Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 01:21:01

Player: Beef

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (174)     870
Value Destroyed (7672)     7672
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1735)               1735
              TOTAL SCORE: 18697

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1535

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     37/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
     Light Quantum Reactor
     Light Quantum Reactor
           Lance

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
      Improved Antigrav System
      Improved Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
      Enhanced Optical Array
      Advanced Signal Interpreter
               Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
               Microactuators
      Advanced Reaction Control System
      Improved Cloaking Device
>              --- WEAPON -----------
               Force Lance
               Force Lance
               Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
      Improved Antigrav System
        Combat Linear Gravjet
      Advanced Reaction Control System
               Force Lance
[Rating: 168]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Improved Targeting Computer
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Force Lance
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  11   | .   .   2   2   .   .   .   2   .   .   2   .   .   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             309  | 7   .   9   8   13  3   31  16  1   .   24  3   11  13  .   45  15  43  67  
  Power                    43   | 1   .   3   1   1   1   2   2   .   .   2   .   .   2   .   5   2   6   15  
    Engine                 12   | 1   .   3   1   .   1   1   1   .   .   2   .   .   1   .   1   .   .   .   
    Core                   11   | .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   4   2   1   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   15  
  Propulsion               86   | 3   .   1   3   4   1   10  4   .   .   8   .   2   .   .   9   3   14  24  
    Treads                 6    | 2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  79   | .   .   .   1   4   1   10  4   .   .   8   .   2   .   .   9   2   14  24  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  122  | 1   .   3   2   3   1   13  7   1   .   9   2   7   6   .   20  5   19  23  
    Device                 75   | .   .   .   1   2   1   5   4   .   .   4   1   6   3   .   11  5   14  18  
    Storage                9    | 1   .   .   .   .   .   2   1   .   .   1   1   .   .   .   .   .   1   2   
    Processor              24   | .   .   1   .   .   .   4   2   1   .   2   .   1   2   .   5   .   3   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             13   | .   .   2   1   1   .   2   .   .   .   2   .   .   1   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   .   2   2   5   .   6   3   .   .   5   1   2   5   .   11  5   4   5   
    Energy Gun             14   | .   .   .   .   .   .   2   1   .   .   1   .   .   2   .   7   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   .   1   .   .   .   .   .   1   1   .   2   .   .   .   
    Ballistic Cannon       5    | .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   .   4   .   .   .   .   .   2   1   .   .   .   .   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   1   .   .   .   1   .   1   2   .   2   1   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   1   .   1   2   .   .   1   .   1   .   .   .   2   2   3   
Parts Lost                 124  | .   .   1   4   1   6   3   .   .   .   16  3   2   6   .   10  3   15  54  
  Power                    15   | .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   3   7   
  Propulsion               40   | .   .   .   2   .   3   3   .   .   .   4   .   1   .   .   2   2   4   19  
  Utility                  48   | .   .   .   1   .   1   .   .   .   .   7   2   .   4   .   5   1   7   20  
  Weapon                   21   | .   .   .   .   1   1   .   .   .   .   3   1   1   2   .   3   .   1   8   
  Highest Loss Streak      19   | .   .   1   3   1   6   2   .   .   .   10  3   2   5   .   4   3   8   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  82  69  70  42  83  99  100 100 81  90  86  94  100 97  90  90  93  
  Engine                   2    | .   14  10  7   .   1   3   5   6   6   4   5   5   3   5   .   .   .   .   
  Core                     1    | .   .   .   .   5   1   3   .   .   .   .   .   .   1   .   4   9   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   
  Treads                   2    | .   28  22  14  .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hover                    21   | .   .   .   .   30  12  23  26  26  26  22  23  22  23  23  26  20  24  22  
  Device                   15   | .   .   .   4   8   9   12  19  15  13  7   15  17  19  23  21  18  17  20  
  Storage                  3    | .   14  11  7   .   .   3   6   6   6   4   5   5   5   5   2   .   .   .   
