Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:21:40 Player: Bean Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3151) 3151 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3327) 3327 TOTAL SCORE: 12078 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 76/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Medium Armor Plating Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Phase Cannon Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Light Cannon Light Cannon [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Energy Filter Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . Utility 6 | . . 1 . 2 . . . . . 1 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 104 | 6 9 6 5 17 9 18 . 15 7 . 5 4 3 Power 18 | 1 1 1 1 2 2 5 . 3 1 . . 1 . Engine 10 | 1 1 1 . 2 1 2 . 1 . . . 1 . Core 7 | . . . 1 . 1 2 . 2 1 . . . . Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 29 | 2 1 2 2 6 1 5 . 2 3 . 4 1 . Treads 21 | 2 1 2 2 6 1 5 . 2 . . . . . Leg 8 | . . . . . . . . . 3 . 4 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 3 2 1 6 2 4 . 6 2 . 1 2 1 Device 14 | . 1 . . 2 2 4 . 3 1 . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 6 | . . 2 . . . . . 2 . . . 2 . Hackware 2 | . . . . 2 . . . . . . . . . Protection 7 | . 1 . 1 2 . . . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 4 1 1 3 4 4 . 4 1 . . . 2 Energy Gun 8 | 2 1 1 1 . 1 2 . . . . . . . Energy Cannon 3 | . . . . . 1 1 . 1 . . . . . Ballistic Gun 2 | . . . . . . . . 2 . . . . . Ballistic Cannon 6 | . 2 . . 2 2 . . . . . . . . Launcher 3 | . . . . . . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . . . Corrupted Parts 2 | . . 1 . . . 1 . . . . . . . System Corruption 6 | . . 3 . . . 3 . . . . . . . Parts Lost 54 | . 1 1 5 5 . 8 . 10 5 . 1 . 18 Power 11 | . 1 . 1 . . 3 . 2 1 . 1 . 2 Propulsion 13 | . . 1 2 . . 3 . 3 . . . . 4 Utility 16 | . . . 1 2 . 1 . 2 2 . . . 8 Weapon 14 | . . . 1 3 . 1 . 3 2 . . . 4 Highest Loss Streak 16 | . 1 1 4 2 . 5 . 7 3 . 1 . 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 95 98 95 100 97 . 78 87 80 91 92 73 Engine 6 | . 9 11 2 7 14 5 . 2 . . . 3 3 Core 5 | . . . 8 . . 7 . 3 14 13 11 5 3 Treads 21 | . 27 30 31 27 23 21 . 16 11 . . . . Leg 2 | . . . . . . . . . 4 20 26 23 17 Device 8 | . 4 . . 13 15 14 . 8 6 6 12 11 7 Storage 8 | . 14 11 11 9 7 7 . 7 7 6 6 5 4 Processor 5 | . . 9 11 3 . . . 12 15 13 13 23 14 Hackware 4 | . . . . 1 15 15 . 2 . . . . . Protection 6 | . 6 11 10 15 . . . 3 6 6 6 5 6 Energy Gun 6 | . 10 10 11 1 6 10 . 2 . . . . . Energy Cannon 2 | . . . . . 2 3 . . 7 6 6 5 4 Ballistic Cannon 3 | . 11 . . 7 5 . . . . . . . . Impact Weapon 6 | . 6 11 11 9 7 7 . 6 . . . . . Slashing Weapon 1 | . . . . . . . . . 7 6 6 5 1 Naked Turns 42 | . . . . . . . . . . . . . 42 Heaviest Build 84 | 11 56 58 58 71 75 84 84 84 72 66 67 71 83 Greatest Support 84 | 40 40 60 60 84 84 84 84 84 45 45 69 74 74 Greatest Overweight (x) 13 | . 1 1 1 . . 1 . 3 3 1 1 . 13 Average Overweight (x) . | . . . . . . . . . 2 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 5 12 20 12 20 20 20 17 20 11 6 11 11 9 Average Carried 12 | 1 6 12 10 15 16 17 17 12 8 6 8 9 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 11 12 11 19 20 17 17 9 6 6 11 9 5 Class Distribution -------------------- 42% | Mutant 31% | Hacker-Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Matter Collected 1846 | 259 188 67 59 369 18 362 . 195 99 . 76 . 154 Remotely . | . . . . . . . . . . . . . . Salvage Created 3520 | . 497 628 99 391 124 741 . 601 209 . 76 . 154 Parts 193 | . 21 47 5 24 8 35 . 26 18 . 7 . 2 Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Combat Hostiles Destroyed 73 | . 10 13 2 13 2 16 . 10 4 . 1 . 2 Melee 11 | . 1 2 1 1 . . . 1 4 . 1 . . Guns 33 | . 4 6 . 3 1 10 . 9 . . . . . Cannons 19 | . 5 . . 8 1 4 . . . . . . 1 AOE 6 | . . 3 . . . 2 . . . . . . 1 Classes Destroyed 13 | . 