Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 01:21:01 Player: Beef Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (174) 870 Value Destroyed (7672) 7672 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1735) 1735 TOTAL SCORE: 18697 Bonus ------- Pacifist 200 High Alert Combat Kills 1535 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 37/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Enhanced Optical Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Microactuators Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Force Lance Force Lance Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Antigrav System Combat Linear Gravjet Advanced Reaction Control System Force Lance [Rating: 168] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Improved Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 . . . . . . . . . . 1 1 . . Utility 11 | . . 2 2 . . . 2 . . 2 . . . . . . 1 2 Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 309 | 7 . 9 8 13 3 31 16 1 . 24 3 11 13 . 45 15 43 67 Power 43 | 1 . 3 1 1 1 2 2 . . 2 . . 2 . 5 2 6 15 Engine 12 | 1 . 3 1 . 1 1 1 . . 2 . . 1 . 1 . . . Core 11 | . . . . 1 . 1 1 . . . . . 1 . 4 2 1 . Reactor 20 | . . . . . . . . . . . . . . . . . 5 15 Propulsion 86 | 3 . 1 3 4 1 10 4 . . 8 . 2 . . 9 3 14 24 Treads 6 | 2 . 1 2 . . . . . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . Hover 79 | . . . 1 4 1 10 4 . . 8 . 2 . . 9 2 14 24 Flight . | . . . . . . . . . . . . . . . . . . . Utility 122 | 1 . 3 2 3 1 13 7 1 . 9 2 7 6 . 20 5 19 23 Device 75 | . . . 1 2 1 5 4 . . 4 1 6 3 . 11 5 14 18 Storage 9 | 1 . . . . . 2 1 . . 1 1 . . . . . 1 2 Processor 24 | . . 1 . . . 4 2 1 . 2 . 1 2 . 5 . 3 3 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 13 | . . 2 1 1 . 2 . . . 2 . . 1 . 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 2 5 . 6 3 . . 5 1 2 5 . 11 5 4 5 Energy Gun 14 | . . . . . . 2 1 . . 1 . . 2 . 7 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 7 | 2 . . . . . 1 . . . . . 1 1 . 2 . . . Ballistic Cannon 5 | . . 1 2 1 . 1 . . . . . . . . . . . . Launcher 10 | . . 1 . 4 . . . . . 2 1 . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . 2 . . 1 . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . 1 . 1 2 . 2 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . 1 3 4 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 1 . 1 2 . . 1 . 1 . . . 2 2 3 Parts Lost 124 | . . 1 4 1 6 3 . . . 16 3 2 6 . 10 3 15 54 Power 15 | . . 1 1 . 1 . . . . 2 . . . . . . 3 7 Propulsion 40 | . . . 2 . 3 3 . . . 4 . 1 . . 2 2 4 19 Utility 48 | . . . 1 . 1 . . . . 7 2 . 4 . 5 1 7 20 Weapon 21 | . . . . 1 1 . . . . 3 1 1 2 . 3 . 1 8 Highest Loss Streak 19 | . . 1 3 1 6 2 . . . 10 3 2 5 . 4 3 8 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 82 69 70 42 83 99 100 100 81 90 86 94 100 97 90 90 93 Engine 2 | . 14 10 7 . 1 3 5 6 6 4 5 5 3 5 . . . . Core 1 | . . . . 5 1 3 . . . . . . 1 . 4 9 2 . Reactor 2 | . . . . . . . . . . . . . . . . . 5 7 Treads 2 | . 28 22 14 . . . . . . . . . . . . 3 . . Hover 21 | . . . . 30 12 23 26 26 26 22 23 22 23 23 26 20 24 22 Device 15 | . . . 4 8 9 12 19 15 13 7 15 17 19 23 21 18 17 20 Storage 3 | . 14 11 7 . . 3 6 6 6 4 5 5 5 5 2 . . . Processor 22 | . . 3 9 7 5 11 23 30 33 27 23 23 28 29 24 28 27 28 Protection 2 | . . 13 9 2 7 8 1 . . 2 4 . 1 . 1 . . . Energy Gun 2 | . . . . . . 5 9 6 6 2 . . 2 5 6 1 . . Ballistic Gun 1 | . 28 8 . . . 1 . . . . . 