Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.28 @ 14:31:00 Player: B236 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1042) 1042 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 3102 Bonus ------- Follower Combat Kills 207 Met Imprinter 300 Was Imprinted 300 Friendly Fire -462 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 465/465 System Corruption 7% Temperature Danger (455) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Particle Cannon Gauss Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Treads Improved Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Large Storage Unit Large Battery (200) Compact Battery (200) Compact Battery (200) Microactuators Propulsion Shielding Layered Medium Armor Plating Hacking Drone Bay (0/1) Heavy Laser Beam Cannon Beam Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Makeshift Axe Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- EM Pulse Gun Improved EM Pulse Cannon > --- INVENTORY -------- Light Treads Armored Treads Large Storage Unit Large Storage Unit Large Battery Propulsion Shielding Beam Cannon Beam Cannon Particle Cannon Light Assault Rifle Gauss Rifle Makeshift Axe Makeshift Spear [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 48 | 7 8 5 4 2 22 Power 8 | 1 . 1 . . 6 Engine 7 | 1 . 1 . . 5 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 3 2 . . 3 Treads 10 | 2 3 2 . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 3 1 3 2 6 Device 5 | . . 1 1 2 1 Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 7 | 1 1 . . . 5 Artifact . | . . . . . . Weapon 13 | 2 2 1 1 . 7 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 5 | 1 1 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . . . . . 12 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 96 Engine 18 | . 12 20 20 20 16 Treads 20 | . 25 19 20 20 19 Device 18 | . . 10 18 26 6 Storage 10 | . 12 10 9 10 10 Processor 5 | . 12 10 10 3 . Protection 5 | . 12 10 1 . 23 Energy Gun 3 | . 11 10 6 . 1 Energy Cannon 1 | . . . . . 7 Ballistic Gun 9 | . 11 9 10 10 5 Launcher 5 | . . . 3 10 2 Naked Turns . | . . . . . . Heaviest Build 121 | 19 29 36 99 100 121 Greatest Support 46 | 40 40 40 40 40 46 Greatest Overweight (x) 31 | 2 1 . 2 2 31 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 25 | 10 15 15 25 25 25 Average Capacity 22 | 9 10 15 23 25 25 Most Carried 25 | 6 11 15 16 24 25 Average Carried 17 | 5 8 12 13 21 20 Final Capacity 25 | 10 15 15 25 25 25 Final Carried 25 | 6 11 15 16 23 25 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1137 | 220 105 258 57 20 477 Remotely . | . . . . . . Salvage Created 1081 | . 322 245 22 . 492 Parts 53 | . 16 21 4 . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 7 3 1 . 12 Melee 2 | . . . . . 2 Guns 12 | . 5 3 . . 4 AOE 8 | . 2 . 1 . 5 Classes Destroyed 7 | . 4 2 . . 1 Worker 3 | . 1 1 1 . . Operator 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 4 | . 2 . 1 . 1 Grunt 16 | . 5 2 . . 9 Duelist 2 | . . 1 . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 4 | . 4 3 1 . 3 Combat Bots Only 3 | . 3 2 1 . 3 Max Kills in Single Turn 2 | . 2 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 210 | . 29 30 5 . 146 Missed 56 | . 9 8 2 . 37 Damage Taken 2093 | . 160 152 46 . 1735 Core 451 | . 49 21 9 . 372 Absorbed by Shields 69 | . . . 8 . 61 Redirected to Shielding 96 | . 20 23 2 . 51 Ignored by Resistances 1062 | . 98 94 33 . 837 Regen/Repaired (Parts) 146 | . . 146 . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 99 | . 25 21 9 . 44 Largest 2 | . 2 2 2 . 2 Hottest 109 | . 60 60 60 . 109 Shots Fired 189 | . 50 42 18 . 79 Gun 154 | . 50 42 18 . 44 Cannon 18 | . . . . . 18 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 95 | . 25 21 9 . 40 Thermal 13 | . . . . . 13 Explosive 17 | . . . . . 17 Electromagnetic 64 | . 25 21 9 . 9 Robot Hit Streak 29 | . 29 9 3 . 20 Robot Miss Streak 2 | . 2 1 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 144 | . 40 30 2 . 72 Core Hits 88 | . 19 13 3 . 53 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Meltdown 1 | . . . . . 1 Impale 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3392 | . 599 368 159 . 2266 Guns 1281 | . 452 344 22 . 463 Cannons 264 | . . . . . 264 Explosions 1624 | . 147 24 117 . 1336 Melee 199 | . . . . . 199 Ramming 24 | . . . 20 . 4 Kinetic 651 | . 139 84 . . 428 Thermal 593 | . 147 24 117 . 305 Explosive 1245 | . . . . . 1245 Electromagnetic 680 | . 313 260 22 . 85 Impact . | . . . . . . Slashing . | . . . . . . Piercing 199 | . . . . . 