Cogmind - Beta 14 --- EXPLORER MODE // 2025.04.19 @ 10:19:06

Player: GermanMO

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (104)     520
Value Destroyed (4147)     4147
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1013)               1013
              TOTAL SCORE: 11800

 Bonus
-------
High Alert Combat Kills    13
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     272/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (6) ------
    Launcher Guidance Computer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Light Fission Core
>            --- PROPULSION -------
             Cesium-ion Thruster
             Xenon Bombardment Thruster
             Xenon Bombardment Thruster
             Xenon Bombardment Thruster
             Nuclear Pulse Thruster
>            --- UTILITY ----------
             Lightpack 2.0
    Advanced Terrain Scan Processor
    Improved Shield Generator
>            --- WEAPON -----------
             AWS/Thermal
   Precision Rocket Launcher
             Power Maul
>            --- INVENTORY --------
             Airjet
             Flight Unit
             Cesium-ion Thruster
    Improved Terrain Scanner
    Improved Terrain Scanner
             Launcher Guidance Computer
    Improved Shield Generator
    Improved Shield Generator
             Shock Bomb Launcher
             Rocket Array
  Long-range Missile Launcher
             Remote Datajack
[Rating: 97]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Lightpack 2.0
  Device                   Improved Shield Generator
  Storage                  Lightpack 2.0
  Processor                Launcher Guidance Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     AWS/Autocannon
  Energy Gun               AWS/Thermal
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Slots Evolved              13   | .   1   2   .   .   .   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   .   .   2   1   .   .   2   .   
  Utility                  4    | .   1   1   .   .   .   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             80   | 7   1   2   .   3   7   12  19  14  5   3   .   7   .   
  Power                    5    | 1   .   .   .   .   .   1   1   1   .   .   .   1   .   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   .   .   2   5   6   4   1   1   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   3   1   .   .   .   .   1   .   
    Flight                 15   | .   .   .   .   .   2   2   5   4   1   1   .   .   .   
  Utility                  21   | 3   1   1   .   2   3   1   3   1   2   .   .   4   .   
    Device                 15   | 3   1   1   .   .   3   1   1   .   1   .   .   4   .   
    Storage                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 1   .   1   .   1   2   5   9   8   2   2   .   1   .   
    Energy Gun             5    | .   .   .   .   1   1   2   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   .   .   1   8   2   2   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 26   | .   .   .   .   .   .   1   1   2   .   5   9   5   3   
  Power                    5    | .   .   .   .   .   .   1   .   1   .   1   1   1   .   
  Propulsion               9    | .   .   .   .   .   .   .   1   .   .   3   4   1   .   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   1   .   1   3   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   1   1   2   .   2   9   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   75  65  80  77  59  61  68  80  82  63  52  25  12  
  Engine                   5    | .   12  10  10  10  10  11  7   1   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   6   9   11  5   4   3   .   
  Leg                      3    | .   25  20  20  20  11  .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   23  3   .   .   .   .   1   .   
  Flight                   14   | .   .   .   .   .   8   1   16  31  32  22  18  .   .   
  Device                   8    | .   25  23  30  27  10  8   8   6   2   .   .   5   1   
  Storage                  5    | .   .   .   .   1   10  8   7   6   5   5   5   5   3   
  Processor                3    | .   .   .   .   .   .   .   3   6   5   5   5   5   5   
  Protection               1    | .   .   .   .   .   .   .   .   .   3   5   4   .   .   
  Energy Gun               1    | .   .   .   .   1   8   2   .   5   .   .   .   .   .   
  Ballistic Gun            2    | .   12  11  20  17  1   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   6   .   .   .   .   .   .   
  Launcher                 4    | .   .   .   .   .   .   .   .   6   15  16  13  .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   6   6   5   .   .   4   2   
Peak Build Rating          97   | 8   8   19  19  56  56  79  94  97  95  93  75  53  41  
  Average Rating           69   | 4   8   10  19  23  53  74  89  92  94  77  68  46  26  
  On Entrance              47   | .   7   8   19  19  56  56  77  82  88  95  75  37  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 6   7   15  15  17  18  78  89  47  63  63  54  20  9   
  Greatest Support         34   | 20  20  20  20  20  20  24  24  29  34  28  15  8   3   
  Greatest Overweight (x)  9    | 1   .   .   .   .   5   5   6   1   1   4   9   6   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   4   1   1   2   2   2   .   