3 . . 3 . . . Ballistic Cannon 1 | . . 7 13 2 . 1 . . . . . . . . . . . . Launcher 1 | . . 5 1 11 4 . . . . 3 10 1 . . . . . . Slashing Weapon 1 | . . . . . . 2 . . . 1 . 3 3 5 3 4 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 2 8 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 10 10 23 41 24 24 34 36 31 31 43 44 42 44 41 64 55 68 71 Greatest Support 77 | 40 40 40 40 36 27 42 48 36 36 56 44 44 44 44 56 68 77 77 Greatest Overweight (x) 2 | . . . 2 1 1 1 . . . 1 . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 8 10 10 10 10 10 10 10 10 10 5 5 10 Average Capacity 7 | 6 8 8 7 5 5 6 8 10 10 9 9 10 10 10 8 5 5 5 Most Carried 10 | 3 5 8 8 4 4 8 10 10 10 10 6 9 10 10 10 5 5 5 Average Carried 6 | 1 3 6 7 1 3 6 8 9 10 6 5 4 9 10 7 4 4 4 Final Capacity 10 | 8 8 8 5 5 5 8 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 3 5 8 5 4 3 7 10 10 10 6 5 9 10 10 5 4 5 4 Class Distribution -------------------- 33% | Mutant 17% | Scavenger-Scout 13% | Scavenger-Mutant 13% | Scout 11% | Scavenger-Ninja 5% | Scavenger-Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Matter Collected 3980 | 234 . 238 351 186 . 545 160 20 . 188 . 87 352 . 459 125 458 577 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8931 | . . 480 184 240 . 633 183 . . 340 . 92 551 56 822 157 1959 3234 Parts 475 | . . 42 10 11 . 46 7 . . 13 . 7 15 6 40 13 99 166 Haulers Intercepted 6 | . . . 1 . . 2 1 . . . . . . . . . 1 1 Recyclers Shooed 6 | . . 1 . 1 . 1 . . . . . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . 9 6 . . . . Prevented 2 | . . . . . . . . 1 . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 121 | . . 16 5 3 . 7 2 . . 7 . 2 5 1 11 1 24 37 Melee 74 | . . . . . . 2 . . . 1 . . 1 1 7 1 24 37 Guns 22 | . . 5 . . . 4 2 . . 4 . 1 3 . 3 . . . Cannons 9 | . . 3 5 . . 1 . . . . . . . . . . . . AOE 13 | . . 8 . 1 . . . . . 2 . 1 1 . . . . . Classes Destroyed 16 | . . 8 1 1 . 1 1 . . 1 . . 1 . . . . 2 Worker 16 | . . 4 . 1 . 2 . . . 1 . . . . . 2 3 3 Builder 10 | . . 1 . 1 . 2 . . . . . . . . 1 1 2 2 Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . Hauler 6 | . . . 1 . . 2 1 . . . . . . . . . 1 1 Recycler 12 | . . 2 . 1 . 2 . . . 1 . . . . 1 . 1 4 Operator 3 | . . 1 . . . 1 . . . . . . . . 1 . . . Watcher 4 | . . . . . . 1 . . . . . . . . 1 . . 2 Swarmer 34 | . . 7 . . . 3 . . . 4 . . . . 4 . 5 11 Grunt 38 | . . 7 4 2 . 2 . . . 2 . . 2 . 2 . 6 11 Brawler 3 | . . 1 . . . . . . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . 1 1 1 . 2 . . . . . 1 . . . 1 3 1 Hunter 5 | . . . . . . . . . . 1 . . . . . . 2 2 Programmer 25 | . . . . . . . 2 . . . . 1 . 1 3 . 8 10 Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . Thug 3 | . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 12 | . . 10 3 7 . 4 1 . . 4 . 1 2 1 4 2 11 12 Combat Bots Only 12 | . . 6 2 2 . 3 1 . . 4 . 1 2 1 4 1 8 12 Max Kills in Single Turn 4 | . . 4 1 2 . 1 1 . . 2 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . 1 . 1 1 . . . . . Melee 1 | . . . . . . 1 . . . 1 . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1118 | . . 63 99 58 6 59 19 . . 169 3 16 61 . 86 16 134 329 Missed 370 | . . 18 38 34 . 23 9 . . 50 1 5 15 . 24 7 43 103 Damage Taken 15071 | . . 638 1236 234 227 540 80 . . 2325 64 317 695 . 1375 243 2098 4999 Core 3895 | . . 66 266 12 157 51 14 . . 724 . 142 41 . 274 . 537 1611 Absorbed by Shields 85 | . . . . . 8 . . . . . . . . . . . . 