  Processor                22   | .   .   3   9   7   5   11  23  30  33  27  23  23  28  29  24  28  27  28  
  Protection               2    | .   .   13  9   2   7   8   1   .   .   2   4   .   1   .   1   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   5   9   6   6   2   .   .   2   5   6   1   .   .   
  Ballistic Gun            1    | .   28  8   .   .   .   1   .   .   .   .   .   3   .   .   3   .   .   .   
  Ballistic Cannon         1    | .   .   7   13  2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   1   11  4   .   .   .   .   3   10  1   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   .   .   .   1   .   3   3   5   3   4   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 10  10  23  41  24  24  34  36  31  31  43  44  42  44  41  64  55  68  71  
  Greatest Support         77   | 40  40  40  40  36  27  42  48  36  36  56  44  44  44  44  56  68  77  77  
  Greatest Overweight (x)  2    | .   .   .   2   1   1   1   .   .   .   1   .   1   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   5   5   8   10  10  10  10  10  10  10  10  10  5   5   10  
  Average Capacity         7    | 6   8   8   7   5   5   6   8   10  10  9   9   10  10  10  8   5   5   5   
  Most Carried             10   | 3   5   8   8   4   4   8   10  10  10  10  6   9   10  10  10  5   5   5   
  Average Carried          6    | 1   3   6   7   1   3   6   8   9   10  6   5   4   9   10  7   4   4   4   
  Final Capacity           10   | 8   8   8   5   5   5   8   10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 3   5   8   5   4   3   7   10  10  10  6   5   9   10  10  5   4   5   4   

 Class Distribution 
--------------------
 33% | Mutant
 17% | Scavenger-Scout
 13% | Scavenger-Mutant
 13% | Scout
 11% | Scavenger-Ninja
  5% | Scavenger-Gunner
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Gunner | -4/Factory
  Scavenger-Scout | -3/Research
  Scavenger-Scout | -2/Research
  Scavenger-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  
Matter Collected           3980 | 234  .    238  351  186  .    545  160  20   .    188  .    87   352  .    459  125  458  577  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8931 | .    .    480  184  240  .    633  183  .    .    340  .    92   551  56   822  157  1959 3234 
  Parts                    475  | .    .    42   10   11   .    46   7    .    .    13   .    7    15   6    40   13   99   166  
Haulers Intercepted        6    | .    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           6    | .    .    1    .    1    .    1    .    .    .    .    .    1    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  121  | .   .   16  5   3   .   7   2   .   .   7   .   2   5   1   11  1   24  37  
  Melee                    74   | .   .   .   .   .   .   2   .   .   .   1   .   .   1   1   7   1   24  37  
  Guns                     22   | .   .   5   .   .   .   4   2   .   .   4   .   1   3   .   3   .   .   .   
  Cannons                  9    | .   .   3   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   8   .   1   .   .   .   .   .   2   .   1   1   .   .   .   .   .   
Classes Destroyed          16   | .   .   8   1   1   .   1   1   .   .   1   .   .   1   .   .   .   .   2   
  Worker                   16   | .   .   4   .   1   .   2   .   .   .   1   .   .   .   .   .   2   3   3   
  Builder                  10   | .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   1   1   2   2   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 12   | .   .   2   .   1   .   2   .   .   .   1   .   .   .   .   1   .   1   4   
  Operator                 3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Swarmer                  34   | .   .   7   .   .   .   3   .   .   .   4   .   .   .   .   4   .   5   11  
  Grunt                    38   | .   .   7   4   2   .   2   .   .   .   2   .   .   2   .   2   .   6   11  
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   1   1   1   .   2   .   .   .   .   .   1   .   .   .   1   3   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   
  Programmer               25   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   3   .   8   10  
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           12   | .   .   10  3   7   .   4   1   .   .   4   .   1   2   1   4   2   11  12  
  Combat Bots Only         12   | .   .   6   2   2   .   3   1   .   .   4   .   1   2   1   4   1   8   12  
Max Kills in Single Turn   4    | .   .   4   1   2   .   1   1   .   .   2   .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  
Hostile Shots Fired        1118  | .    .    63   99   58   6    59   19   .    .    169  3    16   61   .    86   16   134  329  
  Missed                   370   | .    .    18   38   34   .    23   9    .    .    50   1    5    15   .    24   7    43   103  
Damage Taken               15071 | .    .    638  1236 234  227  540  80   .    .    2325 64   317  695  .    1375 243  2098 4999 
  Core                     3895  | .    .    66   266  12   157  51   14   .    .    724  .    142  41   .    274  .    537  1611 
  Absorbed by Shields      85    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    77   
  Redirected to Shielding  41    | .    .    .    .    .    23   18   .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
Core Remaining (%)         74    | 100  100  83   51   .    .    68   .    .    98   .    .    .    .    9    76   100  62   .    
