Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 23:45:12 Player: Heliostats Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (51) 255 Value Destroyed (1353) 1353 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 9043 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 1003 Met Data Miner 300 Friendly Fire -268 Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Dispersion Rifle KE Penetrator Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Weapon Cycler Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Flail > --- INVENTORY -------- Aerolev Unit Cooled Airjet Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Compact Battery Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Mass Driver Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . . 4 . . . . 2 . . 2 Power 2 | . . . 1 . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . 1 . . . . . . . 2 Utility 4 | . . . 1 . . 2 . . . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 111 | 7 3 10 2 29 . 25 2 8 . 2 6 7 3 7 Power 12 | 1 . 2 2 4 . 2 . . . . 1 . . . Engine 7 | 1 . 2 . 2 . 2 . . . . . . . . Core 5 | . . . 2 2 . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 3 3 . 9 . 3 . 1 . 1 . . 1 3 Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . 7 . 3 . 1 . . . . . 3 Flight 10 | . 3 3 . 2 . . . . . 1 . . 1 . Utility 33 | 2 . 3 . 6 . 12 . 2 . 1 2 2 1 2 Device 21 | 2 . 1 . 3 . 8 . 2 . 1 1 1 . 2 Storage 1 | . . . . 1 . . . . . . . . . . Processor 5 | . . 1 . 1 . 1 . . . . 1 1 . . Hackware 2 | . . . . . . 1 . . . . . . 1 . Protection 4 | . . 1 . 1 . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 . 2 . 10 . 8 2 5 . . 3 5 1 2 Energy Gun 3 | . . . . 1 . . . . . . . 2 . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 13 | 2 . . . 4 . 2 . 2 . . . 1 1 1 Ballistic Cannon 4 | . . . . . . . . . . . 3 1 . . Launcher 13 | . . 1 . 4 . 3 2 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . 1 . . . 3 . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 5 . 2 . . . 1 . . . . Parts Lost 40 | . 1 . . 13 . 3 1 10 . 1 . 3 . 8 Power 3 | . . . . . . . 1 1 . . . 1 . . Propulsion 18 | . 1 . . 8 . . . 5 . . . 1 . 3 Utility 13 | . . . . 2 . 3 . 2 . 1 . 1 . 4 Weapon 6 | . . . . 3 . . . 2 . . . . . 1 Highest Loss Streak 6 | . 1 . . 6 . 2 1 6 . 1 . 1 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 97 100 81 69 100 89 87 74 6 9 42 27 23 23 Engine 5 | . 14 11 . 2 18 13 7 5 . . . . . . Core 3 | . . . 18 12 . . . . . . 4 . . . Hover 15 | . . . . 23 36 33 33 24 . . . . . 4 Flight 5 | . 18 44 36 4 . . . . . 3 5 1 1 . Device 9 | . 28 20 9 5 9 16 13 13 . . 4 5 5 5 Processor 6 | . . . . 4 9 6 6 6 6 6 11 10 11 7 Protection 2 | . . 1 . 2 9 4 6 5 . . . . . . Energy Gun 1 | . . . . 2 9 . . . . . . . . . Ballistic Gun 3 | . 28 4 . 5 9 6 3 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 13 6 . . Launcher 1 | . . 6 9 3 . . 5 5 . . . . . . Impact Weapon 1 | . . 11 9 . . 4 3 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 40 | 8 8 16 16 30 30 40 33 37 . 2 39 29 2 20 Greatest Support 41 | 20 20 16 16 32 32 41 41 41 3 7 7 3 4 20 Greatest Overweight (x) 12 | . 2 . . 1 . . . 3 . . 12 9 . . Average Overweight (x) . | . . . . . . . . . . . 3 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 4 4 3 3 3 5 4 4 Average Carried 3 | . 2 3 5 2 3 4 4 1 3 3 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 3 5 4 4 3 3 3 3 4 4 3 Class Distribution -------------------- 74% | Mutant 12% | Sprinter 10% | Gunner Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 2043 | 291 . 194 . 593 6 97 42 420 . 12 . 378 10 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1527 | 95 41 235 . 640 98 172 37 116 . . . 66 . 27 Parts 77 | 9 5 10 . 31 4 11 4 1 . . . . . 2 Haulers Intercepted 6 | . . 2 . 