Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 15:52:08 Player: Zunekagek Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3675) 3675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 9086 Bonus ------- High Alert Combat Kills 311 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 821/850 Matter 295/300 Energy 630/630 System Corruption 2% Temperature Danger (439) Movement Treading (241) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Energy Well Improved Signal Interpreter Particle Charger Core Shielding > --- WEAPON (3) ------- Pulse Rifle Improved Spread Laser Plasma Rifle > --- INVENTORY (25) --- Reinforced Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Advanced Signal Interpreter Transmission Jammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Energy Well Improved Signal Interpreter Particle Charger Core Shielding > --- WEAPON ----------- Pulse Rifle Improved Spread Laser Plasma Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Advanced Signal Interpreter Transmission Jammer [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . 1 1 . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 107 | 6 16 5 21 . 19 16 3 11 10 Power 14 | 1 5 . 2 . 1 2 . 2 1 Engine 11 | 1 5 . 1 . 1 1 . 1 1 Core 3 | . . . 1 . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 4 4 . 8 4 1 4 2 Treads 20 | 2 2 . . . 6 3 1 4 2 Leg 5 | . . . 3 . 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . 4 1 . . 1 . . . Utility 30 | 1 2 1 6 . 5 6 1 2 6 Device 16 | . 2 1 3 . 3 1 1 2 3 Storage 6 | 1 . . 1 . . 2 . . 2 Processor 1 | . . . . . . 1 . . . Hackware 2 | . . . . . . 1 . . 1 Protection 5 | . . . 2 . 2 1 . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 7 . 9 . 5 4 1 3 1 Energy Gun 18 | 1 4 . 4 . 2 2 1 3 1 Energy Cannon 5 | . . . 1 . 3 1 . . . Ballistic Gun 7 | 1 1 . 4 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 7 | . . . . . 7 . . . . Parts Lost 32 | . . 4 . . 12 2 . 9 5 Power 4 | . . 1 . . 1 . . 1 1 Propulsion 14 | . . 3 . . 5 . . 4 2 Utility 7 | . . . . . 3 1 . 2 1 Weapon 7 | . . . . . 3 1 . 2 1 Highest Loss Streak 6 | . . 2 . . 6 1 . 4 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 95 97 97 100 95 84 99 96 95 Engine 9 | . 13 13 8 11 10 3 . 4 13 Core 1 | . . . 2 . . 4 7 2 . Treads 19 | . 27 19 . . 16 24 30 28 21 Leg 6 | . . . 31 33 13 . . . . Device 13 | . 12 14 13 11 15 14 14 13 13 Storage 10 | . 14 14 11 11 10 1 7 7 12 Processor 2 | . . . . . . . 7 7 6 Protection 5 | . . . 8 11 6 4 7 7 6 Energy Gun 15 | . 16 28 2 11 9 12 21 23 19 Energy Cannon 3 | . . . 1 11 11 2 . . . Ballistic Gun 3 | . 6 . 16 . . 8 1 . . Peak Build Rating 51 | 6 8 8 25 23 23 27 35 40 51 Average Rating 24 | 4 6 7 22 23 17 23 33 35 46 On Entrance 17 | . 6 8 7 23 23 3 27 35 40 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 11 16 16 34 34 34 95 99 102 119 Greatest Support 90 | 40 40 40 45 45 60 66 86 86 90 Greatest Overweight (x) 6 | 1 3 5 3 . 6 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 10 10 10 25 25 25 25 Average Capacity 14 | 6 8 8 9 10 9 7 25 25 25 Most Carried 13 | 2 5 4 10 10 10 8 9 13 8 Average Carried 6 | 1 3 3 8 10 7 4 6 8 5 Final Capacity 25 | 8 8 8 10 10 5 25 25 25 25 Final Carried 10 | 2 3 4 10 10 5 7 9 9 5 Class Distribution -------------------- 44% | Mutant 18% | Scavenger-Gunner 17% | Tank 14% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Gunner | -8/Materials Tank | -7/Factory Tank | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Matter Collected 1469 | 254 250 52 323 . 214 166 . 