199 Highest Corruption 7 | . . . . . 7 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 64 | . . . . . 64 Message Errors 16 | . . . . . 16 Matter Fused 16 | . . . . . 16 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 8 | . . . . . 8 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 5 | . . . . . 5 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 23 | . 18 . . . 5 Projectiles . | . . . . . . Explosions 18 | . 18 . . . . Melee 5 | . . . . . 5 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 86 | . . . 42 . 44 Shots 4 | . . . 2 . 2 Rammed 3 | . . . 1 . 2 Targets Rammed 5 | . 1 . 2 . 2 Kicked . | . . . . . . Crushed 2 | . 1 . 1 . . Highest Temperature 494 | . 139 126 81 . 494 Average Temperature 120 | . 47 43 36 . 149 Received Heat Transfer 1194 | . 141 132 . . 921 Effects 17 | . . . . . 17 Shutdowns 7 | . . . . . 7 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 2 . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 907 | . 200 50 150 . 507 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 1 1 . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 159 | . 159 92 36 . . Initial 30 | . . 30 1 . . Average 19 | . 49 28 6 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 1 . 1 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 11 12 2 . 20 Peak Tracking Total 6 | . 3 3 2 . 6 Tactical Retreats 7 | . 1 2 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 2 . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . . 1 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 7 1 2 1 . Terminals 8 | . 6 . 2 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 10 8 6 5 . Successful 24 | . 7 7 5 5 . Failed 5 | . 3 1 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 16 | . . . 1 15 . Terminals 15 | . 9 . 6 . . Fabricators . | . . . . . . Repair Stations 9 | . 1 8 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 7 . 5 5 . Record 3 | . . . 3 . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Patrol Status 1 | . . . 1 . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 2 . . Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 78 | . . 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . 2 9 . Largest Group 9 | . . . 2 9 9 Highest-Rated Group 317 | . . . 44 317 317 Highest-Rated Ally 51 | . . . 31 51 51 Total Orders . | . . . . . . Ally Attacks 49 | . . . . . 49 Total Damage 982 | . . . . . 982 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 12923 | 400 1077 872 2541 5923 2110 Spaces Moved 4593 | 233 594 445 879 1848 594 Core 7 | 6 . . . . 1 Treads 4586 | 227 594 445 879 1848 593 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 320 320 Average Speed 268 | 157 160 160 282 320 322 Slowest Speed 1600 | 160 240 160 320 320 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 56 | 12 67 30 96 89 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 9 | . . . 2 5 2 Spaces Dug . | . . . . . . Terrain Destroyed 116 | . 6 3 21 . 86 Melee . | . . . . . . Projectile . | . . . . . . AOE 116 | . 6 3 21 . 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4986 | 262 675 566 917 1858 708 Wait 146 | 17 26 90 3 . 10 Move 4583 | 232 593 444 878 1842 594 Hop 2 | . . . . 2 . Pick Up 68 | 6 13 6 14 9 20 Fast Attach 20 | 7 6 3 3 . 1 Attach 27 | . 2 2 1 2 20 Detach 9 | . 1 . 2 2 4 Swap 1 | . . . . . 1 Drop 17 | . 8 . 5 1 3 Fire 99 | . 25 21 9 . 44 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 . 2 . 2 Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 401 | -11/Scrapyard | Entered Materials 401 | -10/Materials | Evolved 1 slot: Utility x1 422 | -10/Materials | Build established: Hacker-Mutant 516 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Identified exit to Materials 713 | -10/Materials | Discovered exit to Materials (range 10) 1447 | -10/Materials | Discovered exit to Materials (range 7) 1478 | -10/Materials | Entered another Materials area 1478 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1934 | -9/Materials | Repaired Lgt. Assault Rifle 1962 | -9/Materials | Repaired Lgt. Treads 1989 | -9/Materials | Repaired Lgt. Treads 2190 | -9/Materials | Identified exit to Mines 2190 | -9/Materials | Discovered exit to Mines (range 9) 2350 | -9/Materials | Entered Mines 2634 | -9/Mines | Identified exit to Materials 2634 | -9/Mines | Discovered exit to Materials (range 10) 2953 | -9/Mines | Learned location of 1 exit from Proximity Caves 2963 | -9/Mines | Learned Materials emergency access door positions 3542 | -9/Mines | Discovered exit to Materials (range 12) 4032 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4739 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4891 | -9/Mines | Entered Zion 4891 | -7/Zion | Accompanied by 2 allies 4941 | -7/Zion | Led the pair of lost Derelicts to a safe place 5753 | -7/Zion | Learned 4 Factory zone layouts 6310 | -7/Zion | Gained Derelict followers 6708 | -7/Zion | Given the Hacking Drone Bay 6708 | -7/Zion | Found Prototype Device 6710 | -7/Zion | Identified Hacking Drone Bay 7483 | -7/Zion | Imprinted 7486 | -7/Zion | Declared Zion's savior 8866 | -7/Zion | Gained Derelict followers 9131 | -7/Zion | Identified exit to Proximity Caves 9131 | -7/Zion | Discovered exit to Proximity Caves (range 16) 9634 | -7/Zion | Learned location of Quarantine (-2) 10814 | -7/Zion | Entered Proximity Caves 10814 | -6/Proximity Caves | Accompanied by 10 allies 10815 | -6/Proximity Caves | Identified exit to Factory 10948 | -6/Proximity Caves | Crushed by falling debris 10979 | -6/Proximity Caves | Lost 3 parts (1p2u) 11012 | -6/Proximity Caves | Lost 4 allies 11256 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11291 | -6/Proximity Caves | Lost 3 allies 11331 | -6/Proximity Caves | Core integrity fell below 50% 11400 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 11613 | -6/Proximity Caves | Core integrity fell below 20% 11663 | -6/Proximity Caves | Lost 3 parts (1p2w) 11742 | -6/Proximity Caves | Learned location of Extension (-6) 12924 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: FCS attempts to trigger Particle Cannon. System corrupted: Particle Cannon misfires. <6>XYELRSRMPCRMA PZ VYY%ZEPA System corrupted: Component data lost. System corrupted: Matter fused (-6). System corrupted: Heat flow error (+151). G-50 Soldier misfires. Propulsion Shielding destroyed. Slug penetrates G-50 Soldier. System corrupted: Substantial component data lost. System corrupted: Energy discharge (-125). Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates G-50 Soldier. Power failure, Imp. Ion Engine shutdown. Slug penetrates G-50 Soldier. Overheating: System interference. Particle Cannon temporarily disabled. Gauss Rifle temporarily disabled. Power failure, Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??? ##??? | | ????????????????????????????## ??? #??? | | ????????????????????????????# ???? #??? | | ???????????????????????????## ????? #??? | | ???????????????????????????# ??????? #??? | | ????????????????????????#### #????????? #??? | | ?????????????????????#### ## #?????????? #??? | | ????????????????????## """ " #??????????### #??? | | ???????????????###### " #??????????# # ##?? | | ???????#####??## [ #???????????# ### | | ??????## #### !!%= ############# # | | ??????# !%=% # | | ??????#" [% # = ## | | ######## [=/ ### ######### ##? | | # ##???????### #?? | | # ### ###??????????# #?? | | ## # ## ## ##????????????# #?? | | ?## " # #######?????????????# #?? | | ??## #" ##????????????????# ##? | | ???# " #????????????????# ## | | ???## # # # # ##???????##???#### | | ????### # # "# ##????# #???# ## | | ??????#### #!#+ ## ### #### ##### ### # | | ?????????# ## = #??# | | ?????????############ ## %g #######??? | | ?????????????????????####@ #! "#????????? # | | ????????????????????????# ##?? "##????????? ## | | ????????????????????##### ##????? " ??????? #? | | ???????????????????## ## #???????? ????##? | | ?????????????##??### #??????????####???????? | | ?????????????# ### #?????????????????????? | | ?????????????# ## #?????????????????????? | | ?????????????# ### ##????????????????????? | | ?#???????????## #?# ##???????????????????? | | # #???????????## #?# #???????????????????? | | # ????????????## ## #???????????????????? | | ###???????????## # ## #???????????????????? | | ##??????####?## ## ###?##???????????????????? | | #?????## ##?# ###?????????????????????????? | | #????## #?# #??????????????????????????? | | # ###### #?# ##??????????????????????????? | | # # ### #??#####????????????????????? | | # # # #### ##???????????????????? | | ## # # ##??????????????????? | | #### ### # # # #??????????????????? | | #??## ##?### # ##### ###### #??????????????????? | | #???###????######???###????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed IntegrityPointPlatform Manual? 0 Play Time 01:12:44 Cumulative 15.3 hours Start 2024.06.27 @ 19:11:02 End 2024.06.28 @ 14:31:00 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 77e6a02e-8212-4398-aabd-7ee83119bab8