Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.21 @ 02:43:14 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (223) 1115 Value Destroyed (8075) 8075 Prototype IDs (70) 1400 Alien Tech Used (7) 1400 Bonus (10463) 10463 TOTAL SCORE: 32753 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 652 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1128 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -142 Cogmind --------- Core Integrity 506/1600 Matter 287/300 Energy 60/100 System Corruption 26% Temperature Cool (3) Movement Walking (75) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal-ED Exoskeleton > --- UTILITY (14) ----- Scrap Engine High-capacity Storage Unit Advanced Signal Interpreter Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Experimental Cooling System Experimental Cooling System Experimental Energy Well (600) Advanced Matter Compressor (400) Experimental Armor Integrity Analyzer Advanced ECM Suite Experimental Reaction Control System Improved Medium Armor Plating Layered Heavy Armor Plating Light Regenerative Plating Experimental Force Field Antimissile System Long-range Tractor Beam Integrity Redistributor Microwarp Drive Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum-Antimatter Reactor > --- PROPULSION ------- Biometal-ED Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Structural Scanner Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Hacking Suite Advanced System Shield Microwarp Drive > --- WEAPON ----------- Warp Gun Fusion Bomb Launcher Ballistic Hardcell Construct/C > --- INVENTORY -------- Light Ion Engine Experimental Cooling System Experimental Cooling System Experimental Energy Well Advanced Matter Compressor Experimental Armor Integrity Analyzer Advanced ECM Suite Experimental Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating Layered Heavy Armor Plating Light Regenerative Plating Experimental Force Field Antimissile System Long-range Tractor Beam Integrity Redistributor Subatomic Replicator [Rating: 192] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Regenerative Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 2 . . 4 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Utility 12 | . . . 1 2 . . 2 . . . . 1 . . . . 1 . . . . . . 2 . 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 398 | 6 18 9 14 14 32 6 27 8 2 . 5 24 1 14 7 5 31 . 5 4 1 2 5 7 20 74 27 16 14 Power 15 | 1 . 2 2 1 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 5 Engine 10 | 1 . 2 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 Core 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 24 | 2 6 1 5 3 5 2 . . . . . . . . . . . . . . . . . . . . . . . Treads 14 | 1 2 . 4 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 4 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 257 | 1 6 2 2 5 13 1 17 4 2 . 3 20 . 10 7 5 18 . 3 4 1 2 5 5 12 66 23 13 7 Device 157 | . 1 2 . 4 3 1 11 2 1 . 3 14 . 5 3 4 14 . 1 4 . 1 5 1 9 39 19 6 4 Storage 12 | 1 1 . . . . . . . . . . 2 . . . . . . 1 . 1 1 . . 1 3 . . 1 Processor 18 | . . . . 1 2 . 1 . . . . . . 1 . . . . . . . . . . . 12 1 . . Hackware 4 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . Protection 62 | . 4 . 2 . 8 . 5 2 1 . . 3 . 4 4 1 3 . . . . . . 3 2 12 3 4 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Weapon 102 | 2 6 4 5 5 14 2 8 4 . . 2 3 1 4 . . 13 . 2 . . . . 2 8 8 4 3 2 Energy Gun 17 | . . 1 1 4 7 . 2 . . . . . . . . . . . . . . . . . . . 1 1 . Energy Cannon 5 | . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 16 | 2 5 1 2 . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . . . Launcher 20 | . . 1 1 1 2 . 1 2 . . 1 1 . 2 . . 3 . . . . . . . 1 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 15 | . . . . . 2 2 4 2 . . 1 1 1 2 . . . . . . . . . . . . . . . Piercing Weapon 21 | . . . . . . . . . . . . . . . . . 6 . 1 . . . . 2 4 5 2 1 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Unidentified Prototypes 37 | . . 1 2 1 7 . . . . . . 1 . . 3 . 3 . 2 . . 2 . . 1 11 3 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Lost 28 | . 2 . . 3 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 5 14 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 9 Weapon 7 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 3 Highest Loss Streak 14 | . 2 . . 2 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 97 100 99 98 99 68 65 66 66 66 66 67 64 64 63 63 62 63 63 63 63 62 63 65 65 64 65 62 64 Engine 3 | . 14 14 11 9 9 8 6 6 6 6 6 . . . . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Treads 3 | . 13 14 22 17 18 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . 5 6 6 6 . 5 5 5 2 . . . . . 1 . . . 1 4 4 4 Wheel 2 | . 14 14 11 8 8 4 4 . . . . . . . . . . . . . . . . . . . . . . Device 16 | . 6 14 11 18 21 9 16 12 13 13 17 22 17 17 13 17 20 21 21 21 21 20 21 19 21 14 12 9 12 Storage 6 | . 14 14 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 6 Processor 10 | . . . . 9 9 9 10 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 9 9 16 21 21 19 Hackware 2 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 9 9 8 8 8 7 Protection 3 | . 7 . 10 8 5 9 5 6 6 6 1 . 5 4 8 4 . . . . . . . 4 1 2 . 1 3 Energy Gun 1 | . . 