Volleys Fired              158   | .    .    35   22   11   .    26   10   .    .    18   1    10   11   .    14   .    .    .    
  Largest                  3     | .    .    2    2    2    .    2    2    .    .    2    2    1    2    .    3    .    .    .    
  Hottest                  205   | .    .    69   96   66   .    120  120  .    .    120  72   36   98   .    205  .    .    .    
Shots Fired                295   | .    .    63   44   18   .    52   20   .    .    25   2    11   19   .    41   .    .    .    
  Gun                      176   | .    .    31   .    .    .    41   20   .    .    19   .    5    19   .    41   .    .    .    
  Cannon                   79    | .    .    20   44   4    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 40    | .    .    12   .    14   .    .    .    .    .    6    2    6    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  148   | .    .    51   44   4    .    22   .    .    .    .    .    5    11   .    11   .    .    .    
  Thermal                  76    | .    .    .    .    .    .    30   20   .    .    19   .    .    .    .    7    .    .    .    
  Explosive                26    | .    .    12   .    .    .    .    .    .    .    6    2    6    .    .    .    .    .    .    
  Electromagnetic          45    | .    .    .    .    14   .    .    .    .    .    .    .    .    8    .    23   .    .    .    
  Robot Hit Streak         14    | .    .    5    6    13   .    7    8    .    .    10   12   14   7    .    9    .    .    .    
  Robot Miss Streak        4     | .    .    3    3    2    .    4    1    .    .    1    .    1    2    .    2    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           444   | .    .    35   28   14   .    41   14   .    .    28   2    5    22   1    47   9    75   123  
  Core Hits                247   | .    .    36   8    10   .    23   4    .    .    16   1    7    14   1    19   5    36   67   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         69    | .    .    1    2    1    .    .    .    .    .    3    .    .    1    .    6    2    24   29   
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Blast                  4     | .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Impale                 54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    24   29   
Melee Attacks              509   | .    .    .    .    .    .    19   16   1    .    48   .    6    23   2    50   15   126  203  
  Impact                   50    | .    .    .    .    .    .    .    16   1    .    33   .    .    .    .    .    .    .    .    
  Slashing                 129   | .    .    .    .    .    .    17   .    .    .    15   .    6    23   2    50   14   2    .    
  Piercing                 328   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    124  203  
  Sneak Attacks            30    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    4    3    9    11   
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Follow-up Attacks        42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    34   
Damage Inflicted           20928 | .    .    1318 817  1365 .    1260 407  .    .    1295 298  162  1038 64   1801 531  4189 6383 
  Guns                     2780  | .    .    142  .    .    .    610  407  .    .    443  .    84   364  .    730  .    .    .    
  Cannons                  1221  | .    .    255  794  56   .    116  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3368  | .    .    921  .    1309 .    114  .    .    .    516  298  78   132  .    .    .    .    .    
  Melee                    13467 | .    .    .    .    .    .    396  .    .    .    336  .    .    511  64   1071 531  4189 6369 
  Ramming                  92    | .    .    .    23   .    .    24   .    .    .    .    .    .    31   .    .    .    .    14   
  Kinetic                  1968  | .    .    397  794  56   .    252  .    .    .    .    .    84   209  .    176  .    .    .    