Largest Inventory Capacity 40   | 5   5   5   5   40  40  40  40  40  40  40  40  40  40  
  Average Capacity         34   | 5   5   5   5   9   40  40  40  40  40  40  40  40  28  
  Most Carried             15   | 2   1   2   2   7   8   12  15  13  13  11  10  10  .   
  Average Carried          8    | 1   1   1   2   2   6   8   11  10  10  10  10  4   .   
  Final Capacity           40   | 5   5   5   5   40  40  40  40  40  40  40  40  40  5   
  Final Carried            11   | 2   1   2   2   7   7   8   9   11  11  10  10  .   .   

 Class Distribution 
--------------------
 34% | Hauler-Tank
 27% | Hauler-Gunner
 14% | Hacker-Mutant
 13% | Hauler-Mutant
  8% | Hauler-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
       Hauler-Tank | -7/Factory
       Hauler-Tank | -6/Factory
     Hauler-Gunner | -5/Factory
     Hauler-Gunner | -5/Upper Caves
     Hauler-Gunner | -5/Upper Caves
     Hauler-Mutant | -4/Factory
     Hauler-Mutant | -4/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Gar  
Matter Collected           1912 | 273  16   128  .    .    216  107  383  173  117  237  126  136  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3607 | 54   .    242  .    .    557  211  1656 380  25   262  .    220  .    
  Parts                    176  | 6    .    20   .    .    33   12   76   12   .    10   .    7    .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Combat Hostiles Destroyed  75   | .   .   6   .   .   6   7   37  6   .   9   .   4   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     23   | .   .   6   .   .   6   .   7   4   .   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   .   7   26  .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   3   2   .   9   .   .   .   
Classes Destroyed          15   | 1   .   5   .   .   3   1   4   .   .   1   .   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   
  Tunneler                 7    | 2   .   .   .   .   3   .   1   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  9    | .   .   1   .   .   .   2   4   2   .   .   .   .   .   
  Swarmer                  9    | .   .   3   .   .   3   .   1   .   .   2   .   .   .   
  Grunt                    25   | .   .   1   .   .   3   2   16  .   .   1   .   2   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   17   | .   .   1   .   .   .   3   7   4   .   2   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   2   2   .   .   2   .   .   .   
  Programmer               12   | .   .   .   .   .   .   .   8   2   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 2   .   3   .   .   9   5   6   2   1   5   .   2   .   
  Combat Bots Only         5    | .   .   2   .   .   3   5   5   1   .   5   .   2   .   
Max Kills in Single Turn   3    | 1   .   1   .   .   1   1   3   1   1   3   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   1   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Gar  
Hostile Shots Fired        695   | .    .    20   .    .    18   20   147  82   .    64   108  59   177  
  Missed                   256   | .    .    7    .    .    7    8    59   33   .    20   30   22   70   
Damage Taken               4531  | .    .    105  .    .    107  125  498  293  .    643  1087 513  1160 
  Core                     1693  | .    .    25   .    .    55   20   100  9    .    63   264  189  968  
  Absorbed by Shields      525   | .    .    .    .    .    .    .    207  100  .    .    .    67   151  
  Ignored by Resistances   3050  | .    .    67   .    .    63   65   453  244  .    387  638  341  792  
  Regen/Repaired (Parts)   16    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    
Core Remaining (%)         89    | 100  100  .    .    .    80   96   85   98   .    .    67   .    .    
Volleys Fired              86    | 2    1    26   .    .    21   .    7    5    .    24   .    .    .    
  Largest                  3     | 1    1    2    .    .    1    .    1    1    .    3    .    .    .    
  Hottest                  122   | 20   20   50   .    .    30   .    39   43   .    122  .    .    .    
Shots Fired                279   | 2    1    31   .    .    46   29   93   35   .    42   .    .    .    
  Gun                      149   | 2    1    31   .    .    46   6    33   30   .    .    .    .    .    
  Cannon                   76    | .    .    .    .    .    .    23   53   .    .    .    .    .    .    
  Launcher                 52    | .    .    .    .    .    .    .    5    5    .    42   .    .    .    
