Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 22:40:37 Player: ZOT Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (560) 560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2740 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 140/160 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Heat Sink Targeting Computer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Heavy Ion Engine Light Deuterium Engine Micro Nuclear Core Improved Terrain Scan Processor Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Heat Sink Disposable Heat Sink Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Flight Unit Improved Terrain Scan Processor [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage Small Matter Pod Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 28 | 7 3 . 6 12 Power 5 | 1 . . 1 3 Engine 4 | 1 . . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . . 1 3 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight 2 | . . . . 2 Utility 8 | . 3 . 2 3 Device 4 | . 2 . 1 1 Storage 1 | . 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 4 . . 2 3 Energy Gun 5 | 2 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 13 | . . . . 13 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 78 100 95 80 Engine 10 | . 14 14 11 8 Core 3 | . . . . 6 Leg 3 | . . . . 5 Wheel 11 | . 28 28 22 3 Flight 4 | . . . . 6 Device 23 | . 7 28 32 21 Processor 9 | . . . 7 12 Protection 2 | . . . . 3 Energy Gun 10 | . 14 14 11 8 Ballistic Gun 6 | . 14 14 11 2 Naked Turns . | . . . . . Heaviest Build 25 | 9 11 11 16 25 Greatest Support 29 | 16 10 26 26 29 Greatest Overweight (x) 8 | . 1 1 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 2 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 540 | 238 . . 173 129 Remotely . | . . . . . Salvage Created 675 | . . . 260 415 Parts 39 | . . . 15 24 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 16 | . . . 5 11 Guns 16 | . . . 5 11 Classes Destroyed 6 | . . . 3 3 Worker 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . . 2 Swarmer 6 | . . . . 6 Grunt 6 | . . . 3 3 Sentry 4 | . . . 2 2 Best Kill Streak 5 | . . . 3 5 Combat Bots Only 4 | . . . 2 4 Max Kills in Single Turn 1 | . . . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1595 | . . . 145 1450 Core 603 | . . . 30 573 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 100 92 . Volleys Fired 93 | . . . 17 76 Largest 2 | . . . 2 2 Hottest 79 | . . . 79 79 Shots Fired 126 | . . . 32 94 Gun 126 | . . . 32 94 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 37 | . . . 17 20 Thermal 89 | . . . 15 74 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . . . 6 10 Robot Miss Streak 7 | . . . 3 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 78 | . . . 19 59 Core Hits 31 | . . . 11 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 1 5 Burn 6 | . . . 1 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1309 | . . . 262 1047 Guns 1309 | . . . 262 1047 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 343 | . . . 132 211 Thermal 966 | . . . 130 836 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 280 | . . . 1 280 Average Temperature 82 | . . . 1 84 Received Heat Transfer 474 | . . . 60 414 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2442 | . . . 407 2035 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 370 | . . . 237 370 Initial 100 | . . . . 100 Average 173 | . . . 120 252 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 60 | 100 100 100 87 35 Level 1 39 | . . . 12 64 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 2 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . . . 10 23 Peak Tracking Total 6 | . . . 3 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 2 | . . . . 2 Triggered 1 | . . . . 1 Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . . . 1 3 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 2 5 Successful 5 | . . . 2 3 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 2 1 Branch Access Points 1 | . . . . 1 Terminal Index 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Monitor 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1074 | 51 91 61 256 615 Spaces Moved 731 | 40 104 62 230 295 Core 35 | 8 . . . 27 Treads . | . . . . . Legs 151 | . . . . 151 Wheels 514 | 32 104 62 230 86 Hover . | . . . . . Flight 31 | . . . . 31 Fastest Speed 34 | 50 80 90 80 34 Average Speed 100 | 74 81 94 84 124 Slowest Speed 450 | 100 95 95 90 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 16 19 22 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 944 | 59 109 65 262 449 Wait 52 | 3 . . . 49 Move 719 | 39 103 61 229 287 Hop 4 | . . . . 4 Pick Up 27 | 10 1 2 3 11 Fast Attach 8 | . 3 . 3 2 Attach 15 | 5 . . . 10 Detach 3 | . . . . 3 Swap 5 | 2 . . 3 . Drop 16 | . 2 2 7 5 Fire 93 | . . . 17 76 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 7) 143 | -10/Materials | Entered Mines 154 | -10/Mines | Found a hidden stash of uninstalled traps 195 | -10/Mines | Discovered new exit (range 8) 204 | -10/Mines | Entered Materials 204 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 428 | -9/Materials | Discovered new exit (range 7) 460 | -9/Materials | Entered another Materials area 460 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 507 | -8/Materials | Garrison activated, responded to threat 652 | -8/Materials | Lost 8 parts (2p2n2u2w) 1002 | -8/Materials | Core integrity fell below 50% 1068 | -8/Materials | Core integrity fell below 20% 1075 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01062_ R-06 Scavenger collects Titanium Leg. 01063_ H-61 Shepherd calls for reinforcements. 01063_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01063_ Penetrated by Slug. 01063_ G-47 Trooper destroyed. 01065_ Penetrated by Slug. 01065_ Flight Unit destroyed. 01065_ Knocked back. 01066_ Acquired 13 matter. 01069_ Slug penetrates Wall. 01069_ Adv. Beam Rifle destroyed. 01069_ Knocked back. 01071_ Adv. Targeting Computer destroyed. 01071_ Knocked back. 01072_ >> MONITOR: Recycling Unit M001 accepting Lgt. Ion Engine (87%). 01075_ >> MONITOR: Recycling Unit M001 accepting Lgt. Ion Engine (40%). 01075_ Acquired Rocket Launcher. 01075_ Disposable Heat Sink destroyed. 01075_ Critical hit (Blast). 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