  Thermal                  1946  | .    .    84   .    197  .    588  407  .    .    443  .    .    132  .    95   .    .    .    
  Explosive                2429  | .    .    837  .    700  .    .    .    .    .    516  298  78   .    .    .    .    .    .    
  Electromagnetic          1026  | .    .    .    .    412  .    .    .    .    .    .    .    .    155  .    459  .    .    .    
  Impact                   300   | .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    .    .    
  Slashing                 2508  | .    .    .    .    .    .    396  .    .    .    36   .    .    511  64   1071 430  .    .    
  Piercing                 10659 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  4189 6369 
Highest Corruption         14    | .    .    .    .    1    1    3    4    4    4    1    1    1    1    .    4    .    8    14   
  Average Corruption       3     | .    .    .    .    1    1    1    3    4    4    1    1    1    1    .    1    .    5    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    .    .    7    4    4    .    .    .    1    1    .    7    .    16   23   
    Message Errors         14    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    5    5    
    Matter Fused           17    | .    .    .    .    .    .    2    1    .    .    .    .    .    1    .    3    .    6    4    
    Heat Flow Errors       12    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    4    4    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    3    
    Data Loss (minor)      9     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    1    .    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             23    | .    .    .    .    .    .    6    8    .    .    9    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2126  | .    .    81   7    144  .    69   .    .    .    52   .    .    49   .    178  172  565  809  
  Projectiles              33    | .    .    .    7    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               304   | .    .    81   .    118  .    53   .    .    .    52   .    .    .    .    .    .    .    .    
  Melee                    1789  | .    .    .    .    .    .    16   .    .    .    .    .    .    49   .    178  172  565  809  
Knockbacks                 12    | .    .    1    7    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    1    7    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      461   | .    .    162  11   .    .    104  .    .    .    27   .    66   84   .    .    .    .    7    
  Shots                    9     | .    .    3    .    .    .    1    .    .    .    2    .    2    1    .    .    .    .    .    
  Rammed                   7     | .    .    .    2    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    
Targets Rammed             7     | .    .    .    2    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    .    136  114  55   .    95   250  221  .    371  240  18   190  .    295  .    247  441  
  Average Temperature      98    | .    .    43   50   21   .    13   118  99   .    153  143  13   92   .    53   .    88   151  
  Received Heat Transfer   2010  | .    .    117  423  99   .    126  .    .    .    513  .    36   108  .    129  45   108  306  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              6     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    1    
  Heat Transferred         2893  | .    .    100  .    200  .    855  583  .    .    833  .    .    100  .    222  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  
Peak Influence             1174 | .    15   562  306  794  277  259  223  .    .    213  45   178  .    .    228  283  839  1174 
  Initial                  503  | .    .    5    237  134  277  162  114  .    .    14   29   10   .    .    18   11   159  503  
  Average                  316  | .    1    275  227  519  255  149  137  .    .    78   29   104  .    .    81   178  485  762  
Maximum Alert Level        4    | .    .    2    1    3    1    1    1    .    .    1    .    .    .    .    1    1    3    4    
  Low Security (%)         52   | 100  100  49   25   35   .    77   93   .    .    98   100  100  .    .    94   35   6    .    
  Level 1                  15   | .    .    18   74   2    100  22   6    .    .    1    .    .    .    .    5    65   27   .    
  Level 2                  17   | .    .    32   .    4    .    .    .    .    .    .    .    .    .    .    .    .    53   46   
  Level 3                  14   | .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    13   52   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    3    3    5    .    3    1    .    .    5    .    4    .    .    4    2    4    7    
  Investigation            12   | .    .    .    1    3    .    3    .    .    .    1    .    .    .    .    1    1    1    1    
  Extermination            8    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    1    3    
  Reinforcement            12   | .    1    3    2    .    .    .    .    .    .    3    .    1    .    .    1    1    .    .    
