Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 02:09:14 Player: Augustus XLII Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (174) 870 Value Destroyed (5284) 5284 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 12068 Bonus ------- High Alert Combat Kills 566 Follower Combat Kills 1312 Met Data Miner 300 Friendly Fire -1504 Cogmind --------- Core Integrity 0/1000 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Machine Analyzer Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Phase Cannon Autogun > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Hybrid Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Improved Targeting Computer Device Kinecellerator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 3 | . . . . 2 . . . 1 . . . . Weapon 4 | . . . 2 . . . . . . . . 2 Parts Attached 132 | 1 4 6 30 14 7 7 21 11 4 . 16 11 Power 17 | . 1 . 2 3 . 1 1 3 . . 5 1 Engine 7 | . . . 2 2 . . . 1 . . 2 . Core 8 | . 1 . . 1 . . 1 2 . . 2 1 Reactor 2 | . . . . . . 1 . . . . 1 . Propulsion 29 | . 1 2 6 2 2 2 9 1 . . 2 2 Treads 1 | . . . . . . . . . . . 1 . Leg 25 | . 1 2 6 2 2 1 9 1 . . 1 . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . 1 . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 31 | 1 1 1 3 3 3 3 4 5 2 . 2 3 Device 9 | 1 1 . 1 . 1 1 1 1 1 . . 1 Storage 1 | . . . . . . . . . 1 . . . Processor 10 | . . 1 2 1 1 1 1 2 . . 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 10 | . . . . 2 1 1 2 2 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 55 | . 1 3 19 6 2 1 7 2 2 . 7 5 Energy Gun 16 | . 1 . 11 . . . . . . . 1 3 Energy Cannon 3 | . . . . . . . . 1 . . 1 1 Ballistic Gun 22 | . . 3 6 5 2 . 2 . 1 . 2 1 Ballistic Cannon 3 | . . . . 1 . . 2 . . . . . Launcher 9 | . . . 2 . . 1 2 1 1 . 2 . Special Weapon 2 | . . . . . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . . . . . Parts Lost 49 | . 1 . 1 2 . 9 . 3 . . 22 11 Power 7 | . . . 1 . . . . . . . 4 2 Propulsion 10 | . . . . . . 4 . . . . 5 1 Utility 14 | . . . . 1 . 2 . 3 . . 4 4 Weapon 18 | . 1 . . 1 . 3 . . . . 9 4 Highest Loss Streak 10 | . 1 . 1 1 . 8 . 1 . . 10 5 To Critical Strikes 2 | . . . . 1 . . . . . . . 1 Average Slot Usage (%) 81 | . 100 96 95 98 99 54 94 98 88 100 62 36 Engine 5 | . 10 . 5 4 7 1 . 5 6 6 9 . Core 3 | . 3 14 3 4 . . 3 6 6 6 1 5 Leg 16 | . 28 28 21 17 30 6 25 26 26 26 3 . Device 2 | . 14 . 4 . 3 2 7 2 1 6 . . Storage 1 | . 14 14 1 . . . . . 1 6 . . Processor 14 | . . 13 16 27 23 5 7 13 13 13 17 8 Hackware 1 | . . . . . . . . . . . 3 . Protection 5 | . . . . 8 3 9 15 15 6 6 . 5 Energy Gun 5 | . 14 1 25 . . 9 3 . . . 3 4 Energy Cannon 1 | . . . . . . . . 1 6 6 4 1 Ballistic Gun 8 | . 14 23 15 17 14 1 5 11 6 6 4 1 Ballistic Cannon 3 | . . . . 8 7 1 7 6 6 6 . . Launcher 3 | . . . 1 9 7 . 6 5 6 6 . . Special Weapon 1 | . . . . . . . 3 . . . 4 . Naked Turns 193 | . . . . . . 101 . . . . . 92 Heaviest Build 65 | 15 15 13 22 30 30 27 52 65 54 54 54 40 Greatest Support 72 | 20 20 20 30 30 60 60 72 72 64 64 64 40 Greatest Overweight (x) 15 | . . . 4 . . 6 15 1 . . 15 1 Average Overweight (x) . | . . . . . . . . . . . 2 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 4 3 5 5 5 5 5 5 Average Carried 3 | 3 4 7 5 4 2 . 3 4 4 5 1 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 3 . 5 4 5 5 . 5 Class Distribution -------------------- 25% | Bomber 23% | Gunner 18% | Hacker-Gunner 18% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Bomber | -7/Factory Bomber | -6/Factory Bomber | -6/Lower Caves Bomber | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Matter Collected 4503 | 219 90 105 444 905 246 170 909 396 67 . 