Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 17:47:52 Player: cavemonk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2700) 2700 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 6558 Bonus ------- High Alert Combat Kills 712 Follower Combat Kills 60 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -719 Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 100/100 System Corruption 72% Temperature Cool (620) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON (2) ------- Gauss Rifle Missile Launcher > --- INVENTORY (4) ---- Hardened Heavy Armor Plating Decoy Drone Bay (16/16) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Battery Large Battery Hardened Medium Armor Plating > --- WEAPON ----------- Latent Energy Streamer Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core High-capacity Matter Pod High-capacity Matter Pod 0b10 Alert Chip Decoy Drone Bay Mini Grenade Launcher Mini Grenade Launcher Katana [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Reflective Plating Device Improved Terrain Scanner Storage Large Storage Unit Processor 0b10 Alert Chip Protection Reflective Plating Weapon Latent Energy Streamer Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 87 | 4 10 2 10 3 19 19 20 Power 8 | . . . . . 5 3 . Engine 2 | . . . . . 1 1 . Core 6 | . . . . . 4 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 1 . 1 1 5 3 Treads 8 | 1 . 1 . . . 3 3 Leg 2 | . . . . . . 2 . Wheel 3 | 1 . . . 1 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 1 . 8 2 6 8 11 Device 9 | 1 . . 2 1 2 1 2 Storage 12 | . 1 . 6 1 2 . 2 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 15 | . . . . . 1 7 7 Artifact . | . . . . . . . . Weapon 29 | 1 9 1 2 . 7 3 6 Energy Gun 6 | 1 3 . . . . . 2 Energy Cannon 3 | . . . 1 . 2 . . Ballistic Gun 7 | . 1 . . . 2 1 3 Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 1 1 . 1 2 1 Special Weapon 4 | . 4 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 27 | . . . . . 5 14 8 Power 7 | . . . . . 4 3 . Propulsion 5 | . . . . . . 3 2 Utility 11 | . . . . . 1 6 4 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 9 | . . . . . 3 9 8 Average Slot Usage (%) 85 | . 99 100 91 95 76 75 64 Engine 7 | . 14 14 14 14 3 1 . Core 1 | . . . . . 9 1 . Treads 14 | . 14 22 28 19 . 6 17 Leg 1 | . . . . . . 5 . Wheel 4 | . 14 5 . 4 9 1 . Device 5 | . 14 14 6 3 5 . . Storage 15 | . 14 14 18 24 25 12 5 Processor 1 | . . . . . . 2 . Protection 11 | . . . . . 5 25 24 Energy Gun 5 | . 16 14 4 . . . 5 Energy Cannon 4 | . . . 9 14 8 2 . Ballistic Gun 3 | . 7 . . . 2 2 8 Launcher 6 | . . 14 9 14 2 6 2 Slashing Weapon 2 | . . . . . 4 6 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 17 17 34 34 59 43 76 Greatest Support 42 | 20 20 40 40 40 28 40 42 Greatest Overweight (x) 19 | 1 3 1 . 1 2 12 19 Average Overweight (x) . | . 1 . . . 1 1 . Largest Inventory Capacity 12 | 6 8 8 10 10 10 10 12 Average Capacity 8 | 6 6 8 8 10 10 8 9 Most Carried 10 | 6 8 8 10 10 10 10 8 Average Carried 7 | 5 5 7 7 9 9 7 5 Final Capacity 10 | 6 8 8 10 10 10 4 4 Final Carried 10 | 4 8 8 10 10 8 4 4 Class Distribution -------------------- 96% | Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 2669 | 195 347 55 160 145 198 893 676 Remotely . | . . . . . . . . Salvage Created 2294 | 14 204 92 . 17 734 674 559 Parts 137 | 3 21 8 . 1 32 34 38 Haulers Intercepted 2 | . . . . . 1 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 8 3 . . 10 20 17 Melee 3 | . . . . . . 3 . Guns 8 | . 2 . . . . . 6 Cannons 1 | . . . . . 1 . . AOE 45 | . 6 3 . . 8 17 11 Classes Destroyed 13 | 1 4 . . . 5 . 3 Worker 8 | . 2 . . 1 4 . 1 Builder 4 | . 3 . . . . . 1 Tunneler 2 | 1 . . . . 1 . . Hauler 2 | . . . . . 1 . 1 Recycler 2 | . . . . . . . 2 Operator 1 | . . . . . . . 1 Watcher 1 | . . . . . 1 . . Swarmer 17 | . 6 3 . . 2 . 6 Grunt 29 | . 2 . . . 5 14 8 Brawler 3 | . . . . . 1 2 . Duelist 1 | . . . . . 1 . . Sentry 8 | . . . . . 2 4 2 Hunter 1 | . . . . . . . 1 Thug 2 | . . 1 . . 1 . . Best Kill Streak 15 | 1 6 3 . 1 9 5 15 Combat Bots Only 10 | . 3 3 . . 