  Assault                  4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Garrison                 6    | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Distress Signals           9    | .   .   3   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   .   23  21  6   6   13  5   .   .   19  6   7   21  .   17  4   29  61  
  Peak Tracking Total      17   | .   1   7   10  4   6   4   4   .   .   10  6   3   10  .   4   1   7   17  
  Tactical Retreats        24   | .   .   .   2   .   .   1   .   .   .   5   1   2   7   .   2   .   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Traps Triggered            6    | .   .   .   .   1   .   1   2   .   .   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Machines Disabled          39   | .   .   7   .   25  .   2   .   .   .   .   .   2   1   .   1   .   1   .   
  Max in Single Turn       7    | .   .   2   .   7   .   1   .   .   .   .   .   2   1   .   1   .   1   .   
  Garrison Access          5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Machines Accessed          40   | .   1   .   1   4   .   6   4   1   .   3   .   2   1   .   4   2   6   5   
  Terminals                22   | .   1   .   1   2   .   3   2   .   .   2   .   1   .   .   3   1   3   3   
  Fabricators              4    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          6    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   1   1   
Total Hacks                86   | .   2   .   5   12  .   15  7   1   .   6   .   4   1   .   9   3   14  7   
  Successful               27   | .   .   .   2   5   .   5   3   1   .   .   .   .   1   .   2   1   3   4   
  Failed                   59   | .   2   .   3   7   .   10  4   .   .   6   .   4   .   .   7   2   11  3   
    Catastrophic           12   | .   1   .   1   2   .   1   1   .   .   1   .   .   .   .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   .   .   5   .   5   3   .   .   2   .   4   .   .   2   2   9   3   
  Terminals                56   | .   2   .   5   9   .   10  3   .   .   5   .   2   .   .   6   1   8   5   
  Fabricators              7    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   3   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          11   | .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   2   2   1   
Terminal Hacks             18   | .   .   .   2   3   .   3   2   1   .   .   .   .   1   .   2   .   2   2   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   1   .   .   1   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   2   
  Terminals                5    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 5    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   .   1   4   .   5   2   .   .   3   .   2   .   .   3   1   6   4   
  Full Trace Events        11   | .   1   .   1   3   .   3   .   .   .   1   .   .   .   .   1   .   1   .   
  Feedback Events          4    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
    Corruption             4    | .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         12   | .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   .   .   .   
  Traps                    9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               7274 | 97   134  265  344  262  50   575  467  206  19   571  67   239  568  18   1017 280  755  1340 
Spaces Moved               7460 | 56   83   99   183  344  75   680  622  409  39   559  93   303  781  22   893  296  781  1142 
  Core                     96   | 3    .    .    42   .    33   10   .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   336  | 52   83   99   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7027 | .    .    .    39   344  42   670  622  409  39   559  93   303  781  22   893  296  781  1134 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   160  160  50   48   50   48   48   48   48   48   58   55   55   55   48   45   43   40   
  Average Speed            58   | 152  160  160  134  57   61   53   48   48   48   56   58   60   55   55   57   71   49   45   
  Slowest Speed            320  | 160  160  160  320  120  120  120  48   48   48   102  58   106  55   55   98   120  70   124  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    21   24   19   10   63   14   17   64   6    19   68   9    79   5    18   10   23   15   
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    .    .    1    1    .    .    .    .    1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 166  | .    .    .    .    .    .    3    13   1    .    35   .    6    15   1    21   5    30   36   
Terrain Destroyed          389  | .    .    29   12   59   .    34   16   1    .    66   19   22   34   1    25   5    30   36   
  Melee                    166  | .    .    .    .    .    .    3    13   1    .    35   .    6    15   1    21   5    30   36   
  Projectile               31   | .    .    .    12   .    .    4    3    .    .    2    .    1    5    .    4    .    .    .    