6 3 . . . 2 . 2 . . . . . Worker 3 | . 1 2 . . . . . . . . . . . Hauler 3 | . 1 2 . . . . . . . . . . . Recycler 3 | . 3 . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 9 | . 2 4 . 2 1 . . . . . . . . Swarmer 23 | . 6 6 . 4 . 3 . 4 . . . . . Grunt 25 | . 4 4 2 6 2 5 . . 2 . . . . Brawler 3 | . . 1 . . . . . . . . . . 2 Sentry 8 | . . 2 . 3 . 3 . . . . . . . Specialist 5 | . . . . . . . . 4 . . 1 . . Hunter 5 | . . . . . . 2 . 1 2 . . . . Programmer 3 | . . . . . . 3 . . . . . . . Heavy 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 6 6 1 3 2 5 . 3 2 . 1 . 2 Combat Bots Only 5 | . 3 3 1 3 2 5 . 3 2 . 1 . 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . . . . . . 1 Melee 1 | . 1 1 1 1 . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Hostile Shots Fired 725 | . 56 63 31 143 . 151 . 101 43 . 20 . 117 Missed 202 | . 19 12 8 36 . 58 . 33 3 . 8 . 25 Damage Taken 8898 | . 370 545 571 1519 . 1360 . 1437 577 . 269 . 2250 Core 2051 | . 74 54 87 166 . 244 . 270 115 . 24 . 1017 Absorbed by Shields 192 | . . . . . . . . . . . 95 . 97 Regen/Repaired (Parts) 75 | . 75 . . . . . . . . . . . . Core Remaining (%) 68 | 100 70 . 64 69 . . . . 10 . 97 . . Volleys Fired 267 | . 36 45 8 71 5 49 . 42 . . . . 11 Largest 2 | . 2 1 1 1 2 2 . 2 . . . . 1 Hottest 160 | . 90 40 40 44 149 160 . 149 . . . . 85 Shots Fired 365 | . 71 46 8 71 8 98 . 51 1 . . . 11 Gun 231 | . 48 46 8 12 1 66 . 50 . . . . . Cannon 124 | . 23 . . 59 7 27 . 1 1 . . . 6 Launcher 10 | . . . . . . 5 . . . . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 128 | . 23 . . 59 4 . . 42 . . . . . Thermal 129 | . 47 . . . 1 66 . 8 1 . . . 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 108 | . 1 46 8 12 3 32 . 1 . . . . 5 Robot Hit Streak 13 | . 8 8 6 8 3 13 . 9 . . . . 6 Robot Miss Streak 4 | . 4 4 1 4 1 4 . 4 . . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . Shots Hit Robots 271 | . 44 39 8 53 5 70 . 34 6 . 1 . 11 Core Hits 157 | . 22 23 2 19 5 56 . 16 4 . 1 . 9 Critical Kills 2 | . . 2 . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . 2 . . . . . Critical Strikes 12 | . 3 4 . 1 . . . 2 . . . . 2 Burn 2 | . 2 . . . . . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . Blast 2 | . 1 . . 1 . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . Smash 4 | . . 3 . . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . 2 Melee Attacks 48 | . 3 17 2 11 . . . 2 7 . 1 . 5 Impact 35 | . 3 17 2 11 . . . 2 . . . . . Slashing 13 | . . . . . . . . . 7 . 1 . 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . 2 5 . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7035 | . 784 1163 174 1315 105 1778 . 870 228 . 80 . 538 Guns 3002 | . 333 362 94 117 10 1318 . 768 . . . . . Cannons 1715 | . 258 . . 919 95 199 . 25 . . . . 219 Explosions 604 | . . 128 21 66 . 261 . . . . . . 128 Melee 1680 | . 193 673 59 213 . . . 77 228 . 80 . 157 Ramming 34 | . . . . . . . . . . . . . 34 Kinetic 1826 | . 258 . . 919 35 . . 614 . . . . . Thermal 2288 | . 311 128 21 66 10 1318 . 154 . . . . 280 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1207 | . 22 362 94 117 60 460 . 25 . . . . 67 Impact 1215 | . 193 673 59 213 . . . 77 . . . . . Slashing 465 | . . . . . . . . . 228 . 80 . 157 Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . 2 3 3 . . 10 10 10 10 . . . 21 Average Corruption 5 | . 1 3 3 . . 5 10 10 10 . . . 11 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . 2 . . . . . . . Effects 83 | . 5 7 8 . . 18 . 10 27 . . . 8 Message Errors 24 | . 2 1 3 . . 5 . 3 8 . . . 2 Matter Fused 16 | . 2 3 2 . . 4 . 2 2 . . . 1 Heat Flow Errors 6 | . . . . . . 2 . 2 2 . . . . Energy Discharges 16 | . . 2 2 . . 4 . 1 5 . . . 2 Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . 1 . 1 . . 3 . . 6 . . . . Data Loss (major) 3 | . . . . . . . . 1 2 . . . . Misfires 2 | . . 1 . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 268 | . 