Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 00:56:53 Player: Cracklepappy Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (329) 1645 Value Destroyed (9648) 9648 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3140) 3140 TOTAL SCORE: 17093 Bonus ------- High Alert Combat Kills 2961 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (30) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Advanced Heat Sink Weight Redist. System Advanced Visual Processing Unit Core Analyzer > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Advanced Assault Cannon > --- INVENTORY (5) ---- Compact Matter Pod (150) Enhanced Autogun Advanced EMP Blaster Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Improved Reaction Control System Improved Core Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Compact Matter Pod IFF Parser Advanced EMP Blaster Plasma Cutter Scythe [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Core Shielding Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Heavy Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 146 | 7 18 4 30 3 56 9 19 Power 16 | 1 3 1 1 . 4 3 3 Engine 11 | 1 2 1 1 . 3 1 2 Core 5 | . 1 . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 39 | 2 6 1 5 1 17 1 6 Treads 4 | . 3 1 . . . . . Leg . | . . . . . . . . Wheel 22 | 2 3 . 5 1 11 . . Hover . | . . . . . . . . Flight 13 | . . . . . 6 1 6 Utility 45 | 2 5 2 7 1 18 3 7 Device 22 | 1 2 1 2 . 11 2 3 Storage 3 | 1 1 . 1 . . . . Processor 6 | . 1 . 1 . 2 . 2 Hackware . | . . . . . . . . Protection 14 | . 1 1 3 1 5 1 2 Artifact . | . . . . . . . . Weapon 46 | 2 4 . 17 1 17 2 3 Energy Gun . | . . . . . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 31 | 2 1 . 11 1 14 . 2 Ballistic Cannon 5 | . 2 . 1 . 1 . 1 Launcher 5 | . . . 3 . 2 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . Parts Lost 15 | . 1 . 2 2 7 1 2 Power 1 | . . . . . 1 . . Propulsion 6 | . 1 . 1 . 3 . 1 Utility 7 | . . . 1 2 2 1 1 Weapon 1 | . . . . . 1 . . Highest Loss Streak 2 | . 1 . 1 1 2 1 1 To Critical Strikes . | . . . . . . . . Average Backups 18 | 5 9 14 24 24 18 4 4 Power . | . . 1 1 1 . . . Propulsion 3 | 2 2 4 5 4 2 . . Utility 4 | 1 2 4 6 6 4 1 1 Weapon 7 | 1 4 5 10 10 8 2 2 Tool/Special . | . . . . . . . . Unused Backups 50 | . 2 5 20 5 12 . 6 Power 11 | . . 1 5 2 3 . . Propulsion 12 | . . . 8 2 1 . 1 Utility 12 | . 1 2 2 1 2 . 4 Weapon 14 | . 1 2 5 . 5 . 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 99 | . 99 99 99 99 97 95 99 Engine 7 | . 7 4 11 11 5 1 3 Core 2 | . 6 9 . . 3 7 5 Treads 3 | . 15 28 1 . . . . Wheel 15 | . 12 . 20 22 17 . . Flight 5 | . . . . . 8 27 26 Device 8 | . 4 . 2 . 17 26 22 Storage 9 | . 14 14 11 11 6 . . Processor 1 | . 4 . . . 1 . 10 Protection 13 | . 4 13 17 21 10 5 3 Ballistic Gun 21 | . 2 . 23 32 24 24 23 Ballistic Cannon 6 | . 20 28 5 . 1 . 2 Launcher 1 | . . . 2 . . . . Peak Build Rating 45 | 7 11 18 24 24 43 40 45 Average Rating 24 | 5 9 10 21 22 32 36 39 On Entrance 19 | . 7 10 12 24 22 37 40 Avg Prop Armor Cover (%) 10 | . 10 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 11 32 36 119 111 108 21 20 Greatest Support 40 | 26 40 40 40 24 40 24 21 Greatest Overweight (x) 5 | . 1 . 5 4 4 1 . Average Overweight (x) 1 | . . . 3 4 . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 5 5 Average Capacity 18 | 7 9 15 24 25 18 5 5 Most Carried 25 | 8 15 15 25 25 25 5 5 Average Carried 18 | 5 9 14 24 24 18 4 4 Final Capacity 25 | 8 15 15 25 25 5 5 5 Final Carried 25 | 8 15 15 24 25 5 5 5 Class Distribution -------------------- 45% | Tank 24% | Mutant 15% | Scavenger-Tank 6% | Sprinter 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 9793 | 334 679 203 2061 204 2996 1107 2209 Remotely . | . . . . . . . . Salvage Created 11859 | 253 611 88 3138 268 3475 1428 2598 Parts 695 | 21 48 6 221 16 177 69 137 Haulers Intercepted 19 | . 