Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:07:30

Player: WazdakkaGutsmek

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (154)     770
Value Destroyed (4914)     4914
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2166)               2166
              TOTAL SCORE: 11270

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1421
Follower Combat Kills      262
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/850
Matter                     75/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (3) -------
    Shock Maul
>   --- INVENTORY (5) ----
    Thermal Generator
    Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
           Energy Filter
           Reactive Plating
  Improved Shield Generator
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY --------
   Armored Treads
   Armored Treads
           Thermal Generator
   Layered Light Armor Plating
  Improved Shield Generator
           EM Shotgun
  Improved Assault Rifle
  Advanced EMP Blaster
           Rocket Launcher
           Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Reactive Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   1   .   1   2   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             100  | .   3   8   20  16  31  22  
  Power                    10   | .   .   .   1   1   3   5   
    Engine                 6    | .   .   .   1   1   3   1   
    Core                   4    | .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | .   2   3   4   5   3   6   
    Treads                 17   | .   2   2   4   5   2   2   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   1   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 2    | .   .   1   .   .   .   1   
  Utility                  19   | .   .   1   6   1   8   3   
    Device                 8    | .   .   .   2   .   4   2   
    Storage                2    | .   .   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   .   4   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   48   | .   1   4   9   9   17  8   
    Energy Gun             21   | .   1   3   5   5   7   .   
    Energy Cannon          7    | .   .   .   2   3   2   .   
    Ballistic Gun          8    | .   .   1   1   1   3   2   
    Ballistic Cannon       4    | .   .   .   .   .   1   3   
    Launcher               7    | .   .   .   1   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   3   3   .   3   
Parts Lost                 27   | .   1   1   2   1   18  4   
  Power                    6    | .   .   .   .   .   4   2   
  Propulsion               2    | .   1   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   5   .   
  Weapon                   14   | .   .   1   2   1   8   2   
  Highest Loss Streak      6    | .   1   1   1   1   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   84  67  97  99  88  28  
  Engine                   8    | .   14  11  9   9   11  1   
  Core                     1    | .   .   .   .   .   .   5   
  Treads                   19   | .   7   24  27  27  19  7   
  Leg                      1    | .   19  .   .   .   .   2   
  Device                   12   | .   .   .   13  18  19  3   
  Storage                  7    | .   14  11  9   9   7   .   
  Protection               6    | .   .   .   11  9   8   .   
  Energy Gun               12   | .   28  19  16  17  11  .   
  Energy Cannon            3    | .   .   .   1   7   4   .   
  Ballistic Gun            2    | .   .   1   8   1   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   
Peak Build Rating          45   | .   6   12  28  33  45  42  
  Average Rating           26   | .   5   8   23  29  38  20  
  On Entrance              15   | 6   6   6   11  28  33  19  
Naked Turns                232  | .   .   .   .   .   .   232 
Heaviest Build             58   | 13  14  21  45  45  58  41  
  Greatest Support         60   | 20  40  60  60  60  60  56  
  Greatest Overweight (x)  5    | .   .   5   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   10  10  10  10  10  
  Average Capacity         8    | .   8   8   10  10  10  5   
  Most Carried             10   | .   6   8   10  10  10  4   
  Average Carried          7    | .   5   5   9   9   8   2   
  Final Capacity           10   | 8   8   10  10  10  10  5   
  Final Carried            10   | 6   3   8   10  10  3   2   

 Class Distribution 
--------------------
 41% | Mutant
 21% | Gunner
 12% | Tank
  8% | Scavenger-Gunner
  7% | Commander-Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Matter Collected           1589 | 200  19   86   346  178  499  261  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5735 | .    317  750  1209 1072 1904 483  
  Parts                    340  | .    27   50   72   66   103  22   
Haulers Intercepted        12   | .    .    2    3    5    .    2    
Recyclers Shooed           3    | .    1    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  109  | .   9   14  16  14  44  12  
  Guns                     64   | .   9   13  14  11  17  .   
  Cannons                  12   | .   .   .   1   2   7   2   
  AOE                      29   | .   .   1   1   1   16  10  
Classes Destroyed          14   | .   4   4   3   1   2   .   