690 262 Remotely 19 | 10 9 . . . . . . . . . . . Salvage Created 5048 | 105 292 172 1194 1088 168 199 435 532 35 . 626 202 Parts 328 | 7 15 22 72 96 19 . 27 26 . . 35 9 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 4 | 1 1 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . 52 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 129 | . 6 8 28 37 4 1 7 14 1 . 17 6 Melee 2 | . . . . 2 . . . . . . . . Guns 67 | . 5 8 26 14 2 1 2 5 1 . . 3 Cannons 30 | . . . . 9 2 . 5 6 . . 5 3 AOE 30 | . 1 . 2 12 . . . 3 . . 12 . Classes Destroyed 17 | 2 3 . 5 3 . 1 1 1 1 . . . Worker 5 | . . . . 1 1 . . 3 . . . . Builder 8 | . 1 . . 4 . . 2 1 . . . . Tunneler 4 | 1 . . . 3 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 4 | 1 1 . 1 . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 4 | . . . 1 1 1 . . . . . . 1 Watcher 13 | . . . 4 3 3 . 2 1 . . . . Swarmer 48 | . 3 6 12 8 4 . . 2 . . 8 5 Grunt 56 | . 3 2 10 21 . . 4 7 . . 8 1 Brawler 2 | . . . 1 . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . Sentry 13 | . . . 5 5 . . 1 1 . . 1 . Programmer 5 | . . . . . . . 2 3 . . . . Compactor 1 | . . . . . . 1 . . . . . . Surgeon 1 | . . . . . . . . 1 . . . . Wasp 1 | . . . . . . . 1 . . . . . Thug 3 | . . . . . . . 3 . . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 3 3 5 8 4 1 3 6 1 . 7 4 Combat Bots Only 7 | . 3 3 4 5 4 1 2 3 1 . 7 4 Max Kills in Single Turn 4 | 1 2 2 3 4 2 1 2 2 1 . 4 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . 1 . 2 3 . . . 1 . . 4 . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Hostile Shots Fired 842 | . 41 41 102 116 18 11 87 94 8 . 160 164 Missed 246 | . 14 16 23 37 7 2 32 29 1 . 43 42 Damage Taken 7931 | . 267 221 500 896 94 434 647 1129 59 . 1816 1868 Core 2604 | . 50 69 61 139 . 341 144 220 . . 574 1006 Absorbed by Shields 135 | . . . 94 . . 41 . . . . . . Ignored by Resistances 2332 | . 82 70 188 262 68 126 166 273 18 . 614 465 Regen/Repaired (Parts) 332 | . . . . 83 . 42 70 137 . . . . Core Remaining (%) 57 | 100 . 52 84 74 . . 30 . . . 6 . Volleys Fired 336 | 3 21 25 57 65 12 8 46 26 4 . 38 31 Largest 4 | 2 2 2 4 4 3 3 4 4 3 . 4 4 Hottest 252 | 60 60 60 252 120 90 97 154 197 156 . 199 228 Shots Fired 900 | 6 42 38 205 200 36 22 125 90 6 . 72 58 Gun 619 | 6 42 38 204 129 24 8 49 51 1 . 28 39 Cannon 210 | . . . . 52 12 7 62 28 2 . 28 19 Launcher 61 | . . . 1 19 . 7 11 11 3 . 9 . Special 10 | . . . . . . . 3 . . . 7 . Kinetic 597 | 3 21 34 79 181 36 15 105 77 2 . 26 18 Thermal 191 | . 11 4 125 . . . 6 2 1 . 14 28 Explosive 61 | . . . 1 19 . 7 11 11 3 . 9 . Electromagnetic 41 | 3 10 . . . . . . . . . 16 12 Robot Hit Streak 37 | 4 16 4 25 24 9 31 8 18 9 . 37 11 Robot Miss Streak 4 | . 1 2 3 4 4 3 3 3 . . 1 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 628 | 4 34 25 126 148 26 20 77 59 4 . 64 41 Core Hits 388 | 3 12 13 48 133 21 13 36 46 3 . 46 14 Critical Kills 3 | . . . 1 . . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . . . 4 . . . 4 4 . . . 2 Burn 3 | . . . 3 . . . . . . . . . Destroy 3 | . . . 1 . . . 1 . . . . 1 Blast 7 | . . . . . . . 3 4 . . . . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16210 | 53 481 222 1694 3408 467 1062 2512 2726 162 . 2172 1251 Guns 6445 | 53 421 222 1614 1383 276 126 683 666 12 . 387 602 Cannons 4051 | . . . . 701 191 224 1307 548 29 . 665 386 Explosions 5536 | . 52 . 80 1188 . 706 505 1501 121 . 1120 263 Melee . | . . . . . . . . . . . . . Ramming 178 | . 8 . . 136 . 6 17 11 . . . . Kinetic 7591 | 27 224 201 458 2084 467 350 1964 1174 12 . 