2 . 6 . 5 . 6 Recyclers Shooed 8 | . . . 2 . 4 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . 1 . . Broken 1 | . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 194 | . 15 2 52 3 55 32 35 Guns 126 | . . . 24 3 49 27 23 Cannons 36 | . 15 2 13 . . . 6 AOE 30 | . . . 15 . 6 5 4 Classes Destroyed 17 | 3 7 1 3 2 1 . . Worker 34 | 2 3 1 10 5 8 . 5 Builder 24 | . 2 . 21 . 1 . . Tunneler 10 | 6 . . 1 2 1 . . Hauler 19 | . 2 . 6 . 5 . 6 Recycler 21 | 1 . . 5 1 9 . 5 Mechanic 7 | . 1 . 3 . 1 . 2 Operator 7 | . 1 . 2 . 2 . 2 Watcher 16 | . 3 . 3 . 5 . 5 Swarmer 24 | . 3 . 7 . 4 8 2 Grunt 105 | . 12 . 30 . 34 12 17 Brawler 11 | . . . 2 . 4 1 4 Duelist 7 | . . . 4 . 1 1 1 Protector 3 | . . . 1 . 1 . 1 Sentry 34 | . . 2 8 . 8 8 8 Demolisher 1 | . . . . 1 . . . Hunter 7 | . . . . . 3 2 2 Assembled 2 | . . . . 2 . . . Best Kill Streak 10 | 7 4 2 9 4 10 8 7 Combat Bots Only 8 | . 4 2 8 1 6 8 4 Max Kills in Single Turn 6 | 1 1 1 6 1 3 3 4 Gunslinging 1 | . . . . . 1 1 . Exploded 4 | . . . 4 . 3 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 577 | . 62 10 126 3 219 78 79 Missed 214 | . 17 4 39 . 69 38 47 Hits 363 | . 45 6 87 3 150 40 32 Melee 8 | . . . 2 1 5 . . Projectile 355 | . 45 6 85 2 145 40 32 AOE 2 | . . . . 2 . . . Critical Strikes 11 | . . . . . 10 . 1 Damage Taken 5150 | . 500 90 1061 134 2252 585 528 Core 819 | . 136 12 104 14 253 152 148 Absorbed by Shields 176 | . . . 98 . 78 . . Redirected to Shielding 65 | . . 2 20 3 18 14 8 Ignored by Resistances 48 | . . . . . 48 . . Regen/Repaired (Parts) 376 | . 89 . 72 . 74 . 141 Core Remaining (%) 70 | 100 . 40 . 70 . . . Volleys Fired 716 | 32 66 7 156 16 202 69 168 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 96 | 40 90 60 95 69 96 75 90 Shots Fired 1870 | 64 132 14 428 48 580 176 428 Gun 1467 | 64 8 . 285 48 540 164 358 Cannon 352 | . 124 14 115 . 33 . 66 Launcher 51 | . . . 28 . 7 12 4 Special . | . . . . . . . . Kinetic 1792 | 64 105 14 400 48 573 164 424 Thermal 27 | . 27 . . . . . . Explosive 36 | . . . 17 . 7 12 . Electromagnetic 15 | . . . 11 . . . 4 Robot Hit Streak 23 | 7 7 14 23 10 14 10 11 Robot Miss Streak 14 | 3 6 . 5 2 14 4 8 Penetration Max 1 | . . . . . 1 . . Secondary Targets 13 | . . . 3 . 7 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 1082 | 38 73 11 238 32 372 106 212 Core Hits 604 | 16 30 5 137 17 229 71 99 Critical Kills 3 | 1 . . . . . . 2 Critical Parts Destroyed 5 | . . . . . 4 . 1 Critical Strikes 11 | 1 1 . 1 . 4 . 4 Destroy 8 | 1 . . . . 4 . 3 Blast 3 | . 1 . 1 . . . 1 Melee Attacks 87 | . . . 46 . 5 32 4 Impact 51 | . . . 46 . 5 . . Slashing 36 | . . . . . . 32 4 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 5 . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23366 | 333 1279 216 6030 495 6997 3203 4813 Guns 13965 | 333 65 . 2576 495 5827 1467 3202 Cannons 3441 | . 1214 208 1035 . 241 . 743 Explosions 4567 | . . . 1911 . 871 1021 764 Melee 1380 | . . . 503 . 58 715 104 Ramming 13 | . . 8 5 . . . . Kinetic 17183 | 333 1056 208 3611 495 6068 1467 3945 Thermal 660 | . 223 . 149 . . . 288 Explosive 3376 | . . . 1484 . 871 1021 . Electromagnetic 754 | . . . 278 . . . 476 Impact 561 | . . . 503 . 58 . . Slashing 819 | . . . . . . 715 104 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 440 | . 13 . 315 . 5 23 84 Projectiles 39 | . 13 . . . 5 . 21 Explosions 161 | . . . 96 . . 2 63 Melee 240 | . . . 219 . . 21 . Knockbacks 24 | . 10 . 8 . 5 . 1 Impact 2 | . . . 2 . . . . Kinetic 22 | . 10 . 6 . 5 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . . 80 . . 37 . Shots 4 | . . . 2 . . 