77 Redirected to Shielding 41 | . . . . . 23 18 . . . . . . . . . . . . Ignored by Resistances 78 | . . . . . . . . . . . . . . . . . . 78 Core Remaining (%) 74 | 100 100 83 51 . . 68 . . 98 . . . . 9 76 100 62 . Volleys Fired 158 | . . 35 22 11 . 26 10 . . 18 1 10 11 . 14 . . . Largest 3 | . . 2 2 2 . 2 2 . . 2 2 1 2 . 3 . . . Hottest 205 | . . 69 96 66 . 120 120 . . 120 72 36 98 . 205 . . . Shots Fired 295 | . . 63 44 18 . 52 20 . . 25 2 11 19 . 41 . . . Gun 176 | . . 31 . . . 41 20 . . 19 . 5 19 . 41 . . . Cannon 79 | . . 20 44 4 . 11 . . . . . . . . . . . . Launcher 40 | . . 12 . 14 . . . . . 6 2 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 148 | . . 51 44 4 . 22 . . . . . 5 11 . 11 . . . Thermal 76 | . . . . . . 30 20 . . 19 . . . . 7 . . . Explosive 26 | . . 12 . . . . . . . 6 2 6 . . . . . . Electromagnetic 45 | . . . . 14 . . . . . . . . 8 . 23 . . . Robot Hit Streak 14 | . . 5 6 13 . 7 8 . . 10 12 14 7 . 9 . . . Robot Miss Streak 4 | . . 3 3 2 . 4 1 . . 1 . 1 2 . 2 . . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . Secondary Targets 4 | . . 2 . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . . . . . Shots Hit Robots 444 | . . 35 28 14 . 41 14 . . 28 2 5 22 1 47 9 75 123 Core Hits 247 | . . 36 8 10 . 23 4 . . 16 1 7 14 1 19 5 36 67 Critical Kills 2 | . . . . . . . . . . . . . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 69 | . . 1 2 1 . . . . . 3 . . 1 . 6 2 24 29 Burn 3 | . . . . . . . . . . 2 . . . . 1 . . . Destroy 2 | . . . . . . . . . . . . . 1 . 1 . . . Blast 4 | . . 1 2 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . 3 1 . . Impale 54 | . . . . . . . . . . . . . . . . 1 24 29 Melee Attacks 509 | . . . . . . 19 16 1 . 48 . 6 23 2 50 15 126 203 Impact 50 | . . . . . . . 16 1 . 33 . . . . . . . . Slashing 129 | . . . . . . 17 . . . 15 . 6 23 2 50 14 2 . Piercing 328 | . . . . . . . . . . . . . . . . 1 124 203 Sneak Attacks 30 | . . . . . . 1 . . . . . . 1 1 4 3 9 11 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . 1 . Follow-up Attacks 42 | . . . . . . . . . . . . . . . . . 8 34 Damage Inflicted 20928 | . . 1318 817 1365 . 1260 407 . . 1295 298 162 1038 64 1801 531 4189 6383 Guns 2780 | . . 142 . . . 610 407 . . 443 . 84 364 . 730 . . . Cannons 1221 | . . 255 794 56 . 116 . . . . . . . . . . . . Explosions 3368 | . . 921 . 1309 . 114 . . . 516 298 78 132 . . . . . Melee 13467 | . . . . . . 396 . . . 336 . . 511 64 1071 531 4189 6369 Ramming 92 | . . . 23 . . 24 . . . . . . 31 . . . . 14 Kinetic 1968 | . . 397 794 56 . 252 . . . . . 84 209 . 176 . . . Thermal 1946 | . . 84 . 197 . 588 407 . . 443 . . 132 . 95 . . . Explosive 2429 | . . 837 . 700 . . . . . 516 298 78 . . . . . . Electromagnetic 1026 | . . . . 412 . . . . . . . . 155 . 459 . . . Impact 300 | . . . . . . . . . . 300 . . . . . . . . Slashing 2508 | . . . . . . 396 . . . 36 . . 511 64 1071 430 . . Piercing 10659 | . . . . . . . . . . . . . . . . 101 4189 6369 Highest Corruption 14 | . . . . 1 1 3 4 4 4 1 1 1 1 . 4 . 8 14 Average Corruption 3 | . . . . 1 1 1 3 4 4 1 1 1 1 . 1 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . . 7 4 4 . . . 1 1 . 7 . 16 23 Message Errors 14 | . . . . . . 1 1 1 . . . . . . 1 . 5 5 Matter Fused 17 | . . . . . . 2 1 . . . . . 1 . 3 . 6 4 Heat Flow Errors 12 | . . . . . . 1 . 2 . . . . . . 1 . 4 4 Energy Discharges 5 | . . . . . . . . 1 . . . . . . 1 . . 3 Data Loss (minor) 9 | . . . . . . 3 2 . . . . . . . 