Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 21:28:13

Player: Demise

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (189)     945
Value Destroyed (5929)     5929
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1036)               1036
              TOTAL SCORE: 15930

 Bonus
-------
High Alert Combat Kills    993
Follower Combat Kills      213
Entered Garrisons          200
Scanned by Researcher      500
Win                        3000
Friendly Fire              -3870

 Cogmind 
---------
Core Integrity             218/1600
Matter                     300/300
Energy                     62/100
System Corruption          19%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (9) ---
               Xenon Bombardment Thruster
>              --- UTILITY (12) -----
      Enhanced Optical Array
  Experimental Signal Interpreter
               Transport Network Coupler
      Advanced Target Analyzer
               Graphene Brace
               System Shield
               System Shield
>              --- WEAPON (2) -------
               Nanosword
               Nanosword
>              --- INVENTORY (5) ----
         Light Quantum Reactor
      Advanced Power Amplifier
               Femtoactuators
      Advanced Reaction Control System
      Advanced Reaction Control System

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Q-thruster
                Q-thruster
                Impulse Thruster Array
   Experimental Q-thruster
>               --- UTILITY ----------
                Energy Well
       Advanced Trap Scanner
       Enhanced Optical Array
       Enhanced Optical Array
       Advanced Signal Interpreter
                Transport Network Coupler
   Experimental Melee Analysis Suite
                Femtoactuators
       Improved Transmission Jammer
                Graphene Brace
                System Shield
                Drone Bay
>               --- WEAPON -----------
                Nanosword
                Nanosword
>               --- INVENTORY --------
          Light Quantum Reactor
       Advanced Plasma Cannon
  Hypervelocity Railgun
        Compact Tesla Bomb Launcher
                Nanosword
[Rating: 163]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   2   
  Utility                  10   | .   .   .   .   .   4   .   2   .   .   2   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             292  | 6   23  11  1   8   5   28  41  8   56  6   1   15  24  17  13  29  
  Power                    39   | 1   3   1   .   1   .   1   4   1   4   1   .   1   6   8   3   4   
    Engine                 14   | 1   1   1   .   1   .   .   3   .   3   .   .   .   3   1   .   .   
    Core                   13   | .   2   .   .   .   .   1   1   .   1   1   .   1   3   3   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   3   4   
  Propulsion               48   | 2   5   3   .   3   .   2   2   .   3   .   .   .   10  3   2   13  
    Treads                 3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   5   3   .   3   .   .   2   .   2   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
    Flight                 20   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   .   7   
  Utility                  122  | 1   5   3   1   4   4   3   22  7   36  3   .   8   5   4   7   9   
    Device                 67   | 1   2   2   .   4   1   .   12  6   19  2   .   6   2   3   2   5   
    Storage                5    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Processor              21   | .   1   1   .   .   2   .   2   .   5   1   .   1   2   1   2   3   
    Hackware               8    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   3   1   
    Protection             21   | .   .   .   .   .   1   3   7   1   9   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   10  4   .   .   1   22  13  .   13  2   1   6   3   2   1   3   
    Energy Gun             4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Ballistic Gun          40   | 2   9   2   .   .   1   11  6   .   5   2   .   1   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Launcher               13   | .   .   2   .   .   .   4   2   .   3   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   5   .   1   .   .   1   3   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   1   1   .   .   .   .   1   1   2   1   .   1   1   2   3   2   
Parts Lost                 79   | .   3   1   .   1   .   4   3   .   19  1   .   10  8   .   9   20  
  Power                    11   | .   .   1   .   .   .   .   1   .   3   1   .   .   2   .   1   2   
  Propulsion               30   | .   2   .   .   1   .   2   .   .   3   .   .   1   4   .   4   13  
  Utility                  27   | .   1   .   .   .   .   1   2   .   9   .   .   6   1   .   3   4   
  Weapon                   11   | .   .   .   .   .   .   1   .   .   4   .   .   3   1   .   1   1   
  Highest Loss Streak      9    | .   3   1   .   1   .   2   1   .   4   1   .   6   6   .   9   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  91  100 98  91  97  91  92  80  82  76  63  58  78  78  53  
  Engine                   3    | .   9   6   14  14  9   1   4   .   1   .   .   .   .   1   .   .   
  Core                     2    | .   4   .   .   .   .   7   2   .   .   5   5   3   1   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   6   2   .   .   .   .   3   6   4   
  Treads                   1    | .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   27  28  28  26  18  8   6   7   5   6   5   3   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   10  20  17  5   
  Device                   15   | .   13  11  14  14  17  10  22  24  18  10  11  14  10  14  17  7   
  Storage                  7    | .   13  14  14  14  9   9   7   7   6   .   .   .   .   4   3   .   