  Special                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  131   | 2    1    31   .    .    21   23   53   .    .    .    .    .    .    
  Thermal                  94    | .    .    .    .    .    25   6    33   30   .    .    .    .    .    
  Explosive                37    | .    .    .    .    .    .    .    5    4    .    28   .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    .    .    1    .    14   .    .    .    
  Robot Hit Streak         49    | 2    .    6    .    .    18   37   36   49   .    41   .    .    .    
  Robot Miss Streak        2     | .    .    2    .    .    1    1    1    1    .    1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               172   | .    .    .    .    .    25   29   87   31   .    .    .    .    .    
Shots Hit Robots           270   | 2    .    22   .    .    42   27   92   33   1    39   .    10   2    
  Core Hits                128   | 2    .    9    .    .    19   9    46   13   .    27   .    3    .    
  Critical Kills           8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    3    .    .    4    .    1    .    1    .    .    3    .    
  Critical Strikes         29    | .    .    3    .    .    12   3    7    .    1    .    .    3    .    
    Destroy                15    | .    .    3    .    .    12   .    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    .    .    .    3    6    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    1    .    1    .    .    3    .    
Melee Attacks              41    | .    .    .    .    .    .    .    10   7    2    .    .    19   3    
  Impact                   41    | .    .    .    .    .    .    .    10   7    2    .    .    19   3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    3    .    1    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13337 | 25   9    297  .    .    1046 1816 6087 1146 96   2199 4    506  106  
  Guns                     3231  | 25   .    297  .    .    1009 183  872  845  .    .    .    .    .    
  Cannons                  5846  | .    .    .    .    .    .    1597 4249 .    .    .    .    .    .    
  Explosions               3158  | .    .    .    .    .    .    .    686  273  .    2199 .    .    .    
  Melee                    988   | .    .    .    .    .    .    .    280  .    96   .    .    506  106  
  Ramming                  114   | .    9    .    .    .    37   36   .    28   .    .    4    .    .    
  Kinetic                  6512  | 25   .    297  .    .    344  1597 4249 .    .    .    .    .    .    
  Thermal                  3234  | .    .    .    .    .    665  183  1358 919  .    109  .    .    .    
  Explosive                2018  | .    .    .    .    .    .    .    200  114  .    1704 .    .    .    
  Electromagnetic          471   | .    .    .    .    .    .    .    .    85   .    386  .    .    .    
  Impact                   988   | .    .    .    .    .    .    .    280  .    96   .    .    506  106  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    2    4    5    .    .    .    6    6    
  Average Corruption       3     | .    .    .    .    .    .    2    2    2    .    .    .    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    .    3    61   7    .    .    .    2    5    
    Message Errors         15    | .    .    .    .    .    .    1    11   3    .    .    .    .    .    
    Matter Fused           20    | .    .    .    .    .    .    .    15   3    .    .    .    1    1    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    13   1    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    .    .    .    1    6    .    .    .    .    1    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    1    11   .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1453  | .    .    .    .    .    .    189  819  42   96   116  .    175  16   
  Projectiles              843   | .    .    .    .    .    .    189  654  .    .    .    .    .    .    
  Explosions               211   | .    .    .    .    .    .    .    53   42   .    116  .    .    .    
  Melee                    399   | .    .    .    .    .    .    .    112  .    96   .    .    175  16   
Knockbacks                 14    | .    .    .    .    .    .    2    8    .    1    .    .    2    1    
  Impact                   4     | .    .    .    .    .    .    .    .    .    1    .    .    2    1    
  Kinetic                  10    | .    .    .    .    .    .    2    8    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      307   | .    .    .    .    .    4    17   77   150  .    57   2    .    .    
  Shots                    12    | .    .    .    .    .    .    .    3    3    .    6    .    .    .    
  Rammed                   5     | .    .    .    .    .    1    2    .    1    .    .    1    .    .    
Targets Rammed             11    | .    1    .    .    .    6    2    .    1    .    .    1    .    .    
