Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 21:33:23 Player: hanna Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3190) 3190 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7810 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 250/300 System Corruption 13% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Shock Rifle Gatling Laser Cooled Pulse Rifle Plasma Rifle Plasma Cannon Gauss Rifle Chainsword [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . 1 . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 1 . 2 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 90 | 4 2 17 2 19 27 9 4 2 . 4 Power 20 | 1 . 2 1 5 6 2 1 . . 2 Engine 12 | 1 . 2 1 3 2 2 . . . 1 Core 8 | . . . . 2 4 . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 2 . 2 6 2 1 2 . . Treads 8 | 2 . 2 . . 1 . 1 2 . . Leg 7 | . . . . 2 3 2 . . . . Wheel 2 | . . . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 5 . 7 5 3 1 . . 2 Device 9 | . 1 1 . 3 2 1 . . . 1 Storage 7 | 1 . 1 . 3 2 . . . . . Processor 5 | . . 1 . 1 1 2 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 2 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | . 1 8 1 5 10 2 1 . . . Energy Gun 12 | . 1 1 . 5 4 . 1 . . . Energy Cannon 2 | . . 1 . . 1 . . . . . Ballistic Gun 4 | . . 2 . . 2 . . . . . Ballistic Cannon 5 | . . 2 . . 1 2 . . . . Launcher 2 | . . 2 . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 . . . . . Parts Lost 47 | . . 1 . 5 18 . 3 1 . 19 Power 13 | . . 1 . 1 5 . . . . 6 Propulsion 12 | . . . . 2 5 . 2 . . 3 Utility 13 | . . . . 2 4 . 1 . . 6 Weapon 9 | . . . . . 4 . . 1 . 4 Highest Loss Streak 12 | . . 1 . 2 7 . 3 1 . 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 1 5 6 7 7 6 8 8 7 4 Power 1 | 1 1 1 . . . . 1 3 3 1 Propulsion . | . . . 2 1 . . . . . . Utility . | . . . . . 1 . . . 1 . Weapon 4 | . . 2 3 4 5 5 6 4 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | 3 . 1 . . 7 . 1 . . 1 Power 1 | . . . . . . . . . . 1 Propulsion 1 | 1 . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . Weapon 10 | 2 . 1 . . 6 . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 74 93 100 94 92 90 93 90 93 78 Engine 10 | . 14 21 22 10 2 11 13 13 13 11 Core 6 | . . . . 7 11 6 6 6 6 5 Treads 7 | . 28 22 22 13 . . . 7 20 13 Leg 7 | . . . . 4 12 15 13 3 . . Device 8 | . 7 10 11 15 15 1 3 . . 1 Storage 12 | . 14 11 11 15 10 13 13 13 13 9 Processor 18 | . . . 11 9 20 24 26 26 26 21 Protection 2 | . . 7 . . . . 2 6 6 3 Energy Gun 8 | . 10 3 11 17 12 . 2 4 . 2 Ballistic Gun 1 | . . 9 . . . 4 . 1 6 5 Ballistic Cannon 2 | . . . . . . 6 9 4 . . Peak Build Rating 55 | 4 6 16 15 29 40 55 55 52 47 53 Average Rating 35 | 2 5 12 13 24 34 43 52 50 47 42 On Entrance 26 | . 4 6 15 13 29 30 55 50 47 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 10 12 32 21 42 40 55 61 61 53 53 Greatest Support 63 | 40 40 46 46 46 32 45 45 63 63 63 Greatest Overweight (x) 9 | . . . . 1 9 1 3 3 . 4 Average Overweight (x) . | . . . . . 1 1 1 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 7 Most Carried 10 | 5 3 8 8 9 10 8 10 10 7 8 Average Carried 7 | 1 1 5 6 7 7 6 8 8 7 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 Final Carried 9 | 2 3 8 6 8 7 8 9 7 7 . Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 1961 | 189 19 330 80 316 391 52 301 107 . 176 Remotely . | . . . . . . . . . . . Salvage Created 3402 | . 19 415 80 966 1204 72 68 150 . 428 Parts 169 | . 4 25 3 51 50 1 9 13 . 13 Haulers Intercepted 3 | . . 