2 . Rammed 4 | . . 3 1 . . . . Targets Rammed 4 | . . 3 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 260 | . 260 33 119 18 207 9 70 Average Temperature 33 | . 70 16 25 5 45 4 18 Received Heat Transfer 1975 | . 201 18 327 . 1132 126 171 Effects 2 | . 1 . . . 1 . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 4 | . . . 2 . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 6 | . . . 4 . . . 2 Impact Corruptions 7 | . . . 7 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 908 | . 481 . 177 . . . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 5 | . . . 4 2 4 5 5 Low Security (%) 39 | 100 100 100 40 52 12 . . Level 1 10 | . . . 5 29 31 . . Level 2 21 | . . . 33 17 31 . . Level 3 14 | . . . 19 . 16 11 24 Level 4 8 | . . . 2 . 7 35 46 Level 5 5 | . . . . . . 53 28 High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . Peak Influence 2073 | 15 184 40 1239 483 1243 2070 2073 Initial 1008 | . . 40 . 483 24 803 1008 Average 519 | 1 89 3 426 237 494 1560 1418 Influence Increases 7715 | 45 565 46 1989 75 1989 1277 1729 Destroy 0b10 Robot/C 3780 | . 300 40 1020 20 1080 640 680 Destroy 0b10 Robot/NC 740 | 45 60 5 275 40 165 20 130 Destroy Leader 790 | . 90 . 238 . 250 30 182 Trap Triggered on 0b10 60 | . . . 60 . . . . Successful Hack 232 | . 33 . 54 . 45 14 86 Select Force Hacks 210 | . 60 . 90 . 30 . 30 Disable Machine 225 | . . . 75 . 15 30 105 Anti-Garrison Action 250 | . . . . . . 250 . Destroy Structure 333 | . 7 1 117 . 74 83 51 Partial Spotted 90 | . . . . . 15 45 30 Lose Combat Pursuer 1005 | . 15 . 60 15 315 165 435 Influence Decreases 5646 | 45 459 152 750 1252 815 443 1730 Entered New Map 2355 | . . 66 . 756 38 433 1062 Time Decay 2941 | 45 459 86 730 416 707 . 498 Lost Part 140 | . . . 20 20 70 10 20 Lost Ally 60 | . . . . 60 . . . Purge Threat 150 | . . . . . . . 150 Squads Dispatched 38 | . 5 1 12 . 12 . 8 Investigation 17 | . 3 1 5 . 4 . 4 Extermination . | . . . . . . . . Reinforcement 9 | . 2 . 3 . 4 . . Assault 12 | . . . 4 . 4 . 4 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 11 | . 1 . 3 . 4 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 312 | . 25 2 74 5 96 39 71 Peak Tracking Total 10 | . 3 2 7 2 8 10 9 Tactical Retreats 29 | . 1 . 3 1 11 4 9 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . 2 . . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts 231 | . . . 231 . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed 15 | . . . 15 . . . . Reused 6 | . . . 6 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . . . 6 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 24 | . . . 8 . 1 8 7 Max in Single Turn 3 | . . . 1 . 1 1 3 Garrison Relay 4 | . . . . . . 4 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 62 | . 9 1 17 1 16 2 16 Terminals 41 | . 6 . 11 . 11 2 11 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 . 1 . 1 Recycling Units 7 | . 2 . 2 . 1 . 2 Scanalyzers 6 | . . . 2 . 2 . 2 Garrison Access 1 | . . . . . 1 . . Total Hacks 215 | . 27 1 66 1 63 4 53 Successful 123 | . 16 1 42 1 30 2 31 Failed 90 | . 11 . 23 . 32 2 22 Catastrophic 13 | . 2 . 1 . 4 . 6 Database Lockouts 2 | . . . 1 . 1 . . Manual 113 | . 18 . 34 . 29 . 32 Terminals 126 | . 19 . 30 . 37 4 36 Fabricators . | . . . . . . . . Repair Stations 16 | . 2 . 7 . 5 . 2 Recycling Units 21 | . 6 . 6 . 3 . 6 Scanalyzers 48 | . . . 23 . 16 . 9 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 26 | . 4 1 4 1 8 2 6 Robot Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . 1 . . . . . 1 Prototype ID Bank 4 | . 1 . . . 3 . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 2 | . . . . . 1 . 1 Unreport Threat 1 | . . . . . . . 1 Locate Traps 4 | . . . 2 . . . 