Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:17:18

Player: MasterLemons

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (13)      65
Value Destroyed (356)      356
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2821

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     217/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (450) Ox8
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
         Large Storage Unit
      Advanced Target Analyzer
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
         Light Treads
       Armored Treads
      Improved Heat Sink
               Relay Coupler [Behemoth] (25)
               Relay Coupler [Programmer] (85)
               Relay Coupler [Programmer] (80)
               Hacking Drone Bay (1/1)
               Bomb Factory No. 2
               Shock Rifle
               Shock Rifle
               CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental System Shield
               Hacking Drone Bay
>              --- WEAPON -----------
               Shock Rifle
               Shock Rifle
>              --- INVENTORY --------
               Ion Engine
         Light Treads
       Armored Treads
      Improved Heat Sink
      Advanced Target Analyzer
               Relay Coupler [Behemoth]
               Relay Coupler [Programmer]
               Relay Coupler [Programmer]
               Bomb Factory No. 2
               Shock Rifle
               Plasma Cannon
               Rocket Launcher
               CR-A16's Pointy Stick
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Field Recycling Unit
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Experimental System Shield
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 7   2   2   8   4   7   7   
  Power                    3    | 1   .   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 3   .   .   5   .   .   .   
    Treads                 4    | 1   .   .   3   .   .   .   
    Leg                    4    | 2   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   2   .   1   2   5   2   
    Device                 7    | .   .   .   1   2   3   1   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   2   2   2   1   4   
    Energy Gun             5    | .   .   .   2   1   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 7    | .   .   .   .   .   .   7   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 90  100 99  95  
  Engine                   11   | .   14  14  11  11  11  10  
  Treads                   25   | .   .   .   11  33  33  31  
  Leg                      7    | .   28  28  20  .   .   .   
  Device                   6    | .   .   .   3   11  10  .   
  Storage                  16   | .   25  28  22  22  12  11  
  Hackware                 6    | .   .   .   .   .   10  11  
  Energy Gun               16   | .   .   .   6   20  22  17  
  Ballistic Gun            6    | .   28  28  15  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             61   | 14  49  49  59  60  61  36  
  Greatest Support         60   | 20  20  20  60  60  60  60  
  Greatest Overweight (x)  2    | 1   2   2   2   .   1   1   
  Average Overweight (x)   .    | .   1   2   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  
  Most Carried             15   | 7   7   7   15  15  15  15  
  Average Carried          12   | 3   4   6   10  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 3   6   7   15  15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           581  | 234 44  44  115 12  92  40  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            325  | .   78  25  115 2   .   105 
  Parts                    24   | .   5   5   7   3   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       18   | .   .   .   5   4   9   .   
  Retrieved Matter         114  | .   .   .   20  6   88  .   
Parts Self-Destructed      5    | .   .   .   .   .   5   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  16   | .   2   3   3   3   .   5   
  Guns                     7    | .   2   .   3   .   .   2   
  AOE                      9    | .   .   3   .   3   .   3   
Classes Destroyed          4    | .   1   1   .   .   .   2   
  Swarmer                  6    | .   .   3   .   3   .   .   
  Grunt                    5    | .   2   .   3   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   3   
Best Kill Streak           3    | .   2   3   2   3   .   3   
  Combat Bots Only         3    | .   2   3   2   3   .   3   
Max Kills in Single Turn   3    | .   1   3   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        111  | .    12   3    15   5    .    76   
  Missed                   32   | .    3    .    4    3    .    22   
Damage Taken               2107 | .    114  45   136  43   .    1769 
  Core                     440  | .    23   11   10   .    .    396  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    86   .    .    .    .    
Volleys Fired              40   | .    10   1    10   4    1    14   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  130  | .    40   50   40   100  100  130  
Shots Fired                74   | .    20   2    20   8    2    22   
  Gun                      62   | .    20   1    20   6    2    13   
  Cannon                   1    | .    .    .    .    .    .    1    
  Launcher                 11   | .    .    1    .    2    .    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  41   | .    20   1    20   .    .    .    