125 85 Remotely . | . . . . . . . . . . Salvage Created 4504 | 69 417 176 616 . 1467 480 . 414 865 Parts 241 | 1 36 8 39 . 65 32 . 28 32 Haulers Intercepted 3 | . 1 . 2 . . . . . . Recyclers Shooed 4 | . 1 . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Combat Hostiles Destroyed 84 | . 9 6 13 . 28 9 . 10 9 Guns 55 | . 4 6 10 . 9 8 . 9 9 Cannons 19 | . . . 3 . 15 1 . . . AOE 9 | . 5 . . . 4 . . . . Classes Destroyed 15 | 1 6 . 2 . 3 1 . 2 . Worker 5 | . 4 . . . . 1 . . . Builder 3 | . 1 . 1 . . . . . 1 Hauler 3 | . 1 . 2 . . . . . . Recycler 9 | 1 2 1 1 . . 1 . . 3 Operator 1 | . . . . . . 1 . . . Watcher 3 | . 1 . . . . 1 . . 1 Swarmer 24 | . 3 6 3 . 4 4 . 4 . Cutter 2 | . . . . . 2 . . . . Grunt 39 | . 6 . 8 . 15 2 . 3 5 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . 1 1 . . . Sentry 7 | . . . 1 . 3 2 . . 1 Specialist 2 | . . . . . . . . 2 . Programmer 6 | . . . . . 3 . . . 3 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 6 4 6 . 4 9 . 7 3 Combat Bots Only 7 | . 3 3 4 . 4 7 . 7 3 Max Kills in Single Turn 3 | 1 3 1 2 . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Hostile Shots Fired 509 | . 52 42 48 . 190 57 . 70 50 Missed 126 | . 16 3 16 . 40 21 . 14 16 Damage Taken 5311 | . 339 313 337 . 2147 452 . 1182 541 Core 671 | . 62 71 . . 367 42 . 100 29 Absorbed by Shields 30 | . . . . . . . . . 30 Redirected to Shielding 23 | . . . . . . 3 . 14 6 Core Remaining (%) 66 | 100 . 46 . . 8 92 . 85 . Volleys Fired 258 | . 39 19 26 . 96 24 1 22 31 Largest 3 | . 2 2 2 . 2 3 3 3 3 Hottest 213 | . 115 115 124 . 136 151 182 182 213 Shots Fired 565 | . 62 38 52 . 189 72 3 61 88 Gun 426 | . 49 38 42 . 84 61 3 61 88 Cannon 126 | . . . 10 . 105 11 . . . Launcher 13 | . 13 . . . . . . . . Special . | . . . . . . . . . . Kinetic 57 | . 1 . 32 . . 24 . . . Thermal 449 | . 48 38 20 . 143 48 3 61 88 Explosive 13 | . 13 . . . . . . . . Electromagnetic 46 | . . . . . 46 . . . . Robot Hit Streak 36 | . 8 5 10 . 36 5 . 11 8 Robot Miss Streak 4 | . 3 3 3 . 4 3 . 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 1 . . . 3 . 1 1 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 1 Shots Hit Robots 363 | . 21 20 37 . 131 41 . 44 69 Core Hits 211 | . 31 8 23 . 55 20 . 20 54 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 15 | . 1 2 . . 4 1 . 4 3 Burn 12 | . 1 2 . . 2 . . 4 3 Destroy 1 | . . . . . . 1 . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7635 | . 923 275 743 . 2675 718 . 731 1570 Guns 4719 | . 257 271 560 . 847 514 . 731 1539 Cannons 1919 | . . . 143 . 1572 204 . . . Explosions 915 | . 659 . . . 256 . . . . Melee . | . . . . . . . . . . Ramming 82 | . 7 4 40 . . . . . 31 Kinetic 509 | . . . 429 . . 80 . . . Thermal 5933 | . 257 271 274 . 2223 638 . 731 1539 Explosive 659 | . 659 . . . . . . . . Electromagnetic 452 | . . . . . 452 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 12 . . . 2 Average Corruption 4 | . . . . . 7 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . 26 . . . 6 Message Errors 9 | . . . . . 8 . . . 1 Matter Fused 6 | . . . . . 4 . . . 2 Heat Flow Errors 4 | . . . . . 3 . . . 1 Energy Discharges 5 | . . . . . 5 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 38 | . 11 . 9 . 18 . . . . Projectiles 27 | . . . 9 . 18 . . . . Explosions 11 | . 11 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . 100 . . . . Shots 3 | . . . . . 3 . . . . Rammed 10 | . 3 2 . . . 1 . . 4 Targets Rammed 17 | 1 4 2 5 . . 1 . . 4 Kicked 5 | . . . 5 . . . . . . Crushed 2 | 1 1 . . . . . . . . Highest Temperature 546 | . 