443 187 Thermal 3052 | . 138 21 1156 . . . 26 453 29 . 399 830 Explosive 4808 | . . . 80 1188 . 706 505 1088 121 . 1120 . Electromagnetic 581 | 26 111 . . . . . . . . . 210 234 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 2 . Average Corruption 1 | . . . . . . . 1 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 66 | . . . . . . . 13 3 5 . 45 . Message Errors 14 | . . . . . . . 2 . 2 . 10 . Matter Fused 17 | . . . . . . . 2 . 2 . 13 . Heat Flow Errors 6 | . . . . . . . 3 . . . 3 . Energy Discharges 7 | . . . . . . . 2 . 1 . 4 . Parts Fused 2 | . . . . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . . . 2 1 . . 9 . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 4 | . . . . . . . . 2 . . 2 . Alerts 3 | . . . . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 252 | . . . . 4 . . 30 121 . . 45 52 Projectiles 116 | . . . . 1 . . 28 56 . . . 31 Explosions 136 | . . . . 3 . . 2 65 . . 45 21 Melee . | . . . . . . . . . . . . . Knockbacks 41 | . . . . 21 1 . 13 6 . . . . Impact 2 | . . . . 2 . . . . . . . . Kinetic 37 | . . . . 19 1 . 12 5 . . . . Secondary 2 | . . . . . . . 1 1 . . . . Self-Inflicted Damage 311 | . . . . 25 . 44 20 172 . . 50 . Shots 11 | . . . . 2 . 2 1 5 . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 49 | . 1 . . 42 . 2 2 2 . . . . Kicked 49 | . 1 . . 42 . 2 2 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 608 | 2 111 24 597 266 72 84 589 528 90 . 585 608 Average Temperature 139 | 2 68 8 169 73 28 42 135 174 50 . 169 220 Received Heat Transfer 2780 | . 183 135 167 612 . . 189 204 . . 381 909 Effects 102 | . . . 24 1 . . 13 15 . . 16 33 Shutdowns 19 | . . . 6 . . . 1 4 . . 4 4 Energy Bleed 17 | . . . 2 1 . . 2 1 . . 4 7 Interference 9 | . . . 4 . . . 2 3 . . . . Matter Decay 10 | . . . 2 . . . 3 . . . . 5 Short Circuit 9 | . . . 2 . . . 1 1 . . 1 4 Damage (minor) 10 | . . . 2 . . . 3 3 . . . 2 Damage (major) 24 | . . . 6 . . . . 2 . . 6 10 Damage (core) 4 | . . . . . . . 1 1 . . 1 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 1 . 8 . . . 1 . . . . 3 Heat Transferred 5057 | . 300 50 2738 . . . 74 387 37 . 481 990 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Peak Influence 818 | 10 158 256 536 746 479 104 672 818 . . . 206 Initial 290 | . 5 51 84 145 290 81 . 283 . . . . Average 297 | 7 96 185 391 433 386 36 193 521 . . . 79 Maximum Alert Level 3 | . . 1 2 3 2 . 2 3 . . . 1 Low Security (%) 39 | 100 100 71 4 6 . 100 66 . . . . 97 Level 1 24 | . . 28 40 28 66 . 14 30 . . . 2 Level 2 34 | . . . 55 60 33 . 18 61 . . . . Level 3 1 | . . . . 3 . . . 7 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 2 7 1 . 10 6 . . 1 2 Investigation 6 | . 2 . 1 1 . . 2 . . . . . Extermination 6 | . . . . . . . 4 2 . . . . Reinforcement 14 | . . . 1 3 1 . 4 3 . . . 2 Assault 4 | . . . . 2 . . . 1 . . 1 . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . 2 1 . . . 1 Haulers Reinforced 3 | . . . . . . . 2 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Distress Signals 3 | . . . 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 236 | . 9 7 35 52 9 11 33 25 1 . 32 22 Peak Tracking Total 8 | . 4 3 5 6 4 5 4 5 1 . 8 8 Tactical Retreats 13 | . . . 4 . . 2 . 2 . . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Traps Triggered 11 | . 2 . 1 . 1 . 5 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Machines Disabled 23 | . . . 1 3 . . 3 14 2 . . . Max in Single Turn 5 | . . . 1 1 . . 2 5 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Machines Accessed 17 | . . . 1 5 2 . 3 1 1 4 . . Terminals 6 | . . . 