  Thermal                  1    | .    .    .    .    .    .    1    
  Explosive                11   | .    .    1    .    2    .    8    
  Electromagnetic          21   | .    .    .    .    6    2    13   
  Robot Hit Streak         10   | .    8    .    10   2    .    3    
  Robot Miss Streak        2    | .    1    .    2    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           42   | .    16   .    11   5    .    10   
  Core Hits                32   | .    5    2    7    2    .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1383 | .    200  109  136  325  .    613  
  Guns                     544  | .    200  .    136  71   .    137  
  Cannons                  25   | .    .    .    .    .    .    25   
  Explosions               814  | .    .    109  .    254  .    451  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  336  | .    200  .    136  .    .    .    
  Thermal                  84   | .    .    .    .    59   .    25   
  Explosive                755  | .    .    109  .    195  .    451  
  Electromagnetic          208  | .    .    .    .    71   .    137  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            93   | .    .    30   .    36   .    27   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               93   | .    .    30   .    36   .    27   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    23   .    29   .    .    
  Shots                    2    | .    .    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        165  | .    2    .    .    108  51   165  
  Average Temperature      64   | .    2    .    .    57   29   70   
  Received Heat Transfer   573  | .    63   .    78   .    .    432  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         112  | .    .    .    .    100  .    12   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             105  | .   65  103 105 102 .   .   
  Initial                  39   | .   .   25  39  18  .   .   
  Average                  49   | .   8   102 40  85  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              23   | .   4   3   8   3   .   5   
  Peak Tracking Total      5    | .   2   3   5   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          4    | .   1   .   3   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   1   .   6   .   .   .   
  Successful               4    | .   1   .   3   .   .   .   
  Failed                   3    | .   .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   .   
  Terminals                5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   2   
  Highest-Rated Group      149  | .   .   .   .   .   149 76  
  Highest-Rated Ally       39   | .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               3902 | 60   272  231  645  210  2180 304  
Spaces Moved               2045 | 45   103  87   299  113  1247 151  
  Core                     18   | 18   .    .    .    .    .    .    
  Treads                   1625 | .    .    .    114  113  1247 151  
  Legs                     402  | 27   103  87   185  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  170  170  170  170  
  Average Speed            176  | 98   213  260  183  170  170  171  
  Slowest Speed            330  | 120  260  260  330  170  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    26   25   26   42   90   29   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    8    .    15   .    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      28   | .    .    8    .    15   .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      2263 | 59   136  90   380  122  1303 173  
  Wait                     74   | .    14   .    36   .    24   .    
  Move                     2039 | 44   102  86   298  112  1246 151  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  47   | 8    6    1    19   1    12   .    
  Fast Attach              1    | 1    .    .    .    .    .    .    
  Attach                   18   | 5    1    .    5    .    4    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     18   | 1    1    2    3    4    3    4    
  Drop                     26   | .    2    .    9    1    13   1    
  Fire                     40   | .    10   1    10   4    1    14   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered Mines
  482 | -10/Mines     | Discovered new exit (range 10)
  564 | -10/Mines     | Entered Materials
  564 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -9/Materials  | Discovered new exit (range 11)
 1209 | -9/Materials  | Entered Mines
 1218 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1408 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1419 | -9/Mines      | Entered Zion
 1476 | -7/Zion       | Given A8's code to call for help
 1546 | -7/Zion       | Found Prototype Hackware
 1556 | -7/Zion       | Found Prototype Processor
 1557 | -7/Zion       | Identified Exp. Targeting Computer
 1560 | -7/Zion       | Identified Exp. System Shield
 1578 | -7/Zion       | Discovered new exit (range 10)
 1663 | -7/Zion       | Learned location of Armory (-4)
 1704 | -7/Zion       | Learned location of Storage (-7)
 1730 | -7/Zion       | Learned location of Warlord (-4)
 1764 | -7/Zion       | Given the Hacking Drone Bay
 1767 | -7/Zion       | Found Prototype Device
 1768 | -7/Zion       | Identified Hacking Drone Bay
 2056 | -7/Zion       | Found Relay Coupler [Programmer]
 2064 | -7/Zion       | Found Relay Coupler [Programmer]
 2070 | -7/Zion       | Found Relay Coupler [Programmer]
 2283 | -7/Zion       | Learned location of 1 exit from Factory
 2341 | -7/Zion       | Found CR-A16's Pointy Stick
 2585 | -7/Zion       | Found Prototype Device
 3007 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3295 | -7/Zion       | Imprinted
 3298 | -7/Zion       | Declared Zion's savior
 3567 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3595 | -7/Zion       | Discovered new exit (range 3)
 3595 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3599 | -7/Zion       | Entered Deep Caves
 3599 | -7/Deep Caves | Accompanied by 2 allies
 3836 | -7/Deep Caves | Attacked by Z-Imprinter
 3845 | -7/Deep Caves | Z-Facility disabled
 3866 | -7/Deep Caves | Core integrity fell below 50%
 3900 | -7/Deep Caves | Core integrity fell below 20%
 3903 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
03599_ Dropped Field Recycling Unit.
