | -10/Mines | Learned 8 Materials zone layouts 795 | -10/Mines | Discovered new exit (range 10) 950 | -10/Mines | Discovered new exit (range 13) 1288 | -10/Mines | Core integrity fell below 50% 1333 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1447 | -10/Mines | Entered Materials 1447 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1448 | -9/Materials | Identified exit to Materials 1722 | -9/Materials | Discovered new exit (range 13) 2032 | -9/Materials | Build established: Tank 2757 | -9/Materials | Identified exit to Mines 2796 | -9/Materials | Discovered exit to Materials (range 9) 3041 | -9/Materials | Repaired Adv. Treads 3080 | -9/Materials | Repaired Adv. Treads 3114 | -9/Materials | Repaired Med. Armor Plating 3430 | -9/Materials | Entered another Materials area 3430 | -8/Materials | Evolved 2 slots: Propulsion x2 4123 | -8/Materials | Repaired Shield Generator 4157 | -8/Materials | Repaired Rnf. Ion Engine 5011 | -8/Materials | Discovered new exit (range 5) 5068 | -8/Materials | Entered Factory 5068 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5285 | -7/Factory | Repaired Adv. Treads 5344 | -7/Factory | Build established: Gunner 6151 | -7/Factory | Garrison activated, responded to threat 6278 | -7/Factory | Destroyed 7 combat bots 6303 | -7/Factory | Cargo convoy interrupted 6357 | -7/Factory | Core integrity fell below 50% 6359 | -7/Factory | System corruption reached 10% 6395 | -7/Factory | Lost 12 parts (1p5n1u5w) 6400 | -7/Factory | Destroyed 7 combat bots 6633 | -7/Factory | Build established: Scavenger-Gunner 7808 | -7/Factory | Build established: Scavenger-Tank 8061 | -7/Factory | Repaired Adv. Assault Cannon? 8456 | -7/Factory | Discovered new exit (range 16) 8681 | -7/Factory | Entered Lower Caves 9295 | -7/Lower Caves | Discovered new exit (range 9) 9314 | -7/Lower Caves | Entered another Lower Caves area 9322 | -7/Lower Caves | Attacked by a faux Warlord 9830 | -7/Lower Caves | Learned Factory garrison access intel 10280 | -7/Lower Caves | Discovered new exit (range 14) 10311 | -7/Lower Caves | Entered Zion 10439 | -7/Zion | System corruption cleaned by Quarantine Array 10561 | -7/Zion | Learned Factory terminal intel 10919 | -7/Zion | Met Imprinter 10960 | -7/Zion | Imprinted 10963 | -7/Zion | Declared Zion's savior 11125 | -7/Zion | Found Prototype Device 11125 | -7/Zion | Identified Phasing AFG 11219 | -7/Zion | Learned location of Quarantine (-3) 11296 | -7/Zion | Learned Factory emergency access door positions 12127 | -7/Zion | Gained Derelict followers 12374 | -7/Zion | Found Prototype Device 12404 | -7/Zion | Discovered new exit (range 12) 12438 | -7/Zion | Entered Proximity Caves 12438 | -6/Proximity Caves | Accompanied by 7 allies 12702 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12971 | -6/Proximity Caves | Lost 3 allies 14421 | -6/Proximity Caves | Learned Factory non-interactive machine intel 15320 | -6/Proximity Caves | Discovered new exit (range 15) 15378 | -6/Proximity Caves | Entered Factory 15378 | -6/Factory | Accompanied by 5 allies 15378 | -6/Factory | Evolved 2 slots: Utility x2 15378 | -6/Factory | Identified Bomb Factory No. 2 15380 | -6/Factory | Loaded intel: 151 non-interactive machine locations 15381 | -6/Factory | Loaded intel: 26 terminal locations 15382 | -6/Factory | Loaded intel: 4 garrison access locations 15513 | -6/Factory | Zion Kinetic Resupply teleported in 15705 | -6/Factory | Build established: Scavenger-Gunner 16101 | -6/Factory | Cargo convoy interrupted 16227 | -6/Factory | Lost 3 allies 16557 | -6/Factory | Retrieved Zion intel report: Branch Access 16557 | -6/Factory | Identified exit to Lower Caves 16579 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 16818 | -6/Factory | Lost 4 parts (2n2u) 16917 | -6/Factory | Terminal network hard line cut 17213 | -6/Factory | Build established: Scavenger-Tank 17720 | -6/Factory | Build established: Tank 17828 | -6/Factory | First assault squad dispatched 18169 | -6/Factory | Build established: Gunner 18332 | -6/Factory | Spotted B-75 Beast 18364 | -6/Factory | Destroyed B-75 Beast 19077 | -6/Factory | Entered Lower Caves 19201 | -6/Lower Caves | Spotted B-75 Beast 19377 | -6/Lower Caves | Destroyed B-75 Beast 19809 | -6/Lower Caves | Discovered new exit (range 11) 19880 | -6/Lower Caves | Entered another Lower Caves area 20190 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 20301 | -6/Lower Caves | Destroyed 12 combat bots 20303 | -6/Lower Caves | Lost 7 parts (1p4n1u1w) 20542 | -6/Lower Caves | Build established: Tank 20593 | -6/Lower Caves | Spotted B-75 Beast 20620 | -6/Lower Caves | Allies destroyed B-75 Beast 20646 | -6/Lower Caves | Lost 3 parts (1n2u) 20676 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20743 | -6/Lower Caves | Discovered new exit (range 4) 20869 | -6/Lower Caves | Entered