1 2 17 13 3 . . . . . . . . . . . . . . . . . . . . . 1 3 Energy Cannon 2 | . 5 13 10 . 2 1 . . . . . . 5 5 5 1 . . . . . . . . . . . . . Ballistic Gun 1 | . 21 12 8 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 6 6 6 6 6 4 . . . 3 5 5 5 5 5 5 5 4 4 4 4 2 1 Slashing Weapon 2 | . . . . . 1 2 5 5 6 6 6 4 4 4 5 5 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 3 2 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 32 32 40 42 42 44 50 53 44 44 44 66 66 69 67 67 70 60 60 63 80 80 78 80 90 85 98 107 101 Greatest Support 141 | 10 20 10 23 43 40 45 52 60 60 60 60 75 75 75 75 90 90 90 90 90 90 90 85 85 85 141 141 141 141 Greatest Overweight (x) 17 | 2 5 3 3 4 4 4 1 1 . . . . . . . . . . . . . . . . 1 . . 17 . Average Overweight (x) . | . 1 3 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 25 20 20 20 Average Capacity 16 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 4 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 Average Carried 15 | 2 8 14 14 14 14 14 12 15 15 15 14 14 15 15 14 14 14 15 15 15 15 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 15 15 15 15 11 15 15 15 15 15 15 15 15 15 14 15 15 15 15 17 20 20 20 20 20 19 20 18 Scrap Engine Consumption 139 | . . . . . . 32 29 . . . . 14 . 2 16 . 3 . 1 . . 4 . 4 1 22 3 . 8 Constructs Created 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 Constructs Modified 61 | . . . . . . 9 6 2 . . . 14 . . . 5 . . . . . 8 . . . 12 1 1 3 Class Distribution -------------------- 29% | Construct 20% | Hacker-Construct 20% | Infiltrator-Construct 14% | Mutant 5% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Trapper-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Infiltrator-Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Trapper-Construct | -5/Warlord Construct | -4/Proximity Caves Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Waste Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Upper Caves Infiltrator-Construct | -4/Upper Caves Infiltrator-Construct | -4/Zhirov Infiltrator-Construct | -3/Proximity Caves Hacker-Construct | -3/Research Hacker-Construct | -3/Quarantine Hacker-Construct | -2/Research Hacker-Construct | -2/Testing Hacker-Construct | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 8358 | 146 449 128 220 199 340 149 401 157 24 . 49 232 342 291 172 87 608 . 298 307 35 74 210 10 556 1426 530 357 561 Remotely 515 | . . . . . . . . . . . . . . . . . 207 . . 151 . . 79 . . 78 . . . Salvage Created 10139 | . 478 196 483 727 1229 289 723 466 45 . 19 159 237 320 590 . 1261 . 91 75 . 99 74 10 712 434 397 346 679 Parts 530 | . 27 14 44 32 62 12 45 15 6 . 2 10 4 12 19 . 63 . 5 2 . 2 2 . 30 22 28 29 43 Haulers Intercepted 6 | . 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 6 . 4 . . 6 . 1 . . . 7 . 1 2 . . . . . . Prevented 26 | . . . . . . . . 14 . . 2 . . 6 . . . . . 2 2 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 142 | . 9 6 13 10 19 1 7 7 1 . 2 2 . 8 9 . 12 . 1 1 . . . . 6 8 6 7 7 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 35 | . 7 1 5 5 13 1 . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 52 | . 1 2 5 . 1 . 4 1 1 . . 2 . 2 9 . 6 . 1 1 . . . . 3 3 6 4 . AOE 47 | . 1 3 3 3 4 . 3 4 . . 2 . . 3 . . 6 . . . . . . . 3 5 . 3 4 Classes Destroyed 22 | . 7 1 2 3 1 . 1 . . . 1 1 1 1 3 . . . . . . . . . . . . . . Worker 17 | . 2 . 2 . 3 . . . . . . 2 . . . . 3 . . . . . . 1 1 1 . . 2 Builder 12 | . . . . 2 1 . 6 . . . . . . . . . 1 . 1 . . . . . . . . 1 . Tunneler 7 | . 1 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Hauler 6 | . 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 23 | . 1 . . 2 3 3 2 . . . . . . . . . 6 . . . . . . . 4 . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 12 | . 2 . 1 1 2 . . . . . . . . . . . 2 . . . . . . . . 3 . . 1 Swarmer 38 | . 3 . 5 . 4 . . . . . . . . 3 1 . 8 . . . . . . . 3 5 . 2 4 Grunt 49 | . 6 5 5 6 11 . 1 7 . . . . . 1 4 . . . 1 . . . . . . 1 1 . . Duelist 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . 2 1 3 1 . . . . . . . 1 . . . . . . . . . . . 2 . . 1 Specialist 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . 1 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . Programmer 25 | . . . . . . . 2 . 1 . . 2 . 1 . . 4 . . . . . . . 3 . 5 5 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 7 5 8 9 3 6 4 1 . 2 2 . 4 3 . 7 . 1 1 . . . 1 4 6 2 5 4 Combat Bots Only 6 | . 3 4 3 5 4 1 4 4 1 . 2 2 . 4 3 . 6 . 1 1 . . . . 3 5 2 4 4 Max Kills in Single Turn 4 | . 2 3 4 3 2 1 3 1 1 . 2 1 1 2 1 . 4 . 1 1 . . . 1 3 4 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 3 1 2 . 2 1 . . 2 . . 2 . . 3 . . . . . . . 2 3 . 3 4 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Damage Taken 13726 | . 270 113 345 909 690 49 1010 374 . . 44 181 . 303 56 80 480 . . 78 . . 40 . 726 731 535 3270 3442 Core 2581 | . 46 22 46 212 120 18 113 49 . . . . . 37 . 10 58 . . . . . . . 127 167 47 692 817 Absorbed by Shields 136 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . . 119 . . Regen/Repaired (Parts) 5391 | . . . . . 82 14 254 459 . . . 372 36 53 55 83 . . . . . 400 . 32 90 1059 28 68 2306 Core Remaining (%) 75 | 100 . 72 88 . . 36 . . . . 80 . . . . 95 . . . . . . 94 . 90 . . 28 . Volleys Fired 480 | . 34 8 30 34 68 9 35 10 1 . 