Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 20:36:24

Player: jagoly

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (134)     670
Value Destroyed (4938)     4938
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (974)                974
              TOTAL SCORE: 10062

 Bonus
-------
High Alert Combat Kills    471
Follower Combat Kills      435
Entered Garrisons          200
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     272/290
System Corruption          2%
Temperature                Cool (12)
Movement                   Treading (155)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
       Advanced Treads
         Medium Treads
        Armored Wheel
>               --- UTILITY (6) ------
       Improved Heat Sink
       Improved Cooling System
          Large Storage Unit
                Core Analyzer
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
       Advanced Beam Rifle
       Advanced Beam Rifle
>               --- INVENTORY (15) ---
       Improved Deuterium Engine
       Improved Titanium Leg
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Gauss Cannon
          Heavy Missile Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
       Advanced Targeting Computer
       Improved Utility Shielding
                Hacking Suite
                System Shield
>               --- WEAPON -----------
       Advanced Beam Rifle
       Enhanced Autogun
>               --- INVENTORY --------
                Deuterium Engine
       Advanced Treads
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Core Analyzer
                System Restoration Module
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
                Gauss Cannon
          Heavy Rocket Launcher
                Spear
[Rating: 52]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   .   .   3   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 7   15  11  .   5   21  24  22  16  
  Power                    13   | 2   3   1   .   1   2   2   1   1   
    Engine                 11   | 2   3   1   .   1   2   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   1   1   .   
  Propulsion               31   | 2   3   4   .   1   6   3   8   4   
    Treads                 18   | .   2   2   .   .   5   3   3   3   
    Leg                    12   | 2   1   2   .   1   1   .   5   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   1   .   .   10  5   9   2   
    Device                 16   | .   1   1   .   .   6   3   4   1   
    Storage                4    | 1   2   .   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   2   .   .   1   
    Hackware               3    | .   .   .   .   .   .   1   2   .   
    Protection             5    | .   .   .   .   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   6   5   .   3   3   14  4   9   
    Energy Gun             28   | 2   5   2   .   3   3   5   2   6   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   1   .   .   .   2   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   3   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   4   4   .   .   
Parts Lost                 22   | .   2   3   .   .   2   3   3   9   
  Power                    4    | .   1   .   .   .   2   .   1   .   
  Propulsion               8    | .   1   2   .   .   .   .   1   4   
  Utility                  5    | .   .   .   .   .   .   2   1   2   
  Weapon                   5    | .   .   1   .   .   .   1   .   3   
  Highest Loss Streak      8    | .   1   2   .   .   1   1   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  98  100 99  99  98  94  94  
  Engine                   9    | .   13  14  14  14  9   9   2   4   
  Reactor                  1    | .   .   .   .   .   .   .   3   2   
  Treads                   18   | .   8   19  .   .   22  26  25  15  
  Leg                      9    | .   19  7   28  28  4   .   4   8   
  Device                   14   | .   11  14  14  14  19  24  3   11  
  Storage                  10   | .   14  14  14  14  9   9   7   7   
  Processor                4    | .   .   .   .   .   7   9   7   6   
  Hackware                 4    | .   .   .   .   .   .   .   14  15  
  Protection               2    | .   .   .   .   .   7   .   6   2   
  Energy Gun               15   | .   27  20  14  20  18  10  7   14  
  Energy Cannon            2    | .   .   6   14  7   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   6   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 10  30  34  34  39  46  46  57  41  
  Greatest Support         82   | 20  40  40  40  40  60  60  82  78  
  Greatest Overweight (x)  3    | .   1   .   .   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  15  15  15  15  
  Most Carried             15   | 3   13  15  15  15  15  15  15  15  
  Average Carried          13   | 1   8   13  15  14  14  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   13  15  15  15  15  15  15  8   

 Class Distribution 
--------------------
 57% | Mutant
 23% | Hacker-Mutant
 11% | Scavenger-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Matter Collected           2171 | 232  208  160  .    50   215  475  596  235  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5387 | .    613  238  .    132  877  1382 1466 679  
  Parts                    260  | .    34   8    .    5    41   64   79   29   
Haulers Intercepted        12   | .    2    .    .    .    3    6    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Combat Hostiles Destroyed  107  | .   13  13  .   5   18  20  21  17  
  Guns                     80   | .   10  7   .   3   17  15  20  8   
  Cannons                  3    | .   .   1   .   2   .   .   .   .   