4 . . . . . . . . . . Recyclers Shooed 6 | 1 . 1 . 2 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 6 . . 1 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 31 | . 3 2 . 9 . 8 1 2 . . . 4 . 2 Melee 1 | . . . . . . . . 1 . . . . . . Guns 14 | . 3 . . 4 . 4 1 1 . . . 1 . . Cannons 3 | . . . . . . . . . . . . 3 . . AOE 13 | . . 2 . 5 . 4 . . . . . . . 2 Classes Destroyed 13 | 2 1 4 . 4 . . 1 . . . . 1 . . Worker 1 | . . 1 . . . . . . . . . . . . Tunneler 3 | 2 . . . . . 1 . . . . . . . . Hauler 6 | . . 2 . 4 . . . . . . . . . . Recycler 4 | 1 . 1 . 1 1 . . . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . . . . Watcher 3 | . . 1 . 2 . . . . . . . . . . Swarmer 15 | . 3 . . . . 8 . 2 . . . . . 2 Grunt 6 | . . . . 6 . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 5 | . . 2 . 2 . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . Butcher 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 4 | 3 3 3 . 4 1 4 1 2 . . . 2 . 2 Combat Bots Only 4 | . 3 1 . 3 . 4 1 2 . . . 2 . 2 Max Kills in Single Turn 3 | 1 1 1 . 3 1 2 1 1 . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . 2 . . . . . . . 2 Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 594 | . 24 15 4 102 10 114 10 84 . 20 . 48 . 163 Missed 217 | . 7 11 1 29 3 54 7 24 . 4 . 6 . 71 Damage Taken 6585 | . 151 52 38 1303 102 762 49 1058 . 321 . 1054 . 1695 Core 2881 | . 42 . 38 410 17 144 18 205 . 293 . 547 . 1167 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 20 | . . . . . . . . . . 20 . . . . Core Remaining (%) 60 | 100 83 100 . . 15 . . . . 22 . . 45 . Volleys Fired 145 | 6 5 8 . 58 2 23 6 18 . . . 16 . 3 Largest 3 | 2 2 1 . 2 2 2 2 1 . . . 3 . 2 Hottest 188 | 40 40 30 . 98 88 78 78 30 . . . 188 . 72 Shots Fired 229 | 12 10 8 . 102 4 25 7 18 . . . 39 . 4 Gun 149 | 12 10 . . 68 4 21 5 18 . . . 8 . 3 Cannon 47 | . . . . 20 . . . . . . . 27 . . Launcher 33 | . . 8 . 14 . 4 2 . . . . 4 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 151 | 12 10 . . 51 2 21 5 18 . . . 29 . 3 Thermal 45 | . . . . 37 2 . . . . . . 6 . . Explosive 33 | . . 8 . 14 . 4 2 . . . . 4 . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | 11 5 7 . 7 6 7 3 10 . . . 7 . 3 Robot Miss Streak 4 | . 2 2 . 4 . 3 2 4 . . . 3 . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 158 | 11 6 12 . 68 2 15 4 16 . . . 21 . 3 Core Hits 95 | 5 3 8 . 43 2 9 4 4 . . . 10 . 7 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 1 . . . . . . 1 Critical Strikes 8 | . . . . . . 2 1 1 . . . 3 . 1 Destroy 3 | . . . . . . 1 1 . . . . . . 1 Blast 3 | . . . . . . . . . . . . 3 . . Smash 2 | . . . . . . 1 . 1 . . . . . . Melee Attacks 28 | . . 15 2 1 . 5 . 5 . . . . . . Impact 28 | . . 15 2 1 . 5 . 5 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 4 . . . 2 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5758 | 119 79 590 . 2070 65 779 412 387 . . . 950 . 307 Guns 1824 | 119 79 . . 843 65 262 85 185 . . . 120 . 66 Cannons 830 | . . . . 286 . . . . . . . 544 . . Explosions 2380 | . . 272 . 874 . 380 327 . . . . 286 . 241 Melee 657 | . . 318 . . . 137 . 202 . . . . . . Ramming 67 | . . . . 67 . . . . . . . . . . Kinetic 2092 | 119 79 . . 679 34 262 85 185 . . . 583 . 66 Thermal 562 | . . . . 450 31 . . . . . . 81 . . Explosive 2380 | . . 272 . 874 . 380 327 . . . . 286 . 241 Electromagnetic . | . . . . . . . . . . . . . . . Impact 657 | . . 318 . . . 137 . 202 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 . . . . Average Corruption 1 | . . . . . . . 1 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 6 | . . . . . . . 2 2 . 2 . . . . Message Errors 2 | . . . . . . . . 1 . 1 . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 400 | . . 136 . 48 . 109 . 85 . . . 13 . 