232 432 93 . 381 27 . 436 546 Average Temperature 119 | . 71 180 44 . 103 10 . 131 183 Received Heat Transfer 1215 | . 120 . 138 . 627 99 . 99 132 Effects 15 | . . 2 . . 3 . . 1 9 Shutdowns 4 | . . . . . 1 . . 1 2 Energy Bleed 3 | . . 1 . . . . . . 2 Interference 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 3 | . . 1 . . 1 . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 20 | . 1 1 . . 7 5 . 3 3 Heat Transferred 12049 | . 814 888 592 . 4041 1295 . 1961 2458 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Peak Influence 930 | 5 248 117 247 104 930 675 306 214 192 Initial 453 | . 3 62 31 104 67 453 306 74 112 Average 243 | 1 73 69 95 104 512 503 267 136 89 Maximum Alert Level 3 | . 1 . 1 . 3 2 1 1 . Low Security (%) 60 | 100 96 100 89 100 17 . 18 62 100 Level 1 18 | . 3 . 10 . 18 35 81 37 . Level 2 11 | . . . . . 25 64 . . . Level 3 9 | . . . . . 37 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 14 | . 3 . 2 . . . 1 2 6 Investigation 4 | . . . 2 . . . 1 . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 7 | . 3 . . . . . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Distress Signals 4 | . 1 . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 17 8 16 . 30 15 . 10 18 Peak Tracking Total 10 | . 4 3 6 . 6 10 . 4 3 Tactical Retreats 7 | . . 1 1 . 2 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Traps Triggered 10 | . 4 . 1 . 2 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Machines Disabled 9 | . 2 1 . . 4 1 . . 1 Max in Single Turn 2 | . 2 1 . . 2 1 . . 1 Garrison Relay 3 | . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Machines Accessed 17 | . 1 . 6 1 2 2 3 . 2 Terminals 15 | . 1 . 6 . 2 2 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 43 | . 1 . 18 1 2 13 4 . 4 Successful 21 | . . . 13 1 2 4 1 . . Failed 22 | . 1 . 5 . . 9 3 . 4 Catastrophic 7 | . 1 . 2 . . 1 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 9 | . . . 4 . . 5 . . . Terminals 39 | . 1 . 18 . 2 13 4 . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 20 | . . . 13 . 2 4 1 . . Record 2 | . . . 2 . . . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 3 | . . . . . . 3 . . . Unreport Threat 2 | . . . 1 . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . 6 1 2 2 3 . 2 Full Trace Events 4 | . . . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . 14 . . . . Machine Destruction 14 | . . . . . 14 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Turns Passed 5123 | 61 559 462 559 20 1315 369 493 327 958 Spaces Moved 2287 | 36 206 242 352 16 594 194 212 96 339 Core 85 | 9 3 1 2 . 29 41 . . . Treads 1539 | 27 203 195 . . 321 146 212 96 339 Legs 567 | . . . 307 16 244 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 96 | . . 46 43 . . 7 . . . Fastest Speed 34 | 50 100 117 34 120 50 40 228 225 231 Average Speed 166 | 138 159 156 110 120 149 127 228 229 238 Slowest Speed 350 | 160 200 300 200 120 350 225 228 232 241 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 41 44 46 8 69 20 8 88 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | . 42 . . . 10 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 52 | . 42 . . . 10 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Total 3078 | 44 369 283 477 16 831 262 221 157 418 Wait 282 | . 93 13 31 . 97 16 . 14 18 Move 2279 | 35 205 241 351 16 593 193 211 95 339 Hop . | . . . . . . . . . . Pick Up 56 | 2 4 1 17 . 4 8 4 11 5 Fast Attach 47 | 6 9 4 8 . 7 9 1 1 2 Attach 40 | . 2 . 7 . 8 4 2 9 8 Detach 22 | . 2 1 7 . 6 . 1 1 4 Swap 23 | . 5 1 6 . 