  AOE                      19   | .   3   5   .   .   .   3   .   8   
Classes Destroyed          15   | .   5   2   .   .   4   .   2   2   
  Worker                   5    | .   3   1   .   .   .   .   1   .   
  Builder                  4    | .   .   .   .   .   1   1   2   .   
  Hauler                   12   | .   2   .   .   .   3   6   1   .   
  Recycler                 3    | .   .   .   .   .   .   .   3   .   
  Operator                 6    | .   .   .   .   .   2   2   2   .   
  Watcher                  5    | .   1   .   .   .   1   1   2   .   
  Swarmer                  21   | .   3   1   .   3   4   .   3   7   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   
  Grunt                    51   | .   10  2   .   2   9   16  10  2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   17   | .   .   2   .   .   2   4   4   5   
  Hunter                   4    | .   .   .   .   .   2   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   8   .   3   5   5   6   10  
  Combat Bots Only         10   | .   3   8   .   3   5   4   3   10  
Max Kills in Single Turn   3    | .   2   2   .   1   2   3   2   2   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   
  Exploded                 3    | .   1   2   .   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Hostile Shots Fired        838   | .    53   50   .    35   41   59   266  334  
  Missed                   309   | .    14   16   .    14   10   17   115  123  
Damage Taken               6208  | .    436  546  .    229  426  558  1794 2219 
  Core                     973   | .    18   96   .    43   52   63   183  518  
  Absorbed by Shields      100   | .    .    .    .    .    .    100  .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    7    94   
Core Remaining (%)         72    | 100  .    .    .    37   .    79   .    .    
Volleys Fired              352   | .    45   38   .    13   42   67   98   49   
  Largest                  2     | .    2    2    .    2    2    2    2    2    
  Hottest                  160   | .    100  110  .    160  160  141  86   122  
Shots Fired                669   | .    86   68   .    26   84   131  191  83   
  Gun                      636   | .    83   54   .    17   84   130  191  77   
  Cannon                   17    | .    .    8    .    9    .    .    .    .    
  Launcher                 16    | .    3    6    .    .    .    1    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  152   | .    .    .    .    .    .    48   98   6    
  Thermal                  501   | .    83   62   .    26   84   82   93   71   
  Explosive                16    | .    3    6    .    .    .    1    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    5    11   .    8    25   14   13   20   
  Robot Miss Streak        5     | .    5    2    .    5    5    3    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    1    .    .    1    3    2    2    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    1    1    
Shots Hit Robots           480   | .    50   46   .    19   68   101  133  63   
  Core Hits                258   | .    32   29   .    7    51   45   59   35   
  Critical Kills           2     | .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         40    | .    4    5    .    .    3    8    12   8    
    Burn                   38    | .    4    5    .    .    3    7    11   8    
    Destroy                2     | .    .    .    .    .    .    1    1    .    
Melee Attacks              5     | .    .    .    .    .    .    4    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    4    1    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10848 | .    829  985  .    289  1623 2539 2581 2002 
  Guns                     8910  | .    616  514  .    184  1623 2189 2581 1203 
  Cannons                  158   | .    .    53   .    105  .    .    .    .    