  AOE                      192  | .    .    29   .    59   .    27   .    .    .    29   19   15   14   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      9381 | 65   84   145  241  388  77   813  752  417  38   703  102  335  855  23   1282 343  999  1719 
  Wait                     757  | .    .    .    .    13   .    24   57   .    .    46   6    .    20   .    236  .    41   314  
  Move                     7444 | 55   82   98   182  344  74   679  621  408  38   559  92   302  780  21   892  295  780  1142 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 2    2    1    8    6    .    15   15   3    .    5    .    3    5    .    14   7    12   18   
  Fast Attach              146  | 7    .    5    4    5    2    20   5    1    .    8    3    6    4    .    18   8    17   33   
  Attach                   67   | .    .    .    1    6    1    2    1    .    .    11   .    3    3    .    11   4    10   14   
  Detach                   21   | 1    .    1    1    .    .    1    .    .    .    1    .    3    .    .    8    1    3    1    
  Swap                     97   | .    .    4    3    2    .    9    10   .    .    5    .    2    6    .    16   3    17   20   
  Drop                     142  | .    .    1    18   1    .    17   17   4    .    2    .    .    1    .    23   10   17   31   
  Fire                     158  | .    .    35   22   11   .    26   10   .    .    18   1    10   11   .    14   .    .    .    
  Melee                    426  | .    .    .    .    .    .    19   16   1    .    48   .    6    23   2    50   15   102  144  
  Ram                      7    | .    .    .    2    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research
-2/Research
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   98 | -11/Scrapyard  | Entered Materials
  224 | -10/Materials  | Discovered new exit (range 6)
  232 | -10/Materials  | Entered another Materials area
  232 | -9/Materials   | Evolved 2 slots: Utility x2
  308 | -9/Materials   | Build established: Mutant
  471 | -9/Materials   | Discovered new exit (range 16)
  497 | -9/Materials   | Entered another Materials area
  497 | -8/Materials   | Evolved 2 slots: Utility x2
  831 | -8/Materials   | Lost 3 parts (1p1n1u)
  833 | -8/Materials   | Discovered new exit (range 16)
  841 | -8/Materials   | Entered Factory
  841 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1080 | -7/Factory     | Identified exit to Lower Caves
 1103 | -7/Factory     | Sucked down chute
 1103 | -7/Factory     | Entered Waste
 1106 | -7/Waste       | Spotted C-40 Crusher
 1108 | -7/Waste       | Spotted C-40 Crusher
 1114 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 1114 | -7/Waste       | Spotted C-40 Crusher
 1120 | -7/Waste       | Spotted C-40 Crusher
 1128 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 1131 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 1134 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 1139 | -7/Waste       | Spotted C-40 Crusher
 1139 | -7/Waste       | Spotted C-40 Crusher
 1141 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 1141 | -7/Waste       | Discovered new exit (range 14)
 1153 | -7/Waste       | Entered Factory
 1172 | -7/Factory     | Lost 6 parts (1p3n1u1w)
 1218 | -7/Factory     | Discovered new exit (range 6)
 1414 | -7/Factory     | Fabricated T-07 Excavator?
 1728 | -7/Factory     | Entered another Factory area
 1728 | -6/Factory     | Evolved 2 slots: Utility x2
 2081 | -6/Factory     | Build established: Scout
 2180 | -6/Factory     | Discovered new exit (range 4)
 2195 | -6/Factory     | Entered Lower Caves
 2206 | -6/Lower Caves | Spotted B-75 Beast
 2270 | -6/Lower Caves | Identified exit to Lower Caves
 2299 | -6/Lower Caves | Encountered a Warlord checkpoint
 2401 | -6/Lower Caves | Entered another Lower Caves area
 2416 | -6/Lower Caves | Discovered new exit (range 4)
 2419 | -6/Lower Caves | Identified exit to Factory
 2420 | -6/Lower Caves | Entered Factory
 2420 | -5/Factory     | Evolved 2 slots: Utility x2