2 12 1 18 23 5 22 . 2 4 1 . 6 1 13 38 20 32 51 Largest 2 | . 2 2 2 2 2 2 2 1 1 . 1 2 1 1 1 1 2 . 1 1 1 . 1 1 2 1 1 1 1 Hottest 139 | . 80 125 116 112 123 123 134 79 79 . 79 109 79 79 79 79 139 . 79 79 79 . 79 79 139 79 79 117 90 Shots Fired 678 | . 66 13 59 64 131 17 45 10 1 . 2 20 1 18 23 5 29 . 2 4 1 . 6 1 19 38 20 32 51 Gun 334 | . 57 5 29 60 112 8 10 . . . . 8 . . . . . . . . . . . . . . . 1 44 Cannon 304 | . 9 5 29 . 14 9 34 2 1 . 1 12 1 11 23 5 27 . 2 4 1 . 6 1 17 34 20 30 6 Launcher 40 | . . 3 1 4 5 . 1 8 . . 1 . . 7 . . 2 . . . . . . . 2 4 . 1 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 326 | . 57 4 23 . . . 35 2 1 . 1 20 1 11 23 5 27 . 2 4 1 . 6 1 17 34 20 22 9 Thermal 311 | . 9 6 35 60 126 16 9 . . . . . . . . . . . . . . . . . . . . 9 41 Explosive 27 | . . 3 1 4 5 . . . . . . . . 4 . . 2 . . . . . . . 2 4 . 1 1 Electromagnetic 14 | . . . . . . 1 1 8 . . 1 . . 3 . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 7 4 7 20 18 11 8 6 7 . 8 12 . 5 10 1 6 . 4 5 . . . . 7 14 18 29 29 Robot Miss Streak 4 | . 4 2 2 2 3 1 2 1 . . . 3 . 1 3 1 4 . . 1 . . . . 1 3 1 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Secondary Targets 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 471 | . 41 8 37 50 91 12 30 8 1 . 1 17 7 9 16 1 23 . 4 2 . 7 1 2 15 20 19 21 28 Core Hits 288 | . 20 12 20 28 47 5 16 11 1 . 2 6 2 15 10 . 21 . 2 2 . 1 1 1 8 16 6 11 24 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Critical Strikes 30 | . 1 . . 9 5 . . . . . . . . . . . 1 . 2 . . 1 1 . 1 2 1 2 4 Burn 14 | . . . . 9 5 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 4 Blast 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Impale 5 | . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . 1 . . . . Melee Attacks 183 | . . . . . 5 1 14 . . . 4 25 9 17 9 . 26 . 7 2 . 7 6 11 13 8 14 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . 5 1 14 . . . 4 25 9 17 9 . 3 . . . . . . . . . . . . Piercing 96 | . . . . . . . . . . . . . . . . . 23 . 7 2 . 7 6 11 13 8 14 5 . Sneak Attacks 29 | . . . . . . . 4 . . . . 5 1 4 . . 6 . 1 . . . . 1 5 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25695 | . 920 421 789 1361 2053 231 1741 870 65 . 120 921 423 1166 1491 53 2327 . 264 146 . 509 130 88 1579 2757 1697 1734 1839 Guns 4558 | . 492 43 248 788 1513 131 158 . . . . 53 . . . . . . . . . . . . . . . . 1132 Cannons 11056 | . 106 75 360 . 186 100 877 100 65 . 36 307 . 406 1491 53 1229 . 146 146 . . 55 . 622 1795 1648 1233 20 Explosions 6336 | . 322 303 181 573 318 . 447 770 . . 84 160 . 512 . . 608 . . . . . . . 518 807 . 398 335 Melee 3290 | . . . . . 36 . 259 . . . . 401 423 248 . . 490 . 118 . . 509 75 88 439 155 49 . . Ramming 455 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 352 Kinetic 10884 | . 492 25 180 . . . 895 100 65 . 36 360 . 406 1491 53 1229 . 146 146 . . 55 . 622 1795 1648 1078 62 Thermal 5149 | . 428 93 428 788 1699 231 140 97 . . . . . . . . . . . . . . . . . . . 155 1090 Explosive 5004 | . . 303 181 573 318 . 397 . . . . 160 . 406 . . 608 . . . . . . . 518 807 . 398 335 Electromagnetic 913 | . . . . . . . 50 673 . . 84 . . 106 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1430 | . . . . . 36 . 259 . . . . 401 423 248 . . 63 . . . . . . . . . . . . Piercing 1860 | . . . . . . . . . . . . . . . . . 427 . 118 . . 509 75 88 439 155 49 . . Highest Corruption 26 | . . . . . 6 6 . 2 2 2 7 1 1 2 2 . 6 16 16 16 16 16 16 . 2 . . 6 26 Average Corruption 6 | . . . . . 5 6 . 1 2 2 2 1 1 1 2 . 4 14 16 16 16 16 16 . 1 . . 4 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Corruption Blocked 26 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . 10 . . . Effects 192 | . . . . . 12 26 . 4 5 2 3 7 2 9 . . 12 3 13 27 12 24 20 . 2 . . 6 3 Message Errors 47 | . . . . . 3 9 . . 1 1 2 . 1 3 . . 4 1 3 7 4 2 4 . . . . 1 1 Matter Fused 50 | . . . . . 2 9 . 4 . 1 . 2 . 3 . . 3 . 3 4 3 7 6 . 1 . . 1 1 Heat Flow Errors 20 | . . . . . 2 1 . . 1 . 1 1 . 1 . . . 2 1 2 1 3 2 . . . . 1 1 Energy Discharges 22 | . . . . . 2 2 . . 2 . . 1 1 . . . . . 3 5 1 3 1 . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 28 | . . . . . 2 1 . . 1 . . 2 . 2 . . 2 . . 3 2 8 3 . . . . 2 . Data Loss (major) 10 | . . . . . 1 1 . . . . . . . . . . 2 . . 3 . 1 2 . . . . . . Alerts 8 | . . . . . . 3 . . . . . . . . . . . . 2 1 . . 2 . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2263 | . 117 . 10 25 34 . 122 . . . 12 93 161 99 75 . 309 . 41 . . 2 101 . 425 99 346 155 37 Projectiles 984 | . . . . . . . 56 . . . . 71 . 41 75 . 197 . 23 . . . . . 50 24 321 126 . Explosions 437 | . 117 . 10 25 34 . 36 . . . 12 . . 35 . . . . . . . . . . 84 75 . 9 . Melee 842 | . . . . . . . 30 . . . . 22 161 23 . . 112 . 18 . . 2 101 . 291 . 25 20 37 Knockbacks 55 | . . . . . . . 11 1 . . . 4 . 2 5 1 6 . 1 1 . . . . 4 1 9 9 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 53 | . . . . . . . 11 1 . . . 4 . 2 5 1 6 . 1 1 . . . . 3 1 9 8 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 864 | . 108 22 . 53 . . 101 31 . . 44 . . 73 . . 16 . . . . . . . . 26 . 90 300 Shots 16 | . 2 1 . 2 . . 1 3 . . 2 . . 2 . . 1 . . . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . 23 21 63 24 130 252 180 87 116 . 