  Processor                12   | .   .   2   .   .   17  18  13  15  15  20  17  15  15  17  15  10  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   8   20  17  13  8   4   8   11  
  Protection               6    | .   .   .   .   .   2   16  14  13  5   6   5   3   .   .   .   .   
  Ballistic Gun            10   | .   28  27  28  28  18  13  7   .   2   6   5   2   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   5   15  5   .   .   .   8   8   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 8   30  30  48  51  56  69  102 92  85  31  33  46  22  50  52  33  
  Greatest Support         56   | 20  26  26  20  20  20  40  40  28  28  28  28  28  47  53  53  56  
  Greatest Overweight (x)  21   | .   1   1   2   5   2   6   7   3   21  1   1   4   1   .   1   1   
  Average Overweight (x)   1    | .   .   .   1   2   2   4   3   2   2   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Average Capacity         15   | 5   10  15  17  20  20  20  20  20  18  5   5   5   5   5   5   5   
  Most Carried             20   | 5   13  15  19  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Average Carried          14   | 1   8   14  15  19  19  19  19  19  16  5   5   4   4   4   4   2   
  Final Capacity           20   | 5   15  15  20  20  20  20  20  20  5   5   5   5   5   5   5   5   
  Final Carried            20   | 5   13  15  19  20  20  20  20  20  5   5   5   5   4   5   2   5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 19% | Mutant
 17% | Hacker-Mutant
 10% | Assassin
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
             Mutant | -7/Factory
           Assassin | -7/Waste
      Hacker-Mutant | -7/Factory
  Hacker-Skirmisher | -6/Factory
  Hacker-Skirmisher | -5/Factory
      Hacker-Mutant | -4/Factory
   Scavenger-Mutant | -3/Research
 Scavenger-Sprinter | -2/Research
    Scavenger-Ninja | -2/Testing
      Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Matter Collected           4918 | 259  476  171  26   259  154  620  488  218  750  46   4    241  405  386  90   325  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7752 | 78   589  167  .    259  136  978  640  674  1823 39   .    382  465  349  356  817  
  Parts                    394  | 8    37   14   .    23   4    44   33   35   74   2    .    17   19   23   16   45   
Haulers Intercepted        7    | .    .    .    .    .    .    .    1    .    1    .    .    .    1    2    .    2    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       24   | .    .    .    .    .    .    .    .    16   .    .    .    8    .    .    .    .    
  Retrieved Matter         362  | .    .    .    .    .    .    .    .    310  .    .    .    52   .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Combat Hostiles Destroyed  116  | .   14  4   .   8   .   22  9   .   38  1   .   5   4   1   .   10  
  Melee                    38   | .   .   .   .   .   .   .   6   .   16  .   .   1   4   1   .   10  
  Guns                     41   | .   14  2   .   8   .   12  2   .   3   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   
  AOE                      21   | .   .   2   .   .   .   9   .   .   10  .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   5   .   .   .   .   4   2   2   2   .   .   .   .   .   .   .   
  Worker                   14   | .   1   .   .   1   .   .   4   .   5   .   .   .   .   2   .   1   
  Builder                  6    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   1   
  Tunneler                 6    | 1   .   1   .   2   .   .   1   .   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   .   2   
  Recycler                 6    | 1   .   1   .   .   1   .   .   .   .   .   .   1   1   .   1   .   
  Operator                 8    | .   2   .   .   .   .   .   1   .   1   .   .   1   1   .   2   .   
  Watcher                  10   | .   2   .   .   .   .   .   1   .   4   .   .   .   .   .   2   1   
  Swarmer                  35   | .   3   4   .   6   .   4   .   .   9   .   .   1   4   .   .   4   
  Grunt                    40   | .   11  .   .   2   .   8   3   .   15  .   .   .   .   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   .   6   2   .   5   1   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   3   .   3   .   .   3   .   1   .   5   
  Surgeon                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Thug                     7    | .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   3   .   3   1   5   3   .   7   1   .   2   4   4   2   4   
  Combat Bots Only         7    | .   4   3   .   3   .   5   3   .   7   1   .   2   4   1   .   4   
Max Kills in Single Turn   3    | 1   1   2   .   1   1   2   1   1   3   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Damage Taken               13491 | .    617  37   .    305  51   569  1126 .    2887 259  118  2092 1476 70   880  3004 
  Core                     4388  | .    147  7    .    82   6    85   129  .    514  47   20   996  693  .    280  1382 
  Absorbed by Shields      812   | .    .    .    .    57   23   51   330  .    351  .    .    .    .    .    .    .    