1 . 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots 23 | . . . . . . 6 8 . . 9 . . . . . . . . Effects 3 | . . . . . . 1 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . Overflow Damage 2126 | . . 81 7 144 . 69 . . . 52 . . 49 . 178 172 565 809 Projectiles 33 | . . . 7 26 . . . . . . . . . . . . . . Explosions 304 | . . 81 . 118 . 53 . . . 52 . . . . . . . . Melee 1789 | . . . . . . 16 . . . . . . 49 . 178 172 565 809 Knockbacks 12 | . . 1 7 1 . 1 . . . 2 . . . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . . . Kinetic 10 | . . 1 7 1 . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . . 162 11 . . 104 . . . 27 . 66 84 . . . . 7 Shots 9 | . . 3 . . . 1 . . . 2 . 2 1 . . . . . Rammed 7 | . . . 2 . . 1 . . . . . . 2 . . . . 2 Targets Rammed 7 | . . . 2 . . 1 . . . . . . 2 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . . 136 114 55 . 95 250 221 . 371 240 18 190 . 295 . 247 441 Average Temperature 98 | . . 43 50 21 . 13 118 99 . 153 143 13 92 . 53 . 88 151 Received Heat Transfer 2010 | . . 117 423 99 . 126 . . . 513 . 36 108 . 129 45 108 306 Effects 6 | . . . . . . . . . . 3 3 . . . . . . . Energy Bleed 3 | . . . . . . . . . . 2 1 . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 . . . . . . . . . . 1 . . . Combat Hostiles 3 | . . . . 2 . . . . . . . . . . 1 . . . Parts Fried 6 | . . . . 4 . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 5 . . 2 . . . . . . . 1 Heat Transferred 2893 | . . 100 . 200 . 855 583 . . 833 . . 100 . 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Peak Influence 1174 | . 15 562 306 794 277 259 223 . . 213 45 178 . . 228 283 839 1174 Initial 503 | . . 5 237 134 277 162 114 . . 14 29 10 . . 18 11 159 503 Average 316 | . 1 275 227 519 255 149 137 . . 78 29 104 . . 81 178 485 762 Maximum Alert Level 4 | . . 2 1 3 1 1 1 . . 1 . . . . 1 1 3 4 Low Security (%) 52 | 100 100 49 25 35 . 77 93 . . 98 100 100 . . 94 35 6 . Level 1 15 | . . 18 74 2 100 22 6 . . 1 . . . . 5 65 27 . Level 2 17 | . . 32 . 4 . . . . . . . . . . . . 53 46 Level 3 14 | . . . . 57 . . . . . . . . . . . . 13 52 Level 4 . | . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 3 3 5 . 3 1 . . 5 . 4 . . 4 2 4 7 Investigation 12 | . . . 1 3 . 3 . . . 1 . . . . 1 1 1 1 Extermination 8 | . . . . . . . 1 . . 1 . . . . 2 . 1 3 Reinforcement 12 | . 1 3 2 . . . . . . 3 . 1 . . 1 1 . . Assault 4 | . . . . 1 . . . . . . . . . . . . 2 1 Garrison 6 | . . . . 1 . . . . . . . 3 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Distress Signals 9 | . . 3 1 . . 1 . . . 1 . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . . 23 21 6 6 13 5 . . 19 6 7 21 . 17 4 29 61 Peak Tracking Total 17 | . 1 7 10 4 6 4 4 . . 10 6 3 10 . 4 1 7 17 Tactical Retreats 24 | . . . 2 . . 1 . . . 5 1 2 7 . 2 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Traps Triggered 6 | . . . . 1 . 1 2 . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Machines Disabled 39 | . . 7 . 25 . 2 . . . . . 2 1 . 1 . 1 . Max in Single Turn 7 | . . 2 . 7 . 1 . . . . . 2 1 . 1 . 1 . Garrison Access 5 | . . . . 1 . . 1 . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Machines Accessed 40 | . 1 . 1 4 . 6 4 1 . 3 . 2 1 . 4 2 6 5 Terminals 22 | . 1 . 1 2 . 3 2 . . 2 . 1 . . 3 1 3 3 Fabricators 4 | . . . . . . 1 1 . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . 1 . . . . . . . . . . 1 1 Garrison Access 6 | . . . . 1 . . 1 . . . . 1 . . . 