1 1 2 . 1 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 62 | . . . 3 14 5 . 7 1 1 31 . . Successful 51 | . . . 1 11 3 . 3 1 1 31 . . Failed 11 | . . . 2 3 2 . 4 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . 3 . . Terminals 14 | . . . 3 3 5 . 2 1 . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 5 | . . . . 3 . . 2 . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 38 | . . . 1 1 3 . . 1 1 31 . . Record 15 | . . . . 1 3 . . . . 11 . . Part Schematic 12 | . . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 3 . . 1 . . . . . Scan Component 2 | . . . . 1 . . 1 . . . . . Repair 1 | . . . . 1 . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 4 2 . 3 . . . . . Full Trace Events 2 | . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 2 . . . . . 12 . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 25 | . . . . . . . 25 . . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 19 | . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 77 | . . . . 77 . . . . . . . . Retrieved Matter 77 | . . . . 77 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 . . . 2 . Non-combat 1 | . . . . . . . . . . . 1 . Combat 2 | . . . . . . . 1 . . . 1 . Robot Hacks Applied 3 | . . . . . . . 1 . . . 2 . parse_system 2 | . . . . . . . 1 . . . 1 . no_distress 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Total Allies 25 | . . . . . . 19 3 . . . 3 . Largest Group 19 | . . . . . . 19 16 4 . . 2 . Highest-Rated Group 475 | . . . . . . 475 431 118 . . 125 . Highest-Rated Ally 96 | . . . . . . 35 35 35 . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 306 | . . . . . . 90 150 5 . . 61 . Total Damage 8037 | . . . . . . 2825 3286 239 . . 1687 . Kills 51 | . . . . . . 8 28 1 . . 14 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Turns Passed 11853 | 35 275 266 1418 1360 453 633 1942 907 604 99 3408 453 Spaces Moved 6546 | 17 94 153 831 875 338 442 1209 568 490 83 1165 281 Core 298 | . . . 4 . . 139 2 . . . 153 . Treads 564 | . . . . . . . . . . . 564 . Legs 5231 | 17 94 153 827 875 338 139 1176 568 490 83 448 23 Wheels . | . . . . . . . . . . . . . Hover 453 | . . . . . . 164 31 . . . . 258 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 50 120 120 120 120 120 56 Average Speed 151 | 120 120 120 134 120 120 127 141 135 120 120 263 74 Slowest Speed 800 | 120 120 120 250 120 120 350 800 190 120 120 800 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 24 33 62 63 8 90 30 11 52 70 93 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 597 | . 2 . 12 158 . 30 76 192 34 . 82 11 Melee . | . . . . . . . . . . . . . Projectile 28 | . . . . . . . 13 5 1 . 1 8 AOE 569 | . 2 . 12 158 . 30 63 187 33 . 81 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Dat Pro Fac Total 7851 | 27 213 205 1014 1036 363 498 1341 647 499 82 1449 477 Wait 626 | . 85 10 53 29 . 34 26 27 1 . 222 139 Move 6535 | 16 93 152 830 874 338 441 1208 567 489 82 1164 281 Hop . | . . . . . . . . . . . . . Pick Up 81 | 3 7 5 13 4 4 5 17 5 . . 8 10 Fast Attach 44 | . . 1 18 7 . . 6 4 3 . . 5 Attach 55 | 1 1 2 4 4 5 7 7 5 . . 13 6 Detach 2 | . . . . . . . . . 1 . . 1 Swap 33 | . 3 3 8 3 2 . 8 2 1 . 3 . Drop 85 | 4 2 7 31 8 2 1 16 9 . . 1 4 Fire 336 | 3 21 25 57 65 12 8 46 26 4 . 38 31 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 49 | . 1 . . 42 . 