1 . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled 4 | . . . . 4 . . . . . . Retrieved Matter 10 | . . . . 10 . . . . . . Parts Self-Destructed 38 | . . . . . . . 8 13 . 17 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . . 9 2 21 21 1 5 5 . 8 Melee 7 | . . . . . 6 . . . . 1 Guns 47 | . . 5 1 21 10 . 1 3 . 6 Cannons 15 | . . 4 1 . 3 1 4 2 . . Classes Destroyed 14 | . 1 7 1 2 3 . . . . . Worker 6 | . . . . 2 4 . . . . . Builder 2 | . 1 . . 1 . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . Hauler 3 | . . 1 . 2 . . . . . . Recycler 5 | . . 1 . 1 3 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 17 | . . 2 . 6 . . 3 3 . 3 Grunt 29 | . . 6 1 9 10 . . . . 3 Brawler 4 | . . . 1 1 1 . . . . 1 Duelist 2 | . . . . . 1 . . . . 1 Sentry 8 | . . 1 . 3 3 1 . . . . Hunter 6 | . . . . 2 . . 2 2 . . Programmer 6 | . . . . . 6 . . . . . Best Kill Streak 5 | . 1 3 2 5 5 1 3 3 . 3 Combat Bots Only 4 | . . 2 2 4 3 1 3 3 . 3 Max Kills in Single Turn 3 | . 1 3 1 3 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 639 | . . 61 7 69 229 44 53 65 . 111 Missed 182 | . . 11 2 21 77 24 10 18 . 19 Hits 457 | . . 50 5 48 152 20 43 47 . 92 Melee 26 | . . . 1 . 21 . . . . 4 Projectile 431 | . . 50 4 48 131 20 43 47 . 88 Critical Strikes 12 | . . . . 1 7 . 1 . . 3 Damage Taken 6530 | . . 598 75 685 1965 139 686 523 . 1859 Core 1278 | . . 50 . 108 263 43 162 101 . 551 Absorbed by Shields 253 | . . . . . 253 . . . . . Ignored by Resistances 168 | . . . . . . . 13 155 . . Core Remaining (%) 85 | 100 100 . 87 80 62 . . . . . Volleys Fired 225 | . 5 43 19 43 57 3 18 12 1 24 Largest 2 | . 1 2 2 2 2 2 2 2 1 2 Hottest 160 | . 40 133 133 160 160 108 119 119 28 103 Shots Fired 378 | . 5 72 25 86 92 6 33 18 1 40 Gun 268 | . 5 45 6 86 69 3 3 12 1 38 Cannon 93 | . . 23 6 . 23 3 30 6 . 2 Launcher 4 | . . 4 . . . . . . . . Special 13 | . . . 13 . . . . . . . Kinetic 123 | . . 34 . . 22 3 30 11 1 22 Thermal 251 | . 5 34 25 86 70 3 3 7 . 18 Explosive 4 | . . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 4 7 8 15 24 4 6 10 . 12 Robot Miss Streak 7 | . 1 4 3 7 4 1 6 3 . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . . 1 . 6 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . 1 Shots Hit Robots 292 | . 4 40 9 73 94 4 19 13 . 36 Core Hits 198 | . 1 18 3 59 69 3 18 8 . 19 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . 2 . 1 . . 3 Burn 4 | . . . . . 2 . . . . 2 Destroy 1 | . . . . . . . . . . 1 Blast 1 | . . . . . . . 1 . . . Melee Attacks 24 | . . . . . 18 . . . . 6 Impact . | . . . . . . . . . . . Slashing 24 | . . . . . 18 . . . . 6 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6861 | . 46 823 168 1524 2465 87 480 308 . 960 Guns 4436 | . 46 354 63 1524 1422 36 22 197 . 772 Cannons 1612 | . . 280 81 . 582 51 458 111 . 49 Explosions 186 | . . 186 . . . . . . . . Melee 593 | . . . . . 461 . . . . 132 Ramming 10 | . . 3 . . . . . . . 7 Kinetic 1863 | . . 309 . . 443 36 458 175 . 442 Thermal 4209 | . 46 325 168 1524 1561 51 22 133 . 379 Explosive 186 | . . 186 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 593 | . . . . . 461 . . . . 132 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 1 1 . 8 1 1 1 1 13 Average Corruption 2 | . . 1 1 . 4 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . 3 7 . 45 . 10 4 . 10 Message Errors 6 | . . . 1 . 3 . . . . 2 Matter Fused 23 | . . . 5 . 13 . 2 1 . 2 Heat Flow Errors 8 | . . . . . 6 . . 1 . 