2 Dispatch Records 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 1 . . . 1 Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . . . 2 . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 . 2 . 4 . 2 Scan Component 5 | . 1 . 1 . 2 . 1 Repair 5 | . 1 . 1 . 2 . 1 Recycling Unit Hacks 3 | . 2 . . . . . 1 Retrieve Components 3 | . 2 . . . . . 1 Scanalyzer 31 | . . . 18 . 7 . 6 Insert Component 13 | . . . 8 . 3 . 2 Analyze 15 | . . . 8 . 3 . 4 Retrieve Study 3 | . . . 2 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 51 | . 8 . 18 . 10 . 15 Terminals 39 | . 6 . 12 . 9 . 12 Track 9 | . 1 . 3 . 1 . 4 Botnet 3 | . . . . . 1 . 2 Disrupt 1 | . . . . . . . 1 Operators 2 | . 1 . . . 1 . . Skim 24 | . 4 . 9 . 6 . 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units 9 | . 2 . 4 . . . 3 Reject 3 | . . . 2 . . . 1 Mask 1 | . . . . . . . 1 Tunnel 5 | . 2 . 2 . . . 1 Scanalyzers 2 | . . . 1 . 1 . . Extract 2 | . . . 1 . 1 . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . 2 Used 2 | . . . 1 . . . 1 Hacking Detections 55 | . 7 . 17 . 15 1 15 Full Trace Events 7 | . . . 2 . 3 . 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . 9 . 6 . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . . Parts Repaired 5 | . 1 . 1 . 2 . 1 Time 207 | . 26 . 26 . 95 . 60 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 12 . . . . . 6 Parts Scanalyzed 12 | . . . 8 . 2 . 2 Part Schematics Acquired 11 | . . . 7 . 2 . 2 Parts Damaged 2 | . . . . . 1 . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 17 | . . . . . . 17 . Machine Destruction 17 | . . . . . . 17 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Initial Warlord ECA Mod 7 | . . . . . . . 7 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . 2 . . . Total Damage 31 | . . . . 31 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 1567 | 12 950 2 179 . 180 . 244 Optics 857 | . 434 . 179 . . . 244 Sensors 2 | . . 2 . . . . . Seismic 528 | 12 516 . . . . . . Machine Analysis 180 | . . . . . 180 . . Robot Analysis Total 2 | . 1 . . . . . 1 Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 15663 | 234 1481 860 6665 1001 3137 964 1321 Spaces Moved 11710 | 100 975 502 2538 556 3147 1373 2519 Core 11 | 11 . . . . . . . Treads 851 | . 222 502 127 . . . . Legs . | . . . . . . . . Wheels 4858 | 89 753 . 2411 556 1049 . . Hover . | . . . . . . . . Flight 5990 | . . . . . 2098 1373 2519 Fastest Speed 29 | 50 90 160 135 150 34 34 29 Average Speed 85 | 85 111 160 154 150 64 37 29 Slowest Speed 320 | 100 160 160 320 150 150 107 34 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 45 | . . . . . 11 2 32 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 83 | 4 97 99 98 96 93 87 96 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 15 | . 2 . 3 . 8 . 2 Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 63 | . . . 40 . 4 11 8 Terrain Destroyed 310 | . . . 125 . 76 65 44 Melee 52 | . . . 40 . 4 8 . Projectile 43 | . . . . . 22 . 21 AOE 215 | . . . 85 . 50 57 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 15923 | 193 1242 547 4892 691 3829 1668 2861 Wait 2690 | 47 151 15 1796 96 333 113 139 Move 11616 | 99 974 501 2537 555 3124 1368 2458 Hop 42 | . . . . . 11 2 29 Pick Up 112 | 8 16 6 41 10 19 1 11 Fast Attach 31 | 7 2 1 3 . 15 2 1 Attach 20 | . 1 . 6 2 10 . 1 Detach 1 | . . 1 . . . . . Swap 175 | . 17 4 38 5 53 28 30 Drop 150 | . 15 9 37 7 57 5 20 Fire 716 | 32 66 7 156 16 202 69 168 Melee 87 | . . . 46 . 5 32 4 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush 3 | . . 3 . . . . . Escape Stasis 39 | . . . . . . 39 . Rewire . | . . . . . . . . Trap 231 | . . . 231 . . . . Miscellaneous 9 | . . . . . . 