Data Miner 20869 | -6/Data Miner | Accompanied by 2 allies 20873 | -6/Data Miner | Discovered new exit (range 6) 20920 | -6/Data Miner | Met Data Miner 20981 | -6/Data Miner | Learned location of Section 7 (-3) 20981 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21021 | -6/Data Miner | Received God Mode back door access code from Data Miner 21113 | -6/Data Miner | Entered Proximity Caves 21113 | -5/Proximity Caves | Accompanied by 2 allies 21400 | -5/Proximity Caves | Build established: Gunner 21487 | -5/Proximity Caves | Learned 12 Factory zone layouts 22115 | -5/Proximity Caves | Discovered new exit (range 10) 22166 | -5/Proximity Caves | Entered Factory 22166 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22167 | -5/Factory | Identified exit to Factory 23246 | -5/Factory | Garrison activated, responded to threat 23270 | -5/Factory | Incoming investigation squad redirected 23300 | -5/Factory | Lost 4 parts (1n1u2w) 23311 | -5/Factory | Destroyed 7 combat bots 23476 | -5/Factory | Lost 6 parts (2n2u2w) 23583 | -5/Factory | Garrison activated, responded to threat 23717 | -5/Factory | Terminal network hard line cut 23723 | -5/Factory | Discovered exit to Factory (range 15) 23845 | -5/Factory | Build established: Scavenger-Gunner 24592 | -5/Factory | Discovered exit to Factory (range 15) 24918 | -5/Factory | Build established: Gunner 25084 | -5/Factory | Entered another Factory area 25084 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 25359 | -4/Factory | Sucked down chute 25359 | -4/Factory | Entered Waste 25374 | -4/Waste | EMP discharged 25379 | -4/Waste | Spotted C-40 Crusher 25436 | -4/Waste | Destroyed C-40 Crusher 25443 | -4/Waste | Spotted C-40 Crusher 25469 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25472 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25474 | -4/Waste | EMP discharged 25474 | -4/Waste | System corruption reached 10% 25475 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25478 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25481 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25484 | -4/Waste | Destroyed C-40 Crusher 25505 | -4/Waste | Spotted C-40 Crusher 25556 | -4/Waste | Destroyed C-40 Crusher 25572 | -4/Waste | Spotted C-40 Crusher 25574 | -4/Waste | EMP discharged 25583 | -4/Waste | Destroyed C-40 Crusher 25614 | -4/Waste | Spotted C-40 Crusher 25670 | -4/Waste | Discovered new exit (range 10) 25674 | -4/Waste | EMP discharged 25680 | -4/Waste | Entered Factory 25759 | -4/Factory | Build established: Tank 25843 | -4/Factory | Found Unknown Device 25845 | -4/Factory | Identified Quantum Capacitor 26073 | -4/Factory | Build established: Scavenger-Tank 26270 | -4/Factory | Garrison activated, responded to threat 27175 | -4/Factory | Build established: Scavenger-Gunner 27203 | -4/Factory | Terminal network hard line cut 27331 | -4/Factory | System corruption reached 30% 27409 | -4/Factory | Lost 13 parts (1p5n4u3w) 27647 | -4/Factory | Discovered new exit (range 10) 27692 | -4/Factory | Discovered new exit (range 3) 27732 | -4/Factory | Spotted B-86 Titan 27820 | -4/Factory | Entered Research 27820 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 27952 | -3/Research | Retrieved Zion intel report: Prototype Schematics 27974 | -3/Research | Incoming investigation squad redirected 28020 | -3/Research | Retrieved Zion intel report: Emergency Access 28024 | -3/Research | Retrieved Zion intel report: Guard Positions 28070 | -3/Research | Search patrols dispatched 28095 | -3/Research | Discovered new exit (range 14) 28103 | -3/Research | Identified exit to Research 28107 | -3/Research | Incoming investigation squad redirected 28114 | -3/Research | Entered another Research area 28114 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 28238 | -2/Research | Retrieved Zion intel report: Emergency Access 28399 | -2/Research | Search patrols dispatched 28544 | -2/Research | Spotted B-90 Cyclops 28550 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 28573 | -2/Research | Retrieved Zion intel report: Component Schematics 28579 | -2/Research | Discovered new exit (range 7) 28581 | -2/Research | Identified exit to Testing 28584 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 28586 | -2/Research | Entered Testing 28596 | -2/Testing | Found Prototype Device 28596 | -2/Testing | Identified 2N-1CE's Frost Array 28633 | -2/Testing | Retrieved Zion intel report: Active Terminals 28651 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 28696 | -2/Testing | Found Prototype Protection 28700 | -2/Testing | Found Prototype Protection 28707 | -2/Testing | Identified SHELL Armor 28709 | -2/Testing | Identified Med. Regenerative Plating 28722 | -2/Testing | Found Prototype Protection 28722 | -2/Testing | Identified Hvy. Regenerative Plating 28729 | -2/Testing | Found Lgt. Regenerative