  Redirected to Shielding  102   | .    .    .    .    .    .    .    .    .    102  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   246   | .    85   .    .    .    .    .    .    .    134  27   .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    5    .    83   .    .    8    94   98   13   46   .    80   13   
Volleys Fired              312   | 5    65   10   .    34   17   51   33   .    39   7    7    35   .    .    9    .    
  Largest                  2     | 2    2    2    .    2    2    2    2    .    2    2    2    2    .    .    1    .    
  Hottest                  133   | 40   43   50   .    40   43   90   56   .    56   78   78   133  .    .    40   .    
Shots Fired                529   | 10   130  18   .    68   34   90   52   .    46   14   14   44   .    .    9    .    
  Gun                      454   | 10   130  15   .    68   34   78   45   .    30   7    7    21   .    .    9    .    
  Cannon                   35    | .    .    .    .    .    .    .    .    .    1    7    7    20   .    .    .    .    
  Launcher                 40    | .    .    3    .    .    .    12   7    .    15   .    .    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  458   | 10   130  15   .    68   34   65   45   .    31   14   14   23   .    .    9    .    
  Thermal                  18    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Explosive                28    | .    .    3    .    .    .    12   .    .    10   .    .    3    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    13   7    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 8    15   6    .    6    7    11   6    .    16   .    1    4    .    .    5    .    
  Robot Miss Streak        13    | 1    7    2    .    2    5    3    9    .    13   .    2    2    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           609   | 8    88   8    .    44   19   73   78   36   134  .    2    30   15   12   20   42   
  Core Hits                293   | 4    39   8    .    14   7    49   39   14   65   2    1    16   5    5    9    16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 17    | .    1    .    .    1    .    2    1    .    11   .    .    1    .    .    .    .    
  Critical Strikes         45    | .    1    .    .    1    .    3    6    3    20   .    .    2    .    2    2    5    
    Destroy                4     | .    1    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    
    Smash                  14    | .    .    .    .    .    .    2    1    .    11   .    .    .    .    .    .    .    
    Sever                  27    | .    .    .    .    .    .    .    5    3    9    .    .    1    .    2    2    5    
Melee Attacks              499   | .    .    .    .    .    .    19   56   38   183  .    .    12   40   39   34   78   
  Impact                   153   | .    .    .    .    .    .    19   5    .    129  .    .    .    .    .    .    .    
  Slashing                 346   | .    .    .    .    .    .    .    51   38   54   .    .    12   40   39   34   78   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            60    | .    .    .    .    .    .    .    4    36   5    .    .    .    3    6    2    4    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        40    | .    .    .    .    .    .    .    4    5    22   .    .    .    1    .    2    6    
Damage Inflicted           22196 | 65   989  161  .    533  345  2289 2196 2406 5945 251  65   1024 1039 1040 1315 2533 
  Guns                     4438  | 65   989  102  .    533  274  936  656  .    512  115  21   178  .    .    57   .    
  Cannons                  685   | .    .    .    .    .    .    .    .    .    31   136  31   487  .    .    .    .    
  Explosions               2467  | .    .    56   .    .    71   580  259  .    1365 .    .    136  .    .    .    .    
  Melee                    14538 | .    .    .    .    .    .    773  1247 2406 4037 .    .    222  1039 1040 1258 2516 
  Ramming                  68    | .    .    3    .    .    .    .    34   .    .    .    13   1    .    .    .    17   
  Kinetic                  4555  | 65   989  102  .    533  274  765  656  .    543  251  52   268  .    .    57   .    
  Thermal                  586   | .    .    .    .    .    .    89   57   .    43   .    .    397  .    .    .    .    
  Explosive                1655  | .    .    56   .    .    .    491  .    .    972  .    .    136  .    .    .    .    
  Electromagnetic          794   | .    .    .    .    .    71   171  202  .    350  .    .    .    .    .    .    .    
  Impact                   3979  | .    .    .    .    .    .    773  118  .    3088 .    .    .    .    .    .    .    
  Slashing                 10559 | .    .    .    .    .    .    .    1129 2406 949  .    .    222  1039 1040 1258 2516 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    .    2    2    8    .    .    12   4    .    .    19   
  Average Corruption       4     | .    .    .    .    .    .    .    1    2    3    .    .    3    2    .    .    13   
  Corruption Purged        9     | .    .    .    .    .    .    .    1    .    8    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    .    .    .    1    7    30   .    .    7    1    .    .    17   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    2    
    Matter Fused           17    | .    .    .    .    .    .    .    .    2    11   .    .    .    1    .    .    3    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    1    .    3    .    .    1    .    .    .    4    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    1    4    .    .    3    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    2    5    .    .    1    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2404  | .    .    .    .    .    .    151  252  216  841  .    .    4    227  202  376  135  
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Explosions               129   | .    .    .    .    .    .    .    .    .    129  .    .    .    .    .    .    .    
