Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 14:36:31 Player: Seani Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (498) 498 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2198 Bonus ------- None Cogmind --------- Core Integrity 213/550 Matter 300/300 Energy 115/125 System Corruption 1% Temperature Cool (60) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Light Ion Engine Aluminum Leg Wheel Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod (150) Maneuvering Thrusters Particle Gun Light Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Electrolaser Ion Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Wheel Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod Maneuvering Thrusters Particle Gun Light Assault Rifle Plasma Cutter [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 31 | 6 3 11 11 Power 7 | 1 . 4 2 Engine 6 | 1 . 4 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 1 2 2 Treads . | . . . . Leg 5 | . 1 2 2 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device . | . . . . Storage 4 | 1 . 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 11 | 2 1 3 5 Energy Gun 6 | . . 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 1 . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 6 | . . . 6 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 93 | . 88 94 97 Engine 17 | . 14 22 14 Leg 21 | . 7 27 26 Wheel 3 | . 12 . . Storage 14 | . 14 11 18 Processor 4 | . . 4 9 Protection 5 | . 10 6 . Energy Gun 13 | . . 16 22 Energy Cannon 1 | . . . 3 Ballistic Gun 9 | . 28 5 . Naked Turns . | . . . . Heaviest Build 68 | 11 12 30 68 Greatest Support 33 | 26 26 33 33 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 18 | 6 6 10 18 Average Capacity 9 | 5 6 7 17 Most Carried 13 | 4 4 9 13 Average Carried 6 | 1 3 5 10 Final Capacity 18 | 6 6 10 18 Final Carried 12 | 1 4 8 12 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Gunner 21% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 707 | 225 143 244 95 Remotely . | . . . . Salvage Created 602 | . 128 266 208 Parts 37 | . 8 14 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 5 8 7 Guns 17 | . 5 7 5 Cannons 3 | . . 1 2 Classes Destroyed 3 | . 2 1 . Swarmer 11 | . 3 4 4 Grunt 6 | . 2 1 3 Sentry 3 | . . 3 . Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1459 | . 212 283 964 Core 385 | . 30 18 337 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 88 95 . Volleys Fired 55 | . 18 19 18 Largest 3 | . 2 2 3 Hottest 168 | . 40 112 168 Shots Fired 122 | . 36 38 48 Gun 104 | . 36 32 36 Cannon 18 | . . 6 12 Launcher . | . . . . Special . | . . . . Kinetic 44 | . 36 8 . Thermal 60 | . . 30 30 Explosive . | . . . . Electromagnetic 18 | . . . 18 Robot Hit Streak 6 | . 5 5 6 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 67 | . 21 23 23 Core Hits 30 | . 9 11 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1040 | . 170 405 465 Guns 799 | . 170 352 277 Cannons 191 | . . 53 138 Explosions 50 | . . . 50 Melee . | . . . . Ramming . | . . . . Kinetic 241 | . 170 71 . Thermal 644 | . . 334 310 Explosive . | . . . . Electromagnetic 155 | . . . 155 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . . 36 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 602 | . 12 342 602 Average Temperature 202 | . 7 129 300 Received Heat Transfer 279 | . 60 66 153 Effects 22 | . . 1 21 Shutdowns 9 | . . 1 8 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1432 | . . 851 581 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 223 | . 209 223 151 Average Influence 113 | . 128 154 70 Maximum Alert Level 1 | . 1 1 . Low Security (%) 81 | 100 77 65 100 Level 1 18 | . 22 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 11 11 13 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 2 7 2 Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 48 | . 9 32 7 Successful 35 | . 8 23 4 Failed 13 | . 1 9 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 9 22 . Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers 12 | . . 10 2 Garrison Access . | . . . . Terminal Hacks 22 | . 8 14 . Record 10 | . 3 7 . Emergency Access Points 2 | . 2 . . Alert Level 2 | . 1 1 . Locate Traps 2 | . . 2 . Dispatch Records 1 | . . 1 . Investigation Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 11 | . . 9 2 Insert Component 6 | . . 5 1 Analyze 5 | . . 4 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 6 1 Full Trace Events 6 | . 1 4 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 3 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 4 1 Part Schematics Acquired 4 | . . 3 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1516 | 81 395 563 477 Spaces Moved 865 | 40 250 346 229 Core 6 | 6 . . . Treads . | . . . . Legs 718 | . 143 346 229 Wheels 141 | 34 107 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 150 Average Speed 129 | 84 124 121 156 Slowest Speed 180 | 90 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 36 29 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile . | . . . . AOE 2 | . . . 2 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1154 | 87 307 454 306 Wait 149 | 33 28 54 34 Move 862 | 39 249 345 229 Hop . | . . . . Pick Up 42 | 8 6 16 12 Fast Attach . | . . . . Attach 21 | 6 3 6 6 Detach . | . . . . Swap 10 | . . 5 5 Drop 15 | 1 3 9 2 Fire 55 | . 18 19 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1031 | -9/Materials | Build established: Scavenger-Mutant 1036 | -9/Materials | Discovered new exit (range 3) 1040 | -9/Materials | Entered another Materials area 1040 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -8/Materials | Repaired Lgt. Ion Engine 1353 | -8/Materials | Lost 3 parts (3w) 1478 | -8/Materials | Core integrity fell below 50% 1517 | -8/Materials | Self-destructed Last Messages --------------- 01476_ Power failure, Lgt. Nuclear Core shutdown. 01476_ Overheating: Core damaged (-93). 01477_ R-06 Scavenger collects Flight Unit. 01478_ Overheating: Core damaged (-82). 01478_ U-05 Engineer lays Concrete. 01479_ Overheating: Matter decay (-66). 01480_ K-01 Serf collects debris. 01481_ Power failure, Lgt. Ion Engine shutdown. 01481_ R-06 Scavenger collects Flight Unit. 01484_ K-01 Serf collects debris. 01486_ U-05 Engineer builds a Door. 01489_ K-01 Serf collects debris. 01496_ U-05 Engineer lays Concrete. 01497_ Lgt. Nuclear Core destroyed. 01498_ U-05 Engineer lays Concrete. 01498_ Aluminum Leg destroyed. 01504_ System corrupted: Component data lost. 01509_ Ion Cannon destroyed. 01515_ Electrolaser destroyed. 01516_ Hvy. EM Pulse Gun destroyed. 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"???????????? | | ?????????????????# ?????????????? ????????????? | | ?????????????????# ?????????????? ????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????+ ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordAutogunFlamer Manual? 0 Play Time 00:24:46 Cumulative 3.9 hours Start 2020.04.08 @ 14:13:02 End 2020.04.08 @ 14:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0920a8f8-34f9-4a42-8a8f-aa446c170920