Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 20:59:28 Player: epb Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2328) 2328 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 7598 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 70/100 System Corruption 5% Temperature Cool (2) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (5) ------ Improved Weapon Cycler > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Coolant Injector Small Storage Unit Drone Bay > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Magnetic Acceleration Cannon Rocket Array Remote Datajack Heavy Pick > --- INVENTORY -------- Improved Shield Generator Arc Projector Advanced Assault Cannon Heavy Missile Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Powered Hammer Energy Gun EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 1 . 2 . . . Weapon 4 | . . . . . . 2 . . . 2 Parts Attached 76 | 6 2 . 2 3 13 25 5 2 2 16 Power 9 | 1 . . . . 3 2 . . . 3 Engine 9 | 1 . . . . 3 2 . . . 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 2 . . . 6 9 . . 2 2 Treads . | . . . . . . . . . . . Leg 17 | 2 2 . . . 6 5 . . 2 . Wheel 5 | . . . . . . 4 . . . 1 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 17 | 1 . . 1 . 3 4 4 . . 4 Device 11 | . . . 1 . 1 3 3 . . 3 Storage 6 | 1 . . . . 2 1 1 . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . . 1 3 1 10 1 2 . 7 Energy Gun 8 | 1 . . . 2 . 2 . 1 . 2 Energy Cannon 3 | . . . . . . 1 . 1 . 1 Ballistic Gun 2 | 1 . . . . . 1 . . . . Ballistic Cannon 5 | . . . . 1 . 2 . . . 2 Launcher 3 | . . . . . . 2 . . . 1 Special Weapon 3 | . . . 1 . . 1 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . . . . Parts Lost 43 | . . . . . 1 16 . 2 1 23 Power 7 | . . . . . . 3 . . . 4 Propulsion 13 | . . . . . 1 7 . 1 1 3 Utility 9 | . . . . . . 1 . 1 . 7 Weapon 14 | . . . . . . 5 . . . 9 Highest Loss Streak 18 | . . . . . 1 12 . 2 1 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 85 87 100 95 89 86 89 77 69 Engine 10 | . 14 14 14 14 17 11 6 6 6 1 Leg 19 | . 28 28 28 28 35 21 . . 4 4 Wheel 6 | . . . . . . 5 26 24 13 9 Device 13 | . . . 2 14 15 15 25 24 20 16 Storage 8 | . 14 14 14 14 9 5 . 6 6 5 Energy Gun 6 | . 14 14 11 17 . 4 6 6 6 1 Energy Cannon 2 | . . . . . . 5 . 3 6 7 Ballistic Gun 4 | . 14 14 14 . . 4 . . . . Ballistic Cannon 3 | . . . . 10 9 1 6 2 . 3 Launcher 1 | . . . . . . 1 6 6 6 3 Special Weapon 2 | . . . 2 . . 1 5 6 6 3 Impact Weapon 2 | . . . . . 8 5 . . . . Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 119 | 13 13 13 21 24 34 119 37 42 41 62 Greatest Support 75 | 20 26 26 26 26 75 67 40 40 20 48 Greatest Overweight (x) 30 | 1 . . . . . 30 . 1 2 20 Average Overweight (x) . | . . . . . . . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 8 8 8 10 Average Capacity 10 | 6 8 8 8 8 8 15 5 8 8 8 Most Carried 10 | 1 5 5 7 8 8 10 5 7 8 6 Average Carried 6 | . 4 5 5 7 7 7 4 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 8 8 8 5 Final Carried 8 | 1 5 5 6 8 8 4 5 7 7 1 Class Distribution -------------------- 64% | Mutant 32% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 1550 | 177 . . . 177 250 281 116 125 54 370 Remotely . | . . . . . . . . . . . Salvage Created 2401 | . . . . 111 337 995 47 146 64 701 Parts 121 | . . . . 6 22 54 1 1 4 33 Haulers Intercepted 2 | . . . . . . 2 . . . . Recyclers Shooed 3 | . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 4 1 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 44 | . . . . 4 9 17 2 3 2 7 Melee 3 | . . . . . . 1 . . . 2 Guns 5 | . . . . 2 . 3 . . . . Cannons 18 | . . . . . 6 6 1 2 . 3 AOE 16 | . . . . 2 2 6 1 1 2 2 Classes Destroyed 11 | . . . . 2 5 4 . . . . Worker 5 | . . . . . 2 2 . . . 1 Builder 9 | . . . . . 1 4 . . . 4 Hauler 2 | . . . . . . 2 . . . . Recycler 5 | . . . . . 1 2 . . . 2 Mechanic 2 | . . . . . . 2 . . . . Operator 2 | . . . . . . 1 . . . 1 Swarmer 7 | . . . . 2 3 2 . . . . Grunt 17 | . . . . 2 3 7 . 2 . 3 Sentry 7 | . . . . . 2 2 1 1 . 1 Hunter 8 | . . . . . 1 2 . . 2 3 Programmer 5 | . . . . . . 4 1 . . . Best Kill Streak 8 | . . . . 2 8 8 2 3 2 7 Combat Bots Only 6 | . . . . 2 6 4 2 3 2 2 Max Kills in Single Turn 5 | . . . . 