  Melee                    2271  | .    .    .    .    .    .    151  252  216  712  .    .    .    227  202  376  135  
Knockbacks                 16    | .    .    .    .    .    .    3    1    .    12   .    .    .    .    .    .    .    
  Impact                   15    | .    .    .    .    .    .    3    1    .    11   .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      338   | .    .    1    .    .    23   .    103  .    197  .    6    .    .    .    .    8    
  Shots                    6     | .    .    .    .    .    1    .    1    .    4    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    1    .    .    .    .    3    .    .    .    3    1    .    .    .    1    
Targets Rammed             9     | .    .    1    .    .    .    .    3    .    .    .    3    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    31   .    .    20   .    80   205  .    217  83   1    252  2    307  487  213  
  Average Temperature      61    | .    12   .    .    7    .    15   21   .    70   48   1    82   2    108  40   104  
  Received Heat Transfer   2038  | .    318  .    .    108  6    219  300  .    664  72   72   36   84   .    12   147  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    2    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    .    .    3    3    .    13   .    .    .    .    .    .    .    
  Impact Corruptions       42    | .    .    .    .    .    .    3    4    .    35   .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Heat Transferred         800   | .    .    .    .    .    .    100  50   .    100  .    .    550  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Peak Influence             1316 | 10   290  199  .    130  87   1121 601  241  1316 675  385  394  630  506  423  633  
  Initial                  621  | .    6    54   .    .    31   57   588  179  28   621  330  188  206  362  234  187  
  Average                  396  | 3    142  125  .    56   51   648  465  167  632  644  353  205  362  414  346  301  
Maximum Alert Level        4    | .    1    .    .    .    .    4    2    1    4    2    1    1    2    2    2    2    
  Low Security (%)         31   | 100  70   100  .    100  100  13   .    42   16   .    .    52   .    .    .    18   
  Level 1                  22   | .    29   .    .    .    .    3    2    57   14   .    100  47   72   57   63   64   
  Level 2                  30   | .    .    .    .    .    .    38   97   .    15   100  .    .    27   42   36   16   
  Level 3                  13   | .    .    .    .    .    .    37   .    .    47   .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    6    .    .    6    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    4    .    .    .    3    .    8    .    14   .    .    6    2    2    3    4    
  Investigation            12   | .    2    .    .    .    2    .    1    .    2    .    .    2    .    1    1    1    
  Extermination            10   | .    .    .    .    .    .    .    3    .    4    .    .    2    .    .    .    1    
  Reinforcement            20   | .    2    .    .    .    1    .    3    .    5    .    .    2    2    1    2    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Distress Signals           10   | .   2   .   .   .   .   .   .   .   3   .   .   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   23  3   .   9   11  25  18  .   70  2   5   26  32  5   12  46  
  Peak Tracking Total      14   | .   5   3   .   4   3   5   4   .   5   1   3   10  14  2   7   11  
  Tactical Retreats        45   | .   1   .   .   1   .   6   .   .   10  .   1   6   7   1   1   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Traps Triggered            20   | .   4   .   .   .   .   6   3   .   1   .   2   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Machines Disabled          18   | .   .   .   .   .   2   .   6   .   7   .   .   1   .   .   2   .   
  Max in Single Turn       4    | .   .   .   .   .   2   .   4   .   4   .   .   1   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Machines Accessed          66   | .   10  1   1   1   5   .   9   .   9   2   1   6   6   3   6   6   
  Terminals                39   | .   7   .   .   .   3   .   4   .   5   1   .   6   3   1   5   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Recycling Units          9    | .   2   .   .   .   .   .   2   .   1   .   .   .   2   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   .   2   
Total Hacks                166  | .   30  1   1   1   16  .   21  .   19  6   2   21  17  5   11  15  
  Successful               62   | .   14  1   1   1   11  .   6   .   7   3   1   5   6   1   2   3   
  Failed                   103  | .   15  .   .   .   5   .   15  .   12  3   1   16  11  4   9   12  
    Catastrophic           31   | .   2   .   .   .   .   .   2   .   7   .   .   4   4   2   4   6   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   17  .   .   .   11  .   7   .   7   3   .   14  5   .   7   1   
  Terminals                106  | .   22  .   .   .   12  .   9   .   11  3   .   21  7   1   10  10  
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   3   .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   
  Recycling Units          25   | .   5   .   .   .   .   .   6   .   2   .   .   .   8   4   .   .   