155 81 40 192 119 120 48 110 265 180 134 201 206 . . 28 . 21 158 Average Temperature 52 | . 5 11 15 5 35 126 53 29 50 . 61 24 23 74 35 55 21 56 104 63 56 92 96 . . 22 . 21 104 Received Heat Transfer 1247 | . 54 65 120 252 252 . 63 174 . . . . . . 39 . 45 . . 9 . . 9 . . 81 30 45 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 1 2 . . 1 . . 3 . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Robots Melted 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 3 2 6 1 1 . . . . . . 1 1 . . . . . . . . . . . . . 3 Heat Transferred 10105 | . 422 185 888 2368 3811 444 259 100 . . . . . . . . . . . . . . . . . . . 148 1480 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 705 | . 233 120 424 494 349 174 209 . . . . 254 . . . . 705 321 303 . . . . 93 264 622 223 520 501 Initial 312 | . . . 24 176 150 97 150 . . . . 44 . . . . . 246 224 . . . . . 51 148 108 72 312 Average 164 | . 110 15 256 329 188 83 58 . . . . 122 . . . . 272 284 265 . . . . 60 43 276 99 234 357 Maximum Alert Level 3 | . 1 . 2 2 1 . 1 . . . . 1 . . . . 3 1 1 . . . . . 1 2 1 2 2 Low Security (%) 67 | 100 75 100 31 26 53 100 98 . . . . 81 . . . . 46 . . . . . . 100 97 47 89 53 . Level 1 23 | . 24 . 57 43 46 . 1 . . . . 18 . . . . 11 100 100 . . . . . 2 26 10 27 80 Level 2 9 | . . . 10 29 . . . . . . . . . . . . 41 . . . . . . . . 26 . 19 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . 3 3 2 . 4 . . . . 5 . . . . 5 . 2 . . . . 1 3 2 5 3 3 Investigation 13 | . 1 . 3 . . . . . . . . 2 . . . . 2 . 1 . . . . . 1 . 1 . 2 Extermination 14 | . . . . . . . 3 . . . . 1 . . . . 2 . 1 . . . . 1 2 . 2 1 1 Reinforcement 14 | . . . . 3 2 . 1 . . . . 2 . . . . . . . . . . . . . 2 2 2 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 Construction Impeded 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 21 | . 1 3 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 8 3 2 1 Communications Jammed 24 | . . . . . . . . . . . . 2 . . . . 5 . . . . . . . 8 9 . . . Distress Signals 24 | . . . . . . . . . . . . 2 . . . . 5 . . . . . . . 8 9 . . . Times Spotted 320 | . 17 8 21 14 27 1 7 7 1 . 4 10 1 7 18 3 29 5 3 5 1 . 5 3 17 17 19 45 25 Peak Tracking Total 22 | . 4 3 5 6 4 1 2 4 . . 2 3 1 5 9 2 10 5 1 2 1 . 5 3 5 7 4 22 12 Tactical Retreats 41 | . 1 . 1 . 2 . . . . . . 2 1 2 3 . 6 . 1 3 1 . 2 1 . 1 3 6 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 22 | . 6 . . . 7 . 2 . . . . . . . . . 3 . . 1 . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 47 | . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogrammed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Reused 10 | . 1 . . . . . . . . . . . . 3 . 3 . . . 1 . . . . 2 . . . . Traps Extracted 5 | . . . . . . . . . . . . . . 2 2 1 . . . . . . . . . . . . . Installed 14 | . . . . . . . . . . . . . . 6 . 4 . . . 2 . . . . 2 . . . . Triggered 24 | . 1 . . . . . . 1 . . 1 . . 4 9 3 . . . 2 1 . . . 2 . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . 6 7 7 4 4 4 4 2 2 2 2 2 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 40 | . 2 . 1 . 2 . 2 . . . . 6 . . 1 . 12 . 1 . . . . . 2 . 7 4 . Max in Single Turn 4 | . 2 . 1 . 1 . 1 . . . . 2 . . . . 4 . 1 . . . . . 1 . 1 1 . Garrison Access 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 3 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 111 | . 6 . 8 2 10 7 8 . . 2 . 14 . 1 1 . 10 . 4 . . 3 . 4 11 3 9 4 4 Terminals 74 | . 5 . 6 2 7 4 5 . . . . 8 . . . . 8 . 3 . . . . 2 9 1 7 4 3 Fabricators 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 12 | . 1 . 1 . 1 3 1 . . . . 2 . . . . 1 . 1 . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Garrison Access 7 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 2 1 . . Total Hacks 320 | . 22 . 27 3 23 23 19 . . 17 . 33 . 1 5 . 26 . 9 . . 12 . 13 29 6 35 9 8 Successful 141 | . 15 . 6 1 10 12 4 . . 17 . 12 . 1 5 . 6 . 1 . . 12 . 6 13 3 13 4 . Failed 178 | . 6 . 21 2 13 11 15 . . . . 21 . . . . 20 . 8 . . . . 7 16 3 22 5 8 Catastrophic 40 | . 1 . 3 . 4 2 5 . . . . 2 . . . . 7 . 3 . . . . 1 2 . 4 2 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 162 | . 14 . 16 2 6 16 9 . . . . 17 . . 1 . 22 . 7 . . . . 10 15 1 15 7 4 Terminals 219 | . 16 . 20 3 16 16 12 . . . . 22 . . . . 24 . 7 . . . . 10 26 3 28 9 7 Fabricators 9 | . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . 3 . . Repair Stations 9 | . . . 3 . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 28 | . 6 . 4 . 1 7 3 . . . . 3 . . . . 1 . 2 . . . . . . . . . 1 Scanalyzers 6 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . 2 1 . . . . Garrison Access 14 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . 1 2 3 4 . . Terminal Hacks 82 | . 8 . 2 1 5 5 3 . . 17 . 4 . 1 5 . 1 . . . . 12 . 1 7 1 7 2 . Record 8 | . . . . . . . . . . 6 . . . 1 . . . . . . . 1 . . . . . . . Part Schematic 11 | . . . . . . . . . . 8 . . . . . . . . . . . 3 . . . . . . . Robot Analysis 9 | . 1 . . . . 2 . . . . . . . . . . . . . . . 4 . . 1 . 1 . . Prototype ID Bank 15 | . . . 1 . . 1 1 . . 3 . . . . 5 . . . . . . 4 . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Alert Level 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 . 2 . . Locate Traps 10 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 3 . 