5 5 10 Max Kills in Single Turn 3 | 1 3 3 . 1 3 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . 3 3 . . 2 2 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 4896 | . 181 15 . 25 1096 1857 1722 Core 672 | . 70 . . . 231 173 198 Absorbed by Shields 15 | . . . . . . 15 . Core Remaining (%) 86 | 100 . . . 72 . . . Volleys Fired 216 | 5 22 11 . 6 27 60 85 Largest 2 | 2 2 1 . 1 1 1 2 Hottest 100 | 40 100 40 . 30 60 60 85 Shots Fired 240 | 10 33 11 . 6 26 58 96 Gun 120 | 10 22 10 . . . 2 76 Cannon 38 | . . . . . 23 15 . Launcher 74 | . 3 1 . 6 3 41 20 Special 8 | . 8 . . . . . . Kinetic 65 | 10 2 . . . . 2 51 Thermal 47 | . 28 . . . . . 19 Explosive 74 | . 3 1 . 6 3 41 20 Electromagnetic 54 | . . 10 . . 23 15 6 Robot Hit Streak 12 | 3 4 12 . . 6 7 6 Robot Miss Streak 7 | 2 7 1 . . 1 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 121 | 6 11 9 . . 14 32 49 Core Hits 186 | 2 15 6 . 2 57 58 46 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 18 | . . . . . 11 7 . Impact . | . . . . . . . . Slashing 18 | . . . . . 11 7 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7094 | 40 496 251 . 51 1923 2101 2232 Guns 1136 | 40 198 117 . . . . 781 Cannons 135 | . . . . . 104 31 . Explosions 5666 | . 277 134 . 51 1819 1934 1451 Melee 136 | . . . . . . 136 . Ramming 21 | . 21 . . . . . . Kinetic 528 | 40 10 . . . . . 478 Thermal 524 | . 188 . . . . . 336 Explosive 3936 | . 277 134 . 51 592 1538 1344 Electromagnetic 1949 | . . 117 . . 1331 427 74 Impact . | . . . . . . . . Slashing 136 | . . . . . . 136 . Piercing . | . . . . . . . . Highest Corruption 72 | . . . . . 36 72 72 Average Corruption 58 | . . . . . 18 62 72 Corruption Purged . | . . . . . . . . Effects 422 | . . . . . 31 245 146 Message Errors 48 | . . . . . 8 27 13 Matter Fused 35 | . . . . . 3 28 4 Heat Flow Errors 30 | . . . . . 1 24 5 Energy Discharges 21 | . . . . . 2 14 5 Parts Rejected 3 | . . . . . 1 . 2 Data Loss (minor) 19 | . . . . . 1 13 5 Data Loss (major) 5 | . . . . . . 3 2 Misfires 5 | . . . . . . 5 . Alerts 5 | . . . . . . 5 . Misdirections 96 | . . . . . 3 73 20 Targeting Errors 127 | . . . . . 11 46 70 Weapon Failures 28 | . . . . . 1 7 20 Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . . 38 17 50 Projectiles . | . . . . . . . . Explosions 105 | . . . . . 38 17 50 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 874 | . . . . 12 142 528 192 Shots 30 | . . . . 1 3 21 5 Rammed 4 | . 4 . . . . . . Targets Rammed 4 | . 4 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 620 | . 397 . . . 285 327 620 Average Temperature 134 | . 116 . . . 113 110 172 Received Heat Transfer 1314 | . 84 . . . 297 492 441 Effects 25 | . 3 . . . 1 8 13 Shutdowns 1 | . 1 . . . . . . Energy Bleed 6 | . 1 . . . 1 3 1 Interference 5 | . . . . . . 5 . Matter Decay 5 | . . . . . . . 5 Short Circuit 4 | . 1 . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 1 . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 9 | . . 1 . . 7 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 Heat Transferred 1186 | . 518 . . . . . 668 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Latent Energy Used 2113 | . . . . . 1279 834 . LE Corruption 56 | . . . . . 34 22 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 1380 | 5 242 108 . 47 571 1380 1089 Initial 672 | . 3 23 . . . 302 672 Average 468 | 3 63 78 . 37 187 846 725 Maximum Alert Level 4 | . 1 . . . 2 4 3 Low Security (%) 41 | 100 85 100 . 100 60 . . Level 1 11 | . 14 . . . 22 15 . Level 2 12 | . . . . . 16 15 36 Level 3 22 | . . . . . . 38 63 Level 4 12 | . . . . . . 30 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . . . 1 . 3 Investigation 5 | . 3 . . . . . 2 Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 8 | . 3 . . . 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 22 3 . 2 20 25 22 Peak Tracking Total 6 | . 6 3 . 2 5 5 5 Tactical Retreats 12 | . 5 . . . 4 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 5 | . 2 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Reconfigurated 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 18 | . . . . . 