 2486 | -5/Factory     | Spotted B-75 Beast
 2631 | -5/Factory     | Lost 4 parts (2n1u1w)
 2691 | -5/Factory     | Core integrity fell below 50%
 2723 | -5/Factory     | Lost 10 parts (2p2n4u2w)
 2826 | -5/Factory     | Build established: Mutant
 2991 | -5/Factory     | Manually triggered Chute Trap
 2991 | -5/Factory     | Sucked down chute
 2991 | -5/Factory     | Entered Waste
 3004 | -5/Waste       | Spotted C-40 Crusher
 3014 | -5/Waste       | Spotted C-40 Crusher
 3015 | -5/Waste       | Spotted C-40 Crusher
 3029 | -5/Waste       | Spotted C-40 Crusher
 3029 | -5/Waste       | Spotted C-40 Crusher
 3035 | -5/Waste       | Spotted C-40 Crusher
 3044 | -5/Waste       | Discovered new exit (range 16)
 3045 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3048 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3058 | -5/Waste       | Entered Factory
 3079 | -5/Factory     | Lost 3 parts (2u1w)
 3116 | -5/Factory     | Core integrity fell below 20%
 3281 | -5/Factory     | Discovered new exit (range 5)
 3297 | -5/Factory     | Entered Upper Caves
 3345 | -5/Upper Caves | Attacked by a faux Warlord
 3445 | -5/Upper Caves | Learned Factory terminal intel
 3536 | -5/Upper Caves | Lost 5 parts (3u2w)
 3852 | -5/Upper Caves | Learned Factory terminal intel
 3857 | -5/Upper Caves | Discovered new exit (range 16)
 3865 | -5/Upper Caves | Entered another Upper Caves area
 3868 | -5/Upper Caves | Build established: Scavenger-Mutant
 3878 | -5/Upper Caves | Discovered new exit (range 10)
 3883 | -5/Upper Caves | Entered Factory
 3883 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3884 | -4/Factory     | Loaded intel: 26 terminal locations
 4352 | -4/Factory     | Identified exit to Research
 4419 | -4/Factory     | Discovered new exit (range 7)
 4766 | -4/Factory     | Lost 4 parts (1n2u1w)
 4900 | -4/Factory     | Entered Research
 4900 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 4969 | -3/Research    | Lost 3 parts (2n1u)
 5023 | -3/Research    | Found Enh. Force Lance
 5078 | -3/Research    | Found Gamma Bomb Array
 5089 | -3/Research    | Spotted B-86 Titan
 5166 | -3/Research    | Discovered new exit (range 20)
 5180 | -3/Research    | Entered another Research area
 5180 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 5207 | -2/Research    | Spotted B-90 Cyclops
 5330 | -2/Research    | Spotted B-90 Cyclops
 5418 | -2/Research    | Lost 8 parts (2p2n3u1w)
 5438 | -2/Research    | Destroyed 7 combat bots
 5544 | -2/Research    | Found Prototype Processor
 5544 | -2/Research    | Identified Exp. Melee Analysis Suite
 5666 | -2/Research    | Build established: Scavenger-Scout
 5898 | -2/Research    | Destroyed 8 combat bots
 5907 | -2/Research    | Lost 4 parts (1p2n1u)
 5914 | -2/Research    | Discovered new exit (range 10)
 5930 | -2/Research    | First assault squad dispatched
 5935 | -2/Research    | Entered Access
 5935 | -1/Access      | Evolved 2 slots: Utility x2
 6069 | -1/Access      | Found Prototype Device
 6069 | -1/Access      | Identified Exp. Thermal Defense Suite
 6189 | -1/Access      | Build established: Scavenger-Ninja
 6323 | -1/Access      | Lost 4 parts (1p1n2u)
 6359 | -1/Access      | Identified exit to Surface
 6416 | -1/Access      | Lost 5 parts (1n3u1w)
 6484 | -1/Access      | Destroyed 8 combat bots
 6514 | -1/Access      | Lost 12 parts (2p5n3u2w)
 6811 | -1/Access      | Build established: Scavenger-Scout
 6935 | -1/Access      | First assault squad dispatched
 7037 | -1/Access      | System corruption reached 10%
 7081 | -1/Access      | Garrison activated, responded to threat
 7154 | -1/Access      | Destroyed 12 combat bots
 7189 | -1/Access      | Lost 11 parts (1p6n4u)
 7242 | -1/Access      | Spotted B-99 Colossus
 7247 | -1/Access      | Spotted B-99 Colossus
 7265 | -1/Access      | Core integrity fell below 50%
 7273 | -1/Access      | Core integrity fell below 20%
 7275 | -1/Access      | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
07267_ Imp. Remote Force Field destroyed.