1 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 5 . 1 . 1 3 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 11 | . 2 . 1 . 1 3 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Insert Component 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 2 1 . . Seal Access 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 2 1 . . Unauthorized Hacks 30 | . 2 . 2 . . 4 . . . . . 4 . . . . 3 . 1 . . . . 3 4 . 5 2 . Terminals 26 | . 2 . 2 . . 2 . . . . . 3 . . . . 3 . 1 . . . . 3 4 . 4 2 . Assimilate 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Botnet 19 | . 2 . 2 . . 2 . . . . . 2 . . . . 2 . 1 . . . . 2 3 . 2 1 . Operators 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Fabnet 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 5 . 8 2 8 5 8 . . . . 13 . . . . 8 . 4 . . . . 2 7 2 7 3 4 Full Trace Events 13 | . 1 . 3 . 1 1 . . . . . 1 . . . . 2 . 1 . . . . . 1 . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 8 . . . . . . . . . . . 3 . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . . . 3 . 3 14 . . . . . 4 . . . . 7 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 . . . 3 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Robots Rewired 7 | . . . . . . . . . . . . . . . 5 1 . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 19 | . . 5 . . . . . . . . 1 1 . . 5 1 . . . 3 . . . . 1 . 1 . 1 Largest Group 5 | . . 3 2 . . . . . . . 1 2 . . 5 1 . . . 1 . . . . 1 . 1 . 1 Highest-Rated Group 263 | . . 46 24 . . . . . . . 96 105 . . 263 56 . . . 48 . . . . 10 . 10 . 58 Highest-Rated Ally 96 | . . 31 16 . . . . . . . 96 96 . . 65 56 . . . 48 . . . . 10 . 10 . 58 Total Orders 17 | . . . . . . . . . . . . 6 . . 4 2 . . . . . . . . 4 1 . . . STAY 10 | . . . . . . . . . . . . 3 . . 4 1 . . . . . . . . 2 . . . . FOLLOW 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 83 | . . 16 16 . . . . . . . 7 15 . . 19 3 . . . 5 . . . . . . . . 2 Total Damage 2105 | . . 210 154 . . . . . . . 186 600 . . 658 33 . . . 198 . . . . . . . . 66 Kills 21 | . . 3 5 . . . . . . . 2 3 . . 6 1 . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 9 | . 1 . . . . 2 . . . . . . . . . . . . . . . 4 . . 1 . 1 . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 1 . 2 . 1 . . 1 . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 22721 | 47 941 1070 667 358 1220 851 1846 591 307 85 366 1556 361 909 1363 740 1355 91 340 570 220 626 569 369 983 1980 997 466 877 Spaces Moved 19078 | 37 621 465 388 158 528 439 1095 454 264 76 268 1366 472 743 1283 477 1427 122 410 620 302 149 608 470 1238 1888 1182 704 824 Core 8 | 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 370 | . 109 . 1 5 34 50 171 . . . . . . . . . . . . . . . . . . . . . . Legs 6475 | . . . . . . 34 . 452 264 76 268 24 472 743 1283 188 . . . . . . . . . 305 1182 486 698 Wheels 3085 | 32 509 465 387 153 494 197 829 2 . . . 17 . . . . . . . . . . . . . . . . . Hover 3571 | . . . . . . 158 95 . . . . . . . . 289 1427 122 410 620 302 148 . . . . . . . Flight 5225 | . . . . . . . . . . . . 1325 . . . . . . . . . 1 608 470 1238 1583 . . . Fastest Speed 44 | 50 80 125 125 125 125 109 113 113 113 113 113 68 68 68 68 68 68 68 68 68 68 61 61 61 61 44 60 60 60 Average Speed 79 | 92 121 125 125 134 140 147 123 113 113 113 113 69 68 68 68 68 68 68 68 68 68 67 61 61 61 57 60 60 64 Slowest Speed 300 | 150 300 125 240 160 240 252 170 174 113 113 113 113 68 68 68 68 68 68 68 68 68 68 61 61 102 61 60 60 75 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . 5 . . . . . . . . . . . . 18 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Microwarps 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 Exploration Rate (%) 54 | 3 92 94 39 14 66 88 30 65 54 68 43 36 64 48 80 58 43 81 18 69 52 60 71 13 79 58 95 35 21 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 21 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . . 4 1 . . . 3 5 . 3 . . . 4 2 . . . . . . . . Spaces Dug 138 | . . . . . 7 1 12 . . . 6 16 2 8 4 1 16 . 4 2 3 . 6 7 4 26 7 5 1 Terrain Destroyed 667 | . 38 32 5 24 33 1 43 1 . . 6 59 3 66 4 5 141 . 4 7 3 . 10 9 35 92 8 27 11 Melee 90 | . . . . . . 1 9 . . . 3 14 2 6 4 . 15 . 4 2 . . 5 7 3 4 7 4 . Projectile 90 | . . . . . . . 9 1 . . . 7 1 5 . 5 17 . . 5 3 . 5 2 9 14 1 5 1 AOE 487 | . 38 32 5 24 33 . 25 . . . 3 38 . 55 . . 109 . . . . . . . 23 74 . 18 10 Terrain Rammed 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 25470 | 46 743 941 523 239 872 633 1513 519 270 75 321 1918 496 1096 1739 886 1737 129 457 759 316 661 787 533 1405 2734 1418 623 1081 Wait 5114 | . 39 450 60 21 180 156 321 46 4 . 41 466 14 297 364 387 209 8 28 126 10 498 161 37 71 646 165 38 271 Move 18693 | 36 620 464 387 157 527 438 1094 453 263 75 267 1356 471 742 1282 476 1427 121 409 619 301 148 607 469 1207 1887 1181 503 706 Hop 16 | . . . . . . . . . . . . 4 . . . . . . . . . . . . 12 . . . . Pick Up 142 | 4 21 3 12 4 13 2 14 1 . . 1 12 . . 5 . 7 . 1 . 2 3 1 5 7 8 2 10 4 Fast Attach 165 | 6 12 2 3 5 10 2 4 . . . . 5 . 2 6 2 9 . 4 . . 2 . 4 4 66 6 6 5 Attach 49 | . 2 . 2 3 4 2 5 . . . 1 4 . . 1 1 1 . . . . 1 . 2 . 1 1 7 11 Detach 18 | . . 1 . . 2 5 . . . . . 2 . . . . . . . . . 1 . . . . . 1 6 Swap 192 | . 