1 1 1 Total Hacks 86 | . 2 . 5 12 . 15 7 1 . 6 . 4 1 . 9 3 14 7 Successful 27 | . . . 2 5 . 5 3 1 . . . . 1 . 2 1 3 4 Failed 59 | . 2 . 3 7 . 10 4 . . 6 . 4 . . 7 2 11 3 Catastrophic 12 | . 1 . 1 2 . 1 1 . . 1 . . . . 1 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 35 | . . . . 5 . 5 3 . . 2 . 4 . . 2 2 9 3 Terminals 56 | . 2 . 5 9 . 10 3 . . 5 . 2 . . 6 1 8 5 Fabricators 7 | . . . . . . 1 2 . . 1 . . . . 3 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . . . . . . . . 3 . Scanalyzers 5 | . . . . . . 3 . . . . . . . . . . 1 1 Garrison Access 11 | . . . . 2 . . 2 . . . . 2 . . . 2 2 1 Terminal Hacks 18 | . . . 2 3 . 3 2 1 . . . . 1 . 2 . 2 2 Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . . . Alert Level 6 | . . . 1 1 . 1 1 . . . . . . . 1 . . 1 Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 2 . 1 . . . . . . . . . 1 1 2 Terminals 5 | . . . . 2 . 1 . . . . . . . . . . 1 1 Botnet 5 | . . . . 2 . 1 . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Jam 2 | . . . . . . . . . . . . . . . . 1 . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 1 4 . 5 2 . . 3 . 2 . . 3 1 6 4 Full Trace Events 11 | . 1 . 1 3 . 3 . . . 1 . . . . 1 . 1 . Feedback Events 4 | . . . . 1 . 1 . . . 1 . . . . . . 1 . Corruption 4 | . . . . 1 . 1 . . . 1 . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 27 | . . . . . . 27 . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 2 . . . . . . . . . . . . 2 . Machine Destruction 4 | . . . . 2 . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . 11 . 1 . . . . . . Traps 9 | . . . . . . . . . . 9 . . . . . . . . Emergency Access 3 | . . . . . . . . . . 2 . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Turns Passed 7274 | 97 134 265 344 262 50 575 467 206 19 571 67 239 568 18 1017 280 755 1340 Spaces Moved 7460 | 56 83 99 183 344 75 680 622 409 39 559 93 303 781 22 893 296 781 1142 Core 96 | 3 . . 42 . 33 10 . . . . . . . . . . . 8 Treads 336 | 52 83 99 102 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1 | 1 . . . . . . . . . . . . . . . . . . Hover 7027 | . . . 39 344 42 670 622 409 39 559 93 303 781 22 893 296 781 1134 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 50 48 50 48 48 48 48 48 58 55 55 55 48 45 43 40 Average Speed 58 | 152 160 160 134 57 61 53 48 48 48 56 58 60 55 55 57 71 49 45 Slowest Speed 320 | 160 160 160 320 120 120 120 48 48 48 102 58 106 55 55 98 120 70 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 21 24 19 10 63 14 17 64 6 19 68 9 79 5 18 10 23 15 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 . . . . 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . . . . 3 . . . . 3 . . . . . Spaces Dug 166 | . . . . . . 3 13 1 . 35 . 6 15 1 21 5 30 36 Terrain Destroyed 389 | . . 29 12 59 . 34 16 1 . 66 19 22 34 1 25 5 30 36 Melee 166 | . . . . . . 3 13 1 . 35 . 6 15 1 21 5 30 36 Projectile 31 | . . . 12 . . 4 3 . . 2 . 1 5 . 4 . . . AOE 192 | . . 29 . 59 . 27 . . . 29 19 15 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc Total 9381 | 65 84 145 241 388 77 813 752 417 38 703 102 335 855 23 1282 343 999 1719 Wait 757 | . . . . 13 . 24 57 . . 46 6 . 20 . 236 . 41 314 Move 7444 | 55 82 98 182 344 74 679 621 408 38 559 92 302 780 21 892 295 780 1142 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 116 | 2 2 1 8 6 . 15 15 3 . 5 . 3 5 . 14 7 12 18 Fast Attach 146 | 7 . 5 4 5 2 20 5 1 . 8 3 6 4 . 18 8 17 33 Attach 67 | . . . 1 6 1 2 1 . . 11 . 