2 4 5 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 2 3 1 1 2 1 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Damage Taken 6448 | . . . . 112 711 2204 163 230 55 2973 Core 1623 | . . . . 14 71 500 11 7 13 1007 Absorbed by Shields 24 | . . . . . . . . . . 24 Core Remaining (%) 81 | 100 . . . 94 87 28 . . 96 . Volleys Fired 88 | . . . . 4 19 39 4 3 1 18 Largest 4 | . . . . 2 1 3 3 3 3 4 Hottest 278 | . . . . 102 57 138 148 200 200 278 Shots Fired 180 | . . . . 8 19 94 10 9 3 37 Gun 66 | . . . . 6 . 50 3 3 1 3 Cannon 94 | . . . . 2 19 37 3 3 1 29 Launcher 18 | . . . . . . 6 3 3 1 5 Special 2 | . . . . . . 1 1 . . . Kinetic 75 | . . . . 2 19 37 3 . . 14 Thermal 51 | . . . . . . 32 . 3 1 15 Explosive 18 | . . . . . . 6 3 3 1 5 Electromagnetic 34 | . . . . 6 . 18 3 3 1 3 Robot Hit Streak 9 | . . . . 3 8 8 8 9 5 5 Robot Miss Streak 4 | . . . . 3 4 3 2 2 2 4 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 138 | . . . . 5 19 69 6 6 1 32 Core Hits 123 | . . . . 6 11 53 13 11 6 23 Critical Kills 6 | . . . . . 6 . . . . . Critical Parts Destroyed 5 | . . . . 1 4 . . . . . Critical Strikes 14 | . . . . 1 11 . . . . 2 Destroy 11 | . . . . 1 10 . . . . . Smash 1 | . . . . . 1 . . . . . Impale 2 | . . . . . . . . . . 2 Melee Attacks 29 | . . . . . 9 7 . . . 13 Impact 15 | . . . . . 9 6 . . . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . . . 13 Sneak Attacks 10 | . . . . . 2 3 . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6159 | . . . . 170 1021 2687 230 335 292 1424 Guns 951 | . . . . 40 . 795 23 68 25 . Cannons 1839 | . . . . 12 287 776 26 70 33 635 Explosions 2193 | . . . . 118 310 892 163 197 234 279 Melee 1130 | . . . . . 424 224 . . . 482 Ramming 46 | . . . . . . . 18 . . 28 Kinetic 1248 | . . . . 12 287 633 26 . . 290 Thermal 1288 | . . . . 118 . 722 . 70 33 345 Explosive 2075 | . . . . . 310 892 163 197 234 279 Electromagnetic 372 | . . . . 40 . 216 23 68 25 . Impact 648 | . . . . . 424 224 . . . . Slashing . | . . . . . . . . . . . Piercing 482 | . . . . . . . . . . 482 Highest Corruption 5 | . . . . . . 2 1 . . 5 Average Corruption 1 | . . . . . . 1 1 . . 2 Corruption Purged 1 | . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . 4 . . . 1 Message Errors 1 | . . . . . . 1 . . . . Matter Fused 2 | . . . . . . 1 . . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 391 | . . . . . 248 93 1 . 4 45 Projectiles 20 | . . . . . 11 9 . . . . Explosions 94 | . . . . . 76 6 1 . 4 7 Melee 277 | . . . . . 161 78 . . . 38 Knockbacks 11 | . . . . . 5 2 . . . 4 Impact 3 | . . . . . 1 2 . . . . Kinetic 6 | . . . . . 3 . . . . 3 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 712 | . . . . 72 112 80 51 51 56 290 Shots 21 | . . . . 2 1 3 2 2 3 8 Rammed 14 | . . . . . . . 1 . . 13 Targets Rammed 14 | . . . . . . . 1 . . 13 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 193 | . . . . 117 22 158 64 193 72 188 Average Temperature 57 | . . . . 48 9 48 30 113 38 80 Received Heat Transfer 900 | . . . . 9 180 339 24 69 . 279 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . 1 4 . . . . Impact Corruptions 12 | . . . . . 7 5 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . 3 . . . 2 Heat Transferred 1556 | . . . . 150 . 925 . 74 37 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 428 | . . . . 160 384 368 280 . . 428 Initial 179 | . . . . . 62 114 179 . . 129 Average 158 | . . . . 121 176 129 194 . . 271 Maximum Alert Level 2 | . . . . . 1 1 1 . . 2 Low Security (%) 74 | 100 100 100 . 100 60 84 87 . . 31 Level 1 23 | . . . . . 39 15 12 . . 52 Level 2 2 | . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . . . 2 7 3 . . 3 Investigation 1 | . . . . . . . 1 . . . Extermination 4 | . . . . . . 2 1 . . 1 Reinforcement 7 | . . . . . 2 2 1 . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . . . . 4 17 23 3 3 . 27 Peak Tracking Total 11 | . . . . 2 8 5 2 3 . 11 Tactical Retreats 7 | . . . . . 2 2 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 9 | . . . . 2 1 2 . . . 4 Max in Single Turn 4 | . . . . 2 1 2 . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 14 | . . . 3 . . 5 3 1 . 2 Terminals 6 | . . . . . . 