4 7 9 7 18 2 18 8 2 . 4 15 1 12 . 2 21 . 1 4 1 . 5 1 17 7 21 4 1 Drop 263 | . 11 6 20 8 21 16 8 1 . . 1 17 . 2 11 2 15 . 5 . 1 1 1 3 12 73 8 15 5 Fire 480 | . 34 8 30 34 68 9 35 10 1 . 2 12 1 18 23 5 22 . 2 4 1 . 6 1 13 38 20 32 51 Melee 183 | . . . . . 5 1 14 . . . 4 25 9 17 9 . 26 . 7 2 . 7 6 11 13 8 14 5 . Ram 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . . . . . . 38 7 . . . 2 . . . . . . . . . Trap 61 | . . . . . . . . . . . . . . 6 . 4 . . . 2 . . . . 49 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 48 | -11/Junkyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 9) 896 | -10/Materials | Central database locked down 989 | -10/Materials | Entered Mines 1004 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1009 | -10/Mines | Found Prototype Device 1009 | -10/Mines | Identified Exp. Sensor Array 1271 | -10/Mines | Excavation squad dispatched 1271 | -10/Mines | A large section of the Mines collapsed 1521 | -10/Mines | Excavation squad dispatched 1771 | -10/Mines | Excavation squad dispatched 1798 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1869 | -10/Mines | Discovered new exit (range 6) 2047 | -10/Mines | Discovered new exit (range 10) 2059 | -10/Mines | Entered Materials 2059 | -9/Materials | Accompanied by 2 allies 2059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2204 | -9/Materials | Discovered new exit (range 11) 2487 | -9/Materials | Build established: Scavenger-Mutant 2649 | -9/Materials | Discovered new exit (range 3) 2668 | -9/Materials | Identified exit to Mines 2726 | -9/Materials | Entered another Materials area 2726 | -8/Materials | Evolved 2 slots: Utility x2 2727 | -8/Materials | Identified exit to Storage 2894 | -8/Materials | Build established: Mutant 3084 | -8/Materials | Entered Storage 3372 | -8/Storage | Build established: Scavenger-Mutant 3729 | -8/Storage | Build established: Mutant 3861 | -8/Storage | Core integrity fell below 50% 4028 | -8/Storage | Discovered new exit (range 12) 4129 | -8/Storage | Repaired Lgt. Armor Plating 4197 | -8/Storage | Build established: Scavenger-Mutant 4274 | -8/Storage | Found Prototype Protection 4274 | -8/Storage | Identified Lgt. Regenerative Plating 4301 | -8/Storage | Used back door to open Recycling access 4301 | -8/Storage | Discovered new exit (range 3) 4304 | -8/Storage | Entered Recycling 4370 | -8/Recycling | Found Scrap Engine 4820 | -8/Recycling | Build established: Construct 5127 | -8/Recycling | Discovered new exit (range 8) 5155 | -8/Recycling | Entered Factory 5155 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6684 | -6/Factory | Identified exit to Lower Caves 6684 | -6/Factory | Identified exit to Extension 7001 | -6/Factory | Entered Lower Caves 7473 | -6/Lower Caves | Encountered a Warlord checkpoint 7481 | -6/Lower Caves | Learned location of 1 exit from Factory 7578 | -6/Lower Caves | Discovered new exit (range 12) 7591 | -6/Lower Caves | Identified exit to Lower Caves 7592 | -6/Lower Caves | Entered another Lower Caves area 7856 | -6/Lower Caves | Discovered new exit (range 15) 7870 | -6/Lower Caves | Identified exit to Data Miner 7899 | -6/Lower Caves | Entered Data Miner 7899 | -6/Data Miner | Discovered new exit (range 6) 7921 | -6/Data Miner | Met Data Miner 7941 | -6/Data Miner | Learned location of Section 7 (-2) 7941 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7958 | -6/Data Miner | Received God Mode back door access code from Data Miner 7983 | -6/Data Miner | Identified exit to Proximity Caves 7984 | -6/Data Miner | Entered Proximity Caves 8186 | -5/Proximity Caves | Escorted by Enhanced Grunt 8272 | -5/Proximity Caves | Learned Factory security intel 8287 | -5/Proximity Caves | Learned 4 Factory zone layouts 8333 | -5/Proximity Caves | Discovered new exit (range 10) 8340 | -5/Proximity Caves | Identified exit to Factory 8350 | -5/Proximity Caves | Entered Factory 8350 | -5/Factory | Accompanied by 1 ally 8350 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8351 | -5/Factory | Identified exit to Factory 8469 | -5/Factory | Spotted B-75 Beast 9008 | -5/Factory | Identified exit to Upper Caves 9312 | -5/Factory | Build established: Infiltrator-Construct 9449 | -5/Factory | Discovered exit to Factory (range 16) 9906 | -5/Factory | Entered Upper Caves 9915 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10119 | -5/Upper Caves | Learned 8 Factory zone layouts 10199 | -5/Upper Caves | Build established: Construct 10249 | -5/Upper Caves | Discovered new exit (range 4) 10252 | -5/Upper Caves | Identified exit to Upper Caves 10267 | -5/Upper Caves | Entered another Upper Caves area 10569 | -5/Upper Caves | Discovered exit to Factory (range 10) 11170 | -5/Upper Caves | Discovered new exit (range 10) 11176 | -5/Upper Caves | Identified exit to Warlord 11176 | -5/Upper Caves | Entered Warlord 11201 | -5/Warlord | System corruption cleaned by Quarantine Array 11658 | -5/Warlord | Warlord's base attacked by MAIN.C 11691 | -5/Warlord | Met Warlord 11700 | -5/Warlord | Opened Warlord's prototype stash 11707 | -5/Warlord | Found Prototype Device 11707 | -5/Warlord | Identified Thermal Barrier 11727 | -5/Warlord | Found Prototype Processor 11804 | -5/Warlord | Build established: Commander-Construct 11893 | -5/Warlord | Warlord forces counterattacked 12081 | -5/Warlord | Spotted Executioner 12137 | -5/Warlord | Build established: Trapper-Construct 12240 | -5/Warlord | Destroyed B-86 Titan 12267 | -5/Warlord | Spotted B-75 Beast 12269 | -5/Warlord | Allies destroyed B-75 Beast 12303 | -5/Warlord | Spotted Striker 12333 | -5/Warlord | Warlord base infiltrated, sounded retreat 12359 | -5/Warlord | Destroyed Executioner 12493 | -5/Warlord | Discovered new exit (range 14) 12539 | -5/Warlord | Identified exit to Proximity Caves 12539 | -5/Warlord | Entered Proximity Caves 12809 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12880 | -4/Proximity Caves | Build established: Construct 12977 | -4/Proximity Caves | Learned location of 1 exit from Research 13275 | -4/Proximity Caves | Discovered exit to Factory (range 6) 13279 | -4/Proximity Caves | Entered Factory 13279 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13280 | -4/Factory | Identified exit to Research 13308 | -4/Factory | Identified Exp. Armor Integrity Analyzer 13497 | -4/Factory | Found Prototype Launcher 13497 | -4/Factory | Identified Tesla Bomb Launcher 13596 | -4/Factory | Found Unknown Device 13596 | -4/Factory | Identified Quantum Capacitor 13612 | -4/Factory | Incoming investigation squad redirected 13698 | -4/Factory | Build established: Infiltrator-Construct 13709 | -4/Factory | Incoming investigation squad redirected 14529 | -4/Factory | First assault squad dispatched 14590 | -4/Factory | Identified exit to Upper Caves 14613 | -4/Factory | Incoming assault squad redirected 14634 | -4/Factory | Sucked down chute 14634 | -4/Factory | Entered Waste 14640 | -4/Waste | Spotted C-40 Crusher 14649 | -4/Waste | EMP discharged 14649 | -4/Waste | System corruption reached 10% 14652 | -4/Waste | Spotted C-40 Crusher 14656 | -4/Waste | Spotted C-40 Crusher 14669 | -4/Waste | Spotted C-40 Crusher 14698 | -4/Waste | Spotted C-40 Crusher 14701 | -4/Waste | Spotted C-40 Crusher 14719 | -4/Waste | Discovered new exit (range 10) 14724 | -4/Waste | Identified exit to Factory 14725 | -4/Waste | Entered Factory 14904 | -4/Factory | Spotted B-86 Titan 15060 | -4/Factory | Discovered exit to Upper Caves (range 8) 15065 | -4/Factory | Entered Upper Caves 15066 | -4/Upper Caves | Encountered a Warlord checkpoint 15631 | -4/Upper Caves | Discovered new exit (range 7) 15635 | -4/Upper Caves | Identified exit to Upper Caves 15635 | -4/Upper Caves | Entered another Upper Caves area 15635 | -4/Upper Caves | Discovered exit to Research (range 13) 15637 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15850 | -4/Upper Caves | Discovered new exit (range 7) 15855 | -4/Upper Caves | Identified exit to Zhirov 15855 | -4/Upper Caves | Entered Zhirov 15855 | -4/Zhirov | Discovered new exit (range 3) 15868 | -4/Zhirov | Met Zhirov 15886 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15897 | -4/Zhirov | Found Alien Artifact 15897 | -4/Zhirov | Identified Integrated Dissipator 15897 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15906 | -4/Zhirov | Found Alien Artifact 16352 | -4/Zhirov | Identified exit to Proximity Caves 16481 | -4/Zhirov | Entered Proximity Caves 17046 | -3/Proximity Caves | Discovered exit to Research (range 8) 17050 | -3/Proximity Caves | Entered Research 17050 | -3/Research | Evolved 2 slots: Utility x2 17051 | -3/Research | Identified exit to Quarantine 17186 | -3/Research | Spotted B-86 Titan 17276 | -3/Research | Identified Transdimensional Reconstructor 17341 | -3/Research | Build established: Hacker-Construct 17419 | -3/Research | Entered Quarantine 17571 | -3/Quarantine | Found Prototype Processor 17613 | -3/Quarantine | Identified Spectral Analyzer 17877 | -3/Quarantine | Found Fusion Bomb Launcher 17911 | -3/Quarantine | Found Alien Artifact 17911 | -3/Quarantine | Identified Core Reset Matrix 17911 | -3/Quarantine | Used Core Reset Matrix 17915 | -3/Quarantine | Detected hypermatrix surge 17915 | -3/Quarantine | Sensed 14 artifacts in vicinity 18347 | -3/Quarantine | Found Subatomic Replicator 18361 | -3/Quarantine | Discovered new exit (range 15) 18402 | -3/Quarantine | Identified exit to Research 18402 | -3/Quarantine | Entered Research 18402 | -2/Research | Warlord forces began assault on 0b10 18402 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18456 | -2/Research | Identified exit to Testing 18461 | -2/Research | Found Prototype Processor 18512 | -2/Research | Research machine network offline 18525 | -2/Research | Spotted B-90 Cyclops 18653 | -2/Research | Discovered new exit (range 17) 18747 | -2/Research | Found Prototype Device 18747 | -2/Research | Identified Exp. Force Field 18938 | -2/Research | Found Prototype Device 18938 | -2/Research | Identified Exp. Shield Generator 19331 | -2/Research | Found Prototype Device 19331 | -2/Research | Identified Adv. Kinecellerator 19339 | -2/Research | Found Prototype Processor 19339 | -2/Research | Identified Exp. Core Analyzer 19382 | -2/Research | Met up with Warlord 19402 | -2/Research | Warlord invited to help at Command 19459 | -2/Research | Spotted Executioner 19584 | -2/Research | Spotted Executioner 