9 Projectiles . | . . . . . . . . . . . . . . . Explosions 49 | . . . . 15 . 12 . . . . . 13 . 9 Melee 351 | . . 136 . 33 . 97 . 85 . . . . . . Knockbacks 7 | . . 3 . . . 1 . 1 . . . 2 . . Impact 5 | . . 3 . . . 1 . 1 . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . 2 . 149 . . . . . . . 32 . 36 Shots 6 | . . 1 . 3 . . . . . . . 1 . 1 Rammed 2 | . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 486 | . 6 71 26 486 . 18 189 . . . . 365 . 1 Average Temperature 89 | . 3 32 13 97 . 10 83 . . . . 115 . 1 Received Heat Transfer 1390 | . 27 30 9 540 27 90 9 180 . 48 . 288 . 142 Effects 6 | . . . . 5 . . . . . . . 1 . . Shutdowns 3 | . . . . 3 . . . . . . . . . . Energy Bleed 3 | . . . . 2 . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . 4 . 2 . 3 . . . . . . . . Impact Corruptions 12 | . . 5 . 1 . 5 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1018 | . . . . 833 74 . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 995 | 15 114 340 160 995 407 569 . . . . 21 . . 155 Initial 387 | . 9 48 143 67 387 170 . . . . 21 . . 30 Average 359 | 5 46 139 144 630 391 328 . . . . 21 . . 85 Maximum Alert Level 3 | . . 1 . 3 2 2 . . . . . . . . Low Security (%) 42 | 100 100 66 100 17 . 25 . . . . 100 . . 100 Level 1 20 | . . 33 . 4 79 47 . . . . . . . . Level 2 18 | . . . . 30 20 27 . . . . . . . . Level 3 18 | . . . . 48 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 6 . 3 . . . . . . . 1 Investigation 2 | . . . . 1 . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . . . 3 . 2 . . . . . . . 1 Assault 2 | . . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 4 | . . . . 2 . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 7 11 2 56 1 20 4 25 . 3 . 14 . 17 Peak Tracking Total 15 | . 7 4 3 15 1 7 3 8 . 2 . 4 . 9 Tactical Retreats 26 | . . 1 . 5 1 5 1 6 . 1 . 3 . 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 4 | . . . . 1 . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 9 | . . . . 5 . 4 . . . . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 17 | . . 1 . 5 3 3 . . 4 . . 1 . . Terminals 6 | . . 1 . 3 1 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 55 | . . 2 . 14 4 6 . . 28 . . 1 . . Successful 41 | . . 1 . 6 4 1 . . 28 . . 1 . . Failed 14 | . . 1 . 8 . 5 . . . . . . . . Catastrophic 5 | . . . . 3 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . 2 . 1 . 1 . . . . . 1 . . Terminals 14 | . . 2 . 10 1 1 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 4 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . Terminal Hacks 33 | . . 1 . 2 1 . . . 28 . . 1 . . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 4 | . . . . 1 . . . . 3 . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 4 3 . . . . . . . . . Report Inventory 4 | . . . . 2 2 . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . 3 2 2 . . . . . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 13 | . . . . 12 . . . . . 1 . . . . Largest Group 10 | . . . . 10 1 . . . . 1 . . . . Highest-Rated Group 173 | . . . . 173 100 . . . . 96 . . . . Highest-Rated Ally 100 | . . . . 100 100 . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 144 | . . . . 132 . . . . . 12 . . . . Total Damage 2845 | . . . . 2553 . . . . . 292 . . . . Kills 31 | . . . . 29 . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 . 2 . 1 1 . Drone Launches 2 | . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 3726 | 96 64 240 26 916 192 479 134 296 44 210 241 544 74 170 Spaces Moved 5447 | 65 72 469 65 1219 436 871 279 522 88 392 104 515 146 204 Core 1049 | 13 1 . . 46 . . . 29 88 140 30 515 78 109 Treads . | . . . . . . . . . . . . . . . Legs 66 | 52 14 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 3009 | . . . . 848 436 871 279 493 . . . . . 82 Flight 1323 | . 57 469 65 325 . . . . . 