1 Energy Discharges 15 | . . 2 . . 8 . 1 1 . 3 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 10 | . . . 1 . 6 . 2 1 . . Data Loss (major) 5 | . . 1 . . 2 . 2 . . . Misfires 4 | . . . . . 3 . 1 . . . Alerts 2 | . . . . . 1 . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . 11 . . 31 . 8 . . 9 Projectiles 19 | . . 4 . . 7 . 8 . . . Explosions 31 | . . 7 . . 24 . . . . . Melee 9 | . . . . . . . . . . 9 Knockbacks 21 | . . . . . 8 . 10 3 . . Impact . | . . . . . . . . . . . Kinetic 21 | . . . . . 8 . 10 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 126 | . . 10 . . 113 . . . . 3 Shots 2 | . . 1 . . 1 . . . . . Rammed 4 | . . 1 1 . . . . . . 2 Targets Rammed 5 | . . 1 1 . 1 . . . . 2 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . . 618 492 443 288 123 207 348 8 541 Average Temperature 151 | . . 239 137 140 91 64 97 152 4 180 Received Heat Transfer 1572 | . . 261 24 189 336 18 . . . 744 Effects 50 | . . 27 2 6 3 . . 3 . 9 Shutdowns 15 | . . 9 2 3 . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . 1 Interference 22 | . . 13 . . 3 . . 3 . 3 Matter Decay 4 | . . 2 . 1 . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . . 1 . 1 . . . . . 1 Damage (major) 3 | . . 1 . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . 1 Parts Melted 24 | . . . . 8 11 1 . . . 4 Heat Transferred 9353 | . 100 629 346 3475 3303 100 50 300 . 1050 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 94 | 100 100 100 100 74 100 100 . . . . Level 1 5 | . . . . 25 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 332 | . 5 98 78 332 142 66 . . . . Initial 142 | . . . 28 . 142 55 . . . . Average 49 | . . 42 13 99 47 14 . . . . Influence Increases 2263 | . 5 354 57 658 683 31 130 120 . 225 Destroy 0b10 Robot/C 1440 | . . 180 40 420 420 20 100 100 . 160 Destroy 0b10 Robot/NC 100 | . 5 20 . 35 40 . . . . . Destroy Leader 358 | . . 34 10 94 140 10 30 20 . 20 Successful Hack 24 | . . . . 19 5 . . . . . Disable Machine 60 | . . 45 . . 15 . . . . . Destroy Structure 56 | . . 15 7 . 33 1 . . . . Lose Combat Pursuer 225 | . . 60 . 90 30 . . . . 45 Influence Decreases 2248 | . 5 280 131 345 882 145 130 110 10 210 Entered New Map 286 | . . . 46 . 171 59 . . 10 . Time Decay 1625 | . 5 270 85 310 531 86 120 110 . 108 Lost Part 337 | . . 10 . 35 180 . 10 . . 102 Squads Dispatched 19 | . . 1 . 2 14 1 . . . 1 Investigation 5 | . . . . 2 3 . . . . . Extermination 6 | . . . . . 5 1 . . . . Reinforcement 3 | . . 1 . . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . . 2 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 1 16 2 32 25 3 5 5 3 14 Peak Tracking Total 11 | . . 4 2 11 4 1 3 3 4 7 Tactical Retreats 9 | . . 3 . 3 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . . 1 . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 5 | . . 3 . . 1 . . . 1 . Max in Single Turn 1 | . . 1 . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 15 | . 1 1 . 6 4 2 1 . . . Terminals 12 | . 1 1 . 6 2 2 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 30 | . 1 2 . 13 11 2 1 . . . Successful 12 | . 1 . . 6 2 2 1 . . . Failed 18 | . . 2 . 7 9 . . . . . Catastrophic 5 | . . . . 1 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 23 | . 1 2 . 13 5 2 . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 11 | . 1 . . 6 1 2 1 . . . Record 4 | . . . . 2 . 1 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . 3 3 1 . . . . Full Trace Events 4 | . . . . 2 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 2473 | . 