19587 | -2/Research | Spotted Striker 19634 | -2/Research | Found Prototype Processor 19634 | -2/Research | Identified Exp. Targeting Computer (x2) 19793 | -2/Research | Discovered new exit (range 10) 19804 | -2/Research | Borebot progress halted 20109 | -2/Research | Identified exit to Access 20259 | -2/Research | Spotted Striker 20382 | -2/Research | Entered Testing 20435 | -2/Testing | Found Prototype Energy Gun 20435 | -2/Testing | Identified Warp Gun 20864 | -2/Testing | Found Prototype Energy Cannon 20864 | -2/Testing | Identified Cld. Nova Cannon 20926 | -2/Testing | Spotted Striker 21083 | -2/Testing | Warped through subspace 21083 | -2/Testing | Discovered exit to Access (range 3) 21326 | -2/Testing | Spotted Fortress 21369 | -2/Testing | Discovered new exit (range 6) 21371 | -2/Testing | Identified exit to Section 7 21379 | -2/Testing | Entered Section 7 21380 | -2/Section 7 | Sensed 21 artifacts in vicinity 21442 | -2/Section 7 | Found Integrated Dissipator 21442 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21632 | -2/Section 7 | Spotted Alpha 7 21636 | -2/Section 7 | Spotted Alpha 7 21664 | -2/Section 7 | Spotted S7 Guard 21681 | -2/Section 7 | Found Microwarp Drive 21763 | -2/Section 7 | Found Integrity Redistributor 21785 | -2/Section 7 | Core integrity fell below 50% 21792 | -2/Section 7 | Found Integrated Thermoelectric Network 21815 | -2/Section 7 | Spotted B-90 Cyclops 21845 | -2/Section 7 | Entered Access 21845 | -1/Access | Evolved 2 slots: Utility x2 21846 | -1/Access | Sensed 1 artifact in vicinity 21847 | -1/Access | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 21883 | -1/Access | Incoming investigation squad redirected 21950 | -1/Access | Build established: Hacker-Mutant 22546 | -1/Access | Spotted B-99 Colossus 22546 | -1/Access | Spotted B-99 Colossus 22653 | -1/Access | Spotted B-99 Colossus 22697 | -1/Access | System corruption reached 10% 22703 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 22704 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-277) 22705 | -1/Access | Core integrity fell below 50% 22719 | -1/Access | Emitted hypermatrix ping 22722 | -1/Access | Self-destructed Last Messages --------------- 22716_ Slug penetrates Sealed Heavy Doors. 22717_ Kicked Sealed Heavy Doors. 22717_ Destabilizing: Core damaged (-48). 22717_ Destabilizing: Core damaged (-16). 22718_ B-99 Colossus exits siege mode. 22718_ Slug penetrates Sealed Heavy Doors. 22718_ Penetrated by Slug. 22718_ Kicked Sealed Heavy Doors. 22718_ Slug penetrates Sealed Heavy Doors. 22719_ SJU,>6UQL|JPTXHS,EILMORGM>5JB1Z777 22719_ Emitted hypermatrix ping. 22719_ Kicked Sealed Heavy Doors. 22719_ Destabilizing: System corrupted (+1). 22719_ Slug penetrates Sealed Heavy Doors. 22721_ Kicked Sealed Heavy Doors. 22721_ Slug penetrates Sealed Heavy Doors. 22721_ Penetrated by Slug. 22722_ Ballistic Hardcell Construct/C destroyed. 22722_ Scrap Engine damaged due to network destabilization (-5). 22722_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""???????????????????????? | | ???????????????????????" ""??????????????????????? | | ????????????????????#""""@"""""#?????????????????? | | ????????????????????# % #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# BB % BB #?????????????????? | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????? | | ????????????????????# h #?????????????????? | | ????????????????????# #????????????????? | | ????????????????????#### h####?????????????????" | | ?????????????????????? # # ???????????????????" | | ?????????????????????? # # ??????????????????"" | | ?????????????????????? + h/ ?????????????????#S | | ?????????????????????? # %# ?????????????????#"" | | ?????????????????????? # # ?????????????????#"" | | ?????????????????????? # # ?????????????????#"" | | ?????????????????????? # h# ?????????????????# | | ?????????????????????? # #################### | | ?????????????????????? # ###################### | | ?????????????????????? # % | | ?????????????????????? # | | ?????????????????????? # | | ??????????????????????## | | ??????????????????????#### ################# | | ??????????????????????#### ################# | | ????????????????????????## ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 120 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 600 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 20 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 6 Kinecelleration 50 Force Boost 20 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 14 Trap Extractor Capacity 8 Item Schematics ----------------- Cld. Linear Gravjet | -2/Testing | Archive Adv. Gravity Neutralizer | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Microwarp Drive Integrated Thermoelectric Network Subatomic Replicator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunAluminumInterrupter Manual? 0 Play Time 03:10:39 Cumulative 1318.7 hours Start 2023.12.20 @ 14:21:35 End 2023.12.21 @ 02:43:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 960 Rogue 920 Adventurer 40 Explorer 0 Win Type - Total 160 Types 77/7/51/2/1/4/15/2/1 Lore% 94 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbf2fe8c-81f4-4e35-8c50-765c55e64851