32 89 . 51 . . . 49 . . . . 47 Projectiles . | . . . . . . . . . . . . . . Explosions 47 | . . . . . . . . . . . . . 47 Melee 221 | . 32 89 . 51 . . . 49 . . . . . Knockbacks 14 | . 5 . . 8 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 13 | . 4 . . 8 1 . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . Self-Inflicted Damage 260 | . . 27 27 . . 39 . . . . . . 167 Shots 9 | . . 1 1 . . 2 . . . . . . 5 Rammed 12 | . . . . . . . . . . . . . 12 Targets Rammed 13 | . . . . . . . . . . . . . 13 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 722 | . 390 120 30 174 171 254 . 722 193 . . . 2 Average Temperature 115 | . 155 28 15 65 86 110 . 391 72 . . . 1 Received Heat Transfer 1849 | . 132 192 108 810 . 270 . . 189 . 37 . 111 Effects 30 | . 2 . . . . . . 28 . . . . . Shutdowns 9 | . 1 . . . . . . 8 . . . . . Energy Bleed 2 | . 1 . . . . . . 1 . . . . . Interference 4 | . . . . . . . . 4 . . . . . Matter Decay 5 | . . . . . . . . 5 . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . Damage (minor) 4 | . . . . . . . . 4 . . . . . Damage (major) 3 | . . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Parts Fried 5 | . 1 2 1 . . . . 1 . . . . . Impact Corruptions 10 | . 2 4 . 3 . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 2 1 . . . 4 . 1 . . . . . Heat Transferred 4649 | . 1038 200 50 50 25 2664 . 350 . . . . 272 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 1 . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Peak Influence 966 | . 305 276 116 288 146 966 506 529 454 238 206 107 104 Initial 506 | . . . 96 . 21 35 506 354 396 238 166 107 74 Average 229 | . 79 118 84 153 80 425 506 436 418 238 190 107 64 Maximum Alert Level 3 | . 1 1 . 1 . 3 2 2 2 1 1 . . Low Security (%) 58 | 100 84 83 100 68 100 26 . . . . 76 100 100 Level 1 18 | . 15 16 . 31 . 18 . 34 43 100 23 . . Level 2 17 | . . . . . . 32 100 65 56 . . . . Level 3 5 | . . . . . . 22 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 13 | . 2 1 . 4 3 . . 2 . . 1 . . Investigation 7 | . 2 . . 2 3 . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . . 1 . 2 . . . 2 . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Distress Signals 4 | . 1 2 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 121 | . 16 20 10 23 5 21 . 11 4 . 4 . 7 Peak Tracking Total 12 | . 4 4 12 4 3 5 . 4 2 . 3 . 5 Tactical Retreats 7 | . 2 1 1 . . . . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Traps Triggered 15 | . 2 . . . . 2 . 1 5 . 1 . 4 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Machines Disabled 1 | . . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged 2 | . . . . . 2 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Machines Accessed 25 | . 7 3 . 3 5 2 1 . 2 1 . 1 . Terminals 22 | . 6 3 . 3 4 2 1 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Total Hacks 64 | . 17 8 . 13 17 4 1 . 2 1 . 1 . Successful 36 | . 10 4 . 6 9 2 1 . 2 1 . 1 . Failed 27 | . 7 4 . 7 7 2 . . . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 43 | . 12 8 . 8 15 . . . . . . . . Terminals 59 | . 14 8 . 13 16 4 1 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Terminal Hacks 21 | . 7 1 . 3 4 2 1 . 2 1 . . . Record 5 | . . . . 1 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . 1 . . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 3 | . 2 . . 1 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . 1 . Unauthorized Hacks 11 | . 1 3 . 3 4 . . . . . . . . Terminals 11 | . 1 3 . 3 4 . . . . . . . . Botnet 8 | . 1 3 . 3 1 . . . . . . . . Sabotage 3 | . . . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 5 2 . 3 3 1 1 . 2 . . 1 . Full Trace Events 6 | . 2 1 . 3 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Used RIF Installer 3 | . . . . . . 1 . . 1 . . . 1 Command Fork 1 | . . . . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Total Allies 2 | . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . . Highest-Rated Group 160 | . . . . . . 160 . . . . . . . Highest-Rated Ally 80 | . . . . . . 80 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . . . Total Damage 379 | . . . . . . 379 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Turns Passed 6121 | 76 901 553 496 685 482 1378 7 284 750 8 139 70 292 Spaces Moved 2853 | 45 387 216 286 292 289 712 5 69 216 5 92 54 185 Core 68 | 8 . . . . . . . . . . . . 60 Treads 2429 | 37 387 216 286 292 289 712 5 69 136 . . . . Legs 356 | . . . . . . . . . 80 5 92 54 125 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 160 160 190 190 120 120 50 Average Speed 175 | 140 185 179 161 160 155 164 160 219 328 190 133 120 123 Slowest Speed 700 | 160 240 240 240 160 160 240 160 410 410 190 190 120 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 66 32 64 28 9 66 . 64 41 . 84 1 17 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 20 | . . 2 1 15 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . 10 . . . . . . . . . AOE 10 | . . 2 1 5 . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac DSF Gar Fac DSF Fac Gar Total 3509 | 58 496 309 309 416 312 805 4 153 249 4 105 58 231 Wait 61 | . 35 5 6 . 1 8 . . 5 . 1 . . Move 2838 | 44 386 215 285 291 288 710 4 68 214 4 91 53 185 Hop . | . . . . . . . . . . . . . . Pick Up 110 | 8 19 13 3 20 7 12 . 14 4 . 7 1 2 Fast Attach . | . . . . . . . . . . . . . . Attach 63 | 6 4 3 4 7 4 9 . 13 5 . 2 3 3 Detach 1 | . 1 . . . . . . . . . . . . Swap 41 | . 5 3 1 10 5 9 . 2 2 . 3 1 . Drop 44 | . 7 8 . 6 2 6 . 12 2 . . . 1 Fire 267 | . 36 45 8 71 5 49 . 42 . . . . 11 Melee 48 | . 3 17 2 11 . . . 2 7 . 1 . 5 Ram 12 | . . . . . . . . . . . . . 12 Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . 2 . . 10 . . . 11 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 6) 223 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 8) 661 | -10/Materials | Discovered new exit (range 9) 752 | -10/Materials | Repaired Lgt. Treads 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Discovered new exit (range 15) 1531 | -9/Materials | Entered Mines 1639 | -9/Mines | Lost 4 parts (2n1u1w) 1762 | -9/Mines | Discovered new exit (range 12) 1820 | -9/Mines | Discovered new exit (range 16) 1917 | -9/Mines | Build established: Scavenger-Mutant 1963 | -9/Mines | Assembled infested the area 2027 | -9/Mines | Entered Materials 2027 | -8/Materials | Evolved 2 slots: Utility x2 2400 | -8/Materials | Discovered new exit (range 8) 2421 | -8/Materials | Build established: Mutant 2560 | -8/Materials | Discovered new exit (range 10) 2712 | -8/Materials | Entered Factory 2712 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2798 | -7/Factory | Central database locked down 2963 | -7/Factory | Build established: Hacker-Mutant 3191 | -7/Factory | Identified exit to Garrison 3194 | -7/Factory | Entered Garrison 3194 | -7/Garrison | Warlord forces raided the area 3244 | -7/Garrison | Warlord forces retreated 3248 | -7/Garrison | Triggered checkpoint 3251 | -7/Garrison | Found embedded Infiltrators 3264 | -7/Garrison | Triggered checkpoint 3530 | -7/Garrison | Discovered new exit (range 10) 3552 | -7/Garrison | Triggered checkpoint 3686 | -7/Garrison | Triggered checkpoint 3795 | -7/Garrison | Discovered new exit (range 13) 3854 | -7/Garrison | Triggered checkpoint 3964 | -7/Garrison | Triggered checkpoint 4010 | -7/Garrison | Lost 5 parts (2p1n1u1w) 4067 | -7/Garrison | Discovered new exit (range 11) 4134 | -7/Garrison | Triggered checkpoint 4204 | -7/Garrison | System corruption reached 10% 4476 | -7/Garrison | Installed Relay Interface Framework 4572 | -7/Garrison | Entered Factory 4577 | -7/Factory | Identified exit to DSF 4579 | -7/Factory | Entered DSF 4645 | -7/DSF | Additional patrols routed to DSF 4690 | -7/DSF | Core integrity fell below 50% 4703 | -7/DSF | Discovered new exit (range 16) 4726 | -7/DSF | Lost 7 parts (2p2n1u2w) 4768 | -7/DSF | Sterilization system engaged 4788 | -7/DSF | Ambient heat levels rising (+10) 4803 | -7/DSF | Ambient heat levels rising (+10) 4818 | -7/DSF | Ambient heat levels rising (+10) 4833 | -7/DSF | Ambient heat levels rising (+10) 4848 | -7/DSF | Ambient heat levels rising (+10) 4863 | -7/DSF | Ambient heat levels rising (+10) 4863 | -7/DSF | Entered Garrison 4910 | -7/Garrison | Triggered checkpoint 5091 | -7/Garrison | Build established: Scavenger-Mutant 5156 | -7/Garrison | Triggered checkpoint 5176 | -7/Garrison | Core integrity fell below 20% 5311 | -7/Garrison | Discovered new exit (range 66) 5311 | -7/Garrison | Discovered new exit (range 63) 5311 | -7/Garrison | Discovered new exit (range 12) 5406 | -7/Garrison | Triggered checkpoint 5454 | -7/Garrison | Lost 3 parts (2u1w) 5579 | -7/Garrison | Expanded RIF knowledge: Command Fork 5613 | -7/Garrison | Entered Factory 5613 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5621 | -6/Factory | Identified exit to DSF 5621 | -6/Factory | Entered DSF 5681 | -6/DSF | Additional patrols routed to DSF 5740 | -6/DSF | Discovered new exit (range 15) 5760 | -6/DSF | Entered Factory 5760 | -5/Factory | Evolved 2 slots: Utility x2 5828 | -5/Factory | Identified exit to Garrison 5830 | -5/Factory | Entered Garrison 5902 | -5/Garrison | Triggered checkpoint 6024 | -5/Garrison | Expanded RIF knowledge: Autooverride 6026 | -5/Garrison | System corruption reached 10% 6096 | -5/Garrison | Spotted B-75 Beast 6105 | -5/Garrison | Lost 16 parts (2p4n7u3w) 6107 | -5/Garrison | Core integrity fell below 50% 6115 | -5/Garrison | Core integrity fell below 20% 6122 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Phase Cannon destroyed. Imp. Carbon-fiber Leg destroyed. Melee Analysis Suite destroyed. Dropped Hcp. Storage Unit. Slug penetrates Wall. Slammed into B-75 Beast. Knocked back. Slammed into B-75 Beast. Knocked back. Slammed into B-75 Beast. System corrupted: Energy discharge (-38). Slammed into B-75 Beast. Destabilizing: System corrupted (+1). Slammed into B-75 Beast. Knocked back. Slammed into B-75 Beast. Knocked back. Slug penetrates Wall. System corrupted: Energy discharge (-28). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????#####????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ??????## ##???????????????????????###?????????? | | ??????# #??????????????????????"""#?????????? | | ??####### ######################## ##?????????? | | ??# ] ; * #?????????? | | ??# =!! ; ^^ #?????????? | | ??# ################### ###= #######?????????? | | ??# #?????????????????# #?# #???????????????? | | ??# #?????????????????# #?#####???????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# Y#?????????????????????? | | ??# #?????????????????#Y #?????????????????????? | | ??# #???????????????### #?????????????????????? | | ??# #???????????????# #?????????????????????? | | ??# ????????????????# @#?????????????????????? | | ??# ????????????????# #?????????????????????? | | ??# ????????????????###p #?????????????????????? | | ??# ??????????????????# #?????????????????????? | | ??? ??????????????????# #?????????????????????? | | ??? ??????????????????# #?????????????????????? | | ??? ??????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????##############+#### #?????????????????????? | | ??# % p #?????????????????????? | | ??# %%% % % #?????????????????????? | | ?????######################?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 26 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Brute Force Infiltrator Party Time Challenges ------------ None Game ------ Seed ShadeGatlingRail Manual? 0 Play Time 00:56:46 Cumulative 12.2 hours Start 2024.04.11 @ 18:13:15 End 2024.04.11 @ 19:21:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d81380cc-cf19-4ddd-8ad3-9f80da59f642