  Explosions               1718  | .    213  418  .    .    .    288  .    799  
  Melee                    62    | .    .    .    .    .    .    62   .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1761  | .    .    .    .    .    .    582  1096 83   
  Thermal                  7307  | .    616  567  .    289  1623 1607 1485 1120 
  Explosive                1718  | .    213  418  .    .    .    288  .    799  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 62    | .    .    .    .    .    .    62   .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    1    2    
  Average Corruption       3     | .    .    .    .    .    .    4    1    2    
  Corruption Purged        1     | .    .    .    .    .    .    .    1    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    20   .    8    
    Message Errors         10    | .    .    .    .    .    .    6    .    4    
    Matter Fused           7     | .    .    .    .    .    .    5    .    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    4    .    2    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            71    | .    5    13   .    .    .    .    .    53   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               71    | .    5    13   .    .    .    .    .    53   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109   | .    .    22   .    .    .    .    .    87   
  Shots                    5     | .    .    2    .    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    235  72   .    103  94   233  456  63   
  Average Temperature      70    | .    58   41   .    37   35   31   112  61   
  Received Heat Transfer   1937  | .    216  132  .    90   198  257  609  435  
  Effects                  5     | .    .    .    .    .    .    .    5    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    2    2    1    1    
  Combat Hostiles          5     | .    .    .    .    .    1    2    1    1    
  Parts Melted             45    | .    7    4    .    2    12   5    6    9    
  Heat Transferred         17797 | .    2074 1998 .    706  3537 3303 3515 2664 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Peak Influence             916  | .   222 170 .   70  306 668 515 916 
  Initial                  303  | .   .   31  .   .   27  72  303 301 
  Average                  263  | .   50  41  .   25  147 418 376 648 
Maximum Alert Level        3    | .   1   .   .   .   1   2   2   3   
  Low Security (%)         48   | 100 94  100 .   100 82  16  .   .   
  Level 1                  24   | .   5   .   .   .   17  26  65  14  
  Level 2                  23   | .   .   .   .   .   .   57  34  41  
  Level 3                  3    | .   .   .   .   .   .   .   .   44  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   .   2   5   5   8   .   
  Investigation            11   | .   2   .   .   2   2   2   3   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   .   .   .   .   3   1   3   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Distress Signals           7    | .   .   .   .   .   3   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   20  19  .   7   21  38  35  21  
  Peak Tracking Total      11   | .   4   11  .   3   5   4   5   11  
  Tactical Retreats        10   | .   3   .   .   .   1   1   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Traps Triggered            8    | .   1   .   .   .   2   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Disabled          12   | .   .   2   .   .   .   3   3   4   
  Max in Single Turn       1    | .   .   1   .   .   .   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Accessed          34   | .   6   .   1   2   3   13  7   2   
  Terminals                29   | .   6   .   .   1   3   12  5   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Total Hacks                95   | .   25  .   4   5   9   24  23  5   
  Successful               41   | .   11  .   4   1   3   11  10  1   
  Failed                   54   | .   14  .   .   4   6   13  13  4   
    Catastrophic           17   | .   4   .   .   1   3   5   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   11  .   .   4   .   4   9   .   
  Terminals                86   | .   25  .   .   4   9   23  20  5   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Terminal Hacks             40   | .   11  .   4   1   3   11  9   1   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   2   2   .   
  Open Door                7    | .   .   .   .   1   .   5   .   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   2   .   
  Terminal Index           3    | .   1   .   .   .   .   1   1   .   
  Unreport Threat          4    | .   2   .   .   .   1   .   1   .   
  Locate Traps             5    | .   4   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         26   | .   6   .   .   1   3   9   6   1   
  Full Trace Events        8    | .   2   .   .   1   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   12  
  Machine Destruction      12   | .   .   .   .   .   .   .   .   12  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Total Allies               14   | .    .    2    .    .    .    10   .    2    
  Largest Group            10   | .    .    2    .    .    .    10   .    2    
  Highest-Rated Group      173  | .    .    38   .    .    .    173  .    51   
  Highest-Rated Ally       31   | .    .    31   .    .    .    29   .    31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               115  | .    .    11   .    .    .    94   .    10   
  Total Damage             1556 | .    .    167  .    .    .    1246 .    143  
  Kills                    19   | .    .    2    .    .    .    15   .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Turns Passed               8073 | 57   1049 848  472  576  1119 1576 1711 665  
Spaces Moved               4528 | 41   651  482  394  427  583  715  871  364  
  Core                     9    | 9    .    .    .    .    .    .    .    .    