  Kicked                   6     | .    1    .    .    .    5    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    .    .    .    .    .    .    270  206  25   441  .    .    201  
  Average Temperature      91    | .    .    .    .    .    .    .    105  67   10   119  .    .    82   
  Received Heat Transfer   1152  | .    .    54   .    .    90   36   148  76   .    81   138  12   517  
  Effects                  9     | .    .    .    .    .    .    .    4    .    .    5    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    3    .    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    1    .    1    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Parts Fried              6     | .    .    .    .    .    .    .    2    1    .    .    .    3    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    5    .    3    .    .    8    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    3    .    2    1    .    .    .    .    .    
  Heat Transferred         3732  | .    .    .    .    .    851  222  1460 1049 .    150  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Peak Influence             406  | 10  19  264 .   .   195 277 406 265 93  .   .   207 45  
  Initial                  91   | .   4   5   .   .   .   .   91  68  61  .   .   14  .   
  Average                  73   | 3   14  119 .   .   37  74  79  134 75  .   .   55  17  
Maximum Alert Level        2    | .   .   1   .   .   .   1   2   1   .   .   .   1   .   
  Low Security (%)         90   | 100 100 85  100 .   100 78  91  69  100 .   .   96  100 
  Level 1                  9    | .   .   14  .   .   .   21  7   30  .   .   .   3   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   3   .   .   1   .   10  3   1   .   1   2   .   
  Investigation            4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   7   2   .   .   .   1   .   
  Reinforcement            6    | .   .   3   .   .   1   .   .   1   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Distress Signals           7    | .   .   2   .   .   .   1   1   1   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   1   21  .   .   5   10  40  9   2   9   13  13  18  
  Peak Tracking Total      18   | .   1   5   .   .   3   3   5   3   2   5   11  9   18  
  Tactical Retreats        12   | .   .   2   .   .   .   .   3   1   .   .   2   2   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Traps Triggered            8    | .   .   .   .   .   .   .   2   1   2   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Machines Disabled          15   | .   .   .   .   .   .   .   8   6   .   1   .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   5   5   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Machines Accessed          23   | .   1   .   .   5   .   2   10  1   1   1   .   1   1   
  Terminals                11   | .   1   .   .   .   .   1   6   1   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                88   | .   1   .   .   50  .   3   23  1   7   1   .   1   1   
  Successful               80   | .   1   .   .   50  .   3   16  1   6   1   .   1   1   
  Failed                   8    | .   .   .   .   .   .   .   7   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   1   .   .   .   .   1   10  1   7   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             67   | .   1   .   .   50  .   1   6   1   6   1   .   .   1   
  Record                   55   | .   .   .   .   49  .   .   .   .   6   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   .   .   6   1   1   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   62  .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          337  | .   .   .   .   .   .   .   337 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Gar  
Turns Passed               12836 | 89   317  421  91   1086 936  788  4473 677  121  2849 269  562  157  
Spaces Moved               6020  | 59   224  271  74   892  622  383  1226 565  100  1081 117  255  151  
  Core                     376   | 9    .    .    .    .    3    .    .    .    .    .    37   176  151  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1942  | 50   224  271  74   892  431  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    734   | .    .    .    .    .    .    358  297  .    .    .    .    79   .    
  Flight                   2968  | .    .    .    .    .    188  25   929  565  100  1081 80   .    .    
  Fastest Speed            50    | 50   120  120  120  120  117  52   192  107  103  186  100  100  50   
  Average Speed            199   | 112  120  120  120  120  138  177  349  107  103  256  229  192  83   
  Slowest Speed            755   | 120  120  120  120  120  300  430  512  107  107  354  755  350  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 5    44   31   32   94   84   30   41   26   5    98   19   9    36   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 22    | .    .    .    .    .    .    .    6    7    .    .    .    9    .    
Terrain Destroyed          390   | .    .    1    .    .    8    3    109  87   .    173  .    9    .    
  Melee                    22    | .    .    .    .    .    .    .    6    7    .    .    .    9    .    
  Projectile               22    | .    .    1    .    .    8    3    7    3    .    .    .    .    .    
  AOE                      346   | .    .    .    .    .    .    .    96   77   .    173  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Gar  
Total                      6663 | 80   271  336  76   912  678  493  1383 615  114  1122 117  290  176  
  Wait                     303  | 4    45   35   3    .    13   85   90   10   3    7    .    7    1    
  Move                     6007 | 58   223  270  73   891  621  382  1225 564  99   1080 116  254  151  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 7    .    3    .    8    4    6    22   11   3    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   58   | 7    1    2    .    3    5    7    13   7    5    1    .    7    .    