  Scanalyzers              5    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   3   .   2   .   2   .   .   5   
Terminal Hacks             19   | .   4   1   1   1   4   .   1   .   2   .   .   3   1   .   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   .   .   2   .   1   .   .   .   2   1   .   .   
  Retrieve Components      8    | .   2   .   .   .   .   .   2   .   1   .   .   .   2   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   2   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   2   
Unauthorized Hacks         19   | .   6   .   .   .   4   .   1   .   1   1   .   2   2   .   2   .   
  Terminals                17   | .   5   .   .   .   4   .   1   .   1   1   .   2   1   .   2   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   4   .   .   .   2   .   1   .   1   1   .   2   1   .   2   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         54   | .   9   .   .   .   4   .   8   .   8   1   1   5   4   3   6   5   
  Full Trace Events        13   | .   2   .   .   .   3   .   1   .   2   .   .   2   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Time                     179  | .   26  .   .   .   .   .   .   .   99  54  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   7   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total Allies               24   | .    .    1    .    3    1    .    .    19   .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    1    .    3    3    .    .    19   .    .    .    .    .    .    .    .    
  Highest-Rated Group      465  | .    .    31   .    40   40   .    .    465  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    31   .    16   16   .    .    35   .    .    .    .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               136  | .    .    .    .    .    10   .    .    126  .    .    .    .    .    .    .    .    
  Total Damage             3440 | .    .    .    .    .    118  .    .    3322 .    .    .    .    .    .    .    .    
  Kills                    11   | .    .    .    .    .    1    .    .    10   .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Turns Passed               13561 | 54   894  641  307  771  584  1875 2253 565  2429 284  388  787  350  335  273  771  
Spaces Moved               10047 | 35   671  622  299  549  456  823  1209 335  1099 195  315  700  575  665  539  960  
  Core                     466   | 1    .    .    .    .    .    .    .    .    128  .    .    302  9    .    .    26   
  Treads                   204   | .    .    .    .    .    .    129  55   .    20   .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6673  | 34   671  622  299  549  456  694  1154 335  951  195  315  398  .    .    .    .    
  Hover                    617   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   601  
  Flight                   2087  | .    .    .    .    .    .    .    .    .    .    .    .    .    566  665  523  333  
  Fastest Speed            20    | 50   80   90   95   110  110  110  130  130  50   100  115  50   28   25   20   28   
  Average Speed            103   | 79   89   92   101  111  110  172  152  131  162  102  115  89   36   26   26   62   
  Slowest Speed            1100  | 80   105  105  110  155  110  240  240  145  1100 115  115  250  117  32   112  146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    5    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    97   91   58   87   32   69   38   89   35   9    15   27   33   17   72   33   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    .    1    1    .    .    .    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 130   | .    .    10   .    .    .    9    14   .    27   1    4    5    16   20   10   14   
Terrain Destroyed          420   | .    .    33   .    .    .    76   51   .    146  3    5    46   16   20   10   14   
  Melee                    105   | .    .    .    .    .    .    2    14   .    27   .    .    2    16   20   10   14   
  Projectile               25    | .    .    .    .    .    .    .    .    .    .    3    5    17   .    .    .    .    
  AOE                      290   | .    .    33   .    .    .    74   37   .    119  .    .    27   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total                      12081 | 50   853  668  304  641  503  1149 1489 412  1479 264  326  803  648  768  636  1088 
  Wait                     756   | .    66   14   .    41   22   171  105  26   118  54   .    23   15   47   35   19   
  Move                     9992  | 34   670  621  298  548  456  820  1209 334  1098 194  314  699  558  656  528  955  
  Hop                      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    4    5    2    
  Pick Up                  85    | 5    14   4    4    4    2    14   14   5    6    .    .    3    3    2    2    3    
  Fast Attach              136   | 6    10   3    .    1    2    .    11   3    25   5    1    7    18   14   8    22   
  Attach                   54    | .    6    .    .    .    2    5    5    1    12   .    .    5    6    1    4    7    
  Detach                   45    | .    4    1    .    .    .    .    2    .    8    1    .    8    4    3    4    10   
  Swap                     102   | .    7    8    1    7    1    23   25   4    19   1    .    3    .    2    1    .    
  Drop                     119   | .    11   6    1    6    1    14   30   8    10   2    1    7    3    7    9    3    
  Fire                     312   | 5    65   10   .    34   17   51   33   .    39   7    7    35   .    .    9    .    