3 3 . 11 4 10 14 Detach 21 | 1 . 1 1 . . 1 . . . 1 . 3 . . 8 1 3 1 Swap 97 | . . 4 3 2 . 9 10 . . 5 . 2 6 . 16 3 17 20 Drop 142 | . . 1 18 1 . 17 17 4 . 2 . . 1 . 23 10 17 31 Fire 158 | . . 35 22 11 . 26 10 . . 18 1 10 11 . 14 . . . Melee 426 | . . . . . . 19 16 1 . 48 . 6 23 2 50 15 102 144 Ram 7 | . . . 2 . . 1 . . . . . . 2 . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 6) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 471 | -9/Materials | Discovered new exit (range 16) 497 | -9/Materials | Entered another Materials area 497 | -8/Materials | Evolved 2 slots: Utility x2 831 | -8/Materials | Lost 3 parts (1p1n1u) 833 | -8/Materials | Discovered new exit (range 16) 841 | -8/Materials | Entered Factory 841 | -7/Factory | Evolved 2 slots: Propulsion x2 1080 | -7/Factory | Identified exit to Lower Caves 1103 | -7/Factory | Sucked down chute 1103 | -7/Factory | Entered Waste 1106 | -7/Waste | Spotted C-40 Crusher 1108 | -7/Waste | Spotted C-40 Crusher 1114 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1114 | -7/Waste | Spotted C-40 Crusher 1120 | -7/Waste | Spotted C-40 Crusher 1128 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1131 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1134 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1139 | -7/Waste | Spotted C-40 Crusher 1139 | -7/Waste | Spotted C-40 Crusher 1141 | -7/Waste | Crushed by Compactor (1 part destroyed) 1141 | -7/Waste | Discovered new exit (range 14) 1153 | -7/Waste | Entered Factory 1172 | -7/Factory | Lost 6 parts (1p3n1u1w) 1218 | -7/Factory | Discovered new exit (range 6) 1414 | -7/Factory | Fabricated T-07 Excavator? 1728 | -7/Factory | Entered another Factory area 1728 | -6/Factory | Evolved 2 slots: Utility x2 2081 | -6/Factory | Build established: Scout 2180 | -6/Factory | Discovered new exit (range 4) 2195 | -6/Factory | Entered Lower Caves 2206 | -6/Lower Caves | Spotted B-75 Beast 2270 | -6/Lower Caves | Identified exit to Lower Caves 2299 | -6/Lower Caves | Encountered a Warlord checkpoint 2401 | -6/Lower Caves | Entered another Lower Caves area 2416 | -6/Lower Caves | Discovered new exit (range 4) 2419 | -6/Lower Caves | Identified exit to Factory 2420 | -6/Lower Caves | Entered Factory 2420 | -5/Factory | Evolved 2 slots: Utility x2 2486 | -5/Factory | Spotted B-75 Beast 2631 | -5/Factory | Lost 4 parts (2n1u1w) 2691 | -5/Factory | Core integrity fell below 50% 2723 | -5/Factory | Lost 10 parts (2p2n4u2w) 2826 | -5/Factory | Build established: Mutant 2991 | -5/Factory | Manually triggered Chute Trap 2991 | -5/Factory | Sucked down chute 2991 | -5/Factory | Entered Waste 3004 | -5/Waste | Spotted C-40 Crusher 3014 | -5/Waste | Spotted C-40 Crusher 3015 | -5/Waste | Spotted C-40 Crusher 3029 | -5/Waste | Spotted C-40 Crusher 3029 | -5/Waste | Spotted C-40 Crusher 3035 | -5/Waste | Spotted C-40 Crusher 3044 | -5/Waste | Discovered new exit (range 16) 3045 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3048 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3058 | -5/Waste | Entered Factory 3079 | -5/Factory | Lost 3 parts (2u1w) 3116 | -5/Factory | Core integrity fell below 20% 3281 | -5/Factory | Discovered new exit (range 5) 3297 | -5/Factory | Entered Upper Caves 3345 | -5/Upper Caves | Attacked by a faux Warlord 3445 | -5/Upper Caves | Learned Factory terminal intel 3536 | -5/Upper Caves | Lost 5 parts (3u2w) 3852 | -5/Upper