Plating 28740 | -2/Testing | Discovered new exit (range 11) 28742 | -2/Testing | Identified exit to Access 28804 | -2/Testing | Build established: Scavenger-Sprinter 28809 | -2/Testing | Found Prototype Device 28810 | -2/Testing | Found Prototype Device 28822 | -2/Testing | Identified Exp. Thermal Defense Suite (x2) 28854 | -2/Testing | Found Prototype Device 28857 | -2/Testing | Identified Exp. Transmission Jammer 28874 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 28938 | -2/Testing | Found Portable AFG 28981 | -2/Testing | Entered Access 28981 | -1/Access | Evolved 2 slots: Utility x2 29028 | -1/Access | Retrieved Zion intel report: Main Access 29028 | -1/Access | Identified exit to Surface 29084 | -1/Access | Found Prototype Processor 29084 | -1/Access | Identified Exp. Core Analyzer 29178 | *** | Escaped! Last Messages --------------- 29086_ K-01 Serf collects debris. 29087_ Discarded Exp. Core Analyzer. 29089_ K-01 Serf collects debris. 29089_ Connecting with Terminal... 29089_ K-01 Serf collects debris. 29090_ Acquired 99 matter. 29100_ K-01 Serf cleans the Terminal. 29102_ Acquired 56 matter. 29103_ K-01 Serf cleans the Terminal. 29164_ ALERT: Garrison Access compromised, dispatching assault squad. 29164_ Garrison Access disabled. 29164_ Relay Coupler [NC] tumbles out of Garrison Access. 29176_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 29177_ The Access Shell folds into the floor. [Achievement: Punisher] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????????????????????###### # """ # | | ?????????????????????????????????????# # " # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# ########## | | ??????????????????????????#######????# ########## | | ????????????????????????? ????# # | | ????????????????????????? ???# # | | ????????????????????????# ???# # ! | | ?????????????????????H??# ??# # | | ????????????????????????# ??# # | | ????????????????????????# ?# # | | ????????????????????????# ?# # " | | ????????????????????????# # # """ | | ????????????????????????# # # """ | | ????????????????????????# + + " | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????############?# ########## | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ =*#????????? | | ????????????????????" "" =!!#????????? | | ????????????????????" !! !#????????? | | ??????????????B?????" !!! #????????? | | ??????????????BB????" """ """%!#????????? | | ????????????????????" """T"""=!#????????? | | ????????????????????########## ####### !#????????? | | ?????????????????????????????###?????# #????????? | | ???????????????????????????########### ########## | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# " + # """"" | | ???????????????????????????# """ # # """"" | | ??????????????????????????## """ + # """"" | | ??????????????????????????#" " # + """"" | | ??????????????????????????## # # """"" | | ???????????????????????????# # # """"" | | ???????????????????????????########+## # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# + = | | ??????????????????????????????????# ########## | | ??????????????????????????????#####+##+########??? | | ??????????????????????????????# #??? | | ??????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 900 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Adv. Remote Shield | -3/Research | Z-intel Hellfire Missile Launcher | -3/Research | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Imp. Lightning Gun | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Plasma Sword | -3/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Melee Analysis Suite | -2/Research | Z-intel Adv. Focal Shield | -2/Research | Z-intel Power Maul | -2/Research | Z-intel Biometal Leg | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Imp. Gyrokinetic Inverter | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel Fusion Compressor | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Proton Burst Cannon | -2/Testing | Archive Exp. Signal Interpreter | -2/Testing | Archive Helical Railgun | -2/Testing | Archive Exp. Actuator Array | -2/Testing | Archive System Purifier | -2/Testing | Archive Enh. Armored Medium Treads | -2/Testing | Archive Gravity Flail | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Point Singularity Launcher | -2/Testing | Archive Mni. Fusion Reactor | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free R-06 Scavenger | -2/Testing | Archive T-07 Excavator | -2/Testing | Archive S-43 Plague | -2/Testing | Archive W-44 Eye | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Freeware Punisher Ride The Lightning Challenges ------------ None Game ------ Seed GravmagHybridMount Manual? 0 Play Time 04:07:09 Cumulative 150.8 hours Start 2024.12.09 @ 16:37:35 End 2024.12.15 @ 02:48:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3341bd7-cc73-42dd-9f65-46a6619e2a4d