  Melee                    418   | .    .    .    .    .    .    19   52   31   144  .    .    12   34   32   28   66   
  Ram                      9     | .    .    1    .    .    .    .    3    .    .    .    3    1    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35    | .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    3    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 16)
    55 | -11/Scrapyard | Entered Materials
    55 | -10/Materials | Discovered new exit (range 15)
   144 | -10/Materials | Discovered new exit (range 8)
   235 | -10/Materials | Lost 3 parts (2n1u)
   245 | -10/Materials | Identified exit to Mines
   283 | -10/Materials | Discovered new exit (range 15)
   375 | -10/Materials | Central database locked down
   382 | -10/Materials | Identified exit to Materials
   519 | -10/Materials | Build established: Scavenger-Mutant
   649 | -10/Materials | Core integrity fell below 50%
   869 | -10/Materials | Repaired Assault Rifle
   949 | -10/Materials | Entered Mines
   950 | -10/Mines     | Assembled infested the area
  1010 | -10/Mines     | Discovered exit to Materials (range 7)
  1070 | -10/Mines     | Learned Materials stockpile data
  1162 | -10/Mines     | Build established: Mutant
  1167 | -10/Mines     | Found the Drone Emporium
  1171 | -10/Mines     | Found Prototype Device
  1171 | -10/Mines     | Identified Thief Drone Bay
  1237 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1275 | -10/Mines     | Discovered exit to Materials (range 10)
  1279 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1416 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1420 | -10/Mines     | Found Prototype Device
  1586 | -10/Mines     | Discovered new exit (range 5)
  1590 | -10/Mines     | Entered Exiles
  1605 | -10/Exiles    | Discovered new exit (range 14)
  1612 | -10/Exiles    | Build established: Scavenger-Mutant
  1616 | -10/Exiles    | Met 8R-AWN
  1631 | -10/Exiles    | Met EX-HEX
  1679 | -10/Exiles    | Met EX-DEC
  1699 | -10/Exiles    | Learned location of Zion (-6)
  1714 | -10/Exiles    | Met EX-BIN
  1897 | -10/Exiles    | Entered Mines
  1905 | -9/Mines      | Discovered new exit (range 15)
  1925 | -9/Mines      | Met a Derelict bent on vengeance
  1945 | -9/Mines      | Core integrity fell below 20%
  1981 | -9/Mines      | Identified exit to Materials
  2139 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2489 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2668 | -9/Mines      | Entered Materials
  2668 | -8/Materials  | Accompanied by 3 allies
  2668 | -8/Materials  | Evolved 4 slots: Utility x4
  3136 | -8/Materials  | Identified exit to Storage
  3252 | -8/Materials  | Identified exit to Garrison
  3252 | -8/Materials  | Entered Garrison
  3572 | -8/Garrison   | Triggered checkpoint
  3650 | -8/Garrison   | Triggered checkpoint
  3703 | -8/Garrison   | Discovered new exit (range 8)
  3713 | -8/Garrison   | Identified exit to Factory
  3870 | -8/Garrison   | Triggered checkpoint
  4103 | -8/Garrison   | Discovered exit to Factory (range 10)
  4122 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  4376 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  4408 | -8/Garrison   | Triggered checkpoint
  4726 | -8/Garrison   | Discovered exit to Factory (range 13)
  4772 | -8/Garrison   | Triggered checkpoint
  5127 | -8/Garrison   | Entered Factory
  5127 | -7/Factory    | Evolved 2 slots: Utility x2
  5385 | -7/Factory    | Identified Exp. Sensor Array
  5733 | -7/Factory    | Noticed a derelict Sapper rigging charges
  5878 | -7/Factory    | Build established: Mutant
  6586 | -7/Factory    | Discovered new exit (range 12)
  6603 | -7/Factory    | Identified exit to Factory
  6742 | -7/Factory    | Garrison activated, responded to threat
  6760 | -7/Factory    | Build established: Skirmisher
  7202 | -7/Factory    | Build established: Assassin
  7380 | -7/Factory    | Sucked down chute
  7380 | -7/Factory    | Entered Waste
  7407 | -7/Waste      | Warlord forces began an assault
  7415 | -7/Waste      | Spotted C-40 Crusher
  7418 | -7/Waste      | Allies destroyed C-40 Crusher
  7435 | -7/Waste      | Found Imp. Powered Armor
  7452 | -7/Waste      | Spotted C-40 Crusher
  7459 | -7/Waste      | Allies destroyed C-40 Crusher
  7488 | -7/Waste      | Allies destroyed C-40 Crusher
  7532 | -7/Waste      | Spotted C-40 Crusher
  7534 | -7/Waste      | Allies destroyed C-40 Crusher
  7553 | -7/Waste      | Spotted C-40 Crusher
  7559 | -7/Waste      | Spotted C-40 Crusher
  7565 | -7/Waste      | Allies destroyed C-40 Crusher
  7694 | -7/Waste      | Discovered new exit (range 12)
  7749 | -7/Waste      | Identified exit to Factory
  7945 | -7/Waste      | Entered Factory
  8952 | -7/Factory    | Lost 4 parts (1p1n2u)
  9057 | -7/Factory    | Destroyed 7 combat bots
  9222 | -7/Factory    | Identified exit to Lower Caves
  9476 | -7/Factory    | Repaired Exp. Cooling System?