07268_ Lance follow-up attack on G-73 Enforcer.
07268_ U-05 Engineer lays Concrete. <x2>
07270_ Imp. Antigrav System destroyed.
07270_ Lance destroyed.
07271_ Adv. Melee Analysis Suite destroyed.
07271_ Penetrated by Slug. <x3>
07271_ Slug penetrates Wall.
07271_ Penetrated by Slug.
07271_ U-05 Engineer lays Concrete.
07271_ Force Lance destroyed.
07271_ Imp. Melee Analysis Suite destroyed.
07272_ U-05 Engineer lays Concrete.
07273_ U-05 Engineer builds a Wall.
07274_ Knocked back.
07274_ Penetrated by Slug. <x3>
07274_ Slug penetrates Earth.
07275_ Knocked back.
07275_ Adv. Target Analyzer destroyed.
07275_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ?????     ########  ##         ###            ###  |
| ?####?#####         ??         ###            ###? |
| ??        #        ??#############            #### |
| ???       #  ################ ####            ##   |
| ??  ?     #  ################    +!!   "      ##   |
| ? ?       #  #!!!     ############% *""""   * ##=  |
| ??        #  #!!!     ########## # %"""""     ##   |
| ?    ? ?  # !#!!!     ############=%["""""    ##   |
| ???   ??  +  #!!![   [############[ %""""     ##   |
| ?   ??    #*%#%!!!    ############[  %"       ##   |
| ??    ?  ?#%!#==!!=   ############=           ##   |
| ?    ??   #%*+%=%*   %#         #"            ##   |
| ?    ?  ? #[!#!!=!    #         ########+######### |
| ??     ?  #%*#!=      #         #                  |
| #####+#####% #= *                                  |
|             =#!                                    |
|              #                                     |
| ?###  ########                       ##########+## |
| ???+  ################               ####        # |
| ????  #  """G""" =##########    #    ####        # |
| ????? #  """ """ !g%%s%  *!*!        ####"""     # |
| ??????#           #**ws              ####""F     # |
| ??????#           #  p               ####""      # |
|  ?????# *      [  #                  ####""" |=  # |
| ??????#           #####;;#%   ###########""" !/ !# |
| ????  +         ??#?#### @    #####?#####        # |
| ???#  #           #?#??##;    #?#?#######     !  # |
| ???#??#         ???####          ################# |
| ??????#########????#??#          ################# |
| ?????????????????#?##?#      BB  ################# |
| ???????????????????##?#      BB  ###?############# |
| ?????????????????????## BB       ################# |
| ?????????????#????????# BB       ####?############ |
| ??????????????????????#          ################# |
| ??????????????????????#""""""""""################# |
| ????????????????????????????????"################# |
| ??????????????????????????????????##?##########?## |
| ??????????????????????????????????#?############## |
| ????????????????????????????????????############## |
| ????????????????????????????????????######?######? |
| ??????????????????????????????????????????#??????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????<????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          80
Energy Generation          45
Energy Capacity            530
Matter Stores              300
Matter Capacity            700
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             3
Power Amplification        60
Additional Mass Support    12
Corruption Containment     8
Armor Coverage             600
Resistance: KI             25
Power Shielding            66
Weapon Cycling             20
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                84
Targeting Accuracy         12
Melee Accuracy             28
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           2
Force Boost                30

 Item Schematics 
-----------------
 Hvy. Flak Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalPlasmaFragment
  Manual?         0
Play Time         01:30:23
  Cumulative      82.3 hours
  Start           2024.07.21 @ 23:50:38
  End             2024.07.22 @ 01:21:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 735ea4cd-9114-4f95-a2f7-101b8554531e