  Treads                   2412 | .    174  314  .    .    476  715  693  40   
  Legs                     1884 | 32   477  168  394  427  107  .    178  101  
  Wheels                   223  | .    .    .    .    .    .    .    .    223  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  160  127  127  
  Average Speed            145  | 104  131  146  120  121  152  169  158  134  
  Slowest Speed            225  | 120  190  160  120  190  160  170  225  155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 3    94   92   88   85   54   90   29   50   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    1    1    .    
Terrain Destroyed          139  | .    15   27   .    .    .    20   1    76   
  Melee                    2    | .    .    .    .    .    .    1    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      137  | .    15   27   .    .    .    19   .    76   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Total                      5402 | 52   757  560  393  461  719  956  1049 455  
  Wait                     240  | 2    22   13   .    .    45   128  26   4    
  Move                     4520 | 40   650  481  393  426  582  714  870  364  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 2    13   9    .    6    11   6    13   2    
  Fast Attach              45   | 7    4    4    .    4    7    10   5    4    
  Attach                   35   | .    1    4    .    1    9    3    10   7    
  Detach                   14   | 1    2    .    .    1    4    1    4    1    
  Swap                     42   | .    10   3    .    .    6    11   7    5    
  Drop                     71   | .    10   8    .    10   13   12   15   3    
  Fire                     352  | .    45   38   .    13   42   67   98   49   
  Melee                    5    | .    .    .    .    .    .    4    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Identified exit to Mines
  211 | -10/Materials | Discovered new exit (range 10)
  336 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 14)
  590 | -10/Materials | Discovered new exit (range 8)
 1107 | -10/Materials | Entered Mines
 1117 | -10/Mines     | Discovered new exit (range 7)
 1127 | -10/Mines     | Discovered new exit (range 15)
 1178 | -10/Mines     | Identified exit to Exiles
 1644 | -10/Mines     | Assembled infested the area
 1649 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1728 | -10/Mines     | Destroyed 8 combat bots
 1950 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1955 | -10/Mines     | Entered Exiles
 1971 | -10/Exiles    | Discovered new exit (range 15)
 1985 | -10/Exiles    | Met 8R-AWN
 2002 | -10/Exiles    | Met EX-HEX
 2039 | -10/Exiles    | Met EX-BIN
 2181 | -10/Exiles    | Met EX-DEC
 2202 | -10/Exiles    | Visited The Gauntlet
 2348 | -10/Exiles    | Learned location of Zion (-7)
 2413 | -10/Exiles    | Discovered new exit (range 12)
 2427 | -10/Exiles    | Entered Mines
 2481 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2484 | -9/Mines      | Found Prototype Device
 2500 | -9/Mines      | Learned 8 Materials zone layouts
 2575 | -9/Mines      | Core integrity fell below 50%
 2710 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2825 | -9/Mines      | Found a hidden stash of uninstalled traps
 2978 | -9/Mines      | Discovered new exit (range 8)
 3003 | -9/Mines      | Entered Materials
 3003 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3004 | -8/Materials  | Identified exit to Factory
 3004 | -8/Materials  | Identified exit to Storage
 3004 | -8/Materials  | Identified Exp. Sensor Array
 3461 | -8/Materials  | Discovered exit to Factory (range 11)
 3507 | -8/Materials  | Met 7R-MNS
 4090 | -8/Materials  | Discovered exit to Factory (range 8)
 4122 | -8/Materials  | Entered Storage
 4461 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4745 | -8/Storage    | Discovered exit to Factory (range 15)
 4757 | -8/Storage    | Build established: Commander-Mutant
 5068 | -8/Storage    | Lost 4 allies