7 3 . 1 . Drop 46 | . 6 1 19 . 8 4 1 3 4 Fire 258 | . 39 19 26 . 96 24 1 22 31 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick 5 | . . . 5 . . . . . . Crush 11 | 1 4 1 . . . 1 . . 4 Escape Stasis 8 | . . . . . 5 . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 621 | -10/Materials | Entered Mines 839 | -10/Mines | Identified exit to Materials 1032 | -10/Mines | Core integrity fell below 50% 1083 | -10/Mines | Entered Materials 1083 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -9/Materials | Discovered new exit (range 11) 1642 | -9/Materials | Entered Storage 1662 | -9/Storage | Identified exit to Garrison 1662 | -9/Storage | Entered Garrison 1746 | -9/Garrison | Triggered checkpoint 1822 | -9/Garrison | Discovered new exit (range 11) 1876 | -9/Garrison | Triggered checkpoint 1898 | -9/Garrison | Garrison Relay disabled 2140 | -9/Garrison | Garrison Relay disabled 2140 | -9/Garrison | Garrison Relay disabled 2211 | -9/Garrison | Lost 4 parts (2n2w) 2356 | -9/Garrison | Triggered checkpoint 2421 | -9/Garrison | Discovered new exit (range 10) 2458 | -9/Garrison | Triggered checkpoint 2504 | -9/Garrison | Build established: Scavenger-Mutant 2844 | -9/Garrison | Core integrity fell below 50% 2870 | -9/Garrison | Core integrity fell below 20% 2874 | -9/Garrison | System corruption reached 10% 2910 | -9/Garrison | Lost 6 parts (1p3n1u1w) 2954 | -9/Garrison | Discovered new exit (range 12) 2960 | -9/Garrison | Triggered checkpoint 2977 | -9/Garrison | Entered Materials 2977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3182 | -8/Materials | Destroyed 7 combat bots 3337 | -8/Materials | Discovered new exit (range 4) 3345 | -8/Materials | Identified exit to Factory 3346 | -8/Materials | Entered Factory 3346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3471 | -7/Factory | Build established: Tank 3837 | -7/Factory | Identified exit to DSF 3839 | -7/Factory | Entered DSF 3909 | -7/DSF | Additional patrols routed to DSF 3944 | -7/DSF | Lost 3 parts (1p2n) 4047 | -7/DSF | Sterilization system engaged 4060 | -7/DSF | Lost 4 parts (2n2w) 4063 | -7/DSF | Destroyed 7 combat bots 4067 | -7/DSF | Ambient heat levels rising (+10) 4082 | -7/DSF | Ambient heat levels rising (+10) 4097 | -7/DSF | Ambient heat levels rising (+10) 4112 | -7/DSF | Ambient heat levels rising (+10) 4127 | -7/DSF | Ambient heat levels rising (+10) 4131 | -7/DSF | Discovered new exit (range 15) 4142 | -7/DSF | Ambient heat levels rising (+10) 4157 | -7/DSF | Ambient heat levels rising (+10) 4164 | -7/DSF | Identified exit to Factory 4166 | -7/DSF | Entered Factory 4166 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4468 | -6/Factory | Build established: Scavenger-Gunner 5124 | -6/Factory | Self-destructed Last Messages --------------- 05112_ Overheating: Imp. Spread Laser damaged (-47). 05113_ R-10 Processor collects Wheel. 05115_ R-10 Processor collects Com. Wheel. 05116_ Power failure, Imp. Deuterium Engine shutdown. 05117_ System corrupted: Matter fused (-10). 05117_ Com. Wheel melted. 05117_ R-10 Processor destroyed. 05117_ Switching to secondary target: G-50 Soldier. 05120_ Overheating: System interference. 05120_ Pulse Rifle temporarily disabled. 05120_ Imp. Spread Laser temporarily disabled. 05120_ G-50 Soldier suffers critical hit (Burn). 05121_ R-10 Processor collects Med. Storage Unit. 05122_ Plasma Rifle broken. 05122_ Overheating: Short circuit. 05124_ Imp. Deuterium Engine destroyed. 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