2 2 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 324 | -10/Mines | Met a Derelict bent on vengeance 556 | -10/Mines | Discovered new exit (range 15) 568 | -10/Mines | Assembled infested the area 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Weapon x2 964 | -9/Materials | Build established: Gunner 1153 | -9/Materials | Discovered new exit (range 15) 1605 | -9/Materials | Build established: Scavenger-Gunner 1758 | -9/Materials | Discovered new exit (range 14) 1907 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Entered another Materials area 1995 | -8/Materials | Evolved 2 slots: Utility x2 2207 | -8/Materials | Build established: Gunner 2601 | -8/Materials | Garrison activated, responded to threat 3098 | -8/Materials | Repaired Carbon-fiber Leg 3195 | -8/Materials | First assault squad dispatched 3350 | -8/Materials | Discovered new exit (range 3) 3355 | -8/Materials | Entered Factory 3355 | -7/Factory | Evolved 2 slots: Propulsion x2 3808 | -7/Factory | Sucked down chute 3808 | -7/Factory | Entered Waste 3818 | -7/Waste | Spotted C-40 Crusher 3820 | -7/Waste | Spotted C-40 Crusher 3831 | -7/Waste | Spotted C-40 Crusher 3837 | -7/Waste | Spotted C-40 Crusher 3847 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3885 | -7/Waste | Destroyed C-40 Crusher 3898 | -7/Waste | Spotted C-40 Crusher 3898 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3901 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3901 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3904 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3904 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3907 | -7/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 3913 | -7/Waste | Spotted C-40 Crusher 3938 | -7/Waste | Lost 8 parts (4n2u2w) 3971 | -7/Waste | Warlord forces began an assault 4002 | -7/Waste | Allies destroyed C-40 Crusher 4002 | -7/Waste | Allies destroyed C-40 Crusher 4010 | -7/Waste | Allies destroyed C-40 Crusher 4012 | -7/Waste | Allies destroyed C-40 Crusher 4014 | -7/Waste | Allies destroyed C-40 Crusher 4045 | -7/Waste | Lost 3 allies 4100 | -7/Waste | Discovered new exit (range 16) 4143 | -7/Waste | Build established: Mutant 4441 | -7/Waste | Entered Factory 4441 | -7/Factory | Accompanied by 16 allies 4643 | -7/Factory | Fabricated Grenade Launcher (x1) 4947 | -7/Factory | Build established: Tank 5351 | -7/Factory | Discovered new exit (range 15) 5493 | -7/Factory | Build established: Bomber 5659 | -7/Factory | Core integrity fell below 50% 6252 | -7/Factory | Allied Derelicts emerged from ambush trap array 6383 | -7/Factory | Entered another Factory area 6383 | -6/Factory | Accompanied by 4 allies 6383 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6567 | -6/Factory | Discovered new exit (range 14) 7083 | -6/Factory | First assault squad dispatched 7290 | -6/Factory | Entered Lower Caves 7372 | -6/Lower Caves | Encountered a Warlord checkpoint 7600 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7886 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7894 | -6/Lower Caves | Entered Data Miner 7894 | -6/Data Miner | Discovered new exit (range 6) 7917 | -6/Data Miner | Met Data Miner 7942 | -6/Data Miner | Learned location of Section 7 (-2) 7942 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7964 | -6/Data Miner | Received God Mode back door access code from Data Miner 7993 | -6/Data Miner | Entered Proximity Caves 8242 | -5/Proximity Caves | Lost 3 parts (2n1u) 8425 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8431 | -5/Proximity Caves | Core integrity fell below 50% 8432 | -5/Proximity Caves | Escorted by Enhanced Grunt 8460 | -5/Proximity Caves | Destroyed 7 combat bots 8470 | -5/Proximity Caves | Lost 10 parts (1p2n2u5w) 8990 | -5/Proximity Caves | Build established: Hacker-Gunner 9693 | -5/Proximity Caves | Learned Factory emergency access door positions 10199 | -5/Proximity Caves | Learned Factory terminal intel 10868 | -5/Proximity Caves | Spotted B-75 Beast 10907 | -5/Proximity Caves | Core integrity fell below 20% 10937 | -5/Proximity Caves | Lost 7 parts (2p1n4w) 11272 | -5/Proximity Caves | Build established: Mutant 11296 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11388 | -5/Proximity Caves | Discovered new exit (range 12) 11401 | -5/Proximity Caves | Entered Factory 11401 | -5/Factory | Evolved 2 slots: Weapon x2 11403 | -5/Factory | Loaded intel: 25 terminal locations 11711 | -5/Factory | Lost 4 parts (3u1w) 11777 | -5/Factory | Core integrity fell below 50% 11793 | -5/Factory | Lost 5 parts (1p1n3w) 11835 | -5/Factory | Core integrity fell below 20% 11854 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11766_ G-50 Soldier overheating. 11770_ Critical hit (Burn: +37). 11770_ G-50 Soldier overheating. 11771_ G-50 Soldier heat damages Broken Adv. Heat Sink. 11772_ Critical hit (Burn: +37). 11773_ G-50 Soldier heat damages Carbon-fiber Leg, Broken Carbon-fiber Leg, Backup Power III, Broken Adv. Heat Sink. 11776_ Critical hit (Burn: +37). 11780_ G-50 Soldier misfires. 11798_ G-50 Soldier IFF system glitched. 11812_ G-50 Soldier misfires. 11816_ Critical hit (Burn: +37). 11828_ G-50 Soldier misfires. 11836_ M-28 Smith fits Backup Propulsion III on L-41 Fighter. 11847_ L-41 Fighter misfires. 11850_ G-50 Soldier misfires. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | """???????# # """ #??? | | """ ####### = # #??? | | """ # + # #??? | | # ##### + #??? | | # #???# # #########??? | | ! # #???# # #??????????? | | # #???# # #?#????????? | | ###### ###?# # #??????????? | | #######+##### #????????#?? | | ??????????? | | ??? ??????? | | ??????????? | | "" """ ###############?????#????? | | "" """ #? ??? ? ?????????? #????? | | "" """ #?????????????????? #????? | | #?"""""""??????????l#????? | | "" """ #?"""""""?????#####/###### | | "" """ #?"""""""?????# # | | "" """ #?"""""""?????# # | | #?????????????# # | | "" """ #?????????????# # | | "" """ #####+###+##### # | | "" """ # !! # | | # !! # | | """ g/ !! # | | """ # @ # | | """ # # | | #####+### # """"" # | | = #?? # # """"" # | | = ## """" ####### """ # | | !! ## """" #?????# ?? | | !! ## """" #?????# ?? | | "" ! ## """" #?????#######?##?? | | "" ## #????????????????? | | "" ##?? #????????????????? | | #?????""#????????????????? | | "" """ #?????""?????????????????? | | "" """ #?????T"?????????????????? | | "" """ #?????""?????????????????? | | #?????""?????????????????? | | ?? #????????????????????????? | | ####?? #????????????????????????? | | ?????? ??????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 1700 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 4 Armor Coverage 530 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 17 Core Analysis 6 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Reactive Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Corruption Screen | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hvy. Armored Exoskeleton | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Close Call Collateral Damage Just What I Needed Leap Before You Look Librarian Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed WarpLayeredMaul Manual? 0 Play Time 01:54:38 Cumulative 7.2 hours Start 2024.04.11 @ 23:53:33 End 2024.04.12 @ 02:09:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f379c05-fbd4-4d1c-8885-6bbe70db53e7