  Detach                   14   | 2    .    .    .    2    2    5    1    .    2    .    .    .    .    
  Swap                     26   | .    .    .    .    .    2    5    10   7    .    2    .    .    .    
  Drop                     23   | .    .    .    .    7    4    1    5    3    .    .    .    3    .    
  Fire                     86   | 2    1    26   .    .    21   .    7    5    .    24   .    .    .    
  Melee                    41   | .    .    .    .    .    .    .    10   7    2    .    .    19   3    
  Ram                      5    | .    .    .    .    .    1    2    .    1    .    .    1    .    .    
  Kick                     6    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Rewire                   9    | .    .    .    .    1    .    .    .    .    .    8    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 7 exits: *Fac x4 / *Sto x2 / *Low)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Garrison (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Identified exit to Materials
     8 | -11/Scrapyard  | Discovered exit to Materials (range 16)
    90 | -11/Scrapyard  | Entered Materials
    90 | -10/Materials  | Evolved 1 slot: Utility x1
   248 | -10/Materials  | Identified exit to Mines
   248 | -10/Materials  | Discovered exit to Mines (range 15)
   301 | -10/Materials  | Build established: Hacker-Mutant
   305 | -10/Materials  | Identified exit to Materials
   305 | -10/Materials  | Discovered exit to Materials (range 10)
   312 | -10/Materials  | Discovered exit to Mines (range 5)
   407 | -10/Materials  | Entered another Materials area
   407 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   519 | -9/Materials   | Met 8R-AWN
   751 | -9/Materials   | Found Prototype Ballistic Gun
   752 | -9/Materials   | Identified 8R-AWN's Boregun
   807 | -9/Materials   | Identified exit to Mines
   807 | -9/Materials   | Discovered exit to Mines (range 12)
   828 | -9/Materials   | Entered Mines
   830 | -9/Mines       | Followed 8R-AWN into the Mines
   914 | -9/Mines       | Identified exit to Exiles
   914 | -9/Mines       | Discovered exit to Exiles (range 5)
   919 | -9/Mines       | Entered Exiles
   936 | -9/Exiles      | Identified exit to Mines
   936 | -9/Exiles      | Discovered exit to Mines (range 15)
   957 | -9/Exiles      | Welcomed by 8R-AWN
   976 | -9/Exiles      | Met EX-HEX
  1026 | -9/Exiles      | Met EX-DEC
  1045 | -9/Exiles      | Learned location of Zion (-7)
  1122 | -9/Exiles      | Discovered exit to Mines (range 14)
  1230 | -9/Exiles      | Visited The Gauntlet
  1431 | -9/Exiles      | Learned about 8R-AWN's background
  1551 | -9/Exiles      | Met EX-BIN
  1816 | -9/Exiles      | Aligned with FarCom system
  1817 | -9/Exiles      | Given EX-Vault access code
  1848 | -9/Exiles      | Opened EX-Vault
  1857 | -9/Exiles      | Found AWS/Autocannon
  1864 | -9/Exiles      | Found AWS/Thermal
  1868 | -9/Exiles      | Found Lightpack 2.0
  1904 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2005 | -9/Exiles      | Stole three prototypes: Lightpack 2.0, AWS/Thermal, AWS/Autocannon
  2005 | -9/Exiles      | Entered Mines
  2328 | -8/Mines       | Build established: Hauler-Mutant
  2583 | -8/Mines       | Identified exit to Materials
  2583 | -8/Mines       | Discovered exit to Materials (range 8)
  2941 | -8/Mines       | Entered Materials
  2941 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  3065 | -8/Materials   | Build established: Hauler-Skirmisher
  3687 | -8/Materials   | Identified exit to Factory
  3687 | -8/Materials   | Discovered exit to Factory (range 13)
  3729 | -8/Materials   | Entered Factory
  3729 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  3731 | -7/Factory     | FarCom data flow suspended
  4206 | -7/Factory     | Fabricated Terrain Scan Processor (x2)
  4240 | -7/Factory     | Build established: Hauler-Tank
  4284 | -7/Factory     | Identified exit to Storage
  4284 | -7/Factory     | Discovered exit to Storage (range 12)
  4408 | -7/Factory     | Identified exit to Factory
  4408 | -7/Factory     | Discovered exit to Factory (range 11)
  4449 | -7/Factory     | Repaired Airjet?