03602_ 5D-8P5(M) slips into the shadows.
03603_ 36-13G(M) slips into the shadows.
03609_ as-31796 destroyed.
03620_ as-79942 destroyed.
03620_ Switching to secondary target: as-74197.
03629_ as-74197 destroyed.
03632_ Acquired 20 matter. <x2>
03825_ NEW_ZION: Z-Facility proximity alert.
03835_ Shock Rifle destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
03845_ Z-Facility disabled.
03849_ Imp. Ion Engine destroyed.
03861_ Destroyed Prototype Storage.
03865_ PO-ZX6(z) destroyed.
03872_ Arm. Treads destroyed.
03889_ Plasma Cannon destroyed.
03892_ Rocket Launcher destroyed.
03896_ Arm. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????                                    # |
| ?????????????                                   ## |
| ?????????????                                   #? |
| ???????????????"   """"""                       ## |
| ?????????????????"""""""                         # |
| ?????????????????""""""""             !            |
| ????????????????""""""""                           |
| ????????????????""""""                             |
| ????????????????"""""""                            |
| ?????????????????"""""                           # |
| ????????????????"""""""                         ## |
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| ????????????????"""" " "                        #? |
| ????????????????"""""                            ? |
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| ????????????????"""""""                         ?? |
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| ???????????????"""                        ??   ??? |
| ???????????????"""   """                  ???? ??? |
| ???????????????"""  """""                 ???????? |
| ????????????????"" """""""                ???????? |
| ????????????????"" """""""                ???????? |
| ????????????????""?"""""""                ???????? |
| ??????????????????? """""@                ???????? |
| ??????????????????   """                  ???????? |
| ???????????????????                      ????????? |
| ??????????????????"""""""o               ????????? |
| ??????????????????"""""                 ?????????? |
| ??????????????????                      ?????????? |
| ?????????????????                       ?????????? |
| ??????????????????                     ??????????? |
| ???????????????????                    ??????????? |
| ???????????????????                   ???????????? |
| ???????????????????                   ???????????? |
| ???????????????????          #####   ????????????? |
| ?????????????????????     ####????#??????????????? |
| ??????????????????????   #???????????????????????? |
| ???????????????????????##????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            8
Recoil Reduction           3
Defensive Hacking          16

 Item Schematics 
-----------------
   Imp. Carbon-fiber Leg | -7/Zion | Archive
      Enh. Optical Array | -7/Zion | Archive
               Great Axe | -7/Zion | Archive
        Flexi-carbon Leg | -7/Zion | Archive
         Arm. Huge Wheel | -7/Zion | Archive
      Imp. System Shield | -7/Zion | Archive
      Mak. Hacking Suite | -7/Zion | Archive
       Mak. Trap Scanner | -7/Zion | Archive
  Imp. Corruption Screen | -7/Zion | Archive
             Mak. Hammer | -7/Zion | Archive
 Angular Momentum Engine | -7/Zion | Archive
           Plasma Cannon | -7/Zion | Archive
             Force Field | -7/Zion | Archive
    Adv. Terrain Scanner | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              LightpackSurgeField
  Manual?         0
Play Time         00:30:44
  Cumulative      12.4 hours
  Start           2024.04.02 @ 20:47:52
  End             2024.04.02 @ 21:17:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           28
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6518dc67-b26f-412a-9021-cbba6fb0952e