135 594 461 295 . 120 868 . . . Sensors 1796 | . . 52 461 295 . 120 868 . . . Structural 677 | . 135 542 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 9349 | 86 246 691 461 1196 2684 437 1568 1060 12 908 Spaces Moved 4079 | 56 145 334 237 515 1181 231 597 381 7 395 Core 85 | 15 . . . . 7 . . . . 63 Treads 1723 | 41 145 334 237 396 15 . . 216 7 332 Legs 2098 | . . . . 119 1033 184 597 165 . . Wheels 173 | . . . . . 126 47 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 115 193 166 166 50 Average Speed 192 | 130 160 160 160 167 186 176 234 267 166 184 Slowest Speed 500 | 160 160 160 160 240 500 193 340 340 166 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 32 31 47 41 17 7 67 55 22 42 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 7 | . . . . . . . 2 4 . 1 Spaces Dug 10 | . . . 10 . . . . . . . Terrain Destroyed 69 | . . 16 10 . 36 . 6 1 . . Melee . | . . . . . . . . . . . Projectile 17 | . . . 10 . . . 6 1 . . AOE 52 | . . 16 . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 5132 | 71 154 422 268 749 1538 253 735 406 7 529 Wait 532 | . . 4 6 130 200 . 109 . . 83 Move 4069 | 55 144 333 236 514 1180 230 596 380 6 395 Hop . | . . . . . . . . . . . Pick Up 106 | 9 3 16 1 24 32 8 4 4 . 5 Fast Attach . | . . . . . . . . . . . Attach 65 | 4 2 7 . 10 22 6 3 3 . 8 Detach 4 | . . . . . 2 . 1 1 . . Swap 47 | . . 11 2 13 12 4 2 2 . 1 Drop 53 | 3 . 7 3 15 14 2 1 4 . 4 Fire 225 | . 5 43 19 43 57 3 18 12 1 24 Melee 24 | . . . . . 18 . . . . 6 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . Crush 2 | . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 1 . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1001 | -9/Materials | Discovered new exit (range 13) 1022 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Entered Mines 1050 | -9/Mines | Discovered new exit (range 15) 1173 | -9/Mines | Learned location of 1 exit from Materials 1218 | -9/Mines | Received a Mining Laser from a helpful Derelict 1484 | -9/Mines | Identified exit to Materials 1485 | -9/Mines | Entered Materials 1485 | -8/Materials | Accompanied by 1 ally 1485 | -8/Materials | Evolved 2 slots: Utility x2 1486 | -8/Materials | Identified exit to Storage 2653 | -8/Materials | Discovered new exit (range 13) 2672 | -8/Materials | Build established: Scavenger-Mutant 2679 | -8/Materials | Identified exit to Factory 2681 | -8/Materials | Entered Factory 2681 | -7/Factory | Evolved 2 slots: Utility x2 2969 | -7/Factory | Lost 3 parts (1p2w) 3264 | -7/Factory | Garrison activated, responded to threat 4917 | -7/Factory | Garrison activated, responded to threat 5011 | -7/Factory | Identified exit to Garrison 5089 | -7/Factory | Lost 7 parts (1p2n3u1w) 5181 | -7/Factory | Lost 4 parts (2p1n1w) 5336 | -7/Factory | Discovered new exit (range 11) 5350 | -7/Factory | Identified exit to Factory 5365 | -7/Factory | Entered another Factory area 5365 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5773 | -6/Factory | Discovered new exit (range 5) 5800 | -6/Factory | Identified exit to Lower Caves 5802 | -6/Factory | Entered Lower Caves 5909 | -6/Lower Caves | Entered a destroyed Warlord outpost 5915 | -6/Lower Caves | Learned Factory security intel 5951 | -6/Lower Caves | Build established: Mutant 6701 | -6/Lower Caves | Lost 3 parts (2n1u) 7353 | -6/Lower Caves | Discovered new exit (range 7) 7367 | -6/Lower Caves | Identified exit to Lower Caves 7370 | -6/Lower Caves | Entered