  Worker                   14   | .   .   3   1   .   3   7   
  Builder                  7    | .   .   .   2   1   4   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   12   | .   .   2   3   5   .   2   
  Recycler                 2    | .   .   1   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  8    | .   2   1   2   1   1   1   
  Swarmer                  35   | .   6   7   .   .   14  8   
  Grunt                    45   | .   3   6   9   5   19  3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  5    | .   .   .   2   .   3   .   
  Sentry                   20   | .   .   1   5   8   6   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   
Best Kill Streak           12   | .   5   5   5   4   12  6   
  Combat Bots Only         7    | .   5   3   4   3   7   4   
Max Kills in Single Turn   5    | .   2   4   2   3   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   1   4   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        972   | .    57   46   69   43   591  166  
  Missed                   339   | .    19   16   18   12   217  57   
Damage Taken               8202  | .    380  299  853  502  4102 2066 
  Core                     1506  | .    79   34   75   89   331  898  
  Absorbed by Shields      548   | .    .    .    .    .    548  .    
  Ignored by Resistances   134   | .    .    .    .    40   52   42   
Core Remaining (%)         76    | 100  68   91   .    70   52   .    
Volleys Fired              293   | .    33   35   52   31   122  20   
  Largest                  3     | .    2    2    3    3    3    2    
  Hottest                  163   | .    90   90   131  163  163  106  
Shots Fired                617   | .    64   64   152  78   230  29   
  Gun                      462   | .    64   64   146  53   129  6    
  Cannon                   140   | .    .    .    6    25   91   18   
  Launcher                 15    | .    .    .    .    .    10   5    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  144   | .    .    .    52   6    62   24   
  Thermal                  117   | .    31   .    .    23   63   .    
  Explosive                14    | .    .    .    .    .    9    5    
  Electromagnetic          342   | .    33   64   100  49   96   .    
  Robot Hit Streak         23    | .    10   12   23   12   16   9    
  Robot Miss Streak        8     | .    5    8    5    2    7    5    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    1    3    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    
Shots Hit Robots           423   | .    28   51   112  54   151  27   
  Core Hits                292   | .    16   34   57   41   114  30   
  Critical Kills           1     | .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    3    
  Critical Strikes         5     | .    1    .    .    .    1    3    
    Meltdown               1     | .    .    .    .    .    1    .    
    Corrupt                1     | .    1    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    3    
Melee Attacks              7     | .    .    .    .    .    .    7    
  Impact                   7     | .    .    .    .    .    .    7    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11898 | .    397  873  2142 1328 4849 2309 
  Guns                     5272  | .    397  661  1739 741  1643 91   
  Cannons                  1983  | .    .    .    91   284  1204 404  
  Explosions               4098  | .    .    212  311  303  1999 1273 
  Melee                    503   | .    .    .    .    .    .    503  
  Ramming                  42    | .    .    .    1    .    3    38   
  Kinetic                  1975  | .    .    .    549  61   870  495  
  Thermal                  2233  | .    147  212  311  412  977  174  
  Explosive                2859  | .    .    .    .    150  1610 1099 
  Electromagnetic          4286  | .    250  661  1281 705  1389 .    
  Impact                   503   | .    .    .    .    .    .    503  
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            620   | .    .    .    .    .    140  480  
  Projectiles              38    | .    .    .    .    .    38   .    
  Explosions               119   | .    .    .    .    .    102  17   
  Melee                    463   | .    .    .    .    .    .    463  
Knockbacks                 10    | .    .    .    .    .    .    10   
  Impact                   4     | .    .    .    .    .    .    4    
  Kinetic                  5     | .    .    .    .    .    .    5    
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      813   | .    .    .    74   58   202  479  
  Shots                    16    | .    .    .    2    1    6    7    
  Rammed                   8     | .    .    .    1    .    1    6    
Targets Rammed             8     | .    .    .    1    .    1    6    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        451   | .    327  126  451  234  198  196  
  Average Temperature      69    | .    118  42   80   60   47   62   
  Received Heat Transfer   2789  | .    153  69   405  198  1328 636  
  Effects                  4     | .    1    .    3    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    3    1    
  Combat Hostiles          3     | .    .    .    .    .    3    .    
  Parts Fried              24    | .    .    2    6    4    7    5    
  Impact Corruptions       11    | .    .    .    .    .    .    11   
Robots Melted              1     | .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    
  Parts Melted             4     | .    1    .    .    .    3    .    