9 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 235 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 14) 932 | -10/Materials | Discovered new exit (range 18) 995 | -10/Materials | Core integrity fell below 50% 1097 | -10/Materials | Discovered new exit (range 6) 1311 | -10/Materials | Repaired Lgt. Cannon 1716 | -10/Materials | Entered Mines 1752 | -10/Mines | Discovered new exit (range 5) 2061 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2106 | -10/Mines | Discovered new exit (range 7) 2125 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2128 | -10/Mines | Found Prototype Device 2128 | -10/Mines | Identified Exp. Sensor Array 2221 | -10/Mines | Learned Materials stockpile data 2233 | -10/Mines | Learned location of 1 exit from Materials 2235 | -10/Mines | Discovered new exit (range 5) 2299 | -10/Mines | Learned 2 Materials zone layouts 2305 | -10/Mines | Met a Derelict shopkeep closing up shop 2576 | -10/Mines | Entered Materials 2576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2577 | -9/Materials | Identified exit to Materials 2660 | -9/Materials | Central database locked down 2884 | -9/Materials | Build established: Tank 3177 | -9/Materials | Identified exit to Mines 3361 | -9/Materials | Discovered exit to Materials (range 16) 3620 | -9/Materials | Repaired Lgt. Cannon 4957 | -9/Materials | Loaded intel: 22 trap records 5060 | -9/Materials | Learned location of Recycling (-7) 5144 | -9/Materials | Learned location of 3 exits from Materials 7043 | -9/Materials | Build established: Mutant 7599 | -9/Materials | Build established: Tank 8176 | -9/Materials | First assault squad dispatched 9161 | -9/Materials | Destroyed 8 combat bots 9207 | -9/Materials | Sterilization system engaged 9207 | -9/Materials | Non-combat units ordered to evacuate 9241 | -9/Materials | Entered Mines 9307 | -9/Mines | Met a Derelict bent on vengeance 9357 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 9447 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9450 | -9/Mines | Learned 2 Materials zone layouts 9568 | -9/Mines | Found a hidden stash of uninstalled traps 9578 | -9/Mines | Assembled infested the area 9629 | -9/Mines | Lost 3 allies 9814 | -9/Mines | Discovered exit to Materials (range 9) 9952 | -9/Mines | Learned Materials stockpile data 10218 | -9/Mines | Discovered exit to Materials (range 6) 10242 | -9/Mines | Entered Materials 10242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10243 | -8/Materials | Identified exit to Factory 10282 | -8/Materials | Central database locked down 10819 | -8/Materials | Build established: Scavenger-Tank 12050 | -8/Materials | Learned Factory trap positions 12122 | -8/Materials | Learned location of Zion (-6) 12182 | -8/Materials | Learned location of Storage (-7) 12231 | -8/Materials | Learned location of Lower Caves (-6) 12242 | -8/Materials | First assault squad dispatched 12309 | -8/Materials | Learned location of Lower Caves (-7) 12406 | -8/Materials | Learned 2 Storage zone layouts 12817 | -8/Materials | Identified exit to Garrison 13032 | -8/Materials | Repaired Flak Gun 13162 | -8/Materials | Sterilization system engaged 13162 | -8/Materials | Non-combat units ordered to evacuate 13262 | -8/Materials | Combat units ordered to evacuate 13288 | -8/Materials | Repaired Imp. Flight Unit 13329 | -8/Materials | Build established: Gunner 13379 | -8/Materials | Entered Garrison 13426 | -8/Garrison | Triggered checkpoint 13438 | -8/Garrison | Core integrity fell below 50% 13447 | -8/Garrison | Triggered checkpoint 13507 | -8/Garrison | Destroyed 8 combat bots 13591 | -8/Garrison | Discovered new exit (range 43) 13591 | -8/Garrison | Discovered new exit (range 63) 13591 | -8/Garrison | Discovered new exit (range 53) 13591 | -8/Garrison | Discovered new exit (range 23) 13599 | -8/Garrison | Garrison Relay disabled 13627 | -8/Garrison | Triggered checkpoint 13637 | -8/Garrison | Garrison Relay disabled 13773 | -8/Garrison | Triggered checkpoint 13851 | -8/Garrison | Garrison Relay disabled 13871 | -8/Garrison | Triggered checkpoint 14107 | -8/Garrison | Triggered checkpoint 14158 | -8/Garrison | Garrison Relay disabled 14279 | -8/Garrison | Build established: Scavenger-Tank 14283 | -8/Garrison | Phase Generator disabled 14321 | -8/Garrison | Triggered checkpoint 14343 | -8/Garrison | Entered Materials 14591 | -8/Materials | Discovered exit to Factory (range 5) 14620 | -8/Materials | Core integrity fell below 20% 14688 | -8/Materials | Learned location of 1 exit from Lower Caves 14743 | -8/Materials | First assault squad dispatched 14830 | -8/Materials | Learned Storage trap positions 14888 | -8/Materials | Learned location of 1 exit from Recycling 15004 | -8/Materials | Learned 4 Factory zone layouts 15042 | -8/Materials | Learned 4 Lower Caves zone layouts 15349 | -8/Materials | Repaired Enh. Autogun? 15460 | -8/Materials | Build established: Sprinter 15664 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 15610_ G-47 Trooper unfolds itself. 15618_ R-06 Scavenger destroyed. 15619_ K-01 Serf collects debris. 15621_ Acquired 6 matter. 15624_ K-01 Serf collects debris. 15633_ G-50 Soldier destroyed. 15635_ B-36 Bruiser destroyed. 15635_ K-01 Serf collects debris. 15640_ B-36 Bruiser destroyed. 15643_ K-01 Serf collects debris. 15645_ G-47 Trooper destroyed. 15646_ K-01 Serf collects debris. 15647_ U-05 Engineer builds a Door. 15650_ K-01 Serf collects debris. 15650_ Acquired 45 matter. 15650_ Acquired 6 matter. 15651_ Acquired 75 matter. 15652_ Dropped Imp. Heat Sink. 15653_ K-01 Serf collects debris. 15654_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????###############??????? | | ?????????????# # #??????? | | ?????????????# ! # H #??????? | | ?????????????# # #????"?# | | ?????????????? + +???"" # | | ???????????????""" """ # #??""" # | | ?????????????????" """ # #? # | | ?????????????????? """ # # """ # | | #######???????????? # # """ # | | #"""""#?????????######## # """ # | | #""T""#######???# """ # ; ??? | | #???# "R" +%@ #??????? | | #???# " " # #?????#? | | ] ! """ #???# #u #????# # | | """ ###?#! # ######"# | | "" #?# * # # # | | * ! "#?##+##### # [ # | | * !* "#??#!#???# # # | | = =/###?## ##### + # | | !=* =%##### ! # ! # | | **%*===!%%*%% # # | | #######+######### """"" ######## | | ??# #???#!* """" # # | | ### #???# | "" # # | | # #???#=! # # | | # """ #???#= * # # | | #""" """ #???# [ # # | | #"R """ #???# +% # | | #""" #???# #### # % # | | # #???# ######+# # | | #### ############ # # # | | ###????# # =%# ! ! # # | | =#??????# + *%+ [!= # # | | #??????# # !# "=" # # | | !!#??????# """ # !*# "Y" # # | | ! #??????# """ ?#!==# """ ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Core Shielding 30 Evasion (%) 74 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Sml. Laser | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Imp. VTOL Module | -8/Materials | Scanalyzed IFF Parser | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 25% | -10/Materials Lgt. Cannon | 58% | -9/Materials Flak Gun | 60% | -8/Materials Imp. Flight Unit | 55% | -8/Materials Enh. Autogun | 11% | -8/Materials Studied --------- Flight Unit | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseStealthBarrier Manual? 0 Play Time 02:19:52 Cumulative 1396.0 hours Start 2025.12.06 @ 20:45:13 End 2025.12.07 @ 00:56:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 636 Rogue 636 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: ac8bcee9-2ee7-44b0-8521-71b97bd222cc