252 74 . 68 13 Fastest Speed 26 | 50 32 26 26 26 38 34 34 34 50 45 45 50 35 35 Average Speed 48 | 106 53 29 26 42 38 34 34 44 50 46 225 89 43 50 Slowest Speed 650 | 120 150 32 26 120 38 34 34 200 50 50 650 500 50 70 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 23 38 10 96 88 22 55 76 77 73 3 65 20 5 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 15 | . . . . . . . . 11 . 1 . 2 1 . Spaces Dug 3 | . . . 2 . . 1 . . . . . . . . Terrain Destroyed 324 | . . 69 2 93 . 36 18 4 . . . 83 . 19 Melee 3 | . . . 2 . . 1 . . . . . . . . Projectile 33 | . . . . 7 . 1 . 4 . . . 19 . 2 AOE 288 | . . 69 . 86 . 34 18 . . . . 64 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Fac Total 6242 | 78 88 540 70 1507 458 1021 311 564 87 417 112 568 155 266 Wait 432 | . . 25 . 185 17 74 25 3 . 24 3 21 6 49 Move 5428 | 64 71 468 64 1213 435 870 278 521 87 391 103 514 145 204 Hop 2 | . . . . 2 . . . . . . . . . . Pick Up 31 | 1 6 6 . 3 3 8 . 2 . . . 2 . . Fast Attach 69 | 7 2 2 2 21 . 13 . 3 . 2 6 3 3 5 Attach 25 | . 1 4 . 6 . 5 . 3 . . . 4 . 2 Detach 10 | . . 1 . 2 . 1 . . . . . 5 . 1 Swap 17 | . . 4 . 2 . 7 2 2 . . . . . . Drop 53 | . 3 7 2 12 1 15 . 7 . . . 3 1 2 Fire 145 | 6 5 8 . 58 2 23 6 18 . . . 16 . 3 Melee 28 | . . 15 2 1 . 5 . 5 . . . . . . Ram 2 | . . . . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Propulsion x2 188 | -9/Materials | Identified exit to Mines 398 | -9/Materials | Discovered new exit (range 7) 401 | -9/Materials | Entered another Materials area 401 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 417 | -8/Materials | Discovered new exit (range 9) 427 | -8/Materials | Entered Storage 430 | -8/Storage | Build established: Sprinter 554 | -8/Storage | Lost 6 parts (4n1u1w) 567 | -8/Storage | Core integrity fell below 50% 594 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 651 | -8/Storage | Lost 5 allies 759 | -8/Storage | Lost 3 allies 853 | -8/Storage | Met 01-MTF 870 | -8/Storage | Discovered new exit (range 4) 968 | -8/Storage | Build established: Mutant 1067 | -8/Storage | Discovered new exit (range 8) 1174 | -8/Storage | Core integrity fell below 20% 1227 | -8/Storage | First assault squad dispatched 1343 | -8/Storage | Entered Recycling 1343 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1348 | -8/Recycling | 01-MTF left 1532 | -8/Recycling | Discovered new exit (range 9) 1535 | -8/Recycling | Entered Factory 1535 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2010 | -6/Factory | Discovered new exit (range 9) 2014 | -6/Factory | Entered Lower Caves 2017 | -6/Lower Caves | Encountered a Warlord checkpoint 2094 | -6/Lower Caves | Identified exit to Lower Caves 2148 | -6/Lower Caves | Entered another Lower Caves area 2234 | -6/Lower Caves | Lost 4 parts (2n2w) 2389 | -6/Lower Caves | Discovered new exit (range 13) 2444 | -6/Lower Caves | Entered Data Miner 2444 | -6/Data Miner | Discovered new exit (range 6) 2452 | -6/Data Miner | Met Data Miner 2461 | -6/Data Miner | Lost 6 parts (1p3n2u) 2467 | -6/Data Miner | Learned location of Section 7 (-2) 2467 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2476 | -6/Data Miner | Received God Mode back door access code from Data Miner 2488 | -6/Data Miner | Entered Proximity Caves 2519 | -5/Proximity Caves | Escorted by Enhanced Grunt 2539 | -5/Proximity Caves | Spotted B-75 Beast 2555 | -5/Proximity Caves | Core integrity fell below 50% 2573 | -5/Proximity Caves | Found Prototype Device 2573 | -5/Proximity Caves | Identified Exp. Thermal Shield 2644 | -5/Proximity Caves | Learned Factory emergency access door positions 2646 | -5/Proximity Caves | Discovered new exit (range 18) 2698 | -5/Proximity Caves | Entered Factory 2698 