7 3 8 Max in Single Turn 3 | . . . . . 3 1 3 Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 17 | . 9 1 1 2 1 . 3 Terminals 11 | . 8 . . 1 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 46 | . 29 1 1 5 2 . 8 Successful 21 | . 12 1 1 3 1 . 3 Failed 25 | . 17 . . 2 1 . 5 Catastrophic 3 | . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 37 | . 25 . 1 4 . . 7 Terminals 37 | . 27 . . 4 . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 12 | . 6 1 1 3 . . 1 Part Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . Open Door 2 | . . 1 . 1 . . . Level Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Unreport Threat 2 | . 2 . . . . . . Zone Layout 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 8 | . 6 . . . . . 2 Terminals 6 | . 5 . . . . . 1 Track 2 | . 2 . . . . . . Botnet 1 | . 1 . . . . . . Operators 2 | . 2 . . . . . . Sabotage 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Reject 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 9 . . 1 1 . 2 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . Machine Destruction 9 | . . . . . . 9 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 2 1 . . Highest-Rated Group 40 | . . 40 40 32 16 . . Highest-Rated Ally 16 | . . 16 16 16 16 . . Total Orders 8 | . . 5 . 2 1 . . STAY 3 | . . 1 . 1 1 . . ROAM 1 | . . 1 . . . . . FOLLOW 2 | . . 1 . 1 . . . AID 2 | . . 2 . . . . . Ally Attacks 6 | . . . . 6 . . . Total Damage 62 | . . . . 62 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 6301 | 31 1042 546 1081 445 424 2123 609 Spaces Moved 3261 | 10 621 393 659 300 271 790 217 Core 161 | . 128 . . . . 31 2 Treads 1697 | . 1 153 659 183 . 486 215 Legs 201 | 3 . . . . . 198 . Wheels 1202 | 7 492 240 . 117 271 75 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 80 90 90 160 110 110 110 152 Average Speed 143 | 98 112 117 160 140 110 172 177 Slowest Speed 1000 | 120 200 160 160 160 120 650 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . Exploration Rate (%) 47 | 3 92 56 72 44 26 63 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 34 | . 8 . . 5 10 1 10 Terrain Destroyed 603 | . 25 9 . 40 193 186 150 Melee 11 | . . . . . 10 1 . Projectile 9 | . 8 . . . . . 1 AOE 583 | . 17 9 . 40 183 185 149 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 4568 | 23 908 469 689 317 351 1473 338 Wait 885 | . 247 55 . 5 8 570 . Move 3252 | 9 620 392 658 299 270 787 217 Hop . | . . . . . . . . Pick Up 34 | 1 2 4 9 1 5 8 4 Fast Attach 48 | 2 2 . 5 1 9 14 15 Attach 19 | 1 1 1 3 . 6 5 2 Detach 7 | . 2 . 3 . 2 . . Swap 20 | 1 7 1 2 2 4 . 3 Drop 48 | 4 1 5 9 3 8 6 12 Fire 216 | 5 22 11 . 6 27 60 85 Melee 18 | . . . . . 11 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 4 . . . . . . Escape Stasis 17 | . . . . . 1 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 10) 704 | -10/Materials | Identified exit to Materials 1006 | -10/Materials | Discovered new exit (range 4) 1074 | -10/Materials | Entered Mines 1159 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1246 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1246 | -10/Mines | Discovered new exit (range 5) 1287 | -10/Mines | Found the Drone Emporium 1294 | -10/Mines | Found Prototype Device 1310 | -10/Mines | Learned Materials emergency access door positions 1620 | -10/Mines | Entered Exiles 1620 | -10/Exiles | Accompanied by 3 allies 1664 | -10/Exiles | Met 8R-AWN 1686 | -10/Exiles | Met EX-HEX 1729 | -10/Exiles | Met EX-BIN 1746 | -10/Exiles | Identified Decoy Drone Bay 1821 | -10/Exiles | Aligned with FarCom system 1822 | -10/Exiles | Given EX-Vault access code 1859 | -10/Exiles | Opened EX-Vault 1898 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1968 | -10/Exiles | Found Trap Reconfigurator 1978 | -10/Exiles | Found Latent Energy Streamer 1982 | -10/Exiles | Found 0b10 Alert Chip 2074 | -10/Exiles | Met EX-DEC 2680 | -10/Exiles | Discovered new exit (range 14) 2701 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, 0b10 Alert Chip, Trap Reconfigurator 2701 | -10/Exiles | Entered Mines 2701 | -9/Mines | Accompanied by 3 allies 2714 | -9/Mines | Met a Derelict bent on vengeance 2868 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2913 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2939 | -9/Mines | Learned Materials trap positions 2964 | -9/Mines | Assembled infested the area 3136 | -9/Mines | Discovered new exit (range 10) 3146 | -9/Mines | Entered Materials 3146 | -8/Materials | Accompanied by 1 ally 3146 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 3147 | -8/Materials | Loaded intel: 9 trap records 3283 | -8/Materials | System corruption reached 10% 3469 | -8/Materials | Crushed by falling debris 3515 | -8/Materials | System corruption reached 30% 3527 | -8/Materials | Garrison activated, responded to threat 3570 | -8/Materials | Identified exit to Garrison 3570 | -8/Materials | Entered Garrison 3574 | -8/Garrison | Lost 3 parts (2p1u) 4002 | -8/Garrison | Garrison Relay disabled 4170 | -8/Garrison | Triggered checkpoint 4187 | -8/Garrison | Core integrity fell below 50% 4263 | -8/Garrison | Crushed by falling debris 4294 | -8/Garrison | Lost 9 parts (2p1n4u2w) 4636 | -8/Garrison | Triggered checkpoint 5045 | -8/Garrison | Triggered checkpoint 5271 | -8/Garrison | Discovered new exit (range 13) 5333 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5418 | -8/Garrison | Triggered checkpoint 5500 | -8/Garrison | Garrison Relay disabled 5669 | -8/Garrison | Discovered new exit (range 12) 5693 | -8/Garrison | Entered Materials 5828 | -8/Materials | Core integrity fell below 20% 5875 | -8/Materials | Lost 8 parts (2n4u2w) 6284 | -8/Materials | Destroyed 10 combat bots 6303 | -8/Materials | Core destroyed Last Messages --------------- 06288_ U-05 Engineer lays Concrete. 06291_ K-01 Serf collects debris. 06291_ U-05 Engineer builds a Wall. 06292_ K-01 Serf collects debris. 06293_ Gauss Rifle permanently disabled. 06293_ Overheating: Short circuit. 06293_ The unstable cave ceiling collapses. 06295_ U-05 Engineer builds a Wall. 06296_ Acquired 202 matter. 06296_ K-01 Serf collects debris. 06299_ U-05 Engineer builds a Wall. 06300_ Overheating: Matter decay (-21). 06301_ The unstable cave ceiling collapses. 06301_ K-01 Serf crushed by falling debris. 06301_ K-01 Serf system corrupted by crushing effect. 06301_ K-01 Serf collects debris. 06302_ System corrupted: Heat flow error (+242). 06302_ K-01 Serf system terminally corrupted. 06302_ The unstable cave ceiling collapses. 06303_ Overheating: Core damaged (-82). 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Y" ##????????????????????? | | ?????? # ###??????????????????? | | ?????? ##k#####????#???????????? | | ?????# # # ## k#???????????? | | ??????# ! % ### #???????????? | | ??????# #???????????? | | ?????######### # #???????????? | | ?????# ##u # ""????????? | | ?????# ### = ""????????? | | ?????# ""????????? | | ?????+ # #@ ??????? | | ??????#+##### ! ???????? | | ????????????## # ### # w # !???????? | | ????????????# # ### ! t ?????????? | | ????????????# + #?###+###### ##?????????? | | ????????????# ! # #??## ##### ############ | | ????????????# #%#### | | ????????????#########= | | ??????????????????###! # | | ??????????????????# =! ######## ##########+# | | ??????????????????#==!!!!#???######+######?# | | ??????????????????#==!!! #???# #?#/ | | ??????????????????########???# "" """ #?# | | ?????????????????????????????# "T """ #?# " | | ?????????????????????????????# "" """ #?# " | | ?????????????????????????????# ! #?# " | | ?????????????????????????????# !#?# ! | | ?????????????????????????????# #?# | | ?????????????????????????????#############?####### | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 1075 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 1425 Resistance: TH 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ReinforcedSpreadMembrane Manual? 0 Play Time 00:50:14 Cumulative 227.6 hours Start 2021.06.17 @ 14:24:07 End 2021.06.17 @ 17:47:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23652723-29bf-4c39-83ae-55731adbdc6d