Caves | Learned Factory terminal intel 3857 | -5/Upper Caves | Discovered new exit (range 16) 3865 | -5/Upper Caves | Entered another Upper Caves area 3868 | -5/Upper Caves | Build established: Scavenger-Mutant 3878 | -5/Upper Caves | Discovered new exit (range 10) 3883 | -5/Upper Caves | Entered Factory 3883 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3884 | -4/Factory | Loaded intel: 26 terminal locations 4352 | -4/Factory | Identified exit to Research 4419 | -4/Factory | Discovered new exit (range 7) 4766 | -4/Factory | Lost 4 parts (1n2u1w) 4900 | -4/Factory | Entered Research 4900 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4969 | -3/Research | Lost 3 parts (2n1u) 5023 | -3/Research | Found Enh. Force Lance 5078 | -3/Research | Found Gamma Bomb Array 5089 | -3/Research | Spotted B-86 Titan 5166 | -3/Research | Discovered new exit (range 20) 5180 | -3/Research | Entered another Research area 5180 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5207 | -2/Research | Spotted B-90 Cyclops 5330 | -2/Research | Spotted B-90 Cyclops 5418 | -2/Research | Lost 8 parts (2p2n3u1w) 5438 | -2/Research | Destroyed 7 combat bots 5544 | -2/Research | Found Prototype Processor 5544 | -2/Research | Identified Exp. Melee Analysis Suite 5666 | -2/Research | Build established: Scavenger-Scout 5898 | -2/Research | Destroyed 8 combat bots 5907 | -2/Research | Lost 4 parts (1p2n1u) 5914 | -2/Research | Discovered new exit (range 10) 5930 | -2/Research | First assault squad dispatched 5935 | -2/Research | Entered Access 5935 | -1/Access | Evolved 2 slots: Utility x2 6069 | -1/Access | Found Prototype Device 6069 | -1/Access | Identified Exp. Thermal Defense Suite 6189 | -1/Access | Build established: Scavenger-Ninja 6323 | -1/Access | Lost 4 parts (1p1n2u) 6359 | -1/Access | Identified exit to Surface 6416 | -1/Access | Lost 5 parts (1n3u1w) 6484 | -1/Access | Destroyed 8 combat bots 6514 | -1/Access | Lost 12 parts (2p5n3u2w) 6811 | -1/Access | Build established: Scavenger-Scout 6935 | -1/Access | First assault squad dispatched 7037 | -1/Access | System corruption reached 10% 7081 | -1/Access | Garrison activated, responded to threat 7154 | -1/Access | Destroyed 12 combat bots 7189 | -1/Access | Lost 11 parts (1p6n4u) 7242 | -1/Access | Spotted B-99 Colossus 7247 | -1/Access | Spotted B-99 Colossus 7265 | -1/Access | Core integrity fell below 50% 7273 | -1/Access | Core integrity fell below 20% 7275 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07267_ Imp. Remote Force Field destroyed. 07268_ Lance follow-up attack on G-73 Enforcer. 07268_ U-05 Engineer lays Concrete. 07270_ Imp. Antigrav System destroyed. 07270_ Lance destroyed. 07271_ Adv. Melee Analysis Suite destroyed. 07271_ Penetrated by Slug. 07271_ Slug penetrates Wall. 07271_ Penetrated by Slug. 07271_ U-05 Engineer lays Concrete. 07271_ Force Lance destroyed. 07271_ Imp. Melee Analysis Suite destroyed. 07272_ U-05 Engineer lays Concrete. 07273_ U-05 Engineer builds a Wall. 07274_ Knocked back. 07274_ Penetrated by Slug. 07274_ Slug penetrates Earth. 07275_ Knocked back. 07275_ Adv. Target Analyzer destroyed. 07275_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ????? ######## ## ### ### | | ?####?##### ?? ### ###? | | ?? # ??############# #### | | ??? # ################ #### ## | | ?? ? # ################ +!! 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