 5308 | -8/Storage    | Build established: Mutant
 5322 | -8/Storage    | First assault squad dispatched
 5508 | -8/Storage    | Garrison activated, responded to threat
 5698 | -8/Storage    | Entered Factory
 5698 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6027 | -7/Factory    | Discovered new exit (range 10)
 6100 | -7/Factory    | Build established: Hacker-Mutant
 7276 | -7/Factory    | Identified exit to Lower Caves
 7408 | -7/Factory    | Identified exit to Garrison
 7409 | -7/Factory    | Entered Garrison
 7465 | -7/Garrison   | Rescued a captive Derelict
 7465 | -7/Garrison   | Rescued a captive Derelict
 7487 | -7/Garrison   | Triggered checkpoint
 7502 | -7/Garrison   | Garrison Relay disabled
 7571 | -7/Garrison   | Triggered checkpoint
 7574 | -7/Garrison   | Triggered checkpoint
 7579 | -7/Garrison   | Core integrity fell below 50%
 7601 | -7/Garrison   | Core integrity fell below 20%
 7637 | -7/Garrison   | Lost 8 parts (4n2u2w)
 7644 | -7/Garrison   | Destroyed 10 combat bots
 7773 | -7/Garrison   | Garrison Relay disabled
 7816 | -7/Garrison   | Discovered new exit (range 10)
 8018 | -7/Garrison   | Build established: Scavenger-Mutant
 8023 | -7/Garrison   | Garrison Relay disabled
 8074 | -7/Garrison   | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
08023_ Garrison Relay disabled.
08023_ Relay Coupler [Sentry] tumbles out of relay unit.
08023_ Relay Coupler [Duelist] tumbles out of relay unit.
08023_ Relay Coupler [Specialist] tumbles out of relay unit.
08026_ Triggered Alarm Trap.
08026_ An alarm sounds.
08029_ XN# 3M36#TK%R&:BZOYQTPTKDT%G
08046_ Y-54 Guardian suffers critical hit (Burn). <x2>
08049_ Y-54 Guardian critical meltdown.
08049_ Lgt. Treads melted.
08050_ 3IG4MIZINMFIEGWW=LD,S
08052_ Y-54 Guardian suffers critical hit (Burn). <x2>
08062_ Y-54 Guardian heat damages Imp. Heat Sink, Imp. Deuterium Engine,
  Flak Gun.
08066_ Y-54 Guardian heat damages core (-13).
08067_ Imp. Heat Sink melted.
08067_ Gatling Laser melted.
08067_ Y-54 Guardian destroyed.
08067_ Switching to secondary target: Y-54 Guardian.
08070_ MZO9#BOJVPC QSBDA>YG/64|DAW6

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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| ?????????????????? ?????????????????               |
| ????   ??????????? ?????????????????               |
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| ???#   #?????????? ?????????????????               |
| ???#   #?????????? ?????????????????               |
| ???#   #?????????? ?????????????????               |
| ???#   #?????????? ?????????????????               |
| ???#   #?????????# #????????????????               |
| ???#   #??#####??# "????###?????????               |
| ???#   #??#" "#??# "????   ?????????               |
| ???#   #??#" "#??# "????# #?????????               |
| ???#   #??#" "#??# #????# #?????????               |
| ???#   #??#" "#??# #????# #?????????               |
| ???#   #???   ???# #????# #?????????               |
| ???#   #???# #???# #????# #?????????               |
| ####   ##### ##### ######+#?????????               |
|                          !#?????????               |
| ####   ########### ######Y#?????????               |
| #??#   #?????????# #????#Y#?????????               |
| #??#   #?????????#   ?###@####??????               |
| #??#   #?????????    ##"    "#??????               |
| #??#   #?????????    ##" !!!"#??????               |
| ####   #????????#  ####""  ""#??????               |
|        #????????#   ??########??????               |
|        #????????#   ????????????????               |
|        #????????####????????????????               |
| ########????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedCoolantCleaver
  Manual?         0
Play Time         01:15:23
  Cumulative      150.4 hours
  Start           2024.07.26 @ 23:47:54
  End             2024.07.27 @ 20:36:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          62
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc8957a2-f40d-4c09-9a28-d396ed8cb0c2