  9476 | -7/Factory    | Core integrity fell below 50%
  9545 | -7/Factory    | First assault squad dispatched
  9549 | -7/Factory    | Lost 4 parts (1p1n2w)
  9696 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  9776 | -7/Factory    | Build established: Hacker-Mutant
 10028 | -7/Factory    | Core integrity fell below 20%
 10173 | -7/Factory    | Discovered exit to Factory (range 3)
 10374 | -7/Factory    | Entered another Factory area
 10374 | -6/Factory    | Evolved 2 slots: Utility x2
 10509 | -6/Factory    | Discovered new exit (range 6)
 10534 | -6/Factory    | Identified exit to Factory
 10633 | -6/Factory    | Repaired Exp. Sensor Array
 10658 | -6/Factory    | Entered another Factory area
 10658 | -5/Factory    | Evolved 2 slots: Utility x2
 10939 | -5/Factory    | Build established: Hacker-Skirmisher
 11028 | -5/Factory    | Discovered new exit (range 13)
 11045 | -5/Factory    | Identified exit to Factory
 11046 | -5/Factory    | Entered another Factory area
 11046 | -4/Factory    | Evolved 2 slots: Propulsion x2
 11366 | -4/Factory    | Discovered new exit (range 6)
 11372 | -4/Factory    | Identified exit to Upper Caves
 11395 | -4/Factory    | Build established: Hacker-Mutant
 11413 | -4/Factory    | Found Prototype Device
 11413 | -4/Factory    | Identified Adv. EM Disruption Field
 11482 | -4/Factory    | Spotted B-86 Titan
 11626 | -4/Factory    | Spotted B-86 Titan
 11650 | -4/Factory    | Lost 6 parts (1n3u2w)
 11733 | -4/Factory    | Core integrity fell below 50%
 11762 | -4/Factory    | Identified exit to Research
 11773 | -4/Factory    | System corruption reached 10%
 11804 | -4/Factory    | Core integrity fell below 20%
 11833 | -4/Factory    | Entered Research
 11833 | -3/Research   | Evolved 2 slots: Propulsion x2
 11852 | -3/Research   | Found Prototype Slashing Weapon
 11852 | -3/Research   | Identified Nanosword
 11859 | -3/Research   | Found Nanosword
 11939 | -3/Research   | Found Nanosword
 11941 | -3/Research   | Found Nanosword
 11959 | -3/Research   | Lost 6 parts (1p4n1w)
 12150 | -3/Research   | Spotted B-86 Titan
 12170 | -3/Research   | Core integrity fell below 50%
 12172 | -3/Research   | Discovered new exit (range 16)
 12183 | -3/Research   | Entered another Research area
 12183 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 12193 | -2/Research   | Found Gamma Bomb Array
 12222 | -2/Research   | Found Prototype Launcher
 12222 | -2/Research   | Identified Com. Tesla Bomb Launcher
 12381 | -2/Research   | Build established: Scavenger-Sprinter
 12433 | -2/Research   | Search patrols dispatched
 12517 | -2/Research   | Discovered new exit (range 7)
 12518 | -2/Research   | Identified exit to Testing
 12518 | -2/Research   | Entered Testing
 12582 | -2/Testing    | Found Prototype Device
 12582 | -2/Testing    | Identified Femtoactuators
 12584 | -2/Testing    | Found Prototype Processor
 12584 | -2/Testing    | Identified Exp. Melee Analysis Suite
 12594 | -2/Testing    | Spotted Striker
 12710 | -2/Testing    | Scanned by Researcher
 12768 | -2/Testing    | Search patrols dispatched
 12783 | -2/Testing    | Discovered new exit (range 8)
 12787 | -2/Testing    | Identified exit to Access
 12791 | -2/Testing    | Lost 9 parts (1p4n3u1w)
 12791 | -2/Testing    | Entered Access
 12791 | -1/Access     | Evolved 2 slots: Propulsion x2
 13072 | -1/Access     | Found Prototype Processor
 13072 | -1/Access     | Identified Exp. Signal Interpreter
 13095 | -1/Access     | Build established: Hacker-Mutant
 13308 | -1/Access     | System corruption reached 10%
 13360 | -1/Access     | Core integrity fell below 50%
 13389 | -1/Access     | Lost 8 parts (1p5n2u)
 13499 | -1/Access     | Spotted B-99 Colossus
 13500 | -1/Access     | Spotted B-99 Colossus
 13531 | -1/Access     | Lost 3 parts (3n)
 13541 | -1/Access     | Search patrols dispatched
 13546 | -1/Access     | Spotted B-99 Colossus
 13557 | -1/Access     | Core integrity fell below 20%
 13559 | -1/Access     | Energy Cycler disabled
 13560 | -1/Access     | Discovered new exit (range 8)
 13562 | -1/Access     | Identified exit to Surface
 13562 | ***           | Escaped!