  5763 | -7/Factory     | Identified exit to Lower Caves
  5763 | -7/Factory     | Discovered exit to Lower Caves (range 19)
  6254 | -7/Factory     | Discovered exit to Storage (range 5)
  7622 | -7/Factory     | AWS/Autocannon suddenly broke down
  8202 | -7/Factory     | Entered another Factory area
  8202 | -6/Factory     | Evolved 2 slots: Propulsion x2
  8548 | -6/Factory     | Found Prototype Launcher
  8550 | -6/Factory     | Identified Rocket Array
  8809 | -6/Factory     | AWS/Thermal suddenly broke down
  8870 | -6/Factory     | Identified exit to Factory
  8870 | -6/Factory     | Discovered exit to Factory (range 8)
  8879 | -6/Factory     | Entered another Factory area
  8879 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8986 | -5/Factory     | Identified exit to Upper Caves
  8986 | -5/Factory     | Discovered exit to Upper Caves (range 13)
  9000 | -5/Factory     | Entered Upper Caves
  9054 | -5/Upper Caves | Learned Factory emergency access door positions
  9143 | -5/Upper Caves | Build established: Hauler-Gunner
  9155 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9288 | -5/Upper Caves | Identified exit to Upper Caves
  9302 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9334 | -5/Upper Caves | Spotted B-75 Beast
  9362 | -5/Upper Caves | Destroyed B-75 Beast
 11849 | -5/Upper Caves | Entered another Upper Caves area
 11885 | -5/Upper Caves | Identified exit to Factory
 11885 | -5/Upper Caves | Discovered exit to Factory (range 8)
 12038 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 12112 | -5/Upper Caves | Lost 9 parts (1p4n1u3w)
 12118 | -5/Upper Caves | Entered Factory
 12118 | -4/Factory     | Evolved 2 slots: Propulsion x2
 12210 | -4/Factory     | Spotted B-86 Titan
 12349 | -4/Factory     | Build established: Hauler-Mutant
 12489 | -4/Factory     | Lost 3 parts (1n2u)
 12679 | -4/Factory     | Identified exit to Garrison
 12680 | -4/Factory     | Entered Garrison
 12694 | -4/Garrison    | Installed Relay Interface Framework
 12732 | -4/Garrison    | Triggered checkpoint
 12764 | -4/Garrison    | Triggered checkpoint
 12770 | -4/Garrison    | Triggered checkpoint
 12783 | -4/Garrison    | Triggered checkpoint
 12786 | -4/Garrison    | Triggered checkpoint
 12787 | -4/Garrison    | Core integrity fell below 50%
 12808 | -4/Garrison    | Triggered checkpoint
 12811 | -4/Garrison    | Core integrity fell below 20%
 12828 | -4/Garrison    | Identified exit to Factory
 12828 | -4/Garrison    | Discovered exit to Factory (range 14)
 12837 | -4/Garrison    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
>>Download(Navigation)
Retrieving Factory patrol records...
  Downloaded protocol data.
Critical hit (Burn: +37).
System corrupted: Matter fused (-7).
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
Field strength at 75.
Field strength at 69.
Field strength at 63.
Field strength at 54.
Critical hit (Burn: +35).
Field strength at 37.
Field strength at 31.
Field strength at 18.
Stasis field depleted.
System corrupted: Energy discharge (-21).
EXIT=FOUND: FACTORY

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   #?????????????????###### |
| ??????????????????????#   #?????????????????#      |
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| ?????????????????#   ?#   #?????????????????#   #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          28
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Launcher Accuracy          20
Offensive Hacking          20

 Item Schematics 
-----------------
 Terrain Scan Processor | -8/Materials | Scanalyzed
    Shock Bomb Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Terrain Scan Processor | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Librarian

 Challenges 
------------
None

 Game 
------
Seed              SmallColdAmplifier
  Manual?         0
Play Time         01:44:35
  Cumulative      14.2 hours
  Start           2025.04.18 @ 21:57:07
  End             2025.04.19 @ 10:19:06
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cc1873a-f0f9-4175-abf3-9adbb160c743