2 2 . . 2 Fabricators 2 | . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 24 | . . . 6 . . 6 7 1 . 4 Successful 15 | . . . 6 . . 2 4 1 . 2 Failed 9 | . . . . . . 4 3 . . 2 Catastrophic 2 | . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 11 | . . . . . . 2 5 . . 4 Fabricators 4 | . . . . . . 2 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 11 | . . . 6 . . . 2 1 . 2 Record 7 | . . . 6 . . . . . . 1 Part Schematic 1 | . . . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . 1 . . . Investigation Status 1 | . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 2 | . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Recycle Component 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . . . 3 1 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 3 | . . . . 2 . . 1 . . . Largest Group 2 | . . . . 2 2 . 1 . . . Highest-Rated Group 43 | . . . . 43 43 . 6 . . . Highest-Rated Ally 31 | . . . . 31 31 . 6 . . . Total Orders 4 | . . . . . . . 2 2 . . EXPLORE 4 | . . . . . . . 2 2 . . Ally Attacks 8 | . . . . . 8 . . . . . Total Damage 144 | . . . . . 144 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 4 | . . . . . . . 2 2 . . Drone Recoveries 3 | . . . . . . . 2 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 4769 | 69 95 77 961 282 538 1442 378 233 89 605 Spaces Moved 3474 | 59 73 65 796 219 294 852 421 242 74 379 Core 75 | 20 . . . . . 32 . . . 23 Treads . | . . . . . . . . . . . Legs 2031 | 39 73 65 796 219 294 545 . . . . Wheels 1355 | . . . . . . 275 421 242 74 343 Hover 13 | . . . . . . . . . . 13 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 117 50 80 80 110 50 Average Speed 117 | 101 120 120 120 120 125 136 80 88 110 123 Slowest Speed 1550 | 120 120 120 120 120 127 1550 80 95 110 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . . Exploration Rate (%) 30 | 4 15 16 93 64 32 22 19 46 14 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 . . . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 465 | . . . . 16 38 179 45 55 16 116 Melee . | . . . . . . . . . . . Projectile 25 | . . . . 2 11 4 1 1 . 6 AOE 440 | . . . . 14 27 175 44 54 16 110 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Fac Total 3919 | 65 80 64 801 229 432 1028 452 248 77 443 Wait 197 | . . . . . 84 98 15 . . . Move 3464 | 58 72 64 795 218 293 851 420 241 73 379 Hop . | . . . . . . . . . . . Pick Up 28 | 1 4 . 3 3 4 6 3 2 1 1 Fast Attach 34 | 6 . . 1 . 7 8 3 . 1 8 Attach 22 | . . . . . 3 10 1 . 1 7 Detach 1 | . . . . . 1 . . . . . Swap 20 | . 2 . 1 3 3 7 1 2 . 1 Drop 22 | . 2 . 1 1 9 2 4 . . 3 Fire 88 | . . . . 4 19 39 4 3 1 18 Melee 29 | . . . . . 9 7 . . . 13 Ram 14 | . . . . . . . 1 . . 13 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 14 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 5) 165 | -10/Materials | Entered Mines 234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 235 | -10/Mines | Discovered new exit (range 5) 242 | -10/Mines | Entered Exiles 276 | -10/Exiles | Discovered new exit (range 14) 312 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Met 8R-AWN 342 | -10/Exiles | Met EX-HEX 396 | -10/Exiles | Met EX-DEC 488 | -10/Exiles | Discovered new exit (range 11) 611 | -10/Exiles | Visited The Gauntlet 855 | -10/Exiles | Met EX-BIN 969 | -10/Exiles | Aligned with FarCom system 970 | -10/Exiles | Given EX-Vault access code 1037 | -10/Exiles | Opened EX-Vault 1044 | -10/Exiles | Found Prototype Special Weapon 1045 | -10/Exiles | Identified Field Lobotomy Kit 1048 | -10/Exiles | Found Prototype Device 1049 | -10/Exiles | Identified Chronowheel 1049 | -10/Exiles | Activated Chronowheel 1049 | -10/Exiles | Spacetime reconverged on an earlier point 1053 | -10/Exiles | Found Prototype Device 1053 | -10/Exiles | Identified Skeleton Box 1082 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1203 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, Skeleton Box 1203 | -10/Exiles | Entered Mines 1270 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1451 | -9/Mines | Learned location of Storage (-9) 1472 | -9/Mines | Discovered new exit (range 9) 1485 | -9/Mines | Entered Materials 1485 | -8/Materials | Accompanied by 2 allies 1485 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1490 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1973 | -8/Materials | Discovered new exit (range 16) 2023 | -8/Materials | Entered Factory 2023 | -7/Factory | Evolved 2 slots: Weapon x2 2025 | -7/Factory | FarCom data flow suspended 2325 | -7/Factory | Build established: Gunner 2369 | -7/Factory | Fabricated Hvy. Ion Cannon (x2) 2610 | -7/Factory | Discovered new exit (range 15) 3061 | -7/Factory | Garrison activated, responded to threat 3143 | -7/Factory | Build established: Mutant 3155 | -7/Factory | Core integrity fell below 50% 3164 | -7/Factory | Found Prototype Launcher 3164 | -7/Factory | Identified Rocket Array 3190 | -7/Factory | Lost 12 parts (2p6n4w) 3445 | -7/Factory | Discovered new exit (range 12) 3465 | -7/Factory | Entered another Factory area 3465 | -6/Factory | Evolved 2 slots: Utility x2 3580 | -6/Factory | Fabricated K-01 Serf? 3785 | -6/Factory | Discovered new exit (range 28) 3843 | -6/Factory | Entered Lower Caves 4007 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4041 | -6/Lower Caves | Encountered a Warlord checkpoint 4061 | -6/Lower Caves | Discovered new exit (range 10) 4076 | -6/Lower Caves | Entered another Lower Caves area 4098 | -6/Lower Caves | Build established: Gunner 4104 | -6/Lower Caves | Discovered new exit (range 15) 4165 | -6/Lower Caves | Entered Factory 4165 | -5/Factory | Evolved 2 slots: Weapon x2 4722 | -5/Factory | Core integrity fell below 50% 4746 | -5/Factory | Core integrity fell below 20% 4770 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04742_ Slammed into H-66 Slayer. 04743_ Slammed into R-10 Processor. 04743_ Destabilizing: System interference. 04743_ Coolant Injector temporarily disabled. 04744_ R-10 Processor collects Targeting Computer. 04744_ Penetrated by Slug. 04744_ Slammed into H-66 Slayer. 04744_ Coolant Injector broken. 04744_ Destabilizing: Short circuit. 04747_ Slammed into U-05 Engineer. 04748_ Slug penetrates Wall. 04748_ Slammed into R-10 Processor. 04749_ Broken Coolant Injector destroyed. 04749_ System corrupted by crushing effect (+4). 04750_ Slammed into R-10 Processor. 04753_ System corrupted: Matter fused (-7). 04757_ Acquired Cmb. Gravmag System. 04759_ Acquired Imp. Weapon Cycler. 04762_ Slug penetrates S-27 Virus. 04770_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #########/##???# # """"""" ##=#??????????? | | ???????? ?????# # """"""" ##*#??????????? | | ????????""?????? # ##%#??????????? | | ????????""?????? # ???#%#??????????? | | ????????""?????# #######????#%###????????? | | ???????""??????# ############%% #????????? | | ??????? ?????# %% %% %% +????????? | | ????????? ????#### ######## #????????? | | ?????????? ??????# #??????#####????????? | | ?????????###+###### #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# """ !!h#???????????????????? | | ?????????# """ ! #???????????????????? | | ?????????# """ ! p#???????????????????? | | ?????????# k#######?????????????? | | ?????????+ ! [ / ??????? | | ?????????# s #######?????????????? | | ?????????# ####s#######??????????????? | | ?????????# ?# R ! #??????????????? | | ?????????# ??# ! ! #??????????????? | | ?????????# ??# ! !#??????????????? | | ?????????# ???# #??????????????? | | ?????????# ????# """ """ #??????????????? | | ?????????# ?????#@""" """ #??????????????? | | ????????????????# """ """ #??????????????? | | ????????????????# #??????????????? | | ????????????????##########???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Weapon Cycling 20 Evasion (%) 55 Item Schematics ----------------- Hardcell Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Cannon | x2 | -7/Factory | Preloaded K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Leap Before You Look Challenges ------------ None Game ------ Seed DataAssaultAutogun Manual? 0 Play Time 00:48:53 Cumulative 15.2 hours Start 2023.11.15 @ 20:06:47 End 2023.11.15 @ 20:59:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 14/TerminusBold Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0d4e153c-01ba-4cfe-878b-41db6e584b88