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2720 | -5/Factory | Discovered new exit (range 17) 2939 | -5/Factory | Entered Upper Caves 2941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3001 | -5/Upper Caves | Spotted B-75 Beast 3033 | -5/Upper Caves | Build established: Gunner 3094 | -5/Upper Caves | Ambushed by wild Derelicts 3420 | -5/Upper Caves | Build established: Mutant 3472 | -5/Upper Caves | Core integrity fell below 50% 3475 | -5/Upper Caves | Identified exit to Upper Caves 3483 | -5/Upper Caves | Entered another Upper Caves area 3484 | -5/Upper Caves | Encountered a Warlord checkpoint 3523 | -5/Upper Caves | Discovered new exit (range 13) 3524 | -5/Upper Caves | Learned 4 Factory zone layouts 3555 | -5/Upper Caves | Spotted B-75 Beast 3557 | -5/Upper Caves | Entered Factory 3557 | -4/Factory | Evolved 2 slots: Propulsion x2 3558 | -4/Factory | Identified exit to Extension 3559 | -4/Factory | Identified exit to Research 3639 | -4/Factory | Core integrity fell below 50% 3665 | -4/Factory | Lost 5 parts (2n2u1w) 3686 | -4/Factory | Core integrity fell below 20% 3727 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03675_ Penetrated by Slug. 03675_ Slug penetrates G-67 Veteran. 03675_ G-67 Veteran destroyed. 03679_ Penetrated by Slug. 03679_ Adv. ECM Suite destroyed. 03682_ Slug penetrates Wall. 03685_ Penetrated by Slug. 03685_ Adv. System Shield destroyed. 03685_ Critical hit (Burn: +50). 03688_ Slug penetrates Wall. 03688_ S-27 Virus destroyed. 03692_ Slug penetrates Wall. 03698_ T-07 Excavator is excavating. 03700_ Gyrokinetic Inverter destroyed. 03715_ Slug penetrates Wall. 03723_ T-07 Excavator is excavating. 03723_ Slug penetrates Wall. 03723_ Slug penetrates G-67 Veteran. 03724_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | / #??????????????????????????? | | ###### # ######??????????????????????????? | | # #???# ! #???????????????????????????? | | # #??# ]#???????????????????????????? | | # #??# #???????????????????????????? | | # #### # #???????????????????????????? | | + % #??? ??????????????????????? | | # ### #?? ?????????????????????? | | # #?# [ #? ?????????????????????? | | # ## ### % # #?????????????????????? | | # ##########+##### #?????????????????????? | | # = #?????????????????????? | | # *%[ #?????????????????????? | | # ^ #?????????????????????? | | # #?????????????????# | | # #?????????????????##### | | # ######### ########???####???????????# | | # # # #?????????? #???????????# | | # # T # #????????? #???????????# | | # # + /????????? #???????????# | | # #"""" # #?????????!! #???????????# | | + #"""" # #???????? ! ? #???????????# | | # #"""" # #???????? ?? #???????????# | | # #"""" # ####????#"#??##???????????# | | # #"""" # #T ###### #???????????????# | | #######"""" # g @ #???????????????# | | #?????? #A #?##????????????# | | #?????? ! # h # #???????????# | | #??????######## # #????????????#### | | ??????????????# g #???????????????? | | ??????????????## #####+#h####s####???????????????? | | ???????????????# ## #?????????????????? | | ???????????????# ## """"""" #?????????????????? | | ???????????????# ?# """"""" #?????????????????? | | ???????????????# ?# """"""" #?????????????????? | | ??????????????? ?# """"""" #?????????????????? | | ???????????????##?# #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# """"""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Just Browsing Leap Before You Look Slippery One The Oracle Challenges ------------ None Game ------ Seed Shatter Manual? 1 Play Time 01:08:22 Cumulative 17.8 hours Start 2024.06.03 @ 22:36:43 End 2024.06.03 @ 23:45:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 16 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12ff5dd5-25da-4237-bd7a-de75b4f22323