Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:28:57 Player: garza Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (976) 976 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2521 Bonus ------- None Cogmind --------- Core Integrity 145/400 Matter 296/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Power Shielding High-powered Tractor Beam > --- WEAPON (2) ------- Autogun Slug Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Treads Aluminum Leg Improved Aluminum Leg Improved Heat Sink Small Matter Pod (50) Light Armor Plating Beam Rifle Particle Gun Beamcaster Autogun Autogun Autogun Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Power Shielding High-powered Tractor Beam > --- WEAPON ----------- Autogun Slug Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Heat Sink Small Matter Pod Beam Rifle Particle Gun Heavy Assault Rifle Autogun Autogun Autogun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 27 | 6 6 10 5 . Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 5 | 2 . 2 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 5 4 1 . Device 6 | . 4 1 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 7 | 2 1 2 2 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 3 | . 1 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 10 | . 10 . . . Parts Lost 10 | . . 6 4 . Power 3 | . . 2 1 . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 3 | . . 2 1 . Highest Loss Streak 4 | . . 4 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 97 99 100 Engine 11 | . 14 10 11 11 Treads 22 | . 28 21 21 22 Device 17 | . 11 15 20 22 Storage 11 | . 14 11 11 11 Protection 11 | . . 16 11 11 Ballistic Gun 13 | . 14 13 13 11 Ballistic Cannon 9 | . 12 8 8 11 Naked Turns . | . . . . . Heaviest Build 38 | 11 28 34 38 38 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 Most Carried 15 | 5 8 15 15 14 Average Carried 11 | 4 6 11 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 8 15 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1233 | 323 1 572 337 . Remotely 279 | . . . 279 . Salvage Created 1331 | 289 29 720 293 . Parts 92 | 27 5 43 17 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 31 | . 3 15 13 . Guns 17 | . 1 6 10 . Cannons 14 | . 2 9 3 . Classes Destroyed 9 | 3 1 5 . . Worker 4 | 4 . . . . Tunneler 9 | 7 . 1 1 . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Watcher 3 | . . 3 . . Swarmer 12 | . 3 . 9 . Grunt 15 | . . 11 4 . Brawler 1 | . . 1 . . Sentry 3 | . . 3 . . Best Kill Streak 7 | 2 3 7 3 . Combat Bots Only 7 | . 3 7 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 182 | . 12 92 78 . Missed 46 | . 4 19 23 . Damage Taken 1677 | . 109 953 615 . Core 278 | . 23 130 125 . Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . 31 22 . Regen/Repaired (Parts) 172 | . 14 158 . . Core Remaining (%) 95 | 100 90 . . . Volleys Fired 184 | 63 17 68 36 . Largest 2 | 1 2 2 2 . Hottest 71 | 20 55 55 71 . Shots Fired 297 | 63 28 134 72 . Gun 228 | 63 13 90 62 . Cannon 69 | . 15 44 10 . Launcher . | . . . . . Special . | . . . . . Kinetic 297 | 63 28 134 72 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 7 4 13 11 . Robot Miss Streak 5 | 4 5 4 4 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 193 | 39 12 98 44 . Core Hits 84 | 21 4 41 18 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2348 | 336 93 1208 711 . Guns 1611 | 336 38 648 589 . Cannons 737 | . 55 560 122 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2348 | 336 93 1208 711 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 12 1 1 1 Average Corruption 1 | . 8 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 10 8 8 . Message Errors 5 | . 2 2 1 . Matter Fused 5 | . . 3 2 . Heat Flow Errors 2 | . 2 . . . Energy Discharges 3 | . 2 . 1 . Parts Rejected 1 | . 1 . . . Data Loss (minor) 4 | . 1 1 2 . Data Loss (major) 1 | . 1 . . . Misfires 3 | . 1 . 2 . Alerts 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 37 | . . . 37 . Projectiles 37 | . . . 37 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . 1 4 1 . Impact . | . . . . . Kinetic 6 | . 1 4 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 154 | . 154 43 51 . Average Temperature 16 | . 37 10 16 . Received Heat Transfer 633 | . . 396 237 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 297 | 60 154 297 280 . Initial 45 | . 39 . 45 . Average 109 | 27 83 125 130 . Maximum Alert Level 1 | . . 1 1 . Low Security (%) 85 | 100 100 83 76 . Level 1 14 | . . 16 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 3 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 8 24 17 . Peak Tracking Total 7 | . 4 7 6 . Tactical Retreats 5 | . . 2 3 . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 4 | . 2 2 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 5 7 . . Successful 7 | . 2 5 . . Failed 5 | . 3 2 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 4 | . 2 2 . . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations 8 | . 3 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 4 . . Scan Component 3 | . 1 2 . . Repair 3 | . 1 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 2 . . Time 78 | . 26 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 2961 | 350 410 900 1197 104 Spaces Moved 1424 | 142 206 352 659 65 Core 3 | 3 . . . . Treads 1421 | 139 206 352 659 65 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 157 160 161 160 160 Slowest Speed 240 | 160 160 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 8 42 32 95 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1846 | 215 263 564 739 65 Wait 179 | . 27 117 35 . Move 1420 | 141 205 351 658 65 Hop . | . . . . . Pick Up 27 | 5 4 15 3 . Fast Attach 15 | 6 3 5 1 . Attach 11 | . 2 5 4 . Detach 3 | . 2 . 1 . Swap 1 | . 1 . . . Drop 6 | . 2 3 1 . Fire 184 | 63 17 68 36 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 351 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 572 | -10/Materials | System corruption reached 10% 703 | -10/Materials | Repaired Seismic Detector 744 | -10/Materials | Discovered new exit (range 6) 761 | -10/Materials | Entered another Materials area 761 | -9/Materials | Evolved 2 slots: Utility x2 1132 | -9/Materials | Lost 4 parts (1p1n1u1w) 1151 | -9/Materials | Destroyed 7 combat bots 1585 | -9/Materials | Repaired Lgt. Treads 1612 | -9/Materials | Repaired Power Shielding 1647 | -9/Materials | Discovered new exit (range 7) 1661 | -9/Materials | Entered Mines 1676 | -9/Mines | Met a Derelict bent on vengeance 1708 | -9/Mines | Discovered new exit (range 7) 1878 | -9/Mines | Core integrity fell below 50% 1885 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2590 | -9/Mines | Learned location of Storage (-8) 2709 | -9/Mines | Discovered new exit (range 9) 2838 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2858 | -9/Mines | Entered Zion 2882 | -7/Zion | Given A8's code to call for help 2938 | -7/Zion | System corruption cleaned by Quarantine Array 2962 | -7/Zion | Self-destructed Last Messages --------------- 02838_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" U3-DAU(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 02859_ U3-DAU(z): "It's not far from here, follow me." 02877_ A derelict emerges from the shadows: "Hey, I've been waiting for you!" A8: I have friends in powerful places, and we'd like to help you. MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\WRH7, and we'll see what we can do. 02882_ A8: "My job here is done!" 02882_ A8 warps through subspace. 02914_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 02938_ System quarantine in progress... 02938_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. 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