another Lower Caves area 8387 | -6/Lower Caves | Discovered new exit (range 7) 8398 | -6/Lower Caves | Learned Factory emergency access door positions 8402 | -6/Lower Caves | Identified exit to Data Miner 8430 | -6/Lower Caves | Entered Data Miner 8430 | -6/Data Miner | Discovered new exit (range 6) 8435 | -6/Data Miner | Data Conduit disabled 8441 | -6/Data Miner | Identified exit to Proximity Caves 8442 | -6/Data Miner | Entered Proximity Caves 8573 | -5/Proximity Caves | Build established: Scavenger-Mutant 8959 | -5/Proximity Caves | Core integrity fell below 50% 9008 | -5/Proximity Caves | Lost 7 parts (3p2n2u) 9270 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9283 | -5/Proximity Caves | System corruption reached 10% 9294 | -5/Proximity Caves | Core integrity fell below 20% 9337 | -5/Proximity Caves | Lost 12 parts (3p1n4u4w) 9350 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gauss Rifle destroyed. System corrupted by crushing effect (+4). Carbon-fiber Leg fries itself beyond repair. B-60 Warrior destroyed. Acquired 10 matter. System corrupted: Energy discharge (-69). Kinecellerator destroyed. Lgt. Angular Momentum Engine destroyed. Destroyed Carbon-fiber Leg. Imp. Treads fries itself beyond repair. Chainsword destroyed. Plasma Cannon destroyed. Acquired 5 matter. System corrupted: Matter fused (-8). Slammed into G-50 Soldier. GEUOZXGMIGUV%SY TYRFJ DX2MZ Acquired Mic. Nuclear Core. Acquired 10 matter. System corrupted: Energy discharge (-78). Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????# ??### # # "# #?# | | ???????????????????????# ?## # "# ### | | ???????????????????????# ?# / "# ## | | ???????????????????????# ## / "# | | ????????????????????????# # "# | | ????????????????????????## # #% "# | | ?????????????????????????# ####+### ## | | ???????????????????????### % ## | | ????????????????? ????## ##### ########## | | ????????????????? ??## #???## #??#####?# | | ????????????????? ## ????# #??# ### | | ????????????????? #???# #?## | | ????????????????? ##?# # ### | | ???????????????????? #?# # | | ???????????????????????# ###g # ### | | ?????????????????????????# ##gg## #?# | | ??????????????????????????# ## ##?# | | ??????????????????????????## ####??# ### | | ???????????????????????????# #?????####?# | | ??????????????????????????## ####?????????## | | ???????????###??????????### ##??????####### | | ??????????## ##????????## % ##??????# | | ?##??????# #????????# #?####?## | | ##^##????# #???????## ### #??######## | | ##??## ##?????## ##?????#### | | #### ^ ####### @ % #????## | | ?# #???## | | ?# ### #### #???# ##### | | ?# ###### ##?# #??? #??# ##???## | | ?# #????## ##??# #??? #??####?????? | | ?# ##?????###???# ??? #???????????? | | ## ## #????????????# ?? #???????????? | | #### #????????????## ? #???????????? | | #??#####?????????????# #####???????????? | | # #????????????????????# # ???????????????? | | ##????????????????????# ??????????????? | | ######????????????????# # ??????????????? | | ### #????????????????? ?????????????? | | ??##### ###????????????????? #?##????????????? | | ??????#######???????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 42 Energy Capacity 700 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AluminumWaveBlaster Manual? 0 Play Time 01:10:23 Cumulative 27.6 hours Start 2025.06.16 @ 20:19:56 End 2025.06.16 @ 21:33:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3a495ce-1605-405e-9790-f074adaa8be7