  Heat Transferred         3089  | .    337  200  350  607  1495 100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    2    4    2    5    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Peak Influence             1771 | .    236  512  452  445  1771 1508 
  Initial                  1100 | .    .    99   131  146  151  1100 
  Average                  618  | .    124  307  284  333  785  1215 
Maximum Alert Level        5    | .    1    2    2    2    5    4    
  Low Security (%)         11   | .    64   19   20   7    6    .    
  Level 1                  40   | .    35   61   75   69   21   .    
  Level 2                  13   | .    .    19   4    22   20   .    
  Level 3                  13   | .    .    .    .    .    31   20   
  Level 4                  19   | .    .    .    .    .    11   79   
  Level 5                  .    | .    .    .    .    .    2    .    
  High Security            2    | .    .    .    .    .    6    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          36   | .    1    1    .    .    26   8    
  Investigation            6    | .    1    .    .    .    4    1    
  Extermination            2    | .    .    .    .    .    1    1    
  Reinforcement            6    | .    .    1    .    .    4    1    
  Assault                  8    | .    .    .    .    .    6    2    
  Garrison                 14   | .    .    .    .    .    11   3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Distress Signals           6    | .   .   3   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              180  | .   13  18  24  16  76  33  
  Peak Tracking Total      14   | .   5   6   6   3   14  8   
  Tactical Retreats        11   | .   .   2   .   .   1   8   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Traps Triggered            7    | .   1   1   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Disabled          43   | .   .   .   2   6   25  10  
  Max in Single Turn       6    | .   .   .   1   2   6   6   
  Garrison Access          4    | .   .   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Accessed          24   | .   1   1   3   6   9   4   
  Terminals                17   | .   1   1   3   5   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   3   1   
Total Hacks                47   | .   1   1   9   13  15  8   
  Successful               16   | .   1   1   3   5   4   2   
  Failed                   31   | .   .   .   6   8   11  6   
    Catastrophic           7    | .   .   .   1   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   25   | .   .   1   7   3   8   6   
  Terminals                36   | .   1   1   9   10  9   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   4   1   
Terminal Hacks             6    | .   1   1   1   3   .   .   
  Open Door                3    | .   .   .   .   3   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   1   
  Seal Access              3    | .   .   .   .   1   1   1   
Unauthorized Hacks         6    | .   .   .   2   1   2   1   
  Terminals                5    | .   .   .   2   1   1   1   
    Botnet                 5    | .   .   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   2   4   8   3   
  Full Trace Events        3    | .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  10  .   
  Highest-Rated Group      173  | .   .   .   .   173 173 .   
  Highest-Rated Ally       29   | .   .   .   .   29  29  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               71   | .   .   .   .   .   71  .   
  Total Damage             913  | .   .   .   .   .   913 .   
  Kills                    10   | .   .   .   .   .   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               5519 | .    252  451  906  1227 1597 1086 
Spaces Moved               3123 | 1    114  183  415  650  728  1032 
  Core                     697  | .    .    19   .    .    .    678  
  Treads                   2214 | .    32   164  415  650  611  342  
  Legs                     83   | 1    82   .    .    .    .    .    
  Wheels                   117  | .    .    .    .    .    117  .    
  Hover                    12   | .    .    .    .    .    .    12   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  163  115  50   
  Average Speed            137  | 120  131  174  162  165  162  86   
  Slowest Speed            330  | 120  160  300  165  170  330  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 2    40   24   37   85   31   32   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    .    .    18   1    
Terrain Destroyed          258  | .    .    4    26   17   137  74   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               5    | .    .    .    .    2    1    2    
  AOE                      252  | .    .    4    26   15   136  71   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total                      3791 | .    154  251  530  743  934  1179 
  Wait                     190  | .    3    13   23   33   34   84   
  Move                     3117 | .    113  182  414  649  727  1032 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  26   | .    .    7    8    4    7    .    