 Last Messages 
---------------
13525_ Connecting with Terminal...
13527_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
13532_ O-32 Director uses terminal to summon reinforcements.
13532_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017.
13532_ O-32 Director locks terminal.
13541_ ALERT: Heightened foreign activity detected, multiple search patrols
  dispatched.
13541_ Connecting with Terminal...
13541_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation
  squad.
13545_ System corrupted: Heat flow error (+257).
13545_ Xenon Bombardment Thruster destroyed.
13545_ U-05 Engineer builds a Wall.
13559_ ALERT: Power surge detected, dispatching additional patrols.
13559_ Energy Cycler explodes.
13559_ Xenon Bombardment Thruster destroyed.
13560_ The Access Shell folds into the floor.
13560_ EXIT=FOUND
13562_ EXIT=IDENTIFIED: SURFACE
13562_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
| # #??????????????????????????????????????????????? |
| # ##?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #????????######???????????????????????????????? |
|    ##########    ###############+#+###+##????????? |
|               ""                        #????????? |
|   ]   #?????# "T           A            +????????? |
|       #?????#    ##############+######  #????????? |
|       #??#####+#######               #  +????????? |
|       #??#          ##[              #  #????????? |
|       #??#          ##    "     "    #  #????????? |
|       ####    "     ##   """   """   #  #????????? |
|          +   """    ##    """   """  #  #????????? |
|    #######    """   ##     "     "   #  #????????? |
|    #?????#     "    ##  =            #  ###??????? |
|    #?????#          ##               #    ???????? |
| ##########          ##   """"T""""   #  #????????? |
|          #          ##  """""""""""  #  #????????? |
|          #############################  #????????? |
|          #????????????????????##????##  #????????? |
|          #??######??########## #######  #????????? |
|          "       "??"                   #????????? |
|          "       "??"                   #????????? |
| "#####+###       "??"                   #????????? |
|                  "??"                  u#????????? |
|     %            "??"   "@              #????????? |
|                  "??"   ""              #????????? |
|                  "??"                   #????????? |
| ###    ###       "??"                   #????????? |
|   "    #??????   ???"          """ """k #????????? |
|   #    #????????????"          """T"""  #????????? |
|   #    #????????????########## #######k #????????? |
|   #    #?????????????????#   "#;   #?#  #????????? |
| ###    #??#######????#####""" ";;""###  #????????? |
| ??#    #?       #????#              ##  #????????? |
|  ?#    #?       #????#              ##  #????????? |
|  ?#    #   "    #????#             p""  #????????? |
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| ! #    +   """  #????#              ##  #????????? |
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|  ?#    #?       #??????????###           +???????? |
|  ?#    ###########????????????           #???????? |
| ??#    #         #????????????           #???????? |
| ??#    +         #????????????   "" ""   #???????? |
| ??#    #  """"   #???????????#   ""T""   #???????? |
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| ??#    #? "" ""  ??????????#             #???????? |
| ??#    #?       ???????????###           #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          49
Energy Capacity            780
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Armor Coverage             675
Resistance: KI             30
Resistance: EM             50
Weapon Shielding           66
Melee Speed Boost          50
Evasion (%)                65
Targeting Accuracy         16
Melee Accuracy             12
Target Analysis            8
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          20
Defensive Hacking          30

 Item Schematics 
-----------------
 System Shield | -8/Materials | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -4/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronMassDisintegrator
  Manual?         0
Play Time         02:36:09
  Cumulative      534.9 hours
  Start           2022.05.30 @ 18:52:39
  End             2022.05.30 @ 21:28:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          432
  Rogue           432
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e78f0596-b9a9-4c98-8ba8-98e1ca13bd2e