  Fast Attach              33   | .    .    3    5    1    7    17   
  Attach                   28   | .    3    1    6    1    13   4    
  Detach                   5    | .    .    1    1    .    1    2    
  Swap                     39   | .    .    4    9    14   11   1    
  Drop                     45   | .    2    5    11   10   11   6    
  Fire                     293  | .    33   35   52   31   122  20   
  Melee                    7    | .    .    .    .    .    .    7    
  Ram                      6    | .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    7 | -10/Materials | Identified exit to Mines
  249 | -10/Materials | Discovered new exit (range 3)
  253 | -10/Materials | Entered another Materials area
  253 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  318 | -9/Materials  | Build established: Mutant
  456 | -9/Materials  | Identified exit to Mines
  680 | -9/Materials  | Discovered new exit (range 15)
  704 | -9/Materials  | Entered another Materials area
  704 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1023 | -8/Materials  | Identified exit to Storage
 1092 | -8/Materials  | Build established: Scavenger-Tank
 1408 | -8/Materials  | Build established: Scavenger-Gunner
 1610 | -8/Materials  | Entered Storage
 2019 | -8/Storage    | Build established: Gunner
 2352 | -8/Storage    | Learned location of Armory (-4)
 2794 | -8/Storage    | Discovered new exit (range 13)
 2819 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2837 | -8/Storage    | Entered Factory
 2837 | -7/Factory    | Accompanied by 10 allies
 2837 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2937 | -7/Factory    | Garrison activated, responded to threat
 2977 | -7/Factory    | Lost 3 allies
 3042 | -7/Factory    | Discovered new exit (range 11)
 3168 | -7/Factory    | Build established: Commander-Tank
 3198 | -7/Factory    | Garrison activated, responded to threat
 3279 | -7/Factory    | Lost 3 allies
 3429 | -7/Factory    | Garrison activated, responded to threat
 3571 | -7/Factory    | Build established: Tank
 3637 | -7/Factory    | First assault squad dispatched
 3775 | -7/Factory    | Garrison activated, responded to threat
 3849 | -7/Factory    | Lost 3 parts (2u1w)
 3896 | -7/Factory    | Discovered new exit (range 16)
 4040 | -7/Factory    | Build established: Mutant
 4212 | -7/Factory    | Lost 3 parts (1p1u1w)
 4310 | -7/Factory    | Destroyed 7 combat bots
 4323 | -7/Factory    | High security lockdown imminent
 4332 | -7/Factory    | Lost 6 parts (1p1n1u3w)
 4403 | -7/Factory    | High security lockdown engaged
 4420 | -7/Factory    | Discovered new exit (range 8)
 4434 | -7/Factory    | Entered another Factory area
 4434 | -6/Factory    | Evolved 2 slots: Utility x2
 5053 | -6/Factory    | Spotted B-75 Beast
 5149 | -6/Factory    | Released all parts (8)
 5230 | -6/Factory    | Released all parts (4)
 5296 | -6/Factory    | Core integrity fell below 50%
 5345 | -6/Factory    | Core integrity fell below 20%
 5484 | -6/Factory    | First assault squad dispatched
 5520 | -6/Factory    | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
05390_ Acquired 27 matter.
05432_ Sneak attack on K-01 Serf.
05432_ Destroyed Sml. Matter Pod.
05432_ K-01 Serf system corrupted by crushing
  effect.
05432_ Lgt. Ion Engine fried.
05432_ Wheel fried.
05432_ K-01 Serf destroyed.
05484_ ALERT: Significant disruption in Zone 2N,
  multiple assault carriers dispatched.
05519_ K-01 Serf cleans the Fusion Modulator.
05520_ Sneak attack on K-01 Serf.
05520_ Destroyed Med. Matter Pod.
05520_ Destroyed Wheel.
05520_ K-01 Serf system corrupted by crushing
  effect. <x2>
05520_ Fusion Modulator explodes.
05520_ K-01 Serf destroyed.
05520_ Fusion Modulator explodes. <x5>
05520_ A-15 Conveyor destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           3
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectCombatSteel
  Manual?         0
Play Time         00:46:53
  Cumulative      176.9 hours
  Start           2024.12.01 @ 20:04:33
  End             2024.12.01 @ 21:07:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           139
  Adventurer      16
  Explorer        3
Win Type          -
  Total           15
  Types           8/0/6/1/0/0/0/0/0
Lore%             47
Gallery%          73
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5db58677-8e7f-494f-b61f-3c77affd9713